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  • Obtain reference to Parent object during instantiation

    - by GoldBishop
    I have a situation where a custom class is a property of another class. What i need to be able to do, if it is possible at all, is obtain a reverse to the "parent" class (ie the the class that holds the current class as a property). For Instance: Public Class Class1 ... public readonly property Prop11 as Class2 public property Prop12 as String ... End Class Public Class Class2 ... private _par as Class1 private _var21 as string ... Public Sub New(...) me._par = ???? ... End Sub public readonly property Prop21 as string Get return me._par.Prop12 & me._var21 End Get End Property ... End Class Ultimately, i am trying to access other properties within Class1 from Class2 as they do have substance for information from within Class2. There are several other classes within Class1 that provide descriptive information to other classes contained within it as properties but the information is not extensible to all of the classes through Inheritance, as Class1 is being used as a resource bin for the property classes and the application itself. Diagram, lazy design ;): Application <- Class1.Prop12 Application <- Class1.Prop11.Prop21 Question: Is it possible to get a recursion through this design setup?

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  • Advice on simple efficient way to store web form data when no db/auth required

    - by ted776
    Hi, I have a situation where I need to provide an efficient way to process and store comments submitted via a web form. I would normally use PHP and either MySQL or XML to store the data, but this is slightly different in that this web form will only be temporarily available in a closed LAN environment, and all i need to do is process the form data and store it a format which can be accessed by another application on the LAN (Adobe Director). Each request made by the Director app should pop the stack of data. I'm wondering how best to store the data for this type of situation as it's not something I would normally do. I'm thinking possibly storing the data in an XML file, but any advice would be great!

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  • Where to prompt for required file location at start of Win Forms application

    - by Murph
    I have an application that uses a file to store its data. I store the location of the file in the app settings so have two tests at startup: Do I have a setting for the file and Does the file (if I have a setting) exist If I fail either test I want to prompt the user for the file location - the mechanics of the are not the problem, I can read and write the app settings, fire off dialogs and otherwise request the data. If the user refuses to choose a file (or at least a file location) I want to exit the app. My problem is where to do this i.e. at what point in the flow of code. In an ideal world you start the app, show a splash screen, load the main form and run from there... I'm looking for a general pattern that allows me to slot the test for parameters into the right place so that I can prompt the user for whatever (and allowing that I have to worry about the fact that my splash screen is currently topmost for my app). I appreciate that this is a bit vague so will update this with code as we go along.

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  • C++ and SDL Trouble Creating a STL Vector of a Game Object

    - by Jackson Blades
    I am trying to create a Space Invaders clone using C++ and SDL. The problem I am having is in trying to create Waves of Enemies. I am trying to model this by making my Waves a vector of 8 Enemy objects. My Enemy constructor takes two arguments, an x and y offset. My Wave constructor also takes two arguments, an x and y offset. What I am trying to do is have my Wave constructor initialize a vector of Enemies, and have each enemy given a different x offset so that they are spaced out appropriately. Enemy::Enemy(int x, int y) { box.x = x; box.y = y; box.w = ENEMY_WIDTH; box.h = ENEMY_HEIGHT; xVel = ENEMY_WIDTH / 2; } Wave::Wave(int x, int y) { box.x = x; box.y = y; box.w = WAVE_WIDTH; box.y = WAVE_HEIGHT; xVel = (-1)*ENEMY_WIDTH; yVel = 0; std::vector<Enemy> enemyWave; for (int i = 0; i < enemyWave.size(); i++) { Enemy temp(box.x + ((ENEMY_WIDTH + 16) * i), box.y); enemyWave.push_back(temp); } } I guess what I am asking is if there is a cleaner, more elegant way to do this sort of initialization with vectors, or if this is right at all. Any help is greatly appreciated.

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  • Temporary Object Caching Explained

    - by Paul White
    SQL Server 2005 onward caches temporary tables and table variables referenced in stored procedures for reuse, reducing contention on tempdb allocation structures and catalogue tables.  A number of things can prevent this caching (none of which are allowed when working with table variables): Named constraints (bad idea anyway, since concurrent executions can cause a name collision) DDL after creation (though what is considered DDL is interesting) Creation using dynamic SQL Table created in a...(read more)

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  • Setting minOccurs="0" (not required) on web service parameters of type int

    - by Alex Angas
    I have an ASP.NET 2.0 web method with the following signature: [WebMethod] public QueryResult[] GetListData( string url, string list, string query, int noOfItems, string titleField) I'm running the disco.exe tool to generate .wsdl and .disco files from this web service for use in SharePoint. The following WSDL for the parameters is being generated: <s:element minOccurs="0" maxOccurs="1" name="url" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="list" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="query" type="s:string" /> <s:element minOccurs="1" maxOccurs="1" name="noOfItems" type="s:int" /> <s:element minOccurs="0" maxOccurs="1" name="titleField" type="s:string" /> Why does the int parameter have minOccurs set to 1 instead of 0 and how do I change it? I've tried the following without success: [XmlElementAttribute(IsNullable=false)] in the parameter declaration: makes no difference (as expected when you think about it) [XmlElementAttribute(IsNullable=true)] in the parameter declaration: gives error "IsNullable may not be 'true' for value type System.Int32. Please consider using Nullable instead." changing the parameter type to int? : keeps minOccurs="1" and adds nillable="true" [XmlIgnore] in the parameter declaration: the parameter is never output to the WSDL at all

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  • C# Serialization Surrogate - Cannot access a disposed object

    - by crushhawk
    I have an image class (VisionImage) that is a black box to me. I'm attempting to serialize the image object to file using Serialization Surrogates as explained on this page. Below is my surrogate code. sealed class VisionImageSerializationSurrogate : ISerializationSurrogate { public void GetObjectData(Object obj, SerializationInfo info, StreamingContext context) { VisionImage image = (VisionImage)obj; byte[,] temp = image.ImageToArray().U8; info.AddValue("width", image.Width); info.AddValue("height", image.Height); info.AddValue("pixelvalues", temp, temp.GetType()); } public Object SetObjectData(Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) { VisionImage image = (VisionImage)obj; Int32 width = info.GetInt32("width"); Int32 height = info.GetInt32("height"); byte[,] temp = new byte[height, width]; temp = (byte[,])info.GetValue("pixelvalues", temp.GetType()); PixelValue2D tempPixels = new PixelValue2D(temp); image.ArrayToImage(tempPixels); return image; } } I've stepped through it to write to binary. It seems to be working fine (file is getting bigger as the images are captured). I tried to test it read the file back in. The values read back in are correct as far as the "info" object is concerned. When I get to the line image.ArrayToImage(tempPixels); It throws the "Cannot access a disposed object" exception. Upon further inspection, the object and the resulting image are both marked as disposed. My code behind the form spawns an "acquisitionWorker" and runs the following code. void acquisitionWorker_LoadImages(object sender, DoWorkEventArgs e) { // This is the main function of the acquisition background worker thread. // Perform image processing here instead of the UI thread to avoid a // sluggish or unresponsive UI. BackgroundWorker worker = (BackgroundWorker)sender; try { uint bufferNumber = 0; // Loop until we tell the thread to cancel or we get an error. When this // function completes the acquisitionWorker_RunWorkerCompleted method will // be called. while (!worker.CancellationPending) { VisionImage savedImage = (VisionImage) formatter.Deserialize(fs); CommonAlgorithms.Copy(savedImage, imageViewer.Image); // Update the UI by calling ReportProgress on the background worker. // This will call the acquisition_ProgressChanged method in the UI // thread, where it is safe to update UI elements. Do not update UI // elements directly in this thread as doing so could result in a // deadlock. worker.ReportProgress(0, bufferNumber); bufferNumber++; } } catch (ImaqException ex) { // If an error occurs and the background worker thread is not being // cancelled, then pass the exception along in the result so that // it can be handled in the acquisition_RunWorkerCompleted method. if (!worker.CancellationPending) e.Result = ex; } } What am I missing here? Why would the object be immediately disposed?

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  • Shipping application required

    - by zohair
    Hi, Can anyone recommend a good FREE shipping application where I can get rates from different courier services, and perform tracking of packages. If there aren't any free ones, do the courier services themselves have API's or webservices of their own? We were thinking of creating an ASP.NET web application in C# that got quotes from FedEx, Purolator, and Canada Post for a specified package. Any help/suggestions are welcome Thank you

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Move Camera Freely Around Object While Looking at It

    - by Alex_Hyzer_Kenoyer
    I've got a 3D model loaded (a planet) and I have a camera that I want to allow the user to move freely around it. I have no problem getting the camera to orbit the planet around either the x or y axis. My problem is when I try to move the camera on a different axis I have no idea how to go about doing it. I am using OpenGL on Android with the libGDX library. I want the camera to orbit the planet in the direction that the user swipes their finger on the screen.

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  • How to free an Oracle Object-Type passed to an external procedure

    - by chila
    I'm using OTT to pass and load an Object Type from a C++ external procedure. The problem I have is that I don't know how to somehow mark the object for deallocation once extproc has done marshalling it. The object remains in extproc's memory forever making it grow in memory consumtion. Here's part of the code: void decodeFromBuffer(OCIExtProcContext *ctx, GPRS_GPRSCHARGINGRECORD *record, GPRS_GPRSCHARGINGRECORD_ind *recordInd, const unsigned char *buffer, int buffLen, OCIInd *bufferInd) { . . . assert(OCIExtProcGetEnv(ctx, &envh, &svch, &errh) == OCI_SUCCESS); recordInd->_atomic = OCI_IND_NOTNULL; // somehow I should mark the object for deallocation after extproc has done marshalling it // using OCINumberFromInt and OCIStringAssignText to load the object (this memory is never deallocated) . . . } How could I mark the object (and subobjects) for deallocation?

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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

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  • Hibernate object equality checking

    - by Sujee
    As far as I understand(correct me if I am wrong) Hibernate uses object reference to check the object equality. When Hibernate identifies that there are more than one objects attached to same DB record, it throws following exception. "a different object with the same identifier value was already associated with the session" My question is, does Hibernate use equal() method to check the object equality (The default equal method uses object reference)? If it is true, will overridden equal() method change the Hibernate behavior? Note: My question is not about the issues of implementing equal() or hashCode() methods in a Hibernate persisted object. Thank you.

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • Objective C LValue required as unary '&' operand

    - by Bob
    Hello! In my code, I get this error when I try to get a pointer to my class property. (I wrote a small *.OBJ file translator in Python, discarding the normals) CODE: //line: line of text const char *str = [line UTF8String]; Point3D *p1, *p2, *p3; p1 = [Point3D makeX:0 Y:0 Z:0]; p2 = [Point3D makeX:0 Y:0 Z:0]; p3 = [Point3D makeX:0 Y:0 Z:0]; sscanf(str, "t %f,%f,%f %f,%f,%f %f,%f,%f",(&[p1 x]),&([p1 y]),&([p1 z]),&([p2 x]),&([p2 y]),&([p2 z]),&([p3 x]),&([p3 y]),&([p3 z])); Triangle3D *tri = [Triangle3D make:p1 p2:p2 p3:p3];

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  • Brief material on C++ object-lifetime management and on passing and returning values/references

    - by dsign
    I was wondering if anybody can point to a post, pdf, or excerpt of a book containing the rules for C++ variable life-times and best practices for passing and returning function parameters. Things like when to pass by value and by reference, how to share ownership, avoid unnecessary copies, etc. This is not for a particular problem of mine, I've been programming in C++ for long enough to know the rules by instinct, but it is something that a lot of newcomers to the language stumble with, and I would be glad to point them to such a thing.

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  • Multiple operations depending on the type of the object passed

    - by mixm
    Assuming I create a method which is passed an object and that method would perform an action depending on the object passed. How should I identify the object? I thought of using the class name to identify the object, but that may be impractical since I could easily change the class name of objects, and generate headaches during future development. Am I right? edit: for example, i have objects ball and bomb. if i have another object called wall, and the wall has the method to resolve collisions with the wall (e.g. the coordinates of the colliding ball and bomb) but have different logic depending on the colliding object (i.e. ball and bomb)

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  • form tag - is it required on ajax sites?

    - by benpage
    i recently was working on an ASP.NET MVC site that basically serves static html and uses ajax gets to return data to the page when inputs are changed. there is actually no posting or getting from an html input tag on the pages at all. (it is a specific style of site that is not used by the general public, so having compatibility problems for people without javascript is not an issue) after designing the site, i realised that i hadn't even included any form tags. as the site does not use any direct posts or gets, and apart from it being just good html design, i wondered, in my particular situation, if there was any point to having any form tags on the page?

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  • C# find a value from an object column using a string from another column

    - by Graham
    I have 2 list in foreach loops.. I currently use a 'switch' statement on the m.columnname and then assign the value of that column to another var map as per below.. If m.columnname = 'DocHeading' then v.docheading is assigned to map.value.. There will always be a match on m.columnname to a column in the var v. is there a way to get the value from the var v using the string from m.columnname? The reason is that the users will want to add and change column names and I dont want to have to change this code all the time.. Hope this makes sense List spreadMapping = new List(); foreach (var m in mappings) { foreach (var v in hvalues) { SpreadMappings map = new SpreadMappings(); switch (m.ColumnName) { case “DocHeading”: map.ColumnX = m.ColumnX; map.ColumnY = m.ColumnY; map.ColumnValue = v.DocHeading; map.ColumnName = m.ColumnName; map.ColumnId = v.Id; map.ColumnSheetName = sheetName; spreadMapping.Add(map); break;

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  • Best place to learn Component Object Model

    - by Ritwik G
    I need to learn COM for my current project. I am a noob and I haven't been able to find good starting points for COM. I have been looking into MSDN and googling... I did find some interesting articles on codeproject.com, but I am not satisfied. Why do we use COM ? Why does it exist ? In what places does it exist ? ..... and so on .. So, will you please tell me where can I find answers to these questions ?

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  • specifying an object type at runtime

    - by lapin
    I've written a Vbo template class to work with opengl. I'd like to set the type from a config file at runtime. e.g. <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if else block e.g. if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in c++. thanks

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  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

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  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

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