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  • Cannot get 3D OpenGL support in Vmware guests, how can I fix this?

    - by jjapol
    I have been working at this problem for 2 days now. I cannot for the life of me enable 3D support in VMWare 9 guests. My specifications are: Hardware: Dell Latitude E5520 laptop. Processor: Intel i7-2620M CPU @ 2.70GHz × 4. Memory: 8GB. Video: Intel Sandybridge Mobile x86/MMX/SSE2 OS: Ubuntu 12.04.1 LTS, 32 bit. Vmware Workstation: 9.0.1 build-894247 Glxgears functions fine. Frame rate is ~60fps. Vmware guest: Windows 7 Starting the Windows 7 guest in VMware throws the following errors: No 3D support is available from the host. and Hardware graphics acceleration is not available. I've read through this VMware forum thread, but again the hardware in the post is different (nVidia). I've followed the instructions at this Ask Ubuntu post as closely as possible as the question is nearly the same as mine although my hardware is different. Answer 1 regarding setting mks.gl.allowBlacklistedDrivers = TRUE; in my vmx configuration file causes the VM to crash when it starts. The second answer I followed as closely as possible. I uninstalled VMware, Did sudo apt-get install build-essential linux-headers-$(uname -r) at a terminal, Added the PPA https://launchpad.net/~glasen/+archive/intel-driver, Then at a terminal did sudo apt-get update && sudo apt-get upgrade -y I reinstalled VMware and have the same results: no 3D in guests. I'm getting the feeling that something is awry with the Sandy Bridge driver, but I can't seem to come up with any solutions. Has anyone out there run across this problem also? By the way, the operation of the likes of Solidworks and AutoCad within a Windpws 7 guest does appear to be improved in VMware 9 vs VMware 8 in spite of the fact that 3D support is lacking in the Windows 7 guest. I'd also add that my glxinfo file was nearly identical to the glxinfo file posted at askubuntu.com/questions/181829/…. I had a total of seven minor differences per a comparison using Meld. –

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  • Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support?

    - by baptzmoffire
    So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to do. I need to figure out whether I need to create my own server, invest in a preexisting client or server service, or if I even need to use a server at all. If I do need to use a ready-made service other than Game Center, which server would accomodate my game's needs best? I have limited resources and funds. Here is the list of features I want my game to support, ideally: Turn-based gameplay (a la "with Friends" and "with Buddies" games) Smart matchmaking (matching users up with other players of comparable skill/achievements) Random matchmaking Facebook matchmaking Specific username matchmaking Contact list matchmaking A way to select what "type" of match you want to challenge an opponent to. (In random, smart, and Facebook matchmaking, there will be different "wagers" the player can make. [e.g. "I wanna play a random opponent for 1000 points. Now, I wanna play my Facebook buddy for 1,000,000 points."] There will be a predetermined range of amounts you can play for. It won't be customizable.) Buddies list capability (Game-buddies, as opposed to contacts and Facebook) A higher concurrent game cap than Game Center offers (which I still can't really find a straight answer on) Scalability (it should support 2 or 20,000,000 players) Objective-C compatibility Flexibility (for all the stuff I haven't thought of yet) Am I dreaming, here? Is there even a service that can handle all of these features? Do I need to invest months in learning a networking language to build my own? If so, how much would I need to spend on hardware? I've been looking around all morning and, so far, the only seemingly viable option is SmartFox. Under "Everything and the kitchen sink" section here, it says they support "virtual world with Zones, Rooms and RoomGroups, create complex game challenges, send invitations, manage buddy lists, create custom permission profiles, oversee the security aspects and tons more." http://www.smartfoxserver.com/overview/platform Is there an option that Im just overlooking? Thanks for any help anyone can provide. Sorry for the long poast. One last question: Does anyone know which server Dice with Buddies uses? I was experimenting with how many concurrent games I could get going and my ADHD kicked in at about 80 games. 80 concurrent games would be great for my game, but again, I need the other features I mentioned too. Thanks again.

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  • How do you fix issues with the debugger for the Android plug-in for Eclipse not attaching?

    - by user279112
    I have been trying to program something for the Android mobile phone, using Eclipse and the Android plug-in for that IDE, and my debugger used to attach just fine. But then it has suddenly started having consistent issues attaching. I just get that message about how the process is waiting for the debugger attach, and then it just won't. What determines whether the attachment glitches so seems to have something to do with what the code is that I'm trying to debug, as it seems to be drastically more of an issue with some versions of my code than with others (on the same app). How do I fix this? Now before you answer, please understand that I have researched this issue already. I have found a couple of solutions that have worked with other people, but which do not work for me. One of which is setting the debuggable property in the main manifest file as true, and the other is going into Dev Tools and into some settings menu, and from there selecting the process and essentially saying to the fake phone, "Debug this process". Neither has really worked. Any other ideas? And just in case...I've run into one blasted technical issue like this after another trying to program for that stupid phone. And I'm not the only one who's having these issues; when I go online to research these issues, it is always very easy for me to find many people who have the same issues, and who are having to use the shottiest, sloppiest, most "ghetto" solutions to work around these issues. I know that many people have created good applications for that phone, but I don't see how I'm supposed to do that when the SDK and the plug-in just don't work half the time. Does anybody know how I may put all this trash behind me, once and for all? Thanks for your answers to either question!

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  • SSMS Tools Pack 2.1.0 is out. Added support for SQL Server 2012 RC0.

    - by Mladen Prajdic
    This version adds support for SQL Server 2012 RC0 and fixes a few bugs with SQL History. Because of the support for regions in SSMS 2012 the regions and debug sections feature has been removed from SSMS Tools Pack for SQL Server 2012. The feature is still available for previous SSMS versions. In other news SSMS Tools Pack has won the SQL Magazine bronze award for best free tool of 2011. You can view all the details at the SQL Server Magazine Award page. Thanx to all the people who voted for it. I'm glad you all like it and use it with great success. Also I've added a possibility for you to subscribe to email notifications in case the auto-updater doesn't work for you for some reason like being behind a proxy. Enjoy it!

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  • Why didn't IE8 support border-radius, evil or ignorance?

    - by Mark Rogers
    When I think back to the time of the release of IE7, I was surprised that there wasn't border-radius support. It seems like an obviously great idea to have a css-property name for rounded corners, which can potentially make a site look less like it came from the computer stone-age. Finally, today we have IE9 and Microsoft finally decided to play ball with the rest of the world. But the question remains, why didn't Microsoft bother to support border-radius in IE8? The problem probably became obvious to the company as the growing chorus of complaints from web developers got louder after the release of IE7. Was the company so isolated or in group-think mode that they were blind for that many years? Or did Microsoft have some additional motive to suppress the border-radius property?

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  • SQL SERVER – ERROR: FIX using Compatibility Level – Database diagram support objects cannot be installed because this database does not have a valid owner – Part 2

    - by pinaldave
    Earlier I wrote a blog post about how to resolve the error with database diagram. Today I faced the same error when I was dealing with a database which is upgraded from SQL Server 2005 to SQL Server 2008 R2. When I was searching for the solution online I ended up on my own earlier solution SQL SERVER – ERROR: FIX – Database diagram support objects cannot be installed because this database does not have a valid owner. I really found it interesting that I ended up on my own solution. However, the solution to the problem this time was a bit different. Let us see how we can resolve the same. Error: Database diagram support objects cannot be installed because this database does not have a valid owner. To continue, first use the Files page of the Database Properties dialog box or the ALTER AUTHORIZATION statement to set the database owner to a valid login, then add the database diagram support objects. Workaround / Fix / Solution : Follow the steps listed below and it should for sure solve your problem. (NOTE: Please try this for the databases upgraded from previous version. For everybody else you should just follow the steps mentioned here.) Select your database >> Right Click >> Select Properties Go to the Options In the Dropdown at right labeled “Compatibility Level” choose “SQL Server 2005(90)” Select FILE in left side of page In the OWNER box, select button which has three dots (…) in it Now select user ‘sa’ or NT AUTHORITY\SYSTEM and click OK. This will solve your problem. However, there is one very important note you must consider. When you change any database owner, there are always security related implications. I suggest you check your security policies before changing authorization. I did this to quickly solve my problem on my development server. If you are on production server, you may open yourself to potential security compromise. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Flash Player 11.3 et AIR 3.3 disponibles en versions bêta : améliorations de Stage3D, support de NetStream et Stylus pour Android

    Flash Player 11.3 et AIR 3.3 disponibles en versions bêta améliorations de Stage3D, support de NetStream, Stylus pour Android et débogage USB Flash Player 11.3, le lecteur multimédia et AIR 3.3 la plateforme d'applications media riche sont disponibles en versions bêta. Pour cette version de Flash Player, Adobe c'est une fois de plus concentrer sur l'intégration d'un ensemble de fonctionnalités rendant la plateforme plus attractive. Flash Player 11.3 Beta apporte le support du clavier en mode plein écran. Cette fonctionnalité permet aux développeurs de déterminer si l'application est en mode plein écran et d'utiliser toutes les fonctionnalités du clavier disponibles. Le mode protégé...

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  • La beta de Moonlight 4 se rapproche de Silverlight 4, l'implémentation open-source ajoute accélération matérielle et support du H.264

    La beta de Moonlight 4 se rapproche de Silverlight 4 Son implémentation open-source propose désormais accélération matérielle et support du H.264 Moonlight 4 vient de sortir en version beta. L'implémentation open-source de Silverlight propose à présent l'accélération matérielle (pour la prise en charge des vidéos et de la 3D par le GPU) ou le support du codec H.264. Avec cette version de développement, Moonlight intègre plusieurs nouveautés de Silverlight 4, notamment la prise en charge des APIs de Silverlight 3 et 4. Elle permet également de construire et de faire tourner des applications « hors du navigateur ». Néanmoins, cette beta ne propose pas toutes les foncti...

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  • Google intègre le support de WebM à Chrome et rechange la licence du nouveau codec vidéo issu du VP8

    Mise à jour du 07/06/10 VP8 vs H.264 : Google intègre le support du WebM à Chrome Et rechange la licence du nouveau standard vidéo issu du VP8 Les choses s'accélèrent pour le projet WebM issu du VP8, un standard vidéo que Google a décidé de rendre open-source, et du Ogg-Vorbis (lire ci-avant). Première nouvelle, Chrome intègre à présent le support du WebM. Firefox et Opera avaient déjà fait savoir qu'ils travaillaient sur le sujet. Tout comme Microsoft. La version pour développeurs du navigateur de Google (téléchargeable sur le dev channel) permettra donc à tout un chacun de se faire une opinion personnelle sur les qua...

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  • Opening Large (24 GB) File In C

    - by zacaj
    I'm trying to read in a 24 GB XML file in C, but it won't work. I'm printing out the current position using ftell() as I read it in, but once it gets to a big enough number, it goes back to a small number and starts over, never even getting 20% through the file. I assume this is a problem with the range of the variable that's used to store the position (long), which can go up to about 4,000,000,000 according to http://msdn.microsoft.com/en-us/library/s3f49ktz%28VS.80%29.aspx, while my file is 25,000,000,000 bytes in size. A long long should work, but how would I change what my compiler(Cygwin/mingw32) uses or get it to have fopen64?

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  • Internet Access in Ubuntu on VirtualBox

    - by Joel Martinez
    I recently installed Ubuntu on a VirtualBox VM ... it installed just fine (much easier than on VirtualPC). However, I'm unable to get internet access from the guest OS (ie. Ubuntu). Can anyone give me any pointers on how I might enable this? The Host OS is Windows Vista, and the hardware is an IBM Lenovo. Thanks! :-)

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  • Which 3D file formats support multiple animations? [on hold]

    - by Justin
    I'm working on a 3D application that uses Assimp to import 3D models with animations. Personally, I use Blender to create the models and animations. I'm having trouble exporting multiple animations, however. For example, I'd like to have an idle animation, a walk animation, a run animation, etc. So far I've tried COLLADA and DirectX without much success. The COLLADA export will include the first animation, but not any of the others. The DirectX doesn't include any animation. Which 3D file formats support multiple animations? (Preferably one that Assimp can import. Also, the Assimp website says that it doesn't support .blend files with animation, otherwise I'd just do that.)

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  • BlackBerry Technical Specification

    - by Sam
    I'm having trouble locating BlackBerry techical specifications and their website is a mess. They also don't have a number that I can use to easily contact them. This isn't exactly a coding question, but what does the BlackBerry audio API look like, and where can I get technical specifications on audio? Specifically, I'm trying to find out more information on Audio-In, specifically, through the Mic-In on the 3.5 mm jack. Unfortunately, before I can proceed, I need to know such things like sampling rate, data width, etc. Direction to the right resource or if you know off of the top of your head is appreciated.

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  • sequential minimal optimization C++

    - by Anton
    Hello. I want to implement the method of SVM. But the problem appeared in his training. It was originally planned to use SMO, but did not find ready-made libraries for C++. If there is a ready, then share it. Thank you in advance. The problem of finding an object in the picture (probably human)

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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • Le robot humanoïde Nao servira de support pour la recherche informatique, l'Université Paris-Descartes encourage ses étudiants à l'utiliser

    Le robot humanoïde Nao servira de support pour la recherche informatique, l'Université Paris-Descartes encourage ses étudiants à l'utiliser Mise à jour du 03.03.2011 par Katleen Le petit robot Nao, que nous avons "rencontré" aux TechDays, était déjà présent sur un campus japonais, par le biais de l'Université de Tokyo qui en a acheté une trentaine d'exemplaire. Aujourd'hui, l'humanoïde surdoué arrive auprès des étudiants français, grâce à l'Université Paris-Descartes qui l'accueille dans ses locaux depuis le mois de février. C'est également la première entrée de Nao dans un établissement scolaire européen. C'est la perspective de l'utiliser comme "support attracti...

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  • Oracle dévoile sa Roadmap pour Java, améliorations de la JVM, support du Cloud, fonctionnalités objet et optimisations avancées

    Oracle dévoile sa RoadMap pour Java améliorations de la JVM, support du Cloud et fonctionnalités objet Oracle a dévoilé, lors de la conférence QCon de Londres, sa feuille de route pour le langage Java pour les années à venir. QCon est un événement annuel sur le développement logiciel pour les développeurs, les chefs de projet, les architectes et les analystes métiers. Il porte essentiellement sur la présentation de nouvelles innovations pour Java, .NET, HTML5, mobile et méthodes agiles. Les plans d'Oracle pour le futur sont essentiellement axés sur les améliorations et l'introduction des fonctionnalités objet, la facilité d'utilisation, le support du Cloud computing et des...

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  • Visual Studio 11 : les nouveautés pour le support des langages JavaScript, C#, Visual Basic, C++ et F#

    Visual Studio 11 : les nouveautés pour le support des langages JavaScript, C#, Visual Basic, C++ et F#. S Somasegar, vice-président de la division développement chez Microsoft, vient de présenter quelques nouvelles fonctionnalités de Visual Studio 11, la prochaine version majeure de l'environnement de développement. Ces nouveautés concernent essentiellement les améliorations qui ont été apportées au support des différents langages de programmation (C#, F#, C++, VB. NET, et JavaScript) pris en charge par l'EDI. JavaScript et Interactivité Avec Visual Studio 11, JavaScript devient un langage de première classe, tout comme les langages .NET C# ou VB.NET...

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  • Visual Studio 2012 Update 1 sort avec un meilleur support du développement SharePoint, Windows 8, agile et Windows Phone 8

    Visual Studio 2012 Update 1 sort avec un meilleur support du développement SharePoint, Windows 8, agile et Windows Phone 8 Près de deux mois après la sortie de Visual Studio 2012, Microsoft publie une première mise à jour pour son environnement de développement intégré. Visual Studio 2012 Update 1 en plus d'apporter des corrections de bogues pour l'EDI, vient avec un nombre intéressant de nouvelles fonctionnalités, essentiellement pour la conception d'applications Windows 8 et SharePoint. Cette mise à jour apporte pour les applications Windows Store le support du débogage mixed-mode managed/native apps et ARM, des améliorations des fonctionnalités de diagnostics et de te...

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  • Linux 3.7 sort en version stable : support de multiples plateformes ARM, améliorations de Btrfs, Ext4, TCP Fast Open et IPv6

    Linux 3.7 sort en version stable support de multiples plateformes ARM, améliorations de Btrfs, Ext4, TCP Fast Open et IPv6 Près de deux mois après la sortie du noyau Linux 3.6, Linus Torvalds, annonce la publication de la version stable de Linux 3.7, avec un nombre important de nouvelles fonctionnalités. La nouveauté vedette de cette mouture est sans aucun doute la proposition d'une version unique du Kernel capable de prendre en charge plusieurs architectures ARM. Bien que le support de toutes les plateformes ARM du marché ne soit pas complet, Linux 3.7 est compatible avec les plateformes populaires comme les processeurs Calxeda's Higbank ARM utilisés dans les serveurs Moo...

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