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  • When are references declared in a switch statement?

    - by sandis
    To my surprise this code works fine: int i = 2; switch(i) { case 1: String myString = "foo"; break; case 2: myString = "poo"; System.out.println(myString); } But the String reference should never be declared? Could it be that all variables under every case always are declared no matter what, or how is this resolved?

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  • Why do switch statements continue after case

    - by John W.
    After evaluating a case in a switch statement in Java (and I am sure other languages) the following case's are also evaluated unless a control statement like break, or return is used. I understand this is probably an implementation detail, but what is/are the reasons for having this functionality happen? Thanks!

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  • php switch statement error on int = 0

    - by Jagdeep Singh
    I am having a problem in php switch case. When i set $number=0 it should run very first case but here this code returns 10-20K that is in second case. I checked comparison operators, tested them in if else case they return correct values but here first case do not run on $number=0 Why is this happening ? php consider 0 as false or something wrong in code ? Link to codepad paste http://codepad.org/2glDh39K also here is the code <?php $number = 0; switch ($number) { case ($number <= 10000): echo "0-10K"; break; case ($number > 10000 && $number <= 20000): echo "10-20K"; break; case ($number > 20000 && $number <= 30000): echo "20-30K"; break; case ($number > 30000 && $number <= 40000): echo "30-40K"; break; case ($number > 40000 && $number <= 50000): echo "40-50K"; break; case ($number > 50000 && $number <= 60000): echo "50-60K"; break; case ($number > 60000 && $number <= 70000): echo "60-70K"; break; case ($number > 70000 && $number <= 80000): echo "70-80K"; break; case ($number > 80000 && $number <= 90000): echo "80-90K"; break; case ($number > 90000): echo "90K+"; break; default: //default echo "N/A"; break; } ?>

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  • Swapping switch-case in extra fle/data structure (Java)

    - by poeschlorn
    Hi guys, it may be a nooby question, but I've never needed it before: I have several strings and I want to compare them to given ones... At first glance it would lead to a switch/case construction in what every available entry is checked. Is there a more elegant way to swap those strings as key/value datas? greets, poeschlorn

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  • How to calculate required switch speed based on network usage?

    - by tobefound
    I have a 48 port HP Procurve Switch 2610 (J9088A) that can handle 13.0 million PPS (packets per second) and features wire speed switching capacity at 17.6Gbps. First off, what does that REALLY mean? Where do I start when trying to figure out if my office (with 70 employees) will be well setup with this switch? How to calculate through-put based on a user average load of X MB per day? 90% of the folks will only be sending email, access random websites, etc... the other 10% will be conducting heavier tasks like moving image files (10 MB) across network shares, constant external FTP streams through the switch to a server etc... Is this switch good enough?

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • Converting switch statements to more elegant solution.

    - by masfenix
    I have a 9 x 9 matrix. (think of suduko). 4 2 1 6 8 1 8 5 8 3 1 5 8 1 1 7 5 8 1 1 4 0 5 6 7 0 4 6 2 5 5 4 4 8 1 2 6 8 8 2 8 1 6 3 5 8 4 2 6 4 7 4 1 1 1 3 5 3 8 8 5 2 2 2 6 6 0 8 8 8 0 6 8 7 2 3 3 1 1 7 4 now I wanna be able to get a "quadrant". for example (according to my code) the quadrant 2 , 2 returns the following: 5 4 4 2 8 1 6 4 7 If you've noticed, this is the matrix from the very center of the 9 x 9. I've split everything up in to pairs of "3" if you know what i mean. the first "ROW" is from 0 - 3, the second from 3 - 6, the third for 6 - 9.. I hope this makes sense ( I am open to alternate ways to go about this) anyways, heres my code. I dont really like this way, even though it works. I do want speed though beccause i am making a suduko solver. //a quadrant returns the mini 3 x 3 //row 1 has three quads,"1", "2", 3" //row 2 has three quads "1", "2", "3" etc public int[,] GetQuadrant(int rnum, int qnum) { int[,] returnMatrix = new int[3, 3]; int colBegin, colEnd, rowBegin, rowEnd, row, column; //this is so we can keep track of the new matrix row = 0; column = 0; switch (qnum) { case 1: colBegin = 0; colEnd = 3; break; case 2: colBegin = 3; colEnd = 6; break; case 3: colBegin = 6; colEnd = 9; break; default: colBegin = 0; colEnd = 0; break; } switch (rnum) { case 1: rowBegin = 0; rowEnd = 3; break; case 2: rowBegin = 3; rowEnd = 6; break; case 3: rowBegin = 6; rowEnd = 9; break; default: rowBegin = 0; rowEnd = 0; break; } for (int i = rowBegin ; i < rowEnd; i++) { for (int j = colBegin; j < colEnd; j++) { returnMatrix[row, column] = _matrix[i, j]; column++; } column = 0; row++; } return returnMatrix; }

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  • Strange behaviour of switch case with boolean value

    - by Nikhil Agrawal
    My question is not about how to solve this error(I already solved it) but why is this error with boolean value. My function is private string NumberToString(int number, bool flag) { string str; switch(flag) { case true: str = number.ToString("00"); break; case false: str = number.ToString("0000"); break; } return str; } Error is Use of unassigned local variable 'str'. Bool can only take true or false. So it will populate str in either case. Then why this error? Moreover this error is gone if along with true and false case I add a default case, but still what can a bool hold apart from true and false? Why this strange behaviour with bool variable?

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  • Why Switch/Case and not If/Else If?

    - by OB OB
    This question in mainly pointed at C/C++, but I guess other languages are relevant as well. I can't understand why is switch/case still being used instead of if/else if. It seems to me much like using goto's, and results in the same sort of messy code, while the same results could be acheived with if/else if's in a much more organized manner. Still, I see these blocks around quite often. A common place to find them is near a message-loop (WndProc...), whereas these are among the places when they raise the heaviest havoc: variables are shared along the entire block, even when not propriate (and can't be initialized inside it). Extra attention has to be put on not dropping break's, and so on... Personally, I avoid using them, and I wonder wether I'm missing something? Are they more efficient than if/else's? Are they carried on by tradition?

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  • Ruby switch like idiom

    - by Eef
    Hey, I have recently started a project in Ruby on Rails. I used to do all my projects before in Python but decided to give Ruby a shot. In the projects I wrote in Python I used a nice little technique explained by the correct answer in this post: http://stackoverflow.com/questions/277965/dictionary-or-if-statements-jython I use this technique due to Python not having a native switch function and it also get rid of big if else blocks I have been trying to do recreate the above method in Ruby but can't seem to quite get it. Could anyone help me out? Thanks Eef

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  • code optimization; switch versus if's

    - by KaiserJohaan
    Hello, I have a question about whether to use 'case' or 'ifs' in a function that gets called quite alot. Here's the following as it is now, in 'ifs'; the code is self-explanatory: int identifyMsg(char* textbuff) { if (!strcmp(textbuff,"text")) { return 1; } if (!strcmp(textbuff,"name")) { return 2; } if (!strcmp(textbuff,"list")) { return 3; } if (!strcmp(textbuff,"remv")) { return 4; } if (!strcmp(textbuff,"ipad")) { return 5; } if (!strcmp(textbuff,"iprm")) { return 6; } return 0; } My question is: Would a switch perform better? I know if using ifs, I can place the most likely options at the top.

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  • Using switch and enumerations as substitute for named methods

    - by MatthewMartin
    This pattern pops up a lot. It looks like a very verbose way to move what would otherwise be separate named methods into a single method and then distinguished by a parameter. Is there any good reason to have this pattern over just having two methods Method1() and Method2() ? The real kicker is that this pattern tends to be invoked only with constants at runtime-- i.e. the arguments are all known before compiling is done. public enum Commands { Method1, Method2 } public void ClientCode() { //Always invoked with constants! Never user input. RunCommands(Commands.Method1); RunCommands(Commands.Method2); } public void RunCommands(Commands currentCommand) { switch (currentCommand) { case Commands.Method1: // Stuff happens break; case Commands.Method2: // Other stuff happens break; default: throw new ArgumentOutOfRangeException("currentCommand"); } }

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  • Switch statement for string matching in JavaScript

    - by yaya3
    How do I write a swtich for the following conditional? If the url contains "foo", then settings.base_url is "bar". The following is achieving the effect required but I've a feeling this would be more manageable in a switch: var doc_location = document.location.href; var url_strip = new RegExp("http:\/\/.*\/"); var base_url = url_strip.exec(doc_location) var base_url_string = base_url[0]; //BASE URL CASES // LOCAL if (base_url_string.indexOf('xxx.local') > -1) { settings = { "base_url" : "http://xxx.local/" }; } // DEV if (base_url_string.indexOf('xxx.dev.yyy.com') > -1) { settings = { "base_url" : "http://xxx.dev.yyy.com/xxx/" }; } Thanks

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  • C: switch case with logical operator

    - by Er Avinash Singh
    While I am new to c and want help in this program my code is : #include<stdio.h> #include<conio.h> void main(){ int suite=2; switch(suite) { case 1||2: printf("hi"); case 3: printf("byee"); default: printf("hello"); } printf("I thought somebody"); getche(); } I am working in turbo c and it shows no error and the output is helloI thought somebody Please, let me know how is this working ??? note :- here break is not the case as I intentionally left them.

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  • switch statement with returns -- code correctness

    - by houbysoft
    Hi, let's say I have code in C with approximately this structure: switch (something) { case 0: return "blah"; break; case 1: case 4: return "foo"; break; case 2: case 3: return "bar"; break; default: return "foobar"; break; } Now obviously, the "break"s are not necessary for the code to run correctly, but it sort of looks like bad practice if I don't put them there to me. What do you think? Is it fine to remove them? Or would you keep them for increased "correctness"?

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  • What is the best way to connect a 3 switches with a router?

    - by Carlos Morales
    Hello everyone, I'm trying to rebuild the network from my work and I was thinking what is the best way to connect three switches and a router. The router has 4 ports so I thought to connect 2 switches to the router (each switch connected with 2 cables to the router) and then connect the third switch to one of the others with two cables. So is like this, two cables from switch one to the router, two cables from switch two to the router and two cables from switch 3 to switch 1 or 2. So my questions are: Is it better to connect the router to each switch with a cable or the more cables you have the better? If I connect the switch 3 to switch 1 or 2 is it better to connect it with a cable or you get better performance with more cables. If I'm wrong and there is a better or more efficient way to connect them please let me know. The router is a Netgear RP114 (I'll upgrade it to a Sonicwall NSA 240), switch 1 is a Netgear GS748T, switch 2 is a Cisco Catalyst 2924-XL and switch 3 is a D-link DGS-1024D Thank you very much

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  • What is the best way to connect 3 switches with a router?

    - by Carlos Morales
    Hello everyone, I'm trying to rebuild the network from my work and I was thinking what is the best way to connect three switches and a router. The router has 4 ports so I thought to connect 2 switches to the router (each switch connected with 2 cables to the router) and then connect the third switch to one of the others with two cables. So is like this, two cables from switch one to the router, two cables from switch two to the router and two cables from switch 3 to switch 1 or 2. So my questions are: Is it better to connect the router to each switch with a cable or the more cables you have the better? If I connect the switch 3 to switch 1 or 2 is it better to connect it with a cable or you get better performance with more cables. If I'm wrong and there is a better or more efficient way to connect them please let me know. The router is a Netgear RP114 (I'll upgrade it to a Sonicwall NSA 240), switch 1 is a Netgear GS748T, switch 2 is a Cisco Catalyst 2924-XL and switch 3 is a D-link DGS-1024D Thank you very much

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  • Switch/case without break inside DllMain

    - by Sherwood Hu
    I have a Dllmain that allocates Thread local storage when a thread attaches to this DLL. Code as below: BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { LPVOID lpvData; BOOL fIgnore; switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: onProcessAttachDLL(); // Allocate a TLS index. if ((dwTlsIndex = TlsAlloc()) == TLS_OUT_OF_INDEXES) return FALSE; // how can it jump to next case??? case DLL_THREAD_ATTACH: // Initialize the TLS index for this thread. lpvData = (LPVOID) LocalAlloc(LPTR, MAX_BUFFER_SIZE); if (lpvData != NULL) fIgnore = TlsSetValue(dwTlsIndex, lpvData); break; ... } I know that for the main thread, the DLL_THREAD_ATTACH is not entered, as per Microsoft Documentation. However, the above code worked. I am using VC2005. When I entered the debugger, I saw that after it entered DLL_THREAD_ATTACH case when ul_reason_for_call = 1! How can that happen? If I add `break' at the end of DLL_PROCESS_ATTACH block, the DLL failed to work. How can this happen?

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  • Just a small help about switch's use

    - by Laurent Fournier
    If an answer on this already exist, my apologies i've not found on this question... is this statement correct if i want presice actions on integers from -2 to 0, and for those between 1 and 6 apply the same methods with only my integer who'll change ? Like this: public void setCaseGUI(Point pt, int i, boolean b){ plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setSelected(b); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setIcon(null); switch(i) { case -2: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("F"); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red); break; case -1: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("B"); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red); break; case 0: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(""); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null); break; case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(String.valueOf(i)); plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null); break; default: System.out.println("Erreur de changement d'état/case !"); } } Please don't be too harsh on me i've started to learn dev only a few month ago

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  • Switch Statement C++ - error C2046: illegal case, error C2043: illegal break

    - by user318095
    #include <iostream> #include <string> using namespace std; //void multiply(int b); int main() { float total = 0; float b = 0; cout << "Enter number: " << endl; cin >> b; char TorD; cout << "Would you like to times (*), divide (/), add (+) or minus (-) this number?" << endl; cin >> TorD; switch (TorD) case '*' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b * c; cout << b << " * " << c << " = " << total << endl; } break; case '/' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b / c; cout << b << " / " << c << " = " << total << endl; } break; case '+' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b + c; cout << b << " + " << c << " = " << total << endl; } break; case '-' : { int c=0; cout << "by how many?" << endl; cin >> c; total = b - c; cout << b << " - " << c << " = " << total << endl; } break; default: cout << "You did not correctly enter /, *, +, or - !!" << endl; //multiply(b); system("pause"); return 0; }

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  • Why do I need a managed switch and which one should I buy?

    - by ascanio1
    I bought a 2nd router and I want both routers to have direct WAN access to the modem. One of the 2 routers directs VOIP traffic to a telephone line port. This VOIP service is provided by the cable carrier which also leases the modem & the router. The cable company technician told me that this VOIP line uses IPv6 addressing and therefore I must employ an IPv6 capable/compliant Giga Hub/Switch or my telephone line won't work anymore. Pls advise me (brand/model) an IPv6 compliant, 2 port, switch to purchase. Pls educate me: By reading this forum I thought that hubs broadcast traffic to all ports, regardless of which input/output is being used and so, theoretically, they have nothing to do with IP. Correct? Same story for unmanaged switches, where the only difference is that these latter devices route traffic only to those ports which are detected to be in use. Correct? I also understood that unmanaged switches route traffic simply by detecting hardware use and not by selecting specific IP traffic. Correct? Finally, there are managed switches which DO select traffic based on IP and, therefore, only these managed switches are involved with IPv6... Why would my cable company explicitly tell me, over and over, that I must use an IPv6 compliant switch? Why would they need a managed switch instead of an unmanaged one? Thanks in advance for helping me understand!

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  • Why Would one VLAN have no Communication on one Switch?

    - by Webs
    So the problem is we have a device or host that needs to communicate on a specific VLAN. This VLAN is not new, it is running all throughout our environment and works fine. But the VLAN was recently configured on the switch in question, a Cisco 3750. The DHCP server is handing out addresses on that VLAN with no problem. I have verified the cable between the host and switch and tried multiple hosts, but none of them can communicate or get an address. I plugged my laptop into an empty port which had a different VLAN assigned and immediately got a DHCP address. When I changed that port to the same VLAN I'm having issues with I got the same problem. The laptop just sits there and tries to DHCP an address but nothing happens. I double checked the cores and their Layer 3 VLAN config and its fine too. Plus I figured the issue couldn't be with them because the VLAN works fine everywhere else it exists. So the only other thing I can think of is the switch, but the VLAN exists on the switch and seems to be configured correctly. The trunks appear to be configured just fine as well too. Anyone have any ideas? I'm lost on this one.

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  • What are my options in replacing the noisy fan in my Linksys Cisco SRW2008P managed GigE switch?

    - by Fred Sobotka
    My first managed GigE switch, the Linksys SRW2008, was a dream, until it started randomly chattering on various ports. That started while I was on the road all the time, which made it take forever to diagnose, but that's a different problem. When I finally determined that the switch was bad, it was still covered by warranty by Linksys/Cisco, so I opened an RMA ticket and returned it. Unfortunately, Linksys/Cisco "upgraded" my replacement switch to a SRW2008P, which has Power over Ethernet features I never planned on using. That by itself wasn't so bad, but it's my guess that the inclusion of PoE functions in this model required a tiny, super-loud internal fan to keep everything cool. This wasn't something I wanted or asked for, but, now that I am stuck with it, I am investigating options for replacing that little internal fan with something far quieter. For example, if I attach a larger fan to the outsite of the chassis, I think it could push enough air to replace the stock fan that is currently there. Any advice on carrying this out? I have no interest in melting my switch due to insufficient ventilation.

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  • Is there no such thing as a Gigabit switch?

    - by Torben Gundtofte-Bruun
    According to the manufacturer specification, even my rather plain desktop computer has "Gigabit Ethernet". So when I want to copy large files over the LAN (not Internet) it would make sense to have a gigabit switch. I'm searching eBay for a gigabit switch for a planned home network upgrade. The products I find are all labeled "gigabit" but they all have 24 x 10/100Mbit autosensing ports and sometimes 2 x 10/100/1000Mbit autosensing ports. It was my understanding that 10/100 is ancient and that modern computers have network interfaces that work with 1000Mbit, so it would make sense to get a switch that has 24 x 1000Mbit ports. Did I misunderstand, or are sellers (deliberately?) mislabeling older hardware? (Let's not dive into wired vs. wireless networks and how "N" wireless is fast. You'd be right, but not answering the question.)

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