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  • UIView animation VS core animation

    - by Tom Irving
    I'm trying to animate a view sliding into view and bouncing once it hits the side of the screen. A basic example of the slide I'm doing is as follows: // The view is added with a rect making it off screen. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:0.07]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [theView setFrame:CGRectMake(-5, 0, theView.frame.size.width, theView.frame.size.height)]; [UIView commitAnimations]; More animations are then called in the didStopSelector to make the bounce effect. The problem is when more than one view is being animated, the bounce becomes jerky and, well, doesn't bounce anymore. Before I start reading up on how to do this in Core Animation, (I understand it's a little more difficult) I'd like to know if there is actually an advantage using Core Animation rather than UIView animations. If not, is there something I can do to improve performance?

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  • annotationView didChangeDragState being fired multiple times

    - by RodH257
    I've got a draggable annotation in IOS4 mapkit, and I'm trying to call an event when the annotation is dragged to a new position. my code currently looks like: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)annotationView didChangeDragState:(MKAnnotationViewDragState)newState fromOldState:(MKAnnotationViewDragState)oldState { if (newState == MKAnnotationViewDragStateEnding) { CLLocationCoordinate2D droppedAt = annotationView.annotation.coordinate; NSLog(@"dropped at %f,%f", droppedAt.latitude, droppedAt.longitude); //update the annotation //see if its an information annotation if ([annotationView.annotation isKindOfClass:[InfoAnnotation class]]) { NSLog(@"Info annotation updating.."); InfoAnnotation* userAnnotation = ((InfoAnnotation *)annotationView.annotation); [userAnnotation updateLocationWithServerForConvoy: self.title]; } } } the code simply logs the update and then tells the annotation to send its update to my server, which is a custom method. This method seems to be getting fired multiple times, see the log here: 2011-06-15 01:12:39.347 Convoy[1699:207] dropped at 37.340206,-122.027550 2011-06-15 01:12:39.347 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:39.658 Convoy[1699:207] dropped at 37.340206,-122.027550 2011-06-15 01:12:39.659 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:39.957 Convoy[1699:207] dropped at 37.340206,-122.027550 2011-06-15 01:12:39.958 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:43.415 Convoy[1699:207] dropped at 37.339251,-122.026691 2011-06-15 01:12:43.416 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:43.713 Convoy[1699:207] dropped at 37.339251,-122.026691 2011-06-15 01:12:43.713 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:44.006 Convoy[1699:207] dropped at 37.339251,-122.026691 2011-06-15 01:12:44.006 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:44.297 Convoy[1699:207] dropped at 37.339251,-122.026691 2011-06-15 01:12:44.297 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:54.825 Convoy[1699:207] dropped at 37.337135,-122.025833 2011-06-15 01:12:54.825 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:55.150 Convoy[1699:207] dropped at 37.337135,-122.025833 2011-06-15 01:12:55.150 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:55.475 Convoy[1699:207] dropped at 37.337135,-122.025833 2011-06-15 01:12:55.476 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:55.771 Convoy[1699:207] dropped at 37.337135,-122.025833 2011-06-15 01:12:55.772 Convoy[1699:207] Info annotation updating.. 2011-06-15 01:12:56.070 Convoy[1699:207] dropped at 37.337135,-122.025833 2011-06-15 01:12:56.070 Convoy[1699:207] Info annotation updating.. Each time I drag it (ie in the gaps) it seems to add 1 to the amount of times it's called. Can anyone give me any idea what may be causing this?

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  • iPhone static libraries: How to hide instance variable

    - by Frenzy
    I'm creating a static library to share using the following guide: http://www.amateurinmotion.com/articles/2009/02/08/creating-a-static-library-for-iphone.html In one of the functions, I return a "SomeUIView" which is a subclass of UIView and is defined in the public header, however I don't want to expose the internal instance variable of SomeUIView in the public header. I've tried using categories for a private internal header file for SomeUIView, but I keep running into "Duplicate interface declaration for class 'SomeUIView'". Does anyone know how to do this? Thanks!

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  • Stopping network activity indicator.

    - by iSharreth
    I used the below code to load a webpage. Everything works fine, but I want to stop the network activity indicator after completing loading the webpage. How can we know that the webpage is loaded completely. Anyone please help. UIApplication* app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; // to stop it, set this to NO NSURL *url = [NSURL URLWithString:@"http://www.google.com"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request];

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  • Moving a sprite around the circumference of a circle in Cocos2d-iPhone

    - by CircleOfLife
    I am new to Cocos2d. I have taken a look at the documentation at it looks pretty simple compared to what you need to do using basic Iphone classes such as UIAnimation etc. I want to move a Sprite (eg. Bird, Plane or Car) around the center of a circle around its circumference, smoothly so that even the sprite rotates accordingly. How is this possible in Cocos2d? It would be very helpful if someone can post some basic code. Thanks.

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  • What to do with CSV after export on the iPhone?

    - by alku83
    One of the requested features for my apps is to have an export feature. Most of the time the data is table-like in nature. As an example, users might enter every day what types of food they ate that day, and how many portions of each food type. As the data is table-like, I figure the most useful for export would be into CSV format. Then it can be read in spreadsheet software. I'm confident I can get the data into a CSV like format without too much trouble, and found this post would should help me: http://stackoverflow.com/questions/1512883/how-to-convert-data-to-csv-or-html-format What I'm wondering about is what I can do with the file once it has been created? Can I attach it to an email? How else can I make it available to the user so that it has some use? Alternatively, am I going about this the wrong way and would there be a better way to offer an export function?

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  • UIDatePicker locale does nothing?

    - by morticae
    I'm creating a UIDatePicker programmatically, and setting its locale with the following code: datePicker.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"es_ES"] autorelease]; The datepicker still appears in English (or whatever language I've set the phone to). Anyone have any idea why this does nothing, or how to fix it?

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  • Error : The service is invalid

    - by Atulkumar V. Jain
    Hi everybody, I am having some problem in installing my app on the iphone as I am constantly getting the following error message The service is invalid Please check your setup and try again (0XE8000022) It was running perfectly well till yesterday but since yesterday I am having this problem. Can anyone help me with this... Thanx in advance...

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  • Reset or clear the UIView from UILabels

    - by Nicsoft
    Hello, I have created an UIView on which I have a number of labels and I'm also drawing some lines in the same UIView. Sometimes I update the lines that I'm drawing. Now, the problem I am having is that when I update the lines, they get drawn according to my wish. But the labels are overwriting themselves. This shouldn't have been a problem if it wasn't for that the position is changed about 1 pixel and that makes the text go blurry. I don't know how to remove the labels before they are redrawn. I do remove the labels from the superview and add them back when drawRect is called, but the SetNeedDisplay doesn't clear the screen before the graphic is updated, I guess (I think I read that SetNeedsDisplay/drawRect doesn't clear the screen, just updating the content. Couldn't find the text now while searching)? What is the pattern to use here, should I create a retangle with the size of the screen (or the area where the labels are) and fill it with the background colour, or is there any other way to clear or reset the UIView (I don't want to release and create the UIView again). The view is created in IB and associated with a custom UIView. In IB I add some buttons and other static labels. The above labels and graphics is created programatically. Any comments would be helpful! Thanks in advance!

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  • Set the Image brightness and contrast using OpenGL ES.

    - by Viral
    hi friends, I want to set Image Brightness and contras of images that are in my photo library, I got the code from http://developer.apple.com/iphone/library/samplecode/GLImageProcessing/Introduction/Intro.html, but that will work on the EAGL layer i.e. all the effects are provided on image that is put initially not on the image that are selected from the photo library ,as this function will work on the view(EAGLview) and not on the image view. so how to change the brightness and contras of any images that are selected from the photo library?? if any one know this please let me know.. regards viral.

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  • Remote Backup User Data on iPhone

    - by Eric
    I wrote a few iPhone apps using Core Data for persistent storage. Everything is working great but I would like to add the ability for users to back up their data to a PC (via WiFi to a PC app) or to a web server. This is new to me and I can't seem to figure out where to begin researching the problem. I don't want to overcomplicate the issue if there is an easy way to implement this. Is anyone familiar enough with what I am looking to do to point me in the right direction or give me a high level overview of what I should be considering? The data is all text and would be perfectly stored in .csv files if that matters.

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  • MKMapView refresh after pin moves

    - by slatvick
    A custom AnnotationView is updated with new coordinates. But the problem is that it visually updates only after some manipulations with MKMapView, e.g. zooming or moving. What should I do to manually update visual position on a map? PS. I've tried to change region to current map's region. But it does change zoom. It's strange. [mapView setRegion:[mapView region] animated:YES];

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  • UILabel text doesn't word wrap

    - by iFloh
    Hi, I have a long text string (including \n newline charactersthat I feed into a UILabel for display. The UILabel is dynamically setup to provide sufficient space foor the text. My code looks like this: myText = [NSString stringWithFormat:@"%@some text: %@ \n \n %@", myText, moreText1, moreText2]; NSLog(@"%@", myText); myLabelSize = [vLabelText sizeWithFont:[UIFont fontWithName:@"Helvetica" size:(15.0)] constrainedToSize:cMaxLabelSize lineBreakMode:UILineBreakModeWordWrap]; UILabel *lBody = [[UILabel alloc] initWithFrame:CGRectMake(cFromLeft, vFromTop, vLabelSize.width, vLabelSize.height)]; lBody.font = [UIFont fontWithName:@"Helvetica" size:(15.0)]; lBody.lineBreakMode = UILineBreakModeWordWrap; lBody.textAlignment = UITextAlignmentLeft; lBody.backgroundColor = [UIColor cyanColor]; [myScrollView addSubview:lBody]; lBody.text = vLabelText; My problem is that the text does not wrap, but truncates after the first line. The \n newlines are ignored. any ideas?

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  • UITableView not reloading data on [self.tableView reloadData]

    - by donnib
    I have following code : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; static NSString *RowListCellIdentifier = @"RowListCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RowListCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RowListCellIdentifier]autorelease]; } NSMutableString *rowString = [[NSMutableString alloc] init]; [rowString appendString:[[[rows objectAtIndex:row] firstNumber]stringValue]]; [rowString appendString:@" : "]; [rowString appendString:[[[rows objectAtIndex:row] secondNumber]stringValue]]; [rowString appendString:@" : "]; [[cell textLabel] setText:rowString]; [rowString release]; return cell; } - (void)viewWillAppear:(BOOL)animated { [self.tableView reloadData]; [super viewWillAppear:animated]; } My problem is that the textLabel does not get reloaded with new data. If i log the rowString i see the correct value so data is good but in the UI it's the old data. I can see the cellForRowAtIndexPath beeing called so i know the reloadDatacall goes thru. What am i doing wrong ?

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  • Implementing touch-based rotation in cocoa touch

    - by ewoo
    I am wondering what is the best way to implement rotation-based dragging movements in my iPhone application. I have a UIView that I wish to rotate around its centre, when the users finger is touch the view and they move it. Think of it like a dial that needs to be adjusted with the finger. The basic question comes down to: 1) Should I remember the initial angle and transform when touchesBegan is called, and then every time touchesMoved is called apply a new transform to the view based on the current position of the finger, e.g., something like: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS //middle is centre of view && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture //remember state of view at beginning of touch CGPoint top = CGPointMake(self.middle.x, 0); self.initialTouch = currentPoint; self.initialAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint); self.initialTransform = self.transform; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //a rotation gesture //rotate tile float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle float angleDif = newAngle - self.initialAngle; //work out dif between angle at beginning of touch and now. CGAffineTransform newTransform = CGAffineTransformRotate(self.initialTransform, angleDif); //create new transform self.transform = newTransform; //apply transform. } OR 2) Should I simply remember the last known position/angle, and rotate the view based on the difference in angle between that and now, e.g.,: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:self.middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:self.middle] >= MOVE_RADIUS) { //will be rotation gesture //remember state of view at beginning of touch CGPoint top = CGPointMake(self.middle.x, 0); self.lastTouch = currentPoint; self.lastAngle = angleBetweenLines(self.middle, top, self.middle, currentPoint); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self]; //current position of touch if (([touch view] == self) && [Utility getDistance:currentPoint toPoint:middle] <= ROTATE_RADIUS && [Utility getDistance:currentPoint toPoint:middle] >= MOVE_RADIUS) { //a rotation gesture //rotate tile float newAngle = angleBetweenLines(self.middle, CGPointMake(self.middle.x, 0), self.middle, currentPoint); //touch angle float angleDif = newAngle - self.lastAngle; //work out dif between angle at beginning of touch and now. CGAffineTransform newTransform = CGAffineTransformRotate(self.transform, angleDif); //create new transform self.transform = newTransform; //apply transform. self.lastTouch = currentPoint; self.lastAngle = newAngle; } The second option makes more sense to me, but it is not giving very pleasing results (jaggy updates and non-smooth rotations). Which way is best (if any), in terms of performance? Cheers!

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  • how to add hours in a nsdate?

    - by Rahul Vyas
    i have a date converted to double value and saved in database.now i want to compare if cureentdate myDataBaseDate+8 hours. means i want to get 8 hours more added in my database date. i'm converting date into double values.so how do i get 8 hours later time from my database saved date. how do i compare if(currentDateTimeDateFromdatabaseValue+DateByAdding8HoursInDataBase)

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  • How to sort an NSMutableArray List of objects in alphabetical order.

    - by Madan Mohan
    Hi guys, I have an object with different values that is name,nameid, lifebeging,lifeEndiging .... etc, for loop { Search *Obj=[artistslist objectAtIndex:i];// here i will get name, ids, other value for each objcet } 0 obj.name= //string values1 get from parser 1 obj.name= //string values1 2 obj.name= //string values1 3 obj.name= //string values1 4 obj.name= //string values1 I am getting values in the artistList then i need to sort only by name not other feilds when i use this below statement [artistsList sortUsingSelector:@selector(NSOrderedAscending:)]; i am getting exception here ,it is not working.

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  • How to check if variable is a CFString?

    - by Sheehan Alam
    I am trying to set some text on a label descriptionLabel.text = [NSString stringWithFormat:mySTUser.bio]; The bio property of mySTUser is an NSString. Sometimes it is not an NSString when I set it. How can I check if mySTUser.bio is an NSString so I can prevent it from being assigned to my label text?

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  • Stanford iPhone dev Paparazzi 1 setup help

    - by cksubs
    Hi, I'm having trouble using a tab bar control. Basically, when I build and run I'm just getting the blank white default "Window" screen. I was following this guide: http://www.iphoneosdevcafe.com/2010/03/assignment-4-part-1/#comment-36 Drag a Tab Bar Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Tab Bar Controller. Drag a Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. Drag a second Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. This completes all the connections between the App Delegate and the tab bar and two navigation controllers. By using IB to set up the tab bar and navigation controllers in this way, you need not allocate and init the controllers in AppDelegate.m. When you build and run this, you will see the tab bar controller and two navigation controllers. Is there a step there that he missed? How do I hook the Tab Bar Controller up to the Window? EDIT: Do I need to do something like this? mainTabBar = [[UITabBarController alloc] init]; [window addSubview:mainTabBar.view]; That's still not working, but I feel like I'm on the right track? Why can't this all be done from Interface Builder?

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  • [NSLocale currentLocale] always returns "en_US" not user's current language

    - by Prairiedogg
    I'm in the processes of internationalizing an iPhone app - I need to make programmatic changes to certain views based on what the user's current locale is. I'm going nuts because no matter what the language preference on the iPhone simulator or actual hardware are, locale always evaluates to "en_US": NSString *locale = [[NSLocale currentLocale] localeIdentifier]; NSLog(@"current locale: %@", locale); The crazy thing is that the rest of the application behaves as expected. The correct strings are selected from the Localization.strings file and used in the interface, and the correct .xib files for the selected locale are used. I have also tried the following, to no avail and with the same result: NSString *locale = [[NSLocale autoupdatingCurrentLocale] localeIdentifier]; NSLog(@"current locale: %@", locale); Is there something simple I'm missing? A preference or an import perhaps? Update: As Darren's answer suggests, the preference I'm looking for is not in NSLocale, rather it is here: NSUserDefaults* defs = [NSUserDefaults standardUserDefaults]; NSArray* languages = [defs objectForKey:@"AppleLanguages"]; NSString* preferredLang = [languages objectAtIndex:0]; NSLog(@"preferredLang: %@", preferredLang);

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  • iPhone XMLParser help

    - by Brodie4598
    I am needing to parse an XML file for my app and I dont have any clue how to do it. I went through one XMLParser tutorial, and it worked fine but the XML file in the tutorial was very simple and my XML file is quite a bit more complex. here is a snippet of the xml file: <?xml version="1.0" encoding="UTF-8"?> <digital_tpp cycle="1003" from_edate="0901Z 03/11/10" to_edate="0901Z 04/08/10"> <state_code ID="AK" state_fullname="Alaska"> <city_name ID="ADAK ISLAND" volume="AK-1"> <airport_name ID="ADAK" military="N" apt_ident="ADK" icao_ident="PADK" alnum="1244"> <record> <chartseq>10100</chartseq> <chart_code>MIN</chart_code> <chart_name>TAKE-OFF MINIMUMS</chart_name> <useraction></useraction> <pdf_name>AKTO.PDF</pdf_name> <cn_flg>N</cn_flg> <cnsection></cnsection> <cnpage></cnpage> <bvsection>C</bvsection> <bvpage></bvpage> <procuid></procuid> <two_colored>N</two_colored> <civil> </civil> <faanfd15></faanfd15> <faanfd18></faanfd18> <copter></copter> </record> <record> <chartseq>10200</chartseq> <chart_code>MIN</chart_code> <chart_name>ALTERNATE MINIMUMS</chart_name> <useraction></useraction> <pdf_name>AKALT.PDF</pdf_name> <cn_flg>N</cn_flg> <cnsection></cnsection> <cnpage></cnpage> <bvsection>E</bvsection> <bvpage></bvpage> <procuid></procuid> <two_colored>N</two_colored> <civil> </civil> <faanfd15></faanfd15> <faanfd18></faanfd18> <copter></copter> </record> </airport_name> </city_name> </state_code> </digital_tpp> What I'm needing to do is search the XML file for the <...icao_ident> that the user specifies, then create a dictionary containing the <pdf_name> and <chart_name> for each <record> . I will then create a UI that displays the pdf files. Can someone direct me to a good tutorial or explanation of how XML parser works? Or if I'm going about this the wrong way I'd be open to suggestions too. (the XML file is about 8MB)

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  • How to get objects to react to touches in Cocos2D?

    - by Wayfarer
    Alright, so I'm starting to learn more about Coco2D, but I'm kinda frusterated. A lot of the tutorials I have found are for outdated versions of the code, so when I look through and see how they do certain things, I can't translate it into my own program, because a lot has changed. With that being said, I am working in the latest version of Coco2d, version 0.99. What I want to do is create a sprite on the screen (Done) and then when I touch that sprite, I can have "something" happen. For now, let's just make an alert go off. Now, I got this code working with the help of a friend. Here is the header file: // When you import this file, you import all the cocos2d classes #import "cocos2d.h" // HelloWorld Layer @interface HelloWorld : CCLayer { CGRect spRect; } // returns a Scene that contains the HelloWorld as the only child +(id) scene; @end And here is the implementation file: // // cocos2d Hello World example // http://www.cocos2d-iphone.org // // Import the interfaces #import "HelloWorldScene.h" #import "CustomCCNode.h" // HelloWorld implementation @implementation HelloWorld +(id) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorld *layer = [HelloWorld node]; // add layer as a child to scene [scene addChild: layer]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { // create and initialize a Label CCLabel* label = [CCLabel labelWithString:@"Hello World" fontName:@"Times New Roman" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; CCSprite *sp = [CCSprite spriteWithFile:@"test2.png"]; sp.position = ccp(300,200); [self addChild:sp]; float w = [sp contentSize].width; float h = [sp contentSize].height; CGPoint aPoint = CGPointMake([sp position].x - (w/2), [sp position].y - (h/2)); spRect = CGRectMake(aPoint.x, aPoint.y, w, h); CCSprite *sprite2 = [CCSprite spriteWithFile:@"test3.png"]; sprite2.position = ccp(100,100); [self addChild:sprite2]; //[self registerWithTouchDispatcher]; self.isTouchEnabled = YES; } return self; } // on "dealloc" you need to release all your retained objects - (void) dealloc { // in case you have something to dealloc, do it in this method // in this particular example nothing needs to be released. // cocos2d will automatically release all the children (Label) // don't forget to call "super dealloc" [super dealloc]; } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //CGPoint location = [[CCDirector sharedDirector] convertCoordinate:[touch locationInView:touch.view]]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(spRect, location)) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Win" message:@"testing" delegate:nil cancelButtonTitle:@"okay" otherButtonTitles:nil]; [alert show]; [alert release]; NSLog(@"TOUCHES"); } NSLog(@"Touch got"); } However, this only works for 1 object, the sprite which I create the CGRect for. I can't do it for 2 sprites, which I was testing. So my question is this: How can I have all sprites on the screen react to the same event when touched? For my program, the same event needs to be run for all objects of the same type, so that should make it a tad easier. I tried making a subclass of CCNode and over write the method, but that just didn't work at all... so I'm doing something wrong. Help would be appreciated!

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  • how to display HTML in a UITextView

    - by Mark
    essetially I just want formatted HTML rendered in the UITextView, should I be using the undocumented setContentToHTMLString? I feel that I should not be using that, I have tried it, but the text (after being rendered as HTML) does not scroll properly, which is why I suspect its not documented... Should I just use a UIWebView? Can I just pass it arbitrary HTML and expect it to render it?

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  • iPhone Keyboard hiding fields in UIWebView

    - by Pete
    Hi, I am a beginner at iPhone development and am hoping someone can help me with my question. I have a UIWebView displaying a web page. If the user taps inside a textbox on the web page then the keyboard pops up. This is great, but it hides the field that the user tapped on. I have looked around and found code samples to deal with this, but none that specifically deal with the UIWebView. I have implemented UIKeyboardDidShowNotification and UIKeyboardDidHideNotification but am not sure how to resize the UIWebView properly. I have tried putting the UIWebView in a UIScrollView but not had any success with that. The code below seems to adjust the UIWebView but won't let it scroll to the field. -(void) keyboardDidShow: (NSNotification *)notif{ if (keyboardShown) return; NSLog(@"Keyboard Show"); NSDictionary *info = [notif userInfo]; NSValue *aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; CGRect viewFrame = webBrowser.frame; viewFrame.size.height -= keyboardSize.height; webBrowser.frame = viewFrame; keyboardShown = YES; } -(void) keyboardDidHide: (NSNotification *)notif{ NSLog(@"Keyboard hide"); keyboardShown = NO; } Hopefully someone can help me or point me in the right direction. Thanks! Pete

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