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  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

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  • Is there any way to get all the controls on a container control?

    - by Mason Wheeler
    I've got a form with a bunch of controls on it, and I wanted to iterate through all the controls on a certain panel and enable/disable them. I tried this: var component: TComponent; begin for component in myPanel do (component as TControl).Enabled := Value; end; But that did nothing. Turns out all components are in the form's component collection, not their parent object's. So does anyone know if there's any way to get all the controls inside a control? (Besides an ugly workaround like this, which is what I ended up having to do): var component: TComponent; begin for component in myPanel do if (component is TControl) and (TControl(component).parent = myPanel) then TControl(component).Enabled := Value; end; Someone please tell me there's a better way...

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  • Move an object in the direction of a bezier curve?

    - by Sent1nel
    I have an object with which I would like to make follow a bezier curve and am a little lost right now as to how to make it do that based on time rather than the points that make up the curve. .::Current System::. Each object in my scene graph is made from position, rotation and scale vectors. These vectors are used to form their corresponding matrices: scale, rotation and translation. Which are then multiplied in that order to form the local transform matrix. A world transform (Usually the identity matrix) is then multiplied against the local matrix transform. class CObject { public: // Local transform functions Matrix4f GetLocalTransform() const; void SetPosition(const Vector3f& pos); void SetRotation(const Vector3f& rot); void SetScale(const Vector3f& scale); // Local transform Matrix4f m_local; Vector3f m_localPostion; Vector3f m_localRotation; // rotation in degrees (xrot, yrot, zrot) Vector3f m_localScale; } Matrix4f CObject::GetLocalTransform() { Matrix4f out(Matrix4f::IDENTITY); Matrix4f scale(), rotation(), translation(); scale.SetScale(m_localScale); rotation.SetRotationDegrees(m_localRotation); translation.SetTranslation(m_localTranslation); out = scale * rotation * translation; } The big question I have are 1) How do I orientate my object to face the tangent of the Bezier curve? 2) How do I move that object along the curve without just setting objects position to that of a point on the bezier cuve? Heres an overview of the function thus far void CNodeControllerPieceWise::AnimateNode(CObject* pSpatial, double deltaTime) { // Get object latest pos. Vector3f posDelta = pSpatial->GetWorldTransform().GetTranslation(); // Get postion on curve Vector3f pos = curve.GetPosition(m_t); // Get tangent of curve Vector3f tangent = curve.GetFirstDerivative(m_t); } Edit: sorry its not very clear. I've been working on this for ages and its making my brain turn to mush. I want the object to be attached to the curve and face the direction of the curve. As for movement, I want to object to follow the curve based on the time this way it creates smooth movement throughout the curve.

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  • [iPhone Obj-C] How to move a label with the wave of the iPhone?

    - by Didi
    The code below is from the book Beginning iPhone 3 Development, chapter 15, using the accelerometer to control a ball. I want to use a label instead of the ball, and only move in the x direction. However, I donno how to revise the code to achieve this goal. Can anyone please help me? THX so much!!!! (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { self.image = [UIImage imageNamed:@"ball.png"]; self.currentPoint = CGPointMake((self.bounds.size.width / 2.0f) + (image.size.width / 2.0f), (self.bounds.size.height / 2.0f) + (image.size.height / 2.0f)); ballXVelocity = 0.0f; ballYVelocity = 0.0f; } return self; } (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code [image drawAtPoint:currentPoint]; } (void)dealloc { [image release]; [acceleration release]; [super dealloc]; } //#pragma mark - - (CGPoint)currentPoint { return currentPoint; } - (void)setCurrentPoint:(CGPoint)newPoint { previousPoint = currentPoint; currentPoint = newPoint; if (currentPoint.x < 0) { currentPoint.x = 0; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y < 0){ currentPoint.y = 0; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } if (currentPoint.x > self.bounds.size.width - image.size.width) { currentPoint.x = self.bounds.size.width - image.size.width; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y > self.bounds.size.height - image.size.height) { currentPoint.y = self.bounds.size.height - image.size.height; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } CGRect currentImageRect = CGRectMake(currentPoint.x, currentPoint.y, currentPoint.x + image.size.width, currentPoint.y + image.size.height); CGRect previousImageRect = CGRectMake(previousPoint.x, previousPoint.y, previousPoint.x + image.size.width, currentPoint.y + image.size.width); [self setNeedsDisplayInRect:CGRectUnion(currentImageRect, previousImageRect)]; } (void)draw { static NSDate *lastDrawTime; if (lastDrawTime != nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballYVelocity = ballYVelocity + -(acceleration.y * secondsSinceLastDraw); ballXVelocity = ballXVelocity + acceleration.x * secondsSinceLastDraw; CGFloat xAcceleration = secondsSinceLastDraw * ballXVelocity * 500; CGFloat yAcceleration = secondsSinceLastDraw * ballYVelocity * 500; self.currentPoint = CGPointMake(self.currentPoint.x + xAcceleration, self.currentPoint.y +yAcceleration); } // Update last time with current time [lastDrawTime release]; lastDrawTime = [[NSDate alloc] init]; }

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  • Css clicking problem [migrated]

    - by Shyghar
    I'm building a strange div shaped structure and I need a hint to resolve a clicking problem. This is a jsfiddle to show you the issue. The structure for each element is: <div class="views-row"> <div class="diamonds-container"> CONTENT </div> </div> I have a onclick() event on .diamonds-container but the .views-row div of the next element [with red or blue background..] go over the container and stop the click event on it. I tryed to play with the z-index but I didn't have the expected result. How can I achieve this structure with a correct click event on diamonds-containers ? I think I can track the .views-row click with javascript and trigger manually a click on the previous diamonds-container but this will be my final option. How can I achieve this without javascript?

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  • Passing Services to MainViewModel - SHOULD I use a dependency injection container ?

    - by msfanboy
    Hello, I have this code: public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); var mainVM = new MainViewModel ( new Service1(), ... new Service10(), ); var window = new MainWindow(); window.DataContext = mainVM; window.Show(); } } I pass all my Services instances to the MainViewModel. Within the MainViewModel I spread those services to other ViewModels via constructor parameter passing. Should I use any DI framework for the services in the App class? If yes whats the benefit of resolving the services instead of just creating the instance manually... ?

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  • How do I constrain a container's height to the height of a specific content element?

    - by Robert Rossney
    I'm trying to do something which seems like it should be extremely simple and yet I can't see how. I have a very simple layout, a TextBox with an image next to it, similar to the way it might look adorned with an ErrorProvider in a WinForms application. The problem is, I want the image to be no higher than the TextBox it's next to. If I lay it out like this, say: <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <TextBox Grid.Row="0" Grid.Column="0" MinWidth="100"/> <Image Grid.Row="0" Grid.Column="1" Source="error.png" /> </Grid> the row will size to the height of the image if the image is taller than the TextBox. This also happens if I use a DockPanel or StackPanel. The naive solution would be to bind the Height to the TextBox's ActualHeight. I'm sure this is wrong. But what's right?

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  • C++ - Efficient container for large amounts of searchable data?

    - by Francisco P.
    Hello, everybody! I am implementing a text-based version of Scrabble for a College project. My dictionary is quite large, weighing in at around 400.000 words (std::string). Searching for a valid word will suck, big time, in terms of efficiency if I go for a vector<string> ( O(n) ). Are there any good alternatives? Keep in mind, I'm enrolled in freshman year. Nothing TOO complex! Thanks for your time! Francisco

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  • how does tomcat like web container handle struts 2 variables ?

    - by mobby1982
    i am a newbie . i have a question regarding struts 2 framework and tomcat . i know that each request has it own thread , but my question is are the global variables defined in struts action shared amongst requests. for ex: if i have a global variable named say int pageNo; and i am using in say method called paginationAll() can i use the same variable (pageNo) for another method called say paginatonMaterialAll() in the same action or does each thread has its own set of variables even though globally defined?

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  • Twitter Bootstrap: How to make top fixed navbar stay in container and not stretch?

    - by Jryl
    I'm working with Twitter Bootstrap and the regular navbar you see in the guides: http://twitter.github.io/bootstrap/components.html#navbar I don't want the navigation to stretch all the way left or right but stay where I can see both sides just like in the guide. The only difference is it would be fixed to the top. I was wondering, how do I make this become a fixed navbar as if I was using the navbar-fixed-top class?

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  • Position a div relative to a top-level container?

    - by Seifeddine Dridi
    I'm trying to model an HTML document which only contains div elements positioned in absolute. For each div, properties left and top are precalculated wrt. the top-level div, but a problem occurs with nested divs since according to the CSS standard an element is positioned relative to its first ancestral element whose positioning is either relative or absolute. Does anyone know any workaround? EDIT: small code snippet that demonstrates the problem <html> <body style="background-color: #444444"> <div style="position: relative; background-color: white;"> <div style="position: absolute; background-color: red; width: 4cm; height: 3cm; top: 1cm">div 1 <div style="position: absolute; background-color: green; top: 4cm"> div 1.1</div> </div> </div> </body> </html> The green div is expected to be positioned right after the red div, instead there is a gap of 1cm in between.

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  • Why does my performance slow to a crawl I move methods into a base class?

    - by Juliet
    I'm writing different implementations of immutable binary trees in C#, and I wanted my trees to inherit some common methods from a base class. However, I find. I have lots of binary tree data structures to implement, and I wanted move some common methods into in a base binary tree class. Unfortunately, classes which derive from the base class are abysmally slow. Non-derived classes perform adequately. Here are two nearly identical implementations of an AVL tree to demonstrate: AvlTree: http://pastebin.com/V4WWUAyT DerivedAvlTree: http://pastebin.com/PussQDmN The two trees have the exact same code, but I've moved the DerivedAvlTree.Insert method in base class. Here's a test app: using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Juliet.Collections.Immutable; namespace ConsoleApplication1 { class Program { const int VALUE_COUNT = 5000; static void Main(string[] args) { var avlTreeTimes = TimeIt(TestAvlTree); var derivedAvlTreeTimes = TimeIt(TestDerivedAvlTree); Console.WriteLine("avlTreeTimes: {0}, derivedAvlTreeTimes: {1}", avlTreeTimes, derivedAvlTreeTimes); } static double TimeIt(Func<int, int> f) { var seeds = new int[] { 314159265, 271828183, 231406926, 141421356, 161803399, 266514414, 15485867, 122949829, 198491329, 42 }; var times = new List<double>(); foreach (int seed in seeds) { var sw = Stopwatch.StartNew(); f(seed); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } // throwing away top and bottom results times.Sort(); times.RemoveAt(0); times.RemoveAt(times.Count - 1); return times.Average(); } static int TestAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree = AvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree = avlTree.Insert(rnd.NextDouble()); } return avlTree.Count; } static int TestDerivedAvlTree(int seed) { var rnd = new System.Random(seed); var avlTree2 = DerivedAvlTree<double>.Create((x, y) => x.CompareTo(y)); for (int i = 0; i < VALUE_COUNT; i++) { avlTree2 = avlTree2.Insert(rnd.NextDouble()); } return avlTree2.Count; } } } AvlTree: inserts 5000 items in 121 ms DerivedAvlTree: inserts 5000 items in 2182 ms My profiler indicates that the program spends an inordinate amount of time in BaseBinaryTree.Insert. Anyone whose interested can see the EQATEC log file I've created with the code above (you'll need EQATEC profiler to make sense of file). I really want to use a common base class for all of my binary trees, but I can't do that if performance will suffer. What causes my DerivedAvlTree to perform so badly, and what can I do to fix it?

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  • iPhone multi-touch move, scale and rotate, how to prevent scale?

    - by russhill
    I have existing code for tracking multi-touch positions and then moving, rotating and scaling the item - in this case an image - appropriately. The code works really well and in itself is perfect, however for this particular task, I need the movement and rotation ONLY. I have spent time trying to work out what is going on in this routine, but maths is not my strong point so wanted to see if anyone could assist? - (CGAffineTransform)incrementalTransformWithTouches:(NSSet *)touches { NSArray *sortedTouches = [[touches allObjects] sortedArrayUsingSelector:@selector(compareAddress:)]; NSInteger numTouches = [sortedTouches count]; // No touches if (numTouches == 0) { return CGAffineTransformIdentity; } // Single touch if (numTouches == 1) { UITouch *touch = [sortedTouches objectAtIndex:0]; CGPoint beginPoint = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); CGPoint currentPoint = [touch locationInView:self.superview]; return CGAffineTransformMakeTranslation(currentPoint.x - beginPoint.x, currentPoint.y - beginPoint.y); } // If two or more touches, go with the first two (sorted by address) UITouch *touch1 = [sortedTouches objectAtIndex:0]; UITouch *touch2 = [sortedTouches objectAtIndex:1]; CGPoint beginPoint1 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch1); CGPoint currentPoint1 = [touch1 locationInView:self.superview]; CGPoint beginPoint2 = *(CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch2); CGPoint currentPoint2 = [touch2 locationInView:self.superview]; double layerX = self.center.x; double layerY = self.center.y; double x1 = beginPoint1.x - layerX; double y1 = beginPoint1.y - layerY; double x2 = beginPoint2.x - layerX; double y2 = beginPoint2.y - layerY; double x3 = currentPoint1.x - layerX; double y3 = currentPoint1.y - layerY; double x4 = currentPoint2.x - layerX; double y4 = currentPoint2.y - layerY; // Solve the system: // [a b t1, -b a t2, 0 0 1] * [x1, y1, 1] = [x3, y3, 1] // [a b t1, -b a t2, 0 0 1] * [x2, y2, 1] = [x4, y4, 1] double D = (y1-y2)*(y1-y2) + (x1-x2)*(x1-x2); if (D < 0.1) { return CGAffineTransformMakeTranslation(x3-x1, y3-y1); } double a = (y1-y2)*(y3-y4) + (x1-x2)*(x3-x4); double b = (y1-y2)*(x3-x4) - (x1-x2)*(y3-y4); double tx = (y1*x2 - x1*y2)*(y4-y3) - (x1*x2 + y1*y2)*(x3+x4) + x3*(y2*y2 + x2*x2) + x4*(y1*y1 + x1*x1); double ty = (x1*x2 + y1*y2)*(-y4-y3) + (y1*x2 - x1*y2)*(x3-x4) + y3*(y2*y2 + x2*x2) + y4*(y1*y1 + x1*x1); return CGAffineTransformMake(a/D, -b/D, b/D, a/D, tx/D, ty/D); } I have tried to read up on the way matrix's work, but cannot figure it out entirely. More likely to be the issue is the calculations, which as I mention is not my strong point. What I need from this routine is a transform that performs my movement and rotation but ignores scale - so the distance between the 2 finger touch points is ignored and scale is not affected. I have looked at other routines on the internet to handle multi-touch rotation but all the ones I tried had issues in some way or other (smoothness, jumping when lifting fingers etc), whereas the above code is spot on for move, scale and rotate actions. Any help appreciated!

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  • SharePoint 2007 Object Model: How can I make a new site collection, move the original main site to b

    - by program247365
    Here's my current setup: one site collection on a SharePoint 2007 (MOSS Enterprise) box (32 GB total in size) one main site with many subsites (mostly created from the team site template, if that matters) that is part of the one site collection on the box What I'm trying to do*: *If there is a better order, or method for the following, I'm open to changing it Create a new site collection, with a main default site, on same SP instance (this is done, easy to do in SP Object Model) Move rootweb (a) to be a subsite in the new location, under the main site Current structure: rootweb (a) \ many sub sites (sub a) What new structure should look like: newrootweb(b) \ oldrootweb (a) \ old many sub sites (sub a) Here's my code for step #2: Notes: * SPImport in the object model under SharePoint.Administration, is what is being used here * This code currently errors out with "Object reference not an instance of an object", when it fires the error event handler using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.SharePoint.Deployment; public static bool FullImport(string baseFilename, bool CommandLineVerbose, bool bfileCompression, string fileLocation, bool HaltOnNonfatalError, bool HaltOnWarning, bool IgnoreWebParts, string LogFilePath, string destinationUrl) { #region my try at import string message = string.Empty; bool bSuccess = false; try { SPImportSettings settings = new SPImportSettings(); settings.BaseFileName = baseFilename; settings.CommandLineVerbose = CommandLineVerbose; settings.FileCompression = bfileCompression; settings.FileLocation = fileLocation; settings.HaltOnNonfatalError = HaltOnNonfatalError; settings.HaltOnWarning = HaltOnWarning; settings.IgnoreWebParts = IgnoreWebParts; settings.IncludeSecurity = SPIncludeSecurity.All; settings.LogFilePath = fileLocation; settings.WebUrl = destinationUrl; settings.SuppressAfterEvents = true; settings.UpdateVersions = SPUpdateVersions.Append; settings.UserInfoDateTime = SPImportUserInfoDateTimeOption.ImportAll; SPImport import = new SPImport(settings); import.Started += delegate(System.Object o, SPDeploymentEventArgs e) { //started message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed thus far."; message = e.Status.ToString(); }; import.Completed += delegate(System.Object o, SPDeploymentEventArgs e) { //done message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed."; }; import.Error += delegate(System.Object o, SPDeploymentErrorEventArgs e) { //broken message = "Error Message: " + e.ErrorMessage.ToString() + " Error Type: " + e.ErrorType + " Error Recommendation: " + e.Recommendation + " Deployment Object: " + e.DeploymentObject.ToString(); System.Console.WriteLine("Error"); }; import.ProgressUpdated += delegate(System.Object o, SPDeploymentEventArgs e) { //something happened message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed thus far."; }; import.Run(); bSuccess = true; } catch (Exception ex) { bSuccess = false; message = string.Format("Error: The site collection '{0}' could not be imported. The message was '{1}'. And the stacktrace was '{2}'", destinationUrl, ex.Message, ex.StackTrace); } #endregion return bSuccess; } Here is the code calling the above method: [TestMethod] public void MOSS07_ObjectModel_ImportSiteCollection() { bool bSuccess = ObjectModelManager.MOSS07.Deployment.SiteCollection.FullImport("SiteCollBAckup.cmp", true, true, @"C:\SPBACKUP\SPExports", false, false, false, @"C:\SPBACKUP\SPExports", "http://spinstancename/TestImport"); Assert.IsTrue(bSuccess); }

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  • Getting values from DataGridView back to XDocument (using LINQ-to-XML)

    - by Pretzel
    Learning LINQ has been a lot of fun so far, but despite reading a couple books and a bunch of online resources on the topic, I still feel like a total n00b. Recently, I just learned that if my query returns an Anonymous type, the DataGridView I'm populating will be ReadOnly (because, apparently Anonymous types are ReadOnly.) Right now, I'm trying to figure out the easiest way to: Get a subset of data from an XML file into a DataGridView, Allow the user to edit said data, Stick the changed data back into the XML file. So far I have Steps 1 and 2 figured out: public class Container { public string Id { get; set; } public string Barcode { get; set; } public float Quantity { get; set; } } // For use with the Distinct() operator public class ContainerComparer : IEqualityComparer<Container> { public bool Equals(Container x, Container y) { return x.Id == y.Id; } public int GetHashCode(Container obj) { return obj.Id.GetHashCode(); } } var barcodes = (from src in xmldoc.Descendants("Container") where src.Descendants().Count() > 0 select new Container { Id = (string)src.Element("Id"), Barcode = (string)src.Element("Barcode"), Quantity = float.Parse((string)src.Element("Quantity").Attribute("value")) }).Distinct(new ContainerComparer()); dataGridView1.DataSource = barcodes.ToList(); This works great at getting the data I want from the XML into the DataGridView so that the user has a way to manipulate the values. Upon doing a Step-thru trace of my code, I'm finding that the changes to the values made in DataGridView are not bound to the XDocument object and as such, do not propagate back. How do we take care of Step 3? (getting the data back to the XML) Is it possible to Bind the XML directly to the DataGridView? Or do I have to write another LINQ statement to get the data from the DGV back to the XDocument? Suggstions?

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  • Databinding question: DataGridView <=> XDocument (using LINQ-to-XML)

    - by Pretzel
    Learning LINQ has been a lot of fun so far, but despite reading a couple books and a bunch of online resources on the topic, I still feel like a total n00b. Recently, I just learned that if my query returns an Anonymous type, the DataGridView I'm populating will be ReadOnly (because, apparently Anonymous types are ReadOnly.) Right now, I'm trying to figure out the easiest way to: Get a subset of data from an XML file into a DataGridView, Allow the user to edit said data, Stick the changed data back into the XML file. So far I have Steps 1 and 2 figured out: public class Container { public string Id { get; set; } public string Barcode { get; set; } public float Quantity { get; set; } } // For use with the Distinct() operator public class ContainerComparer : IEqualityComparer<Container> { public bool Equals(Container x, Container y) { return x.Id == y.Id; } public int GetHashCode(Container obj) { return obj.Id.GetHashCode(); } } var barcodes = (from src in xmldoc.Descendants("Container") where src.Descendants().Count() > 0 select new Container { Id = (string)src.Element("Id"), Barcode = (string)src.Element("Barcode"), Quantity = float.Parse((string)src.Element("Quantity").Attribute("value")) }).Distinct(new ContainerComparer()); dataGridView1.DataSource = barcodes.ToList(); This works great at getting the data I want from the XML into the DataGridView so that the user has a way to manipulate the values. Upon doing a Step-thru trace of my code, I'm finding that the changes to the values made in DataGridView are not bound to the XDocument object and as such, do not propagate back. How do we take care of Step 3? (getting the data back to the XML) Is it possible to Bind the XML directly to the DataGridView? Or do I have to write another LINQ statement to get the data from the DGV back to the XDocument? Suggstions?

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  • Testing system where App-level and Request-level IoC containers exist

    - by Bobby
    My team is in the process of developing a system where we're using Unity as our IoC container; and to provide NHibernate ISessions (Units of work) over each HTTP Request, we're using Unity's ChildContainer feature to create a child container for each request, and sticking the ISession in there. We arrived at this approach after trying others (including defining per-request lifetimes in the container, but there are issues there) and are now trying to decide on a unit testing strategy. Right now, the application-level container itself is living in the HttpApplication, and the Request container lives in the HttpContext.Current. Obviously, neither exist during testing. The pain increases when we decided to use Service Location from our Domain layer, to "lazily" resolve dependencies from the container. So now we have more components wanting to talk to the container. We are also using MSTest, which presents some concurrency dilemmas during testing as well. So we're wondering, what do the bright folks out there in the SO community do to tackle this predicament? How does one setup an application that, during "real" runtime, relies on HTTP objects to hold the containers, but during test has the flexibility to build-up and tear-down the containers consistently, and have the ServiceLocation bits get to those precise containers. I hope the question is clear, thanks!

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  • how to change radio buttons style in h:selectOneRadio

    - by Mahmoud Saleh
    i have h:selectOneRadio as follows: <div id="container" class="container"> <h:selectOneRadio layout="pageDirection" id="sel_radio" value="#{mBean.selectedRadio}"> <f:selectItem id="option1" itemLabel="item1" itemValue="1" /> <f:selectItem id="option2" itemLabel="item2" itemValue="2" /> </h:selectOneRadio> . . . </div> above will be rendered as follows: <div id="container" class="container"> <table> <tbody> <tr> <td> <input type="radio" name="myForm:sel_radio" id="myForm:sel_radio:0" value="1"> ISSUE: the container class gives default width for all inputs, that will affect on my radio button, here's the css class: .container input { width: 200px; } and i can't change this class because it's a template and used in other pages, i want to override this style in this page only. i tried to override it as by adding following style: .container #myForm:sel_radio:0 { width: 50px !important; } but it doesn't work too. please advise how to fix that, thanks.

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  • Problem with floating divs in IE8

    - by hivehicks
    I want to make two block stand side by side. In Opera, Chrome and Firefox I get the expected result with the code I use. But IE8 refuses to display it correctly. Here's IE8 screenshot: http://ipicture.ru/upload/100405/RCFnQI7yZo.png And Chrome screenshot (how it should look like): http://ipicture.ru/upload/100405/4x95HC33zK.png Here's my HTML: <div id="balance-container"> <div id="balance-info-container"> <p class="big" style="margin-bottom: 5px;"> <strong> <span style="color: #56666F;">??????:</span> <span style="color: #E12122;">-2312 ???</span> </strong> </p> <p class="small minor"><strong>????????? 1000 ???. ?? 1.05.10</strong></p> </div> <div id="balance-button-container"> <button id="pay-button" class="green-button">????????? ????</button> </div> </div> And CSS: #balance-container { margin-left: auto; margin-right: auto; width: 390px; } #balance-info-container, #balance-button-container { float: left; } #balance-info-container { width: 250px; }

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  • C++: Copy contructor: Use Getters or access member vars directly?

    - by cbrulak
    Have a simple container class: public Container { public: Container() {} Container(const Container& cont) //option 1 { SetMyString(cont.GetMyString()); } //OR Container(const Container& cont) //option 2 { m_str1 = cont.m_str1; } public string GetMyString() { return m_str1;} public void SetMyString(string str) { m_str1 = str;} private: string m_str1; } So, would you recommend this method or accessing the member variables directly? In the example, all code is inline, but in our real code there is no inline code. Update (29 Sept 09): Some of these answers are well written however they seem to get missing the point of this question: this is simple contrived example to discuss using getters/setters vs variables initializer lists or private validator functions are not really part of this question. I'm wondering if either design will make the code easier to maintain and expand. Some ppl are focusing on the string in this example however it is just an example, imagine it is a different object instead. I'm not concerned about performance. we're not programming on the PDP-11

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  • Problems with Unity BuildUp Method

    - by Voice
    Hi everybody) I'm using Unity App Block for my project (version 1.2.0.0). I have a problem with Unity Container BuildUp method which I'm using for my ascx controls. Here is some code (that's pretty simple) public class BaseUserControl<T>:UserControl where T:class { protected override void OnInit(EventArgs e) { InjectDependencies(); base.OnInit(e); } protected virtual void InjectDependencies() { var context = HttpContext.Current; if (context == null) { return; } var accessor = context.ApplicationInstance as IContainerAccessor; if (accessor == null) { return; } var container = accessor.Container; if (container == null) { throw new InvalidOperationException("No Unity container found"); } container.BuildUp<T>(this as T); } } This method is called in base control for ascx controls in my solution. And here the property that should be injected in child control: [Dependency] private IStock Stock { get; set; } So after buildup Stock property is still empty. Resolve method works fine for IStock with the same container and configuration. I've tried buildup with simple test class with only one property IStock and got the same result. So what can be wrong with buildup?

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  • jQuery how to set click on href in the div?

    - by faya
    Good day, I want to set click event on every anchor element in my div container. Here is an example what I want to do: ---HTML--- <div id="my-container"> <a href="page1.html">page1</a> <a href="page2.html">page2</a> <a href="page3.html">page3</a> </div> ---- jQuery ---- $("#my-container a").click(function() { var link = $(this).attr("href"); $("#my-container").load(link); }); What I want to do is to let me handle loading event of href clicks and load it to the same container. And this is must done without id, class attributes which aren't available for that hrefs. The problem is in this: $("#my-container a"). Any help would be appreciated! Thanks UPDATE People doesn't seem to get right what I wanted to ask. I repeat myself again. $("#my-container a") <---- doesn't add click events on href anchors. So how I can set click event?

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  • What would the destructor for this class look like?

    - by cam
    class Equipment { std::vector<Armor*> vEquip; Weapon* mainWeapon; int totalDefense; int totalAttack; public: unsigned int GetWeight(); int * GetDefense(); bool EquipArmor(Armor* armor); bool UnequipArmor(Armor* armor); bool EquipWeapon(Weapon* wep); bool UnequipWeapon(Weapon* wep); Equipment(); virtual ~Equipment(); }; It seems like there should be no destructor. The vector of pointers will take care of itself when it goes out of scope, and the actual objects the pointers point to don't need to be deleted as there will be other references to it. All of the objects in this refer to the main Container: class Container { int weightLimit; unsigned int currWeight; std::vector<Item*> vItems; public: bool AddItem(Item* item); bool RemoveItem(Item* item); Container(); Container(int weightLim); Container(int weightLim, std::vector<Item*> items); ~Container(); }; Now here I can see it being necessary to delete all objects in the container, because this is where all the objects are assigned via AddItem(new Item("Blah")) (Armor and Weapon inherit from Item)

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