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  • What can be improved in this PHP code?

    - by Noctis Skytower
    This is a custom encryption library. I do not know much about PHP's standard library of functions and was wondering if the following code can be improved in any way. The implementation should yield the same results, the API should remain as it is, but ways to make is more PHP-ish would be greatly appreciated. Code <?php /*************************************** Create random major and minor SPICE key. ***************************************/ function crypt_major() { $all = range("\x00", "\xFF"); shuffle($all); $major_key = implode("", $all); return $major_key; } function crypt_minor() { $sample = array(); do { array_push($sample, 0, 1, 2, 3); } while (count($sample) != 256); shuffle($sample); $list = array(); for ($index = 0; $index < 64; $index++) { $b12 = $sample[$index * 4] << 6; $b34 = $sample[$index * 4 + 1] << 4; $b56 = $sample[$index * 4 + 2] << 2; $b78 = $sample[$index * 4 + 3]; array_push($list, $b12 + $b34 + $b56 + $b78); } $minor_key = implode("", array_map("chr", $list)); return $minor_key; } /*************************************** Create the SPICE key via the given name. ***************************************/ function named_major($name) { srand(crc32($name)); return crypt_major(); } function named_minor($name) { srand(crc32($name)); return crypt_minor(); } /*************************************** Check validity for major and minor keys. ***************************************/ function _check_major($key) { if (is_string($key) && strlen($key) == 256) { foreach (range("\x00", "\xFF") as $char) { if (substr_count($key, $char) == 0) { return FALSE; } } return TRUE; } return FALSE; } function _check_minor($key) { if (is_string($key) && strlen($key) == 64) { $indexs = array(); foreach (array_map("ord", str_split($key)) as $byte) { foreach (range(6, 0, 2) as $shift) { array_push($indexs, ($byte >> $shift) & 3); } } $dict = array_count_values($indexs); foreach (range(0, 3) as $index) { if ($dict[$index] != 64) { return FALSE; } } return TRUE; } return FALSE; } /*************************************** Create encode maps for encode functions. ***************************************/ function _encode_map_1($major) { return array_map("ord", str_split($major)); } function _encode_map_2($minor) { $map_2 = array(array(), array(), array(), array()); $list = array(); foreach (array_map("ord", str_split($minor)) as $byte) { foreach (range(6, 0, 2) as $shift) { array_push($list, ($byte >> $shift) & 3); } } for ($byte = 0; $byte < 256; $byte++) { array_push($map_2[$list[$byte]], chr($byte)); } return $map_2; } /*************************************** Create decode maps for decode functions. ***************************************/ function _decode_map_1($minor) { $map_1 = array(); foreach (array_map("ord", str_split($minor)) as $byte) { foreach (range(6, 0, 2) as $shift) { array_push($map_1, ($byte >> $shift) & 3); } } return $map_1; }function _decode_map_2($major) { $map_2 = array(); $temp = array_map("ord", str_split($major)); for ($byte = 0; $byte < 256; $byte++) { $map_2[$temp[$byte]] = chr($byte); } return $map_2; } /*************************************** Encrypt or decrypt the string with maps. ***************************************/ function _encode($string, $map_1, $map_2) { $cache = ""; foreach (str_split($string) as $char) { $byte = $map_1[ord($char)]; foreach (range(6, 0, 2) as $shift) { $cache .= $map_2[($byte >> $shift) & 3][mt_rand(0, 63)]; } } return $cache; } function _decode($string, $map_1, $map_2) { $cache = ""; $temp = str_split($string); for ($iter = 0; $iter < strlen($string) / 4; $iter++) { $b12 = $map_1[ord($temp[$iter * 4])] << 6; $b34 = $map_1[ord($temp[$iter * 4 + 1])] << 4; $b56 = $map_1[ord($temp[$iter * 4 + 2])] << 2; $b78 = $map_1[ord($temp[$iter * 4 + 3])]; $cache .= $map_2[$b12 + $b34 + $b56 + $b78]; } return $cache; } /*************************************** This is the public interface for coding. ***************************************/ function encode_string($string, $major, $minor) { if (is_string($string)) { if (_check_major($major) && _check_minor($minor)) { $map_1 = _encode_map_1($major); $map_2 = _encode_map_2($minor); return _encode($string, $map_1, $map_2); } } return FALSE; } function decode_string($string, $major, $minor) { if (is_string($string) && strlen($string) % 4 == 0) { if (_check_major($major) && _check_minor($minor)) { $map_1 = _decode_map_1($minor); $map_2 = _decode_map_2($major); return _decode($string, $map_1, $map_2); } } return FALSE; } ?> This is a sample showing how the code is being used. Hex editors may be of help with the input / output. Example <?php # get and process all of the form data @ $input = htmlspecialchars($_POST["input"]); @ $majorname = htmlspecialchars($_POST["majorname"]); @ $minorname = htmlspecialchars($_POST["minorname"]); @ $majorkey = htmlspecialchars($_POST["majorkey"]); @ $minorkey = htmlspecialchars($_POST["minorkey"]); @ $output = htmlspecialchars($_POST["output"]); # process the submissions by operation # CREATE @ $operation = $_POST["operation"]; if ($operation == "Create") { if (strlen($_POST["majorname"]) == 0) { $majorkey = bin2hex(crypt_major()); } if (strlen($_POST["minorname"]) == 0) { $minorkey = bin2hex(crypt_minor()); } if (strlen($_POST["majorname"]) != 0) { $majorkey = bin2hex(named_major($_POST["majorname"])); } if (strlen($_POST["minorname"]) != 0) { $minorkey = bin2hex(named_minor($_POST["minorname"])); } } # ENCRYPT or DECRYPT function is_hex($char) { if ($char == "0"): return TRUE; elseif ($char == "1"): return TRUE; elseif ($char == "2"): return TRUE; elseif ($char == "3"): return TRUE; elseif ($char == "4"): return TRUE; elseif ($char == "5"): return TRUE; elseif ($char == "6"): return TRUE; elseif ($char == "7"): return TRUE; elseif ($char == "8"): return TRUE; elseif ($char == "9"): return TRUE; elseif ($char == "a"): return TRUE; elseif ($char == "b"): return TRUE; elseif ($char == "c"): return TRUE; elseif ($char == "d"): return TRUE; elseif ($char == "e"): return TRUE; elseif ($char == "f"): return TRUE; else: return FALSE; endif; } function hex2bin($str) { if (strlen($str) % 2 == 0): $string = strtolower($str); else: $string = strtolower("0" . $str); endif; $cache = ""; $temp = str_split($str); for ($index = 0; $index < count($temp) / 2; $index++) { $h1 = $temp[$index * 2]; if (is_hex($h1)) { $h2 = $temp[$index * 2 + 1]; if (is_hex($h2)) { $cache .= chr(hexdec($h1 . $h2)); } else { return FALSE; } } else { return FALSE; } } return $cache; } if ($operation == "Encrypt" || $operation == "Decrypt") { # CHECK FOR ANY ERROR $errors = array(); if (strlen($_POST["input"]) == 0) { $output = ""; } $binmajor = hex2bin($_POST["majorkey"]); if (strlen($_POST["majorkey"]) == 0) { array_push($errors, "There must be a major key."); } elseif ($binmajor == FALSE) { array_push($errors, "The major key must be in hex."); } elseif (_check_major($binmajor) == FALSE) { array_push($errors, "The major key is corrupt."); } $binminor = hex2bin($_POST["minorkey"]); if (strlen($_POST["minorkey"]) == 0) { array_push($errors, "There must be a minor key."); } elseif ($binminor == FALSE) { array_push($errors, "The minor key must be in hex."); } elseif (_check_minor($binminor) == FALSE) { array_push($errors, "The minor key is corrupt."); } if ($_POST["operation"] == "Decrypt") { $bininput = hex2bin(str_replace("\r", "", str_replace("\n", "", $_POST["input"]))); if ($bininput == FALSE) { if (strlen($_POST["input"]) != 0) { array_push($errors, "The input data must be in hex."); } } elseif (strlen($bininput) % 4 != 0) { array_push($errors, "The input data is corrupt."); } } if (count($errors) != 0) { # ERRORS ARE FOUND $output = "ERROR:"; foreach ($errors as $error) { $output .= "\n" . $error; } } elseif (strlen($_POST["input"]) != 0) { # CONTINUE WORKING if ($_POST["operation"] == "Encrypt") { # ENCRYPT $output = substr(chunk_split(bin2hex(encode_string($_POST["input"], $binmajor, $binminor)), 58), 0, -2); } else { # DECRYPT $output = htmlspecialchars(decode_string($bininput, $binmajor, $binminor)); } } } # echo the form with the values filled echo "<P><TEXTAREA class=maintextarea name=input rows=25 cols=25>" . $input . "</TEXTAREA></P>\n"; echo "<P>Major Name:</P>\n"; echo "<P><INPUT id=textbox1 name=majorname value=\"" . $majorname . "\"></P>\n"; echo "<P>Minor Name:</P>\n"; echo "<P><INPUT id=textbox1 name=minorname value=\"" . $minorname . "\"></P>\n"; echo "<DIV style=\"TEXT-ALIGN: center\"><INPUT class=submit type=submit value=Create name=operation>\n"; echo "</DIV>\n"; echo "<P>Major Key:</P>\n"; echo "<P><INPUT id=textbox1 name=majorkey value=\"" . $majorkey . "\"></P>\n"; echo "<P>Minor Key:</P>\n"; echo "<P><INPUT id=textbox1 name=minorkey value=\"" . $minorkey . "\"></P>\n"; echo "<DIV style=\"TEXT-ALIGN: center\"><INPUT class=submit type=submit value=Encrypt name=operation> \n"; echo "<INPUT class=submit type=submit value=Decrypt name=operation> </DIV>\n"; echo "<P>Result:</P>\n"; echo "<P><TEXTAREA class=maintextarea name=output rows=25 readOnly cols=25>" . $output . "</TEXTAREA></P></DIV></FORM>\n"; ?> What should be editted for better memory efficiency or faster execution?

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Threading across multiple files

    - by Zach M.
    My program is reading in files and using thread to compute the highest prime number, when I put a print statement into the getNum() function my numbers are printing out. However, it seems to just lag no matter how many threads I input. Each file has 1 million integers in it. Does anyone see something apparently wrong with my code? Basically the code is giving each thread 1000 integers to check before assigning a new thread. I am still a C noobie and am just learning the ropes of threading. My code is a mess right now because I have been switching things around constantly. #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include <pthread.h> #include <math.h> #include <semaphore.h> //Global variable declaration char *file1 = "primes1.txt"; char *file2 = "primes2.txt"; char *file3 = "primes3.txt"; char *file4 = "primes4.txt"; char *file5 = "primes5.txt"; char *file6 = "primes6.txt"; char *file7 = "primes7.txt"; char *file8 = "primes8.txt"; char *file9 = "primes9.txt"; char *file10 = "primes10.txt"; char **fn; //file name variable int numberOfThreads; int *highestPrime = NULL; int fileArrayNum = 0; int loop = 0; int currentFile = 0; sem_t semAccess; sem_t semAssign; int prime(int n)//check for prime number, return 1 for prime 0 for nonprime { int i; for(i = 2; i <= sqrt(n); i++) if(n % i == 0) return(0); return(1); } int getNum(FILE* file) { int number; char* tempS = malloc(20 *sizeof(char)); fgets(tempS, 20, file); tempS[strlen(tempS)-1] = '\0'; number = atoi(tempS); free(tempS);//free memory for later call return(number); } void* findPrimality(void *threadnum) //main thread function to find primes { int tNum = (int)threadnum; int checkNum; char *inUseFile = NULL; int x=1; FILE* file; while(currentFile < 10){ if(inUseFile == NULL){//inUseFIle being used to check if a file is still being read sem_wait(&semAccess);//critical section inUseFile = fn[currentFile]; sem_post(&semAssign); file = fopen(inUseFile, "r"); while(!feof(file)){ if(x % 1000 == 0 && tNum !=1){ //go for 1000 integers and then wait sem_wait(&semAssign); } checkNum = getNum(file); /* * * * * I think the issue is here * * * */ if(checkNum > highestPrime[tNum]){ if(prime(checkNum)){ highestPrime[tNum] = checkNum; } } x++; } fclose(file); inUseFile = NULL; } currentFile++; } } int main(int argc, char* argv[]) { if(argc != 2){ //checks for number of arguements being passed printf("To many ARGS\n"); return(-1); } else{//Sets thread cound to user input checking for correct number of threads numberOfThreads = atoi(argv[1]); if(numberOfThreads < 1 || numberOfThreads > 10){ printf("To many threads entered\n"); return(-1); } time_t preTime, postTime; //creating time variables int i; fn = malloc(10 * sizeof(char*)); //create file array and initialize fn[0] = file1; fn[1] = file2; fn[2] = file3; fn[3] = file4; fn[4] = file5; fn[5] = file6; fn[6] = file7; fn[7] = file8; fn[8] = file9; fn[9] = file10; sem_init(&semAccess, 0, 1); //initialize semaphores sem_init(&semAssign, 0, numberOfThreads); highestPrime = malloc(numberOfThreads * sizeof(int)); //create an array to store each threads highest number for(loop = 0; loop < numberOfThreads; loop++){//set initial values to 0 highestPrime[loop] = 0; } pthread_t calculationThread[numberOfThreads]; //thread to do the work preTime = time(NULL); //start the clock for(i = 0; i < numberOfThreads; i++){ pthread_create(&calculationThread[i], NULL, findPrimality, (void *)i); } for(i = 0; i < numberOfThreads; i++){ pthread_join(calculationThread[i], NULL); } for(i = 0; i < numberOfThreads; i++){ printf("this is a prime number: %d \n", highestPrime[i]); } postTime= time(NULL); printf("Wall time: %ld seconds\n", (long)(postTime - preTime)); } } Yes I am trying to find the highest number over all. So I have made some head way the last few hours, rescucturing the program as spudd said, currently I am getting a segmentation fault due to my use of structures, I am trying to save the largest individual primes in the struct while giving them the right indices. This is the revised code. So in short what the first thread is doing is creating all the threads and giving them access points to a very large integer array which they will go through and find prime numbers, I want to implement semaphores around the while loop so that while they are executing every 2000 lines or the end they update a global prime number. #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include <pthread.h> #include <math.h> #include <semaphore.h> //Global variable declaration char *file1 = "primes1.txt"; char *file2 = "primes2.txt"; char *file3 = "primes3.txt"; char *file4 = "primes4.txt"; char *file5 = "primes5.txt"; char *file6 = "primes6.txt"; char *file7 = "primes7.txt"; char *file8 = "primes8.txt"; char *file9 = "primes9.txt"; char *file10 = "primes10.txt"; int numberOfThreads; int entries[10000000]; int entryIndex = 0; int fileCount = 0; char** fileName; int largestPrimeNumber = 0; //Register functions int prime(int n); int getNum(FILE* file); void* findPrimality(void *threadNum); void* assign(void *num); typedef struct package{ int largestPrime; int startingIndex; int numberCount; }pack; //Beging main code block int main(int argc, char* argv[]) { if(argc != 2){ //checks for number of arguements being passed printf("To many threads!!\n"); return(-1); } else{ //Sets thread cound to user input checking for correct number of threads numberOfThreads = atoi(argv[1]); if(numberOfThreads < 1 || numberOfThreads > 10){ printf("To many threads entered\n"); return(-1); } int threadPointer[numberOfThreads]; //Pointer array to point to entries time_t preTime, postTime; //creating time variables int i; fileName = malloc(10 * sizeof(char*)); //create file array and initialize fileName[0] = file1; fileName[1] = file2; fileName[2] = file3; fileName[3] = file4; fileName[4] = file5; fileName[5] = file6; fileName[6] = file7; fileName[7] = file8; fileName[8] = file9; fileName[9] = file10; FILE* filereader; int currentNum; for(i = 0; i < 10; i++){ filereader = fopen(fileName[i], "r"); while(!feof(filereader)){ char* tempString = malloc(20 *sizeof(char)); fgets(tempString, 20, filereader); tempString[strlen(tempString)-1] = '\0'; entries[entryIndex] = atoi(tempString); entryIndex++; free(tempString); } } //sem_init(&semAccess, 0, 1); //initialize semaphores //sem_init(&semAssign, 0, numberOfThreads); time_t tPre, tPost; pthread_t coordinate; tPre = time(NULL); pthread_create(&coordinate, NULL, assign, (void**)numberOfThreads); pthread_join(coordinate, NULL); tPost = time(NULL); } } void* findPrime(void* pack_array) { pack* currentPack= pack_array; int lp = currentPack->largestPrime; int si = currentPack->startingIndex; int nc = currentPack->numberCount; int i; int j = 0; for(i = si; i < nc; i++){ while(j < 2000 || i == (nc-1)){ if(prime(entries[i])){ if(entries[i] > lp) lp = entries[i]; } j++; } } return (void*)currentPack; } void* assign(void* num) { int y = (int)num; int i; int count = 10000000/y; int finalCount = count + (10000000%y); int sIndex = 0; pack pack_array[(int)num]; pthread_t workers[numberOfThreads]; //thread to do the workers for(i = 0; i < y; i++){ if(i == (y-1)){ pack_array[i].largestPrime = 0; pack_array[i].startingIndex = sIndex; pack_array[i].numberCount = finalCount; } pack_array[i].largestPrime = 0; pack_array[i].startingIndex = sIndex; pack_array[i].numberCount = count; pthread_create(&workers[i], NULL, findPrime, (void *)&pack_array[i]); sIndex += count; } for(i = 0; i< y; i++) pthread_join(workers[i], NULL); } //Functions int prime(int n)//check for prime number, return 1 for prime 0 for nonprime { int i; for(i = 2; i <= sqrt(n); i++) if(n % i == 0) return(0); return(1); }

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  • Apache Tomcat Ant undeploy task error using

    - by Devil Jin
    I am using ant 1.7 to deploy and undeploy applications in tomcat //Snippet from my build.xml <target name="deploy" depends="war" description="Install application to the servlet containor"> <deploy url="${tomcat.manager.url}" username="${manager.user}" password="${manager.passwd}" path="/${tomcat.ctxpath}" war="${war.local}" /> </target> <target name="undeploy" description="Removes Web Application from path"> <undeploy url="${tomcat.manager.url}" username="${manager.user}" password="${manager.passwd}" path="/${tomcat.ctxpath}" /> </target> The deploy task works perfectly fine but the undeploy task gives an html output for the undeploy task prefixed with [undeploy] although the application is undeployed successfully The html message also contains the success message 'OK - Undeployed application at context path /MyApplication' OUTPUT: [undeploy] <html> [undeploy] <head> [undeploy] <style> [undeploy] H1 {font-family:Tahoma,Arial,sans-serif;color:white;background-color:#525D76;font-size:22px;} H2 {font-family:Tah oma,Arial,sans-serif;color:white;background-color:#525D76;font-size:16px;} H3 {font-family:Tahoma,Arial,sans-serif;color:whit e;background-color:#525D76;font-size:14px;} BODY {font-family:Tahoma,Arial,sans-serif;color:black;background-color:white;} B {font-family:Tahoma,Arial,sans-serif;color:white;background-color:#525D76;} P {font-family:Tahoma,Arial,sans-serif;background :white;color:black;font-size:12px;}A {color : black;}A.name {color : black;}HR {color : #525D76;} table { [undeploy] width: 100%; [undeploy] } [undeploy] td.page-title { [undeploy] text-align: center; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: white; [undeploy] color: black; [undeploy] } [undeploy] td.title { [undeploy] text-align: left; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-style:italic; [undeploy] font-weight: bold; [undeploy] background: #D2A41C; [undeploy] } [undeploy] td.header-left { [undeploy] text-align: left; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: #FFDC75; [undeploy] } [undeploy] td.header-center { [undeploy] text-align: center; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: #FFDC75; [undeploy] } [undeploy] td.row-left { [undeploy] text-align: left; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] td.row-center { [undeploy] text-align: center; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] td.row-right { [undeploy] text-align: right; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] TH { [undeploy] text-align: center; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: #FFDC75; [undeploy] } [undeploy] TD { [undeploy] text-align: center; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] </style> [undeploy] <title>/manager</title> [undeploy] </head> [undeploy] <body bgcolor="#FFFFFF"> [undeploy] <table cellspacing="4" width="100%" border="0"> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <a href="http://www.apache.org/"> [undeploy] <img border="0" alt="The Apache Software Foundation" align="left" [undeploy] src="/manager/images/asf-logo.gif"> [undeploy] </a> [undeploy] <a href="http://tomcat.apache.org/"> [undeploy] <img border="0" alt="The Tomcat Servlet/JSP Container" [undeploy] align="right" src="/manager/images/tomcat.gif"> [undeploy] </a> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <hr size="1" noshade="noshade"> [undeploy] <table cellspacing="4" width="100%" border="0"> [undeploy] <tr> [undeploy] <td class="page-title" bordercolor="#000000" align="left" nowrap> [undeploy] <font size="+2">Tomcat Web Application Manager</font> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-left" width="10%"><small><strong>Message:</strong></small>&nbsp;</td> [undeploy] <td class="row-left"><pre>OK - Undeployed application at context path /MyApplication [undeploy] </pre></td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="4" class="title">Manager</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left"><a href="/manager/html/list">List Applications</a></td> [undeploy] <td class="row-center"><a href="/manager/../docs/html-manager-howto.html">HTML Manager Help</a></td> [undeploy] <td class="row-center"><a href="/manager/../docs/manager-howto.html">Manager Help</a></td> [undeploy] <td class="row-right"><a href="/manager/status">Server Status</a></td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="5" class="title">Applications</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="header-left"><small>Path</small></td> [undeploy] <td class="header-left"><small>Display Name</small></td> [undeploy] <td class="header-center"><small>Running</small></td> [undeploy] <td class="header-center"><small>Sessions</small></td> [undeploy] <td class="header-left"><small>Commands</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small><a href="/">/</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small>Welcome to Tomcat</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager/html/sessions?path=/" target="_bla nk">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/" onclick="return(confirm('Are you sure?'))">Stop</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/reload?path=/" onclick="return(confirm('Are you sure?'))">Reload</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/" onclick="return(confirm('Are you sure?'))">Undeploy</a>&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <form method="POST" action="/manager/html/expire?path=/"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small><a href="/docs">/docs</a></small></td> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small>Tomcat Documentation</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small><a href="/manager/html/sessions?path=/docs" target=" _blank">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/docs" onclick="return(confirm('Are you sure?'))">Stop</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/reload?path=/docs" onclick="return(confirm('Are you sure?'))">Reload</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/docs" onclick="return(confirm('Are you sure?'))">Undeploy</a>&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <form method="POST" action="/manager/html/expire?path=/docs"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small><a href="/examples">/examples</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small>Servlet and JSP Examples</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager/html/sessions?path=/examples" targ et="_blank">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/examples" onclick="return(confirm('Are you sure?'))">Stop</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/reload?path=/examples" onclick="return(confirm('Are you sure?'))">Reload</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/examples" onclick="return(confirm('Are you sure?'))">Undeploy</a>&n bsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <form method="POST" action="/manager/html/expire?path=/examples"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small><a href="/host%2Dmanager">/host-manager</a></small></t d> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small>Tomcat Manager Application</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small><a href="/manager/html/sessions?path=/host%2Dmanager " target="_blank">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/host%2Dmanager" onclick="return(confirm('Are you sure?'))">Stop</a>&nbs p; [undeploy] &nbsp;<a href="/manager/html/reload?path=/host%2Dmanager" onclick="return(confirm('Are you sure?'))">Reload</a> &nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/host%2Dmanager" onclick="return(confirm('Are you sure?'))">Undeploy </a>&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <form method="POST" action="/manager/html/expire?path=/host%2Dmanager"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager">/manager</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small>Tomcat Manager Application</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager/html/sessions?path=/manager" targe t="_blank">3</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;Stop&nbsp; [undeploy] &nbsp;Reload&nbsp; [undeploy] &nbsp;Undeploy&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <form method="POST" action="/manager/html/expire?path=/manager"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="2" class="title">Deploy</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2" class="header-left"><small>Deploy directory or WAR file located on server</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <form method="get" action="/manager/html/deploy"> [undeploy] <table cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>Context Path (required):</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="text" name="deployPath" size="20"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>XML Configuration file URL:</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="text" name="deployConfig" size="20"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>WAR or Directory URL:</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="text" name="deployWar" size="40"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] &nbsp; [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="submit" value="Deploy"> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2" class="header-left"><small>WAR file to deploy</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <form action="/manager/html/upload" method="post" enctype="multipart/form-data"> [undeploy] <table cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>Select WAR file to upload</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="file" name="deployWar" size="40"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] &nbsp; [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="submit" value="Deploy"> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] </form> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="2" class="title">Diagnostics</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2" class="header-left"><small>Check to see if a web application has caused a memory leak on stop, r eload or undeploy</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <form method="post" action="/manager/html/findleaks"> [undeploy] <table cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-left"> [undeploy] <input type="submit" value="Find leaks"> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <small>This diagnostic check will trigger a full garbage collection. Use it with extreme caution on production systems.</small> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <br><table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="6" class="title">Server Information</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="header-center"><small>Tomcat Version</small></td> [undeploy] <td class="header-center"><small>JVM Version</small></td> [undeploy] <td class="header-center"><small>JVM Vendor</small></td> [undeploy] <td class="header-center"><small>OS Name</small></td> [undeploy] <td class="header-center"><small>OS Version</small></td> [undeploy] <td class="header-center"><small>OS Architecture</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-center"><small>Apache Tomcat/6.0.26</small></td> [undeploy] <td class="row-center"><small>1.5.0_09-b01</small></td> [undeploy] <td class="row-center"><small>Sun Microsystems Inc.</small></td> [undeploy] <td class="row-center"><small>Windows XP</small></td> [undeploy] <td class="row-center"><small>5.1</small></td> [undeploy] <td class="row-center"><small>x86</small></td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <hr size="1" noshade="noshade"> [undeploy] <center><font size="-1" color="#525D76"> [undeploy] <em>Copyright &copy; 1999-2010, Apache Software Foundation</em></font></center> [undeploy] </body> [undeploy] </html>

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  • ant undeploy task error

    - by Devil Jin
    I am using ant 1.7 to deploy and undeploy applications in tomcat //Snippet from my build.xml <target name="deploy" depends="war" description="Install application to the servlet containor"> <deploy url="${tomcat.manager.url}" username="${manager.user}" password="${manager.passwd}" path="/${tomcat.ctxpath}" war="${war.local}" /> </target> <target name="undeploy" description="Removes Web Application from path"> <undeploy url="${tomcat.manager.url}" username="${manager.user}" password="${manager.passwd}" path="/${tomcat.ctxpath}" /> </target> The deploy task works perfectly fine but the undeploy task gives an html output for the undeploy task prefixed with [undeploy] although the application is undeployed successfully The html message also contains the success message 'OK - Undeployed application at context path /MyApplication' OUTPUT: [undeploy] <html> [undeploy] <head> [undeploy] <style> [undeploy] H1 {font-family:Tahoma,Arial,sans-serif;color:white;background-color:#525D76;font-size:22px;} H2 {font-family:Tah oma,Arial,sans-serif;color:white;background-color:#525D76;font-size:16px;} H3 {font-family:Tahoma,Arial,sans-serif;color:whit e;background-color:#525D76;font-size:14px;} BODY {font-family:Tahoma,Arial,sans-serif;color:black;background-color:white;} B {font-family:Tahoma,Arial,sans-serif;color:white;background-color:#525D76;} P {font-family:Tahoma,Arial,sans-serif;background :white;color:black;font-size:12px;}A {color : black;}A.name {color : black;}HR {color : #525D76;} table { [undeploy] width: 100%; [undeploy] } [undeploy] td.page-title { [undeploy] text-align: center; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: white; [undeploy] color: black; [undeploy] } [undeploy] td.title { [undeploy] text-align: left; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-style:italic; [undeploy] font-weight: bold; [undeploy] background: #D2A41C; [undeploy] } [undeploy] td.header-left { [undeploy] text-align: left; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: #FFDC75; [undeploy] } [undeploy] td.header-center { [undeploy] text-align: center; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: #FFDC75; [undeploy] } [undeploy] td.row-left { [undeploy] text-align: left; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] td.row-center { [undeploy] text-align: center; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] td.row-right { [undeploy] text-align: right; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] TH { [undeploy] text-align: center; [undeploy] vertical-align: top; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] font-weight: bold; [undeploy] background: #FFDC75; [undeploy] } [undeploy] TD { [undeploy] text-align: center; [undeploy] vertical-align: middle; [undeploy] font-family:sans-serif,Tahoma,Arial; [undeploy] color: black; [undeploy] } [undeploy] </style> [undeploy] <title>/manager</title> [undeploy] </head> [undeploy] <body bgcolor="#FFFFFF"> [undeploy] <table cellspacing="4" width="100%" border="0"> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <a href="http://www.apache.org/"> [undeploy] <img border="0" alt="The Apache Software Foundation" align="left" [undeploy] src="/manager/images/asf-logo.gif"> [undeploy] </a> [undeploy] <a href="http://tomcat.apache.org/"> [undeploy] <img border="0" alt="The Tomcat Servlet/JSP Container" [undeploy] align="right" src="/manager/images/tomcat.gif"> [undeploy] </a> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <hr size="1" noshade="noshade"> [undeploy] <table cellspacing="4" width="100%" border="0"> [undeploy] <tr> [undeploy] <td class="page-title" bordercolor="#000000" align="left" nowrap> [undeploy] <font size="+2">Tomcat Web Application Manager</font> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-left" width="10%"><small><strong>Message:</strong></small>&nbsp;</td> [undeploy] <td class="row-left"><pre>OK - Undeployed application at context path /MyApplication [undeploy] </pre></td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="4" class="title">Manager</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left"><a href="/manager/html/list">List Applications</a></td> [undeploy] <td class="row-center"><a href="/manager/../docs/html-manager-howto.html">HTML Manager Help</a></td> [undeploy] <td class="row-center"><a href="/manager/../docs/manager-howto.html">Manager Help</a></td> [undeploy] <td class="row-right"><a href="/manager/status">Server Status</a></td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="5" class="title">Applications</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="header-left"><small>Path</small></td> [undeploy] <td class="header-left"><small>Display Name</small></td> [undeploy] <td class="header-center"><small>Running</small></td> [undeploy] <td class="header-center"><small>Sessions</small></td> [undeploy] <td class="header-left"><small>Commands</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small><a href="/">/</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small>Welcome to Tomcat</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager/html/sessions?path=/" target="_bla nk">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/" onclick="return(confirm('Are you sure?'))">Stop</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/reload?path=/" onclick="return(confirm('Are you sure?'))">Reload</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/" onclick="return(confirm('Are you sure?'))">Undeploy</a>&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <form method="POST" action="/manager/html/expire?path=/"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small><a href="/docs">/docs</a></small></td> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small>Tomcat Documentation</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small><a href="/manager/html/sessions?path=/docs" target=" _blank">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/docs" onclick="return(confirm('Are you sure?'))">Stop</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/reload?path=/docs" onclick="return(confirm('Are you sure?'))">Reload</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/docs" onclick="return(confirm('Are you sure?'))">Undeploy</a>&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <form method="POST" action="/manager/html/expire?path=/docs"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small><a href="/examples">/examples</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small>Servlet and JSP Examples</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager/html/sessions?path=/examples" targ et="_blank">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/examples" onclick="return(confirm('Are you sure?'))">Stop</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/reload?path=/examples" onclick="return(confirm('Are you sure?'))">Reload</a>&nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/examples" onclick="return(confirm('Are you sure?'))">Undeploy</a>&n bsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <form method="POST" action="/manager/html/expire?path=/examples"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small><a href="/host%2Dmanager">/host-manager</a></small></t d> [undeploy] <td class="row-left" bgcolor="#C3F3C3" rowspan="2"><small>Tomcat Manager Application</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#C3F3C3" rowspan="2"><small><a href="/manager/html/sessions?path=/host%2Dmanager " target="_blank">0</a></small></td> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;<a href="/manager/html/stop?path=/host%2Dmanager" onclick="return(confirm('Are you sure?'))">Stop</a>&nbs p; [undeploy] &nbsp;<a href="/manager/html/reload?path=/host%2Dmanager" onclick="return(confirm('Are you sure?'))">Reload</a> &nbsp; [undeploy] &nbsp;<a href="/manager/html/undeploy?path=/host%2Dmanager" onclick="return(confirm('Are you sure?'))">Undeploy </a>&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#C3F3C3"> [undeploy] <form method="POST" action="/manager/html/expire?path=/host%2Dmanager"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager">/manager</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF" rowspan="2"><small>Tomcat Manager Application</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small>true</small></td> [undeploy] <td class="row-center" bgcolor="#FFFFFF" rowspan="2"><small><a href="/manager/html/sessions?path=/manager" targe t="_blank">3</a></small></td> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <small> [undeploy] &nbsp;Start&nbsp; [undeploy] &nbsp;Stop&nbsp; [undeploy] &nbsp;Reload&nbsp; [undeploy] &nbsp;Undeploy&nbsp; [undeploy] </small> [undeploy] </td> [undeploy] </tr><tr> [undeploy] <td class="row-left" bgcolor="#FFFFFF"> [undeploy] <form method="POST" action="/manager/html/expire?path=/manager"> [undeploy] <small> [undeploy] &nbsp;<input type="submit" value="Expire sessions">&nbsp;with idle &ge;&nbsp;<input type="text" name="idle" siz e="5" value="30">&nbsp;minutes&nbsp; [undeploy] </small> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="2" class="title">Deploy</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2" class="header-left"><small>Deploy directory or WAR file located on server</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <form method="get" action="/manager/html/deploy"> [undeploy] <table cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>Context Path (required):</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="text" name="deployPath" size="20"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>XML Configuration file URL:</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="text" name="deployConfig" size="20"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>WAR or Directory URL:</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="text" name="deployWar" size="40"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] &nbsp; [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="submit" value="Deploy"> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2" class="header-left"><small>WAR file to deploy</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <form action="/manager/html/upload" method="post" enctype="multipart/form-data"> [undeploy] <table cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] <small>Select WAR file to upload</small> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="file" name="deployWar" size="40"> [undeploy] </td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-right"> [undeploy] &nbsp; [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <input type="submit" value="Deploy"> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] </form> [undeploy] </table> [undeploy] <br> [undeploy] <table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="2" class="title">Diagnostics</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2" class="header-left"><small>Check to see if a web application has caused a memory leak on stop, r eload or undeploy</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td colspan="2"> [undeploy] <form method="post" action="/manager/html/findleaks"> [undeploy] <table cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td class="row-left"> [undeploy] <input type="submit" value="Find leaks"> [undeploy] </td> [undeploy] <td class="row-left"> [undeploy] <small>This diagnostic check will trigger a full garbage collection. Use it with extreme caution on production systems.</small> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] </form> [undeploy] </td> [undeploy] </tr> [undeploy] </table> [undeploy] <br><table border="1" cellspacing="0" cellpadding="3"> [undeploy] <tr> [undeploy] <td colspan="6" class="title">Server Information</td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="header-center"><small>Tomcat Version</small></td> [undeploy] <td class="header-center"><small>JVM Version</small></td> [undeploy] <td class="header-center"><small>JVM Vendor</small></td> [undeploy] <td class="header-center"><small>OS Name</small></td> [undeploy] <td class="header-center"><small>OS Version</small></td> [undeploy] <td class="header-center"><small>OS Architecture</small></td> [undeploy] </tr> [undeploy] <tr> [undeploy] <td class="row-center"><small>Apache Tomcat/6.0.26</small></td> [undeploy] <td class="row-center"><small>1.5.0_09-b01</small></td> [undeploy] <td class="row-center"><small>Sun Microsystems Inc.</small></td> [undeploy] <td class="row-center"><small>Windows XP</small></td> [undeploy] <td class="row-center"><small>5.1</small></td> [undeploy] <td class="row-center"><small>x86</small></td> [undeploy] </tr> [undeploy] </table> [undeploy] <br> [undeploy] <hr size="1" noshade="noshade"> [undeploy] <center><font size="-1" color="#525D76"> [undeploy] <em>Copyright &copy; 1999-2010, Apache Software Foundation</em></font></center> [undeploy] </body> [undeploy] </html>

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