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  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

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  • Which order to define getters and setters in? [closed]

    - by N.N.
    Is there a best practice for the order to define getters and setters in? There seems to be two practices: getter/setter pairs first getters, then setters (or the other way around) To illuminate the difference here is a Java example of getter/setter pairs: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public void setVar1(int var1) { this.var1 = var1; } public int getVar2() { return var2; } public void setVar2(int var2) { this.var2 = var2; } public int getVar3() { return var3; } public void setVar3(int var3) { this.var3 = var3; } } And here is a Java example of first getters, then setters: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public int getVar2() { return var2; } public int getVar3() { return var3; } public void setVar1(int var1) { this.var1 = var1; } public void setVar2(int var2) { this.var2 = var2; } public void setVar3(int var3) { this.var3 = var3; } } I think the latter type of ordering is clearer both in code and in class diagrams but I do not know if that is enough to rule out the other type of ordering.

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  • [PHP] Making a good singleton registry class structure which hold your objects

    - by Saif Bechan
    I am working on a web application in PHP. I have a singleton class called registry. This class will hold all the objects i need throughout my application, such as loader classes, template classes, database, classes, etc. When an object of the registry class is created I send it an array with the classes it need to load: // Create the registry $registry = registry::singleton(); // Store those core objects $registry->storeObjects(Array('session','db','page','template','errors')); In this example I only put some of the classes, to get the basic idea. Now I have some classes in the registry that use each other. For example the 'errors' object uses the 'page' object. Now I was wondering if it is a good practice to make an instance of the registry object in the errors object. Like this; class errors{ private $registry; public function __construct(){ $this->registry = registry::singleton(); } } So there is an instance of the registry object, inside an object of the registry object. This does not sound like a good idea to me. Anyone have a suggestion how to model such a thing?

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  • Javascript "this" variable confusion

    - by Assaf M
    Hi I am currently reading the book "Javascript: The Good Parts" and was playing with Functions. I produced a test script to test some properties and I am somewhat confused by the results. Here is the code: <h3>Object</h3> <div style="padding-left: 10px;"> <script type="text/javascript"> function outterF() { document.writeln("outterF.this = " + this + "<br>"); function innerF() { document.writeln("innerF.this = " + this + "<br>"); return this; }; var inner = innerF(); return this; } document.writeln("<b>From Inside:</b><br>"); var outF = outterF(); var inF = outF.inner; document.writeln("<br>"); document.writeln("<b>From Outside:</b><br>"); document.writeln("outterF.this = " + outF + "<br>"); document.writeln("innerF.this = " + inF + "<br>"); </script> </div> Result is: Object From Inside: outterF.this = [object Window] innerF.this = [object Window] From Outside: outterF.this = [object Window] innerF.this = undefined Notice that outF.inner returns "undefined", is that some kind of a language bug? Obviously, outF.inner points to Window object that has nothing to do with my object but shouldn't it be at least pointing to a Function object instead? Thanks -Assaf

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  • C# - Calling ToString() on a Reference Type

    - by nfplee
    Given two object arrays I need to compare the differences between the two (when converted to a string). I've reduced the code to the following and the problem still exists: public void Compare(object[] array1, object[] array2) { for (var i = 0; i < array1.Length; i++) { var value1 = GetStringValue(array1[i]); var value2 = GetStringValue(array2[i]); } } public string GetStringValue(object value) { return value != null && value.ToString() != string.Empty ? value.ToString() : ""; } The code executes fine no matter what object arrays I throw at it. However if one of the items in the array is a reference type then somehow the reference is updated. This causes issues later. It appears that this happens when calling ToString() against the object reference. I have updated the GetStringValue method to the following (which makes sure the object is either a value type or string) and the problem goes away. public string GetStringValue(object value) { return value != null && (value.GetType().IsValueType || value is string) && value.ToString() != string.Empty ? value.ToString() : ""; } However this is just a temporary hack as I'd like to be able to override the ToString() method on my reference types and compare them as well. I'd appreciate it if someone could explain why this is happening and offer a potential solution. Thanks

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  • Java: Comparing a class with another within that class using a my own .equals

    - by user1670252
    I am making a method .equals replacing the equals method used. It accepts a object. I want it to check if that object equals the class that runs the .equals class. I know I want to compare all the private methods I have to that object. Is there a way to do this without making another private class to get the private variables from the object? How do I do this to compare equality not identity? I am stuck on this. Do i have to use == to compare? Also looking online i see others use recursion. If this is the way i have to do it can you show and explain it to me? so an example i have public boolean equals(Object o) { this is in a class we will call bobtheBuilder (first thing to pop in my head) I want to check if the object o is equal to the class he has private object array and a private int. I assume I want to check if the array and int of this class equal the array and int of the object.

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  • Intermittent "Specified cast is invalid" with StructureMap injected data context

    - by FreshCode
    I am intermittently getting an System.InvalidCastException: Specified cast is not valid. error in my repository layer when performing an abstracted SELECT query mapped with LINQ. The error can't be caused by a mismatched database schema since it works intermittently and it's on my local dev machine. Could it be because StructureMap is caching the data context between page requests? If so, how do I tell StructureMap v2.6.1 to inject a new data context argument into my repository for each request? Update: I found this question which correlates my hunch that something was being re-used. Looks like I need to call Dispose on my injected data context. Not sure how I'm going to do this to all my repositories without copypasting a lot of code. Edit: These errors are popping up all over the place whenever I refresh my local machine too quickly. Doesn't look like it's happening on my remote deployment box, but I can't be sure. I changed all my repositories' StructureMap life cycles to HttpContextScoped() and the error persists. Code: public ActionResult Index() { // error happens here, which queries my page repository var page = _branchService.GetPage("welcome"); if (page != null) ViewData["Welcome"] = page.Body; ... } Repository: GetPage boils down to a filtered query mapping in my page repository. public IQueryable<Page> GetPages() { var pages = from p in _db.Pages let categories = GetPageCategories(p.PageId) let revisions = GetRevisions(p.PageId) select new Page { ID = p.PageId, UserID = p.UserId, Slug = p.Slug, Title = p.Title, Description = p.Description, Body = p.Text, Date = p.Date, IsPublished = p.IsPublished, Categories = new LazyList<Category>(categories), Revisions = new LazyList<PageRevision>(revisions) }; return pages; } where _db is an injected data context as an argument, stored in a private variable which I reuse for SELECT queries. Error: Specified cast is not valid. Exception Details: System.InvalidCastException: Specified cast is not valid. Stack Trace: [InvalidCastException: Specified cast is not valid.] System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) +4539 System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) +207 System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +500 System.Data.Linq.DataQuery`1.System.Linq.IQueryProvider.Execute(Expression expression) +50 System.Linq.Queryable.FirstOrDefault(IQueryable`1 source) +383 Manager.Controllers.SiteController.Index() in C:\Projects\Manager\Manager\Controllers\SiteController.cs:68 lambda_method(Closure , ControllerBase , Object[] ) +79 System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters) +258 System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters) +39 System.Web.Mvc.<>c__DisplayClassd.<InvokeActionMethodWithFilters>b__a() +125 System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation) +640 System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodWithFilters(ControllerContext controllerContext, IList`1 filters, ActionDescriptor actionDescriptor, IDictionary`2 parameters) +312 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +709 System.Web.Mvc.Controller.ExecuteCore() +162 System.Web.Mvc.<>c__DisplayClass8.<BeginProcessRequest>b__4() +58 System.Web.Mvc.Async.<>c__DisplayClass1.<MakeVoidDelegate>b__0() +20 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +453 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +371

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • Dependency Injection and Moqing

    - by rkrauter
    The way I understand it, DI allows you to use an IoC container to do something like If a constructor needs an IFoo, use a concrete class Foo : IFoo. But how is a Mock object using Moq different? Doesn't it also use DI to create a fake Foo? Thanks.

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  • Core Data managed object context thread synchronisation

    - by Ben Reeves
    I'm have an issue where i'm updating a many-to-many relationship in a background thread, which works fine in that threa, but when I send the object back to the main thread the changes do not show. If I close the app and reopen the data is saved fine and the changes show on the main thread. Also using [context lock] instead of a different managed object context works fine. I have tried NSManagedObjectContext: - (BOOL)save:(NSError **)error; - (void)refreshObject:(NSManagedObject *)object mergeChanges:(BOOL)flag; at different stages throughout the process but it doesn't seem to help. My core data code uses the following getter to ensure any operations are thread safe: - (NSManagedObjectContext *) managedObjectContext { NSThread * thisThread = [NSThread currentThread]; if (thisThread == [NSThread mainThread]) { //Main thread just return default context return managedObjectContext; } else { //Thread safe trickery NSManagedObjectContext * threadManagedObjectContext = [[thisThread threadDictionary] objectForKey:CONTEXT_KEY]; if (threadManagedObjectContext == nil) { threadManagedObjectContext = [[[NSManagedObjectContext alloc] init] autorelease]; [threadManagedObjectContext setPersistentStoreCoordinator: [self persistentStoreCoordinator]]; [[thisThread threadDictionary] setObject:threadManagedObjectContext forKey:CONTEXT_KEY]; } return threadManagedObjectContext; } } and when I pass object between threads i'm using -(NSManagedObject*)makeSafe:(NSManagedObject*)object { if ([object managedObjectContext] != [self managedObjectContext]) { NSError * error = nil; object = [[self managedObjectContext] existingObjectWithID:[object objectID] error:&error]; if (error) { NSLog(@"Error makeSafe: %@", error); } } return object; } Any help appreciated

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  • Html.DropDownListFor<> and complex object in ASP.NET MVC2

    - by dagda1
    Hi, I am looking at ASP.NET MVC2 and trying to post a complex object using the new EditorFor syntax. I have a FraudDto object that has a FraudCategory child object and I want to set this object from the values that are posted from the form. Posting a simple object is not a problem but I am struggling with how to handle complex objects with child objects. I have the following parent FraudDto object whcih I am binding to on the form: public class FraudDto { public FraudCategoryDto FraudCategory { get; set; } public List<FraudCategoryDto> FraudCategories { get; private set; } public IEnumerable<SelectListItem> FraudCategoryList { get { return FraudCategories.Select(t => new SelectListItem { Text = t.Name, Value = t.Id.ToString() }); } The child FraudCategoryDto object looks like this: public class FraudCategoryDto { public int Id { get; set; } public string Name { get; set; } } On the form, I have the following code where I want to bind the FraudCategoryDto to the dropdown. The view is of type ViewPage: <td class="tac"> <strong>Category:</strong> </td> <td> <%= Html.DropDownListFor(x => x.FraudCategory, Model.FraudTypeList)%> </td> I then have the following controller code: [HttpPost] public virtual ViewResult SaveOrUpdate(FraudDto fraudDto) { return View(fraudDto); } When the form is posted to the server, the FraudCategory property of the Fraud object is null. Are there any additional steps I need to hook up this complex object? Cheers Paul

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  • Validation without ServiceLocator

    - by Dmitriy Nagirnyak
    Hi, I am getting back again and again to it thinking about the best way to perform validation on POCO objects that need access to some context (ISession in NH, IRepository for example). The only option I still can see is to use S*ervice Locator*, so my validation would look like: public User : ICanValidate { public User() {} // We need this constructor (so no context known) public virtual string Username { get; set; } public IEnumerable<ValidationError> Validate() { if (ServiceLocator.GetService<IUserRepository>().FindUserByUsername(Username) != null) yield return new ValidationError("Username", "User already exists.") } } I already use Inversion Of control and Dependency Injection and really don't like the ServiceLocator due to number of facts: Harder to maintain implicit dependencies. Harder to test the code. Potential threading issues. Explicit dependency only on the ServiceLocator. The code becomes harder to understand. Need to register the ServiceLocator interfaces during the testing. But on the other side, with plain POCO objects, I do not see any other way of performing the validation like above without ServiceLocator and only using IoC/DI. So the question would be: is there any way to use DI/IoC for the situation described above? Thanks, Dmitriy.

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  • Spring.net is not injecting chained base class properties!

    - by JohnIdol
    I am successfully injecting base class properties with spring.net with just a class that inherits from a base abstract class. Lets say Class MyClass : MyBase, and I am successfully setting a property like this: <object id="myInstantiableClass" type="myAssembly.MyClass myAssenbly" abstract="true"> <property name="MyBaseClassProperty" ref="anotherObjRef"></property> </object> Where MyBaseClassProperty is a property on the base class. Now I have another abstract class between the old base class and the instantiable class, and I am trying to set properties on both the abstract classes. So MyClass : MyNewBaseClass, and MyNewBaseClass : MyBaseClass. I have an additional property on the new base class (MyNewBaseClassProperty) and I am trying to inject it like this: <object id="myInstantiableClass" type="myAssembly.MyClass myAssenbly" abstract="true"> <property name="MyBaseClassProperty" ref="anotherObjRef"></property> <property name="MyNewBaseClassProperty" ref="someOtherObjRef"></property> </object> The property on the old base class is being injected but the one on the new one is not - and I am not getting an error or anything (so I am pretty sure my config is good), that property is just null! Any help appreciated! P.S. I am on asp.net (not MVC) but I don't think it's related.

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  • Gradle fails injecting dependencies into subprojects using fileTree

    - by Matthias
    Maybe I'm missing something about the way Gradle works. What I have here is a parent project, which only contains configuration, i.e. there won't be any artifact being built when building it, it merely manages and builds all its subprojects. Now the subprojects share some dependency configuration, so I figured what I would do in the root project's build.gradle is: subprojects { dependencies { compile fileTree(dir: 'lib', includes: ['*.jar']) } } that, however, does not work, it fails with a rather obscure error message: A problem occurred evaluating root project 'qype-android' Cause: No signature of method: org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler.compile() is applicable for argument types: (org.gradle.api.internal.file.DefaultConfigurableFileTree) values: [file set 'lib'] Possible solutions: module(java.lang.Object) after some trial and error, I could "fix" this issue by applying the 'java' plugin to the parent project. How come? I don't see anywhere from the Gradle docs that a fileTree dependency requires the Java plugin. Even so, why would I need it on the project that is injecting the configuration, as opposed to on the project that is being configured (note that the subprojects all apply the Java plugin themselves)? Does this mean that if I have N different subprojects that are all of varying natures, and apply different plugins, that the parent projects must always apply the set of all plugins beings used somewhere to itself, too?

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  • C++ Program Flow: Sockets in an Object and the Main Function

    - by jfm429
    I have a rather tricky problem regarding C++ program flow using sockets. Basically what I have is this: a simple command-line socket server program that listens on a socket and accepts one connection at a time. When that connection is lost it opens up for further connections. That socket communication system is contained in a class. The class is fully capable of receiving the connections and mirroring the data received to the client. However, the class uses UNIX sockets, which are not object-oriented. My problem is that in my main() function, I have one line - the one that creates an instance of that object. The object then initializes and waits. But as soon as a connection is gained, the object's initialization function returns, and when that happens, the program quits. How do I somehow wait until this object is deleted before the program quits? Summary: main() creates instance of object Object listens Connection received Object's initialization function returns main() exits (!) What I want is for main() to somehow delay until that object is finished with what it's doing (aka it will delete itself) before it quits. Any thoughts?

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  • Inversion of control domain objects construction problem

    - by Andrey
    Hello! As I understand IoC-container is helpful in creation of application-level objects like services and factories. But domain-level objects should be created manually. Spring's manual tells us: "Typically one does not configure fine-grained domain objects in the container, because it is usually the responsibility of DAOs and business logic to create/load domain objects." Well. But what if my domain "fine-grained" object depends on some application-level object. For example I have an UserViewer(User user, UserConstants constants) class. There user is domain object which cannot be injected, but UserViewer also needs UserConstants which is high-level object injected by IoC-container. I want to inject UserConstants from the IoC-container, but I also need a transient runtime parameter User here. What is wrong with the design? Thanks in advance! UPDATE It seems I was not precise enough with my question. What I really need is an example how to do this: create instance of class UserViewer(User user, UserService service), where user is passed as the parameter and service is injected from IoC. If I inject UserViewer viewer then how do I pass user to it? If I create UserViewer viewer manually then how do I pass service to it?

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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  • unpack dependency and repack classes using maven?

    - by u123
    I am trying to unpack a maven artifact A and repack it into a new jar file in the maven project B. Unpacking class files from artifact A into: <my.classes.folder>${project.build.directory}/staging</my.classes.folder> works fine using this: <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-dependency-plugin</artifactId> <executions> <execution> <id>unpack</id> <phase>generate-resources</phase> <goals> <goal>unpack</goal> </goals> <configuration> <artifactItems> <artifactItem> <groupId>com.test</groupId> <artifactId>mvn-sample</artifactId> <version>1.0.0-SNAPSHOT</version> <type>jar</type> <overWrite>true</overWrite> <outputDirectory>${my.classes.folder}</outputDirectory> <includes>**/*.class,**/*.xml</includes> </artifactItem> </artifactItems> </configuration> </execution> </executions> </plugin> In the same pom I now want to generate an additional jar containing the classes just unpacked: <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.4</version> <executions> <execution> <phase>package</phase> <goals> <goal>jar</goal> </goals> <configuration> <classesdirectory>${my.classes.folder}</classesdirectory> <classifier>sample</classifier> </configuration> </execution> </executions> </plugin> A new jar is created but it does not contain the classes from the: ${my.classes.folder} its simply a copy of the default project jar. Any ideas? I have tried to follow this guide: http://jkrishnaraotech.blogspot.dk/2011/06/unpack-remove-some-classes-and-repack.html but its not working.

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  • Structuring database for multi-object "activity" and "following" functionalities

    - by romaninsh
    I am working on a web application which operate with different types of objects such as user, profiles, pages etc. All objects have unique object_id. When objects interact it may produce "activity", such as user posting on the page or profile. Activity may be related to multiple objects through their object_id. Users may also follow "objects" and they need to be able to see stream of relevant activity. Could you provide me with some data structure suggestions which would be efficient and scalable? My goal is to show activity limited to the objects which user is following I am not limited by relational databases. Update As I'm getting advices on ORM and how index things, I'd like to again, stress my question. According to my current design model the database structure looks like this: As you can see - it's quite easy to implement database like that. Activity and Follower tables do contain much larger amount of records than the upper level but it's tolerable. But when it comes for me to create a "timeline" table, it becomes a nightmare. For every user I need to reference all the object activities which he follows. In terms of records it easily gets out of control. Please suggest me how to change this structure to avoid timeline creation and also be abel to quickly retrieve activity for any given user. Thanks.

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  • Rotating object along bezier curve: not rotating enough?

    - by Paul
    I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But it does not rotate enough, the angle is too low, it goes up to 6 instead of 90 for example, as you can see on this image (the y eulerAngle is at 6, I would expect it to be around 90 with this curve) : Would you know why it does this? And how to make the rotation toward the next point? Here is the code (in c# with Unity) : (I am comparing x and z to get the angle, and adding the angle to eulerAngles.y so that it rotates around the y axis) void Update () { if ( Input.GetKey("d") ) start = true; if ( start ){ myTime = Time.time; start = false; } float theTime = (Time.time - myTime) *0.5f; if ( theTime < 1 ) { car.position = Spline.Interp( myArray, theTime );//creates the bezier curve counterBezier += Time.deltaTime; //compare 2 positions after 0.1f if ( counterBezier > 0.1f ){ counterBezier = 0; cbDone = false; newpos = car.position; float angle = Mathf.Atan2(newpos.z - oldpos.z, newpos.x - oldpos.x); angle += car.eulerAngles.y; car.eulerAngles = new Vector3(0,angle,0); } else if ( counterBezier > 0 && !cbDone ){ oldpos = car.position; cbDone = true; } Thanks

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  • Box Collider isn't rotating with Game Object

    - by pek
    I have a method that creates a room by instantiating a prefab, places it in a grid and the re-sizes the collider based on a room definition (location in grid, rotation, width and height). Here is the method: public void CreateRoom(RoomAction action) { GameObject roomGameObject = Instantiate(this.roomPrefab, Vector3.zero, action.RoomPrefab.transform.rotation) as GameObject; roomGameObject.transform.parent = this.transform; roomGameObject.transform.localPosition = new Vector3(action.MansionOffsetX, 0, -action.MansionOffsetY) * this.blockSize; roomGameObject.transform.localPosition += new Vector3((action.Room.Width * this.blockSize) / 2, 0, -((action.Room.Height * this.blockSize) / 2)); BoxCollider roomCollider = roomGameObject.GetComponent<BoxCollider>(); roomCollider.isTrigger = true; roomCollider.center = new Vector3(0, this.height / 2, 0); roomCollider.size = new Vector3(action.Room.Width * this.blockSize, this.height, action.Room.Height * this.blockSize); roomGameObject.transform.RotateAroundLocal(roomGameObject.transform.up, Mathf.Deg2Rad * -90 * action.Rotation); } The problem I'm having is that, while the room rotates correctly, but for some reason, the collider isn't rotating with the game object. Here is a screenshot: Any idea on what am I doing wrong?

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  • Scale a game object to Bounds

    - by Spikeh
    I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. Some are bigger than the AABB of the collider, and some are smaller. Here's the script I've written so far: private void ScaleToCollider(GameObject objectToScale, SphereCollider sphere) { var currentScale = objectToScale.transform.localScale; var currentSize = objectToScale.GetMeshHierarchyBounds().size; var targetSize = (sphere.radius * 2); var newScale = new Vector3 { x = targetSize * currentScale.x / currentSize.x, y = targetSize * currentScale.y / currentSize.y, z = targetSize * currentScale.z / currentSize.z }; Debug.Log("{0} Current scale: {1}, targetSize: {2}, currentSize: {3}, newScale: {4}, currentScale.x: {5}, currentSize.x: {6}", objectToScale.name, currentScale, targetSize, currentSize, newScale, currentScale.x, currentSize.x); //DoorDevice_meshBase Current scale: (0.1, 4.0, 3.0), targetSize: 5, currentSize: (2.9, 4.0, 1.1), newScale: (0.2, 5.0, 13.4), currentScale.x: 0.125, currentSize.x: 2.869114 //RedControlPanelForAirlock_meshBase Current scale: (1.0, 1.0, 1.0), targetSize: 5, currentSize: (0.0, 0.3, 0.2), newScale: (147.1, 16.7, 25.0), currentScale.x: 1, currentSize.x: 0.03400017 objectToScale.transform.localScale = newScale; } And the supporting extension method: public static Bounds GetMeshHierarchyBounds(this GameObject go) { var bounds = new Bounds(); // Not used, but a struct needs to be instantiated if (go.renderer != null) { bounds = go.renderer.bounds; // Make sure the parent is included Debug.Log("Found parent bounds: " + bounds); //bounds.Encapsulate(go.renderer.bounds); } foreach (var c in go.GetComponentsInChildren<MeshRenderer>()) { Debug.Log("Found {0} bounds are {1}", c.name, c.bounds); if (bounds.size == Vector3.zero) { bounds = c.bounds; } else { bounds.Encapsulate(c.bounds); } } return bounds; } After the re-scale, there doesn't seem to be any consistency to the results - some objects with completely uniform scales (x,y,z) seem to resize correctly, but others don't :| Its one of those things I've been trying to fix for so long I've lost all grasp on any of the logic :| Any help would be appreciated!

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  • SQL SERVER – Get Schema Name from Object ID using OBJECT_SCHEMA_NAME

    - by pinaldave
    Sometime a simple solution have even simpler solutions but we often do not practice it as we do not see value in it or find it useful. Well, today’s blog post is also about something which I have seen not practiced much in codes. We are so much comfortable with alternative usage that we do not feel like switching how we query the data. I was going over forums and I noticed that at one place user has used following code to get Schema Name from ObjectID. USE AdventureWorks2012 GO SELECT s.name AS SchemaName, t.name AS TableName, s.schema_id, t.OBJECT_ID FROM sys.Tables t INNER JOIN sys.schemas s ON s.schema_id = t.schema_id WHERE t.name = OBJECT_NAME(46623209) GO Before I continue let me say I do not see anything wrong with this script. It is just fine and one of the way to get SchemaName from Object ID. However, I have been using function OBJECT_SCHEMA_NAME to get the schema name. If I have to write the same code from the beginning I would have written the same code as following. SELECT OBJECT_SCHEMA_NAME(46623209) AS SchemaName, t.name AS TableName, t.schema_id, t.OBJECT_ID FROM sys.tables t WHERE t.name = OBJECT_NAME(46623209) GO Now, both of the above code give you exact same result. If you remove the WHERE condition it will give you information of all the tables of the database. Now the question is which one is better – honestly – it is not about one is better than other. Use the one which you prefer to use. I prefer to use second one as it requires less typing. Let me ask you the same question to you – which method to get schema name do yo use? and Why? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL System Table, SQL Tips and Tricks, T SQL, Technology

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  • (LWJGL) Pixel Unpack Buffer Object is Disabled? (glTextImage2D)

    - by OstlerDev
    I am trying to create a render target for my game so that I can re-render at a different screen size. But I am receiving the following error: Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Pixel Unpack Buffer Object is disabled Here is the source code for my Render method: // clear screen GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Start FBO Rendering Code // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. int FramebufferName = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, FramebufferName); // The texture we're going to render to int renderedTexture = glGenTextures(); // "Bind" the newly created texture : all future texture functions will modify this texture glBindTexture(GL_TEXTURE_2D, renderedTexture); // Give an empty image to OpenGL ( the last "0" ) glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); // Poor filtering. Needed ! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set "renderedTexture" as our colour attachement #0 GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, renderedTexture, 0); // Set the list of draw buffers. IntBuffer drawBuffer = BufferUtils.createIntBuffer(20 * 20); GL20.glDrawBuffers(drawBuffer); // Always check that our framebuffer is ok if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE){ System.out.println("Framebuffer was not created successfully! Exiting!"); return; } // Resets the current viewport GL11.glViewport(0, 0, scaleWidth*scale, scaleHeight*scale); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // let subsystem paint if (callback != null) { callback.frameRendering(); } // update window contents Display.update(); It is crashing on this line: glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); I am not really sure why it is crashing and looking around I have not been able to find out why. Any help or insight would be greatly welcome.

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  • 3D rotation matrices deform object while rotating

    - by Kevin
    I'm writing a small 3D renderer (using an orthographic projection right now). I've run into some trouble with my 3D rotation matrices. They seem to squeeze my 3D object (a box primitive) at certain angles. Here's a live demo (only tested in Google Chrome): http://dl.dropbox.com/u/109400107/3D/index.html The box is viewed from the top along the Y axis and is rotating around the X and Z axis. These are my 3 rotation matrices (Only rX and rZ are being used): var rX = new Matrix([ [1, 0, 0], [0, Math.cos(radiants), -Math.sin(radiants)], [0, Math.sin(radiants), Math.cos(radiants)] ]); var rY = new Matrix([ [Math.cos(radiants), 0, Math.sin(radiants)], [0, 1, 0], [-Math.sin(radiants), 0, Math.cos(radiants)] ]); var rZ = new Matrix([ [Math.cos(radiants), -Math.sin(radiants), 0], [Math.sin(radiants), Math.cos(radiants), 0], [0, 0, 1] ]); Before projecting the verticies I multiply them by rZ and rX like so: vert1.multiply(rZ); vert1.multiply(rX); vert2.multiply(rZ); vert2.multiply(rX); vert3.multiply(rZ); vert3.multiply(rX); The projection itself looks like this: bX = (pos.x + (vert1.x*scale)); bY = (pos.y + (vert1.z*scale)); Where "pos.x" and "pos.y" is an offset for centering the box on the screen. I just can't seem to find a solution to this and I'm still relativly new to working with Matricies. You can view the source-code of the demo page if you want to see the whole thing.

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