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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • ASP.NET binding object to Request in asp.net mvc

    - by Alxandr
    I've created a object that I'd like to have accessible from wherever the request-object is accessible, and to "die" with the request, more or less like how you always in a mvc-application has access to the RouteData-collection. Especially it's important that I have access to this object in the execution of action-filters. And also there need to be created a new object of my class whenever a new request is made to the page (the object needs to be request-safe, ie. only one request modifies that one object). Any thoughts about how to achieve this?

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  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

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  • Enabling EUS support in OUD 11gR2 using command line interface

    - by Sylvain Duloutre
    Enterprise User Security (EUS) allows Oracle Database to use users & roles stored in LDAP for authentication and authorization.Since the 11gR2 release, OUD natively supports EUS. EUS can be easily configured during OUD setup. ODSM (the graphical admin console) can also be used to enable EUS for a new suffix. However, enabling EUS for a new suffix using command line interface is currently not documented, so here is the procedure: Let's assume that EUS support was enabled during initial setup.Let's o=example be the new suffix I want to use to store Enterprise users. The following sequence of command must be applied for each new suffix: // Create a local database holding EUS context infodsconfig create-workflow-element --set base-dn:cn=OracleContext,o=example --set enabled:true --type db-local-backend --element-name exampleContext -n // Add a workflow element in the call path to generate on the fly attributes required by EUSdsconfig create-workflow-element --set enabled:true --type eus-context --element-name eusContext --set next-workflow-element:exampleContext -n // Add the context to a workflow for routingdsconfig create-workflow --set base-dn:cn=OracleContext,o=example --set enabled:true --set workflow-element:eusContext --workflow-name exampleContext_workflow -n //Add the new workflow to the appropriate network groupdsconfig set-network-group-prop --group-name network-group --add workflow:exampleContext_workflow -n // Create the local database for o=exampledsconfig create-workflow-element --set base-dn:o=example --set enabled:true --type db-local-backend --element-name example -n // Create a workflow element in the call path to the user data to generate on the fly attributes expected by EUS dsconfig create-workflow-element --set enabled:true --set eus-realm:o=example --set next-workflow-element:example --type eus --element-name eusWfe// Add the db to a workflow for routingdsconfig create-workflow --set base-dn:o=example --set enabled:true --set workflow-element:eusWfe --workflow-name example_workflow -n //Add the new workflow to the appropriate network groupdsconfig set-network-group-prop --group-name network-group --add workflow:example_workflow -n  // Add the appropriate acis for EUSdsconfig set-access-control-handler-prop \           --add global-aci:'(target="ldap:///o=example")(targetattr="authpassword")(version 3.0; acl "EUS reads authpassword"; allow (read,search,compare) userdn="ldap:///??sub?(&(objectclass=orclservice)(objectclass=orcldbserver))";)' dsconfig set-access-control-handler-prop \       --add global-aci:'(target="ldap:///o=example")(targetattr="orclaccountstatusevent")(version 3.0; acl "EUS writes orclaccountstatusenabled"; allow (write) userdn="ldap:///??sub?(&(objectclass=orclservice)(objectclass=orcldbserver))";)' Last but not least you must adapt the content of the ${OUD}/config/EUS/eusData.ldif  file with your suffix value then inport it into OUD.

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  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

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  • Find the element with the most "neighbors" in a sequence

    - by Bao An
    Assume that we have a sequence S with n elements <x1,x2,...,xn>. A pair of elements xi,xj are considered neighbors if |xi-xj|<d, with d a given distance between two neighbors. So how can find out the element that has most neighbors in the sequence? (A simply way is sorting the sequence and then calculating number of each element but it's time complexity is quite large): O(nlogn) May you please help me find a better way to reduce time complexity?

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  • creating xml element with two namespaces using libxml APIs

    - by iSight
    Hi, I want to create an xml element having two namespace as below: element name="Root" xmlns:xsi="myXSI" xmlns:xsd="myXSD" I have checked out with the existing APIs, but it is not getting in this form. I am getting as Root xmlns:xsd:xsi="myXSI" xmlns:xmlns:xsd="myXSD" I am using this APIss as below: xmlTextWriterWriteAttributeNS(xmlWriter, BAD_CAST "xmlns:xsd", BAD_CAST "xsi" , BAD_CAST "myXSD", BAD_CAST "myXSI");

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  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

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  • Looping through all attributes of a XML element in XSLT

    - by TheGNUGuy
    Hey everyone, I am trying to use <xsl:for-each select="@*"> to grab all the attributes of a given element but when i do that my <xsl:choose> statement doesn't execute. Here is the element that I'm working with: <textBox id="Airfare" value="" label="text 1"/> Here is the XSLT template I'm using: <xsl:template match="textBox"> <div> <xsl:choose> <xsl:when test="@label"> <xsl:value-of select="@label"/> </xsl:when> <xsl:otherwise> <xsl:text>No Label Defined</xsl:text> </xsl:otherwise> </xsl:choose> <xsl:element name="input"> <xsl:attribute name="type">text</xsl:attribute> <xsl:for-each select="@*"> <xsl:choose> <xsl:when test="@id"> <xsl:attribute name="name">form_<xsl:value-of select="@id"/></xsl:attribute> <xsl:attribute name="id">form_<xsl:value-of select="@id"/></xsl:attribute> </xsl:when> <xsl:when test="@label"> </xsl:when> <xsl:otherwise> <xsl:copy-of select="current()"/> </xsl:otherwise> </xsl:choose> </xsl:for-each> </xsl:element> </div> And when I generate the HTML using PHP I get this: <div>text 1<input type="text" id="Airfare" value="" label="text 1"></div> As you can see it didn't add form_ to the id attribute it didn't generate a name attribute and it didn't skip over the label attribute. Thanks for your help!

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  • Name user object and user table correctly

    - by Marc
    It's maybe simple but I think about this every time I build a new application. How do you name the class for the current user of the application and for the orm class of the user table? Usually I have something like CurrentUser: Logged-in user, stored in session, info for last activity etc User: ORM Class (C# EF CodeFirst, but it doesn't matter) And yes, they could have the same name in different namespaces, but I don't really like that.

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  • Opengl-es picking object

    - by lacas
    I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = Shared.opengl().getPickingRay(ev.getX(), ev.getY(), 0); Vec3 direction = far.sub(near); direction.normalize(); Log.e("direction", direction.x+" "+direction.y+" "+direction.z); Ray mouseRay = new Ray(near, direction); for (int n=0; n<ObjectFactory.objects.size(); n++) { if (ObjectFactory.objects.get(n)!=null) { IObject obj = ObjectFactory.objects.get(n); float discriminant, b; float radius=0.1f; b = -mouseRay.getOrigin().dot(mouseRay.getDirection()); discriminant = b * b - mouseRay.getOrigin().dot(mouseRay.getOrigin()) + radius*radius; discriminant = FloatMath.sqrt(discriminant); double x1 = b - discriminant; double x2 = b + discriminant; Log.e("asd", obj.getName() + " "+discriminant+" "+x1+" "+x2); } } my camera vectors: //cam Vec3 position =new Vec3(-obj.getPosX()+x, obj.getPosZ()-0.3f, obj.getPosY()+z); Vec3 direction =new Vec3(-obj.getPosX(), obj.getPosZ(), obj.getPosY()); Vec3 up =new Vec3(0.0f, -1.0f, 0.0f); Camera.set(position, direction, up); and my picking code: public Vec3 getPickingRay(float mouseX, float mouseY, float mouseZ) { int[] viewport = getViewport(); float[] modelview = getModelView(); float[] projection = getProjection(); float winX, winY; float[] position = new float[4]; winX = (float)mouseX; winY = (float)Shared.screen.width - (float)mouseY; GLU.gluUnProject(winX, winY, mouseZ, modelview, 0, projection, 0, viewport, 0, position, 0); return new Vec3(position[0], position[1], position[2]); } My camera moving all the time in 3d space. and my actors/modells moving too. my camera is following one actor/modell and the user can move the camera on a circle on this model. How can I change the above code to working?

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • actionscript array remove element

    - by Naro
    I have an array Items which has 10 elements. I need to remove the 5th element (index=4) the new array should have 9 elements and all elements after the 5th element will be shifted forward what command(s) should i use?

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  • This for array colllision function doesn't work with anything but first object in array

    - by Zee Bashew
    For some reason, this simple simple loop is totally broken. (characterSheet is my character Class, it's just a movieClip with some extra functionality) (hitBox, is basically a square movieclip) Anyway: every time hitBox make contact with a characterSheet in a different order than they were created: Nothing happens. The program only seems to be listening to collisions that are made with o2[0]. As soon as another hitBox is created, it pushes the last one out of o2[0] and the last one becomes totally useless. What's super weird is that I can hit characterSheets in any order I like.... public function collisions(o1:Array, o2:Array) { if((o1.lenght>=0)&&(o2.length>=0)){ for (var i = 0; i < o1.length; i++) { var ob1 = o1[i]; for (var f = 0; f < o1.length; f++) { var ob2 = o2[f]; if (ob1 is characterSheet) { if (ob2.hitTestObject(ob1)) { var right:Boolean = true; if (ob1.x < hitBox(ob2).origin.x) right = false; characterSheet(ob1).specialDamage(hitBox(ob2).damageType, hitBox(ob2).damage, right); }}}}}} Also it might be somewhat helpful to see the function for creating a new hitBox public function SpawnHitBox(targeted, following, atype, xoff, yoff, ... args) { var newHitBox = new hitBox(targeted, following, atype, xoff, yoff, args); badCollisionObjects.push(newHitBox); arraydictionary[newHitBox] = badCollisionObjects; addChild(newHitBox); }

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  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

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  • What should a domain object's validation cover?

    - by MarcoR88
    I'm trying to figure out how to do validation of domain objects that need external resources, such as data mappers/dao Firstly here's my code class User { const INVALID_ID = 1; const INVALID_NAME = 2; const INVALID_EMAIL = 4; int getID(); void setID(Int i); string getName(); void setName(String s); string getEmail(); void setEmail(String s); int getErrorsForInsert(); // returns a bitmask for INVALID_* constants int getErrorsForUpdate(); } My worries are about the uniqueness of the email, checking it would require the storage layer. Reading others' code seems that two solutions are equally accepted: both perform the unique validation in data mapper but some set an error state to the DO user.addError(User.INVALID_EMAIL) while others prefer to throw a totally different type of exception that covers only persistence, like: UserStorageException { const INVALID_EMAIL = 1; const INVALID_CITY = 2; } What are the pros and cons of these solutions?

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  • C++: Checking if an object faces a point (within a certain range)

    - by bojoradarial
    I have been working on a shooter game in C++, and am trying to add a feature whereby missiles shot must be within 90 degrees (PI/2 radians) of the direction the ship is facing. The missiles will be shot towards the mouse. My idea is that the ship's angle of rotation is compared with the angle between the ship and the mouse (std::atan2(mouseY - shipY, mouseX - shipX)), and if the difference is less than PI/4 (45 degrees) then the missile can be fired. However, I can't seem to get this to work. The ship's angle of rotation is increased and decreased with the A and D keys, so it is possible that it isn't between 0 and 2*PI, hence the use of fmod() below. Code: float userRotation = std::fmod(user->Angle(), 6.28318f); if (std::abs(userRotation - missileAngle) > 0.78f) return; Any help would be appreciated. Thanks!

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  • Share java object between two forms using Spring IoC

    - by Vladimir
    I want to share java object between two forms using Spring IoC. It should acts like Registry: Registry.set("key", new Object()); // ... Object o = Registry.get("key"); // ... Registry.set("key", new AnotherObject()); // rewrite old object I tried this code to register bean at runtime: applicationContext.getBeanFactory().registerSingleton("key", object); but it does not allow to rewrite existing object (result code for checking and deleting existing bean is too complicated)... PS I am Java newbie, so mb I am doing it wrong and I should not use IoC at all... any help is appreciated...

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  • How do I implement Unreal-like object serialization?

    - by MrWiggels
    Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I should implement a file management system. After a bit of googleing I came across the Unreal Package format, and boy does it look like the perfect one. I think it's good because the way how it allows you to separate different assets into different packages and allow something like a level to reference the different packages. I was just wondering, is this possible with C#? Because the built-in serialization API in .NET does not seem to support any form of this, only reading and writing to a single file.

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  • How to move an object using X and Y coordinates in JavaScript

    - by Geroy290
    I am making a 2d game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); var ctx = c.getContext("2d"); //baseball var baseball = new Image(); baseball.onload = function() { ctx.drawImage(baseball, 400, 425); }; baseball.src = "baseball2.png"; I'm not sure how I would move it though, I have seen many people seem to just type something like ballX and ballY but I don't understand where the actual x and y definition comes from. Here is my code so far: http://jsfiddle.net/xRfua/ I have a different image source but it is a local source so I couldn't include it. Thanks in a dvance for any help!

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  • Radio button inside anchor element is reset after jQuery click handler

    - by GrievousAngel
    I have a situation where an element, of type radio, is contained in an element. The anchor element has a href but I want to override that behaviour by adding a jQuery 'click' handler to the element. The click handler makes the radio button inside it the selected one within the group. This all works when the anchor is clicked, however, when the radio button is clicked it appears that jQuery resets the selected radio to the previously selected one! Here is a the simplified page that duplicates the issue: <html> <head> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $("#a1").click(function(event) { anchorClicked("a1"); return false; }); $("#a2").click(function(event) { anchorClicked("a2"); return false; }); }); function anchorClicked(anchorId) { $('#' + anchorId + ' input:radio').attr("checked", true); alert("Look at what is selected and what happens after the event when this dialog is closed!"); } </script> </head> <body> <form> <ul> <li id="li1"> <a id="a1" href="javascript:alert('default functionality')"> <input value="1" name="rb" type="radio" id="rb1"> <span>Details 1</span> </a> </li> <li id="li2"> <a id="a2" href="javascript:alert('default functionality')"> <input value="2" name="rb" type="radio" id="rb2"> <span>Details 2</span> </a> </li> </ul> </form> </body> Does anyone have any idea how I can prevent jQuery for resetting the radio button?

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