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  • Python rpg adivce? [closed]

    - by nikita.utiu
    I have started coding an text rpg engine in python. I have basic concepts laid down, like game state saving, input, output etc. I was wondering how certain scripted game mechanics(eg. debuffs that increase damage received from a certain player or multiply damage by the number of hits received, overriding of the mobs default paths for certain events etc) are implemented usually implemented. Some code bases or some other source code would be useful(not necessarily python). Thanks in advance.

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  • Automated deployment/installation of development tools

    - by thegreendroid
    My team is looking to automate installation/deployment of all of our development tools. The main driver for this is to ensure that everyone in the team has a consistent development environment setup and to also allow a new recruit to get up and running easily. By development environment I mean tools like SCM, toolchains, IDEs etc. and by consistent I mean everyone using the same version of compiler to build code (this is very important!). Here are a few of our requirements – Allow unattended (silent) install of our entire dev setup by running a single script Ability to deploy selective updates (new versions) for specific tools Ability to report which tools are installed and their specific version numbers Must work on Windows (Linux would be a bonus) Must be easy to maintain What are some of the tools that you've used to automate such a task?

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  • Logging connection strings

    If you some of the dynamic features of SSIS such as package configurations or property expressions then sometimes trying to work out were your connections are pointing can be a bit confusing. You will work out in the end but it can be useful to explicitly log this information so that when things go wrong you can just review the logs. You may wish to develop this idea further and encapsulate such logging into a custom task, but for now lets keep it simple and use the Script Task. The Script Task code below will raise an Information event showing the name and connection string for a connection. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Get the connection string, we need to know the name of the connection Dim connectionName As String = "My OLE-DB Connection" Dim connectionString As String = Dts.Connections(connectionName).ConnectionString ' Format the message and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connectionName, connectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Dts.TaskResult = Dts.Results.Success End Sub End Class Building on that example it is probably more flexible to log all connections in a package as shown in the next example. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Loop through all connections in the package For Each connection As ConnectionManager In Dts.Connections ' Get the connection string and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connection.Name, connection.ConnectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Next Dts.TaskResult = Dts.Results.Success End Sub End Class By using the Information event it makes it readily available in the designer, for example the Visual Studio Output window (Ctrl+Alt+O) or the package designer Execution Results tab, and also allows you to readily control the logging by choosing which events to log in the normal way. Now before somebody starts commenting that this is a security risk, I would like to highlight good practice for building connection managers. Firstly the Password property, or any other similar sensitive property is always defined as write-only, and secondly the connection string property only uses the public properties to assemble the connection string value when requested. In other words the connection string will never contain the password. I have seen a couple of cases where this is not true, but that was just bad development by third-parties, you won’t find anything like that in the box from Microsoft.   Whilst writing this code it made me wish that there was a custom log entry that you could just turn on that did this for you, but alas connection managers do not even seem to support custom events. It did however remind me of a very useful event that is often overlooked and fits rather well alongside connection string logging, the Execute SQL Task’s custom ExecuteSQLExecutingQuery event. To quote the help reference Custom Messages for Logging - Provides information about the execution phases of the SQL statement. Log entries are written when the task acquires connection to the database, when the task starts to prepare the SQL statement, and after the execution of the SQL statement is completed. The log entry for the prepare phase includes the SQL statement that the task uses. It is the last part that is so useful, how often have you used an expression to derive a SQL statement and you want to log that to make sure the correct SQL is being returned? You need to turn it one, by default no custom log events are captured, but I’ll refer you to a walkthrough on setting up the logging for ExecuteSQLExecutingQuery by Jamie.

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  • shell script to set time and date on ubuntu

    - by glapo
    my desktop CMOS battery is not working, therefore I have to set time and date each time my computer starts up. I want to create a shell script to automate the setting of date and time on my computer after each boot is complete. options that exist include: 1. buying a CMOS battery :- am considering this, but for the meantime a shell script will do. 2. using NTP to synchronize time and date with internet servers :- am not connected to the internet.

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  • What is the best currency API out there?

    - by YouBook
    I may be asking an odd question, but webmasters seem like a decent place to post this. I'm in the search for an accurate, easy API (such as using JSON or XML) so I can use my web application. I've been trying Google's secret API, but it's dependency isn't that good because of parsing the string (weird JSON format that PHP sometimes return incorrect data or truncates the string due to parsing error, but Google's API is fair but can be improved. So, all I'm asking is your current best currency API out there, I want to have them to include documented API so I can use it with PHP. Cheers.

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  • Unity: Assigning a key to perform an action in the inspector

    - by Marc Pilgaard
    I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } }

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  • need to know about type of shell and which is best one?

    - by JK Patel
    i am new in the Ubuntu. And basically i am windows user, so i am searching about the feature of Ubuntu. then i got a word Named"Shell" so i searching about it and i get list of shell so i am confused which shell i use and which shell is generally used. so i want to know about the shell? how many type of shell are available in Ubuntu and which is best one among all@generaly used, featured and simple? thanks in advance!

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Using the Script Component as a Conditional Split

    This is a quick walk through on how you can use the Script Component to perform Conditional Split like behaviour, splitting your data across multiple outputs. We will use C# code to decide what does flows to which output, rather than the expression syntax of the Conditional Split transformation. Start by setting up the source. For my example the source is a list of SQL objects from sys.objects, just a quick way to get some data: SELECT type, name FROM sys.objects type name S syssoftobjrefs F FK_Message_Page U Conference IT queue_messages_23007163 Shown above is a small sample of the data you could expect to see. Once you have setup your source, add the Script Component, selecting Transformation when prompted for the type, and connect it up to the source. Now open the component, but don’t dive into the script just yet. First we need to select some columns. Select the Input Columns page and then select the columns we want to uses as part of our filter logic. You don’t need to choose columns that you may want later, this is just the columns used in the script itself. Next we need to add our outputs. Select the Inputs and Outputs page.You get one by default, but we need to add some more, it wouldn’t be much of a split otherwise. For this example we’ll add just one more. Click the Add Output button, and you’ll see a new output is added. Now we need to set some properties, so make sure our new Output 1 is selected. In the properties grid change the SynchronousInputID property to be our input Input 0, and  change the ExclusionGroup property to 1. Now select Ouput 0 and change the ExclusionGroup property to 2. This value itself isn’t important, provided each output has a different value other than zero. By setting this property on both outputs it allows us to split the data down one or the other, making each exclusive. If we left it to 0, that output would get all the rows. It can be a useful feature allowing you to copy selected rows to one output whilst retraining the full set of data in the other. Now we can go back to the Script page and start writing some code. For the example we will do a very simple test, if the value of the type column is U, for user table, then it goes down the first output, otherwise it ends up in the other. This mimics the exclusive behaviour of the conditional split transformation. public override void Input0_ProcessInputRow(Input0Buffer Row) { // Filter all user tables to the first output, // the remaining objects down the other if (Row.type.Trim() == "U") { Row.DirectRowToOutput0(); } else { Row.DirectRowToOutput1(); } } The code itself is very simple, a basic if clause that determines which of the DirectRowToOutput methods we call, there is one for each output. Of course you could write a lot more code to implement some very complex logic, but the final direction is still just a method call. If we now close the script component, we can hook up the outputs and test the package. Your numbers will vary depending on the sample database but as you can see we have clearly split out input data into two outputs. As a final tip, when adding the outputs I would normally rename them, changing the Name in the Properties grid. This means the generated methods follow the pattern as do the path label shown on the design surface, making everything that much easier to recognise.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • How would one go about integrated python into a c++ written game for the use of user-made scripts

    - by Spencer Killen
    I'm quite new to game development (not the site) and I'm currently just trying to educate myself about some certain things before I really begin working and a game. anyway, I'd like to know what basic algorithm/outline of how a game would be coded effeciently with the implementation of user coded scripts for gameplay and levels that are written in python, Is this even possible? would all the features of python be avalible? like say "multi-threading"?

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  • How can I check Internet connectivity in a console?

    - by Ashfame
    Is there an easy way to check Internet connectivity from console? I am trying to play around in a shell script. One idea I seem is to wget --spider http://www.google.co.in/ and check the HTTP response code to interpret if the Internet connection is working fine. But I think there must be easy way without the need of checking a site that never crash ;) Edit: Seems like there can be a lot of factors which can be individually examined, good thing. My intention at the moment is to check if my blog is down. I have setup cron to check it every minute. For this, I am checking the HTTP response code of wget --spider to my blog. If its not 200, it notifies me (I believe this will be better than just pinging it, as the site may under be heavy load and may be timing out or respond very late). Now yesterday, there was some problem with my Internet. LAN was connected fine but just I couldn't access any site. So I keep on getting notifications as the script couldn't find 200 in the wget response. Now I want to make sure that it displays me notification when I do have internet connectivity. So, checking for DNS and LAN connectivity is a bit overkill for me as I don't have that much specific need to figure out what problem it is. So what do you suggest how I do it?

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  • Script Task/Component and Template Information

    The Script Task and Script component are often used by people developing SSIS packages because they are easy to use and now because SSIS could be perceived to be more developer friendly they are very powerful. That being said we should no be using them everywhere.  There are generally Tasks/Components already provided that will do the job it may be that we have to rethink the way we want to draw our package. I had cause last week to break out the script component in SQL Server 2008 SP1 and found that it was broken.  I don’t know when it broke as I do not use them all that often.  My error was as below.     Something must have overwritten this template information.  I looked in Event Viewer and tried the things it suggested but the templates still did not work.  Here is how I got them eventually to work for me (Your Mileage may vary) Open up a Command Prompt window using an administrator level account and “as an administrator” vsta.exe /hostid SSIS_ScriptTask /setup vsta.exe /hostid SSIS_ScriptComponent /setup   This worked for me.  Hope it helps.

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  • How to design a scriptable communication emulator?

    - by Hawk
    Requirement: We need a tool that simulates a hardware device that communicates via RS232 or TCP/IP to allow us to test our main application which will communicate with the device. Current flow: User loads script Parse script into commands User runs script Execute commands Script / commands (simplified for discussion): Connect RS232 = RS232ConnectCommand Connect TCP/IP = TcpIpConnectCommand Send data = SendCommand Receive data = ReceiveCommand Disconnect = DisconnectCommand All commands implement the ICommand interface. The command runner simply executes a sequence of ICommand implementations sequentially thus ICommand must have an Execute exposure, pseudo code: void Execute(ICommunicator context) The Execute method takes a context argument which allows the command implementations to execute what they need to do. For instance SendCommand will call context.Send, etc. The problem RS232ConnectCommand and TcpIpConnectCommand needs to instantiate the context to be used by subsequent commands. How do you handle this elegantly? Solution 1: Change ICommand Execute method to: ICommunicator Execute(ICommunicator context) While it will work it seems like a code smell. All commands now need to return the context which for all commands except the connection ones will be the same context that is passed in. Solution 2: Create an ICommunicatorWrapper (ICommunicationBroker?) which follows the decorator pattern and decorates ICommunicator. It introduces a new exposure: void SetCommunicator(ICommunicator communicator) And ICommand is changed to use the wrapper: void Execute(ICommunicationWrapper context) Seems like a cleaner solution. Question Is this a good design? Am I on the right track?

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  • Escaping In Expressions

    The expressions language is a C style syntax, so you may need to escape certain characters, for example: "C:\FolderPath\" + @VariableName Should be "C:\\FolderPath\\" + @VariableName Another use of the escape sequence allows you to specify character codes, like this \xNNNN, where NNNN is the Unicode character code that you want. For example the following expression will produce the same result as the previous example as the Unicode character code 005C equals a back slash character: "C:\x005CFolderPath\x005C" + @VariableName For more information about Unicode characters see http://www.unicode.org/charts/ Literals are also supported within expressions, both string literals using the common escape sequence syntax as well as modifiers which influence the handling of numeric values. See the "Literals (SSIS)":http://msdn2.microsoft.com/en-US/library/ms141001(SQL.90).aspx topic. Using the Unicode escaped character sequence you can make up for the lack of a CHAR function or equivalent.

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  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

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  • Unity - Invert Movement Direction

    - by m41n
    I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though something with the movement itself is behaving oddly now. When I press the right arrow key, the character moves and faces towards the right. If I press the left arrow key, the character faces towards the left, but "moon-walks" to the right. I allready had enough trouble getting the turning to work, so what I am trying is to find a simple solution, if possible without too much reworking of the rest of my project. I was thinking of just inverting the movement direction for a specific input-key/facing-direction. So if anyone knows how to do something like that, I'd be thankful for the help. If it helps, the following is the current part of my "AnimationChooser" script to handle the turning: Quaternion targetf = Quaternion.Euler(0, 270, 0); // Vector3 Direction when facing frontway Quaternion targetb = Quaternion.Euler(0, 90, 0); // Vector3 Direction when facing opposite way if (Input.GetAxisRaw ("Vertical") < 0.0f) // if input is lower than 0 turn to targetf { transform.rotation = Quaternion.Lerp(transform.rotation, targetf, Time.deltaTime * smooth); } if (Input.GetAxisRaw ("Vertical") > 0.0f) // if input is higher than 0 turn to targetb { transform.rotation = Quaternion.Lerp(transform.rotation, targetb, Time.deltaTime * smooth); } The Values (270 and 90) and Axis are because I had to turn my model itself in the very first place to face towards any of the movement directions.

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  • Split a text file by its entries

    - by Alexx Hardt
    Hi, I'm trying to analyze an enormous text file (1.6GB), whose data lines look like this: 20090118025859 -2.400000 78.100000 1023.200000 0.000000 20090118025900 -2.500000 78.100000 1023.200000 0.000000 20090118025901 -2.400000 78.100000 1023.200000 0.000000 I don't even know how many lines there are. But I'm trying to split the file by date. The left number is a time stamp (these lines are from 2009, January 18th). How can I split this file into pieces according to the date? Everything I know would be to grep file '20090118*' > data20090118.dat , but there sure is a way to do all the dates at once, right? The number of entries per date differ, so using split with a constant number won't work. Thanks in advance, Alex

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  • How can I save state from script in a multithreaded engine?

    - by Peter Ren
    We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 threads simultaneously. As these threads updating themselves, they produce some tasks and put them into a public storage area. As all the threads finish their update, each thread go and copy the tasks for themselves one by one. After all the threads finish their task copying, we make the threads process those tasks and update these threads simultaneously as described before. So this is the general idea of the task schedule part of our engine. Ok, well, all the task schedule part work well, but here's the problem: For the simplest, I'll take Camera as an example: local oldPos = camera:getPosition() -- ( 0, 0, 0 ) camera:setPosition( 1, 1, 1 ) -- Won't work now, cuz the render thread will process the task at the beginning of the next frame local newPos = camera:getPosition() -- Still ( 0, 0, 0 ) So that's the problem: If you intend to change a property of an object in another thread, you have to wait until that thread process this property-changing message. As a result, what you get from the object is still the information in the last frame. So, is there a way to solve this problem? Or are we build the task schedule part in a wrong way? Thanks for your answers :)

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  • How do I make my application startable from the terminal?

    - by Ralf Hersel
    I've created several Python applications wherefore I know how to create a DEB and how to push an application into my PPA in Launchpad. What I never found out is how to make the application startable from the terminal by just entering its name like you use to do with any other Linux application. I guess that I have to create a link to the application's shell script in /usr/bin/ but I don't know how to do this in my rules file which looks like this: #!/usr/bin/make -f # -*- makefile -*- %: dh $@ override_dh_install: dh_install nota/* /usr/share/nota/ dh_install applications/nota.desktop /usr/share/applications/

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  • md5deep error with after compression and extraction

    - by Sai
    I am using md5deep to generate the checksum for the contents of an entire directory. After generation, if I use the checksum file and run a check, there are no errors. However, if I compress the file and extract it, it seems to generate an error about a missing file. The file is just called .md5. There is no file called .md5 inside the directory. It seems to create a file that is not existent. This problem exists when I use md5sum or md5deep. Any thoughts on why this is happening?

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  • rm command and regular expressions via Linux BASH shell

    - by PeanutsMonkey
    I am attempting to use regular expressions to remove set of files however the bash shell returns the message rm: cannot remove `[0-99]+ -': No such file or directory rm: cannot remove `[a-zA-Z': No such file or directory rm: cannot remove `]+.[a-z]+': No such file or directory The command is [0-99]+\ - [a-zA-Z ]+\.[a-z]+ Questions Can I use regular expressions? If yes, how do I use them with commands such as rm, mkdir, etc

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  • How to associate all file types within Wine with its corresponding native application?

    - by MestreLion
    This is easily done for a single file type, as answered in How to associate a file type within Wine with a native application?, by creating a .reg for the desired filetype. But this is for AVI only. I use some wine apps (uTorrent, Soulseek, Eudora, to name a few) that can launch a wide range of files. Email attachments, for example, can be JPG, DOC, PDF, PPS... its impossible (and not desirable) to track down all possible file types that one may receive in an email or download in a torrent. So I neeed a solution to be more generic and broad. I need the file association to honor whatever native app is currently configured. And I want this to be done for all file types configured in my system. I've already figured out how to make the solution generic. Simply replacing the launched app in .reg for winebrowser, like this: [HKEY_CLASSES_ROOT\.pdf] @="PDFfile" "Content Type"="application/pdf" [HKEY_CLASSES_ROOT\PDFfile\Shell\Open\command] @="C:\\windows\\system32\\winebrowser.exe \"%1\"" Ive tested this and it works correctly. Since winebrowser uses xdg-open as a backend, and converts my windows path to a Unix one, the correct (Linux) app is launched. So I need a "batch" updater to wine's registry, sort of a wine-update-associations script that I can run whenever a new app is installed. Maybe a tool that can: List all Mime Types types in my system that have a default, installed app associated Extract all the needed info (glob, mime type, etc) Generate the .REG file in the above format The tricky part is: i've searched a LOT to find info about how association is done in Ubuntu 10.10 onwards, and documentation is scarce and confusing, to say the least. Freedesktop.org has no complete spec, and even Gnome docs are obsolete. So far I've gathered 4 files that contain association info, but im clueless on which (or why) to use, or how to use them to generate the .reg file: ~/.local/share/applications/mimeapps.list ~/.local/share/applications/miminfo.cache /usr/share/applications/miminfo.cache /etc/gnome/defaults.list Any help, script or explanation would be greatly appreciated! Thanks!

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  • Should extension scripts be run in a sandbox?

    - by Cubic
    In particular, this is about game extensions written in lua (luajit-2.0). I was contemplating whether I should restrict what these scripts can do, and arrived at the conclusion that I probably shouldn't: It's hard to get right. Sounds silly, but chances are my sandbox is gonna end up leaky anyways. The only benefit I could think of would be giving users some sense of security when running third party scripts. The disadvantages would be that it's just incredibly annoying for extension writers. That is, for now, myself (game content will be mostly scripted). The reason I'm asking this now before I actually have anything presentable is that adding a sandbox early on is easy, but would impose said annoying restrictions on myself too. However if I first go on with it and then later decide I do need a sandbox after all, I'm gonna run into problems (I'd either have to rewrite the scripts that are already there, or introduce some form of trust management system which seems to be more trouble than it's worth).

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  • Custom daemon script: works, but does not run at boot / startup

    - by pearjoint
    this is Ubuntu 10.10 Maverick. I have the following shell script in init.d that I want to run as a "daemon" (background service with start/stop/restart really) at system startup. There is a symlink in rc3.d. I tried 4 and 5 too. (Ideally this would initialize before graphical login happens and before a user logs in.) IMPORTANT: the script works 100% as expected and required when testing this with service MetaLeapDaemon start and service MetaLeapDaemon stop. (This shell script calls a Python program which makes sure the appropriate .pid files are both created at startup and deleted at exit.) So generally it works fine but now my only issue is why it will not be run at any of the run-levels I tried. I know for sure it isn't run because the log file it normally creates does not get created. As you can see (by the lack of any uid:gid args in the start-stop-daemon commands) this would currently run only under root, is this forbidden in a default setup? Here's the script, pretty much your run-off-the-mill daemon script really: #! /bin/sh DAEMON=/opt/metaleap/_core/daemon/MetaLeapDaemon.py NAME=MetaLeapDaemon DESC="MetaLeapDaemon" test -f $DAEMON || exit 0 set -e case "$1" in start) start-stop-daemon --start --pidfile /var/run/$NAME.pid --exec $DAEMON ;; stop) start-stop-daemon --stop --pidfile /var/run/$NAME.pid ;; restart) start-stop-daemon --stop --pidfile /var/run/$NAME.pid sleep 1 start-stop-daemon --start --pidfile /var/run/$NAME.pid --exec $DAEMON ;; *) N=/etc/init.d/$NAME echo "Usage: $N {start|stop|restart}" >&2 exit 1 ;; esac exit 0

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