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  • How to update coffee script?

    - by Tetsu
    I got a following error when I tried to watch coffee scripts by coffee -o js -cw coffee. /usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:321 throw e; ^ Error: watch Unknown system errno 28 at errnoException (fs.js:636:11) at FSWatcher.start (fs.js:663:11) at Object.watch (fs.js:691:11) at /usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:287:27 at Object.oncomplete (/usr/local/lib/node_modules/coffee-script/lib/coffee-script/command.js:100:11) I have no idea what is going with error. Then I checked the versions, coffee -v is 1.6.1 and node -v is v0.6.12. According the official site( http://coffeescript.org/ ) the latest version is 1.6.3, so I wanted update coffee by npm update -g coffee-script, but this fails also. npm WARN [email protected] package.json: bugs['name'] should probably be bugs['url'] npm http GET https://registry.npmjs.org/coffee-script npm http 304 https://registry.npmjs.org/coffee-script How can I update coffee script? Edit 2013/10/11 In my coffee script directory there is only one file box_wrapper.coffee. $ -> $("body").children().wrap -> "<div id='#{$(@).attr "id"}_box' class='wrapper'/>" Edit 2013/10/16 I tried to re-install coffee, so I've done like this. $ sudo npm -g rm coffee npm WARN Not installed in /usr/local/lib/node_modules coffee $ coffee -v CoffeeScript version 1.6.1 I can't remove coffee. And I tried also like this. $ sudo apt-get remove npm $ npm -v -bash: /usr/bin/npm: No such file or directory $ sudo apt-get install npm $ npm -v 1.1.4 $ sudo npm -g install coffee # I omit a lot of `GET` parts. npm http 304 https://registry.npmjs.org/mkdirp/0.3.4 npm ERR! error installing [email protected] npm http 304 https://registry.npmjs.org/assertion-error/1.0.0 npm http 304 https://registry.npmjs.org/growl npm http 304 https://registry.npmjs.org/jade/0.26.3 npm http 304 https://registry.npmjs.org/diff/1.0.2 npm http 304 https://registry.npmjs.org/mkdirp/0.3.5 npm http 304 https://registry.npmjs.org/glob/3.2.1 npm http 304 https://registry.npmjs.org/ms/0.3.0 npm ERR! error rolling back [email protected] Error: UNKNOWN, unknown error '/usr/local/lib/node_modules/coffee/node_modules/express' npm ERR! error installing [email protected] npm ERR! EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! File exists: /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! Move it away, and try again. npm ERR! npm ERR! System Linux 3.2.0-54-generic-pae npm ERR! command "node" "/usr/bin/npm" "-g" "install" "coffee" npm ERR! cwd /home/ironsand npm ERR! node -v v0.6.12 npm ERR! npm -v 1.1.4 npm ERR! path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! fstream_path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules/___debug.npm npm ERR! fstream_type Directory npm ERR! fstream_class DirWriter npm ERR! code EEXIST npm ERR! message EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! errno {} npm ERR! fstream_stack /usr/lib/nodejs/fstream/lib/writer.js:161:23 npm ERR! fstream_stack Object.oncomplete (/usr/lib/nodejs/mkdirp.js:34:53) npm ERR! EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! File exists: /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! Move it away, and try again. npm ERR! npm ERR! System Linux 3.2.0-54-generic-pae npm ERR! command "node" "/usr/bin/npm" "-g" "install" "coffee" npm ERR! cwd /home/ironsand npm ERR! node -v v0.6.12 npm ERR! npm -v 1.1.4 npm ERR! path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules npm ERR! fstream_path /usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules/___debug.npm npm ERR! fstream_type Directory npm ERR! fstream_class DirWriter npm ERR! code EEXIST npm ERR! message EEXIST, file already exists '/usr/local/lib/node_modules/coffee/node_modules/mocha/node_modules' npm ERR! errno {} npm ERR! fstream_stack /usr/lib/nodejs/fstream/lib/writer.js:161:23 npm ERR! fstream_stack Object.oncomplete (/usr/lib/nodejs/mkdirp.js:34:53) npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /home/ironsand/npm-debug.log npm not ok And npm-debug.log is a blank file.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Automatic Windows Defender Updates with Manual Windows/Microsoft Updates

    - by wag2639
    I've got Windows/Microsoft Update on my Windows 7 laptop set to notify me when updates are available but not to do anything automatically. I also have Windows Defender running and it seems to have daily or semi-daily updates for its signature database but it uses Windows Update utility to get and install these updates. Is there a way to automatically download and install the Windows Defender signature updates but leave the rest of Windows Updates set to manual?

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  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

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  • Windows 7 updates KB978601 and KB979309 fail with error 800736B3

    - by Fen0x
    Everytime I try to install this 2 updates I get the same error while I've succesfully installed other updates. I've tried to disable NOD32 antivirus and Spybot resident with no result. I've also tried to download the updates and open with the Windows Update Standalone Installer but it comes up with a message which states "The update is not applicable to your computer".

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  • Windows 7 x64 "upgrade" repair fails

    - by Polynomial
    I've been running into issues with Windows Update, which I can't seem to fix. The hotfixes don't work, nor does the Windows update readyness tool, or the manual SP1 upgrade. I get various esoteric errors which nobody seems to have a fix for. Looks like some of the update cache is corrupt and digital signatures seem to be broken on some packages / Windows Update components. Long story short, I have discovered the only option is to do a repair operation on the OS, to repair everything. It's so corrupt that only a complete replacement will fix it. According to various sources (including MSKB) one can perform a repair by running an in-place upgrade. I've got the Windows 7 Ultimate retail disc, which I've inserted into my machine. I ran setup.exe and went through in the following order: Install now Go online to get latest updates (I've also tried not getting updates) Wait for updates to be downloaded Select Windows 7 Ultimate (x64 architecture) and click next Accept the T&Cs, click next Click Upgrade At this point it spends a minute on the "checking compatibility" screen, after which I get the following error: The following issues are preventing Windows from upgrading. Cancel the upgrade, complete each task, and then restart the upgrade to continue. You can’t upgrade 64-bit Windows to a 32-bit version of Windows. To upgrade, obtain a 64-bit version of the installation disc, or go online to see how to install Windows 7 and keep your files and settings. 32-bit Windows cannot be upgraded to a 64-bit version of Windows. To upgrade, obtain a 32-bit version of the Windows installation disc. It also mentions a warning about potential conflicts with a storage driver and VS2010, but that doesn't seem to be the blocking issue. My currently installed version of Windows is Ultimate 64-bit (absolutely sure of this) and the disc is definitely a x86 / x64 combined Ultimate retail disc. There seem to be a few people who have run into this (e.g. this question), but I've not seen any answers. I've checked the event viewer, but can't spot anything in there that's related. Any idea how I can get this working? P.S: Just to pre-empt the inevitable "are you suuuuuuuuuuuuure it's x64 Ultimate?" questions:

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  • qpid-cpp-client won't update through yum

    - by alexus
    somewhere around last week I received a notification for update, so I've tried "yum update" and that's what I'm getting... [alexus@wcmisdlin02 ~]$ sudo yum update Loaded plugins: refresh-packagekit Setting up Update Process Resolving Dependencies --> Running transaction check ---> Package qpid-cpp-client.x86_64 0:0.10-3.el6 will be updated --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 ---> Package qpid-cpp-client.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-cpp-client-ssl.x86_64 0:0.10-3.el6 will be updated ---> Package qpid-cpp-client-ssl.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-qmf.x86_64 0:0.10-6.el6 will be updated ---> Package qpid-qmf.x86_64 0:0.14-14.el6_3 will be an update --> Finished Dependency Resolution Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found You could try using --skip-broken to work around the problem You could try running: rpm -Va --nofiles --nodigest [alexus@wcmisdlin02 ~]$ any ideas?

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  • Problems updating to Windows 8.1

    - by user52428
    yesterday I attempted to upgrade to windows 8.1 from windows 8. My brother downloaded it on his computer the day before then. I got it from the Windows store. It downloaded and prompted me to restart so I did. It just had the windows 8 loading screen with the HP sign above it, no percentages or anything else, I waited for about 2 hours and while I was waiting I did some research. After reading I saw it could take 20 minutes to an hour to update, but it had already been 2 hours. I read another article and it said someone restarted their computer and it restored to windows 8.0. That's what I did and it worked. So I tried again and the same thing happens, so instead of waiting I decided I would just restart it again. I tried again and this time it showed a percentage it said,"Setting Up" After it reached 100% it went back to what happened before HP sign and just loaded again, I thought it would be different this time because it did show percentages. I waited an hour and nothing happened so I restarted the computer again. This time when I restarted it, it didn't restore, so I turned the laptop of for around 30 minutes turned it back on and it said,"Attempting to restore to previous version of Windows" It said that for around 10 minutes and it restored, so I shut downed my computer for an hour and did some more research, later I found that I needed to update my drivers my drivers we're updated so I did some more research after this I saw I needed to search for updates via: SettingsChange PC settingsWindows Update. It said I already had automatic updates on, I decided to check for updates and it said there was one update scheduled for Saturday. I didn't think this could change anything so I updated what I could. I tried to install it again it was around 11:30 last night when it was done downloading and it prompted me to restart but I had gone to sleep. I woke up today and saw it showed the HP sign and loaded again. I tried restarting it again but this didn't work I had to shut it of for 30 minutes and try again and it worked. So now I'm posting this seeing If I can get any help with this problem. Any help is appreciated. Thanks!

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  • HTTP Request from a PC to load the contents of a wap site

    - by cocoatoucher
    When I try to load a wap site with PHP HTTP request from my PC, host of the web site recognizes that I'm sending the request from a PC and redirects me to their actual web site and I can't load the wap site. Is there a way to behave like a mobile browser and prevent this redirection? Although an answer regarding any programming language is ok, a php specific answer will be better.

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  • @font-face not working on a client site?

    - by metal-gear-solid
    this is css code @font-face { font-family: 'FuturaStdBook'; src: url('site/font-face/futurastd-medium-webfont.eot'); src: local('?'), url('site/font-face/futurastd-medium-webfont.woff') format('woff'), url('site/font-face/futurastd-medium-webfont.ttf') format('truetype'), url('site/font-face/futurastd-medium-webfont.svg#webfont') format('svg'); font-weight: normal; font-style: normal; } h2 {font-family:'FuturaStdBook', sans-serif} Can it be related to mime type?

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  • Multi-site WCF Service

    - by vault
    I have implemented a WCF service that will be used at Site A with 5 computers in the LAN accessing the service. What I would like to do is have an elevated user/administrator be able to use one of the 5 machines and query an identical service at Site B (also with 5 computers) that they will need to connect to by bypassing the LAN firewall.Accessing data from Site A to Site B (and vica-versa) need only be read-only Is there a standardised way to acheive this using WCF?

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  • how to generate sef urls manually without clicking the links in joomla site

    - by raghu-pandiri
    we have sh404 sef component installed in my site.when we click any of the link on my site a sef url willl automatically generate and insert in to the databese.but i want to generate all the available sef urls for my site with out clicking all the links.how can i generate is there any way to ping all normal urls generated by me. how can i generate sef urls manually for my site content.

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  • Archiving sharepoint site instade of deleting

    - by Sachin
    Hi All, I have a sharepoint site. This site large nubmer of site and sub site sollection in it. There are few that are created and are not in use. Now my questuion is how can I findout these old sites and before going deleting I have to first archive it. Can any one tell me what is the best possible approach to do it?

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  • Repurposing a site for mobile platform

    - by user272769
    I have an existing website running. I want this site to be able to be viewed on mobiles smart phones as well. I am ready to shave off some stuff, but would like to know how can I test this and are there any tools/guidelines on how to repurpose the site to be best viewed on mobile phones ? How to detect on the web site whether a mobile phone or a PC is hitting the site and accordingly serve the appropriate content.

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  • Moving a .aspx site over to nginx, need to server .aspx as static files or rewrite

    - by Blankman
    I have a simple CMS site that was written in asp.net. My site looks like: www.example.com/ www.example.com/content/index.aspx www.example.com/content/get.aspx?id=234 (loads an article) It uses a database currently, but I am going to dump all the content to file, and then I can just pull the contents of the file based on the id=234 value. I want to move this site over to my ubuntu nginx server. What options do I have? Suggestions? I want to keep the URL structure exactly how it is now, how can I do this? Would this be any easier using apache?

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  • WinSCP putting multiple files on sftp site

    - by NewToWinSCP
    WinSCP 5.2 I wanted to put multiple files with a file extension .pgp on an sftp site. When I tested my original command line (see below) and it only placed the first *.pgp alphabetical file (D:\a.csv.pgp) on the sftp site. I tried specifying *.PGP and *.pgp without any changes - only one file (D:\a.csv.pgp) would be copied each time. I got it to work for all files only if I specified a put command for each .pgp file. Any ideas on how to put all *.pgp on the sftp site? Original Command Line - Does Not Work d:\winscp\winscp /command "option echo off" "option batch on" "option confirm off" "open sftp" "put D:\*.pgp" "close" "exit" Works d:\winscp\winscp /command "option echo off" "option batch on" "option confirm off" "open sftp" "put D:\a.csv.pgp" "put D:\b.csv.pgp" "put D:\c.csv.pgp" "put D:\d.csv.pgp" "put D:\e.csv.pgp" "put D:\f.csv.pgp" "put D:\g.csv.pgp" "put D:\h.csv.pgp" "put D:\i.csv.pgp" "close" "exit"

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  • Virtualhost pulling from the same site??

    - by Matt
    I have my httpd.conf on fedora 8 that I am setting the virtual host file. Here is what I have: DocumentRoot "/var/www/html" <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory "/var/www/html"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> then below I am trying to setup a vhost to have multiple sites on the server: NameVirtualHost *:80 <VirtualHost *:80> ServerName kadence.tv DocumentRoot /var/www/html/ </VirtualHost> <VirtualHost *:80> ServerName nacc.biz DocumentRoot /var/www/html/nacc/ </VirtualHost> also in the /var/www/html/ directory I have the index.php file for the kadence site...when I do to either site I get the index for the kadence site...any ideas what I am doing wrong EDIT the full contents of my httpd configuration file are here.

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  • Check_webinject plugin will not connect to https site using

    - by uSlackr
    We're using Nagios to monitor some of our web sites. We have a script that uses the older plugin that we are trying to switch to using webinject.pl from cpan. When the script runs, it generates this error: LWP::Protocol::https::Socket: SSL connect attempt failed with unknown error error:1407741A:SSL routines:SSL23_GET_SERVER_HELLO:tlsv1 alert decode error at /usr/local/share/perl5/LWP/Protocol/http.pm line 51. It appears the web site does not support TLSv1 for https. If it matters, the site is a Cisco WebVPN. I've pointed the same script at a different site that does support TLSv1 and it seems to work fine. My web search is coming up empty. Successful connect: <case id="1" description1="Metro Home Page" description2="Metro, login test" method="get" url="https://metro.myco.com/index.php" verifypositive="restricted" logrequest="yes" logresponse="yes" sleep="1" / Failing connect: <case id="2" description1="WebVPN Home Page" description2="webvpn.myco.com login test" method="get" url="https://webvpn.myco.com/webvpn.html" verifypositive="Authorized" logrequest="yes" logresponse="yes" sleep="1" /

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  • SSL certificate for ISAPI redirected Web Site

    - by Daniel
    I have a Win 2003 server and I'm using Ionics Isapi Rewrite Filter to redirect requests made to a Web Site configured in IIS to another Apache2 Server in a server not exposed to the Internet. The Web Site has its host headers configured to catch requests for the specific site, and the redirection is being done with the ProxyPass directive. This is working OK. So far the scenario, my question is: I'd like to add a server certificate to the Apache server, but I don´t know if I need to add the certificate to both Apache and IIS sites. I think I still don´t get the theory behind this and would like to know from someone with expertise in the field the right way to implement this. Thank you in advance.

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  • site timing out when under heavy load

    - by naunu
    My client sends out eblasts at 8am monday/wed/friday. Between 8:15-8:45 the site becomes extremely slow and many users sessions timeout. My setup: Mediatemple VE 2gb dedicated ram (3 burst) Ubuntu 9.10 Apache2-mpm-worker PHP5.3-fcgi MySQL 5 I recently tried to remedy the problem by switching from apache2-mpm-prefork to mpm-worker, but am still having the same issues. My apache settings are: Timeout 100 KeepAlive On MaxKeepAliveRequests 100 <IfModule mpm_worker_module> StartServers 12 MinSpareThreads 25 MaxSpareThreads 96 ThreadLimit 96 ThreadsPerChild 25 MaxClients 225 MaxRequestsPerChild 0 </IfModule> The site is only getting ~10,000 page views during the 8am-9am hour, which I dont think should be stressing the server too badly. Maybe it is an error with the PHP settings, or bandwidth per unit time, or the site outgrew the server? Any suggestions would be very helpful - as you can see i've given it a good go before looking for help (installed mpm-worker). Also, can anyone suggest to me some free load testing software, or a tutorial on mod_status? Thank you

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