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  • Using the StopWatch class to calculate the execution time of a block of code

    - by vik20000in
      Many of the times while doing the performance tuning of some, class, webpage, component, control etc. we first measure the current time taken in the execution of that code. This helps in understanding the location in code which is actually causing the performance issue and also help in measuring the amount of improvement by making the changes. This measurement is very important as it helps us understand the problem in code, Helps us to write better code next time (as we have already learnt what kind of improvement can be made with different code) . Normally developers create 2 objects of the DateTime class. The exact time is collected before and after the code where the performance needs to be measured.  Next the difference between the two objects is used to know about the time spent in the code that is measured. Below is an example of the sample code.             DateTime dt1, dt2;             dt1 = DateTime.Now;             for (int i = 0; i < 1000000; i++)             {                 string str = "string";             }             dt2 = DateTime.Now;             TimeSpan ts = dt2.Subtract(dt1);             Console.WriteLine("Time Spent : " + ts.TotalMilliseconds.ToString());   The above code works great. But the dot net framework also provides for another way to capture the time spent on the code without doing much effort (creating 2 datetime object, timespan object etc..). We can use the inbuilt StopWatch class to get the exact time spent. Below is an example of the same work with the help of the StopWatch class.             Stopwatch sw = Stopwatch.StartNew();             for (int i = 0; i < 1000000; i++)             {                 string str = "string";             }             sw.Stop();             Console.WriteLine("Time Spent : " +sw.Elapsed.TotalMilliseconds.ToString());   [Note the StopWatch class resides in the System.Diagnostics namespace] If you use the StopWatch class the time taken for measuring the performance is much better, with very little effort. Vikram

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  • Data classes: getters and setters or different method design

    - by Frog
    I've been trying to design an interface for a data class I'm writing. This class stores styles for characters, for example whether the character is bold, italic or underlined. But also the font-size and the font-family. So it has different types of member variables. The easiest way to implement this would be to add getters and setters for every member variable, but this just feels wrong to me. It feels way more logical (and more OOP) to call style.format(BOLD, true) instead of style.setBold(true). So to use logical methods insteads of getters/setters. But I am facing two problems while implementing these methods: I would need a big switch statement with all member variables, since you can't access a variable by the contents of a string in C++. Moreover, you can't overload by return type, which means you can't write one getter like style.getFormatting(BOLD) (I know there are some tricks to do this, but these don't allow for parameters, which I would obviously need). However, if I would implement getters and setters, there are also issues. I would have to duplicate quite some code because styles can also have a parent styles, which means the getters have to look not only at the member variables of this style, but also at the variables of the parent styles. Because I wasn't able to figure out how to do this, I decided to ask a question a couple of weeks ago. See Object Oriented Programming: getters/setters or logical names. But in that question I didn't stress it would be just a data object and that I'm not making a text rendering engine, which was the reason one of the people that answered suggested I ask another question while making that clear (because his solution, the decorator pattern, isn't suitable for my problem). So please note that I'm not creating my own text rendering engine, I just use these classes to store data. Because I still haven't been able to find a solution to this problem I'd like to ask this question again: how would you design a styles class like this? And why would you do that? Thanks on forehand!

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  • Is this the correct approach to an OOP design structure in php?

    - by Silver89
    I'm converting a procedural based site to an OOP design to allow more easily manageable code in the future and so far have created the following structure: /classes /templates index.php With these classes: ConnectDB Games System User User -Moderator User -Administrator In the index.php file I have code that detects if any $_GET values are posted to determine on which page content to build (it's early so there's only one example and no default): function __autoload($className) { require "classes/".strtolower($className).".class.php"; } $db = new Connect; $db->connect(); $user = new User(); if(isset($_GET['gameId'])) { System::buildGame($gameId); } This then runs the BuildGame function in the system class which looks like the following and then uses gets in the Game Class to return values, such as $game->getTitle() in the template file template/play.php: function buildGame($gameId){ $game = new Game($gameId); $game->setRatio(900, 600); require 'templates/play.php'; } I also have .htaccess so that actual game page url works instead of passing the parameters to index.php Are there any major errors of how I'm setting this up or do I have the general idea of OOP correct?

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  • Why does virtual assignment behave differently than other virtual functions of the same signature?

    - by David Rodríguez - dribeas
    While playing with implementing a virtual assignment operator I have ended with a funny behavior. It is not a compiler glitch, since g++ 4.1, 4.3 and VS 2005 share the same behavior. Basically, the virtual operator= behaves differently than any other virtual function with respect to the code that is actually being executed. struct Base { virtual Base& f( Base const & ) { std::cout << "Base::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Base::operator=(Base const &)" << std::endl; return *this; } }; struct Derived : public Base { virtual Base& f( Base const & ) { std::cout << "Derived::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Derived::operator=( Base const & )" << std::endl; return *this; } }; int main() { Derived a, b; a.f( b ); // [0] outputs: Derived::f(Base const &) (expected result) a = b; // [1] outputs: Base::operator=(Base const &) Base & ba = a; Base & bb = b; ba = bb; // [2] outputs: Derived::operator=(Base const &) Derived & da = a; Derived & db = b; da = db; // [3] outputs: Base::operator=(Base const &) ba = da; // [4] outputs: Derived::operator=(Base const &) da = ba; // [5] outputs: Derived::operator=(Base const &) } The effect is that the virtual operator= has a different behavior than any other virtual function with the same signature ([0] compared to [1]), by calling the Base version of the operator when called through real Derived objects ([1]) or Derived references ([3]) while it does perform as a regular virtual function when called through Base references ([2]), or when either the lvalue or rvalue are Base references and the other a Derived reference ([4],[5]). Is there any sensible explanation to this odd behavior?

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  • Differences between WPF Custom Control Library and plain Class Library?

    - by David Veeneman
    I posted a question a few months ago about sharing resource dictionaries across assemblies. It turns out you can do that using the Component Resource Key markup extension. At the time, I could only get it working with a WPF Custom Control project, not with a plain Class Library project. Now I need to use an existing plain Class Library project to host a shared resource dictionary. That means I need to retrofit the Class Library project to support the Component Resource Key markup extension. I have added a Themes folder and a Generic.xaml resource dictionary document to the Class Library project, as well as references to PresentationCore, PresentationFramework, and WindowsBase. Unfortunately, that doesn't seem to do the trick. So, here is my question: Other than the above, what does a WPF Custom Control Library project have that a plain Class Library project doesn't? Or, to put it another way, what else could I add to my class library project to get this feature working? Thanks.

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  • Autoconf, Libtool shared and static library

    - by siddhusingh
    I am using autoconf gnu tools to build my product. It generates both the shared as well as static library for any library where *.la is mentioned. The issue is if you use .la to link your binary in Makefile.am. It links with the dynamic library but when you use ldd to the binary, it says "not a dynamic executable" although it links with shared library. I proved it by removing the shared library after the binary is built and then tried to run the binary. It didn't find the shared library and couldn't run. Another question is how to put library in a specified location using Makefile.am direction ?

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  • From Sinatra Base object. Get port of application including the base object

    - by Poul
    I have a Sinatra::Base object that I would like to include in all of my web apps. In that base class I have the configure method which is called on start-up. I would like that configure code to 'register' that service with a centralized database. The information that needs to be sent when registering is the information on how to contact this web-service... things like host and port. I then plan on having a monitoring service that will spin over all registered services and occasionally ping them to make sure they are still up and running. In the configure method I am having trouble getting the port information. The 'self.settings.port' variable doesn't seem to work in this method. a) any ideas on how to get the port? I have the host. b) is there a sinatra plug-in that already does something like this so I don't have to write it myself? :-) //in my Sinatra::Base code. lets call it register_me.rb RegisterMe < Sinatra::Base configure do //save host and port information to database end get '/check_status' //return status end //in my web service code require register_me //at this point, sinatra will initialize the RegisterMe object and call configure post ('/blah') //example of a method for this particular web service end

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  • WCF REST Starter Kit not filling base class members on POST

    - by HJG
    I have a WCF REST Starter Kit service. The type handled by the service is a subclass of a base class. For POST requests, the base class members are not correctly populated. The class hierarchy looks like this: [DataContract] public class BaseTreeItem { [DataMember] public String Id { get; set; } [DataMember] public String Description { get; set; } } [DataContract] public class Discipline : BaseTreeItem { ... } The service definition looks like: [WebHelp(Comment = "Retrieve a Discipline")] [WebGet(UriTemplate = "discipline?id={id}")] [OperationContract] public Discipline getDiscipline(String id) { ... } [WebHelp(Comment = "Create/Update/Delete a Discipline")] [OperationContract] [WebInvoke(Method = "POST", UriTemplate = "discipline")] public WCF_Result DisciplineMaintenance(Discipline discipline) { ... } Problem: While the GET works fine (returns the base class Id and Description), the POST does not populate Id and Description even though the XML contains the fields. Sample XML: <?xml version="1.0" encoding="utf-8"?> <Discipline xmlns="http://schemas.datacontract.org/2004/07/xxx.yyy.zzz"> <DeleteFlag>7</DeleteFlag> <Description>2</Description> <Id>5</Id> <DisciplineName>1</DisciplineName> <DisciplineOwnerId>4</DisciplineOwnerId> <DisciplineOwnerLoginName>3</DisciplineOwnerLoginName> </Discipline> Thanks for any assistance.

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  • Base class Undefined WEIRD problem . Need help

    - by nXqd
    My CGameStateLogo which inherit from CGameState: CGameStateLogo.h #pragma once #include "GameState.h" class CGameMain; class CGameState; class CGameStateLogo: public CGameState { public: void MessageEnter (); void MessageUpdate( int iKey ); void MessagePaint( HDC* pDC ); public: CGameStateLogo(CGameMain* pGameMain); CGameStateLogo(void); ~CGameStateLogo(void); }; CGameState.h #pragma once #include "GameMain.h" #include "MyBitmap.h" class CGameMain; class CMyBitmap; class CGameState { public: CMyBitmap* pbmCurrent; CGameMain* pGM; int GameStateID; virtual void MessageEnter () = 0; virtual void MessageUpdate( int iKey ) = 0; virtual void MessagePaint( HDC* pDC ) = 0; void StateHandler ( int msg, HDC* pDC, int key ); public: CGameState(void); ~CGameState(void); }; Thanks for reading this :)

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  • Loading class instance from XML with Texture2D

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public class Weapon { public int weaponStrength; public int damageModifiers; public int speed; public int magicDefense; public string description; public string identifier; public Texture2D weaponTexture; } public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • SFML 2.0 Too Many Variables in Class Preventing Draw To Screen

    - by Josh
    This is a very strange phenomenon to me. I have a class definition for a game, but when I add another variable to the class, the draw method does not print everything to the screen. It will be easier understood showing the code and output. Code for good draw output: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; //int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: Code for missing draw: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: As you can see, all I do is un-comment the protected array and most of the pegs are gone from the right hand side. I have checked and made sure that I didn't accidentally created a variable with that name already. I haven't used it anywhere. Why does it not draw the remaining pegs as it should? My only thought is that maybe I am declaring too many variables for the class, but that doesn't really make sense to me. Any thoughts and help is greatly appreciated.

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  • Bullet Physics implementing custom MotionState class

    - by Arosboro
    I'm trying to make my engine's camera a kinematic rigid body that can collide into other rigid bodies. I've overridden the btMotionState class and implemented setKinematicPos which updates the motion state's tranform. I use the overridden class when creating my kinematic body, but the collision detection fails. I'm doing this for fun trying to add collision detection and physics to Sean O' Neil's Procedural Universe I referred to the bullet wiki on MotionStates for my CPhysicsMotionState class. If it helps I can add the code for the Planetary rigid bodies, but I didn't want to clutter the post. Here is my motion state class: class CPhysicsMotionState: public btMotionState { protected: // This is the transform with position and rotation of the camera CSRTTransform* m_srtTransform; btTransform m_btPos1; public: CPhysicsMotionState(const btTransform &initialpos, CSRTTransform* srtTransform) { m_srtTransform = srtTransform; m_btPos1 = initialpos; } virtual ~CPhysicsMotionState() { // TODO Auto-generated destructor stub } virtual void getWorldTransform(btTransform &worldTrans) const { worldTrans = m_btPos1; } void setKinematicPos(btQuaternion &rot, btVector3 &pos) { m_btPos1.setRotation(rot); m_btPos1.setOrigin(pos); } virtual void setWorldTransform(const btTransform &worldTrans) { btQuaternion rot = worldTrans.getRotation(); btVector3 pos = worldTrans.getOrigin(); m_srtTransform->m_qRotate = CQuaternion(rot.x(), rot.y(), rot.z(), rot.w()); m_srtTransform->SetPosition(CVector(pos.x(), pos.y(), pos.z())); m_btPos1 = worldTrans; } }; I add a rigid body for the camera: // Create rigid body for camera btCollisionShape* cameraShape = new btSphereShape(btScalar(5.0f)); btTransform startTransform; startTransform.setIdentity(); // forgot to add this line CVector vCamera = m_srtCamera.GetPosition(); startTransform.setOrigin(btVector3(vCamera.x, vCamera.y, vCamera.z)); m_msCamera = new CPhysicsMotionState(startTransform, &m_srtCamera); btScalar tMass(80.7f); bool isDynamic = (tMass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) cameraShape->calculateLocalInertia(tMass,localInertia); btRigidBody::btRigidBodyConstructionInfo rbInfo(tMass, m_msCamera, cameraShape, localInertia); m_rigidBody = new btRigidBody(rbInfo); m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); m_rigidBody->setActivationState(DISABLE_DEACTIVATION); This is the code in Update() that runs each frame: CSRTTransform srtCamera = CCameraTask::GetPtr()->GetCamera(); Quaternion qRotate = srtCamera.m_qRotate; btQuaternion rot = btQuaternion(qRotate.x, qRotate.y, qRotate.z, qRotate.w); CVector vCamera = CCameraTask::GetPtr()->GetPosition(); btVector3 pos = btVector3(vCamera.x, vCamera.y, vCamera.z); CPhysicsMotionState* cameraMotionState = CCameraTask::GetPtr()->GetMotionState(); cameraMotionState->setKinematicPos(rot, pos);

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  • Jquery Slidetoggle open 1 div and close another

    - by Stephen
    I'm trying to close one div when clicking on another div . Currently, it opens multiple divs at one time. JQUERY: $(document).ready(function() { $(".dropdown dt a").click(function() { var dropID = $(this).closest("dl").attr("id"); $("#"+dropID+" dd ul").slideToggle(200); return false; }); $(".dropdown dd ul li a").click(function() { var dropID = $(this).closest("dl").attr("id"); var text = $(this).html(); var selVal = $(this).find(".dropdown_value").html(); $("#"+dropID+" dt a").html(text); $("#"+dropID+" dd ul").hide(); return false; }); $("dl[class!=dropdown]").click(function() { $(".dropdown dd ul").hide(); return false; }); $("id!=quotetoolContainer").click(function() { $(".dropdown dd ul").hide(); return false; }); $('body').click(function() { $(".dropdown dd ul").hide(); return false; }); $('.productSelection').children().hover(function() { $(this).siblings().stop().fadeTo(200,0.5); }, function() { $(this).siblings().stop().fadeTo(200,1); }); }); HTML: <div id="quotetoolContainer"> <div class="top"></div> <div id="quotetool"> <h2>Instant Price Calculator</h2> <p>Document Type</p> <dl id="docType" class="dropdown"> <dt><a href="#"><span>Select a Document Type</span></a></dt> <dd> <ul> <li><a href="#" id="1">Datasheets<span class="value">Datasheets</span></a></li> <li><a href="#">Manuals<span class="value">Manuals</span></a></li> <li><a href="#">Brochures<span class="value">Brochures</span></a></li> <li><a href="#">Newsletters<span class="value">Newsletters</span></a></li> <li><a href="#">Booklets<span class="value">Booklets</span></a></li> </ul> </dd> </dl> <p>Flat Size</p> <dl id="flatSize" class="dropdown"> <dt><a href="#">8.5" x 11"<span class="value">8.5" x 11"</span></a></dt> <dd> <ul> <li><a href="#">8.5" x 11"<span class="value">8.5" x 11"</span></a></li> <li><a href="#">11" x 17"<span class="value">11" x 17"</span></a></li> </ul> </dd> </dl> <p>Full Color or Black &amp; White?</p> <dl id="color" class="dropdown"> <dt><a href="#">Full Color<span class="value">Full Color</span></a></dt> <dd> <ul> <li><a href="#">Full Color<span class="value">Full Color</span></a></li> <li><a href="#">Black &amp; White<span class="value">Black &amp; White</span></a></li> </ul> </dd> </dl> <p>Paper</p> <dl id="paper" class="dropdown"> <dt><a href="#">Value White Paper (20 lb.)<span class="value">Value White Paper (20 lb.)</span></a></dt> <dd> <ul> <li><a href="#">Value White Paper (20 lb.)<span class="value">Value White Paper (20 lb.)</span></a></li> <li><a href="#">Premium White Paper (28 lb.)<span class="value">Premium White Paper (28 lb.)</span></a></li> <li><a href="#">Glossy White Text (80 lb.) - Recycled<span class="value">Glossy White Text (80 lb.) - Recycled</span></a></li> <li><a href="#">Glossy White Cover (80 lb.) - Recycled<span class="value">Glossy White Cover (80 lb.) - Recycled</span></a></li> </ul> </dd> </dl> <p>Folding</p> <dl id="folding" class="dropdown"> <dt><a href="#">Fold in Half<span class="value">Fold in Half</span></a></dt> <dd> <ul> <li><a href="#">Fold in Half<span class="value">Fold in Half</span></a></li> <li><a href="#">Tri-Fold<span class="value">Tri-Fold</span></a></li> <li><a href="#">Z-Fold<span class="value">Z-Fold</span></a></li> <li><a href="#">Double-Parallel Fold<span class="value">Double-Parallel Fold</span></a></li> </ul> </dd> </dl> <p>Three-Hole Drill</p> <dl id="drill" class="dropdown"> <dt><a href="#">No<span class="value">No</span></a></dt> <dd> <ul> <li><a href="#">No<span class="value">No</span></a></li> <li><a href="#">Yes<span class="value">Yes</span></a></li> </ul> </dd> </dl> <p>Qty</p> <dl id="quantity" class="dropdown"> <dt><a href="#">50<span class="value">50</span></a></dt> <dd> <ul> <li><a href="#">50<span class="value">50</span></a></li> <li><a href="#">100<span class="value">100</span></a></li> <li><a href="#">150<span class="value">150</span></a></li> <li><a href="#">200<span class="value">200</span></a></li> <li><a href="#">250<span class="value">250</span></a></li> <li><a href="#">500<span class="value">500</span></a></li> <li><a href="#">750<span class="value">750</span></a></li> <li><a href="#">1,000<span class="value">1,000</span></a></li> <li><a href="#">1,500<span class="value">1,500</span></a></li> <li><a href="#">2,000<span class="value">2,000</span></a></li> <li><a href="#">2,500<span class="value">2,500</span></a></li> <li><a href="#">3,000<span class="value">3,000</span></a></li> <li><a href="#">3,500<span class="value">3,500</span></a></li> <li><a href="#">4,000<span class="value">4,000</span></a></li> <li><a href="#">4,500<span class="value">4,500</span></a></li> <li><a href="#">5,000<span class="value">5,000</span></a></li> <li><a href="#">5,500<span class="value">5,500</span></a></li> <li><a href="#">6,000<span class="value">6,000</span></a></li> <li><a href="#">6,500<span class="value">6,500</span></a></li> <li><a href="#">7,000<span class="value">7,000</span></a></li> <li><a href="#">7,500<span class="value">7,500</span></a></li> <li><a href="#">8,000<span class="value">8,000</span></a></li> <li><a href="#">8,500<span class="value">8,500</span></a></li> <li><a href="#">9,000<span class="value">9,000</span></a></li> <li><a href="#">9,500<span class="value">9,500</span></a></li> <li><a href="#">10,000<span class="value">10,000</span></a></li> <li><a href="#">12,500<span class="value">12,500</span></a></li> <li><a href="#">15,000<span class="value">15,000</span></a></li> <li><a href="#">17,500<span class="value">17,500</span></a></li> <li><a href="#">20,000<span class="value">20,000</span></a></li> </ul> </dd> </dl> <div id="priceTotal"> <div class="priceText">Your Price:</div> <div class="price">$29.00</div> <div class="clear"></div> </div> <div id="buttonQuoteStart"><a href="#" title="Start Printing">Start Printing</a></div> </div> <div class="bottom"></div> </div>

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  • Great library of ASP.NET videos – Pluralsight!

    - by hajan
    I have been subscribed to the Pluralsight website and of course since ASP.NET is my favorite development technology, I passed throughout few series of videos related to ASP.NET. You have list of ASP.NET galleries from Fundamentals to Advanced topics including the latest features of ASP.NET 4.0, ASP.NET Ajax, ASP.NET MVC etc. Most of the speakers are either Microsoft MVPs or known technology experts! I was really curious to see the way they have organized the entire course materials, and trust me, I was quite amazed. I saw the ASP.NET 4.0 video series to confirm my knowledge and some other video series regarding general software development concepts, design patterns etc. I would like to point out if anyone of you is interested to get FREE 1-week .NET training pass in the Pluralsight library, please CONTACT ME, write your name and email and include the purpose of the message in the content. I hope you will find this useful. Regards, Hajan

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  • Any Good Cocos2d Pause Menu Library

    - by Mahbubur R Aaman
    Background : From http://code.google.com/p/cocos2d-iphone/issues/detail?id=173 Scenes/Nodes doesn't support the CocosNodeOpacity protocol. From http://playsnackgames.com/blog/2011/09/cocos2d-tutorial-creating-a-reusable-pause-layer/ Cocos2d offers a simple method to pause and resume itself, but these methods stop the CCDirector (the class that manages most aspects of a Cocos2d’s app lifetime) from running actions and lower the fps to 5 to conserve battery life. Related issues http://www.cocos2d-iphone.org/forum/topic/4368 http://www.cocos2d-iphone.org/forum/topic/151 http://stackoverflow.com/questions/5852354/cocos2d-engine-pause-resume http://stackoverflow.com/questions/11878450/how-to-pause-a-layer-in-cocos2d-2-0 Question : Is there any Good Cocos2d Pause Menu Library solving these tricky issues? This will save many hours of Game Developer's life.

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  • Compound assignment operators in Python's Numpy library

    - by Leonard
    The "vectorizing" of fancy indexing by Python's numpy library sometimes gives unexpected results. For example: import numpy a = numpy.zeros((1000,4), dtype='uint32') b = numpy.zeros((1000,4), dtype='uint32') i = numpy.random.random_integers(0,999,1000) j = numpy.random.random_integers(0,3,1000) a[i,j] += 1 for k in xrange(1000): b[i[k],j[k]] += 1 Gives different results in the arrays 'a' and 'b' (i.e. the appearance of tuple (i,j) appears as 1 in 'a' regardless of repeats, whereas repeats are counted in 'b'). This is easily verified as follows: numpy.sum(a) 883 numpy.sum(b) 1000 It is also notable that the fancy indexing version is almost two orders of magnitude faster than the for loop. My question is: "Is there an efficient way for numpy to compute the repeat counts as implemented using the for loop in the provided example?"

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  • Enterprise Library 5.0 Released&hellip;

    - by Shawn Cicoria
    The announcement is up here: http://blogs.msdn.com/agile/archive/2010/04/20/microsoft-enterprise-library-5-0-released.aspx Some of the things on the list of what’s new & improved 1. Redesign of the configuration tool – heck, that thing looked the same since the bits were acquired from Avanade quite a while back – good to see the changes. 2. Logging performance – this is has been 1 of the areas that we all need 3. Configuration improvements: XSD enabled, intelligence (yeah!) 4. Oh, and .NET 4.0 support :)

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  • Oracle R Enterprise Tutorial Series on Oracle Learning Library

    - by mhornick
    Oracle Server Technologies Curriculum has just released the Oracle R Enterprise Tutorial Series, which is publicly available on Oracle Learning Library (OLL). This 8 part interactive lecture series with review sessions covers Oracle R Enterprise 1.1 and an introduction to Oracle R Connector for Hadoop 1.1: Introducing Oracle R Enterprise Getting Started with ORE R Language Basics Producing Graphs in R The ORE Transparency Layer ORE Embedded R Scripts: R Interface ORE Embedded R Scripts: SQL Interface Using the Oracle R Connector for Hadoop We encourage you to download Oracle software for evaluation from the Oracle Technology Network. See these links for R-related software: Oracle R Distribution, Oracle R Enterprise, ROracle, Oracle R Connector for Hadoop.  As always, we welcome comments and questions on the Oracle R Forum.

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  • "Cannot import name genshi" error when installing the Swab library

    - by ATMathew
    I'm trying to install the Swab library for Python 2.6 in Ubuntu 10.10. However, I get the following error messages when I try to import it. In the terminal I ran: sudo easy_install swab sudo easy_install Genshi In the Python interpreter I ran: >>> import swab Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/swab-0.1.2-py2.6.egg/swab/__init__.py", line 23, in <module> from pestotools.genshi import genshi, render_docstring ImportError: cannot import name genshi I don't know whats going on. can anyone help.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Zune API Library for Python

    - by kerry
    I am about to start working on a Python project for work. So I thought it was probably time to learn Python! This weekend I took on this task. I decided to rewrite a library I wrote in PHP to access Zune user data. I got it finished and decided to put it on github. Usage is simple: zuneCard = ZuneCard('ZuneTagHere') You can access things like user information, favorites, recent plays, and most played. The properties are documented (pydoc, under /docs). So for the 1 other person that may use this, you’re welcome!

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  • Tiled/TMX C++ Library/Parser

    - by Ben
    Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I'll probably compare with Cocos2d-x's CCTMXTiledMap at some point.

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  • Map Library: Client-side or Server-side?

    - by Mahdi
    As I have already asked here, I have to implement a Multi-Platform Map application. Now I have Mapstraction as an option which uses Javascript to implement the desired functionality. My question is, "Is there any reason/benefit to implement such a library (let say, Adapters) in Server-side (in my case, PHP)?" As these maps are all based on Javascript, there is a big reason to use Javascript again to make the adapter also, so it would not be dependent to PHP, Java, or .NET for example. But is that all? I wish to hear your ideas and comments also. :)

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  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

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