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  • CSharpCodeProvider doesn't return compiler warnings when there are no errors

    - by Sandor Drieënhuizen
    I'm using the CSharpCodeProvider class to compile a C# script which I use as a DSL in my application. When there are warnings but no errors, the Errors property of the resulting CompilerResults instance contains no items. But when I introduce an error, the warnings suddenly get listed in the Errors property as well. string script = @" using System; using System; \\ generate a warning namespace MyNamespace { public class MyClass { public void MyMethod() { \\ uncomment the next statement to generate an error \\intx = 0; } } } "; CSharpCodeProvider provider = new CSharpCodeProvider( new Dictionary<string, string>() { { "CompilerVersion", "v4.0" } }); CompilerParameters compilerParameters = new CompilerParameters(); compilerParameters.GenerateExecutable = false; compilerParameters.GenerateInMemory = true; CompilerResults results = provider.CompileAssemblyFromSource( compilerParameters, script); foreach (CompilerError error in results.Errors) { Console.Write(error.IsWarning ? "Warning: " : "Error: "); Console.WriteLine(error.ErrorText); } So how to I get hold of the warnings when there are no errors? By the way, I don't want to set TreatWarningsAsErrors to true.

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  • creating an executable file without a compiler

    - by Alterlife
    I came across an article a long while ago on how to write out a .com file directly without using any external tools. the method was to basically copy con myfile.com and then hit ctrl+alt+number for each instruction. I've lost the url for the guide... Google isn't helping much either. If you have the link, please could you post it.

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  • Need help figuring out scala compiler errors.

    - by klactose
    Hello all, I have been working on a project in scala, but I am getting some error messages that I don't quite understand. The classes that I am working with are relatively simple. For example: abstract class Shape case class Point(x: Int, y: Int) extends Shape case class Polygon(points: Point*) extends Shape Now suppose that I create a Polygon: val poly = new Polygon(new Point(2,5), new Point(7,0), new Point(3,1)) Then if I attempt to determine the location and size of the smallest possible rectangle that could contain the polygon, I get various errors that I don't quite understand. Below are snippets of different attempts and the corresponding error messages that they produce. val upperLeftX = poly.points.reduceLeft(Math.min(_.x, _.x)) Gives the error: "missing parameter type for expanded function ((x$1) = x$1.x)" val upperLeftX = poly.points.reduceLeft((a: Point, b: Point) => (Math.min(a.x, b.x))) Gives this error: "type mismatch; found : (Point, Point) = Int required: (Any, Point) = Any" I am very confused about both of these error messages. If anyone could explain more clearly what I am doing incorrectly, I would really appreciate it. Yes, I see that the second error says that I need type "Any" but I don't understand exactly how to implement a change that would work as I need it. Obviously simply changing "a: Point" to "a: Any" is not a viable solution, so what am I missing?

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  • Most popular compiler?

    - by Russel
    Hello, I've been using MS Visual Studio for a lot of projects, but I notice a lot of people here like to complain about Microsoft and Visual Studio. So I'm wondering, what does everyone use? Dev-C++? mingw? What is popular? Also, what is bad about MSVS? What is "better" about the others? Thanks! --RKL

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  • Bug in VS2008 compiler : DLL cannot be found

    - by BDotA
    I made some changes to my solution which contains a couple of project and wanted to compile it again .. now it says Metadata file C:\myproject\bin\myproject.DLL could not be found... I closed the VS and opened again and also deleted the bin and obj folder of that project, but still the same compile error...

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  • G++, compiler warnings, c++ templates

    - by Ian
    During the compilatiion of the C++ program those warnings appeared: c:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bc:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algo.h:2317: instantiated from `void std::partial_sort(_RandomAccessIterator, _RandomAccessIterator, _RandomAccessIterator, _Compare) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<Object<double>**, std::vector<Object<double>*, std::allocator<Object<double>*> > >, _Compare = sortObjects<double>]' c:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algo.h:2506: instantiated from `void std::__introsort_loop(_RandomAccessIterator, _RandomAccessIterator, _Size, _Compare) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<Object<double>**, std::vector<Object<double>*, std::allocator<Object<double>*> > >, _Size = int, _Compare = sortObjects<double>]' c:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/bits/stl_algo.h:2589: instantiated from `void std::sort(_RandomAccessIterator, _RandomAccessIterator, _Compare) [with _RandomAccessIterator = __gnu_cxx::__normal_iterator<Object<double>**, std::vector<Object<double>*, std::allocator<Object<double>*> > >, _Compare = sortObjects<double>]' io/../structures/objects/../../algorithm/analysis/../../structures/list/ObjectsList.hpp:141: instantiated from `void ObjectsList <T>::sortObjects(unsigned int, T, T, T, T, unsigned int) [with T = double]' I do not why, because all objects have only template parameter T, their local variables are also T. The only place, where I am using double is main. There are objects of type double creating and adding into the ObjectsList... Object <double> o1; ObjectsList <double> olist; olist.push_back(o1); .... T xmin = ..., ymin = ..., xmax = ..., ymax = ...; unsigned int n = ...; olist.sortAllObjects(xmin, ymin, xmax, ymax, n); and comparator template <class T> class sortObjects { private: unsigned int n; T xmin, ymin, xmax, ymax; public: sortObjects ( const T xmin_, const T ymin_, const T xmax_, const T ymax_, const int n_ ) : xmin ( xmin_ ), ymin ( ymin_ ), xmax ( xmax_ ), ymax ( ymax_ ), n ( n_ ) {} bool operator() ( const Object <T> *o1, const Object <T> *o2 ) const { T dmax = (std::max) ( xmax - xmin, ymax - ymin ); T x_max = ( xmax - xmin ) / dmax; T y_max = ( ymax - ymin ) / dmax; ... return ....; } representing ObjectsList method: template <class T> void ObjectsList <T> ::sortAllObjects ( const T xmin, const T ymin, const T xmax, const T ymax, const unsigned int n ) { std::sort ( objects.begin(), objects.end(), sortObjects <T> ( xmin, ymin, xmax, ymax, n ) ); }

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  • iPhone Development - Compiler Warning!

    - by Mustafa
    Sometimes when i try to "build"/compile a downloaded source, i get following warning: ld: warning: directory '/Volumes/Skiiing2/CD/ViewBased/Unknown Path/System/Library/Frameworks' following -F not found Has anyone else seen this issue?

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  • Compiler/Linking Error: Freedup

    - by nym
    I've been trying to compile a program for hardlinking duplicate files called freedup. I did try to email the author/maintainer of the program, but it's been a long time and I haven't heard anything back from him. I'm trying to compile the program from a cygwin environment using the latest stable versions of gcc (3.4.4-999) and make (3.81-2). I've tried deleting all the object files and running make, but I always get the following error: freedup.o: In function 'main': /home/[user]/freedup-1.5/freedup.c:1791: undefined reference to '_hashed' collect2: ld returned 1 exit status make: * * * [freedup] Error 1 I did take a look at the source code and saw that the "hashed" function is an inline function (which I didn't think had to be declared outside of the source file... but that's just what I gathered from some preliminary googling). If anyone would be kind enough to try compiling this program in a windows environment and has any luck, I'd really appreciate it. Thanks The direct link for the source files is: http://freedup.org/freedup-1.5-3-src.tgz

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  • compiler directive defensive programming for adding ints to nsmuatablearray FMDB/EGODB

    - by johndpope
    I would like to throw a warning message when users try to add an int to an nsmutablearray basically any insert statement that includes values that are not nsstring / nsnumber cause run time crashes. It's exactly the same crash you get when you type %@ instead of %d NSLog(int); The crash is ok, but I want to throw a friendly 'FATAL' message to user. so far I have this try catch with isKindOfClass NSObject but ints are slipping through. #define FATAL_MSG "FATAL: object is not an NSObject subclass. Are you using int? use [NSNumber numberWithInt:1] \n" #define VAToArray(firstarg) ({\ NSMutableArray* valistArray = [NSMutableArray array];\ id obj = nil;\ va_list arguments;\ va_start(arguments, sql);\ @try { \ while ((obj = va_arg(arguments, id))) {\ if([obj isKindOfClass:[NSObject class]]) [valistArray addObject:obj];\ else printf(FATAL_MSG); \ }\ } \ @catch(NSException *exception){ \ printf(FATAL_MSG); \ } \ va_end(arguments);\ valistArray;\ }) - (void)test:(NSString*)sql,... { NSLog(@"VAToArray :%@",VAToArray(sql)); } // then call this [self test:@"str",@"test",nil]; when I call this [self test:@"str",2,nil]; throw the error message.

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  • A compiler for automata theory

    - by saadtaame
    I'm designing a programming language for automata theory. My goal is to allow programmers to use machines (DFA, NFA, etc...) as units in expressions. I'm confused whether the language should be compiled, interpreted, or jit-compiled! My intuition is that compilation is a good choice, for some operations might take too much time (converting NFA's to equivalent DFA's can be expensive). Translating to x86 seems good. There is one issue however: I want the user to be able to plot machines. Any ideas?

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  • Will the compiler optimize escaping an inner loop?

    - by BCS
    The code I have looks like this (all uses of done shown): bool done = false; for(int i = 0; i < big; i++) { ... for(int j = 0; j < wow; j++) { ... if(foo(i,j)) { done = true; break; } ... } if(done) break; ... } will any compilers convert it to this: for(int i = 0; i < big; i++) { ... for(int j = 0; j < wow; j++) { ... if(foo(i,j)) goto __done; // same as a labeled break if we had it ... } ... } __done:;

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  • switching C compiler causes: Error Initializer cannot be specified for a flexible array member

    - by user1054210
    I am trying to convert our code from one IDE to be used in a different one. The current one uses gcc which allows for this structure to be initialized from a variable array. The new tool does not use gcc gives me an error "Initializer cannot be specified for a flexible array member". So can someone help me understand how to set this up? Should I set up a blank array of variable size and then somewhere assign the #define array as seen below? Here would be an example of the code…(this is current implementation current IDE) In one header file that is Build switchable so we can build this on different hardware platforms we have the following #define #define GPIOS \ /* BANK, PIN, SPD, MODE,… */ GPIOINIT( A, 0, 2, AIN, …) \ GPIOINIT( A, 1, 2, AIN, …) \ GPIOINTINIT(A, 2, 2, AIN, …) \ . . . Then in a different header file that is used in all builds we have PLATFORM_CONFIG_T g_platformConfig = { .name = {PLATFORM_NAME}, (bunch of other stuff), .allGpios = { GPIOS /* here I get the error */ }, }; So I am thinking I can make the error line a variable array and assign to it later in some other way? The problem is the actual array "GPIO" is of different types and pin orders on different designs are different.

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  • C# Compiler Directives

    - by pm_2
    I’m looking at some C# code, and have come across the following statement: #if DEBUG // Do something here #else // Do something else #endif I assumed that DEBUG would be a defined somewhere as follows: #define DEBUG But I’m unable to find such a definition, although the code seems to behave as though it were set. Is DEBUG a special case, and if so, how is it set / unset?

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  • C++ compiler error on template specialization

    - by user231536
    I would like to specialize a template method for a class C that is itself templated by an int parameter. How do I do this? template <int D=1> class C { static std::string foo () { stringstream ss; ss << D << endl; return ss.str();} }; template <class X> void test() { cout << "This is a test" << endl;} template <> template <int D> void test<C<D> > () {cout << C<D>::foo() << endl;} The specialization for test() fails with "Too many template parameter lists in declaration of void test()".

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  • Compiler construction and DirectX

    - by otkins
    Hi! I am a beginner in the process of designing and coding a project, I already have all the ideas on my head, but I have a problem impeding me of continuing this project. I feel the code is ugly and unreadable and I cannot continue it this way. The project is a programming language I have on my mind, and it has small graphics capabilities. Even being beginner, I want to code it using DirectX because everybody wants it. And I want to code it entirely, not depend on any wrapper libraries like SDL. I did a refactoring of the DirectX module and it exposed all the weaks. There is Direct3D code everywhere, but the code itself does very little! I would start building a project like this using DirectX or I should use just GDI and the Multimedia API of Windows? This is a good progress for a beginner?

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  • Strange compiler complaint when using similar code

    - by Jason
    For a project, I have to ask the user for a file name, and I'm reading it in character by character using getchar. From the main, I call the function char *coursename= introPrint(); //start off to print the usage directions and get the first bit of input. That function is defined as char *introPrint(){ int size= 20; int c; int length=0; char buffer[size]; //instructions printout, cut for brevity //get coursename from user and return it while ( (c=getchar()) != EOF && (c != '\n') ){ buffer[length++]= c; if (length==size-1) break; } buffer[length]=0; return buffer; } This is basically identical code I wrote to ask the user for input, replace the character echo with asterisks, then print out the results. Here, though, I'm getting a function returns address of local variable warning for the return statement. So why am I getting no warnings from the other program, but trigger one for this code?

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  • arrays declaration and addressing

    - by avinash
    I have a few straightforward questions:- Is the following correct according to a normal c++ compiler? int arr[3][4]; void func(int *a, int m, int n) { int i,j; cin>>i>>j; cout<< a[i*n + j]; //is this way of addressing correct provided 0<=i<m and 0<=j<n } int main() { func((int*)arr, 3,4); } If the bounds of an array strictly has to be a constant expression, why doesn't the following generate compiler errors? int func(int m, int n) { int arr[m][n]; //m and n are not known until run time }

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  • Sometimes Java web app hang

    - by zhongshu
    The web app occasionally get hang for about 30 seconds when user request a web page, the server's CPU and memory usage are ok, and the jstack shows: "http-9999-3" daemon prio=6 tid=0x552f3400 nid=0xf40 runnable [0x578fc000] java.lang.Thread.State: RUNNABLE at org.eclipse.jdt.internal.compiler.parser.Parser.getTypeReference(Parser.java:8354) at org.eclipse.jdt.internal.compiler.parser.Parser.consumeClassHeaderExtends(Parser.java:2125) at org.eclipse.jdt.internal.compiler.parser.Parser.consumeRule(Parser.java:5107) at org.eclipse.jdt.internal.compiler.parser.Parser.parse(Parser.java:9020) at org.eclipse.jdt.internal.compiler.parser.Parser.parse(Parser.java:9251) at org.eclipse.jdt.internal.compiler.parser.Parser.parse(Parser.java:9208) at org.eclipse.jdt.internal.compiler.parser.Parser.dietParse(Parser.java:7864) at org.eclipse.jdt.internal.compiler.Compiler.internalBeginToCompile(Compiler.java:587) at org.eclipse.jdt.internal.compiler.Compiler.beginToCompile(Compiler.java:357) at org.eclipse.jdt.internal.compiler.Compiler.compile(Compiler.java:371) at org.apache.jasper.compiler.JDTCompiler.generateClass(JDTCompiler.java:413) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:317) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:295) at org.apache.jasper.compiler.Compiler.compile(Compiler.java:282) at org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:586) at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:317) - locked <0x10a75fc0> (a org.apache.jasper.servlet.JspServletWrapper) at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:342) at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:267) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:630) at org.apache.catalina.core.ApplicationDispatcher.doInclude(ApplicationDispatcher.java:535) at org.apache.catalina.core.ApplicationDispatcher.include(ApplicationDispatcher.java:472) ...... seems it's related with some jsp files, how to find the root cause? thanks.

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  • Whats the thing the report bugs in php?

    - by Max Hazard
    Currently I am learning php. Php is understood by browser itself right from php sdk right? SDK include libraries right? So browser is like an interpreter of php codes. I want to know that whenever I type a wrong php syntax what is the thing report me the error? Obviously the browser is reporting the error. But what part of it? I mean I don't get it. Like writing a compiler we do lexical analysis and make the compiler which report any bug in source code. I assume here browser is analogous to compiler. I don't know exactly but compiler contains bug report functions or methods which is debugger. Debugger is part of compiler which report bugs. Does the browser contains such debuggers? Can there be any browser which doesn't understand php?

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  • Linker flags for one library break loading of another

    - by trevrosen
    I'm trying to use FMOD and HTTPriot in the same app. FMOD works fine until I add in linker flags for HTTPriot, at which point I get a bunch of linking errors wherein FMOD is complaining about undefined symbols. In other words, adding in linker flags for HTTPriot seems to break the loading of FMOD's library. These are the kinds of errors I'm getting, all coming during the linking phase of my build: Undefined symbols: "_FMOD_Sound_Lock", referenced from: -[FMODEngine recordedSoundAsNSData] in FMODEngine.o -[FMODEngine writeRecordingToDiskWithName:] in FMODEngine.o "_FMOD_MusicSystem_PrepareCue", referenced from: -[FMODEngine addCue:] in FMODEngine.o These are the linker flags for HTTPriot: -lhttpriot -lxml2 -ObjC -all_load I added those as well as a path to the HTTPriot SDK per the instructions here: http://labratrevenge.com/httpriot/docs/iphone-setup.html I was hoping someone could enlighten me on why adding linker flags for one library might cause a failure of another to load. If I DON'T have these flags in, HTTPriot and FMOD both work fine on the simulator, but HTTPriot has runtime errors on the device, I assume because its libraries are not linked. FMOD works fine on the device though. I placed header search paths and library search paths in my build settings in order for XCode to find FMOD. That seemed to be OK until I tried adding these HTTPriot linker flags. I also tried adding a linker flag for the FMOD library (-lfmodex), but I get the same errors as I do without it.

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  • Download Irony .NET Compiler Construction Kit

    - by Editor
    Irony is a new-generation .NET compiler construction kit. It utilizes the full potential of c# 2.0 and .NET Framework to implement a completely new and streamlined technology of compiler construction. Unlike most existing yacc/lex-style solutions Irony does not employ any scanner or parser code generation from grammar specifications written in a specialized [...]

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