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  • Best way to explain to someone that software developers need to install tools (mainly build integrat

    - by leeand00
    I work at a software company where most of the people are afraid to install new tools to increase productivity. They give me excuses like: I don't need to install something else. I can do this myself. etc...many other baseless arguments. In an ecommerece business, the end-users should not have to install anything, everything should be managed by them from the web, and the developers should be the ones installing things to increase productivity and teamwork i.e.: Version Control Systems Build Tools (ANT, NANT, Maven, continuous integration, CSS Frameworks) Integrated Development Environments Frameworks (Unit testing, etc) Etc... How else can I get my point across without sound crass?

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  • Can anyone explain this strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false! this is not the expected result } } So, what do you think about this?

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  • C doubt regarding array of pointers please explain

    - by ramya
    why do we use static with array of pointers?what is the relation betwwen static and array of pointers??plz help.... for eg: main() { int a[]={1,2,3}; int *p[]={a,a+1,a+2}; ...... } this code shows illegal initialization.why?whereas the following code works main() { static int a[]={1,2,3}; static int *p[]={a,a+1,a+2}; ...... } please do clear my doubt as soon as possible....

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  • Step by Step / Deep explain: The Power of (Co)Yoneda (preferably in scala) through Coroutines

    - by Mzk
    some background code /** FunctorStr: ? F[-]. (? A B. (A -> B) -> F[A] -> F[B]) */ trait FunctorStr[F[_]] { self => def map[A, B](f: A => B): F[A] => F[B] } trait Yoneda[F[_], A] { yo => def apply[B](f: A => B): F[B] def run: F[A] = yo(x => x) def map[B](f: A => B): Yoneda[F, B] = new Yoneda[F, B] { def apply[X](g: B => X) = yo(f andThen g) } } object Yoneda { implicit def yonedafunctor[F[_]]: FunctorStr[({ type l[x] = Yoneda[F, x] })#l] = new FunctorStr[({ type l[x] = Yoneda[F, x] })#l] { def map[A, B](f: A => B): Yoneda[F, A] => Yoneda[F, B] = _ map f } def apply[F[_]: FunctorStr, X](x: F[X]): Yoneda[F, X] = new Yoneda[F, X] { def apply[Y](f: X => Y) = Functor[F].map(f) apply x } } trait Coyoneda[F[_], A] { co => type I def fi: F[I] def k: I => A final def map[B](f: A => B): Coyoneda.Aux[F, B, I] = Coyoneda(fi)(f compose k) } object Coyoneda { type Aux[F[_], A, B] = Coyoneda[F, A] { type I = B } def apply[F[_], B, A](x: F[B])(f: B => A): Aux[F, A, B] = new Coyoneda[F, A] { type I = B val fi = x val k = f } implicit def coyonedaFunctor[F[_]]: FunctorStr[({ type l[x] = Coyoneda[F, x] })#l] = new CoyonedaFunctor[F] {} trait CoyonedaFunctor[F[_]] extends FunctorStr[({type l[x] = Coyoneda[F, x]})#l] { override def map[A, B](f: A => B): Coyoneda[F, A] => Coyoneda[F, B] = x => apply(x.fi)(f compose x.k) } def liftCoyoneda[T[_], A](x: T[A]): Coyoneda[T, A] = apply(x)(a => a) } Now I thought I understood yoneda and coyoneda a bit just from the types – i.e. that they quantify / abstract over map fixed in some type constructor F and some type a, to any type B returning F[B] or (Co)Yoneda[F, B]. Thus providing map fusion for free (? is this kind of like a cut rule for map ?). But I see that Coyoneda is a functor for any type constructor F regardless of F being a Functor, and that I don't fully grasp. Now I'm in a situation where I'm trying to define a Coroutine type, (I'm looking at https://www.fpcomplete.com/school/to-infinity-and-beyond/pick-of-the-week/coroutines-for-streaming/part-2-coroutines for the types to get started with) case class Coroutine[S[_], M[_], R](resume: M[CoroutineState[S, M, R]]) sealed trait CoroutineState[S[_], M[_], R] object CoroutineState { case class Run[S[_], M[_], R](x: S[Coroutine[S, M, R]]) extends CoroutineState[S, M, R] case class Done[R](x: R) extends CoroutineState[Nothing, Nothing, R] class CoroutineStateFunctor[S[_], M[_]](F: FunctorStr[S]) extends FunctorStr[({ type l[x] = CoroutineState[S, M, x]})#l] { override def map[A, B](f : A => B) : CoroutineState[S, M, A] => CoroutineState[S, M, B] = { ??? } } } and I think that if I understood Coyoneda better I could leverage it to make S & M type constructors functors way easy, plus I see Coyoneda potentially playing a role in defining recursion schemes as the functor requirement is pervasive. So how could I use coyoneda to make type constructors functors like for example coroutine state? or something like a Pause functor ?

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  • Can someone explain how pointer to pointer works?

    - by user3549560
    I don't really understand how the pointer to pointer works. Any way to do the same work without using pointer to pointer? struct customer{ char name[20]; char surname[20]; int code; float money; }; typedef struct customer customer; void inserts(customer **tmp) { *tmp = (customer*)malloc(sizeof(customer)); puts("Give me a customer name, surname code and money"); scanf("%s %s %d %f", (*tmp)->name, (*tmp)->surname, &(*tmp)->code,&(*tmp)->money); }

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  • Explain Entity Framework 4's connection strings

    - by metanaito
    I created an Entity Framework file. My database is called MyDB. My Entity Framework file is MyDB.edmx and I used an existing connection string (MyDBConnectionString) to generate the edmx model. It created two more connection strings: MyDBEntities MyDBContainer What are these for? They look exactly the same and both have the information from my old connection string. Do I still need my old connection string?

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  • Please explain syntax rules and scope for "typedef"

    - by unknown google user
    What are the rules? OTOH the simple case seems to imply the new type is the last thing on a line. Like here Uchar is the new type. typedef unsigned char Uchar; But a function pointer is completely different. Here the new type is pFunc: typedef int (*pFunc) (int); I can't think of any other examples offhand but I have come across some very confusing usages. So are there rules or are people just suppose to know from experience that this is how it is done because they have seen it done this way before? ALSO: What is the scope of a typedef. Thanks to everyone.

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  • Anyone can explain to me document.cookie

    - by dramasea
    I founs this code in w3schoool javascript coookie section, which is to read the cookie: function getCookie(c_name) { if (document.cookie.length>0) { c_start=document.cookie.indexOf(c_name + "="); if (c_start!=-1) { c_start=c_start + c_name.length+1; c_end=document.cookie.indexOf(";",c_start); if (c_end==-1) c_end=document.cookie.length; return unescape(document.cookie.substring(c_start,c_end)); } } return ""; } In this line: if (document.cookie.length>0) what mean document.cookie.length? In this line: c_start=document.cookie.indexOf(c_name + "="); why i need to add '=' after the c_name(cookie name) In this line: c_start=c_start + c_name.length+1; why I need to add c_name.length+1 ? What the purpose? And what the meaning of this line: if (c_end==-1) c_end=document.cookie.length; Can Anyone answer my question?Thanks!!!

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  • Please explain this php expression "!$variable"

    - by DogBot
    What does an exclamaton mark in front of a variable mean? And how is it being used in this piece of code? EDIT: From the answers so far I suspect that I also should mention that this code is in a function where one of the parameters is $mytype ....would this be a way of checking if $mytype was passed? - Thanks to all of the responders so far. $myclass = null; if ($mytype == null && ($PAGE->pagetype <> 'site-index' && $PAGE->pagetype <>'admin-index')) { return $myclass; } elseif ($mytype == null && ($PAGE->pagetype == 'site-index' || $PAGE->pagetype =='admin-index')) { $myclass = ' active_tree_node'; return $myclass; } elseif (!$mytype == null && ($PAGE->pagetype == 'site-index' || $PAGE->pagetype =='admin-index')) { return $myclass; }`

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  • What is WCS? Please explain

    - by priyanka.bangalore
    I want to know from basic to advance about WCS. Actually I got this term from a job consultant and after a bit googling I found that it is Web Coverage Service. Is is correct or it has got some other interpretation? And how to use this in .Net? Kindly let me know Thanks in advance

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  • C++ OOP - Can you 'overload a cast' <- hard to explain in 1 sentence

    - by Brandon Miller
    Well, the WinAPI has a POINT struct, but I am trying to make an alternative class to this so you can set the values of x and y from a constructor. /** * X-Y coordinates */ class Point { public: int X, Y; Point(void) : X(0), Y(0) {} Point(int x, int y) : X(x), Y(y) {} Point(const POINT& pt) : X(pt.x), Y(pt.y) {} Point& operator= (const POINT& other) { X = other.x; Y = other.y; } }; // I have an assignment operator and copy constructor. Point myPtA(3,7); Point myPtB(8,5); POINT pt; pt.x = 9; pt.y = 2; // I can assign a 'POINT' to a 'Point' myPtA = pt; // But I also want to be able to assign a 'Point' to a 'POINT' pt = myPtB; Is it possible to overload operator= in a way so that I can assign a Point to a POINT? Or maybe some other method to achieve this? Thanks in advance.

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  • Can anybody explain the code

    - by girinie
    class giri{ public static void main(String args[]) { int x = 17; int y = 013; System.out.println("x+y = " + x+y); } } When I run the program I get the output 1711. Can anybody tell me How do I get 1711

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  • Explain the code: c# locking feature and threads

    - by Mendy
    I used this pattern in a few projects, (this snipped of code is from CodeCampServer), I understand what it does, but I'm really interesting in an explanation about this pattern. Specifically: Why is the double check of _dependenciesRegistered. Why to use lock (Lock){}. Thanks. public class DependencyRegistrarModule : IHttpModule { private static bool _dependenciesRegistered; private static readonly object Lock = new object(); public void Init(HttpApplication context) { context.BeginRequest += context_BeginRequest; } public void Dispose() { } private static void context_BeginRequest(object sender, EventArgs e) { EnsureDependenciesRegistered(); } private static void EnsureDependenciesRegistered() { if (!_dependenciesRegistered) { lock (Lock) { if (!_dependenciesRegistered) { new DependencyRegistrar().ConfigureOnStartup(); _dependenciesRegistered = true; } } } } }

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  • Could someone explain __declspec(naked) please?

    - by Scott
    I'm looking into porting a script engine written for Windows to Linux; it's for Winamp's visualization platform AVS. I'm not sure if it's even possible at the moment. From what I can tell the code is taking the addresses of the C functions nseel_asm_atan and nseel_asm_atan_end and storing them inside a table that it can reference during code execution. I've looked at MS's documentation, but I'm unsure what __declspec(naked) really does. What is prolog and epilog code mentioned in the documentation? Is that related to Windows calling conventions? Is this portable? Know of any Linux-based examples using similar techniques? static double (*__atan)(double) = &atan; __declspec ( naked ) void nseel_asm_atan(void) { FUNC1_ENTER *__nextBlock = __atan(*parm_a); FUNC_LEAVE } __declspec ( naked ) void nseel_asm_atan_end(void) {}

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  • Please , Explain these java code ..?

    - by soma
    I want understand these code before java lab exam especially methode import javax.swing.; import java.util.; import java.text.*; public class EnglishCalendar { public static String[] months = { "January" , "February" , "March", "April" , "May" , "June", "July" , "August" , "September", "October" , "November" , "December" }; public static int days[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; private void showMonth(int m, int y) { int lead_spaces = 0; if (m < 0 || m > 11) { System.out.println("It should be 1 to 12"); } else { System.out.println(); System.out.println(" " + months[m] + " " + y); System.out.println(); GregorianCalendar cal = new GregorianCalendar(y, m, 0); System.out.println("Su Mo Tu We Th Fr Sa "); lead_spaces = cal.get(Calendar.DAY_OF_WEEK); int day_of_month = days[m]; if (cal.isLeapYear(cal.get(Calendar.YEAR)) && m == 1){ day_of_month++;} for (int i = 0; i < lead_spaces; i++) { System.out.print(" "); } for (int i = 1; i <= day_of_month; i++) { if (i < 10) System.out.print(" "); System.out.print(i); if ((lead_spaces + i) % 7 == 0) { System.out.println(); } else { System.out.print(" "); } } System.out.println(); } } private static void doSimpleDateFormat() { Calendar now = Calendar.getInstance(); SimpleDateFormat formatter = new SimpleDateFormat("E yyyy.MM.dd 'at' hh:mm:ss a zzz"); System.out.print(" \n It is now : " + formatter.format(now.getTime())); System.out.println(); } public static void main(String[] args) { String mo = JOptionPane.showInputDialog("Month"); String ye = JOptionPane.showInputDialog("Year"); int mon = new Integer(mo).intValue(); int yea = new Integer(ye).intValue(); EnglishCalendar k = new EnglishCalendar(); k.showMonth(mon - 1 , yea); doSimpleDateFormat(); } }

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  • Please explain class methods

    - by user1209902
    I'm finding it difficult to understand when it is necessary to create class methods. From what I've read, they are important for creating new objects, but I do not see how. The following class create a simple shape black rectangle. Can anyone show me how to incorporate a class method to do something that I could not do with an instance method? Shape.h #import <UIKit/UIKit.h> @interface Shape : UIView; - (id) initWithX: (int)xVal andY: (int)yVal; @end Shape.m #import "Shape.h" @implementation Shape - (id) initWithX:(int )xVal andY:(int)yVal { self = [super init]; UIView *shape = [[UIView alloc] initWithFrame:CGRectMake(xVal, yVal, 10, 10)]; shape.backgroundColor = [UIColor blackColor]; [self addSubview:shape]; return self; } @end

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  • explain this macro

    - by deostroll
    #define __T(x) L ## x Found in code from one of the MFC source header file. It is mostly used for converting strings to ........ (I don't know what). If I am correct it converts strings to LPCTSTR...don't know what that type is either... I can't seem to convert char* into LPCTSTR. While MFC file handling, the following code will always return error while trying to open the file... char* filepath = "C:\\Program Files\\Microsoft Office\\Office12\\BITMAPS\\STYLES\\GLOBE.WMF"; if( !file.Open((LPCTSTR)filepath , CFile::modeRead, &fexp) ) { fexp.ReportError(); return 1; } But instead if I wrote it this way, it doesn't give error: if( !file.Open( _T("C:\\Program Files\\Microsoft Office\\Office12\\BITMAPS\\STYLES\\GLOBE.WMF") , CFile::modeRead, &fexp) ) { fexp.ReportError(); return 1; } I am looking at passing a variable as the first argument to the CFile::Open() method.

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