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  • jquery select one class from many

    - by simnom
    Hi, I'm trying to achieve the following functionality. Within a form I have multiple fields with the class name .inputField if one of these fields is selected then the div associated with that element should be shown on focus and hidden on blur. However, when I implement the code below on selecting the second element the class is applied to both. Not sure where I'm going wrong?!?!? html markup: <form class="friendlyForm" name="friendlyForm" id="friendlyForm"> <ul> <li> <label for="testField">Test field</label> <input name="testField" value="here" class="inputField" id="testField" /> <div class="helper" style="display: none;">helper text here</div> </li> <li> <label for="testField">Test field2</label> <input name="testField2" value="here" class="inputField" id="testField2" /> <div class="helper" style="display: none;">helper text here</div> </li> </ul> </form> jQuery markup: $('.friendlyForm').find('.inputField').each(function(i) { $(this).blur(); $(this).focus(function() { //Add the focus class and fadeIn the helper div $(this).parent().addClass('focus'); $(this).parent().parent().find('.helper').fadeIn(); }); $(this).blur(function () { //Remove the focus class and fadeOut helper div $(this).parent().removeClass('focus'); $(this).parent().parent().find('.helper').fadeOut(); }); }); Any pointers here would be greatly appreciated. Thanks

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  • How to bind Assisted Injected class to interface?

    - by eric2323223
    Here is the problem I met: Class SimpleCommand implements Executable{ private final ConfigManager config; private String name; @Inject public SimpleCommand(ConfigManager config, @Assisted String name){ this.config = config; this.name = name; } } Class MyModule extends AbstractModule{ @Override protected void configure() { bind(CommandFactory.class).toProvider(FactoryProvider.newFactory(CommandFactory.class, SimpleCommand.class)); bind(Executable.class).to(SimpleCommand.class); } } When I try to get instance of SimpleCommand using: Guice.createInjector(new MyModule()).getInstance(CommandFactory.class).create("sample command"); I got this error: 1) No implementation for java.lang.String annotated with @com.google.inject.assistedinject.Assisted(value=) was bound. while locating java.lang.String annotated with @com.google.inject.assistedinject.Assisted(value=) for parameter 2 at model.Command.<init>(SimpleCommand.java:58) at module.MyModule.configure(MyModule.java:34) So my problem is how can I bind SimpleCommand to Executable when SimpleCommand has Assisted Injected parameter? Here is the CommandFactory and its implementation: public interface CommandFactory{ public Command create(String name); } public class GuiceCommandFactory implements CommandFactory{ private Provider<ConfigManager> configManager ; @Inject public GuiceCommandFactory(Provider<ConfigManager> configManager){ this.configManager = configManager; } public Command create(String cmd){ return new Command(configManager.get(), cmd); } }

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  • Adding functions to Java class libraries

    - by Eric
    I'm using a Java class library that is in many ways incomplete: there are many classes that I feel ought to have additional member functions built in. However, I am unsure of the best practice of adding these member functions. Lets call the insufficient base class A. class A { public A(/*long arbitrary arguments*/) { //... } public A(/*long even more arbitrary arguments*/) { //... } public int func() { return 1; } } Ideally, I would like to add a function to A. However, I can't do that. My choice is between: class B extends A { //Implement ALL of A's constructors here public int reallyUsefulFunction() { return func()+1; } } and class AddedFuncs { public int reallyUsefulFunction(A a) { return a.func()+1; } } The way I see it, they both have advantages and disadvantages. The first choice gives a cleaner syntax than the second, and is more logical, but has problems: Let's say I have a third class, C, within the class library. class C { public A func() { return new A(/*...*/); } } As I see it, there is no easy way of doing this: C c; int useful = c.func().reallyUsefulFunction(); as the type returned by C.func() is an A, not a B, and you can't down-cast. So what is the best way of adding a member function to a read-only library class?

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  • jquery displaying table rows dynamically in dom belonging to one/more particular class

    - by whatf
    I have the basic html structure: <table> <tbody> <tr class="1"> <td> <p style="font-size:large"> <span class="muted"> This is the first object </span> </p> </td> </tr> <tr class="2"> <td> <p style="font-size:large"> <span class="muted"> This is second object </span> </p> </td> </tr> <tr class="3"> <p style="font-size:large"> <span class="muted"> this is the third object </span> </p> </td> </tr> </tbody> </table> and then I have check boxes, the functionality i want is, if checkbox 1 is checked, only the tr with class 1 be displayed. if checkbox 2 and 3 are clicked, the tr with class 1 gets hidden and 2, 3 show in the dom. again if checkbox 2,*3* are unchecked and 1 is checked tr with class 2, 3 do not show and 1 is showed. How can this be done in jQuery?

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  • Python "callable" attribute (pseudo-property)

    - by mgilson
    In python, I can alter the state of an instance by directly assigning to attributes, or by making method calls which alter the state of the attributes: foo.thing = 'baz' or: foo.thing('baz') Is there a nice way to create a class which would accept both of the above forms which scales to large numbers of attributes that behave this way? (Shortly, I'll show an example of an implementation that I don't particularly like.) If you're thinking that this is a stupid API, let me know, but perhaps a more concrete example is in order. Say I have a Document class. Document could have an attribute title. However, title may want to have some state as well (font,fontsize,justification,...), but the average user might be happy enough just setting the title to a string and being done with it ... One way to accomplish this would be to: class Title(object): def __init__(self,text,font='times',size=12): self.text = text self.font = font self.size = size def __call__(self,*text,**kwargs): if(text): self.text = text[0] for k,v in kwargs.items(): setattr(self,k,v) def __str__(self): return '<title font={font}, size={size}>{text}</title>'.format(text=self.text,size=self.size,font=self.font) class Document(object): _special_attr = set(['title']) def __setattr__(self,k,v): if k in self._special_attr and hasattr(self,k): getattr(self,k)(v) else: object.__setattr__(self,k,v) def __init__(self,text="",title=""): self.title = Title(title) self.text = text def __str__(self): return str(self.title)+'<body>'+self.text+'</body>' Now I can use this as follows: doc = Document() doc.title = "Hello World" print (str(doc)) doc.title("Goodbye World",font="Helvetica") print (str(doc)) This implementation seems a little messy though (with __special_attr). Maybe that's because this is a messed up API. I'm not sure. Is there a better way to do this? Or did I leave the beaten path a little too far on this one? I realize I could use @property for this as well, but that wouldn't scale well at all if I had more than just one attribute which is to behave this way -- I'd need to write a getter and setter for each, yuck.

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  • How Can I Accept a Generic Class and Use Its Properties / Methods

    - by Blake Blackwell
    I want to create a class that could hold any of a number of same type of classes. For example lets says I have a base class like follows: public class BaseClass { public string MyBaseString { get; set; } } And then I have a few derived classes like this: public class DerivedClass : BaseClass { public MyDerivedClassString { get; set; } } public class DerivedClass2 : BaseClass { public MyDerivedClass2String { get; set; } } Now I would like a class that accepts one of these implementations and does stuff with it. Here is the only thing I can think of, but there must be a better way: public class ClassA { public object MyClass { get; set; } public ClassA (object myClass) { MyClass = myClass; if (object is BaseClass) { //do something } else if (object is DerivedClass) { //do something specific to derived class } else if (object is DerivedClass2) { //do something specific to derived class 2 } } } I'm not sure really what I'm looking for here. Any ideas would be great!

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  • JQuery: showing elements with a particular title

    - by Joe Smalley
    I am trying to show only elements that have the title attribute passed to the function: var selectservice = function(serviceStr) { $j("li.project").hide(); $j("li.project.attr('title').contains(serviceStr)").show(); }; I am not quite sure how to compare the title attribute to the passed string serviceStr? contains doesnt seem to work.

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  • java slick2D - problem using ScalableGame class

    - by nellykvist
    I have problem adjusting the size of the screen, using the ScalableGame class from Slick2D library. So, what I want to achieve, whenever I change display size, background should adjust to screen size, and objects (images, grahpic shapes) should fit (scale). Alright, so this is how state looks by default. I can change screen size, but images and graphic shapes does not appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, ScalableGame constructor: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, to display: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen()); appGameContainer.start();

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  • Software Architecture and Design vs Psychology of HCI class

    - by Joey Green
    I have two classes to choose from and I'm wanting to get an opinion from the more experienced game devs which might be better for someone who wants to be an indie game dev. The first is a Software Architecture and Design course and the second is a course titled Psychology of HCI. I've previously have taken a Software Design course that was focused only on design patterns. I've also taken an Introduction to HCI course. Software Architecture and Design Description Topics include software architectures, methodologies, model representations, component-based design ,patterns,frameworks, CASE-based desgins, and case studies. Psychology of HCI Description Exploration of psychological factors that interact with computer interface usablilty. Interface design techniques and usability evaluation methods are emphasized. I know I would find both interesting, but my concern is really which one might be easier to pick up on my own. I know HCI is relevant to game dev, but am un-sure if the topics in the Software Architecture class would be more for big software projects that go beyond the scope of games. Also, I'm not able to take both because the overlap.

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Create Pivot collections much faster than DeepZoomTools CollectionCreator class

    - by John Conwell
    I've been playing with Microsoft Live Labs Pivot to create a hierarchy of collections all linked together to allow someone to explore a hierarchy of data visually. The problem has been the generation time of the entire hierarchy. I end up creating 500 - 600 collections total and it takes hours and hours using the CollectionCreator class that comes with the DeepZoomTools.  So digging around I found a way to make the actual DeepZoom collection creation wicked fast. Dont use the CollectionCreator!  Turns out Pivot doesnt actually use the image pyramid generated by the CollectionCreator. Or if it does, its only when you open a new collection it shows all the images zooming in. But once the zoom in is complete, Pivot uses the individual DeepZoom images. What Pivot does need is the xml generated by the CollectionCreator, which is in a very simple format.  So what i did was manually generate the xml for the collection image pyramid, and then create the folder structure required (one folder per level of the pyramid), and put a single pixel png file in each folder.  Now, I can create the required files and folders for 500 collections in about 10 seconds. Sweet! Now you still have to use the ImageCreator to create a DeepZoom image for each image in the collection and that still takes some time, but at least the total processing time is way better.

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  • MVC and individual elements of the model under a common base class

    - by Stewart
    Admittedly my experience of using the MVC pattern is limited. It might be argued that I don't really separate the V from the C, though I keep the M separate from the VC to the extent I can manage. I'm considering the scenario in which the application's model includes a number of elements that have a common base class. For example, enemy characters in a video game, or shape types in a vector graphics app. The view wants to render these elements. Of course, the different subclasses call for different rendering. The problem is that the elements are part of the model. Rendering them is conceptually part of the view. But how they are to be rendered depends on parameters of both: Attributes and state of the element are parameters of the model User settings are parameters of the view - and to support multiple platforms and/or view modes, different views may be used What's your preferred way of dealing with this? Put the rendering code in the model classes, passing in any view parameters? Put the rendering code in the view, using a switch or similar to select the right rendering for the model element type? Have some intermediate classes as a model-view interface, of which the model will create objects on demand and the view will then render them? Something else?

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  • Class Design - Space Simulator

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. So I have two questions: First the broad one: Does anyone have suggestions as to sources for learning about good programming habits and techniques? I'd prefer it if the resource wasn't a 5000 page tome. The more I can read it in installments the better. More specifically: I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • 2 folders in Sys/Class/Backlight?

    - by zebrapie
    ISSUE: Backlight brightness does not change. More Detail: Brightness will not change, using both 'System Settings-Screen', or FN keys (Brightness bar shows and moves, but screen brightness does not change). Notcied a post in this thread (http://ubuntuforums.org/showthread.php?t=1866283) about having multiple folders in Sys-Class-Backlight... I HAVE TWO FOLDERS TOO! 'intel_backlight' and 'acpi_video0' Using the function keys, alters the value in the acpi_video0's 'Brightness' file - But doesn't actually alter the brightness of the screen. If I add 'backlight=vendor' in Grub, my function keys then edit the value in the 'Intel_Backlight brightness file. - But again doesnt actually change the brightness of the screen. Computer: Fujitsu Siemans Pi2515, Intel Integrated Graphics, No hdd partition. Already Tried: -Editing grub to contain: acpi_osi=Linux acpi_backlight=vendor -http://ubuntuguide.net/change-screen-brightness-with-fn-key-in-ubuntu-11-0410-10 -sudo apt-get install acpi -$ sudo setpci -s 00:02.0 F4.B=20 -Brightness does not adjust in fallback mode either. -Reinstalling OS, Using Linux Mint (Same problem). -Upgrading and downgrading BIOS. Many thanks for reading, I understand this problem may need a bit of a Linux pro to sort. If anyones up for the challenge i'll spend any amount of time being walked through this, posting results. Don't want to give up here!

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  • Trying to wrap my head around class structure for domain-specific language

    - by svaha
    My work is mostly in embedded systems programming in C, and the proper class structure to pull this off eludes me. Currently we communicate via C# and Visual Basic with a large collection of servos, pumps, and sensors via a USB-to-CAN hid device. Right now, it is quite cumbersome to communicate with the devices. To read the firmware version of controller number 1 you would use: SendCan(Controller,1,ReadFirmwareVersion) or SendCan(8,1,71) This sends three bytes on the CAN bus: (8,1,71) Connected to controllers are various sensors. SendCan(Controller,1,PassThroughCommand,O2Sensor,2,ReadO2) would tell Controller number 1 to pass a command to O2 Sensor number 2 to read O2 by sending the bytes 8,1,200,16,2,0 I would like to develop a domain-specific language for this setup. Instead of commands issued like they are currently, commands would be written like this: Controller1.SendCommand.O2Sensor2.ReadO2 to send the bytes 8,1,200,16,0 What's the best way to do this? Some machines have 20 O2 Sensors, others have 5 controllers, so the numbers and types of controllers and sensors, pumps, etc. aren't static.

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  • Repurposing CSS Class Selectors

    - by limefartlek
    I don't know what this technique is called, I've only seen it used. It's a way to repurpose the same selectors with CSS. For example if I create h1 { font-size:18px; color:#FFFFFF; font-family:Arial, Helvetica;margin:0; padding:0; } h2 { font-size:18px; color:#000000; font-family:Arial, Helvetica; font-weight:normal;margin:0; padding:0; } I can repurpose the h selectors with something like .whatever h1 { color: #000; font: 2.0em arial, sans-serif; background-color: #fff3ea; margin: 50px 0px 0px 50px; } .whatever h2 { color: #000; font: 1.7em bold arial, sans-serif; background-color: #fff3ea; margin: 25px 0px 25px 75px; } If h1 and h2 appear inside of a div called whatever, then they will assume those properties. You can do this with ID tags and class tags but I can't for the life of me remember how this is done. Any thoughts?

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  • JAXB: @XmlTransient on third-party or external super class

    - by Phil
    Hi, I need some help regarding the following issue with JAXB 2.1. Sample: I've created a SpecialPerson class that extends a abstract class Person. Now I want to transform my object structure into a XML schema using JAXB. Thereby I don't want the Person XML type to appear in my XML schema to keep the schema simple. Instead I want the fields of the Person class to appear in the SpecialPerson XML type. Normally I would add the annotation @XmlTransient on class level into the Person code. The problem is that Person is a third-party class and I have no possibility to add @XmlTransient here. How can I tell JAXB that it should ignore the Person class without annotating the class. Is it possible to configure this externally somehow? Have you had the same problem before? Any ideas what the best solution for this problem would be?

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  • Create a polynomial object from a number using change-class

    - by charlieb
    I have written a polynomial class along the lines described in SICP 2.5.3 (except using defclass). I would like to be able to seamlessly add and multiply polynomials and regular numbers but I can't make change-class accept a number. I tried to simplify the problem by changing class from an integer to a float: (change-class 4 'float) but that gave me the error: There is no applicable method for the generic function #<STANDARD-GENERIC-FUNCTION CHANGE-CLASS (7)> when called with arguments (4 #<BUILT-IN-CLASS FLOAT>). [Condition of type SIMPLE-ERROR] I get an error of the same form from (fyi): (change-class 4 'polynomial) I'm going to go ahead and implement a manual conversion but I would prefer to use the built-in clos facilities.

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  • JSF command button attribute is transferred incorrectly

    - by Oleg Rybak
    I have following code in jsf page, backed by jsf managed bean <h:dataTable value="#{poolBean.pools}" var="item"> <h:column> <f:facet name="header"> <h:outputLabel value="Id"/> </f:facet> <h:outputText value="#{item.id}"/> </h:column> <h:column> <f:facet name="header"> <h:outputLabel value="Start Range"/> </f:facet> <h:inputText value="#{item.startRange}" required="true"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="End Range"/> </f:facet> <h:inputText value="#{item.endRange}" required="true"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="Pool type"/> </f:facet> <h:selectOneMenu value="#{item.poolType}" required="true"> <f:selectItems value="#{poolBean.poolTypesMenu}"/> </h:selectOneMenu> </h:column> <h:column> <f:facet name="header"/> <h:commandButton id="ModifyPool" actionListener="#{poolBean.updatePool}" image="img/update.gif" title="Modify Pool"> <f:attribute name="pool" value="#{item}"/> </h:commandButton> </h:column> </h:dataTable> This code fragment is dedicated to editing come collection of items. Each row of the table contains "edit" button that submits changed values of the row to the server. It has the item itself as an attribute. Submit is performed by calling actionListener method in the backing managed bean. This code runs correctly on Glassfish v 2.1 But when the server was updated to Glassfish v 2.1.1, the attribute stopped to be passed correctly. Instead of passing edited item (when we change the values in table row, we are actually changing the underlying object fields), the source item is submitted to server, i.e. the item that was previously given to the page. All the changes that were made on the page are discarded. I tried to update jsf version from 1.2_02 to 1.2_14 (we are using jsf RI), but it had no effect. Perhaps anyone came across the same problem? Any help and suggestions will be appreciated.

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  • Address calling class [Java]

    - by Samuel
    Hello! [I am rather new to Java and Object Oriented programming] I have an abstract class Moveable with the method abstract void move() which is extended by the class Bullet and the abstract class Character, and Character is extended by the class Survivor and the class Zombie. In Survivor and Bullet the move() method doesnt require any parameters while in the class Zombie the move() method depends on the actual position of the survivor. The survivor and multiple zombies are created in the class Gui. I wanted to access the survivor in Zombie - what's the best way of doing this? In Gui i wrote a method getSurvivor() but i don't see how to access this method in Zombie? I am aware that as a workaround i could just pass a [Survivor survivor] as parameter in move() and ignore it in Bullet and Survivor, but that feels so ... bad practice. Thank you for your time! Samuel [I am not sure what tags to set here, please correct me if i'm wrong]

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  • ASP.NET MVC 2 "value" in IsValid override in DataAnnotation attribute passed is null, when incorrect

    - by goldenelf2
    Hello to all! This is my first question here on stack overflow. i need help on a problem i encountered during an ASP.NET MVC2 project i am currently working on. I should note that I'm relatively new to MVC design, so pls bear my ignorance. Here goes : I have a regular form on which various details about a person are shown. One of them is "Date of Birth". My view is like this <div class="form-items"> <%: Html.Label("DateOfBirth", "Date of Birth:") %> <%: Html.EditorFor(m => m.DateOfBirth) %> <%: Html.ValidationMessageFor(m => m.DateOfBirth) %> </div> I'm using an editor template i found, to show only the date correctly : <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<System.DateTime?>"%> <%= Html.TextBox("", (Model.HasValue ? Model.Value.ToShortDateString() : string.Empty))%> I used LinqToSql designer to create my model from an sql database. In order to do some validation i made a partial class Person to extend the one created by the designer (under the same namespace) : [MetadataType(typeof(IPerson))] public partial class Person : IPerson { //To create buddy class } public interface IPerson { [Required(ErrorMessage="Please enter a name")] string Name { get; set; } [Required(ErrorMessage="Please enter a surname")] string Surname { get; set; } [Birthday] DateTime? DateOfBirth { get; set; } [Email(ErrorMessage="Please enter a valid email")] string Email { get; set; } } I want to make sure that a correct date is entered. So i created a custom DataAnnotation attribute in order to validate the date : public class BirthdayAttribute : ValidationAttribute { private const string _errorMessage = "Please enter a valid date"; public BirthdayAttribute() : base(_errorMessage) { } public override bool IsValid(object value) { if (value == null) { return true; } DateTime temp; bool result = DateTime.TryParse(value.ToString(), out temp); return result; } } Well, my problem is this. Once i enter an incorrect date in the DateOfBirth field then no custom message is displayed even if use the attribute like [Birthday(ErrorMessage=".....")]. The message displayed is the one returned from the db ie "The value '32/4/1967' is not valid for DateOfBirth.". I tried to enter some break points around the code, and found out that the "value" in attribute is always null when the date is incorrect, but always gets a value if the date is in correct format. The same ( value == null) is passed also in the code generated by the designer. This thing is driving me nuts. Please can anyone help me deal with this? Also if someone can tell me where exactly is the point of entry from the view to the database. Is it related to the model binder? because i wanted to check exactly what value is passed once i press the "submit" button. Thank you.

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  • document.getElementById not working for <a> tag

    - by Kartik
    hi, I'm very new to js so kindly help me with this. I am trying to add a class to a tag using onClick. The code is as shown below: <a class="gkvSprite" href="#" id="123" onClick="showhide('1')">Click 1</a> <a class="gkvSprite" href="#" id="456" onClick="showhide('2')">Click 2</a> <a class="gkvSprite" href="#" id="789" onClick="showhide('3')">Click 3</a> Now when i click i need to add a class called "selected" for the one i select. I tried using setAttribute and add class of jquery as well but was not successful When i alert the document.getelementbyId(123) it gives out the link. Can someone kindly help me? Thanks in Advance Alloi

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  • Is it possible to use XStream with an abstract node?

    - by Dan Watling
    My client application is making calls to a service that returns a common "root" XML, but a different result node. The "root" XML contains possible error codes. Is it possible to use XStream in this scenario? Example: public class RootNode { ErrorInfo errorInfo; BaseResult result; ... } public class ErrorInfo { String message; ... } public abstract BaseResult { } public class SearchResult extends BaseResult { List<Object> searchResults; ... } public class AccountResult extends BaseResult { String name; ... } The XML coming back could be one of two formats: <root> <errorInfo><message>...</message></errorInfo> <result> <searchResults>...</searchResults> </result> </root> OR <root> <errorInfo><message>...</message></errorInfo> <result> <name>...</name> </result> </root> I have set up my XStream object as follows: XStream x = new XStream(); x.alias("root", Root.class); x.alias("errorInfo", ErrorInfo.class); x.alias("result", <SearchResult.class OR AccountResult.class depending on what I am expecting back>); Of course, when I run this I receive an error telling me XStream cannot instantiate the base class (BaseResult). For fun, I also converted the BaseResult into an interface but received a similar error. I've looked through XStream's documentation and it isn't clear to me how to handle a situation like the one I just described. Is it even possible to do using XStream? Thanks, -Dan

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