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  • ASP.NET MVC 3 Client-Side Validation Summary with jQuery Validation (Unobtrusive JavaScript)

    - by Soe Tun
    When we were working with ASP.NET MVC 2, we needed to write our own JavaScript to get Client-Side Validation Summary with jQuery Validation plugin. I am one of those unfortunate people still stuck with .NET Framework Runtime 2.0 and .NET Framework 3.5; meaning I am still on ASP.NET MVC 2. So I will still keep on supporting by answering any question you may have with my original code.   Long awaited ASP.NET MVC 3 has been released, and it supports Client Side Validation Summary with jQuery out-of-the-box with new features like Unobtrusive JavaScript.   1. _Layout.cshtml Template Notice that I am using Protocol Relative URLs ( i.e., '//'.  Not 'http://' or 'https://' ) to reference script files and css files and you should use it too like that! However, please note that IE7 and IE8 will download the CSS files twice so use it with judgement. <!DOCTYPE html> <html> <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Assets/Site.css")" rel="stylesheet" type="text/css" /> <link href="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/themes/redmond/jquery-ui.css" rel="stylesheet" type="text/css" media="screen" /> </head> <body> @RenderBody() <script src="//ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js" type="text/javascript"></script> <script src="//ajax.microsoft.com/ajax/jQuery.Validate/1.7/jQuery.Validate.min.js" type="text/javascript"></script> <script src="//ajax.aspnetcdn.com/ajax/mvc/3.0/jquery.validate.unobtrusive.min.js" type="text/javascript"></script> </body> </html>   2. MVC View Template There are 3 things you *must* do exactly to get Client Side Validation Summary working. (1)  You must declare your Validation Summary **inside** the `Html.BeginForm()` block like below. (2)  You must pass `excludePropertyErrors: false` to the  Html.ValidationSummary()  method. @using (Html.BeginForm()) { @Html.ValidationSummary(false, "Please fix these errors."); <!-- The rest of your View Template --> }   (3)  You have to put the following two elements in the `<appSettings />` block of your Web.config file. <add key="ClientValidationEnabled" value="true"/> <add key="UnobtrusiveJavaScriptEnabled" value="true"/>   That is all you need to do.  Simple, right? I will upload a sample project for download soon.  Please let me know if you run into some issues.     P.S: Without getting into too much technical details, I just wanted to let you know what I went through to get this to work. I had to look into the ASP.NET MVC 3 RTM Source Code and the jquery.validate.unobtrusive.js source. Initially, I thought I have to hack the jquery.validate.unobtrusive.js or something to get this to work. But after digging into MVC3 RTM source, I found out how to do it.

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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  • IIRF reverse proxy problem

    - by Sergei
    Hi everyone, We have a java application ( Atlassian Bamboo) running on port 8085 on Windows 2003. It is accessile as http: //bamboo:8085. I am trying to setup reverse proxy for IIS6 using IIRF so content is accessible via http: //bamboo. It seems that I set it ip correctly, and I can retrieve Status page. This is how my IIRF.ini looks like: RewriteLog c:\temp\iirf RewriteLogLevel 2 StatusUrl /iirfStatus RewriteCond %{HTTP_HOST} ^bambooi$ [I] #This setup works #ProxyPass ^/(.*)$ http://othersite/$1 #This does not ProxyPass ^/(.*)$ http://bamboo:8085/$1 However when I type in http: //bamboo in IE, I get 'page cannot be displayed ' message. FF does not return anything at all. I made Wireshark network dump, selected 'follow TCPstream' and it seems like correct page is being retrieved.Why cannot I see it then? I also noticed that I can retrieve http: //bamboo/favicon.ico so I must be very close to the solution.. This is the Wireshark output: GET / HTTP/1.1 Accept: image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-shockwave-flash, application/vnd.ms-excel, application/vnd.ms-powerpoint, application/msword, application/x-ms-application, application/x-ms-xbap, application/vnd.ms-xpsdocument, application/xaml+xml, */* Accept-Language: en-gb User-Agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729) Accept-Encoding: gzip, deflate Host: bamboo Connection: Keep-Alive Cookie: JSESSIONID=wpsse0zyo4g5 HTTP/1.1 200 200 OK Date: Sat, 30 Jan 2010 09:19:46 GMT Server: Microsoft-IIS/6.0 Via: 1.1 DESTINATION_IP (IIRF 2.0) Content-Type: text/html; charset=utf-8 Transfer-Encoding: chunked <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Dashboard</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <meta name="robots" content="all" /> <meta name="MSSmartTagsPreventParsing" content="true" /> <meta http-equiv="Pragma" content="no-cache" /> <meta http-equiv="Expires" content="-1" /> <link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui-2.6.0/build/grids/grids.css" /> <!--<link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui/build/reset-fonts-grids/reset-fonts-grids.css" />--> <link rel="stylesheet" href="/s/1206/1/_/styles/main.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/main2.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/global-static.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/widePlanList.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/forms.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/yui-support/yui-custom.css" type="text/css" /> <link rel="shortcut icon" href="/s/1206/1/_/images/icons/favicon.ico" type="image/x-icon"/> <link rel="icon" href="/s/1206/1/_/images/icons/favicon.png" type="image/png" /> <link rel="stylesheet" href="/s/1206/1/_/styles/bamboo-tabs.css" type="text/css" /> <!-- Core YUI--> <link rel="stylesheet" type="text/css" href="/s/1206/1/_/scripts/yui-2.6.0/build/tabview/assets/tabview-core.css"> <link rel="stylesheet" type="text/css" href="/s/1206/1/_/scripts/yui-2.6.0/build/tabview/assets/skins/sam/tabview-skin.css"> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/yahoo/yahoo-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/event/event-min.js" ></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/dom/dom-min.js" ></script> <!--<script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/animation/animation.js" ></script>--> <!-- Container --> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/container/container-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/connection/connection-min.js"></script> <link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui-2.6.0/build/container/assets/container.css" /> <!-- Menu --> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/menu/menu-min.js"></script> <link type="text/css" rel="stylesheet" href="/s/1206/1/_/scripts/yui-2.6.0/build/menu/assets/menu.css" /> <!-- Tab view --> <!-- JavaScript Dependencies for Tabview: --> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/yahoo-dom-event/yahoo-dom-event.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/element/element-beta-min.js"></script> <!-- Needed for old versions of the YUI --> <link rel="stylesheet" href="/s/1206/1/_/styles/yui-support/tabview.css" type="text/css" /> <link rel="stylesheet" href="/s/1206/1/_/styles/yui-support/round_tabs.css" type="text/css" /> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/tabview/tabview-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-2.6.0/build/json/json-min.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/yui-ext/yui-ext-nogrid.js"></script> <script type="text/javascript" src="/s/1206/1/_/scripts/bamboo.js"></script> <script type="text/javascript"> YAHOO.namespace('bamboo'); 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YAHOO.bamboo.tabPanel = jtabs; // Use setUrl for Ajax loading var tab3 = jtabs.addTab('allTab', "All Plans"); tab3.setUrl('/ajax/displayAllBuildSummaries.action', null, true); var tab4 = jtabs.addTab("currentTab", "Current Activity"); tab4.setUrl('/ajax/displayCurrentActivity.action', null, true); var handleTabChange = function(e, activePanel) { saveCookie('atlassian.bamboo.dashboard.tab.selected', activePanel.id, 365); }; jtabs.on('tabchange', handleTabChange); var selectedCookie = getCookieValue('atlassian.bamboo.dashboard.tab.selected'); if (jtabs.getTab(selectedCookie)) { jtabs.activate(selectedCookie); } else { jtabs.activate('allTab'); } } YAHOO.util.Event.onContentReady('buildSummaryTabs', initUI); </script> </div> <script type="text/javascript"> setTimeout( "window.location.reload()", 1800*1000 ); </script> <div class="clearer" ></div> </div> <!-- END #content --> </div> <!-- END #bd --> </div> <!-- END #nonFooter --> <div id="ft"> <div id="footer"> <p> Powered by <a href="http://www.atlassian.com/software/bamboo/">Atlassian Bamboo</a> version 2.2.1 build 1206 - <span title="15:59:44 17 Mar 2009">17 Mar 09</span> </p> <ul> <li class="first"> <a href="https://support.atlassian.com/secure/CreateIssue.jspa?pid=10060&issuetype=1">Report a problem</a> </li> <li> <a href="http://jira.atlassian.com/secure/CreateIssue.jspa?pid=11011&issuetype=4">Request a feature</a> </li> <li> <a href="http://forums.atlassian.com/forum.jspa?forumID=103">Contact Atlassian</a> </li> <li> <a href="/viewAdministrators.action">Contact Administrators</a> </li> </ul> </div> <!-- END #footer --> </div> <!-- END #ft -->

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • Why, on iOS, is glRenderbufferStorage appearing to fail?

    - by dugla
    On an iOS device (iPad) I decided to change the storage for my renderbuffer from the CAEAGLLayer that backs the view to explicit storage via glRenderbufferStorage. Sadly, the following code fails to result in a valid FBO. Can someone please tell me what I missed?: glGenFramebuffers(1, &m_framebuffer); glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); glGenRenderbuffers(1, &m_colorbuffer); glBindRenderbuffer(GL_RENDERBUFFER, m_colorbuffer); GLsizei width = (GLsizei)layer.bounds.size.width; GLsizei height = (GLsizei)layer.bounds.size.height; glRenderbufferStorage(m_colorbuffer, GL_RGBA8_OES, width, height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer); Note: The layer size is valid and correct. This is solid production working rendering code. The only change I am making is the line glRenderbufferStorage(...) previously I did: [m_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer] Thanks, Doug

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  • Rotate an image in a scaled context

    - by nathan
    Here is my working piece of code to rotate an image toward a point (in my case, the mouse cursor). float dx = newx - ploc.x; float dy = newy - ploc.y; float angle = (float) Math.toDegrees(Math.atan2(dy, dx)); Where ploc is the location of the image i'm rotating. And here is the rendering code: g.rotate(loc.x + width / 2, loc.y + height / 2, angle); g.drawImage(frame, loc.x, loc.y); Where loc is the location of the image and "width" and "height" are respectively the width and height of the image. What changes are needed to make it works on a scaled context? e.g make it works with something like g.scale(sx, sy).

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  • Creating SparseImages for Pivot

    - by John Conwell
    Learning how to programmatically make collections for Microsoft Live Labs Pivot has been a pretty interesting ride. There are very few examples out there, and the folks at MS Live Labs are often slow on any feedback.  But that is what Reflector is for, right? Well, I was creating these InfoCard images (similar to the Car images in the "New Cars" sample collection that that MS created for Pivot), and wanted to put a Tag Cloud into the info card.  The problem was the size of the tag cloud might vary in order for all the tags to fit into the tag cloud (often times being bigger than the info card itself).  This was because the varying word lengths and calculated font sizes. So, to fix this, I made the tag cloud its own separate image from the info card.  Then, I would create a sparse image out of the two images, where the tag cloud fit into a small section of the info card.  This would allow the user to see the info card, but then zoom into the tag cloud and see all the tags at a normal resolution.  Kind'a cool. But...I couldn't find one code example (not one!) of how to create a sparse image.  There is one page on the SeaDragon site (http://www.seadragon.com/developer/creating-content/deep-zoom-tools/) that gives over the API for creating images and collections, and it sparsely goes over how to create a sparse image, but unless you are familiar with the API already, the documentation doesn't help very much. The key is the Image.ViewportWidth and Image.ViewportOrigin properties of the image that is getting super imposed on the main image.  I'll walk through the code below.  I've setup a couple Point structs to represent the parent and sub image sizes, as well as where on the parent I want to position the sub image.  Next, create the parent image.  This is pretty straight forward.  Then I create the sub image.  Then I calculate several ratios; the height to width ratio of the sub image, the width ratio of the sub image to the parent image, the height ratio of the sub image to the parent image, then the X and Y coordinates on the parent image where I want the sub image to be placed represented as a ratio of the position to the parent image size. After all these ratios have been calculated, I use them to calculate the Image.ViewportWidth and Image.ViewportOrigin values, then pass the image objects into the SparseImageCreator and call Create. The key thing that was really missing from the API documentation page is that when setting up your sub images, everything is expressed in a ratio in relation to the main parent image.  If I had known this, it would have saved me a lot of trial and error time.  And how did I figure this out?  Reflector of course!  There is a tool called Deep Zoom Composer that came from MS Live Labs which can create a sparse image.  I just dug around the tool's code until I found the method that create sparse images.  But seriously...look at the API documentation from the SeaDragon size and look at the code below and tell me if the documentation would have helped you at all.  I don't think so!   public static void WriteDeepZoomSparseImage(string mainImagePath, string subImagePath, string destination) {     Point parentImageSize = new Point(720, 420);     Point subImageSize = new Point(490, 310);     Point subImageLocation = new Point(196, 17);     List<Image> images = new List<Image>();     //create main image     Image mainImage = new Image(mainImagePath);     mainImage.Size = parentImageSize;     images.Add(mainImage);     //create sub image     Image subImage = new Image(subImagePath);     double hwRatio = subImageSize.X/subImageSize.Y;            // height width ratio of the tag cloud     double nodeWidth = subImageSize.X/parentImageSize.X;        // sub image width to parent image width ratio     double nodeHeight = subImageSize.Y / parentImageSize.Y;    // sub image height to parent image height ratio     double nodeX = subImageLocation.X/parentImageSize.X;       //x cordinate position on parent / width of parent     double nodeY = subImageLocation.Y / parentImageSize.Y;     //y cordinate position on parent / height of parent     subImage.ViewportWidth = (nodeWidth < double.Epsilon) ? 1.0 : (1.0 / nodeWidth);     subImage.ViewportOrigin = new Point(         (nodeWidth < double.Epsilon) ? -1.0 : (-nodeX / nodeWidth),         (nodeHeight < double.Epsilon) ? -1.0 : ((-nodeY / nodeHeight) / hwRatio));     images.Add(subImage);     //create sparse image     SparseImageCreator creator = new SparseImageCreator();     creator.Create(images, destination); }

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  • ASP.NET GridView And TreeList: 2 Export Improvements v2010 vol 1

    Two very useful export enhancements have been added to the ASPxGridView and ASPxTreeList. Starting with DXperience v2010.1, you can change the exported column width size and export to the Excel 2007 XLSX document format: 1. Change Column Width To change the column width before exporting, use the ExportWidth property. This property has been added to both the GridViewColumn and TreeListDataColumn classes. 2. Excel XLSX Format Two new methods have been added to the ASPxGridViewExporter and ASPxTreeListExporter...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • One dimensional cutting algorithm with minimum waste

    - by jm666
    Can anybody point me to some resources about "cutting algorithm"? The problem: have rods with length of L meters, e.g. 6 m need cut smaller pieces of different lengths, e.g. need: 4 x 1.2m 8 x 0,9m etc... (many other lengths and counts) How to determine the optimal cutting, what will produce the minimum wasted material? I'm capable write an perl program, but haven't any idea about the algorithm. (if here is already some CPAN module what can help, would be nice). Alternatively, if someone can point me to some "spreadsheet" solution, or to anything what helps. Ps: in addition, need care about the "cutting line width" too, whats means than from the 6m long rod is impossible to cut 6 x 1m, because the cutting itself takes "3mm" width, so it is possible cut only 5 x 1m and the last piece will be only 98.5 cm (1m minus 5 x 3mm cut-width) ;(.

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  • XNA Sprite Clipping Incorrectly During Rotation

    - by user1226947
    I'm having a bit of trouble getting my sprites in XNA to draw. Seemingly if you use SpriteBatch to draw then XNA will not draw it if for example (mPosition.X + mSpriteTexture.Width < 0) as it assumes it is offscreen. However, it seems to make this decision before it applies a rotation. This rotation can mean that even though (mPosition.X + mSpriteTexture.Width < 0), some of the sprite is still visible on screen. My question is, is there a way to get it to draw further outside the viewport or temporarily disable sprite clipping during a certain spriteBatch.draw(...)? sb.Draw(mSpriteTexture, mPosition, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, Globals.VectorToAngle(mOrientation), new Vector2(halfWidth, halfHeight), scale, SpriteEffects.None, 0);

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  • How to make Facebook like button narrower than 225px?

    - by tog22
    I'm generating a like button with Facebook's 'standard' layout for my site via https://developers.facebook.com/docs/reference/plugins/like/ . I've set its width to 200 pixels, but notice that setting it to lower than 225 pixels has no effect, and the documentation on that page indeed specifies 225px as the minimum width for the standard layout. Unfortunately I need to make it 200 pixels wide to fit my site's design. Is there any way to force it into this width? (The site's at http://gwwc2.centreforeffectivealtruism.org/ if you want to have a play with Firebug, though the like button gets generated by javascript so you'd probably have to duplicate that page and edit its source.)

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  • CSS hover behavior inconsistent on desktop/mobile devices [migrated]

    - by tbart
    I have a strange problem: This page looks good on desktop browsers, but the hovering effect does not seem to work correctly on at least my CM7 Android 2.3.7 device. I know hovering is not supposed to work on touch displays as it does with a mouse, but I'd like to have touch feedback, i.e. the highlight color should show once the user has tapped a menu item. This does work when the link is just a href="#" but it does not when it is a real link. I tried all sorts of stuff as you can see, to no avail. If you go back in the browser history after having tapped a real link, the item is highlighted, so the browser understands the CSS I am throwing at it. However, the javascript alert makes it clear that it only seems to interpret the link opening action and does not care about the color changing stuff. Weird that is. Workarounds welcome, preferable without javascript, but if it has to be JS, then go ahead! either go here: http://orpheus.co.at/hoverprob and Use the source, Luke! or see it here in all its glory: <html> <head> <meta name="viewport" content="width=320"> <style> #nav, #nav ul { width: 100%; float: left; list-style: none; line-height: 1; background: #fff; font-weight: bold; padding: 0; margin: 0 0 5px 0; } #nav a { display: block; color: #001834; text-decoration: none; padding: 5px 7px; } #nav li { float: left; padding: 0; width: 33%; } #nav li ul { position: absolute; left: -9999px; height: auto; margin: 0; opacity: .95; width: 100%; } #nav li a { text-align: center; height: 20px; line-height: 20px; } #nav li ul li a { text-align: left; } #nav li ul li { float: none; /* width: 316px; */ width: 100%; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -9999px; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: 0; } #nav li.educate { background: #FFF0B8; /* background: #FF0000; */ /* border-radius: 5px; */ border: 5px; } #nav li.educate:hover { background: #FFCE00; /* border-radius: 5px; */ } </style> </head> <body> <div id="mobMenu"> <ul id="nav" class="nav"> <li class="educate"><a href="#">menu</a> <ul class="educate"> <li class="educate"><a href="#">href=&quot#&quot;, works</a></li> <!--(+emtpy onmouseover for iPose devices)--> <li class="educate"><a onmouseover="" href="index.html">does not work, real link</a></li> <li class="educate" id="bla"><a onmousedown="document.getElementById('bla').style.backgroundColor='Blue'; alert('Done');document.location='index.html';" href="#">JS, not interpreted in corr order</a></li> </ul> </li> </div> </body>

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  • How to properly position 3rd level menu [migrated]

    - by drewrowalnd
    If you look here: http://snippetmagazine.com/ under about isl-board of trustees you can se I have created a third level dropdown, but how can I properly align that drop down? Below you will see my css. #menudiv { width: 999px; float: left; clear: left; height: 250px; background: url(images/top_bg.png) no-repeat; margin-top: 10px; } mainmenu { width: 948px; height: 63px; float: left; margin-left: 16px; margin-top:5px; border: 1px solid #D5D5D5; -moz-border-radius: 3px; -webkit-border-radius: 3px; -webkit-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); background:url(images/nav_bg.gif) repeat; } .mainnav { margin: 0; padding: 0; list-style: none; } .mainnav * { margin: 0; padding: 0; list-style: none; } .mainnav ul { position: absolute; top: -999em; display: none; } .mainnav li { float: left; position: relative; z-index: 999; height: 63px; line-height: 55px; margin-right: 0px; border-right: 1px solid #D5D5D5; } .mainnav li.last { border-right: none; } .mainnav a { display: block; font-size: 19px; margin: 0; color: #cc9900; font-family: Copperplate, Arial, Helvetica, Sans serif; font-weight:600; text-decoration: none; padding: 3px 13px 3px 12px; color: #555; text-shadow: 0 1px 1px white; } .mainnav li:hover { text-decoration: none; border-bottom: solid 0px #ccc; background: white; } .mainnav ul li{ width: 132px; } .mainnav li:hover ul, ul.mainnav li.sfHover ul { left: 0px; top: 50px; padding-top: 0px; width: 132px; border-bottom: solid 0px #eaeaea; background: url(images/nav_dropdown_shadow.gif) repeat-x top; padding: 6px 0 0px 0px; margin: 13px 0 0 -1px; border: 1px solid #D5D5D5; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); width: 175px; border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; } .mainnav li:hover li ul, .mainnav li.sfHover li ul { top: -999em; } .mainnav li li:hover ul, ul.mainnav li li.sfHover ul { left: 132px; top: -8px; } .mainnav li:hover ul, .mainnav li li:hover ul { top: -999em; } .mainnav li li { color: #555; display: block; padding: 0px; height: auto !important; border: none; width:175px; background: url(images/nav_dropdown_bg.gif) repeat; margin: 0; } .mainnav li li a:link, .mainnav li li a:visited { display: block; height: auto !important; line-height: 30px; color: #333; font-weight: normal; font-family: arial, helvetica, sans-serif; font-size: 12px; border: none; margin: 0; padding-left: 10px; overflow:hidden; border-bottom: 1px solid #E3E3E3; } .mainnav li li :hover{ } .mainnav li li a:hover { background: none; color:#555 ; border-bottom: 1px solid #E3E3E3; }

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  • Two Values Enter, One Value Leaves

    - by Bunch
    This is a fairly easy way to compare values for two different controls. In this example a user needs to enter in a street address and zip code OR pick a county. After that the application will display location(s) based on the value. The application only wants a specific street/zip combination or a county, not both. This code shows how to check for that on an ASP.Net page using some JavaScript. The control code: <table>     <tr>         <td>             <label style="color: Red;">Required Fields</label>         </td>         <td style="width: 300px;">             <label style="color: Red; font-weight: bold;" id="reqAlert" ></label>         </td>     </tr>     <tr>         <td>             <asp:Label ID="Label3" runat="server" Text="Street Address"></asp:Label>         </td>         <td style="width: 200px;">             <input id="Street" type="text" style="width: 200px;" />         </td>     </tr>      <tr>         <td>             <asp:Label ID="Label5" runat="server" Text="Zip Code"></asp:Label>             &nbsp;         </td>         <td style="width: 200px;">             <input id="Zip" type="text" style="width: 200px;"/>         </td>     </tr>     <tr>         <td>             <label style="color: Red; font-size: large;">-- OR --</label>         </td>     </tr>     <tr>         <td>             <asp:Label ID="Label2" runat="server" Text="County"></asp:Label>         </td>         <td style="width: 200px;">             <asp:DropDownList ID="ddlCounty" runat="server">                 <asp:ListItem Value="0" Text="" />                 <asp:ListItem Value="1" Text="County A" />                 <asp:ListItem Value="2" Text="County B" />                 <asp:ListItem Value="3" Text="County C" />                                </asp:DropDownList>         </td>     </tr> </table> <input id="btnMapSearch" type="button" value="Search" onclick="requiredVal()" class="actionButton" /> The onclick for the button runs the requiredVal javascript function. That is where the checks take place. If only one item (street/zip or county) has been entered the application will carry on with it’s locateAddr function; otherwise it will show an error message in the label reqAlert. The javascript: function requiredVal() {     var street = document.getElementById("Street").value;     var zip = document.getElementById("Zip").value;     var countyDdl = document.getElementById("ctl00_Content_ddlCounty");     var county = countyDdl.options[countyDdl.selectedIndex].text;     var reqAlert = document.getElementById("reqAlert");     reqAlert.innerHTML = '';   //clears out any previous messages     if (street != '' || zip != '') {         if (county != '') {             reqAlert.innerHTML = 'Please select only one required option';  //values for both were entered         }         else {             locateAddr();         }     }     else if (street == '' && zip == '' && county == '') {         reqAlert.innerHTML = 'Please select a required option';  //no values entered     }     else {         locateAddr();     } } Technorati Tags: ASP.Net,JavaScript

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  • ASP.NET GridView And TreeList: 2 Export Improvements v2010 vol 1

    Two very useful export enhancements have been added to the ASPxGridView and ASPxTreeList. Starting with DXperience v2010.1, you can change the exported column width size and export to the Excel 2007 XLSX document format: 1. Change Column Width To change the column width before exporting, use the ExportWidth property. This property has been added to both the GridViewColumn and TreeListDataColumn classes. 2. Excel XLSX Format Two new methods have been added to the ASPxGridViewExporter and ASPxTreeListExporter...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Converting obj data to CSS3D

    - by Don Boots
    I found a ton of formulae and what not, but 3D isn't my forte so I'm at a loss of what specifically to use. My goal is to convert the data in an 3D .obj file (vertices, normals, faces) to CSS3D (width, height, rotateX,Y,Z and/or similar transforms). For example 2 simple planes g plane1 # simple along along Z axis v 0.0 0.0 0.0 v 0.0 0.0 1.0 v 0.0 1.0 1.0 v 0.0 1.0 0.0 g plane2 # plane rotated 90 degrees along Y-axis v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 1.0 0.0 v 1.0 0.0 0.0 f 1 2 3 4 f 5 6 7 8 Could this data be converted to: #plane1 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } #plane2 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } /* Or something equivalent such as transform: matrix3d() */ In summary, while this may be too HTML/CSS-y for game development, the core question is how to get the X/Y/Z-rotation of a 4 point plane from it's matrix of x,y,z coordinates?

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  • Ray-box Intersection Theory

    - by Myx
    Hello: I wish to determine the intersection point between a ray and a box. The box is defined by its min 3D coordinate and max 3D coordinate and the ray is defined by its origin and the direction to which it points. Currently, I am forming a plane for each face of the box and I'm intersecting the ray with the plane. If the ray intersects the plane, then I check whether or not the intersection point is actually on the surface of the box. If so, I check whether it is the closest intersection for this ray and I return the closest intersection. The way I check whether the plane-intersection point is on the box surface itself is through a function bool PointOnBoxFace(R3Point point, R3Point corner1, R3Point corner2) { double min_x = min(corner1.X(), corner2.X()); double max_x = max(corner1.X(), corner2.X()); double min_y = min(corner1.Y(), corner2.Y()); double max_y = max(corner1.Y(), corner2.Y()); double min_z = min(corner1.Z(), corner2.Z()); double max_z = max(corner1.Z(), corner2.Z()); if(point.X() >= min_x && point.X() <= max_x && point.Y() >= min_y && point.Y() <= max_y && point.Z() >= min_z && point.Z() <= max_z) return true; return false; } where corner1 is one corner of the rectangle for that box face and corner2 is the opposite corner. My implementation works most of the time but sometimes it gives me the wrong intersection. I was wondering if the way I'm checking whether the intersection point is on the box is correct or if I should use some other algorithm. Thanks.

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  • javascript alarmclock script

    - by butteff
    it's work only once. at second button click, occured nothing. if I change budilnik variable at i_budilnik or var budilnik, occured nothing at first and other clicks! Where is the problem? <div><form name="alert"><input type="text" name="hour" /><input type="text" name="min"/><input type="button" value="ok" onclick="budilnik(this.form)"></form><font color=#660000 size=20 face=Tahoma><span id="hours"></span> </div> <script type="text/javascript"> function budilnik(form) { budilnik=1; min=form.min.value; hour=form.hour.value; } obj_hours=document.getElementById("hours"); function wr_hours() { time=new Date(); time_min=time.getMinutes(); time_hours=time.getHours(); time_wr=((time_hours<10)?"0":"")+time_hours; time_wr+=":"; time_wr+=((time_min<10)?"0":"")+time_min; time_wr=time_wr; obj_hours.innerHTML=time_wr; if (i_budilnik==1) { if (min==time_min) { if (hour==time_hours) { alert('welldone'); budilnik=0; } } } } wr_hours(); setInterval("wr_hours();",1000); </script>

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  • twitter bootstrap typeahead 2.0.4 ajax error

    - by Adam Levitt
    I have the following code which definitely returns a proper data result if I use the 2.0.0 version, but for some reason bootstrap's typeahead plugin is giving me an error. I pasted it below the code sample: <input id="test" type="text" /> $('#test').typeahead({ source: function(typeahead, query) { return $.post('/Profile/searchFor', { query: query }, function(data) { return typeahead.process(data); }); } }); When I run this example I'm getting a jQuery bug that says the following: ** item is undefined matcher(item=undefined)bootst...head.js (line 104) <br/>(?)(item=undefined)bootst...head.js (line 91) <br/>f(a=function(), b=function(), c=false)jquery....min.js (line 2) <br/>lookup(event=undefined)bootst...head.js (line 90) <br/>keyup(e=Object { originalEvent=Event keyup, type="keyup", timeStamp=145718131, more...})bootst...head.js (line 198) <br/>f()jquery....min.js (line 2) <br/>add(c=Object { originalEvent=Event keyup, type="keyup", timeStamp=145718131, <br/>more...})jquery....min.js (line 3) <br/>add(a=keyup charCode=0, keyCode=70)jquery....min.js (line 3) <br/>[Break On This Error] <br/>return item.toLowerCase().indexOf(this.query.toLowerCase())** Any thoughts? ... The same code works in the 2.0.0 version of the plugin, but fails to write to my knockout object model.

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  • Is possible to reuse subqueries?

    - by Gothmog
    Hello, I'm having some problems trying to perform a query. I have two tables, one with elements information, and another one with records related with the elements of the first table. The idea is to get in the same row the element information plus several records information. Structure could be explain like this: table [ id, name ] [1, '1'], [2, '2'] table2 [ id, type, value ] [1, 1, '2009-12-02'] [1, 2, '2010-01-03'] [1, 4, '2010-01-03'] [2, 1, '2010-01-02'] [2, 2, '2010-01-02'] [2, 2, '2010-01-03'] [2, 3, '2010-01-07'] [2, 4, '2010-01-07'] And this is want I would like to achieve: result [id, name, Column1, Column2, Column3, Column4] [1, '1', '2009-12-02', '2010-01-03', , '2010-01-03'] [2, '2', '2010-01-02', '2010-01-02', '2010-01-07', '2010-01-07'] The following query gets the proper result, but it seems to me extremely inefficient, having to iterate table2 for each column. Would be possible in anyway to do a subquery and reuse it? SELECT a.id, a.name, (select min(value) from table2 t where t.id = subquery.id and t.type = 1 group by t.type) as Column1, (select min(value) from table2 t where t.id = subquery.id and t.type = 2 group by t.type) as Column2, (select min(value) from table2 t where t.id = subquery.id and t.type = 3 group by t.type) as Column3, (select min(value) from table2 t where t.id = subquery.id and t.type = 4 group by t.type) as Column4 FROM (SELECT distinct id FROM table2 t WHERE (t.type in (1, 2, 3, 4)) AND t.value between '2010-01-01' and '2010-01-07') as subquery LEFT JOIN table a ON a.id = subquery.id

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  • JQuery idleTimeout plugin: How to display the dialog after the session is timedout on ASP.NET MVC Pa

    - by Rita
    Hi I am working on migrating the ASP.NET apllication to MVC Framework. I have implemented session timeout for InActiveUser using JQuery idleTimeout plugin. I have set idletime for 30 min as below in my Master Page. So that After the user session is timedout of 30 Min, an Auto Logout dialog shows for couple of seconds and says that "You are about to be signed out due to Inactivity" Now after this once the user is logged out and redirected to Home Page. Here i again want to show a Dialog and should stay there saying "You are Logged out" until the user clicks on it. Here is my code in Master page: $(document).ready(function() { var SEC = 1000; var MIN = 60 * SEC; // http://philpalmieri.com/2009/09/jquery-session-auto-timeout-with-prompt/ <% if(HttpContext.Current.User.Identity.IsAuthenticated) {%> $(document).idleTimeout({ inactivity: 30 * MIN, noconfirm : 30 * SEC, redirect_url: '/Account/Logout', sessionAlive: 0, // 30000, //10 Minutes click_reset: true, alive_url: '', logout_url: '' }); <%} %> } Logout() Method in Account Controller: public virtual ActionResult Logout() { FormsAuthentication.SignOut(); return RedirectToAction(MVC.Home.Default()); } Appreciate your responses.

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  • Why does my simple strict XHTML file give errors when I include jquery?

    - by Colen
    I'm trying to make a simple strict HTML file that includes jquery: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>Test File</title> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> </head> <body> </body> </html> But Firefox displays the following errors in the error console when I try to load it: Error: d.style is undefined Source File: http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js Line: 33 Error: jQuery is not defined Source File: http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js Line: 19 Help! I don't understand :(

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  • JSFiddle external resources not working

    - by Ahmed Kato
    I am new to jsfiddle and I am trying to link my external resources. I added them using the tab on the left side and then paste my code on the panes Here is my JSFiddle project but only html is shown without linking to javascript and css in the output what I am doing wrong ? this is my original <head> <link href="css/bootstrap.min.css" rel="stylesheet"> <link href="css/bootstrap-responsive.min.css" rel="stylesheet"> <link href="css/style.css" rel="stylesheet"> <script type="text/javascript" src="js/jquery.min.js"></script> <script type="text/javascript" src="js/bootstrap.min.js"></script> <script type="text/javascript" src="js/scripts.js"></script> <script type="text/javascript" src="js/bootstrap-datepicker.js"></script> <link rel="stylesheet" href="bootstrap-tagsinput.css"> <link rel="stylesheet" type="text/css" href="css/datepicker.css"> </head>

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  • Error in datatype (nvarchar instead of ntext)

    - by prabu R
    I am importing data from excel(.xls) to SQL Server 2008 using SSIS. I have included IMEX=1 in the connection string of excel connection manager. But a column consists of a value as below: 4-Hour Engineer Dispatch ASPP Engr Dispatch 1: Up to 1 dispatch (8 hours) per year. Hours exceeding allocation billed @ 1.5x hourly rate w/ 8-hr min Engr Dispatch: 8-hrs to arrive on-site from Ciena's determination of need On-Site Engineer Dispatch - 8 Hour ASPP Engr Dispatch 8: Up to 8 dispatch (64 hours) per year. Hours exceeding allocation billed @ 1.5x hourly rate w/ 8-hr min Engr Dispatch: NBD to dispatch from Ciena's determination of need Per Incident On Site Support ASPP Engr Dispatch 12: Up to 12 dispatch (96 hours) per year. Hours exceeding allocation billed @ 1.5x hourly rate w/ 8-hr min Engr Dispatch: Next day to arrive on-site from Ciena's determination of need Resident Engineer Engr Dispatch: 2-hrs to arrive on-site from Ciena's determination of need Engr Dispatch: 4-hrs to arrive on-site from Ciena's determination of need ASPP Engr Dispatch 2: Up to 2 dispatch (16 hours) per year. Hours exceeding allocation billed @ 1.5x hourly rate w/ 8-hr min N Actually there are about 600 rows in that excel file. But the above mentioned value is present after 450 rows only. So, the datatype of that column is taken as nvarchar(255) as default instead of ntext and so i am getting error. Anybody please help out... Thanks in advance...

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  • how to get the real bounds with google maps when fully zoomed out

    - by brad
    I have a map that shows location points based on the gbounds of the map. For example, any time the map is moved/zoomed, i find the bounds and query for locations that fall within those bounds. Unfortunately I'm unable to display all my locations when fully zoomed out. Reason being, gmaps reports the min/max long as whatever is at the edge of the map, but if you zoom out enough, you can get a longitudinal range that excludes visible locations. For instance, if you zoom your map so that you see NorthAmerica twice, on the far left and far right. The min/max long are around: -36.5625 to 170.15625. But this almost completely excludes NorthAmerica which lies in the -180 to -60 range. Obviously this is bothersome as you can actually see the continent NorthAmerica (twice), but when I query my for locations in the range from google maps, NorthAmerica isn't returned. My code for finding the min/max long is: bounds = gmap.getBounds(); min_lat = bounds.getSouthWest().lat() max_lat = bounds.getNorthEast().lat() Has anyone encountered this and can anyone suggest a workaround? Off the top of my head I can only thing of a hack: to check the zoom level and hardcode the min/max lats to -180/180 if necessary, which is definitely unacceptable.

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