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  • JavaScript/Dojo Module Pattern - how to debug?

    - by djna
    I'm working with Dojo and using the "Module Pattern" as described in Mastering Dojo. So far as I can see this pattern is a general, and widely used, JavaScript pattern. My question is: How do we debug our modules? So far I've not been able to persuade Firebug to show me the source of my module. Firebug seems to show only the dojo eval statement used to execute the factory method. Hence I'm not able to step through my module source. I've tried putting "debugger" statements in my module code, and Firebug seems to halt correctly, but does not show the source. Contrived example code below. This is just an example of sufficient complexity to make the need for debugging plausible, it's not intended to be useful code. The page <!-- Experiments with Debugging --> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>console me</title> <style type="text/css"> @import "../dojoroot/dojo/resources/dojo.css"; @import "../dojoroot/dijit/themes/tundra/tundra.css"; @import "edf.css"; </style> <script type="text/javascript" src="../dojoroot/dojo/dojo.js"> </script> <script type="text/javascript" > dojo.registerModulePath("mytest", "../../mytest"); dojo.require("mytest.example"); dojo.addOnLoad(function(){ mytest.example.greet(); }); </script> </head> <body class="tundra"> <div id="bulletin"> <p>Just Testing</p> </div> </body> </html> <!-- END: snip1 --> The java script I'd like to debug dojo.provide("mytest.example"); dojo.require("dijit.layout.ContentPane"); /** * define module */ (function(){ //define the main program functions... var example= mytest.example; example.greet= function(args) { var bulletin = dojo.byId("bulletin"); console.log("bulletin:" + bulletin); if ( bulletin) { var content = new dijit.layout.ContentPane({ id: "dummy", region: "center" }); content.setContent('Greetings!'); dojo._destroyElement(bulletin); dojo.place(content.domNode, dojo.body(), "first"); console.log("greeting done"); } else { console.error("no bulletin board"); } } })();

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  • Javassist annoations problem

    - by Ali
    I'm trying to generate my Entity class using javassist. Everything went well until I added the GeneratedValue annotation to the Id field. The @Id annotation works fine but when I add @GeneeratedValue I get an exception. This is my code: ClassPool cp = ClassPool.getDefault(); CtClass ctClass = cp.makeClass("test.Snake"); ClassFile classFile = ctClass.getClassFile(); classFile.setVersionToJava5(); AnnotationsAttribute attribute = new AnnotationsAttribute(classFile.getConstPool(), AnnotationsAttribute.visibleTag); Annotation idAnnotation = new Annotation(classFile.getConstPool(), ClassPool.getDefault().get("javax.persistence.Id")); attribute.addAnnotation(idAnnotation); Annotation gvAnnotation = new Annotation(classFile.getConstPool(), ClassPool.getDefault().get("javax.persistence.GeneratedValue")); attribute.addAnnotation(gvAnnotation); CtField idField = new CtField(ClassPool.getDefault().get("java.lang.Long"), "id", ctClass); idField.getFieldInfo().addAttribute(attribute); ctClass.addField(idField); CtField nameField = new CtField(ClassPool.getDefault().get("java.lang.String"), "name", ctClass); ctClass.addField(nameField); AnnotationsAttribute attr = new AnnotationsAttribute(classFile.getConstPool(), AnnotationsAttribute.visibleTag); Annotation annotation = new Annotation(classFile.getConstPool(), ClassPool.getDefault().get("javax.persistence.Entity")); attr.addAnnotation(annotation); classFile.addAttribute(attr); snakeClass = ctClass.toClass(); newInstance = snakeClass.newInstance(); And this is the exception I get: java.lang.NullPointerException at javassist.bytecode.ConstPool.getUtf8Info(ConstPool.java:565) at javassist.bytecode.annotation.EnumMemberValue.getValue(EnumMemberValue.java:98) at javassist.bytecode.annotation.EnumMemberValue.write(EnumMemberValue.java:116) at javassist.bytecode.annotation.Annotation.write(Annotation.java:316) at javassist.bytecode.AnnotationsAttribute.setAnnotations(AnnotationsAttribute.java:246) at javassist.bytecode.AnnotationsAttribute.addAnnotation(AnnotationsAttribute.java:211) at ClassLoadingTest.javassitTest(ClassLoadingTest.java:56) It seems to be a problem with @GeneratedValue. When I use it alone whithout id I get this exception either. When I use eclipse debugger to watch variable values, I get get this com.sun.jdi.InvocationException occurred invoking method. instead of the annotation value. but for Id annotation it shows a javassist annotation object. I'm new to javassist. Can anyone help me?

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  • Speech recognition plugin Runtime Error: Unhandled Exception. What could possibly cause it?

    - by manuel
    I'm writing a plugin (dll file) for speech recognition, and I'm creating a WinForm as its interface/dialog. When I run the plugin and click a button to start the initialization, I get an unhandled exception. Below is the complete details of it. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.ArgumentException: Value does not fall within the expected range. at System.Speech.Internal.SapiInterop.SapiProxy.MTAThread.Invoke2(VoidDelegate pfn) at System.Speech.Internal.SapiInterop.SapiRecognizer.SetInput(Object input, Boolean allowFormatChanges) at System.Speech.Recognition.RecognizerBase.SetInputToDefaultAudioDevice() at System.Speech.Recognition.SpeechRecognitionEngine.SetInputToDefaultAudioDevice() at gen_myplugin.Dialog.init() at gen_myplugin.Dialog.btnSpeak_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ***** Loaded Assemblies ******* mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- gen_speechquery Assembly Version: 1.0.3755.878 Win32 Version: CodeBase: file:///C:/Program%20Files/Winamp/Plugins/gen_speechquery.dll ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.1 Win32 Version: 9.00.30729.1 CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e/msvcm90.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Speech Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.1109 (lh_tools_devdiv_wpf.071009-1109) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Speech/3.0.0.0__31bf3856ad364e35/System.Speech.dll ***** JIT Debugging ******* To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

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  • cannot evaluate expression because a native frame is on top of the call stack and system.accessviolationexception

    - by Joseph
    I have this code using c#. public partial class MainForm : Form { private CvCapture VideoCapture; private IplImage frame; private IplImage imgMain; public MainForm() { InitializeComponent(); } private void btnVideo_Click(object sender, EventArgs e) { double vidWidth, vidHeight; try { VideoCapture = highgui.CvCreateCameraCapture(0); } catch (Exception except) { MessageBox.Show(except.Message); } if (btnVideo.Text.CompareTo("Start Video") == 0) { if (VideoCapture.ptr == IntPtr.Zero) { MessageBox.Show("badtrip ah!!!"); return; } btnVideo.Text = "Stop Video"; highgui.CvSetCaptureProperty(ref VideoCapture, highgui.CV_CAP_PROP_FRAME_WIDTH, 640); highgui.CvSetCaptureProperty(ref VideoCapture, highgui.CV_CAP_PROP_FRAME_HEIGHT, 480); highgui.CvQueryFrame(ref VideoCapture); vidWidth = highgui.cvGetCaptureProperty(VideoCapture, highgui.CV_CAP_PROP_FRAME_WIDTH); vidHeight = highgui.cvGetCaptureProperty(VideoCapture, highgui.CV_CAP_PROP_FRAME_HEIGHT); picBoxMain.Width = (int)vidWidth; picBoxMain.Height = (int)vidHeight; timerGrab.Enabled = true; timerGrab.Interval = 42; timerGrab.Start(); } else { btnVideo.Text = "Start Video"; timerGrab.Enabled = false; if (VideoCapture.ptr == IntPtr.Zero) { highgui.CvReleaseCapture(ref VideoCapture); VideoCapture.ptr = IntPtr.Zero; } } } private void timerGrab_Tick(object sender, EventArgs e) { try { frame = highgui.CvQueryFrame(ref VideoCapture); if (frame.ptr == IntPtr.Zero) { timerGrab.Stop(); MessageBox.Show("??"); return; } imgMain = cxcore.CvCreateImage(cxcore.CvGetSize(ref frame), 8, 3); picBoxMain.Image = highgui.ToBitmap(imgMain, false); cxcore.CvReleaseImage(ref imgMain); //cxcore.CvReleaseImage(ref frame); } catch (Exception excpt) { MessageBox.Show(excpt.Message); } } } The problem is after i break all and step through the debugger the program stops at a certain code. the code where it stops is here: frame = highgui.CvQueryFrame(ref VideoCapture); the error is that it says that cannot evaluate expression because a native frame is on top of the call stack. and then when i try to shift+F11 it. there is another error saying that system.accessviolationexception. the stack trace says that: at System.Runtime.InteropServices.Marshal.CopyToManaged(IntPtr source, Object destination, Int32 startIndex, Int32 length) at CxCore.IplImage.get_ImageDataDb()

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  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

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  • WPF Choppy Animation

    - by Chris Dunaway
    WPF Windows-XP SP3 I'm having a problem with a simple WPF animation. I use the following Xaml code (in XamlPad and also in a WPF project): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Border Name="MyBorder" BorderThickness="10" BorderBrush="Blue" CornerRadius="10" Background="DarkRed" > <Rectangle Name="MyRectangle" Margin="10" StrokeDashArray="2.0,1.0" StrokeThickness="10" RadiusX="10" RadiusY="10" Stroke="Black" StrokeDashOffset="0"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="StrokeDashOffset" From="0.0" To="3.0" Duration="0:0:1" RepeatBehavior="Forever" Timeline.DesiredFrameRate="30" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Border> </Page> It has the effect of causing the border to animate around the rectangle. After a fresh reboot of the machine, this animation is nice and smooth. However, I tend to leave my machine on all the time and after a period time elapses (I don't know how long), the animation starts stuttering and becomes choppy. I thought that it may be memory or resource issues, but after shutting down all other apps and any services that seem unnecessary, the stuttering still continues. However, after a system reboot, the animation is smooth again! I get the same symptoms in a WPF app or in XamlPad. In the case of the app, it doesn't seem to make any difference whether I run in the debugger or if I run the executable directly. I applied the patch at this link: http://support.microsoft.com/kb/981741 and I thought that it had taken care of the issue, but it seems not to have. I have seen some posts that might indicate that using transparency might affect animation, but as you can see, my xaml does not use transparency. Can anyone give me some suggestions on how to determine what the problem is? Are there any WPF diagnostic tools that might help? UPDATE: I have checked my video drivers and they are the latest version. (nVidia GeForce 8400 GS)

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  • Need help manipulating WAV (RIFF) Files at a byte level

    - by Eric
    I'm writing an an application in C# that will record audio files (*.wav) and automatically tag and name them. Wave files are RIFF files (like AVI) which can contain meta data chunks in addition to the waveform data chunks. So now I'm trying to figure out how to read and write the RIFF meta data to and from recorded wave files. I'm using NAudio for recording the files, and asked on their forums as well on SO for way to read and write RIFF tags. While I received a number of good answers, none of the solutions allowed for reading and writing RIFF chunks as easily as I would like. But more importantly I have very little experience dealing with files at a byte level, and think this could be a good opportunity to learn. So now I want to try writing my own class(es) that can read in a RIFF file and allow meta data to be read, and written from the file. I've used streams in C#, but always with the entire stream at once. So now I'm little lost that I have to consider a file byte by byte. Specifically how would I go about removing or inserting bytes to and from the middle of a file? I've tried reading a file through a FileStream into a byte array (byte[]) as shown in the code below. System.IO.FileStream waveFileStream = System.IO.File.OpenRead(@"C:\sound.wav"); byte[] waveBytes = new byte[waveFileStream.Length]; waveFileStream.Read(waveBytes, 0, waveBytes.Length); And I could see through the Visual Studio debugger that the first four byte are the RIFF header of the file. But arrays are a pain to deal with when performing actions that change their size like inserting or removing values. So I was thinking I could then to the byte[] into a List like this. List<byte> list = waveBytes.ToList<byte>(); Which would make any manipulation of the file byte by byte a whole lot easier, but I'm worried I might be missing something like a class in the System.IO name-space that would make all this even easier. Am I on the right track, or is there a better way to do this? I should also mention that I'm not hugely concerned with performance, and would prefer not to deal with pointers or unsafe code blocks like this guy. If it helps at all here is a good article on the RIFF/WAV file format.

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • CGContextFillEllipseInRect: invalid context

    - by hakewake
    Hi all, when I launch my app, I keep getting this CGContextFillEllipseInRect: invalid context error. My app is simply to make the circle 'pinchable'. The debugger shows me this: [Session started at 2010-05-23 18:21:25 +0800.] 2010-05-23 18:21:27.140 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 1 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 2 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 3 2010-05-23 18:21:27.145 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.145 Erase[8045:207] New value of counter is 4 2010-05-23 18:21:27.148 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.149 Erase[8045:207] New value of counter is 5 2010-05-23 18:21:27.150 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.150 Erase[8045:207] New value of counter is 6 My implementation file is: // // ImageView.m // Erase // #import "ImageView.h" #import "EraseViewController.h" @implementation ImageView -(void)setNewRect:(CGRect)anotherRect{ newRect = anotherRect; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { newRect = CGRectMake(0,0,0,0); ref = UIGraphicsGetCurrentContext(); } return self; } - (void)drawRect:(CGRect)rect { static int counter = 0; CGRect veryNewRect = CGRectMake(30.0, 210.0, 60.0, 60.0); NSLog(@"I'm being redrawn."); if (counter == 0){ CGContextFillEllipseInRect(ref, veryNewRect); } else{ CGContextFillEllipseInRect(ref, rect); } counter++; NSLog(@"New value of counter is %d", counter); } - (void)setNeedsDisplay{ [super setNeedsDisplay]; [self drawRect:newRect]; } - (void)dealloc { [super dealloc]; } @end I've got two questions: 1) Why is it updating counter 6 times? I removed the line [super setNeedsDisplay]; but it becomes 4 times. 2) What is that invalid context error? Thanks guys.

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  • Custom validator not invoked when using Validation Application Block through configuration

    - by Chris
    I have set up a ruleset in my configuration file which has two validators, one of which is a built-in NotNullValidator, the other of which is a custom validator. The problem is that I see the NotNullValidator hit, but not my custom validator. The custom validator is being used to validate an Entity Framework entity object. I have used the debugger to confirm the NotNull is hit (I forced a failure condition so I saw it set an invalid result), but it never steps into the custom one. I am using MVC as the web app, so I defined the ruleset in a config file at that layer, but my custom validator is defined in another project. However, I wouldn't have thought that to be a problem because when I use the Enterprise Library Configuration tool inside Visual Studio 2008 it is able to set the type properly for the custom validator. As well, I believe the custom validator is fine as it builds ok, and the config tool can reference it properly. Does anybody have any ideas what the problem could be, or even what to do/try to debug further? Here is a stripped down version of my custom validator: [ConfigurationElementType(typeof(CustomValidatorData))] public sealed class UserAccountValidator : Validator { public UserAccountValidator(NameValueCollection attributes) : base(string.Empty, "User Account") { } protected override string DefaultMessageTemplate { get { throw new NotImplementedException(); } } protected override void DoValidate(object objectToValidate, object currentTarget, string key, ValidationResults results) { if (!currentTarget.GetType().Equals(typeof(UserAccount))) { throw new Exception(); } UserAccount userAccountToValidate = (UserAccount)currentTarget; // snipped code ... this.LogValidationResult(results, "The User Account is invalid", currentTarget, key); } } Here is the XML of my ruleset in Validation.config (the NotNull rule is only there to force a failure so I could see it getting hit, and it does): <validation> <type defaultRuleset="default" assemblyName="MyProj.Entities, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="MyProj.Entities.UserAccount"> <ruleset name="default"> <properties> <property name="HashedPassword"> <validator negated="true" messageTemplate="" messageTemplateResourceName="" messageTemplateResourceType="" tag="" type="Microsoft.Practices.EnterpriseLibrary.Validation.Validators.NotNullValidator, Microsoft.Practices.EnterpriseLibrary.Validation, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Not Null Validator" /> </property> <property name="Property"> <validator messageTemplate="" messageTemplateResourceName="" messageTemplateResourceType="" tag="" type="MyProj.Entities.UserAccountValidator, MyProj.Entities, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Custom Validator" /> </property> </properties> </ruleset> </type> </validation> And here is the stripped down version of the way I invoke the validation: var type = entity.GetType() var validator = ValidationFactory.CreateValidator(type, "default", new FileConfigurationSource("Validation.config")) var results = validator.Validate(entity) Any advice would be much appreciated! Thanks, Chris

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  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

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  • Odd values/movement with UITouch and CGPoint.

    - by Joshua
    I'm getting odd numbers from UITouch and CGPoint and one is different, I also think this maybe causing a flickering affect in my app when I try to move something by following a touch. This is the code I'm using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(but.frame, firstTouch)) { butContains = YES; NSLog(@"butContains = %d", butContains); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } NSLog(@"touch moved"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSLog(@"User tapped at %@", NSStringFromCGPoint(currentTouch)); NSLog(@"Point %a, %a", currentTouch.x, currentTouch.y); NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; NSLog(@"Point %a, %a", y, x); CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; NSLog(@"Point %g, %g", CGX, CGY); if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } butContains = NO; NSLog(@"touch ended"); } - (IBAction)add:(id)sender{ InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; [self.view insertSubview:contentView.view atIndex:0]; } This is what I get from the touchesEnded method in the Debugger. 2010-04-20 20:06:13.045 InSight[25042:207] User tapped at {50, 78} 2010-04-20 20:06:13.047 InSight[25042:207] Point 0x1.9p+5, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 0x1.900000027p-1037, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 50, 78 And this is what's happening in the Simulator. fwdr.org/file:y8bd As this is a complicated problem this is the source code of my XCode Project aswell. http://cl.ly/Qjj

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  • How can I troubleshoot an APPCRASH in Internet Explorer?

    - by Schnapple
    I'm writing an ActiveX control using the firebreath framework (hi taxilian!) and while it technically works, I'm running into a weird issue that appears to be unique to me. I've followed the instructions to create a simple plugin and then I ran it in Internet Explorer 8 on Windows 7 x64 (firebreath sets up a test page for the control). But as soon as I try to test it (clicking on a link that fires off JavaScript to interact with the control), IE crashes. Hard. "Internet Explorer has stopped working" style. If I try the control in Firefox (the resulting registered DLL can also be called as a Firefox plugin using a MIME type), it works fine. If I try it on my XP box, it works fine. I emailed the DLL and the testing page to a coworker in the next cube who is like me also running Windows 7 x64 and it works for him just fine as well, so it's not something unique to Windows 7 or x64. When it crashes I get this message: Problem signature: Problem Event Name: APPCRASH Application Name: iexplore.exe Application Version: 8.0.7600.16385 Application Timestamp: 4a5bc69e Fault Module Name: RPCRT4.dll Fault Module Version: 6.1.7600.16385 Fault Module Timestamp: 4a5bdb3b Exception Code: c0000005 Exception Offset: 000220b1 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Which tells me nothing extremely useful. I can have it attach to a debugger but it just tells me a long list of DLL's, none of which are the ActiveX control in question. It's almost like it's not even getting there. I did a sfc /scannow yesterday to see if anything on my system is corrupt and nothing came up as wrong. I tried various different security levels in IE, but nothing seems to have any effect. As this is a development machine there has been all matter of crap installed on it, so I figure it's bound to be something I've installed since October (when Win7 was released) but I cannot figure out what it is. I presume the information it's giving me when I attach to Visual Studio is useful somehow but I don't know how to interpret it. Admittedly I'm mainly a C#/.NET developer who's a bit out of his element with C/C++ and troubleshooting native code, but does anyone have any advice on how to proceed on figuring out why this very simple ActiveX control crashes IE on my machine and nowhere else?

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Crystal reports .net visual studio 2008 bundled edition

    - by DeveloperChris
    I have a serious issue with crystal reports. when run in my development environment or debugged on my local machine it works fine. but when the application is published to a windows server 2003 it has the dreaded "The report you requested requires further information" Message I have had no luck trying to get rid of this message Anybody know what I can try? DC Here is a bunch more info. I use a placeholder in the aspx page and then set the user/password and database in the codebehind I could not get it to work with a dataset and found that I had to assign odbc connection in the cr designer. and then in the code behind change the above details as required. This is done because the same report can get the data from 3 different databases (live development and training) protected override void Page_Load(object sender, EventArgs e) { base.Page_Load(sender, e); CrystalReportSource1.ReportDocument.Load(Server.MapPath(@"~/Reports/Report5asp.rpt")); CrystalReportViewer1.ReportSource = ConfigureCrystalReports(CrystalReportSource1.ReportDocument,CrystalReportViewer1); // parameters CrystalReportViewer1.ParameterFieldInfo.Clear(); AddParameter("DIid", _app.Data["DIid"], CrystalReportViewer1.ParameterFieldInfo); AddParameter("EEid", _app.Data["EEid"], CrystalReportViewer1.ParameterFieldInfo); AddParameter("CTid", _app.Data["CTid"], CrystalReportViewer1.ParameterFieldInfo); } public ReportDocument ConfigureCrystalReports(ReportDocument report, CrystalReportViewer viewer) { String _connectionString = _app.ConnectionString(); String dsn = _app.DSN(); SqlConnectionStringBuilder SConn = new SqlConnectionStringBuilder(_connectionString); TableLogOnInfos crtableLogoninfos = new TableLogOnInfos(); TableLogOnInfo crtableLogoninfo = new TableLogOnInfo(); ConnectionInfo crConnectionInfo = new ConnectionInfo(); crConnectionInfo.ServerName = dsn;// SConn.DataSource; crConnectionInfo.DatabaseName = SConn.InitialCatalog; crConnectionInfo.UserID = SConn.UserID; crConnectionInfo.Password = SConn.Password; crConnectionInfo.Type = ConnectionInfoType.SQL; crConnectionInfo.IntegratedSecurity = false; foreach (CrystalDecisions.CrystalReports.Engine.Table CrTable in report.Database.Tables) { crtableLogoninfo = CrTable.LogOnInfo; crtableLogoninfo.ConnectionInfo = crConnectionInfo; CrTable.ApplyLogOnInfo(crtableLogoninfo); } return report; } As stated this works fine on my XP machine used for development when deployed on winserver 2003 I get the error DC Some interesting additional information I moved the development to my home machine so I could work on the problem this weekend. So now I am developing debugging and testing on the same machine! In VS2008 I can edit and preview the reports with no problems If I fire up the debugger I can view the reports in the browser with no problems But if I publish the website to another folder on the same machine and fire up IIS and try to browse to a report I get the aforementioned error. All else works as expected. IIS runs under different permissions than VS2008 so perhaps its something to do with that, but I have tried lots of different permissions and cannot get it to run. DC

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  • wrapping boost::ublas with swig

    - by leon
    I am trying to pass data around the numpy and boost::ublas layers. I have written an ultra thin wrapper because swig cannot parse ublas' header correctly. The code is shown below #include <boost/numeric/ublas/vector.hpp> #include <boost/numeric/ublas/matrix.hpp> #include <boost/lexical_cast.hpp> #include <algorithm> #include <sstream> #include <string> using std::copy; using namespace boost; typedef boost::numeric::ublas::matrix<double> dm; typedef boost::numeric::ublas::vector<double> dv; class dvector : public dv{ public: dvector(const int rhs):dv(rhs){;}; dvector(); dvector(const int size, double* ptr):dv(size){ copy(ptr, ptr+sizeof(double)*size, &(dv::data()[0])); } ~dvector(){} }; with the SWIG interface that looks something like %apply(int DIM1, double* INPLACE_ARRAY1) {(const int size, double* ptr)} class dvector{ public: dvector(const int rhs); dvector(); dvector(const int size, double* ptr); %newobject toString; char* toString(); ~dvector(); }; I have compiled them successfully via gcc 4.3 and vc++9.0. However when I simply run a = dvector(array([1.,2.,3.])) it gives me a segfault. This is the first time I use swigh with numpy and not have fully understanding between the data conversion and memory buffer passing. Does anyone see something obvious I have missed? I have tried to trace through with a debugger but it crashed within the assmeblys of python.exe. I have no clue if this is a swig problem or of my simple wrapper. Anything is appreciated.

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  • "EXC_BAD_ACCESS: Unable to restore previously selected frame" Error, Array size?

    - by Job
    Hi there, I have an algorithm for creating the sieve of Eratosthenes and pulling primes from it. It lets you enter a max value for the sieve and the algorithm gives you the primes below that value and stores these in a c-style array. Problem: Everything works fine with values up to 500.000, however when I enter a large value -while running- it gives me the following error message in xcode: Program received signal: “EXC_BAD_ACCESS”. warning: Unable to restore previously selected frame. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) My first idea was that I didn't use large enough variables, but as I am using 'unsigned long long int', this should not be the problem. Also the debugger points me to a point in my code where a point in the array get assigned a value. Therefore I wonder is there a maximum limit to an array? If yes: should I use NSArray instead? If no, then what is causing this error based on this information? EDIT: This is what the code looks like (it's not complete, for it fails at the last line posted). I'm using garbage collection. /*--------------------------SET UP--------------------------*/ unsigned long long int upperLimit = 550000; // unsigned long long int sieve[upperLimit]; unsigned long long int primes[upperLimit]; unsigned long long int indexCEX; unsigned long long int primesCounter = 0; // Fill sieve with 2 to upperLimit for(unsigned long long int indexA = 0; indexA < upperLimit-1; ++indexA) { sieve[indexA] = indexA+2; } unsigned long long int prime = 2; /*-------------------------CHECK & FIND----------------------------*/ while(!((prime*prime) > upperLimit)) { //check off all multiples of prime for(unsigned long long int indexB = prime-2; indexB < upperLimit-1; ++indexB) { // Multiple of prime = 0 if(sieve[indexB] != 0) { if(sieve[indexB] % prime == 0) { sieve[indexB] = 0; } } } /*---------------- Search for next prime ---------------*/ // index of current prime + 1 unsigned long long int indexC = prime - 1; while(sieve[indexC] == 0) { ++indexC; } prime = sieve[indexC]; // Store prime in primes[] primes[primesCounter] = prime; // This is where the code fails if upperLimit > 500000 ++primesCounter; indexCEX = indexC + 1; } As you may or may not see, is that I am -very much- a beginner. Any other suggestions are welcome of course :)

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  • Start a short video when an incoming call is detected, first case using the emulator.

    - by Emanuel
    I want to be able to start a short video on an incoming phone call. The video will loop until the call is answered. I've loaded the video onto the emulator sdcard then created the appropriate level avd with a path to the sdcard.iso file on disk. Since I'm running on a Mac OS x snow leopard I am able to confirm the contents of the sdcard. All testing has be done on the Android emulator. In a separate project TestVideo I created an activity that just launches the video from the sdcard. That works as expected. Then I created another project TestIncoming that creates an activity that creates a PhoneStateListener that overrides the onCallStateChanged(int state, String incomingNumber) method. In the onCallStateChanged() method I check if state == TelephonyManager.CALL_STATE_RINGING. If true I create an Intent that starts the video. I'm actually using the code from the TestVideo project above. Here is the code snippet. PhoneStateListener callStateListener = new PhoneStateListener() { @Override public void onCallStateChanged(int state, String incomingNumber) { if(state == TelelphonyManager.CALL_STATE_RINGING) { Intent launchVideo = new Intent(MyActivity.this, LaunchVideo.class); startActivity(launchVideo); } } }; The PhoneStateListener is added to the TelephonyManager.listen() method like so, telephonyManager.listen(callStateListener, PhoneStateListener.LISTEN_CALL_STATE); Here is the part I'm unclear on, the manifest. What I've tried is the following: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.incomingdemo" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".IncomingVideoDemo" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.ANSWER" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".LaunchVideo" android:label="LaunchVideo"> </activity> </application> <uses-sdk android:minSdkVersion="2" /> <uses-permission android:name="android.permission.READ_PHONE_STATE"/> </manifest> I've run the debugger after setting breakpoints in the IncomingVideoDemo activity where the PhoneStateListener is created and none of the breakpoints are hit. Any insights into solving this problem is greatly appreciated. Thanks.

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  • Prototype JS swallows errors in dom:loaded, and ajax callbacks?

    - by WishCow
    I can't figure out why prototype suppressess the error messages in the dom:loaded event, and in AJAX handlers. Given the following piece of HTML: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Conforming XHTML 1.1 Template</title> <script type="text/javascript" src="prototype.js"></script> <script type="text/javascript"> document.observe('dom:loaded', function() { console.log('domready'); console.log(idontexist); }); </script> </head> <body> </body> </html> The domready event fires, I see the log in the console, but there is no indication of any errors whatsoever. If you move the console.log(idontexist); line out of the handler, you get the idontexist is not defined error in the console. I find it a little weird, that in other event handlers, like 'click', you get the error message, it seems that it's only the dom:loaded that has this problem. The same goes for AJAX handlers: new Ajax.Request('/', { method: 'get', onComplete: function(r) { console.log('xhr complete'); alert(youwontseeme); } }); You won't see any errors. This is with prototype.js 1.6.1, and I can't find any indication of this behavior in the docs, nor a way to enable error reporting in these handlers. I have tried stepping through the code with FireBug's debugger, and it seems to jump to a function on line 53 named K, when it encounters the missing variable in the dom:loaded handler: K: function(x) { return x } But how? Why? When? I can't see any try/catch block there, how does the program flow end up there? I know that I can make the errors visible by packing my dom:ready handler(s) in try/catch blocks, but that's not a very comfortable option. Same goes for registering a global onException handler for the AJAX calls. Why does it even suppress the errors? Did someone encounter this before?

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  • Hosting a WCF Service Lib through a Windows service get a System.InvalidOperationException: attempti

    - by JohnL
    I have a WCF Service Library containing five service contracts. The library is hosted through a Windows Service. Most if not all my configuration for the WCF Library is declaritive. The only thing I am doing in code for configuration is to pass the type of the class implementing the service contracts into ServiceHost. I then call Open on each of the services during the Windows Service OnStart event. Here is the error message I get: Service cannot be started. System.InvalidOperationException: Service '[Fubu.Conversion.Service1' has zero application (non-infrastructure) endpoints. This might be because no configuration file was found for your application, or because no service element matching the service name could be found in the configuration file, or because no endpoints were defined in the service element. at System.ServiceModel.Description.DispatcherBuilder.EnsureThereAreNonMexEndpoints(ServiceDescription description) at System.ServiceModel.Description.DispatcherBuilder.InitializeServiceHost(ServiceDescription description, ServiceHostBase serviceHost) at System.ServiceModel.ServiceHostBase.InitializeRuntime() at System.ServiceModel.ServiceHostBase.OnBeginOpen() at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open() at Fubu.RemotingHost.RemotingHost.StartServ... protected override void OnStart(string[] args) { // Uncomment to debug this properly //System.Diagnostics.Debugger.Break(); StartService1(); StartService2(); StartService3(); StartService4(); StartService5(); } Each of the above simply do the following: private void StartSecurityService() { host = new ServiceHost(typeof(Service1)); host.Open(); } Service Lib app.congfig summary <services> <service behaviorConfiguration="DefaultServiceBehavior" name="Fubu.Conversion.Service1"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="TCPBindingConfig" name="Service1" bindingName="TCPEndPoint" contract="Fubu.Conversion.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" name="mexSecurity" bindingName="TcpMetaData" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8025/Fubu/Conversion/Service1/" /> </baseAddresses> </host> </service> ... Contract is set up as follows: namespace Fubu.Conversion.Service1 { [ServiceContract(Namespace = "net.tcp://localhost:8025/Fubu")] public interface IService1 { I have looked "high and low" for a solution without any luck. Is the answer obvious? The solution to this does not appear to be. Thanks

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  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

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  • object not found error with dynamic web forms with (jquery) javscript script

    - by deostroll
    In a normal aspx page I've set up a jquery tab system. When a particular tab shows up I wire up an ajax call to get another html page with the following content. It is simply a form with some javascript inside of it. <!-- demo.htm --> <form method="post" action="post.aspx"> <div id="fields"> Class: <input id="txtclass" name="txtclass" type="text"/> Grade: <input id="txtgrade" name="txtgrade" type="text"/> <input id="btnupdate" value="Update"/> </div> <div id="update"> Reason:<br/> <input id="txtreason" name="txtreason" type="text"/> <br/> Comments:<br/> <textarea id="txtcomments" name="txtcomments"></textarea> <br/> <input type="button" id="btnsave" value="Save"/> </div> <script type="text/javascript"> $(function(){ //all textboxes should be disabled $('#fields input').each(function(i,j){ if(! $(this).is(':button') ) $(this).attr('disabled', 'disabled') }); //update div should be hidden $('#update).hide(); //click event of btnupdate should // be set to show the update div contents // and enable input fields $('#btnupdate').click(function(){ //enable all textboxes $('#fields input').each(function(i,j){ $(this).attr('disabled', ''); }); //hide btnupdate $('#btnupdate').hide(); //show div update $('#update').show(); }); }); </script> </form> The script executes normally and the form is shown as intended. The btnupdate is supposed to show the contents in the update div and load the form for accepting user input. Whenever I hit btnupdate button I get an object not found exception on IE 8. IE 8 asks if it should start up its in-built debuggger. But, even in this debugger I cannot see what the problem is...However on clicking "No" in that dialog the button click function executes properly, and the form is displayed as intended. Is there a better way to resolve the problem?

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  • WP7 silverlight custom control using popup

    - by Miloud B.
    Hi guys, I'm creating a custom datepicker, I have a textbox, once clicked it opens a calendar within a popup. What I want to do is change the size of the popup so it shows my whole calendar, but I can't manage to change it..., I've tried using Height, Width, MinHeight, MinWidth... but it doesn't work, the popup keep showing with a fixed size. The thing is that my popup's parent property isn't evaluated since it has expression issues (according to debugger), so I'm sure my popup's parent isn't the main screen( say layout grid). How can I for example make my popup open within a specific context ? This part of my code isn't XAML, it's C# code only and it looks like: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Controls.Primitives; namespace CalendarBranch.components { public class wpDatePicker:TextBox { private CalendarPopup calendar; private Popup popup; public wpDatePicker() { this.calendar = new CalendarPopup(); this.popup = new Popup(); this.popup.Child = this.calendar; this.popup.Margin = new Thickness(0); this.MouseLeftButtonUp += new MouseButtonEventHandler(wpDatePicker_MouseLeftButtonUp); this.calendar.onDateSelect += new EventHandler(onDateSelected); this.IsReadOnly = true; } protected void wpDatePicker_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { this.popup.Height = this.calendar.Height; this.popup.Width = this.calendar.Width; this.popup.HorizontalAlignment = HorizontalAlignment.Center; this.popup.VerticalAlignment = VerticalAlignment.Center; this.popup.HorizontalOffset = 0; this.popup.VerticalOffset = 0; this.popup.MinHeight = this.calendar.Height; this.popup.MinWidth = this.calendar.Width; this.popup.IsOpen = true; } private void onDateSelected(Object sender, EventArgs ea) { this.Text = this.calendar.SelectedValue.ToShortDateString(); this.popup.IsOpen = false; } } } PS: the class Calendar is simply a UserControl that contains a grid with multiple columns, HyperLinkButtons and TextBlocks, so nothing special. Thank you in advance guys ;) Cheers Miloud B.

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  • "Error #1006: getAttributeByQName is not a function." Flex 2.0.1 hotfix 2

    - by Deveti Putnik
    Hi, guys! I am working on some old Flex project (Flex 2.0.1 hotfix 2) and I am rookie in Flex programming. So, I wrote code for accessing some ASP.NET web service: <?xml version="1.0" encoding="utf-8"?> [Bindable] public var users:ArrayOfUser; private function buttonClicked():void { mx.controls.Alert.show(dataService.wsdl); dataService.UserGetAll.send();/ } public function dataHandler(event:ResultEvent):void { Alert.show("alo"); var response:ResponseUsers = event.result as ResponseUsers; if (response.responseCode != ResponseCodes.SUCCESS) { mx.controls.Alert.show("Error: " + response.responseCode.toString()); return; } users = response.users; } ]]> <mx:Button label="Click me!" click="buttonClicked()"/> And this is what I get from debugger: WSDL loaded Invoking SOAP operation UserGetAll Encoding SOAP request envelope Encoding SOAP request body 'A97A2DC1-AEDA-C594-45D2-1BA2B0F3B223' producer sending message '10681130-43E7-3DA7-34DD-1BA2B85545E3' 'direct_http_channel' channel sending message: (mx.messaging.messages::SOAPMessage)#0 body = "<SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <SOAP-ENV:Body> <tns:UserGetAll xmlns:tns="http://tempuri.org/"/> </SOAP-ENV:Body> </SOAP-ENV:Envelope>" clientId = "DirectHTTPChannel0" contentType = "text/xml; charset=utf-8" destination = "DefaultHTTP" headers = (Object)#1 httpHeaders = (Object)#2 SOAPAction = ""http://tempuri.org/UserGetAll"" messageId = "10681130-43E7-3DA7-34DD-1BA2B85545E3" method = "POST" recordHeaders = false timestamp = 0 timeToLive = 0 url = "http://192.168.0.201:8123/Service.asmx" 'A97A2DC1-AEDA-C594-45D2-1BA2B0F3B223' producer acknowledge of '10681130-43E7-3DA7-34DD-1BA2B85545E3'. Decoding SOAP response Encoded SOAP response <?xml version="1.0" encoding="utf-8"?><soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><soap:Body><UserGetAllResponse xmlns="http://tempuri.org/"><UserGetAllResult><ResponseCode>Success</ResponseCode><Users><User><Id>1</Id><Name>test</Name><Key>testKey</Key><IsActive>true</IsActive><Name>Petar i Sofija</Name><Key>123789</Key><IsActive>true</IsActive></User></Users></UserGetAllResult></UserGetAllResponse></soap:Body></soap:Envelope> Decoding SOAP response envelope Decoding SOAP response body And finally I get this error "Error #1006: getAttributeByQName is not a function.". As you can see, I get correct response from web service, but dataHandler function is never got called. Can anyone please help me out? Thanks, Deveti Putnik

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  • Debugging site written mainly in JScript with AJAX code injection

    - by blumidoo
    Hello, I have a legacy code to maintain and while trying to understand the logic behind the code, I have run into lots of annoying issues. The application is written mainly in Java Script, with extensive usage of jQuery + different plugins, especially Accordion. It creates a wizard-like flow, where client code for the next step is downloaded in the background by injecting a result of a remote AJAX request. It also uses callbacks a lot and pretty complicated "by convention" programming style (lots of events handlers are created on the fly based on certain object names - e.g. current page name, current step name). Adding to that, the code is very messy and there is no obvious inner structure - the functions are scattered in the code, file names do not reflect the business role of the code, lots of functions and code snippets are most likely not used at all etc. PROBLEM: How to approach this code base, so that the inner flow of the code can be sort-of "reverse engineered" using a suite of smart debugging tools. Ideally, I would like to be able to attach to the running application and step through the code, breaking on each new function call. Also, it would be nice to be able to create a "diagram of calls" in the application (i.e. in order to run a particular page logic, this particular flow of function calls was executed in a particular order). Not to mention to be able to run a coverage analysis, identifying potentially orphaned code fragments. I would like to stress out once more, that it is impossible to understand the inner logic of the application just by looking at the code itself, unless you have LOTS of spare time and beer crates, which I unfortunately do not have :/ (shame...) An IDE of some sort that would aid in extending that code would be also great, but I am currently looking into possibility to use Visual Studio 2010 to do the job, as the site itself is a mix of Classic ASP and ASP.NET (I'd say - 70% Java Script with jQuery, 30% ASP). I have obviously tried FireBug, but I was unable to find a way to define a breakpoint or step into the code, which is "injected" into the client JS using AJAX calls (i.e. the application retrieves the code by invoking an URL and injects it to the client local code). Venkman debugger had similar issues. Any hints would be welcome. Feel free to ask additional questions.

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