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  • Render multiple control collections in ASP.NET custom control

    - by Monty
    I've build a custom WebControl, which has the following structure: <gws:ModalBox ID="ModalBox1" HeaderText="Title" runat="server"> <Contents>(controls...)</Contents> <Footer>(controls...)</Footer> </gws:ModalBox> The control contains two ControlCollection properties, 'Contents' and 'Footer'. Never tried to build a control with multiple control collections, but solved it like this (simplified): [PersistChildren(false), ParseChildren(true)] public class ModalBox : WebControl { private ControlCollection _contents; private ControlCollection _footer; public ModalBox() : base() { this._contents = base.CreateControlCollection(); this._footer = base.CreateControlCollection(); } [PersistenceMode(PersistenceMode.InnerProperty)] public ControlCollection Contents { get { return this._contents; } } [PersistenceMode(PersistenceMode.InnerProperty)] public ControlCollection Footer { get { return this._footer; } } protected override void RenderContents(HtmlTextWriter output) { // Render content controls. foreach (Control control in this.Contents) { control.RenderControl(output); } // Render footer controls. foreach (Control control in this.Footer) { control.RenderControl(output); } } } However it seems to render properly, it doesn't work anymore if I add some asp.net labels and input controls inside the property. I'll get the HttpException: Unable to find control with id 'KeywordTextBox' that is associated with the Label 'KeywordLabel'. Somewhat understandable, because the label appears before the textbox in the controlcollection. However, with default asp.net controls it does work, so why doesn't this work? What am I doing wrong? Is it even possible to have two control collections in one control? Should I render it differently? Thanks for replies.

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  • Internet Explorer generates extra br

    - by ahsteele
    I have an issue where Internet Explorer is generating an additional br element that is not in my source. The additional br effects the page's layout and is visible when using the developer tool. I've tried removing all hard returns between the surrounding elements but the additional br persists. Firefox and Chrome do not have this issue. Ideas on what I can do to fix the issue? Instead of First line. Second line. I get First line Second line. Code Example <asp:ImageButton ID="RemoveItem" AlternateText="Remove Item" ImageUrl="~/img/buttons/remove.png" runat="server" CssClass="remove" CommandName="Remove" OnCommand="RemoveCartItem_Command" /> <br runat="server" id="TotalBreak" />

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  • OpenGL Vertex Buffer Object code giving bad output.

    - by Matthew Mitchell
    Hello. My Vertex Buffer Object code is supposed to render textures nicely but instead the textures are being rendered oddly with some triangle shapes. What happens - http://godofgod.co.uk/my_files/wrong.png What is supposed to happen - http://godofgod.co.uk/my_files/right.png This function creates the VBO and sets the vertex and texture coordinate data: extern "C" GLuint create_box_vbo(GLdouble size[2]){ GLuint vbo; glGenBuffers(1,&vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); GLsizeiptr data_size = 8*sizeof(GLdouble); GLdouble vertices[] = {0,0, 0,size[1], size[0],0, size[0],size[1]}; glBufferData(GL_ARRAY_BUFFER, data_size, vertices, GL_STATIC_DRAW); data_size = 8*sizeof(GLint); GLint textcoords[] = {0,0, 0,1, 1,0, 1,1}; glBufferData(GL_ARRAY_BUFFER, data_size, textcoords, GL_STATIC_DRAW); return vbo; } Here is some relavant code from another function which is supposed to draw the textures with the VBO. glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4d(1,1,1,a/255); glBindTexture(GL_TEXTURE_2D, texture); glTranslated(offset[0],offset[1],0); glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexPointer(2, GL_DOUBLE, 0, 0); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer (2, GL_INT, 0, 0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 1, 3); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, 0); I would have hoped for the code to use the first three coordinates (top-left,bottom-left,top-right) and the last three (bottom-left,top-right,bottom-right) to draw the triangles with the texture data correctly in the most efficient way. I don't see why triangles should make it more efficient but apparently that's the way to go. It, of-course, fails for some reason. I am asking what is broken but also am I going about it in the right way generally? Thank you.

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  • Draw a textured triangle (patch) in Matlab

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and insatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • Malformed Farsi characters on AWT

    - by jlover2010
    Hi As i started programming by jdk6, i had no problem in text components neither in awt nor in swing. But for labels or titles of awt components, yes : I couldn't have Farsi characters displayable on AWTs just as simple as Swing by typing them into the source code. lets check this SSCCE : import javax.swing.*; import java.awt.*; import java.io.*; import java.util.Properties; public class EmptyFarsiCharsOnAWT extends JFrame{ public EmptyFarsiCharsOnAWT() { super("????"); setDefaultCloseOperation(3); setVisible(rootPaneCheckingEnabled); } public static void main(String[] args) throws AWTException, IOException { JFrame jFrame = new EmptyFarsiCharsOnAWT(); MenuItem show ; // approach 1 = HardCoding : /* show = new MenuItem("\u0646\u0645\u0627\u06cc\u0634"); * */ // approach 2 = using simple utf-8 saved text file : /* BufferedReader in = new BufferedReader(new FileReader("farsiLabels.txt")); String showLabel = in.readLine(); in.close(); show = new MenuItem(showLabel); * */ // approach 3 = using properties file : FileReader in = new FileReader("farsiLabels.properties"); Properties farsiLabels = new Properties(); farsiLabels.load(in); show = new MenuItem(farsiLabels.getProperty("tray.show")); PopupMenu popUp = new PopupMenu(); popUp.add(show); // creating Tray object Image iconIamge = Toolkit.getDefaultToolkit().getImage("greenIcon.png"); TrayIcon trayIcon = new TrayIcon(iconIamge, null, popUp); SystemTray tray = SystemTray.getSystemTray(); tray.add(trayIcon); jFrame.setIconImage(iconIamge); } } Yes, i know each of three approaches in source code does right when you may test it from IDE , but if you make a JAR contains just this class, by means of NetBeans project clean&build ,you won't see the expected characters and will just get EMPTY/BLANK SQUARES ! Unfortunately, opposed to other situations i encountered before, here there is no way to avoid using awt and make use of Swing in this case. And this was just an SSCCE i made to show the problem and my recent (also first) application suffers from this subject. Note: it seems i can not attach anything, so the contents od the text file would be this: ????? and the contents of properties file: #Sun May 02 09:45:10 IRDT 2010 tray.show=????? but i don't think by giving you the unicode-scape sequence, these would be necessary any way... And i think should have to let you know I posted this question a while ago in SDN and "the Java Ranch" forums and other native forums and still I'm watching... By the way i am using latest version of Netbeans IDE... I will be so grateful if anybody has a solution to this damn AWT components never rendered any Farsi character for me... Thanks in advance

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  • where is the best place to place a javascript snippet to alter the DOM of a page before it renders

    - by icepack
    I have a few dynamic pages and I want to alter certain elements before the page has fully rendered. My snippet is something like document.body.getElementById("change").innerHTML = "<img src..."; I do not have access to change the content server side. Where is the best place to put the snippet to have the code run before the page it has rendered? Rather, is putting the javascript in either the HEAD (inside the window.onload event?) or before the closing BODY(not inside an event listener) optimal?

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  • Text Gradient whith sIFR 3

    - by andreeib
    Hi, I want to use sIFR 3 to add a simple linear gradient filter to a text, I can't find this in the ducumentation hope you guys can give me some help. I found an article that show's how to do this but requiers the modification of the flash file and that's not what I want to do. I looked in the sIFR documentaion and I didn't found a Gradient filter, I hope this effect can be made simple using the sIFR filters. Thank's

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  • mulformed Farsi characters on AWT

    - by jlover2010
    Hi As i started programming by jdk6, i had no problem in text components neither in awt nor in swing. But for labels or titles of awt components, yes : I couldn't have Farsi characters displayable on AWTs just as simple as Swing by typing them into the source code. lets check this SSCCE : import javax.swing.*; import java.awt.*; import java.io.*; import java.util.Properties; public class EmptyFarsiCharsOnAWT extends JFrame{ public EmptyFarsiCharsOnAWT() { super("????"); setDefaultCloseOperation(3); setVisible(rootPaneCheckingEnabled); } public static void main(String[] args) throws AWTException, IOException { JFrame jFrame = new EmptyFarsiCharsOnAWT(); MenuItem show ; // approach 1 = HardCoding : /* show = new MenuItem("\u0646\u0645\u0627\u06cc\u0634"); * */ // approach 2 = using simple utf-8 saved text file : /* BufferedReader in = new BufferedReader(new FileReader("farsiLabels.txt")); String showLabel = in.readLine(); in.close(); show = new MenuItem(showLabel); * */ // approach 3 = using properties file : FileReader in = new FileReader("farsiLabels.properties"); Properties farsiLabels = new Properties(); farsiLabels.load(in); show = new MenuItem(farsiLabels.getProperty("tray.show")); PopupMenu popUp = new PopupMenu(); popUp.add(show); // creating Tray object Image iconIamge = Toolkit.getDefaultToolkit().getImage("greenIcon.png"); TrayIcon trayIcon = new TrayIcon(iconIamge, null, popUp); SystemTray tray = SystemTray.getSystemTray(); tray.add(trayIcon); jFrame.setIconImage(iconIamge); } } Yes, i know each of three approaches in source code does right when you may test it from IDE , but if you make a JAR contains just this class (and its resources) by means of NetBeans project clean&build ,you won't see the expected characters and will just get EMPTY/BLANK SQUARES ! Unfortunately, opposed to other situations i encountered before, here there is no way to avoid using awt and make use of Swing in this case. And this was just an SSCCE i made to show the problem and my recent (also first) application suffers from this subject. And i think should have to let you know I posted this question a while ago in SDN and "the Java Ranch" forums and other native forums and still I'm watching... By the way i am using latest version of Netbeans IDE... I will be so grateful if anybody has a solution to this damn AWT components never rendered any Farsi character for me... Thanks in advance

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  • Customising Cocoas NSFontPanel

    - by kpsullivan
    What customisation options are there for Cocoas NSFontPanel? The NSFontPanel accessible in iWork Pages has "Text Underline", "Text Strikethrough" and "Document Color" controls at the top. We don't want these in our NSFontPanel. Is there any way to remove or disable these controls?

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  • How do I make lines scale when using GLOrtho?

    - by Mason Wheeler
    I'm using GLOrtho to set up a 2D view that I can render textures onto. It works really well, up until I try to zoom in on the image. If I pass half the width and half the height of the viewport to GLOrtho, I end up with all my textures displayed twice as big as normal, which is exactly what I expect. But then I try to draw a box around part of the image and it all falls apart. I call glBegin(GL_LINE_LOOP), place the four vertices, and call glEnd, and I expect to see the same thing I would see if I drew it at normal zoom level, doubled. Instead, I get lines that are all the right length, but they all come out one pixel wide, instead of two, and it looks really bad. What am I missing?

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  • Customizing Cocoas NSFontPanel

    - by kpsullivan
    What customization options are there for Cocoas NSFontPanel? The NSFontPanel accessible in iWork Pages has "Text Underline", "Text Strikethrough" and "Document Color" controls at the top. We don't want these in our NSFontPanel. Is there any way to remove or disable these controls?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • Removing UITextField from superview does not make it disappear on screen

    - by moshy
    I have the following code // Breakpoint here [label removeFromSuperview]; [label release]; label = nil; stepping through it with the debugger outputs (gdb) po [self subviews] <NSCFArray 0x476af70>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>>, <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> ) (gdb) po label <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> (gdb) n (gdb) n (gdb) n (gdb) po [self subviews] <NSCFArray 0x478c4e0>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>> ) Yet it is still visible, it does not disappear. Not even if I do [self setNeedsDisplay] immediately after. Has anyone else come across this? Is it a bug in the SDK or am I missing something?

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  • Pull image of rendered HTML from a specific browser

    - by Geo Ego
    I am working on an app that will be able to pull an image of rendered HTML from a specific browser. I would like the user to be able to select a specific browser to render an HTML file in, and capture the rendered output in an image file. I am starting with IE8, and I'm not sure where to begin to get the actual rendered output. I can easily open the file in that browser with Process.Start(), but I don't know how to return the rendered output. I have looked a little bit at sinking events, but I don't understand how that works or if that's the right way to go. I would just like some direction, and perhaps some resources to send me on the right path.

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  • Possible to InvalidateVisual() on a given region instead of entire WPF control?

    - by Scott Bilas
    I have a complex WPF control that draws a lot of primitives in its OnRender (it's sort of like a map). When a small portion of it changes, I'd only like to re-issue render commands for the affected elements, instead of running the entire OnRender over. While I'm fine with my OnRender function's performance on a resize or whatever, it's not fast enough for mouse hover-based highlighting of primitives. Currently the only way I know how to force a screen update is to call InvalidateVisual(). No way to send in a dirty rect region to invalidate. Is the lowest granularity of WPF screen composition the UI element? Will I need to do my renders of primitives into an intermediate target and then have that use InvalidateVisual() to update to the screen?

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  • Deleting xml file using radio value

    - by ???? ???
    i using php to delete file, but i got table loop like this: <table border="0" width="100%" cellpadding="0" cellspacing="0" id="product-table"> <tr class="bg_tableheader"> <th class="table-header-check"><a id="toggle-all" ></a> </th> <th class="table-header-check"><a href="#"><font color="white">Username</font></a> </th> <th class="table-header-check"><a href="#"><font color="white">First Name</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Last Name</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Email</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Group</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Birthday</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Gender</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Age</font></a></th> <th class="table-header-check"><a href="#"><font color="white">Country</font></a></th> </tr> <?php $files = glob('users/*.xml'); foreach($files as $file){ $xml = new SimpleXMLElement($file, 0, true); echo ' <tr> <td></td> <form action="" method="post"> <td class="alternate-row1"><input type="radio" name="file_name" value="'. basename($file, '.xml') .'" />'. basename($file, '.xml') .'</td> <td>'. $xml->name .'&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp</td> <td class="alternate-row1">'. $xml->lastname .'</td> <td>'. $xml->email .'</td> <td class="alternate-row1">'. $xml->level .'</td> <td>'. $xml->birthday .'</td> <td class="alternate-row1">'. $xml->gender .'</td> <td>'. $xml->age .'</td> <td class="alternate-row1">'. $xml->country .'</td> </tr>'; } ?> </table> </div> <?php if(isset($_POST['file_name'])){ unlink('users/'.$_POST['file_name']); } ?> <input type="submit" value="Delete" /> </form> so as you can see i got radio value set has basename (xml file name) but from some reason it not working, any idea why is that? Thanks in advance.

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  • Triangular bounding volumes

    - by Cheery
    I've come up with an alternative for beziers that might be easier to ray-trace, perhaps even though a plain vertex shader. Though there's missing a piece. I need to find the parametric surface equation from the surface normals I have for edge vertices. I also have to know it's peak and valley so I can constraint the depth of my bounding triangle. Image explains the overall idea: I build a bounding-volume from a control triangle. Then apply a function to each parametric coordinate of the triangle (s+t+u=1 where s,t,u = 0) to get the height coordinate for that certain point. Simply put, it produces a procedurally generated height-map for the triangle's surface. I just need to find a function that generates the height-map so I can make it work.

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  • html doctype adds whitespace ??

    - by pstanton
    can someone please explain to me why having a doctype of <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> and <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"> render the following block differently under firefox? <table style="border-collapse:collapse; margin:0; padding:0;"> <tr> <td style="border:1px solid red; margin:0; padding:0;"><img src="http://images.smh.com.au/2010/06/01/1533814/th_park-90x60.jpg" style="border:none; padding:0; margin:0;" /></td> </tr> </table> using 'Transitional', there is no white space below the image, using 'Strict' there is! 2nd question, using strict, is it at all possible to remove this whitespace?

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  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

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  • How do you determine when an object is drawn on-screen in OpenGL?

    - by Harry
    I'm extremely new to OpenGL. I'm writing a program that displays flying text on screen. I need to know when certain text string appears (drawn) onto the screen and are visible to the user. The program needs to identify which text strings are displayed. At first, I started to think that I could use OpenGL's picking mechanism, but so far I've only seen examples where the selection area is focused on some sort of user interaction. I want to know what objects are displayed on the entire window area. This leads me to think I'm on the wrong track... Am I missing something? Any suggestions are welcome.

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  • How do I integrate a BSDF into a ray caster.

    - by pelb
    I'm trying to implement sub surface scattering at isosurfaces and looked up how a BSDF works mathematically. Implementing the reflective and diffuse part seems to be quite easy as i just have to evaluate phong at the isosurface intersection, but how do you I apply the transmissive part of the BSDF? In what way do i have to modify the ray direction. Any pointers to a practical implementation are welcome. Thanks and So long!

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