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  • Required Working Precision for the BBP Algorithm?

    - by brainfsck
    Hello, I'm looking to compute the nth digit of Pi in a low-memory environment. As I don't have decimals available to me, this integer-only BBP algorithm in Python has been a great starting point. I only need to calculate one digit of Pi at a time. How can I determine the lowest I can set D, the "number of digits of working precision"? D=4 gives me many correct digits, but a few digits will be off by one. For example, computing digit 393 with precision of 4 gives me 0xafda, from which I extract the digit 0xa. However, the correct digit is 0xb. No matter how high I set D, it seems that testing a sufficient number of digits finds an one where the formula returns an incorrect value. I've tried upping the precision when the digit is "close" to another, e.g. 0x3fff or 0x1000, but cannot find any good definition of "close"; for instance, calculating at digit 9798 gives me 0xcde6 , which is not very close to 0xd000, but the correct digit is 0xd. Can anyone help me figure out how much working precision is needed to calculate a given digit using this algorithm? Thank you,

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  • SQL Server Query solution cum Suggestion Required

    - by Nirmal
    Hello All... I have a following scenario in my SQL Server 2005 database. zipcodes table has following fields and value (just a sample): zipcode latitude longitude ------- -------- --------- 65201 123.456 456.789 65203 126.546 444.444 and place table has following fields and value : id name zip latitude longitude -- ---- --- -------- --------- 1 abc 65201 NULL NULL 2 def 65202 NULL NULL 3 ghi 65203 NULL NULL 4 jkl 65204 NULL NULL Now, my requirement is like I want to compare my zip codes of place table and update the available latitude and longitude fields from zipcode table. And there are some of the zipcodes which has no entry in zipcode table, so that should remain null. And the major issue is like I have more then 50,00,000 records in my db. So, query should support this feature. I have tried some of the solutions but unfortunately not getting proper output. Any help would be appreciated...

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • LINQ InsertOnSubmit Required Fields needed for debugging

    - by Derek Hunziker
    Hi All, I've been using the ADO.NET Strogly-Typed DataSet model for about 2 years now for handling CRUD and stored procedure executions. This past year I built my first MVC app and I really enjoyed the ease and flexibility of LINQ. Perhaps the biggest selling point for me was that with LINQ I didn't have to create "Insert" stored procedures that would return the SCOPE_IDENTITY anymore (The auto-generated insert statements in the DataSet model were not capable of this without modification). Currently, I'm using LINQ with ASP.NET 3.5 WebForms. My inserts are looking like this: ProductsDataContext dc = new ProductsDataContext(); product p = new product { Title = "New Product", Price = 59.99, Archived = false }; dc.products.InsertOnSubmit(p); dc.SubmitChanges(); int productId = p.Id; So, this product example is pretty basic, right, and in the future, I'll probably be adding more fields to the database such as "InStock", "Quantity", etc... The way I understand it, I will need to add those fields to the database table and then delete and re-add the tables to the LINQ to SQL Class design view in order to refresh the DataContext. Does that sound right? The problem is that any new fields that are non-null are NOT caught by the ASP.NET build processes. For example, if I added a non-null field of "Quantity" to the database, the code above would still build. In the DataSet model, the stored procedure method would accept a certain amount of parameters and would warn me that my Insert would fail if I didn't include a quantity value. The same goes for LINQ stored procedure methods, however, to my knowledge, LINQ doesn't offer a way to auto generate the insert statements and that means I'm back to where I started. The bottom line is if I used insert statements like the one above and I add a non-null field to my database, it would break my app in about 10-20 places and there would be no way for me to detect it. Is my only option to do a solution-side search for the keyword "products.InsertOnSubmit" and make sure the new field is getting assigned? Is there a better way? Thanks!

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  • Best practise when using httplib2.Http() object

    - by tomaz
    I'm writing a pythonic web API wrapper with a class like this import httplib2 import urllib class apiWrapper: def __init__(self): self.http = httplib2.Http() def _http(self, url, method, dict): ''' Im using this wrapper arround the http object all the time inside the class ''' params = urllib.urlencode(dict) response, content = self.http.request(url,params,method) as you can see I'm using the _http() method to simplify the interaction with the httplib2.Http() object. This method is called quite often inside the class and I'm wondering what's the best way to interact with this object: create the object in the __init__ and then reuse it when the _http() method is called (as shown in the code above) or create the httplib2.Http() object inside the method for every call of the _http() method (as shown in the code sample below) import httplib2 import urllib class apiWrapper: def __init__(self): def _http(self, url, method, dict): '''Im using this wrapper arround the http object all the time inside the class''' http = httplib2.Http() params = urllib.urlencode(dict) response, content = http.request(url,params,method)

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  • Document Stored in File System Text Searching and Filtering required in ASP .Net Application

    - by Harryboy
    Hello Experts, We are building a jobsite application in which we will store resumes of all the candidates, which is planned to store on file system. Now We need to search inside that file and provide the result to the user, we need to provide that what is the best solution to implement text searching. I have just tried to identify it and got some reference like IFilter (API or interface) and Lucene.Net (open source), but not sure that is it a right solution. In initial phase it is expected to be around 50,000 resumes and it should be scalable enough if number increases. I just want some case study or some analysis or your suggestions that which is the best method to handle this requirement (Technology ASP .Net) Thanks

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  • sqlite is required for merb?

    - by mayank
    I have a question regarding merb dependency with sqlite. I am going to install merb on my m/c and I don't have sqlite installed on my m/c . I tried this command "gem install merb" and saw following error. If there any way to install merb with mysql please tell me. Building native extensions. This could take a while... ERROR: Error installing merb: ERROR: Failed to build gem native extension. /usr/bin/ruby1.8 extconf.rb checking for sqlite3.h... no * extconf.rb failed * Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/usr/bin/ruby1.8 --with-sqlite3-dir --without-sqlite3-dir --with-sqlite3-include --without-sqlite3-include=${sqlite3-dir}/include --with-sqlite3-lib --without-sqlite3-lib=${sqlite3-dir}/lib Gem files will remain installed in /usr/lib/ruby/gems/1.8/gems/do_sqlite3-0.10.2 for inspection. Results logged to /usr/lib/ruby/gems/1.8/gems/do_sqlite3-0.10.2/ext/do_sqlite3/gem_make.out

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  • Streaming server required with JW Player?

    - by Aaron
    Currently, a site I developed plays mp3 files directly in JW Player using the file attribute and public URLs to the mp3 file. This is now an issue with the client for legal reasons, and they now need to stream the audio files so that the users can't open up their cache and nab the files directly after downloading. The JW player site has a bunch of examples for streaming video, but nothing for audio. Is it possible to stream audio files with JW player, and do we have to pay a lot of money for a streaming provider? Is it possible to do on the local php server?

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  • Should certain math classes be required for a Computer Science degree?

    - by sunpech
    For a Computer Science degree at many colleges and universities, certain math courses are required: Calculus, Linear Algebra, and Discrete Mathematics are few examples. However, since I've started working in the real world as a software developer, I have yet to truly use the knowledge I had at once acquired from taking those classes. My question is: Should these math classes be required to obtain a computer science degree? Or would they better served as electives? A Slashdot post: CS Profs Debate Role of Math In CS Education

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  • Python C API return more than one value / object without building a tuple [migrated]

    - by Grisu
    I got the following problem. I have written a C-Extension to Python(2.7 / 3.2) to interface a self written software library. Unfortunately I need to return two values from the function where the last one is optional. In Python I tried def func(x,y): return x+y, x-y test = func(13,4) but test is a tuple. If I write test1,test2 = func(13,4) I got both values separated. Is there a possibility to return only one value without unpacking the tuple, i.e. the second(,.. third, ..fourth) value gets neglected? And if such a solution existst, how does it look for the C-API? Because return Py_BuildValue("ii",x+y,x-y); results in a tuple as well.

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  • Scene Graph as Object Container?

    - by Bunkai.Satori
    Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector< for example. My question is, is it practical to use Scene Graph to contain the game objects, or should it be used only to define scene objects/nodes linkages, while keepig the objects stored in separate container, such as std::vector<?

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  • joomla .htaccess file rewrite rule explanation required

    - by Vivek Chandraprakash
    Hi, I'm trying to understand the following lines in joomla's .htaccess file. Can someone explain this please #RewriteCond %{REQUEST_FILENAME} !-f #RewriteCond %{REQUEST_FILENAME} !-d #RewriteCond %{REQUEST_URI} !^/index.php #RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] #RewriteRule (.*) index.php #RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] I want to do some custom redirects for example if a url is like this example.com/subdirectory1 i want to redirect to some article. tried adding this line in the .htaccess file RewriteRule ^somepath index.php?option=com_content&view=article&id=1&Itemid=12 but for some reason the article shows the title even though it's not supposed to show. when i access using the long url string the title doesn't appear if i rewrite it appears. Please help. -Vivek

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  • JavaScript-like Object in Python standard library?

    - by David Wolever
    Quite often, I find myself wanting a simple, "dump" object in Python which behaves like a JavaScript object (ie, its members can be accessed either with .member or with ['member']). Usually I'll just stick this at the top of the .py: class DumbObject(dict): def __getattr__(self, attr): return self[attr] def __stattr__(self, attr, value): self[attr] = value But that's kind of lame, and there is at least one bug with that implementation (although I can't remember what it is). So, is there something similar in the standard library? And, for the record, simply instanciating object doesn't work: obj = object() obj.airspeed = 42 Traceback (most recent call last): File "", line 1, in AttributeError: 'object' object has no attribute 'airspeed' Thanks, David

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  • Looking for fastest and least-programming-required path to implement a web site with user submitted

    - by Howiecamp
    I'm looking to throw up a web site that supports user submitted entries and allows voting and comments. Similar in form and function to FMyLife. Basic requirements of site: Users can submit text entries - generally 1 liners Enters can be up or down voted Comments allowed - presentation collapseable Would like the fastest path possible. Ideal solution is configurable vs requirement for programming.

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  • Python C API return more than one value / object

    - by Grisu
    I got the following problem. I have written a C-Extension to Python to interface a self written software library. Unfortunately I need to return two values from the C function where the last one is optional. In Python the equivalent is def func(x,y): return x+y, x-y test = func(13,4) #only the first value is used In my C extension I use return Py_BuildValue("ii",x+y,x-y); which results in a tuple. If I now try to access the return value from Python via test2 = cfunc(13,4) print(test2) I got a tuple instead of only the first return value. How is possible to build the same behavior as in Python from C Extension?

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  • Getting a sphere to roll down a .FBX object Unity3D/C#

    - by Timothy Williams
    I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp. Am I doing something wrong? Are .FBX files unable to apply physics? Thanks, Tim.

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  • projection / view matrix: the object is bigger than it should and depth does not affect vertices

    - by Francesco Noferi
    I'm currently trying to write a C 3D software rendering engine from scratch just for fun and to have an insight on what OpenGL does behind the scene and what 90's programmers had to do on DOS. I have written my own matrix library and tested it without noticing any issues, but when I tried projecting the vertices of a simple 2x2 cube at 0,0 as seen by a basic camera at 0,0,10, the cube seems to appear way bigger than the application's window. If I scale the vertices' coordinates down by 8 times I can see a proper cube centered on the screen. This cube doesn't seem to be in perspective: wheen seen from the front, the back vertices pe rfectly overlap with the front ones, so I'm quite sure it's not correct. this is how I create the view and projection matrices (vec4_initd initializes the vectors with w=0, vec4_initw initializes the vectors with w=1): void mat4_lookatlh(mat4 *m, const vec4 *pos, const vec4 *target, const vec4 *updirection) { vec4 fwd, right, up; // fwd = norm(pos - target) fwd = *target; vec4_sub(&fwd, pos); vec4_norm(&fwd); // right = norm(cross(updirection, fwd)) vec4_cross(updirection, &fwd, &right); vec4_norm(&right); // up = cross(right, forward) vec4_cross(&fwd, &right, &up); // orientation and translation matrices combined vec4_initd(&m->a, right.x, up.x, fwd.x); vec4_initd(&m->b, right.y, up.y, fwd.y); vec4_initd(&m->c, right.z, up.z, fwd.z); vec4_initw(&m->d, -vec4_dot(&right, pos), -vec4_dot(&up, pos), -vec4_dot(&fwd, pos)); } void mat4_perspectivefovrh(mat4 *m, float fovdegrees, float aspectratio, float near, float far) { float h = 1.f / tanf(ftoradians(fovdegrees / 2.f)); float w = h / aspectratio; vec4_initd(&m->a, w, 0.f, 0.f); vec4_initd(&m->b, 0.f, h, 0.f); vec4_initw(&m->c, 0.f, 0.f, -far / (near - far)); vec4_initd(&m->d, 0.f, 0.f, (near * far) / (near - far)); } this is how I project my vertices: void device_project(device *d, const vec4 *coord, const mat4 *transform, int *projx, int *projy) { vec4 result; mat4_mul(transform, coord, &result); *projx = result.x * d->w + d->w / 2; *projy = result.y * d->h + d->h / 2; } void device_rendervertices(device *d, const camera *camera, const mesh meshes[], int nmeshes, const rgba *color) { int i, j; mat4 view, projection, world, transform, projview; mat4 translation, rotx, roty, rotz, transrotz, transrotzy; int projx, projy; // vec4_unity = (0.f, 1.f, 0.f, 0.f) mat4_lookatlh(&view, &camera->pos, &camera->target, &vec4_unity); mat4_perspectivefovrh(&projection, 45.f, (float)d->w / (float)d->h, 0.1f, 1.f); for (i = 0; i < nmeshes; i++) { // world matrix = translation * rotz * roty * rotx mat4_translatev(&translation, meshes[i].pos); mat4_rotatex(&rotx, ftoradians(meshes[i].rotx)); mat4_rotatey(&roty, ftoradians(meshes[i].roty)); mat4_rotatez(&rotz, ftoradians(meshes[i].rotz)); mat4_mulm(&translation, &rotz, &transrotz); // transrotz = translation * rotz mat4_mulm(&transrotz, &roty, &transrotzy); // transrotzy = transrotz * roty = translation * rotz * roty mat4_mulm(&transrotzy, &rotx, &world); // world = transrotzy * rotx = translation * rotz * roty * rotx // transform matrix mat4_mulm(&projection, &view, &projview); // projview = projection * view mat4_mulm(&projview, &world, &transform); // transform = projview * world = projection * view * world for (j = 0; j < meshes[i].nvertices; j++) { device_project(d, &meshes[i].vertices[j], &transform, &projx, &projy); device_putpixel(d, projx, projy, color); } } } this is how the cube and camera are initialized: // test mesh cube = &meshlist[0]; mesh_init(cube, "Cube", 8); cube->rotx = 0.f; cube->roty = 0.f; cube->rotz = 0.f; vec4_initw(&cube->pos, 0.f, 0.f, 0.f); vec4_initw(&cube->vertices[0], -1.f, 1.f, 1.f); vec4_initw(&cube->vertices[1], 1.f, 1.f, 1.f); vec4_initw(&cube->vertices[2], -1.f, -1.f, 1.f); vec4_initw(&cube->vertices[3], -1.f, -1.f, -1.f); vec4_initw(&cube->vertices[4], -1.f, 1.f, -1.f); vec4_initw(&cube->vertices[5], 1.f, 1.f, -1.f); vec4_initw(&cube->vertices[6], 1.f, -1.f, 1.f); vec4_initw(&cube->vertices[7], 1.f, -1.f, -1.f); // main camera vec4_initw(&maincamera.pos, 0.f, 0.f, 10.f); maincamera.target = vec4_zerow; and, just to be sure, this is how I compute matrix multiplications: void mat4_mul(const mat4 *m, const vec4 *va, vec4 *vb) { vb->x = m->a.x * va->x + m->b.x * va->y + m->c.x * va->z + m->d.x * va->w; vb->y = m->a.y * va->x + m->b.y * va->y + m->c.y * va->z + m->d.y * va->w; vb->z = m->a.z * va->x + m->b.z * va->y + m->c.z * va->z + m->d.z * va->w; vb->w = m->a.w * va->x + m->b.w * va->y + m->c.w * va->z + m->d.w * va->w; } void mat4_mulm(const mat4 *ma, const mat4 *mb, mat4 *mc) { mat4_mul(ma, &mb->a, &mc->a); mat4_mul(ma, &mb->b, &mc->b); mat4_mul(ma, &mb->c, &mc->c); mat4_mul(ma, &mb->d, &mc->d); }

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  • Why is an Add method required for { } initialization?

    - by Dan Tao
    To use initialization syntax like this: var contacts = new ContactList { { "Dan", "[email protected]" }, { "Eric", "[email protected]" } }; ...my understanding is that my ContactList type would need to define an Add method that takes two string parameters: public void Add(string name, string email); What's a bit confusing to me about this is that the { } initializer syntax seems most useful when creating read-only or fixed-size collections. After all it is meant to mimic the initialization syntax for an array, right? (OK, so arrays are not read-only; but they are fixed size.) And naturally it can only be used when the collection's contents are known (at least the number of elements) at compile-time. So it would almost seem that the main requirement for using this collection initializer syntax (having an Add method and therefore a mutable collection) is at odds with the typical case in which it would be most useful. I'm sure I haven't put as much thought into this matter as the C# design team; it just seems that there could have been different rules for this syntax that would have meshed better with its typical usage scenarios. Am I way off base here? Is the desire to use the { } syntax to initialize fixed-size collections not as common as I think? What other factors might have influenced the formulation of the requirements for this syntax that I'm simply not thinking of?

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