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  • Change Image with transition effects

    - by Goro
    Hello, I have the following script that changes my image on a timer: var da = setInterval( function() { var current_image = document.getElementById('node_picture').src; var image_index = current_image.substring(48,49); image_index++; if (image_index > 4) { image_index = 1; } document.getElementById('node_picture').src="img/node/<?php echo $node_id ?>/" + image_index + ".png"; }, 4000); I am trying to add a jQuery FadeIn() effect. I tried to add $('node_picture').FadeIn(); but that does not work. Thanks,

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  • How to use infinit live streams with JAVE library? (Java, ffmpeg)

    - by Ole Jak
    So I want to use JAVE to save mp3 radio stream to my File system. I have this code for file saving but what shall I do to save a stream (stop on timer for ex) File source = new File("source.wav"); File target = new File("target.mp3"); AudioAttributes audio = new AudioAttributes(); audio.setCodec("libmp3lame"); audio.setBitRate(new Integer(128000)); audio.setChannels(new Integer(2)); audio.setSamplingRate(new Integer(44100)); EncodingAttributes attrs = new EncodingAttributes(); attrs.setFormat("mp3"); attrs.setAudioAttributes(audio); Encoder encoder = new Encoder(); encoder.encode(source, target, attrs);

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  • NAudio: How can I get an event that tells me that the MP3 file reached the end?

    - by Rookian
    I tried to use this: private void CreateDevice() { _playbackDevice = new WaveOut(); _playbackDevice.PlaybackStopped += PlaybackDevicePlaybackStopped; } void PlaybackDevicePlaybackStopped(object sender, EventArgs e) { if (OnPlaybackStopped != null) { OnPlaybackStopped(this, e); } } But it never invoked. Then I tried to use the PlaybackState by polling the property with a timer: public PlaybackState PlaybackState { get { if (_playbackDevice == null) return default(PlaybackState); return _playbackDevice.PlaybackState; } } But when the song ends it does not change to "stopped". But when I call Stopped it changes correctly. Can someone help me?

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  • ASP.net VB Timers

    - by Tom Gullen
    I would like to be able to time a page load time in ASP.net (VBscript). Adding Trace="true" to the page directive is nice, but I need to actually time an event and store it in a variable. In ASP it was easy with the Timer object, but in .net I can't find anything on Google. I need something along the lines of: Dim startTime Dim endTime startTime = now() doBigFunction() endTime = now() response.write("That took " & endTime - startTime & " milliseconds") Cheers!

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  • How to reschedule Alarm Manager on Preference Change

    - by Priyank
    Hi, I have an Android Service. When a phone boots up, a broadcast receiver receives a notification and it schedules the service to run repeatedly at a gap of X minutes. Henceforth After every X minutes another broadcast receiver gets those notifications and kicks the service off, which does it's job and quits. So far so good. Now I want those X minutes to be configurable. I have a perf.xml similar to what is given at the link below. This XML captures all my preferences along with that of service timer. http://android-journey.blogspot.com/2010/01/for-almost-any-application-we-need-to.html Now when user changes preferences; how can I reschedule the alarm? Is there a way I can set a listener on preferences change? I have used only XML files to speficy preferences screen. Any ideas will be welcome. Cheers

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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • what is the right way to exit Windoes Service OnStart if configuration is wrong and nothing to do in

    - by matti
    Is something like this ok? protected override void OnStart(string[] args) { if (SomeApp.Initialize()) { SomeApp.StartMonitorAndWork(); base.OnStart(args); } } protected override void OnStop() { SomeApp.TearDown(); base.OnStop(); } Here Initialize reads a config file and if it's wrong there's nothing to do so service should STOP! If config is ok StartMonitorAndWork starts: Timer(new TimerCallback(DoWork), null, startTime, loopTime); and DoWork polls database periodically. The question is: "Is exiting OnStart without doing nothing enough if Initialize returns false? OR should there be something like this: private void ExitService() { this.OnStop(); System.Environment.Exit(1); } protected override void OnStart(string[] args) { if (ObjectFolderApp.Initialize()) { SomeApp.StartMonitorAndWork(); base.OnStart(args); } else { ExitService(); } } Thanks & BR - Matti

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  • WPF ListView.CurrentChanged too fast for binding

    - by matt
    My case: MVVM ListView+Details(custom UserControl) List bound to MV.Items (IsSynchronizedWithCurrent=true) Details bound to MV.Items.Current MV.Items.Count == 100 about 0.2sec to read details (lazy mode) When I hold the down arrow on the list, very strange things happen: list items order change current changes in the random order CPU usage drastically increments and eventually all hangs. I've read some post that one should start the timer or run handler in the background, but I am not able to do that, since all the binding WPF does for me. Is there some way to instruct the binding in my DetailsControl, to wait a while before accepting CurrentItem? Or should I just resign from the clean solution and write custom code in my MV to handle that?

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  • File input javascript event, is there an event fire when someone click okay on the dialog box?

    - by Mickey Cheong
    Hi, When someone click on Browse for the input file below: <input type="file" name="blah" /> A dialog box will appear. The user will then select a file and click 'Ok'. The dialog box will close. Is there an event fire because of that? I tried onfocus and onblur, it didnt work out. The only way is, i start a timer to check the value content when it is onfocus. Not that elegant. Any solution? Cheers, Mickey

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  • Allowing threads from python after calling a blocking i/o code in a python extension generated using

    - by SS
    I have written a python extension wrapping an existing C++ library live555 (wrapping RTSP client interface to be specific) in SWIG. The extension works when it is operated in a single thread, but as soon as I call the event loop function of the library, python interpreter never gets the control back. So if I create a scheduled task using threading.Timer right before calling the event loop, that task never gets executed once event loop starts. To fix this issue, I added Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS macros manually in the SWIG auto generated wrapper cxx file around every doEventLoop() function call. But now, I want to do the same (i.e. allow threads) when SWIG generates the code itself and not to change any code manually. Has anyone done something similar in SWIG? P.S. - I would also consider switching to any other framework (like SIP) to get this working. I selected SWIG over any other technology is because writing SWIG interface was really very easy and I just had to include the existing header files.

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  • IMB_ibImageFromMemory: unknown fileformat?

    - by Antoni4040
    Here's my add-on: import bpy import os import sys import subprocess import threading class ExportToGIMP(bpy.types.Operator): bl_idname = "uv.exporttogimp" bl_label = "Export to GIMP" def execute(self, context): self.filepath = os.path.join(os.path.dirname(bpy.data.filepath), "Layout") bpy.ops.uv.export_layout(filepath=self.filepath, check_existing=True, export_all=False, modified=False, mode='PNG', size=(1024, 1024), opacity=0.25, tessellated=False) self.files = os.path.dirname(bpy.data.filepath) cmd = " (python-fu-bgsync RUN-NONINTERACTIVE)" subprocess.Popen(['gimp', '-b', cmd]) self.update() return {'FINISHED'}; def update(self): self.thread = threading.Timer(3.0, self.update).start() self.filepath2 = "/home/antoni4040/????afa/Layout1.png" bpy.ops.image.open(filepath=self.filepath2, filter_blender=False, filter_image=True, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=False, filter_folder=True, filemode=9, relative_path=False) tex = bpy.data.textures.new(name = self.filepath2, type = "IMAGE") def exporttogimp_menu(self, context): self.layout.operator(ExportToGIMP.bl_idname, text="Export To GIMP") bpy.utils.register_class(ExportToGIMP) bpy.types.IMAGE_MT_uvs.append(exporttogimp_menu) But I can't load an image, because I get this: Reached EOF while decoding PNG IMB_ibImageFromMemory: unknown fileformat (/home/antoni4040/????afa/Layout1.png) What is that?

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  • Querying current number of touches on screen without using events on iPhone

    - by nikhil
    I have an application that starts playing a sound when user touches the uiview and changing to different tones as the user slides the finger on the screen. The sound stops when the user lifts the finger. I am using the touchesBegan, Moved and Ended Events for this. My problem is touches Ended (and/or cancelled) is sometimes not fired properly and the sound keeps playing even after the finger is lifted from screen. So as a workaround I would like to implement a timer that would check for the number of touches on the screen and if it is zero it will check and stop the audioplayer if playing. I have been searching for some code that could get me the number of touches like UITouch *touches=[self getAllTouchesonScreen]; or something :)

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  • How's my pygame code?

    - by Isaiah
    I'm still getting the hang of lots of things and thought I should post some code I made with pygame and get some feedback^^. I posted code here: http://urlvars.com/code/snippet/39272/my-bouncing-program http://urlvars.com/code/snippet/39273/my-bouncing-program-classes There's tome things that I implemented that I'm not using yet I just realized like a timer at the bottom of the main while loop. If my code isn't readable, I'm sorry, I'm self taught and this is the first code I've ever posted anywhere. By the way I made some variables that take the screensize and half it to find a point to spit out the squares, but when I try to use it, it makes a weird effect :/ Try switching the list i have in the newbyte() function with the halfScreen variable and see it freak out o.O thank you

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  • How to use thread in Django

    - by zomboid
    I want to check users' subscribed dates for certain period. And send mail to users whose subscription is finishing (ex. reminds two days). I think the best way is using thread and timer to check dates. But I have no idea how to call this function. I don't want to make a separate program or shell. I want to combine this procedure to my django code. I tried to call this function in my settings.py file. But it seems it is not a good idea. It calls the fucntion and creates thread everytime i imported settings.

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  • Hudson XML error-- No module named dom.minidom

    - by Arnab Sen Gupta
    I am trying to send a simple XML file of the format given in http://wiki.hudson-ci.org/display/HUDSON/Monitoring+external+jobs . I was able to send it easily and was getting desired result!! Then I tried to build this XML file using python script and it was giving me the exact file that I wanted without any problem. But when I tried to run this and send it to Hudson, I was getting the error - "No module named dom.minidom" . I checked again by executing in Python IDLE and it ws working fine but when I tried to send it again, I was getting the same error.. plz help..

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  • Documentation generator for Google Closure Javascript

    - by Julius Eckert
    I want to generate a HTML-Documentation for my Javascript code. The comments in my code are written in a format, the Google Closure Compiler can use to optimize my code. Example: /** * Class for handling timing events. * * @param {number=} opt_interval Number of ms between ticks (Default: 1ms). * @param {Object=} opt_timerObject An object that has setTimeout, setInterval, * clearTimeout and clearInterval (eg Window). * @constructor * @extends {goog.events.EventTarget} */ goog.Timer = function(opt_interval, opt_timerObject) { ... } I am looking for something like http://yardoc.org for Javascript. What tools can you recommend? Are there any specific tools for Google Closure code?

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  • Exit Tks mainloop in Python?

    - by Olof
    I'm writing a slideshow program with Tkinter, but I don't know how to go to the next image without binding a key. import os, sys import Tkinter import Image, ImageTk import time root = Tkinter.Tk() w, h = root.winfo_screenwidth(), root.winfo_screenheight() root.overrideredirect(1) root.geometry("%dx%d+0+0" % (w, h)) root.focus_set() root.bind("<Escape>", lambda e: e.widget.quit()) image_path = os.path.join(os.getcwd(), 'images/') dirlist = os.listdir(image_path) for f in dirlist: try: image = Image.open(image_path+f) tkpi = ImageTk.PhotoImage(image) label_image = Tkinter.Label(root, image=tkpi) # ? label_image.place(x=0,y=0,width=w,height=h) root.mainloop(0) except IOError: pass root.destroy() I would like to add a time.sleep(10) "instead" of the root.mainloop(0) so that it would go to the next image after 10s. Now it changes when I press ESC. How can I have a timer there?

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  • jQuery fadeout a div that's revealed by php and not Javascript?

    - by songdogtech
    Seems like this might be easy, but from reading other SO answers there are a number of ways for it to possibly work: I have the "thanks" div below that shows when a php form is sucessfully submitted: <?php if(isset($emailSent) && $emailSent == true) { ?> <div class="thanks"></div> The page does not reload after the form is submitted; the php for the form is included in the page header, the php above is in <body>, and when the form is submitted, the "thanks" div appears. Question: How can the div be faded out (or simply removed) after a few seconds? Document ready doesn't seem like it would work because the page is not reloaded. Can jQuery detect the appearance of the div and then start the fadeout timer? If possible, I'd like to stay with the php form and not move to a jQuery form.

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  • Throughput measurements

    - by dotsid
    I wrote simple load testing tool for testing performance of Java modules. One problem I faced is algorithm of throughput measurements. Tests are executed in several thread (client configure how much times test should be repeated), and execution time is logged. So, when tests are finished we have following history: 4 test executions 2 threads 36ms overall time - idle * test execution 5ms 9ms 4ms 13ms T1 |-*****-*********-****-*************-| 3ms 6ms 7ms 11ms T2 |-***-******-*******-***********-----| <-----------------36ms---------------> For the moment I calculate throughput (per second) in a following way: 1000 / overallTime * threadCount. But there is problem. What if one thread will complete it's own tests more quickly (for whatever reason): 3ms 3ms 3ms 3ms T1 |-***-***-***-***----------------| 3ms 6ms 7ms 11ms T2 |-***-******-*******-***********-| <--------------32ms--------------> In this case actual throughput is much better because of measured throughput is bounded by the most slow thread. So, my question is how should I measure throughput of code execution in multithreaded environment.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • scheduled task or windows service

    - by czuroski
    Hello, I have to create an app that will read in some info from a db, process the data, write changes back to the db, and then send an email with these changes to some users or groups. I will be writing this in c#, and this process must be run once a week at a particular time. This will be running on a Windows 2008 Server. In the past, I would always go the route of creating a windows service with a timer and setting the time/day for it to be run in the app.config file so that it can be changed and only have to be restarted to catch the update. Recently, though, I have seen blog posts and such that recommend writing a console application and then using a scheduled task to execute it. I have read many posts talking to this very issue, but have not seen a definitive answer about which process is better. What do any of you think? Thanks for any thoughts.

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  • Why is this exception thrown when trying to match this regex in Java?

    - by Scott Ferguson
    I'm trying to match a specific string out of a an HTML document and have this regex pattern to grab it: Pattern somePattern = Pattern.compile("var json = ({\"r\":\"^d1\".*});"); However when I try to hit that code at runtime, I get this error: FATAL EXCEPTION: Timer-0 java.util.regex.PatternSyntaxException: Syntax error U_REGEX_RULE_SYNTAX near index 13: var json = ({"r":"^d1".*}); ^ at com.ibm.icu4jni.regex.NativeRegEx.open(Native Method) at java.util.regex.Pattern.compileImpl(Pattern.java:383) at java.util.regex.Pattern.<init>(Pattern.java:341) at java.util.regex.Pattern.compile(Pattern.java:317) Can anybody tell me what I'm doing wrong?

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  • Synchronizing reading and writing with synchronous NamedPipes

    - by Mike Trader
    A Named Pipe Server is created with hPipe = CreateNamedPipe( zPipePath, PIPE_ACCESS_DUPLEX, PIPE_TYPE_BYTE | PIPE_WAIT | PIPE_READMODE_BYTE, PIPE_UNLIMITED_INSTANCES, 8192, 8192, NMPWAIT_USE_DEFAULT_WAIT, NULL) Then we immediately call: ConnectNamedPipe( hPipe, BYVAL %NULL ) Which blocks until the client connects. Then we proceed directly to ReadFile( hPipe, ... The problem is that it takes the Client takes a finite amount of time to prepare and write all the fcgi request parameters. This has usually not completed before the Pipe Server performs its ReadFile(). The Read file operation thus finds no data in the pipe and the process fails. Is there a mechanism to tell when a Write() has occurred/finished after a client has connected to a NamedPipe? If I had control of the Client process, I could use a common Mutex, but I don't, and I really do not want to get into I/O completion ports just to solve this problem! I can of course use a simple timer to wait 60m/s or so which is usually plenty of time for the wrote to complete, but that is a horrible hack.

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  • NSTimer calculate hours

    - by Nic Hubbard
    I am using an NSTimer which I have working to show minutes and seconds. But I am confused about the math needed to calculate hours. I am using: - (void)updateCounter:(NSTimer *)theTimer { static int count = 0; count += 1; int seconds = count % 60; int minutes = (count - seconds) / 60; // Not sure how to calculate hours int hours = (count - minutes) / 60; self.timer.text = [NSString stringWithFormat:@"%.2d:%.2d:%.2d", hours, minutes, seconds]; } What calculation should I use for hours?

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  • How should I move my code from dev to production?

    - by Teddy
    I have created a PHP web-application. I have 3 environments: DEV, TEST, PROD. What's a good tool / business practice for me to move my PHP web-application code from DEV to TEST to the PROD environment? Realizing that my TEST environment still only connects to my TEST database; whereas, I need to PROD environment to connect to my PROD database. So the code is mostly the same, except that I need to change my TEST code once moved into PROD to connect to the PROD database and not TEST database. I've heard of people taking down Apache in such away that it doesn't allow new connections and once all the existing connections are idle it simply brings down the web server. Then people manually copy the code and then manually update the config files of the PHP application to also point to the PROD instance. That seems terribly dangerous. Does a best practice exists?

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