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  • Get updated size of QGraphicsView

    - by onurozcelik
    Hi, In my Qt Application I am dynamically creating QGraphicsView(s) and adding them inside a QGridLayout. When I add first view inside grid, the view covers all the available space inside grid. Then I add second view and there are now two equally sized views inside grid. Then I add third view and there are now three equally sized views inside grid. And so on. How can I get updated size of first view? Below is my trial but I think this is not working. //Definition of viewsPerRow static const int viewsPerRow = 3; void window::newViewRequested() { QGraphicsView *view = new QGraphicsView; view->setVisible(true); viewVector.push_back(view); for(int i = viewGrid->count(); i < viewVector.count(); i++) { viewGrid->addWidget(view,i / viewsPerRow ,i % viewsPerRow); } qDebug()<<viewGrid->cellRect(0,0); }

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  • Hi i have a c programming doubt in the implementation of hash table?

    - by aks
    Hi i have a c programming doubt in the implementation of hash table? I have implemented the hash table for storing some strings? I am having problem while dealing with hash collisons. I am following chaining link-list approach to overcome the same? But, somehow my code is behaving differently. I am not able to debug the same? Can somebody help? This is what i am facing: Say first time, i insert a string called gaur. My hash map calculates the index as 0 and inserts the string successfully. However, when another string whose hash map also when calculates turns out to be 0, my previous value gets overrridden i.e. gaur will be replaced by new string. This is my code: struct list { char *string; struct list *next; }; struct hash_table { int size; /* the size of the table */ struct list **table; /* the table elements */ }; struct hash_table *create_hash_table(int size) { struct hash_table *new_table; int i; if (size<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the table structure */ if ((new_table = malloc(sizeof(struct hash_table))) == NULL) { return NULL; } /* Attempt to allocate memory for the table itself */ if ((new_table->table = malloc(sizeof(struct list *) * size)) == NULL) { return NULL; } /* Initialize the elements of the table */ for(i=0; i<size; i++) new_table->table[i] = '\0'; /* Set the table's size */ new_table->size = size; return new_table; } unsigned int hash(struct hash_table *hashtable, char *str) { unsigned int hashval = 0; int i = 0; for(; *str != '\0'; str++) { hashval += str[i]; i++; } return (hashval % hashtable->size); } struct list *lookup_string(struct hash_table *hashtable, char *str) { printf("\n enters in lookup_string \n"); struct list * new_list; unsigned int hashval = hash(hashtable, str); /* Go to the correct list based on the hash value and see if str is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ for(new_list = hashtable->table[hashval]; new_list != NULL;new_list = new_list->next) { if (strcmp(str, new_list->string) == 0) return new_list; } printf("\n returns NULL in lookup_string \n"); return NULL; } int add_string(struct hash_table *hashtable, char *str) { printf("\n enters in add_string \n"); struct list *new_list; struct list *current_list; unsigned int hashval = hash(hashtable, str); printf("\n hashval = %d", hashval); /* Attempt to allocate memory for list */ if ((new_list = malloc(sizeof(struct list))) == NULL) { printf("\n enters here \n"); return 1; } /* Does item already exist? */ current_list = lookup_string(hashtable, str); if (current_list == NULL) { printf("\n DEBUG Purpose \n"); printf("\n NULL \n"); } /* item already exists, don't insert it again. */ if (current_list != NULL) { printf("\n Item already present...\n"); return 2; } /* Insert into list */ printf("\n Inserting...\n"); new_list->string = strdup(str); new_list->next = NULL; //new_list->next = hashtable->table[hashval]; if(hashtable->table[hashval] == NULL) { hashtable->table[hashval] = new_list; } else { struct list * temp_list = hashtable->table[hashval]; while(temp_list->next!=NULL) temp_list = temp_list->next; temp_list->next = new_list; hashtable->table[hashval] = new_list; } return 0; }

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  • Kindle Fire Cant Fit My Webpage inside a Webview of specific size

    - by Madhavan Rangarao
    This is baffling to me. Please help, I could not figure it out ... In my sample html file I have set the meta tag to be <meta name="viewport" content="target-densitydpi=device-dpi, user-scalable=no"> to fit the webpage inside my webview of custom size say 800x600. In Android, I had to specify "target-densitydpi=device-dpi" and it did the job nicely. I tested my custom web page with nexus 7 tablet and the web page fits inside my web view correctly. The same code does not work in Kindle Fire. Only a part of my web page is shown and even if I set the 'initial-scale=1.0' did not help. I tried various settings programmatically but it did not help either. webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); webview.getSettings().setLoadWithOverviewMode(true); webview.setInitialScale(1); webview.getSettings().setUseWideViewPort(true); Any pointers?

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  • Increasing figure size in Matplotlib

    - by Anirudh
    I am trying to plot a graph from a distance matrix. The code words fine and gives me a image in 800 * 600 pixels. The image being too small, All the nodes are packed together. I want increase the size of the image. so I added the following line to my code - figure(num=None, figsize=(10, 10), dpi=80, facecolor='w', edgecolor='k') After this all I get is a blank 1000 * 1000 image file. My overall code - import networkx as nx import pickle import matplotlib.pyplot as plt print "Reading from pickle." p_file = open('pickles/names') Names = pickle.load(p_file) p_file.close() p_file = open('pickles/distance') Dist = pickle.load(p_file) p_file.close() G = nx.Graph() print "Inserting Nodes." for n in Names: G.add_node(n) print "Inserting Edges." for i in range(601): for j in range(601): G.add_edge(Names[i],Names[j],weight=Dist[i][j]) print "Drawing Graph." nx.draw(G) print "Saving Figure." #plt.figure(num=None, figsize=(10, 10)) plt.savefig('new.png') print "Success!"

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  • IndexOutOfRangeException when a stream is a multiple of the buffer size

    - by dnord
    I don't have a lot of experience with streams and buffers, but I'm having to do it for a project, and I'm stuck on an exception being thrown when the stream I'm reading is a multiple of the buffer size I've chosen. Let me show you: My code starts by reading bufferSize (100, let's say) bytes from the stream: numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); Then, I loop through a while loop: while (numberOfBytesRead == bufferSize) { BufferWriter.Write(output); BufferWriter.Flush(); index += bufferSize; numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); } ... and, once we get to a non-bufferSize read, we know we've hit the end of the stream and can move on. But if the bufferSize is 100, and the stream is 200, we'll read positions 0-99, 100-199, and then the attempt to read 200-299 errors out. I'd like it if it returned 0, but it throws an error. What I'm doing to handle that is, well, a try-catch: catch (System.IndexOutOfRangeException) numberOfBytesRead = 0; ...which ends the loop, and successfully finishes the thing, but we all know I don't want to control code flow with error handling. Is there a better (more standard?) way to handle stream reading when the stream length is unknown? This seems like a small wrinkle in a fairly reasonable strategy for reading streams, but I just don't know if I've got it wrong or what. The specifics of this (which I've cleaned up a little bit for posting) are a MySqlDataReader hitting a LARGEBLOB column. It's working whenever the buffer is larger than the number of returned bytes, or when the number of returned bytes is not a multiple of bufferSize. Because we don't, in that case, throw an IndexOutOfRangeException.

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  • Google Maps Controls panel size is displayed wrong

    - by Andrea Giachetto
    I have a weird problem with Google Maps Control. I've tested in a blank page my custom maps with custom markers and everything seems to be ok, also with the control panel. When I tried to import all my code in the page I'm working with ( I use a full screen fluid grid system ) the control panel is displayed with strange size. I tried everything for disable/enable the ui of the Google Maps but the problem remain. The code of my maps are exactly the same, both in my blank page and in my site, but in the site the ui control panel is displayed very strange. Here's the code: <div id="map_canvas2" style="height: 580px; width: 100%;"></div> <script> var image = 'path/to/your/image.png'; var mapOptions = { zoom: 17, center: new google.maps.LatLng(45.499290, 12.621510), mapTypeId: google.maps.MapTypeId.ROADMAP, scrollwheel: false } var map = new google.maps.Map(document.getElementById('map_canvas2'), mapOptions); var myPos = new google.maps.LatLng(45.499290,12.621510); var myMarker = new google.maps.Marker({position: myPos, map: map, icon: 'http://www.factory42.it/jtaca/wordpress/wp-content/uploads/2014/06/pin-map.png' }); </script> </div> Here's an img: http://www.factory42.it/jtaca/wordpress/wp-content/uploads/2014/06/img-maps.png

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  • query regarding fixing the page size

    - by sukhada
    -- <f:subview id="header"> <tiles:insert definition="page.header" flush="false"/> </f:subview> <!-- </h:panelGroup>--> <h:panelGroup id="topMenu" > <tiles:insert definition="page.topMenu" flush="false"/> </h:panelGroup> <h:panelGroup id="pageContext"> <f:subview id="body"> <tiles:insert attribute="body" flush="false"/> </f:subview> </h:panelGroup> <f:facet name="footer"> <f:subview id="footer"> <tiles:insert definition="page.footer" flush="false"/> </f:subview> </f:facet> </h:panelGrid> this is structure or layout of page in tiles but m loading another page the it disturbing the layout the layout so how can i fix the page size?

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  • Increase content size of UIWebView using Javascript

    - by Sam
    Hi folks, I have a translucent toolbar over the bottom of my UIWebView. The trouble is, if there is a link at the bottom of the page, I can't press it because the webview will always bounce back down to the bottom. I don't want to shrink the webview and use a solid colour toolbar, and UIWebViews interface doesn't open much up. What I would like to do, ideally, is to actually increase the size of the web page by one toolbar height, so that I can scroll that extra bit and have all the content above the toolbar, but when scrolling down I will be able to see the page content through the toolbar. I could use the stringByEvaluatingJavaScriptFromString: function of UIWebView. I'm very rusty on JavaScript- is it possible for me to do this? Increase the window height or something? I tried: [webView stringByEvaluatingJavaScriptFromString: [NSString stringWithFormat:@"window.resizeBy(0,%d);", TOOLBAR_HEIGHT] ]; but it didn't do anything. Any pointers welcome. Thanks.

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  • Force screen size when testing embedded DOS app in Windows 7 command window

    - by tomlogic
    I'm doing some embedded DOS development with OpenWatcom (great Windows-hosted compiler for targeting 16-bit DOS applications). The target hardware has a 24x16 character screen (that supposedly emulates CGA to some degree), and I'm trying to get the CMD.EXE window on my Windows 7 machine to stay at a fixed 24x16 without any scroll bars. I've used both the window properties and MODE CON: COLS=24 LINES=16 to get the screen size that I wanted, but as soon as my application uses an INT10 BIOS calls to clear the screen, the mode jumps back to 80x24. Here's what I'm using to clear the screen: void cls(void) { // Clear screen and reset cursor position to (0,0) union REGS regs; regs.w.cx = 0; // Upper left regs.w.dx = 0x1018; // Lower right (of 16x24) regs.h.bh = 7; // Blank lines attribute (white text on black) regs.w.ax = 0x0600; // 06 = scroll up, AL=00 to clear int86( 0x10, &regs, &regs ); } Any ideas? I can still do my testing at 80x24 (or 80x25), but it doesn't entirely behave like the 24x16 mode.

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  • Images won't load if they are of high size

    - by Fahim Parkar
    I have created web-application using JSF 2.0 and mysql. I am storing images in DB using MEDIUMBLOB. When I try to load image, I am able to see those images. However if the image size is big (1 MB or more), I can see half or 3/4th image on the browser. Any idea how to overcome this issue? Do I need to set any variable in JSF or MySQL? I know I should have saved the images over disk instead of DB, however this was client requirement. Client wanted to backup data and provide it to someone else and client don't want to backup DB and images also. Edit 1 Do I need to set any variables on mysql like query_cache. Edit 2 When I download same image and put below code it works perfectly. <h:graphicImage value="images/myImage4.png" width="50%" /> Edit 3 code is as below. <h:graphicImage value="DisplayImage?mainID=drawing" /> DisplayImage.java String imgLen = rs1.getString(1); int len = imgLen.length(); byte[] rb = new byte[len]; InputStream readImg = rs1.getBinaryStream(1); InputStream inputStream = readImg; int index = readImg.read(rb, 0, len); response.reset(); response.setHeader("Content-Length", String.valueOf(len)); response.setHeader("Content-disposition", "inline;filename=/file.png"); response.setContentType("image/png"); response.getOutputStream().write(rb, 0, len); response.getOutputStream().flush(); When I print len I get value as len=1548432

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  • Sending Images over Sockets in C

    - by Takkun
    I'm trying to send an image file through a TCP socket in C, but the image isn't being reassembled correctly on the server side. I was wondering if anyone can point out the mistake? I know that the server is receiving the correct file size and it constructs a file of that size, but it isn't an image file. Client //Get Picture Size printf("Getting Picture Size\n"); FILE *picture; picture = fopen(argv[1], "r"); int size; fseek(picture, 0, SEEK_END); size = ftell(picture); //Send Picture Size printf("Sending Picture Size\n"); write(sock, &size, sizeof(size)); //Send Picture as Byte Array printf("Sending Picture as Byte Array\n"); char send_buffer[size]; while(!feof(picture)) { fread(send_buffer, 1, sizeof(send_buffer), picture); write(sock, send_buffer, sizeof(send_buffer)); bzero(send_buffer, sizeof(send_buffer)); } Server //Read Picture Size printf("Reading Picture Size\n"); int size; read(new_sock, &size, sizeof(1)); //Read Picture Byte Array printf("Reading Picture Byte Array\n"); char p_array[size]; read(new_sock, p_array, size); //Convert it Back into Picture printf("Converting Byte Array to Picture\n"); FILE *image; image = fopen("c1.png", "w"); fwrite(p_array, 1, sizeof(p_array), image); fclose(image);

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  • Declaring arrays in c language without initial size

    - by user2534857
    this is the question-- Write a program to manipulate the temperature details as given below. - Input the number of days to be calculated. – Main function - Input temperature in Celsius – input function - Convert the temperature from Celsius to Fahrenheit.- Separate function - find the average temperature in Fahrenheit. how can I make this program without initial size of array ?? #include<stdio.h> #include<conio.h> void input(int); int temp[10]; int d; void main() { int x=0; float avg=0,t=0; printf("\nHow many days : "); scanf("%d",&d); input(d); conv(); for(x=0;x<d;x++) { t=t+temp[x]; } avg=t/d; printf("Avarage is %f",avg); getch(); } void input(int d) { int x=0; for(x=0;x<d;x++) { printf("Input temperature in Celsius for #%d day",x+1); scanf("%d",&temp[x]); } } void conv() { int x=0; for(x=0;x<d;x++) { temp[x]=1.8*temp[x]+32; } }

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  • C code Error: free(): invalid next size (fast):

    - by user1436057
    I got an error from my code, but I'm not sure where to fix it. Here's the explanation of what my code does: I'm writing some code that will read an input file and store each line as an object (char type) in an array. The first line of the input file is a number. This number tells me how many lines that I should read and store in the array. Here's my code: int main(int argc, char *argv[]){ FILE *fp; char **path; int num, i; ... /*after reading the first line and store the number value in num*/ path = malloc(num *sizeof(char)); i=0; while (!feof(fp)) { char buffer[500]; int length = 0; for (ch = fgetc(fp); ch != EOF && ch != '\n'; ch = fgetc(fp)) { buffer[length++] = ch; } if(ch == '\n' && ch!= EOF){ buffer[length] = '\0'; path[i] = malloc(strlen(buffer)+1); strcpy(path[i], buffer); i++; } } ... free(path); } After running the code, I get this *** glibc detected *** free(): invalid next size (fast): I have searched around and know this is malloc/free error, but I don't exactly know to fix it. Any help would be great. Thanks!

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  • downloaded zip file returns zero has 0 bytes as size

    - by Yaw Reuben
    I have written a Java web application that allows a user to download files from a server. These files are quite large and so are zipped together before download. It works like this: 1. The user gets a list of files that match his/her criteria 2. If the user likes a file and wants to download he/she selects it by checking a checkbox 3. The user then clicks "download" 4. The files are then zipped and stored on a server 5. The user this then presented with a page which contains a link to the downloadable zip file 6. However on downloading the zip file the file that is downloaded is 0 bytes in size I have checked the remote server and the zip file is being created properly, all that is left is to serve the file the user somehow, can you see where I might be going wrong, or suggest a better way to serve the zip file. The code that creates the link is: <% String zipFileURL = (String) request.getAttribute("zipFileURL"); %> <p><a href="<% out.print(zipFileURL); %> ">Zip File Link</a></p> The code that creates the zipFileURL variable is: public static String zipFiles(ArrayList<String> fileList, String contextRootPath) { //time-stamping Date date = new Date(); Timestamp timeStamp = new Timestamp(date.getTime()); Iterator fileListIterator = fileList.iterator(); String zipFileURL = ""; try { String ZIP_LOC = contextRootPath + "WEB-INF" + SEP + "TempZipFiles" + SEP; BufferedInputStream origin = null; zipFileURL = ZIP_LOC + "FITS." + timeStamp.toString().replaceAll(":", ".").replaceAll(" ", ".") + ".zip"; FileOutputStream dest = new FileOutputStream(ZIP_LOC + "FITS." + timeStamp.toString().replaceAll(":", ".").replaceAll(" ", ".") + ".zip"); ZipOutputStream out = new ZipOutputStream(new BufferedOutputStream( dest)); // out.setMethod(ZipOutputStream.DEFLATED); byte data[] = new byte[BUFFER]; while(fileListIterator.hasNext()) { String fileName = (String) fileListIterator.next(); System.out.println("Adding: " + fileName); FileInputStream fi = new FileInputStream(fileName); origin = new BufferedInputStream(fi, BUFFER); ZipEntry entry = new ZipEntry(fileName); out.putNextEntry(entry); int count; while ((count = origin.read(data, 0, BUFFER)) != -1) { out.write(data, 0, count); } origin.close(); } out.close(); } catch (Exception e) { e.printStackTrace(); } return zipFileURL; }

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  • CSS Rollovers: how to maintain "hit area" size when hidden image is larger than anchor area

    - by nukefusion
    I have a small problem and I don't think what I want to do can be achieved with just pure CSS, but I figured I'd ask anyway. Basically, I have one DIV which contains a hyperlinked element that is smaller in size to it's parent DIV. So in effect I have a square within a square with the inner square being the "hit area". When I mouse over this inner square I want the background of the outer square to change. I know it's not possible to change the parent DIV's background on a:hover, but I figured I could give the illusion of it happening by nesting a hidden image inside the anchor. This works great until I want to "roll off". The problem is that I want the image to disappear when I leave the area of the anchor tag, not the larger hidden image. Is this possible? For the benefit of everyone I've provided an example to demonstrate what I mean: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Test Rollover</title> <link href="main.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="d1"> <a href="#nogo"> <b id="b1"></b> <b id="b2"></b> </a> </div> </body> And the css: #b1 { width: 200px; height: 200px; top: 100px; left: 100px; background-color:aqua; position: absolute; z-index: 100; } #b2 { width: 400px; height: 400px; background-color:lime; position: absolute; display: none; z-index: 90; } #d1 { width: 400px; height: 400px; background-color:fuchsia; position: relative; } #d1 a:hover #b2 { display: block; } In this example I want the green outer square to disappear when I leave the bounds of the hidden inner blue square.

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  • CSS Rollovers: how to main "hit area" size when hidden image is larger than anchor area

    - by nukefusion
    I have a small problem and I don't think what I want to do can be achieved with just pure CSS, but I figured I'd ask anyway. Basically, I have one DIV which contains a hyperlinked element that is smaller in size to it's parent DIV. So in effect I have a square within a square with the inner square being the "hit area". When I mouse over this inner square I want the background of the outer square to change. I know it's not possible to change the parent DIV's background on a:hover, but I figured I could give the illusion of it happening by nesting a hidden image inside the anchor. This works great until I want to "roll off". The problem is that I want the image to disappear when I leave the area of the anchor tag, not the larger hidden image. Is this possible? For the benefit of everyone I've provided an example to demonstrate what I mean: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Test Rollover</title> <link href="main.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="d1"> <a href="#nogo"> <b id="b1"></b> <b id="b2"></b> </a> </div> </body> And the css: #b1 { width: 200px; height: 200px; top: 100px; left: 100px; background-color:aqua; position: absolute; } #b2 { width: 400px; height: 400px; background-color:lime; position: absolute; display: none; } #d1 { width: 400px; height: 400px; background-color:fuchsia; position: relative; } #d1 a:hover #b2 { display: block; } In this example I want the green outer square to disappear when I leave the bounds of the hidden inner blue square.

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  • PHP GD Allowed memory size exhausted

    - by gurun8
    I'm trying to process a directory of JPEG images (roughly 600+, ranging from 50k to 500k) using PHP: GD to resize and save the images but I've hit a bit of a snag quite early in the process. After correctly processing just 3 images (30K, 18K and 231K) I get a Allowed memory size of 16777216 bytes exhausted PHP Fatal error. I'm cycling through the images and calling the code below: list($w, $h) = getimagesize($src); if ($w > $it->width) { $newwidth = $it->width; $newheight = round(($newwidth * $h) / $w); } elseif ($w > $it->height) { $newheight = $it->height; $newwidth = round(($newheight * $w) / $h); } else { $newwidth = $w; $newheight = $h; } // create resize image $img = imagecreatetruecolor($newwidth, $newheight); $org = imagecreatefromjpeg($src); // Resize imagecopyresized($img, $org, 0, 0, 0, 0, $newwidth, $newheight, $w, $h); imagedestroy($org); imagejpeg($img, $dest); // Free up memory imagedestroy($img); I've tried to free up memory with the imagedestroy function but it doesn't seem to have any affect. The script just keeps consistently choking at the imagecreatefromjpeg line of code. I checked the php.ini and the memory_limit = 16M setting seems like it's holding correctly. But I can't figure out why the memory is filling up. Shouldn't it be releasing the memory back to the garbage collector? I don't really want to increase the memory_limit setting. This seems like a bad workaround that could potentially lead to more issues in the future. FYI: I'm running my script from a command prompt. It shouldn't affect the functionality but might influence your response so I thought I should mention it. Can anyone see if I'm just missing something simple or if there's a design flaw here? You'd think that this would be a pretty straightforward task. Surely this has to be possible, right?

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  • Set text equal to string and pass to receipt printer at a different size on iOS

    - by Max Roper
    I am using the StarIO SDK to print text to a receipt printer and I am trying to get a certain line of text larger than the rest. I have some help from their support but I can't really get it to go. -(void)print{ NSMutableString *final=[NSMutableString stringWithFormat:@"-----"]; [final appendFormat:@"\n\nLevel:%@ Section:%@ Row:%@ Seat:%@", [response_dict objectForKey:@"level"], [response_dict objectForKey:@"section"],[response_dict objectForKey:@"row"],[response_dict objectForKey:@"seat"]]; There is a bunch of other stuff that is printing, but that is the line that I would like to be a different size than the rest. The StarIO support said that I should try and pass that to this... -(IBAction)PrintText { NSString *portName = [IOS_SDKViewController getPortName]; NSString *portSettings = [IOS_SDKViewController getPortSettings]; [PrinterFunctions PrintTextWithPortname:portName portSettings:portSettings heightExpansion:heightExpansion widthExpansion:widthExpansion textData:textData textDataSize:[textNSData length]]; free(textData); } Would love some help if possible. :) Thanks so much. This is the main bit I think I would need from the StarIO Text formatting doc... - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { array_hieghtExpansion = [[NSMutableArray alloc] init]; [array_hieghtExpansion addObject:@"1"]; [array_hieghtExpansion addObject:@"2"]; [array_hieghtExpansion addObject:@"3"]; [array_hieghtExpansion addObject:@"4"]; [array_hieghtExpansion addObject:@"5"]; [array_hieghtExpansion addObject:@"6"]; array_widthExpansion = [[NSMutableArray alloc] init]; [array_widthExpansion addObject:@"1"]; [array_widthExpansion addObject:@"2"]; [array_widthExpansion addObject:@"3"]; [array_widthExpansion addObject:@"4"]; [array_widthExpansion addObject:@"5"]; [array_widthExpansion addObject:@"6"]; array_alignment = [[NSMutableArray alloc] init]; [array_alignment addObject:@"Left"]; [array_alignment addObject:@"Center"]; [array_alignment addObject:@"Right"]; } return self; } and int heightExpansion = [pickerpopup_heightExpansion getSelectedIndex]; int widthExpansion = [pickerpopup_widthExpansion getSelectedIndex];

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  • treeview size in wpf

    - by AComputert
    please let me know how can I re size height of tree view control when screen resolution is changed? please see this code: <TreeView Name="treeView1" Height="150" VerticalAlignment="Top"> <TreeViewItem Header="Root" IsExpanded="True"> <TreeViewItem Header="Item 1"></TreeViewItem> <TreeViewItem Header="Item 2"></TreeViewItem> <TreeViewItem Header="Item 3"></TreeViewItem> <TreeViewItem Header="Item 4"></TreeViewItem> <TreeViewItem Header="Item 5"></TreeViewItem> <TreeViewItem Header="Item 6"></TreeViewItem> <TreeViewItem Header="Item 7"></TreeViewItem> <TreeViewItem Header="Item 8"></TreeViewItem> <TreeViewItem Header="Item 9"></TreeViewItem> <TreeViewItem Header="Item 10"></TreeViewItem> <TreeViewItem Header="Item 11"></TreeViewItem> <TreeViewItem Header="Item 12"></TreeViewItem> <TreeViewItem Header="Item 13"></TreeViewItem> <TreeViewItem Header="Item 14"></TreeViewItem> <TreeViewItem Header="Item 15"></TreeViewItem> <TreeViewItem Header="Item 16"></TreeViewItem> <TreeViewItem Header="Item 17"></TreeViewItem> <TreeViewItem Header="Item 18"></TreeViewItem> <TreeViewItem Header="Item 19"></TreeViewItem> <TreeViewItem Header="Item 20"></TreeViewItem> <TreeViewItem Header="Item 21"></TreeViewItem> <TreeViewItem Header="Item 22"></TreeViewItem> <TreeViewItem Header="Item 23"></TreeViewItem> <TreeViewItem Header="Item 24"></TreeViewItem> <TreeViewItem Header="Item 24"></TreeViewItem> </TreeViewItem> </TreeView> in some screen resolutions i can see all nodse and in some resolutions i see a scroll bar. I want to see all nodes without scroll bar.

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  • How to get ImageButton size within Android GridView?

    - by wufoo
    I'm subclassing ImageButton in order to draw lines on it and trying to figure out where the actual button coordinates are within my gridview. I am using onGlobalLayout to setup Top, Bottom, Right and Left, but these seem to be for the actual "square" within the grid, and not the actual button (see image). The purple lines are drawn in myImageButton.onDraw() using coords gathered from myImageButton.onGlobalLayout(). I thought these would be for the button, but they seem to be from something else. Not sure what. I'd like the purple lines to match the outline of the button so the lines I draw appear on the button and not just floating out in the LinearLayout somewhere. The light blue is the background color of the vertical LinearLayout holding the Textview (for the number) and myImageButton. Any way to get the actual button size? XML Layout: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/lay_cellframe" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="fill_vertical|fill_horizontal" android:orientation="vertical" > <TextView android:id="@+id/tv_cell" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:gravity="center" android:text="TextView" android:textSize="10sp" /> <com.example.icaltest2.myImageButton android:id="@+id/imageButton1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" android:layout_margin="0dp" android:adjustViewBounds="false" android:background="@android:drawable/btn_default" android:scaleType="fitXY" android:src="@android:color/transparent" /> </LinearLayout> </FrameLayout> myImageButton.java public myImageButton (Context context, AttributeSet attrs) { super (context, attrs); mBounds = new Rect(); ViewTreeObserver vto = this.getViewTreeObserver (); vto.addOnGlobalLayoutListener (ogl); Log.d (TAG, "myImageButton"); } ... OnGlobalLayoutListener ogl = new OnGlobalLayoutListener() { @Override public void onGlobalLayout () { Rect b = getDrawable ().getBounds (); mBtnTop = b.centerY () - (b.height () / 2); mBtnBot = b.centerY () + (b.height () / 2); mBtnLeft = b.centerX () - (b.width () / 2); mBtnRight = b.centerX () + (b.width () / 2); } }; ... @Override protected void onDraw (Canvas canvas) { super.onDraw (canvas); Paint p = new Paint (); p.setStyle (Paint.Style.STROKE); p.setStrokeWidth (1); p.setColor (Color.MAGENTA); canvas.drawCircle (mBtnLeft, mBtnTop, 2, p); canvas.drawCircle (mBtnLeft, mBtnBot, 2, p); canvas.drawCircle (mBtnRight, mBtnTop, 2, p); canvas.drawCircle (mBtnRight, mBtnBot, 2, p); canvas.drawRect (mBtnLeft, mBtnTop, mBtnRight, mBtnBot, p); }

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  • Why is chunk size often a power of two?

    - by danijar
    There are many Minecraft clones out there and I am working on my own implementation. A principle of terrain rendering is tiling the whole world in fixed size chunks to reduce the effort of localized changes. In Minecraft the chunk size is 16 x 16 x 256 as far as I now. And in clones I also always saw chunk sizes of a power of the number 2. Is there any reason for that, maybe performance or memory related? I know that powers of 2 play a special role in binary computers but what has that to do with the chunk size?

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  • How can I correct the paper size (A4) for Canon i560 printer for 12.04?

    - by Peter
    How can I correct the paper size (A4) for Canon i560 printer for 12.04? Canon i560-Paper size error-with printer driver for Ubuntu 12.04 Precise Pangolin offers the same problem, but the answers are not very helpful/elegant to me. Especially the second is far too imprecise and the dimensions for A4 suggested there do not seem to be correct as they do not match with any other (and correctly working) A-Size dimensions. My i560.ppd has for A4 a length of [842] which is then the width for A3 throughout the ppd-file. A3 printouts are fine (So just the way it should be). A4 are not. Cannot figure out why.

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  • How to set the size of a wx.aui.AuiManager Pane that is centered?

    - by aF
    Hello, I have three panes with the InfoPane center option. I want to know how to set their size. Using this code: import wx import wx.aui class MyFrame(wx.Frame): def __init__(self, parent, id=-1, title='wx.aui Test', pos=wx.DefaultPosition, size=(800, 600), style=wx.DEFAULT_FRAME_STYLE): wx.Frame.__init__(self, parent, id, title, pos, size, style) self._mgr = wx.aui.AuiManager(self) # create several text controls text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text3 = wx.TextCtrl(self, -1, 'Main content window', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) # add the panes to the manager self._mgr.AddPane(text1, wx.CENTER) self._mgr.AddPane(text2, wx.CENTER) self._mgr.AddPane(text3, wx.CENTER) # tell the manager to 'commit' all the changes just made self._mgr.Update() self.Bind(wx.EVT_CLOSE, self.OnClose) def OnClose(self, event): # deinitialize the frame manager self._mgr.UnInit() # delete the frame self.Destroy() app = wx.App() frame = MyFrame(None) frame.Show() app.MainLoop() I want to know what is called when we change the size of the panes. If you tell me that, I can do the rest by myself :)

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  • Can I set JFrame's normal size while it is maximized?

    - by icza
    I'd like to set the normal size of a visible JFrame while it is in Frame.MAXIMIZED_BOTH state (by normal size i mean the size of frame when it is in Frame.NORMAL state) . The reason I want to do this is so that when the user un-maximizes the frame, it will have the proper size I want it to be. But if I do so, the window will switch to normal state. If I set the size first, then switch to MAXIMIZED_BOTH state, then I will see a disturbing blink or resize (which I don't want to). I've also tried setting the size first, then changing state to MAXIMIZED_BOTH, and then making it visible, but the state change is deferred if the window is not visible (and will only be executed once it is made visible, also resulting in a visual resize). So what can I do if I want my frame to have a predefined normal size, but I want it to appear maximized?

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  • Virtual PC on Windows 7 doesn't have adjustment for video card size?

    - by Jian Lin
    The current VirtualBox has a place where the video card size can be set by the user. It seems that Win 7's Virtual PC doesn't have one? Will it auto adjust -- but what if the screen size is 800 x 600 and the user resize it to 1600 x 1200, then the original video size may not be enough and will that cause any issue? I do sometimes see blinking random pixel region showing on the VPC's screen... maybe it is cause by not enough video RAM size?

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