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  • Changing tabs in android

    - by Pavel
    Hi guys. Can someone please tell me how to change tab by clicking on element INSIDE the tab? I already tried it with global data. The code looks like this: public class Tabs extends TabActivity { int tabNumber = 0; private TabHost tabHost; int returnedTabNumber = 0; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); // Resource object to get Drawables tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, Tribocracy.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("map").setIndicator("Map", res.getDrawable(R.drawable.ic_tab_artists)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, Areas.class); spec = tabHost.newTabSpec("areas").setIndicator("Areas", res.getDrawable(R.drawable.ic_tab_albums)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, Settings.class); spec = tabHost.newTabSpec("settings").setIndicator("Settings", res.getDrawable(R.drawable.ic_tab_albums)) .setContent(intent); tabHost.addTab(spec); tabHost.setCurrentTab(tabNumber); } protected void onResume() { super.onResume(); GlobalData globalData = ((GlobalData)getApplicationContext()); returnedTabNumber = globalData.getTabNumber(); tabHost.setCurrentTab(returnedTabNumber); } } The global adapter looks like this: public class GlobalData extends Application { //---------------------------------------------------- private int Point1; //define the vars here private int Point2; //define the vars here private int Point3; //define the vars here private int Point4; //define the vars here private int Point5; //define the vars here private int Point6; //define the vars here private int tabNumber; public int getTabNumber() //getter of the value { return tabNumber; } public int setTabNumber(int number) //setter of the value { tabNumber = number; return tabNumber; } } Now when I'm trying to change tab in my ListActivity tab by clicking on one of the items it doesn't do anything and stays on the ListActivity tab. Perhaps I shouldn't use onResume() here. Basically I want to go to first tab when I click on one of the items in the list. Please help!

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  • For Loop help In a Hash Cracker Homework.

    - by aaron burns
    On the homework I am working on we are making a hash cracker. I am implementing it so as to have my cracker. java call worker.java. Worker.java implements Runnable. Worker is to take the start and end of a list of char, the hash it is to crack, and the max length of the password that made the hash. I know I want to do a loop in run() BUT I cannot think of how I would do it so it would go to the given max pasword length. I have posted the code I have so far. Any directions or areas I should look into.... I thought there was a way to do this with a certain way to write the loop but I don't know or can't find the correct syntax. Oh.. also. In main I divide up so x amount of threads can be chosen and I know that as of write now it only works for an even number of the 40 possible char given. package HashCracker; import java.util.*; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; public class Cracker { // Array of chars used to produce strings public static final char[] CHARS = "abcdefghijklmnopqrstuvwxyz0123456789.,-!".toCharArray(); public static final int numOfChar=40; /* Given a byte[] array, produces a hex String, such as "234a6f". with 2 chars for each byte in the array. (provided code) */ public static String hexToString(byte[] bytes) { StringBuffer buff = new StringBuffer(); for (int i=0; i<bytes.length; i++) { int val = bytes[i]; val = val & 0xff; // remove higher bits, sign if (val<16) buff.append('0'); // leading 0 buff.append(Integer.toString(val, 16)); } return buff.toString(); } /* Given a string of hex byte values such as "24a26f", creates a byte[] array of those values, one byte value -128..127 for each 2 chars. (provided code) */ public static byte[] hexToArray(String hex) { byte[] result = new byte[hex.length()/2]; for (int i=0; i<hex.length(); i+=2) { result[i/2] = (byte) Integer.parseInt(hex.substring(i, i+2), 16); } return result; } public static void main(String args[]) throws NoSuchAlgorithmException { if(args.length==1)//Hash Maker { //create a byte array , meassage digestand put password into it //and get out a hash value printed to the screen using provided methods. byte[] myByteArray=args[0].getBytes(); MessageDigest hasher=MessageDigest.getInstance("SHA-1"); hasher.update(myByteArray); byte[] digestedByte=hasher.digest(); String hashValue=Cracker.hexToString(digestedByte); System.out.println(hashValue); } else//Hash Cracker { ArrayList<Thread> myRunnables=new ArrayList<Thread>(); int numOfThreads = Integer.parseInt(args[2]); int charPerThread=Cracker.numOfChar/numOfThreads; int start=0; int end=charPerThread-1; for(int i=0; i<numOfThreads; i++) { //creates, stores and starts threads. Runnable tempWorker=new Worker(start, end, args[1], Integer.parseInt(args[1])); Thread temp=new Thread(tempWorker); myRunnables.add(temp); temp.start(); start=end+1; end=end+charPerThread; } } } import java.util.*; public class Worker implements Runnable{ private int charStart; private int charEnd; private String Hash2Crack; private int maxLength; public Worker(int start, int end, String hashValue, int maxPWlength) { charStart=start; charEnd=end; Hash2Crack=hashValue; maxLength=maxPWlength; } public void run() { byte[] myHash2Crack_=Cracker.hexToArray(Hash2Crack); for(int i=charStart; i<charEnd+1; i++) { Cracker.numOfChar[i]////// this is where I am stuck. } } }

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  • Using IOperationBehavior to supply a WCF parameter

    - by Chris Kemp
    This is my first step into the world of stackoverflow, so apologies if I cock anything up. I'm trying to create a WCF Operation which has a parameter that is not exposed to the outside world, but is instead automatically passed into the function. So the world sees this: int Add(int a, int b) But it is implemented as: int Add(object context, int a, int b) Then, the context gets supplied by the system at run-time. The example I'm working with is completely artificial, but mimics something that I'm looking into in a real-world scenario. I'm able to get close, but not quite the whole way there. First off, I created a simple method and wrote an application to confirm it works. It does. It returns a + b and writes the context as a string to my debug. Yay. [OperationContract] int Add(object context, int a, int b); I then wrote the following code: public class SupplyContextAttribute : Attribute, IOperationBehavior { public void Validate(OperationDescription operationDescription) { if (!operationDescription.Messages.Any(m => m.Body.Parts.First().Name == "context")) throw new FaultException("Parameter 'context' is missing."); } public void ApplyDispatchBehavior(OperationDescription operationDescription, DispatchOperation dispatchOperation) { dispatchOperation.Invoker = new SupplyContextInvoker(dispatchOperation.Invoker); } public void ApplyClientBehavior(OperationDescription operationDescription, ClientOperation clientOperation) { } public void AddBindingParameters(OperationDescription operationDescription, BindingParameterCollection bindingParameters) { // Remove the 'context' parameter from the inbound message operationDescription.Messages[0].Body.Parts.RemoveAt(0); } } public class SupplyContextInvoker : IOperationInvoker { readonly IOperationInvoker _invoker; public SupplyContextInvoker(IOperationInvoker invoker) { _invoker = invoker; } public object[] AllocateInputs() { return _invoker.AllocateInputs().Skip(1).ToArray(); } private object[] IntroduceContext(object[] inputs) { return new[] { "MyContext" }.Concat(inputs).ToArray(); } public object Invoke(object instance, object[] inputs, out object[] outputs) { return _invoker.Invoke(instance, IntroduceContext(inputs), out outputs); } public IAsyncResult InvokeBegin(object instance, object[] inputs, AsyncCallback callback, object state) { return _invoker.InvokeBegin(instance, IntroduceContext(inputs), callback, state); } public object InvokeEnd(object instance, out object[] outputs, IAsyncResult result) { return _invoker.InvokeEnd(instance, out outputs, result); } public bool IsSynchronous { get { return _invoker.IsSynchronous; } } } And my WCF operation now looks like this: [OperationContract, SupplyContext] int Amend(object context, int a, int b); My updated references no longer show the 'context' parameter, which is exactly what I want. The trouble is that whenver I run the code, it gets past the AllocateInputs and then throws an Index was outside the bounds of the Array. error somewhere in the WCF guts. I've tried other things, and I find that I can successfully change the type of the parameter and rename it and have my code work. But the moment I remove the parameter it falls over. Can anyone give me some idea of how to get this to work (or if it can be done at all).

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  • Undefined reference to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h #ifndef LIST_H #define LIST_H #include <exception> //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list */ Node* next; /** previous node in list */ Node* previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; #endif //List.cpp I only included the parts of List.cpp that might be the issue #include "List.h" #include <iostream> #include <iomanip> using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head-> next; delete current->previous; if (current->next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode->element = element; if(newNode->element > head->element) { current = head->next; } else { head->previous = newNode; newNode->next = head; newNode->previous = NULL; return; } while(newNode->element > current->element) { current = current->next; } if(newNode->element <= current->element) { newNode->previous = current->previous; newNode->next = current; } } //main.cpp #include "List.h" #include <iostream> #include <string> using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cin>>value; if(value == "add") { cin>>element; MyList->add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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  • Scrolling RelativeLayout- white border over part of the content

    - by Tanis.7x
    I have a fairly simply Fragment that adds a handful of colored ImageViews to a RelativeLayout. There are more images than can fit on screen, so I implemented some custom scrolling. However, When I scroll around, I see that there is an approximately 90dp white border overlapping part of the content right where the edges of the screen are before I scroll. It is obvious that the ImageViews are still being created and drawn properly, but they are being covered up. How do I get rid of this? I have tried: Changing both the RelativeLayout and FrameLayout to WRAP_CONTENT, FILL_PARENT, MATCH_PARENT, and a few combinations of those. Setting the padding and margins of both layouts to 0dp. Example: Fragment: public class MyFrag extends Fragment implements OnTouchListener { int currentX; int currentY; RelativeLayout container; final int[] colors = {Color.BLACK, Color.RED, Color.BLUE}; @Override public View onCreateView(LayoutInflater inflater, ViewGroup fragContainer, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_myfrag, null); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); container = (RelativeLayout) getView().findViewById(R.id.container); container.setOnTouchListener(this); // Temp- Add a bunch of images to test scrolling for(int i=0; i<1500; i+=100) { for (int j=0; j<1500; j+=100) { int color = colors[(i+j)%3]; ImageView image = new ImageView(getActivity()); image.setScaleType(ImageView.ScaleType.CENTER); image.setBackgroundColor(color); LayoutParams lp = new RelativeLayout.LayoutParams(100, 100); lp.setMargins(i, j, 0, 0); image.setLayoutParams(lp); container.addView(image); } } } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { currentX = (int) event.getRawX(); currentY = (int) event.getRawY(); break; } case MotionEvent.ACTION_MOVE: { int x2 = (int) event.getRawX(); int y2 = (int) event.getRawY(); container.scrollBy(currentX - x2 , currentY - y2); currentX = x2; currentY = y2; break; } case MotionEvent.ACTION_UP: { break; } } return true; } } XML: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" tools:context=".FloorPlanFrag"> <RelativeLayout android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout>

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  • Probelm with String.split() in java

    - by Matt
    What I am trying to do is read a .java file, and pick out all of the identifiers and store them in a list. My problem is with the .split() method. If you run this code the way it is, you will get ArrayOutOfBounds, but if you change the delimiter from "." to anything else, the code works. But I need to lines parsed by "." so is there another way I could accomplish this? import java.io.BufferedReader; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; import java.util.*; public class MyHash { private static String[] reserved = new String[100]; private static List list = new LinkedList(); private static List list2 = new LinkedList(); public static void main (String args[]){ Hashtable hashtable = new Hashtable(997); makeReserved(); readFile(); String line; ListIterator itr = list.listIterator(); int listIndex = 0; while (listIndex < list.size()) { if (itr.hasNext()){ line = itr.next().toString(); //PROBLEM IS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! String[] words = line.split("."); //CHANGE THIS AND IT WILL WORK System.out.println(words[0]); //TESTING TO SEE IF IT WORKED } listIndex++; } } public static void readFile() { String text; String[] words; BufferedReader in = null; try { in = new BufferedReader(new FileReader("MyHash.java")); //NAME OF INPUT FILE } catch (FileNotFoundException ex) { Logger.getLogger(MyHash.class.getName()).log(Level.SEVERE, null, ex); } try { while ((text = in.readLine()) != null){ text = text.trim(); words = text.split("\\s+"); for (int i = 0; i < words.length; i++){ list.add(words[i]); } for (int j = 0; j < reserved.length; j++){ if (list.contains(reserved[j])){ list.remove(reserved[j]); } } } } catch (IOException ex) { Logger.getLogger(MyHash.class.getName()).log(Level.SEVERE, null, ex); } try { in.close(); } catch (IOException ex) { Logger.getLogger(MyHash.class.getName()).log(Level.SEVERE, null, ex); } } public static int keyIt (int x) { int key = x % 997; return key; } public static int horner (String word){ int length = word.length(); char[] letters = new char[length]; for (int i = 0; i < length; i++){ letters[i]=word.charAt(i); } char[] alphabet = new char[26]; String abc = "abcdefghijklmnopqrstuvwxyz"; for (int i = 0; i < 26; i++){ alphabet[i]=abc.charAt(i); } int[] numbers = new int[length]; int place = 0; for (int i = 0; i < length; i++){ for (int j = 0; j < 26; j++){ if (alphabet[j]==letters[i]){ numbers[place]=j+1; place++; } } } int hornered = numbers[0] * 32; for (int i = 1; i < numbers.length; i++){ hornered += numbers[i]; if (i == numbers.length -1){ return hornered; } hornered = hornered % 997; hornered *= 32; } return hornered; } public static String[] makeReserved (){ reserved[0] = "abstract"; reserved[1] = "assert"; reserved[2] = "boolean"; reserved[3] = "break"; reserved[4] = "byte"; reserved[5] = "case"; reserved[6] = "catch"; reserved[7] = "char"; reserved[8] = "class"; reserved[9] = "const"; reserved[10] = "continue"; reserved[11] = "default"; reserved[12] = "do"; reserved[13] = "double"; reserved[14] = "else"; reserved[15] = "enum"; reserved[16] = "extends"; reserved[17] = "false"; reserved[18] = "final"; reserved[19] = "finally"; reserved[20] = "float"; reserved[21] = "for"; reserved[22] = "goto"; reserved[23] = "if"; reserved[24] = "implements"; reserved[25] = "import"; reserved[26] = "instanceof"; reserved[27] = "int"; reserved[28] = "interface"; reserved[29] = "long"; reserved[30] = "native"; reserved[31] = "new"; reserved[32] = "null"; reserved[33] = "package"; reserved[34] = "private"; reserved[35] = "protected"; reserved[36] = "public"; reserved[37] = "return"; reserved[38] = "short"; reserved[39] = "static"; reserved[40] = "strictfp"; reserved[41] = "super"; reserved[42] = "switch"; reserved[43] = "synchronize"; reserved[44] = "this"; reserved[45] = "throw"; reserved[46] = "throws"; reserved[47] = "trasient"; reserved[48] = "true"; reserved[49] = "try"; reserved[50] = "void"; reserved[51] = "volatile"; reserved[52] = "while"; reserved[53] = "="; reserved[54] = "=="; reserved[55] = "!="; reserved[56] = "+"; reserved[57] = "-"; reserved[58] = "*"; reserved[59] = "/"; reserved[60] = "{"; reserved[61] = "}"; return reserved; } }

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  • Choosing between instance methods and separate functions?

    - by StackedCrooked
    Adding functionality to a class can be done by adding a method or by defining a function that takes an object as its first parameter. Most programmers that I know would choose for the solution of adding a instance method. However, I sometimes prefer to create a separate function. For example, in the example code below Area and Diagonal are defined as separate functions instead of methods. I find it better this way because I think these functions provide enhancements rather than core functionality. Is this considered a good/bad practice? If the answer is "it depends", then what are the rules for deciding between adding method or defining a separate function? class Rect { public: Rect(int x, int y, int w, int h) : mX(x), mY(y), mWidth(w), mHeight(h) { } int x() const { return mX; } int y() const { return mY; } int width() const { return mWidth; } int height() const { return mHeight; } private: int mX, mY, mWidth, mHeight; }; int Area(const Rect & inRect) { return inRect.width() * inRect.height(); } float Diagonal(const Rect & inRect) { return std::sqrt(std::pow(static_cast<float>(inRect.width()), 2) + std::pow(static_cast<float>(inRect.height()), 2)); }

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  • Null reading in stream images? Unable to start activity ComponentInfo

    - by lasmith
    I have reviewed a lot of similar questions regarding not being able to launch an activity but they don't seem to quite match my problem. I am working on a simple black jack game but its force quitting. I suspect there is a problem with loading up the card png images I have. Stepping through the debugger it crashes right while in the resetGame() function. I'm sure I am doing something dumb. My Logcat: 10-15 20:21:43.309: E/AndroidRuntime(2863): FATAL EXCEPTION: main 10-15 20:21:43.309: E/AndroidRuntime(2863): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.smith.blackjack/com.smith.blackjack.Main}: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.access$600(ActivityThread.java:130) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Handler.dispatchMessage(Handler.java:99) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Looper.loop(Looper.java:137) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invokeNative(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invoke(Method.java:511) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-15 20:21:43.309: E/AndroidRuntime(2863): at dalvik.system.NativeStart.main(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): Caused by: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.DeckOfCards.<init>(DeckOfCards.java:17) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.resetGame(Main.java:98) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.onCreate(Main.java:67) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Activity.performCreate(Activity.java:5008) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 10-15 20:21:43.309: E/AndroidRuntime(2863): ... 11 more My androidmanifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.smith.blackjack" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Main" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Here is my Main.java package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.AssetManager; import android.graphics.drawable.Drawable; import java.io.IOException; import java.io.InputStream; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; public class Main extends Activity { private ImageView dealerCard0; private ImageView dealerCard1; private ImageView dealerCard2; private ImageView dealerCard3; private ImageView playerCard0; private ImageView playerCard1; private ImageView playerCard2; private ImageView playerCard3; private ImageView imgResult; private Button btnDeal; private Button btnDraw; private Button btnHold; private DeckOfCards deckOfCards; private int[] dealerValues; private int dealerSum; private int dealerCardNumber; private int[] playerValues; private int playerSum; private int playerCardNumber; private InputStream dealerHiddenCard; private Card dealerCard; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); dealerCard0 = (ImageView) findViewById(R.id.dealerCard0); dealerCard1 = (ImageView) findViewById(R.id.dealerCard1); dealerCard2 = (ImageView) findViewById(R.id.dealerCard2); dealerCard3 = (ImageView) findViewById(R.id.dealerCard3); playerCard0 = (ImageView) findViewById(R.id.playerCard0); playerCard1 = (ImageView) findViewById(R.id.playerCard1); playerCard2 = (ImageView) findViewById(R.id.playerCard2); playerCard3 = (ImageView) findViewById(R.id.playerCard3); imgResult = (ImageView) findViewById(R.id.imgResult); btnDeal = (Button) findViewById(R.id.deal); btnDraw = (Button) findViewById(R.id.draw); btnHold = (Button) findViewById(R.id.hold); btnDeal.setOnClickListener(btnDealListener); btnDraw.setOnClickListener(btnDrawListener); btnHold.setOnClickListener(btnHoldListener); resetGame(); } private void resetGame(){ AssetManager assets = getAssets(); dealerValues = new int[4]; playerValues = new int[4]; dealerSum = 0; playerSum = 0; dealerCardNumber = 0; playerCardNumber = 0; for (int i = 0; i < 4; i++) { dealerValues[i] = 0; playerValues[i] = 0; } try { InputStream stream = assets.open("cardback.png"); // stream = assets.open("cardback.png"); Drawable cardImage = Drawable.createFromStream(stream, null); dealerCard0.setImageDrawable(cardImage); dealerCard1.setImageDrawable(cardImage); dealerCard2.setImageDrawable(cardImage); dealerCard3.setImageDrawable(cardImage); playerCard0.setImageDrawable(cardImage); playerCard1.setImageDrawable(cardImage); playerCard2.setImageDrawable(cardImage); playerCard3.setImageDrawable(cardImage); imgResult.setImageDrawable(cardImage); deckOfCards = new DeckOfCards(); deckOfCards.shuffle(); assets.close(); } catch (IOException e){ Log.e("Reset Game", "Error Loading", e); } } public OnClickListener btnDealListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // first player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); playerCard0.setImageDrawable(cardImage); assets.close(); // second player card newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); playerCard1.setImageDrawable(cardImage); assets.close(); // first dealer card hidden newCard = deckOfCards.dealCard(); dealerCard = newCard; dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; dealerHiddenCard = assets.open(newCard.File); stream = assets.open("cardback.png"); cardImage = Drawable.createFromStream(stream, "cardback"); dealerCard0.setImageDrawable(cardImage); assets.close(); // second dealer card open newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); dealerCard1.setImageDrawable(cardImage); assets.close(); } catch (IOException e){ Log.e("Deal", "Error Loading", e); } }; }; public OnClickListener btnDrawListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // get next player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); switch (playerCardNumber){ case 3: playerCard2.setImageDrawable(cardImage); case 4: playerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } }; }; public OnClickListener btnHoldListener = new OnClickListener() { // @Override public void onClick(View v) { Drawable cardImage; // evaluate player hand playerSum = evaluate(playerValues); if (playerSum > 21){ // player losses } // flip over the dealer hidden card cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File); Card newCard; InputStream stream; AssetManager assets = getAssets(); for (int i=2; i<4; i++){ dealerSum = evaluate(dealerValues); if (dealerSum < 16 ) { newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; try { stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); switch (dealerCardNumber){ case 3: dealerCard2.setImageDrawable(cardImage); case 4: dealerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } if (dealerSum < playerSum) { // player wins } if (dealerSum > playerSum){ // dealer wins } if (dealerSum == playerSum){ // it is a draw } } } }; }; public int evaluate (int[]values) { int sumCards = 0; for (int i = 0; i < 4; i++){ sumCards += values[i]; } if (sumCards > 21) { for (int i = 0; i < 4; i++){ if (values[i] == 11) { values[i] = 1; sumCards -= 10; continue; } } } return sumCards; } } My DeckOfCards class: package com.smith.blackjack; import java.util.Random; public class DeckOfCards { private Card [] deck; private int currentCard; private static final int NUMBER_OF_CARDS = 52; private static final Random randomNumbers = new Random(); public DeckOfCards () { deck = new Card[NUMBER_OF_CARDS]; currentCard = 0 ; for(int count = 0; count < deck.length; count++) { deck[count].faceValue = count + 1; } } public void shuffle () { currentCard = 0; for (int first = 0; first < deck.length; first ++){ int second = randomNumbers.nextInt(NUMBER_OF_CARDS); int temp = deck[first].faceValue; deck[first].faceValue=deck[second].faceValue; deck[second].faceValue = temp; } } public Card dealCard(){ Card temp = new Card(); temp.faceValue = 0; temp.File = ""; if(currentCard < deck.length) { temp.faceValue = deck[currentCard].faceValue / 4; int suit = deck[currentCard].faceValue % 4; String suitString = ""; switch (suit){ case 0: suitString = "c"; case 1: suitString = "d"; case 2: suitString = "h"; case 3: suitString = "s"; } Integer face = temp.faceValue / 4 ; String faceString = face.toString(); temp.File = faceString + suitString + ".png"; switch (temp.faceValue){ case 11: temp.faceValue = 10; case 12: temp.faceValue = 10; case 13: temp.faceValue = 10; } return temp; } else return temp; } }

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  • crashing out in a while loop python

    - by Edward
    How to solve this error? i want to pass the values from get_robotxya() and get_ballxya() and use it in a loop but it seems that it will crash after awhile how do i fix this? i want to get the values whithout it crashing out of the while loop import socket import os,sys import time from threading import Thread HOST = '59.191.193.59' PORT = 5555 COORDINATES = [] def connect(): globals()['client_socket'] = socket.socket(socket.AF_INET, socket.SOCK_STREAM) client_socket.connect((HOST,PORT)) def update_coordinates(): connect() screen_width = 0 screen_height = 0 while True: try: client_socket.send("loc\n") data = client_socket.recv(8192) except: connect(); continue; globals()['COORDINATES'] = data.split() if(not(COORDINATES[-1] == "eom" and COORDINATES[0] == "start")): continue if (screen_width != int(COORDINATES[2])): screen_width = int(COORDINATES[2]) screen_height = int(COORDINATES[3]) return def get_ballxy(): update_coordinates() ballx = int(COORDINATES[8]) bally = int(COORDINATES[9]) return ballx,bally def get_robotxya(): update_coordinates() robotx = int(COORDINATES[12]) roboty = int(COORDINATES[13]) angle = int(COORDINATES[14]) return robotx,roboty,angle def print_ballxy(bx,by): print bx print by def print_robotxya(rx,ry,a): print rx print ry print a def activate(): bx,by = get_ballxy() rx,ry,a = get_robotxya() print_ballxy(bx,by) print_robotxya(rx,ry,a) Thread(target=update_coordinates).start() while True: activate() this is the error i get:

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  • Function parameters evaluation order: is undefined behaviour if we pass reference?

    - by bolov
    This is undefined behaviour: void feedMeValue(int x, int a) { cout << x << " " << a << endl; } int main() { int a = 2; int &ra = a; feedMeValue(ra = 3, a); return 0; } because depending on what parameter gets evaluated first we could call (3, 2) or (3, 3). However this: void feedMeReference(int x, int const &ref) { cout << x << " " << ref << endl; } int main() { int a = 2; int &ra = a; feedMeReference(ra = 3, a); return 0; } will always output 3 3 since the second parameter is a reference and all parameters have been evaluated before the function call, so even if the second parameter is evaluated before of after ra = 3, the function received a reference to a wich will have a value of 2 or 3 at the time of the evaluation, but will always have the value 3 at the time of the function call. Is the second example UB? It is important to know because the compiler is free to do anything if he detects undefined behaviour, even if I know it would always yield the same results. *Note: I think that feedMeReference(a = 3, a) is the exact same situation as feedMeReference(ra = 3, a). However it seems not everybody agrees, in the addition to having 2 completely different answers.

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  • Java Clock Assignment

    - by Mike S
    For my assignment we are suppose to make a clock. We need variables of hours, minutes, and seconds and methods like setHours/getHours, setMinutes/getMinutes, setSeconds/getSeconds. Now the parts of the assignment that I am having trouble on is that we need a addClock() method to make the sum of two clock objects and a tickDown() method which decrements the clock object and a tick() method that increments a Clock object by one second. Lastly, the part where I am really confused on is, I need to write a main() method in the Clock class to test the functionality of your objects with a separate Tester class with a main() method. Here is what I have so far... public class Clock { private int hr; //store hours private int min; //store minutes private int sec; //store seconds //Default constructor public Clock () { setClock (0, 0, 0); } public Clock (int hours, int minutes, int seconds) { setTimes (hours, minute, seconds); } public void setClock (int hours, int minutes, int seconds) { if(0 <= hours && hours < 24) { hr = hours; } else { hr = 0; } if(0 <= minutes && minutes < 60) { min = minutes; } else { min = 0; } if(0 <= seconds && seconds < 60) { sec = seconds; } else { sec = 0; } } public int getHours ( ) { return hr; } public int getMinutes ( ) { return min; } public int getSeconds ( ) { return sec; } //Method to increment the time by one second //Postcondition: The time is incremented by one second //If the before-increment time is 23:59:59, the time //is reset to 00:00:00 public void tickSeconds ( ) { sec++; if(sec > 59) { sec = 0; tickMinutes ( ); //increment minutes } } public void tickMinutes() { min++; If (min > 59) { min = 0; tickHours(); //increment hours } } public void tickHours() { hr++; If (hr > 23) hr = 0; } }

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  • Get Instance ID of an Object in PHP

    - by Alix Axel
    I've learn a while ago on StackOverflow that we can get the "instance ID" of any resource, for instance: var_dump(intval(curl_init())); // int(2) var_dump(intval(finfo_open())); // int(3) var_dump(intval(curl_init())); // int(4) var_dump(intval(finfo_open())); // int(5) var_dump(intval(curl_init())); // int(6) I need something similar but applied to classes: var_dump(intval(new stdClass())); // int(1) var_dump(intval(new stdClass())); // int(1) var_dump(intval(new stdClass())); // int(1) var_dump(intval(new stdClass())); // int(1) var_dump(intval(new stdClass())); // int(1) I'm using stdClass just has an example here, but as you can see, it's not the output I was hoping for. I just did some more testing and I found that var_dump() can see the instance ID of an object: var_dump($a = new stdClass()); // object(stdClass)#1 (0) { } var_dump($b = new stdClass()); // object(stdClass)#2 (0) { } var_dump($c = new stdClass()); // object(stdClass)#3 (0) { } The same happens with resources of course: var_dump(curl_init()); // resource(2) of type (curl) var_dump(curl_init()); // resource(3) of type (curl) var_dump(curl_init()); // resource(4) of type (curl) Is there any way to achieve the same effect in PHP?

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  • Declaring a C function to return an array

    - by Jaska
    How can I make a function which returns an array? I tried this const int WIDTH=11; const int HEIGHT=11; int main() { char A[WIDTH][HEIGHT]; A=rand_grid(WIDTH,HEIGHT); return 0; } // Initializes a random board. char[][] rand_grid(int i, int k) { char* A[i][k]; for(j=0;j<i;++j) { for(l=0;l<k;++l) { A[j][l]=ran(10); } } return A; } // Returns a random number from the set {0,...,9}. int ran(int i) { srand((unsigned int) time(0)); return(rand()%10); }

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  • How to hide/show a Process using c#?

    - by aF
    Hello, While executing my program, I want to hide/minimize Microsoft Speech Recognition Application: and at the end I want to show/maximize using c#! This process is not started by me so I can't give control the process startInfo. I've tried to use user32.dll methods such as: ShowWindow AnimatedWindows AnimatedWindows With all of them I have the same problem. I can hide the windows (althought I have to call one of the methods two times with SW_HIDE option), but when I call the method with a SW_SHOW flag, it simply doesn't shows.. How can I maximize/show after hiding the process? Thanks in advance! Here is some pieces of the code, now implemented to use SetWindowPlacement: { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll")] public static extern Boolean ShowWindowAsync(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean SetForegroundWindow(IntPtr hWnd); [DllImport("user32.dll")] public static extern Boolean ShowWindow(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags); [DllImport("dwmapi.dll")] public static extern int DwmSetWindowAttribute(IntPtr hwnd, uint dwAttribute, IntPtr pvAttribute, IntPtr lol); //Definitions For Different Window Placement Constants const UInt32 SW_HIDE = 0; const UInt32 SW_SHOWNORMAL = 1; const UInt32 SW_NORMAL = 1; const UInt32 SW_SHOWMINIMIZED = 2; const UInt32 SW_SHOWMAXIMIZED = 3; const UInt32 SW_MAXIMIZE = 3; const UInt32 SW_SHOWNOACTIVATE = 4; const UInt32 SW_SHOW = 5; const UInt32 SW_MINIMIZE = 6; const UInt32 SW_SHOWMINNOACTIVE = 7; const UInt32 SW_SHOWNA = 8; const UInt32 SW_RESTORE = 9; public sealed class AnimateWindowFlags { public const int AW_HOR_POSITIVE = 0x00000001; public const int AW_HOR_NEGATIVE = 0x00000002; public const int AW_VER_POSITIVE = 0x00000004; public const int AW_VER_NEGATIVE = 0x00000008; public const int AW_CENTER = 0x00000010; public const int AW_HIDE = 0x00010000; public const int AW_ACTIVATE = 0x00020000; public const int AW_SLIDE = 0x00040000; public const int AW_BLEND = 0x00080000; } public struct WINDOWPLACEMENT { public int length; public int flags; public int showCmd; public System.Drawing.Point ptMinPosition; public System.Drawing.Point ptMaxPosition; public System.Drawing.Rectangle rcNormalPosition; } //this works param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = (int)SW_HIDE; lol = SetWindowPlacement(theprocess.MainWindowHandle, ref param); // this doesn't work WINDOWPLACEMENT param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = SW_SHOW; lol = GetWindowPlacement(theprocess.MainWindowHandle, ref param);

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  • Search SQL Question Between Related Two Tables

    - by mTuran
    Hi, I am writing some kind of search engine for my web application and i have a problem. I have 2 tables first of is projects table: PROJECTS TABLE id int(11) NO PRI NULL auto_increment employer_id int(11) NO MUL NULL project_title varchar(100) NO MUL NULL project_description text NO NULL project_budget int(11) NO NULL project_allowedtime int(11) NO NULL project_deadline datetime NO NULL total_bids int(11) NO NULL average_bid int(11) NO NULL created datetime NO MUL NULL active tinyint(1) NO MUL NULL PROJECTS_SKILLS TABLE project_id int(11) NO MUL NULL skill_id int(11) NO MUL NULL For example: I want ask this query to database: 1-) Skills are 5 and 7. 2-) Order results by created 3-) project title contains "php" word. 4-) Returned rows should contain projects.* columuns. 5-) Projects should be distinct(i don't want same projects in return of query). Please write sql query that ensure these conditions. Thank You.

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  • How to access private static target field in aspect in AspectJ?

    - by LihO
    I have a simple class Main with private static int x and an aspect that should output the old value of x before it is reassigned: public class Main { private static int x; public static void main(String[] args) { foo(7); } public static void foo(int y) { x = y; } } and MonitorX.aj: public aspect MonitorX { before() : set(static int Main.x){ System.out.println(Main.x); } } which doesn't work since I can't access private x using Main.x. I've also tried: before(int t) : set(static int Main.x) && target(t){ System.out.println(t); } which doesn't work either (nothing is outputted, if I try to output string, it seems that the aspect isn't invoked at all). However printing out the new value that is being assigned works: before(int newVal) : set(static int Main.x) && args(newVal){ System.out.println(newVal); } What am I missing?

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  • Criticize my code, please

    - by Micky
    Hey, I was applying for a position, and they asked me to complete a coding problem for them. I did so and submitted it, but I later found out I was rejected from the position. Anyways, I have an eclectic programming background so I'm not sure if my code is grossly wrong or if I just didn't have the best solution out there. I would like to post my code and get some feedback about it. Before I do, here's a description of a problem: You are given a sorted array of integers, say, {1, 2, 4, 4, 5, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 11, 13 }. Now you are supposed to write a program (in C or C++, but I chose C) that prompts the user for an element to search for. The program will then search for the element. If it is found, then it should return the first index the entry was found at and the number of instances of that element. If the element is not found, then it should return "not found" or something similar. Here's a simple run of it (with the array I just put up): Enter a number to search for: 4 4 was found at index 2. There are 2 instances for 4 in the array. Enter a number to search for: -4. -4 is not in the array. They made a comment that my code should scale well with large arrays (so I wrote up a binary search). Anyways, my code basically runs as follows: Prompts user for input. Then it checks if it is within bounds (bigger than a[0] in the array and smaller than the largest element of the array). If so, then I perform a binary search. If the element is found, then I wrote two while loops. One while loop will count to the left of the element found, and the second while loop will count to the right of the element found. The loops terminate when the adjacent elements do not match with the desired value. EX: 4, 4, 4, 4, 4 The bold 4 is the value the binary search landed on. One loop will check to the left of it, and another loop will check to the right of it. Their sum will be the total number of instances of the the number four. Anyways, I don't know if there are any advanced techniques that I am missing or if I just don't have the CS background and made a big error. Any constructive critiques would be appreciated! #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stddef.h> /* function prototype */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ); int main() { int N; /* input variable */ int arr[]={1,1,2,3,3,4,4,4,4,5,5,7,7,7,7,8,8,8,9,11,12,12}; /* array of sorted integers */ size_t r = sizeof(arr)/sizeof(arr[0]); /* right bound */ size_t first; /* first match index */ size_t count; /* total number of matches */ /* prompts the user to enter input */ printf( "\nPlease input the integer you would like to find.\n" ); scanf( "%d", &N ); int a = get_num_of_ints( arr, r, N, &first, &count ); /* If the function returns -1 then the value is not found. Else it is returned */ if( a == -1) printf( "%d has not been found.\n", N ); else if(a >= 0){ printf( "The first matching index is %d.\n", first ); printf( "The total number of instances is %d.\n", count ); } return 0; } /* function definition */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ) { int lo=0; /* lower bound for search */ int m=0; /* middle value obtained */ int hi=r-1; /* upper bound for search */ int w=r-1; /* used as a fixed upper bound to calculate the number of right instances of a particular value. */ /* binary search to find if a value exists */ /* first check if the element is out of bounds */ if( N < arr[0] || arr[hi] < N ){ m = -1; } else{ /* binary search to find a value, if it exists, within given parameters */ while(lo <= hi){ m = (hi + lo)/2; if(arr[m] < N) lo = m+1; else if(arr[m] > N) hi = m-1; else if(arr[m]==N){ m=m; break; } } if (lo > hi) /* if it doesn't we assign it -1 */ m = -1; } /* If the value is found, then we compute the left and right instances of it */ if( m >= 0 ){ int j = m-1; /* starting with the first term to the left */ int L = 0; /* total number of left instances */ /* while loop computes total number of left instances */ while( j >= 0 && arr[j] == arr[m] ){ L++; j--; } /* There are six possible outcomes of this. Depending on the outcome, we must assign the first index variable accordingly */ if( j > 0 && L > 0 ) *first=j+1; else if( j==0 && L==0) *first=m; else if( j > 0 && L==0 ) *first=m; else if(j < 0 && L==0 ) *first=m; else if( j < 0 && L > 0 ) *first=0; else if( j=0 && L > 0 ) *first=j+1; int h = m + 1; /* starting with the first term to the right */ int R = 0; /* total number of right instances */ /* while loop computes total number of right instances */ /* we fixed w earlier so that it's value does not change */ while( arr[h]==arr[m] && h <= w ){ R++; h++; } *count = (R + L + 1); /* total number of instances stored as value of count */ return *first; /* first instance index stored here */ } /* if value does not exist, then we return a negative value */ else if( m==-1) return -1; }

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  • abstract class in C++

    - by Alexander
    I have a derived derived class from an abstract class. The code is below. I have a FishTank class which is derived from an Aquarium and Aquarium is derived from item. My question is that should I put the definition of virtual int minWidth() const = 0; in aquarium again or is the code below sufficient? class Item{ public: virtual int minWidth() const = 0; }; class Aquarium{ public: virtual int calWidth() = 0; // Pure virtual function. }; class FishTank : public Aquarium{ public: FishTank(int base1, int base2, int height); ~FishTank(); int calWidth(); int minWidth(); };

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  • problem with fifos linux

    - by nunos
    I am having problem debugging why n_bytes in read_from_fifo function in client.c doesn't correspond to the value written to the fifo. It should only write 25 bytes but it tries to read a lot more (1836020505 bytes (!) to be exact). Any idea why this is happening? server.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/wait.h> #include <signal.h> #include <pthread.h> #include <sys/stat.h> typedef enum { false, true } bool; //first read the int with the number of bytes the data will have //then read that number of bytes bool read_from_fifo(int fd, char* var) { int n_bytes; if (read(fd, &n_bytes, sizeof(int))) { printf("going to read %d bytes\n", n_bytes); if (read(fd, var, n_bytes)) printf("read var\n"); else { printf("error in read var. errno: %d\n", errno); exit(-1); } } return true; } int main() { mkfifo("/tmp/foo", 0660); int fd = open("/tmp/foo", O_RDONLY); char var[100]; read_from_fifo(fd, var); printf("var: %s\n", var); return 0; } client.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> typedef enum { false, true } bool; //first write to fd a int with the number of bytes that will be written afterwards bool write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)) * sizeof(char); printf("going to write %d bytes\n", n_bytes); if (write(fd, &n_bytes, sizeof(int) != -1)) if (write(fd, data, n_bytes) != -1) return true; return false; } int main() { int fd = open("/tmp/foo", O_WRONLY); char data[] = "some random string abcdef"; write_to_fifo(fd, data); return 0; } Help is greatly appreciated. Thanks in advance.

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  • get user selection and convert it to a String [Android]

    - by Kira
    Hello, I just got a Droid, and after having used it for a while, I felt like I wanted to make a program for it. The program that I am trying to make calculates the actual storage capacity of secondary storage mediums. The user select from a list of units that ranges from KB to YB and the size the entered gets put into a formula depending on the chosen unit. However, there is a bit of a problem with the program. From my testing, I have narrowed it down to the fact that the user's selection is not really being obtained from the spinner. Everything I look up seems to point me to a method quite similar to how it works in J2SE, but it does nothing. How am I actually supposed to get that data? Here is the Java source code for the app: package com.Actual.android; import android.app.Activity; import android.os.Bundle; import android.widget.*; import android.view.*; public class ActualStorageActivity extends Activity { Spinner selection; /* declare variable, in order to control spinner (ComboBox) */ ArrayAdapter adapter; /* declare an array adapter object, in order for spinner to work */ EditText size; /* declare variable to control textfield */ EditText result; /* declare variable to control textfield */ Button calculate; /* declare variable to control button */ Storage capacity = new Storage(); /* import custom class for formulas */ /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // load content from XML selection = (Spinner)findViewById(R.id.spinner); adapter = ArrayAdapter.createFromResource(this, R.array.choices_array, android.R.layout.simple_spinner_dropdown_item); size = (EditText)findViewById(R.id.size); result = (EditText)findViewById(R.id.result); calculate = (Button)findViewById(R.id.submit); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); /* set resource for dropdown */ selection.setAdapter(adapter); // attach adapter to spinner result.setEnabled(false); // make read-only result.setText("usable storage"); } public void calcAction(View view) { String initial = size.getText().toString(); String unit = selection.getSelectedItem().toString(); String end = "Nothing"; double convert = Double.parseDouble(initial); capacity.setStorage(convert); if (unit == "KB") { end = Double.toString(capacity.getKB()); } else if (unit == "MB") { end = Double.toString(capacity.getMB()); } else if (unit == "GB") { end = Double.toString(capacity.getGB()); } else if (unit == "TB") { end = Double.toString(capacity.getTB()); } else if (unit == "PB") { end = Double.toString(capacity.getPB()); } else if (unit == "EB") { end = Double.toString(capacity.getEB()); } else if (unit == "ZB") { end = Double.toString(capacity.getZB()); } else if (unit == "YB") { end = Double.toString(capacity.getYB()); } else; result.setText(end); } }

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  • Will this ever result in a stack overflow error?

    - by David
    Will incrementing the instance variables of an object ever lead to a stack overflow error? For example: This method (java) will cause a stack overflow error: class StackOverflow { public static void StackOverflow (int x) { System.out.println (x) ; StackOverflow(x+1) ; } public static void main (String[]arg) { StackOverflow (0) ; } but will this?: (..... is a gap that i've put in to shorten the code. its long enough as it is.) import java.util.*; class Dice { String name ; int x ; int[] sum ; .... public Dice (String name) { this.name = name ; this.x = 0 ; this.sum = new int[7] ; } .... public static void main (String[] arg) { Dice a1 = new Dice ("a1") ; for (int i = 0; i<6000000; i++) { a1.roll () ; printDice(a1) ; } } .... public void roll () { this.x = randNum(1, this.sum.length) ; this.sum[x] ++ ; } public static int randNum (int a, int b) { Random random = new Random() ; int c = (b-a) ; int randomNumber = ((random.nextInt(c)) + a) ; return randomNumber ; } public static void printDice (Dice Dice) { System.out.println (Dice.name) ; System.out.println ("value: "+Dice.x) ; printValues (Dice) ; } public static void printValues (Dice Dice) { for (int i = 0; i<Dice.sum.length; i++) System.out.println ("#of "+i+"'s: "+Dice.sum[i]) ; } } The above doesn't currently cause a stack overflow error but could i get it too if i changed this line in main: for (int i = 0; i<6000000; i++) so that instead of 6 million something sufficiently high were there?

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  • Why does the answer print out twice?

    - by rEgonicS
    I made a program that returns the product a*b*c where a,b,c are pythagorean triples and add up to 1000. The program does output the correct answer but does it twice. I was curious as to why this is so.After playing around with it a bit I found out that it prints out when a = 200 b = 375 c = 425. And once again when a = 375 b = 200 c = 425. *How do you put your code into a "code" block? It does it automatically for part of the code but as you can see the top portion and bottom line is left out. bool isPythagTriple(int a, int b, int c); int main() { for(int a = 1; a < 1000; a++) { for(int b = 1; b < 1000; b++) { for(int c = 1; c < 1000; c++) { if( ((a+b+c)==1000) && isPythagTriple(a,b,c) ) { cout << a*b*c << " "; break; } } } } return 0; } bool isPythagTriple(int a, int b, int c) { if( (a*a)+(b*b)-(c*c) == 0 ) return true; else return false; }

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  • Array not returned correct

    - by hp1
    Hello, I am trying to return a simple array, but I am not getting the correct result. I am getting the following arr1[0] = 1 arr1[1] = 32767 result while the result should have been arr1[0] = 1 arr1[1] = 15 Please suggest. int *sum(int a, int b){ int arr[2]; int *a1; int result = a+b; arr[0]= 1; arr[1]= result; a1 = arr; return a1; } int main(){ int *arr1 = sum(5,10); cout<<"arr1[0] = "<<arr1[0]<<endl; cout<<"arr1[1] = "<<arr1[1]<<endl; return 0; }

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  • How to remove the MenuBar of an application using windows API ?

    - by karthik
    I am using the below code to remove the Title Bar of an application, which is working perfectly for notepad. Now i want to remove the Menu Bar also. How to achieve it ? //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); //assorted constants needed public static int GWL_STYLE = -16; public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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