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  • Remote mouse pointer not visible in VNC

    - by aef
    I used VNC desktops as a kind of collaboration server, as shared planning and pair programming environment for a long time. Now my latest iteration uses a KVM guest running Fedora 17 "Beefy Miracle", the Cinnamon desktop environment and an X11VNC server. The X11VNC server is automatically started with the desktop environment using the following command: x11vnc -localhost -many -shared -display :0 -bg My problem is that depending on the VNC client, the mouse pointer of the remote system which is shown through VNC is not synchronized to my client. I really need this, so I can see what my partner is doing on the desktop. When using Vinagre 3.2.1 on Ubuntu Oneiric Ocelot (11.10) or Vinagre 2.3.0.3 on Debian Squeeze (6.0) and I don't have my local mouse pointer inside the VNC view, I cannot see the mouse pointer of my remote system, nor its movement. When using TightVNC on Windows 7, I can recognize a mouse pointer trace for very short amounts of time after moving the mouse, but it is not clearly visible. Using UltraVNC on Windows 7 the mouse pointer is clearly visible all the time. With Gnome 2 I never had any problems with remote pointer synchronization, using exactly the same clients. I suspect this could have something to do with Cinnamon's dependency on 3D acceleration. On the other hand, it doesn't change anything to start Cinnamon's fallback environment Cinnamon 2D. Update: Same effect when I use Gnome 3.

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  • How to format a function pointer?

    - by Longpoke
    Is there any way to print a pointer to a function in ANSI C? Of course this means you have to cast the function pointer to void pointer, but it appears that's not possible?? #include <stdio.h> int main() { int (*funcptr)() = main; printf("%p\n", (void* )funcptr); printf("%p\n", (void* )main); return 0; } $ gcc -ansi -pedantic -Wall test.c -o test test.c: In function 'main': test.c:6: warning: ISO C forbids conversion of function pointer to object pointer type test.c:7: warning: ISO C forbids conversion of function pointer to object pointer type $ ./test 0x400518 0x400518 It's "working", but non-standard...

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  • Android - Force Close - Null Pointer on Canvas?

    - by user22241
    Please bear with me. I have a very odd problem. Basically, my app so far, has 3 activities (a main splash screen, an 'options/menu' screen and the main app). If I follow the very specific steps oulined below, I get a 'null pointer exception' in the 2nd activity) and the app force closes...... Here are the steps: Start the app (a game based on Surfaceview), tap through to the third activity so the game is running, then hit the home key so the game is paused and put to the background, the activity/app is ended through DDMS in the SDK then restarted on the device (all OK so far), now if I hit the back key on the device twice in quick succession, it happens. All other sequence of events is fine, even to the point of pressing the back key, waiting for the previous activity to show, then hitting back again - all OK. Only when the back key is pressed twice in quick succession following all the above steps does the problem occur. I'm assuming that the canvas isn't ready as it's showing as 'null' when this happens, but I'm not sure why this is happening as surely it's happening when I'm trying to go back to activity 1, but the logcat shows the error in activity 2. if I stop the activity running my 'doDraw' method (which referenced the canvas), then all is OK - so I can safely assume it is the canvas causing the problem. Also, if I skip my first activity (which is a very basic full-screen button which just displays a splashscreen and waits for the user to tap the screen), and make my 2nd activity the launch activity, again, it is OK. this is the part of the code that I think is probably relevant: @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { vheight = this.getHeight(); vwidth = this.getWidth(); } @Override public void surfaceCreated(SurfaceHolder holder) { vheight = this.getHeight(); vwidth = this.getWidth(); this.viewWidth = vwidth; this.viewHeight = vheight; if (runthread==false){ if (preThread.getState()==Thread.State.TERMINATED){ preThread = new OptionsThread(thisholder, thiscontext, thishandler); } preThread.setRunning(true); preThread.start();} } @Override public void surfaceDestroyed(SurfaceHolder holder) { preThread.setRunning(false); //Stop the loop boolean retry = true; //Stop the thread while (retry) { try { preThread.join(); retry = false; } catch (InterruptedException e) { } } Thank you all for any help you can offer

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  • Initialize void pointer to point to an array

    - by idealistikz
    Suppose I have the following: typedef struct { int itemSize; int count; void *list; } Mystruct; Mystruct *InitStruct(int itemSize, int count) { Mystruct *my = malloc(sizeof(Mystruct)); my->itemSize = itemSize; my->count = count; //What is the best way to initialize list? For example: //my->list = malloc(count * sizeof(void *)); OR //my->list = malloc(count * sizeof(itemSize)); } //The following should return a pointer to the element stored at a given index void *Retrieve(const MyStruct *my, int index) { void *item; //What is the best way to return a pointer to the item at the given index from //my->list? } Mystruct is similar to an array and void *list is supposed to store the elements or pointers to the elements. Mystruct *InitStruct is a function that initializes a Mystruct pointer and void *Retrieve is a function that returns a pointer to the element stored at a given index. First, how should I initialize void* list? Should it hold the actual elements or be an array of pointers pointing to the elements? Second, using the void *Retrieve function, how do I return a pointer to the element stored at a given index in my-list?

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  • mouse pointer doesn't move

    - by Alessandro Cosentino
    From one week ago, I am experiencing this issue with a USB mouse on Kubuntu 12.04: the mouse pointer doesn't move unless I hit a click on the left button. After the click, it moves regularly, but as soon as I stop it, it needs another click to reactivate. The weird thing is that the same mouse behaves normally on my desktop computer, which has the same linux distribution with the same updates. Update: I realized that on my laptop this happens only when the machine runs on battery.

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  • Launcher Disappears, Mouse Pointer Stops Moving

    - by Zachary Rogers
    Quite frequently, when using Ubuntu 12.04 I will have a problem where the launcher disappears and at the same time the mouse cursor will appear to stop moving. However I can actually click on things on other parts of the screen and the pointer will change shape appropriate for what it's actually pointing at. I can left click on things and a menu will appear as normal. I do not have the launcher set to automatically disappear.

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  • LOB Pointer Indexing Proposal

    - by jchang
    My observations are that IO to lob pages (and row overflow pages as well?) is restricted to synchronous IO, which can result in serious problems when these reside on disk drive storage. Even if the storage system is comprised of hundreds of HDDs, the realizable IO performance to lob pages is that of a single disk, with some improvement in parallel execution plans. The reason for this appears to be that each thread must work its way through a page to find the lob pointer information, and then generates...(read more)

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  • Returning a struct pointer

    - by idealistikz
    Suppose I have the following struct and function returning a pointer: typedef struct { int num; void *nums; int size; } Mystruct; Mystruct *mystruct(int num, int size) { .... } I want to define any Mystruct pointer using the above function. Should I declare a Mystruct variable, define the properties of Mystruct, assign a pointer to it, and return the pointer or define the properties of a mystruct property through a pointer immediately?

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  • How does compiler understand the pointer type?

    - by Narek
    How c++ compiler understands the pointer type? As I know pointer has a size equal to WORD of the OS (32 or 64). So does it store dome info in that 32(or 64) bits about type? Just because you can not have a pointer on one type and assign to that pointer another pointer with a different type.

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  • How to convert a void pointer to array of classes

    - by user99545
    I am trying to convert a void pointer to an array of classes in a callback function that only supports a void pointer as a means of passing paramaters to the callback. class person { std::string name, age; }; void callback (void *val) { for (int i = 0; i < 9; i++) { std::cout << (person [])val[i].name; } } int main() { person p[10]; callback((void*)p); } My goal is to be able to pass an array of the class person to the callback which then prints out the data such as their name and age. However, the compile does not like what I am doing and complains that error: request for member 'name' in 'val', which is of non-class type 'void*' How can I go about doing this?

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  • SpriteBatch.end() generating null pointer exception

    - by odaymichael
    I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. I was wondering what would cause this. Here is the offending code block, specifically the batch.end() line: batch.begin(); for (int j = 0; j < 3; j++) for (int i = 0; i < 3; i++) if (zoomgrid[i][j].getPiece().getImage() != null) zoomgrid[i][j].getPiece().getImage().draw(batch); batch.end(); The top of the stack is actually a line that calls lastTexture.bind(); In the flush() method of com.badlogic.gdx.graphics.g2d.SpriteBatch. I appreciate any input, let me know if I haven't included enough information.

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  • Mouse pointer size problem

    - by Rasmus Pedersen
    My mouse cursor is double the normal size. Its only the default pointer that is enlarged. Variations like resize, busy and so on are the correct size. The problem persists even when I change cursor theme. If I move the cursor inside a Firefox window it changes to the correct size. My resolution is 2560x1440, its a single screen setup. Nvidia-settings reports my DPI to be: 108x107. I've tired to force that DPI in the LightDM conf, since I figured it must have something to-do with the DPI calculation. I have tried to change the cursor size through dconf but the problem still remains. I haven't seen this problem before, it arrived after the upgrade from Beta 2 to release version of Ubuntu 11.10. Anybody got any idea what the problem might be, its pretty annoying with the huge cursor.

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  • Pointer initialization doubt

    - by Jestin Joy
    We could initialize a character pointer like this in C. char *c="test"; Where c points to the first character(t). But when I gave code like below. It gives segmentation fault. #include<stdio.h> #include<stdlib.h> main() { int *i; *i=0; printf("%d",*i); } But when I give #include<stdio.h> #include<stdlib.h> main() { int *i; i=(int *)malloc(2); *i=0; printf("%d",*i); } It works( gives output 0). Also when I give malloc(0), It also works( gives output 0). Please tell what is happening

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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy, the mouse pointer would work at 1-2 fps and the keyboard would keep missing letters as I was typing them. Since they were both USB I suspected there was a problem there immediately. Whenever I got this problem I would suspend the computer and start it again and the problem would be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, but I'm not sure if that matters.

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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy. The mouse pointer would work at "1-2 fps" and the keyboard would keep missing letters as i was typing them. Since both are USB-Devices, i suspected a problem there immediately, so whenever i got this problem, i would suspend the computer and start it again, for the problem to be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB-Hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, on a Dell Latitude E6510.

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  • Take Camera Phone Macro Photos with a Cheap Laser Pointer Lens

    - by Jason Fitzpatrick
    Inside those cheap laser pointers you see in the grocery store checkout line there’s a handy little plastic lens that, when slapped on your phone’s camera, makes it easy to take macro photographs. In this tutorial, they take the lens from a laser point and secure it using tape and a bobby pin. An alternative method to achieve the same end (and with a higher quality lens) is to dismantle a CD/DVD drive to source the lens and use painter’s tape to hold the lens in place–this is the technique I used several years ago, check out the tutorial video here. Laser Pointer Macro Lens [via Apartment Therapy] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Mouse pointer position to screen space

    - by Ylisar
    If I have a mouse pointer position in pixels of canvas, I can easily convert it to the -1..1 range for both X & Y by lerping by dividing with canvas dimensions. However, the problem is what I should put in Z & W if I want my screen space position to be on the near plane? The step afterwards would be for me to multiply by the inverse of view-projection to take me to world space, where I easily can construct a ray from the cameras world space position.

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  • Rotate 2d sprite towards pointer

    - by Phil
    I'm using Crafty.js and am trying to point a sprite towards the mouse pointer. I have a function for getting the degree between two points and I'm pretty sure it works mathematically (I have it under unit tests). At least it responds that the degree between { 0,0} and {1,1} is 45, which seems right. However, when I set the sprite rotation to the returned degree, it's just wrong all the time. If I manually set it to 90, 45, etc, it gets the right direction.. I have a jsfiddle that shows what I've done so far. Any ideas?

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  • Problems after upgrading to 14.04 (only background and pointer after login)

    - by fabikw
    After upgrading from 12.04 to 14.04 I could log in to my X session (albeit with really low graphics). While trying to fix the graphics, I managed to break the X session. Now, after typing my password in the unity-greeter, the items disappear and I can only see the desktop background and the pointer. This happens for every user. I can still log in in tty's. How can I solve this? Also, I cannot seem to be able to install nvidia-current as it tries to install nvidia-304 and it depends on old video-abi libraries. Is there a way to tell the package manager that nvidia-current should use a newer version?

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  • No Mouse Pointer - ubuntu 13.10

    - by Paul
    just installed 13.10 on my HP Envy M6 laptop and have no mouse pointer. My USB mouse does not work and neither does the track pad. When I booted from a USB key everything worked OK but once installed it seems to have broken the mouse. Unlike other posts, there is no flicker, it simply doesn't work at all. My laptop is an i5 with 6gb and dual Intel and AMD radeon graphics. Any help would be gratefully received as I really can't stand Windows 8 any longer. Thanks.

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  • pass objective c object and primitive type into a void *

    - by user674669
    I want to pass 2 variables: UIImage * img int i into another method that only takes a (void *) I tried making a C struct containing both img and i struct MyStruct { UIImage *img; int i; } but xcode gives me an error saying "ARC forbids Objective-C objects in structs or unions" The next thing I tried is to write an objective-c class MyStruct2 containing img and i, alloc-initing an instance of it and typecasting it as (__bridge void*) before passing it to the method. Seems little involved for my use case. Seems like there should be a better way. What's the simplest way to achieve this? Thank you. Edit based on comments: I have to use void * as it is required by the UIView API. I created a selector as mentioned by UIVIew API + (void)setAnimationDidStopSelector:(SEL)selector Please see documentation for setAnimationDidStopSelector at http://developer.apple.com/library/ios/#documentation/uikit/reference/UIView_Class/UIView/UIView.html . It says ... The selector should be of the form: - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context I want to pass both img and i into the (void *)context argument.

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  • error: 'void Base::output()' is protected within this context

    - by Bill
    I'm confused about the errors generated by the following code. In Derived::doStuff, I can access Base::output directly by calling it. Why can't I create a pointer to output() in the same context that I can call output()? (I thought protected / private governed whether you could use a name in a specific context, but apparently that is incomplete?) Is my fix of writing callback(this, &Derived::output); instead of callback(this, Base::output) the correct solution? #include <iostream> using std::cout; using std::endl; template <typename T, typename U> void callback(T obj, U func) { ((obj)->*(func))(); } class Base { protected: void output() { cout << "Base::output" << endl; } }; class Derived : public Base { public: void doStuff() { // call it directly: output(); Base::output(); // create a pointer to it: // void (Base::*basePointer)() = &Base::output; // error: 'void Base::output()' is protected within this context void (Derived::*derivedPointer)() = &Derived::output; // call a function passing the pointer: // callback(this, &Base::output); // error: 'void Base::output()' is protected within this context callback(this, &Derived::output); } }; int main() { Derived d; d.doStuff(); }

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  • static_cast from Derived* to void* to Base*

    - by Roberto
    I would like to cast a pointer to a member of a derived class to void* and from there to a pointer of the base class, like in the example below: #include <iostream> class Base { public: void function1(){std::cout<<"1"<<std::endl;} virtual void function2()=0; }; class Derived : public Base { public: virtual void function2(){std::cout<<"2"<<std::endl;} }; int main() { Derived d; void ptr* = static_cast<void*>(&d); Base* baseptr=static_cast<Base*>(ptr); baseptr->function1(); baseptr->function2(); } This compiles and gives the desired result (prints 1 and 2 respectively), but is it guaranteed to work? The description of static_cast I found here: http://en.cppreference.com/w/cpp/language/static_cast only mentions conversion to void* and back to a pointer to the same class (point 10).

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