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  • Stuck at the STARTUP [closed]

    - by Tarik Setia
    I started with "Getting started with asp mvc4 tutorial". I just created the project and when I pressed F5 I got this: Server Error in '/' Application. -------------------------------------------------------------------------------- Could not load type 'System.Web.WebPages.DisplayModes' from assembly 'System.Web.WebPages, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.TypeLoadException: Could not load type 'System.Web.WebPages.DisplayModes' from assembly 'System.Web.WebPages, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [TypeLoadException: Could not load type 'System.Web.WebPages.DisplayModes' from assembly 'System.Web.WebPages, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'.] System.Web.Mvc.VirtualPathProviderViewEngine.GetPath(ControllerContext controllerContext, String[] locations, String[] areaLocations, String locationsPropertyName, String name, String controllerName, String cacheKeyPrefix, Boolean useCache, String[]& searchedLocations) +0 System.Web.Mvc.VirtualPathProviderViewEngine.FindView(ControllerContext controllerContext, String viewName, String masterName, Boolean useCache) +315 System.Web.Mvc.c__DisplayClassc.b__a(IViewEngine e) +68 System.Web.Mvc.ViewEngineCollection.Find(Func`2 lookup, Boolean trackSearchedPaths) +182 System.Web.Mvc.ViewEngineCollection.Find(Func`2 cacheLocator, Func`2 locator) +67 System.Web.Mvc.ViewEngineCollection.FindView(ControllerContext controllerContext, String viewName, String masterName) +329 System.Web.Mvc.ViewResult.FindView(ControllerContext context) +135 System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) +230 System.Web.Mvc.ControllerActionInvoker.InvokeActionResult(ControllerContext controllerContext, ActionResult actionResult) +39 System.Web.Mvc.c__DisplayClass1c.b__19() +74 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) +388 System.Web.Mvc.c__DisplayClass1e.b__1b() +72 System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) +303 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +844 System.Web.Mvc.Controller.ExecuteCore() +130 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +229 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +39 System.Web.Mvc.c__DisplayClassb.b__5() +71 System.Web.Mvc.Async.c__DisplayClass1.b__0() +44 System.Web.Mvc.Async.c__DisplayClass8`1.b__7(IAsyncResult _) +42 System.Web.Mvc.Async.WrappedAsyncResult`1.End() +152 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +59 System.Web.Mvc.Async.AsyncResultWrapper.End(IAsyncResult asyncResult, Object tag) +40 System.Web.Mvc.c__DisplayClasse.b__d() +75 System.Web.Mvc.SecurityUtil.b__0(Action f) +31 System.Web.Mvc.SecurityUtil.ProcessInApplicationTrust(Action action) +61 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +118 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +38 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +10303829 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +178 -------------------------------------------------------------------------------- Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.17020

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  • How to split Code for iOS 3.0 and iOS 3.2 so I can use MPMoviePlayerViewController if OS 3.2++

    - by Allisone
    I have a video that I play. To use full screen in iOS 3.2 I use the MPMoviePlayerViewController (seems to only work with that Class). But if I want to build for iOS 3.0 I obviously get several errors, because this class is not known in iOS 3.0. I also know how to get what I want with MPMoviePlayerController in iOS 3.0, but I can only have one, either the code for iOS 3.0 or the code for iOS 3.2. How to cope with that ? I guess I have to use multiple targets, do you have suggestions on how to do that (always when I tried multiple targets I got errors and gave up :) ) ?

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • JVM system time runs faster than HP UNIX OS system time

    - by winston
    Hello I have the following output from a simple debug jsp: Weblogic Startup Since: Friday, October 19, 2012, 08:36:12 AM Database Current Time: Wednesday, December 12, 2012, 11:43:44 AM Weblogic JVM Current Time: Wednesday, December 12, 2012, 11:45:38 AM Line 1 was a recorded variable during WebLogic webapp startup. Line 2 was output from database query select sysdate from dual; Line 3 was output from java code new Date() I have checked from shell date command that line 2 output conforms with OS time. The output of line 3 was mysterious. I don't know how it comes from Java VM. On another machine with same setting, the same jsp output like this: Weblogic Startup Since: Tuesday, December 11, 2012, 02:29:06 PM Database Current Time: Wednesday, December 12, 2012, 11:51:48 AM Weblogic JVM Current Time: Wednesday, December 12, 2012, 11:51:50 AM Another machine: Weblogic Startup Since: Monday, December 10, 2012, 05:00:34 PM Database Current Time: Wednesday, December 12, 2012, 11:52:03 AM Weblogic JVM Current Time: Wednesday, December 12, 2012, 11:52:07 AM Findings: the pattern shows that the longer Weblogic startup, the larger the discrepancy of OS time with JVM time. Anybody could help on HP JVM? On HP UNIX, NTP was done daily. Anyway here comes the server versions: HP-UX machinex B.11.31 U ia64 2426956366 unlimited-user license java version "1.6.0.04" Java(TM) SE Runtime Environment (build 1.6.0.04-jinteg_28_apr_2009_04_46-b00) Java HotSpot(TM) Server VM (build 11.3-b02-jre1.6.0.04-rc2, mixed mode) WebLogic Server Version: 10.3.2.0 Java properties java.runtime.name=Java(TM) SE Runtime Environment java.runtime.version=1.6.0.04-jinteg_28_apr_2009_04_46-b00 java.vendor=Hewlett-Packard Co. java.vendor.url=http\://www.hp.com/go/Java java.version=1.6.0.04 java.vm.name=Java HotSpot(TM) 64-Bit Server VM java.vm.info=mixed mode java.vm.specification.vendor=Sun Microsystems Inc. java.vm.vendor="Hewlett-Packard Company" sun.arch.data.model=64 sun.cpu.endian=big sun.cpu.isalist=ia64r0 sun.io.unicode.encoding=UnicodeBig sun.java.launcher=SUN_STANDARD sun.jnu.encoding=8859_1 sun.management.compiler=HotSpot 64-Bit Server Compiler sun.os.patch.level=unknown os.name=HP-UX os.version=B.11.31

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  • Where are the Windows 7 System Restore Points stored and how to preserve them?

    - by Rohit
    I am using Windows 7 Professional. My system crashed few days back and to recover that, I inserted the Windows 7 DVD. While running the System Restore from the DVD, it showed there are no restore points. It shocked me. I created few restore points, where they disappeared. Is there a way to preserve these restore points from accidental deletion? Is there any other FREE tool to take snapshot of the image on other disk?

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  • What is the relationship between the command line, the OS and the microprocessor? [closed]

    - by ssbrewster
    I'm not totally clear on how using the command line differs from working through the OS' interface using an editor for example. Obviously the UI is different but I want to understand how the command line interacts with the kernel and microprocessor, and how this compares to how kernel interfaces with the OS' GUI. I know I'm missing several layers of abstraction but would be grateful for someone to explain this.

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  • Achieving A 1600 x 900 Resolution For (Guest OS) Ubuntu Under (Host OS) Windows 7

    - by panamack
    I am running Ubuntu 11.10 as a guest OS using VirtualBox 4.1.16 installed on Windows 7 Ultimate. On my laptop I'd like to be able to run Ubuntu in full screen mode at 1600 x 900. I only have options within the virtual machine to select 4:3 display settings such as 1600 x 1200, 1440 x 1050 etc. I have guest additions installed. At the windows command prompt, I tried typing: VBoxManage setextradata "Virtual Ubuntu Coursera ESSAAS" "CustomVideoMode1" "1600x900x16" This didn't work, still no 1600 x 900 res available in Ubuntu. I tried this having read the following section of the VirtualBox help (this also says something about a 'video mode hint feature' not sure what this means): 9.7. Advanced display configuration 9.7.1. Custom VESA resolutions Apart from the standard VESA resolutions, the VirtualBox VESA BIOS allows you to add up to 16 custom video modes which will be reported to the guest operating system. When using Windows guests with the VirtualBox Guest Additions, a custom graphics driver will be used instead of the fallback VESA solution so this information does not apply. Additional video modes can be configured for each VM using the extra data facility. The extra data key is called CustomVideoMode with x being a number from 1 to 16. Please note that modes will be read from 1 until either the following number is not defined or 16 is reached. The following example adds a video mode that corresponds to the native display resolution of many notebook computers: VBoxManage setextradata "VM name" "CustomVideoMode1" "1400x1050x16" The VESA mode IDs for custom video modes start at 0x160. In order to use the above defined custom video mode, the following command line has be supplied to Linux: vga = 0x200 | 0x160 vga = 864 For guest operating systems with VirtualBox Guest Additions, a custom video mode can be set using the video mode hint feature. UPDATE 02.06.12 I've just tried creating a new virtual machine using the same original disk image I had been given. This had Guest Additions v 4.1.6 installed and provided me with the 1600 x 900 full screen display I want. It's after I then install Guest Additions v 4.1.16 (the version included with my VirtualBox installation) that my only choices are 4:3 displays e.g. 1600 x 1200. Seems this is the cause.

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  • Snow Leopard doesn't repair permissions, despite showing / saying its fixed them?

    - by Jules
    Sometime ago, I used carbon copy as I was replacing my hard drive in my Mac Mini running Snow Leopard. Afterwards, on my new drive I had some permission problems. I've tried several times running a repair permissions / repair disk from disk util. It shows that there are problems and I think it says its correceted the problems. However the problems remain, what can I do to fix them ? It doesn't seem to cause me any problems, that I can tell EDIT Repairing permissions for “Macintosh HD” Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Italian.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Italian.lproj/UIAgent.nib". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Classes/jconsole.jar", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Classes/jconsole.jar". User differs on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home/lib", should be 95, user is 0. Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home/lib". User differs on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Libraries", should be 95, user is 0. Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Libraries". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Home/lib/security/cacerts", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Home/lib/security/cacerts". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/deploy.jar", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/deploy.jar". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/libdeploy.jnilib", should be -rwxr-xr-x , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/A/Resources/Deploy.bundle/Contents/Resources/Java/libdeploy.jnilib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreenLeopard386.app/Contents/Resources/Italian.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreenLeopard386.app/Contents/Resources/Italian.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_TW.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_TW.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_TW.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_TW.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_TW.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_TW.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_CN.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/zh_CN.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_CN.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/zh_CN.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_CN.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/zh_CN.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/ko.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/ko.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/ko.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/ko.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/ko.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/ko.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Dutch.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Dutch.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Dutch.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Dutch.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Dutch.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Dutch.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Italian.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Italian.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Italian.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Italian.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Spanish.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Spanish.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Spanish.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Spanish.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Spanish.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Spanish.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/French.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/French.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/French.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/French.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/French.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/French.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/German.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/German.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/German.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/German.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/German.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/German.lproj/MainMenu.nib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Japanese.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/Japanese.lproj/RemoteDesktopMenu.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Japanese.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/Japanese.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Japanese.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/Japanese.lproj/MainMenu.nib". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/deploy.jar", should be -rw-r--r-- , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/deploy.jar". Permissions differ on "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/libdeploy.jnilib", should be -rwxr-xr-x , they are lrwxr-xr-x . Repaired "System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Resources/JavaPluginCocoa.bundle/Contents/Resources/Java/libdeploy.jnilib". Permissions differ on "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/English.lproj/RemoteDesktopMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/Menu Extras/RemoteDesktop.menu/Contents/Resources/English.lproj/RemoteDesktopMenu.nib". Warning: SUID file "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/MacOS/ARDAgent" has been modified and will not be repaired. Permissions differ on "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/English.lproj/UIAgent.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/ARDAgent.app/Contents/Support/Remote Desktop Message.app/Contents/Resources/English.lproj/UIAgent.nib". Permissions differ on "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/English.lproj/MainMenu.nib", should be drwxr-xr-x , they are -rwxr-xr-x . Repaired "System/Library/CoreServices/RemoteManagement/AppleVNCServer.bundle/Contents/Support/LockScreen.app/Contents/Resources/English.lproj/MainMenu.nib". Group differs on "private/var/log/kernel.log", should be 80, group is 0. Permissions differ on "private/var/log/kernel.log", should be -rw-r----- , they are -rw-r--r-- . Repaired "private/var/log/kernel.log". Group differs on "private/var/log/secure.log", should be 80, group is 0. Permissions differ on "private/var/log/secure.log", should be -rw-r----- , they are -rw-r--r-- . Repaired "private/var/log/secure.log". Group differs on "private/var/log/system.log", should be 80, group is 0. Permissions differ on "private/var/log/system.log", should be -rw-r----- , they are -rw-r--r-- . Repaired "private/var/log/system.log". Permissions repair complete

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  • Linux binary support under Mac OS X?

    - by penyuan
    Is there a way to add Linux binary compatibility to Mac OS X 10.5+ such as that found in FreeBSD? For instance, and totally as an example, here is Arlequin 3.5, a population genetics software that my lab uses with a Linux binary: http://cmpg.unibe.ch/software/arlequin35/Arl35Downloads.html Thank you very much!

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  • Good OS (gOS) instalation from USB key

    - by Peter Stegnar
    I would like to install Good OS from USB key. I have found a nice instructions http://www.pendrivelinux.com/usb-gos-install-from-windows/. Everything is OK while USB key is being prepared. But when I am trying to boot from that USB key I get the following error: "no bootable partition in table" It seems like USB key is not prepared properly ... How can I install gOS from USB key?

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  • System Reserved partition no longer marked as System

    - by Mark
    I recently posted a question to Super User about accidentally marking my external HDD's partition as Active and how I could undo my accidental mistake. I followed the instructions provided and they worked fine. This involved some command line magic and from what I understand, I did not have to really do this, but I just wanted to get things back to how they were originally. After making the fix things went back to normal in disk management. After I restarted my computer though i had an issue: BOOTMGR is missing Press Ctrl+Alt+Del to restart Rugh roh! I brought my laptop to work so I could search for a solution on my work computer and I found a nice guide on fixing the issue. To summarize the instructions, I had to reboot with my Windows 7 install disc and click the Repair button. Once there I could then repair the start-up options. One of the commenters on the site claimed you need to do this twice, as the first time the "repair" doesn't actually fix it. I found this to be true as well. I tried to repair it and it did some work, then rebooted. I then got the same error again. I booted from the CD again and repaired the start-up options then after this second time Windows started to boot up. Before the restart I got a nice info window telling me that it did make repairs to the boot info (this was promising). I've been using Windows 7 for a few days now with no problem, but I just recently noticed that I now can see the System Reserved partition in Computer: (click for full size) I immediately went to disk management to see what was up. I noticed that my System Reserved partition is no longer marked as System and instead I believe the repair operation made my C: drive the system partition. I'm not fully aware of what the System partition really is but I briefly read that its a Windows 7 thing that gets created on install of Win7 that writes some BitLocker encryption stuff to a isolated partition as well as some boot files. (click for full size) How can I undo this and make the System Partition marked as System instead of my OS C: partition? How can I make it so that I don't see this partition in Computer (I believe fixing #1 will fix this) What are the implications of what the current state is and the fact that I can now browse into this new partition? Thanks in advance.

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  • System.MissingMethodException for XslCompiledTransform.Transform when running application on differe

    - by Codesleuth
    I have a problem where I compiled my application on Visual Studio 2010 while targetting the .NET Framework 3.5, deployed it to a client server, only to find it gives me the following error: ************** Exception Text ************** System.MissingMethodException: Method not found: 'Void System.Xml.Xsl.XslCompiledTransform.Transform( System.Xml.XPath.IXPathNavigable, System.Xml.Xsl.XsltArgumentList, System.Xml.XmlWriter, System.Xml.XmlResolver)'. ************** Loaded Assemblies ************** [...] System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll The method it says it's looking for is this: XslTransform.Transform Method (IXPathNavigable, XsltArgumentList, XmlWriter, XmlResolver) (Supported in: 4, 3.5, 3.0, 2.0, 1.1) I've tried setting up a redirect to the .NET Framework 4.0 version of the same DLL using the assemblyBinding element like so: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="System.Xml" publicKeyToken="b77a5c561934e089" culture="neutral" /> <bindingRedirect oldVersion="2.0.0.0" newVersion="4.0.0.0"/> <codeBase version="4.0.0.0" href="file:///C:/WINDOWS/Microsoft.NET/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll" /> </dependentAssembly> </assemblyBinding> </runtime> But now the application won't run, and puts this in the event log: EventType clr20r3, P1 myapplication.exe, P2 3.85.12.27583, P3 4be9757f, P4 system.configuration, P5 2.0.0.0, P6 4889de74, P7 1a6, P8 136, P9 ioibmurhynrxkw0zxkyrvfn0boyyufow, P10 NIL. So, in summary, (1) does anyone know why the application can't find the method listed, and (2) why doesn't it let me redirect to the .NET 4.0 version of System.Xml? Any help is appreciated, I'm totally stuck!

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  • Appearance, Online accounts disappeared in System Settings in Ubuntu 13.10

    - by ptanmay143
    I was installing apps and icons and I notices that there were about 4 games installed, so I went to software centre to remove them then I wanted to add my Facebook account in Online Accounts but Alas! It was disappeared. But it was there when I searched for Online Accounts in Unity Dash. Please help me. I think I might have uninstalled wrong packages. Can anyone tell me the packages that are associalted with them. I am attaching a screenshot of my settings and the Online Accounts appearance in Unity Dash.

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  • Why Mac OS X is referred to as the developer's OS? [closed]

    - by dbramhall
    Possible Duplicate: Why do programmers use or recommend Mac OS X? I have heard people referring to Mac OS X as the 'developer's operating system' and I was wondering why? I have been using Mac OS X for years but I only see Mac OS X as a developer's OS if the developer tools are installed, without them it's not really a developer's OS. Also, the Terminal is obviously a huge plus for developers but is this it?

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  • Running 12.04 on a Dell Inspiron 1545 having random system lockups

    - by Kris
    I just reinstalled a fresh 12.04 because I couldn't even get booted on my previous installation anymore. I just installed 8GB of ram on this laptop, but the problem happened even before this, and all I have installed in this run on Ubuntu is: ia32libs, Oracle JDK7 and the 32bit JRE junipernc jupiter The laptop has never been used very heavily, so could someone get back to me on this, let me know what further information you need about my machine, or files to upload. Thanks!

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  • System went to sleep while running do-release-upgrade

    - by Sebi
    I am trying to upgrade from Ubuntu 12.04 to 14.04 on a laptop. I have run sudo do-release-upgrade During the upgrade process the laptop went into sleep/locked screen mode. I have rebooted and noticed that dependencies are broken. Running: lsb_release -a shows that the version has been upgraded to 14.04. However, the upgrade process did not finish(there was no output, I had to restart the workstation as the screen was blinking continuously). Now, following this question I have run sudo apt-get -u dist-upgrade and am now waiting for the process to finish.

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Lost the system tray-bar and side panel dockbar disappears when touched

    - by defaye
    I have complete confidence that this problem will be resolved by restarting, however, it seems very odd that it should disappear randomly during my session. To put it simply, I've lost the top tray-bar and the side panel disappears when the mouse moves within touch, however if it click and drag the window by the side it comes back (but disappears instantly when touched again (however I can still click on the buttons where they should be). The only guess I have as to why it's happened is a bug, or I've lost a file these GUI things depend on. This is a real pain as some applications now have lost the "File, Edit" menu items as a result of this.

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