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  • C# Type comparison

    - by Sean.C
    This has me pooped, is there any reason the following: public abstract class aExtension { public abstract bool LoadExtension(Constants c); // method required in inherit public abstract string AppliesToModule // property required in inherit { get; } public abstract string ExtensionName // property required in inherit { get; } public abstract string ExtensionDescription // property required in inherit { get; } } public class UK : aExtension { public override bool LoadExtension(Constants c) { return true; } public override string AppliesToModule { get { return "string"; } } public override string ExtensionName { get { return "string"; } } public override string ExtensionDescription { get { return "string"; } } } would return false for the following expressions: bool a = t.IsAssignableFrom(aExtension)); bool b = t.BaseType.IsAssignableFrom(aExtension)); bool c = typeof(aExtension).IsAssignableFrom(t); bool d = typeof(aExtension).IsAssignableFrom(t.BaseType); bool e = typeof(aExtension).IsSubclassOf(t); bool f = typeof(aExtension).IsSubclassOf(t.BaseType); bool g = t.IsSubclassOf(typeof(aExtension)); bool h = t.BaseType.IsSubclassOf(typeof(LBT.AdMeter.aExtension)); bool i = t.BaseType.Equals(typeof(aExtension)); bool j = typeof(aExtension).Equals(t.BaseType); T is the reflected Type from the calss UK. Stange thing is i do the exact same thing just on an external assembly in the same application and it works as expected...

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  • Getting default value for java primitive types

    - by ripper234
    I have a java primitive type at hand: Class c = int.class; // or long.class, or boolean.class I'd like to get a 'default value' for this class - specifically the value is assigned to fields of this type if they are not initialized. E.g., '0' for a number, 'false' for a boolean. Is there a generic way to do this? I tried c.newInstance() But I'm getting an InstantiationException, and not a default instance.

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  • Determine if FieldInfo is compiler generated backingfield

    - by Steffen
    The title pretty much says it all, how do I know if I'm getting a compiler generated backingfield for a {get; set;} property ? I'm running this code to get my FieldInfos: Class MyType { private int foo; public int bar {get; private set; } } Type type = TypeOf(MyType); foreach (FieldInfo fi in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly | BindingFlags.NonPublic)) { // Gets both foo and bar, however bar is called <bar>k__backingfield. } so the question is, can I somehow detect that the FieldInfo is a backingfield, without relying on checking its name ? (Which is pretty undocumented, and could be broken in next version of the framework)

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  • How do I get a Type[] with arguments from a MethodCallExpression?

    - by Tomas Lycken
    I'm reflecting over a class (in a unit test of said class) to make sure its members have all the required attributes. To do so, I've constructed a couple of helpers, that take an Expression as an argument. I do some checks for it, and take slightly different actions depending on what type of Expression it is, but it's basically the same. Now, my problem is that I have several methods with the same name (but different signatures), and the following code throws an AmbiguousMatchException: // TOnType is a type argument for the type where the method is declared // mce is the MethodCallExpression var m = typeof(TOnType).GetMethod(mce.Method.Name); Now, if I could add an array of Type[] with the types of the arguments to this method as a second parameter to .GetMethod(), the problem would be solved. But how do I find this Type[] array that I need? I have cast the Expression<Func<...>> to an Expression, and then to a MethodCallExpression, and in this method the contents of <...> is not known.

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  • Parsing values from XML into types of Type

    - by DrLazer
    check this out Type configPropType = configurableProp.getPropertyType(); string attValue = xmlelement.GetAttribute(configurableProp.getName()); configProps[configurableProp.getName()] = attValue; At the point where I am setting the value that got read in from XML it turns out the assigning object needs to be parsed to the correct type for it to work. I need something like. configProps[configurableProp.getName()] = configPropType.ParseToThisType(attValue); Looked around on msdn but its a very confusing place.

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  • Ensure that all getter methods were called in a JUnit test

    - by Freiheit
    I have a class that uses XStream and is used as a transfer format for my application. I am writing tests for other classes that map this transfer format to and from a different messaging standard. I would like to ensure that all getters on my class are called within a test to ensure that if a new field is added, my test properly checks for it. A rough outline of the XStream class @XStreamAlias("thing") public class Thing implements Serializable { private int id; private int someField; public int getId(){ ... } public int someField() { ... } } So now if I update that class to be: @XStreamAlias("thing") public class Thing implements Serializable { private int id; private int someField; private String newField; public int getId(){ ... } public int getSomeField() { ... } public String getNewField(){ ... } } I would want my test to fail because the old tests are not calling getNewField(). The goal is to ensure that if new getters are added, that we have some way of ensuring that the tests check them. Ideally, this would be contained entirely in the test and not require modifying the underlying Thing class. Any ideas? Thanks for looking!

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  • C# determining generic type

    - by Chris Klepeis
    I have several templated objects that all implement the same interface: I.E. MyObject<datatype1> obj1; MyObject<datatype2> obj2; MyObject<datatype3> obj3; I want to store these objects in a List... I think I would do that like this: private List<MyObject<object>> _myList; I then want to create a function that takes 1 parameter, being a datatype, to see if an object using that datatype exists in my list.... sorta clueless how to go about this. In Pseudo code it would be: public bool Exist(DataType T) { return (does _myList contain a MyObject<T>?); }

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  • How can I pass a type as a parameter in scala?

    - by rsan
    I'm having a really hard time trying to figure out how can I store or pass a type in scala. What I want to achive is something like this: abstract class Foo( val theType : type ) object Foo{ case object Foo1 extends Foo(String) case object Foo2 extends Foo(Long) } So at some point I can do this: theFoo match{ case String => "Is a string" case Long => "Is a long" } and when obtaining the object being able to cast it: theFoo.asInstanceOf[Foo1.theType] Is this possible? If is possible, is a good aproach? What I'm trying to achieve ultimately is writing a pseudo schema for byte stream treatment. E.g if I have an schema Array(Foo1,Foo1,Foo2,Foo3,Foo1) I could parse Arrays of bytes that complain with that schema, if at some point I have a different stream of bytes I could just write a new schema Array(Foo3, Foo4, Foo5) without having to reimplement parsing logic. Regards,

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  • How to convet DataTable to List on runtype with out existin class property [closed]

    - by shamim
    Work on VS2010 C#,Have one DataTable ,want to convert this DataTable to List Suppose: Table dt; On run time want to create similar field from a datatable and fill fields in List.There is no existing class for list properties. ListName=TableName List property name=Table column name List Property type=Table column type List items=Table rows Note: Recently work on EF.To fullfill my project requirement, need to give flexibility to use to input and execute ESQL at runtime .I don’t want to put this execute result on datatable or List ,want to put this result on list. List has no existing class and property,don’t want to convert DataTable on list Type:DataRow If have any query please ask,Thanks in advanced.

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  • Getting an argument list for a class method

    - by Chris T
    What I'd like is for this class class Car { public function __construct(Engine $engine, Make $make, Model $model) { // stuff } } Get an array that has the types needed to construct this car (Engine, Make, Model) in the order they are needed for the constructor. I'm using this for a Dependency Injection-esque thing I'm making.

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  • Can I get parameter names/values procedurally from the currently executing function?

    - by Pwninstein
    I would like to do something like this: public MyFunction(int integerParameter, string stringParameter){ //Do this: LogParameters(); //Instead of this: //Log.Debug("integerParameter: " + integerParameter + // ", stringParameter: " + stringParameter); } public LogParameters(){ //Look up 1 level in the call stack (if possible), //Programmatically loop through the function's parameters/values //and log them to a file (with the function name as well). //If I can pass a MethodInfo instead of analyzing the call stack, great. } I'm not even sure what I want to do is possible, but it would be very nice to be able to automatically output parameter names/values at runtime to a file without explicitly writing the code to log them. Thanks!

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  • Missing MethodInfo for overloaded function with different return type

    - by Charvak
    I have a class defined as follows interface ITest { List<T> Find<T>(int i); } class Test: ITest { public T List<T> Find<T>(int i) { return default(T); } List<T> ITest.Find<T>(int i) { return null; } } When I use typeof(Test).GetMethods() (both with and without appropriate BindingFlags) I do not get the MethodInfo for ITest.Find function. What is the best way of getting the MethodInfo for the missing method? Thanks

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  • How to make an unit test always pass?

    - by brain_damage
    Let's assume someone has to write a solution to a problem and I have to test his solution with some tests. Is it possible (maybe with reflections or something) his program to pass all my tests, but to have nothing in common with the real solution to the problem?

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  • Get all Methods with a given return type

    - by Aren B
    Is this code wrong? It's just not returning anything: public IEnumerable<string> GetMethodsOfReturnType(Type cls, Type ret) { var methods = cls.GetMethods(BindingFlags.NonPublic); var retMethods = methods.Where(m => m.ReturnType.IsSubclassOf(ret)) .Select(m => m.Name); return retMethods; } It's returning an empty enumerator. Note: I'm calling it on a ASP.NET MVC Controller looking for ActionResults GetMethodsOfReturnType(typeof(ProductsController), typeof(ActionResult));

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  • Replacing “if”s with your own number system

    - by Michael Williamson
    During our second code retreat at Red Gate, the restriction for one of the sessions was disallowing the use of if statements. That includes other constructs that have the same effect, such as switch statements or loops that will only be executed zero or one times. The idea is to encourage use of polymorphism instead, and see just how far it can be used to get rid of “if”s. The main place where people struggled to get rid of numbers from their implementation of Conway’s Game of Life was the piece of code that decides whether a cell is live or dead in the next generation. For instance, for a cell that’s currently live, the code might look something like this: if (numberOfNeighbours == 2 || numberOfNeighbours == 3) { return CellState.LIVE; } else { return CellState.DEAD; } The problem is that we need to change behaviour depending on the number of neighbours each cell has, but polymorphism only allows us to switch behaviour based on the type of a value. It follows that the solution is to make different numbers have different types: public interface IConwayNumber { IConwayNumber Increment(); CellState LiveCellNextGeneration(); } public class Zero : IConwayNumber { public IConwayNumber Increment() { return new One(); } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } public class One : IConwayNumber { public IConwayNumber Increment() { return new Two(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class Two : IConwayNumber { public IConwayNumber Increment() { return new ThreeOrMore(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class ThreeOrMore : IConwayNumber { public IConwayNumber Increment() { return this; } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } In the code that counts the number of neighbours, we use our new number system by starting with Zero and incrementing when we find a neighbour. To choose the next state of the cell, rather than inspecting the number of neighbours, we ask the number of neighbours for the next state directly: return numberOfNeighbours.LiveCellNextGeneration(); And now we have no “if”s! If C# had double-dispatch, or if we used the visitor pattern, we could move the logic for choosing the next cell out of the number classes, which might feel a bit more natural. I suspect that reimplementing the natural numbers is still going to feel about the same amount of crazy though.

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  • Best Practice for Software Maintenance Console

    - by Ben-G
    I am looking for a list of must-have maintenance/administration features/components/services for enterprise applications. I know following common components: Configuration Cockpit (shows current configuration mistakes/issues) Load-Analysis (shows the current load on different system components) Vitality measures Log File Access System Restart Capability Backup/Restore Capability Are there any widely accepted services/features which are included in any software with a focus on reliablity and maintainability?

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  • Package system broken - E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by delha
    After installing some packages and libraries I have an error on Package Manager, I can't run any update because it says: "The package system is broken If you are using third party repositories then disable them, since they are a common source of problems. Now run the following command in a terminal: apt-get install -f " I've tried to do what it says and it returns me: jara@jara-Aspire-5738:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libcaca-dev libopencv2.3-bin nite-dev python-bluez ps-engine libslang2-dev python-sphinx ros-electric-geometry-tutorials ros-electric-geometry-visualization python-matplotlib libzzip-dev ros-electric-orocos-kinematics-dynamics ros-electric-physics-ode libbluetooth-dev libaudiofile-dev libassimp2 libnetpbm10-dev ros-electric-laser-pipeline python-epydoc ros-electric-geometry-experimental libasound2-dev evtest python-matplotlib-data libyaml-dev ros-electric-bullet ros-electric-executive-smach ros-electric-documentation libgl2ps0 libncurses5-dev ros-electric-robot-model texlive-fonts-recommended python-lxml libwxgtk2.8-dev daemontools libxxf86vm-dev libqhull-dev libavahi-client-dev ros-electric-geometry libgl2ps-dev libcurl4-openssl-dev assimp-dev libusb-1.0-0-dev libopencv2.3 ros-electric-diagnostics-monitors libsdl1.2-dev libjs-underscore libsdl-image1.2 tipa libusb-dev libtinfo-dev python-tz python-sip libfltk1.1 libesd0 libfreeimage-dev ros-electric-visualization x11proto-xf86vidmode-dev python-docutils libvtk5.6 ros-electric-assimp x11proto-scrnsaver-dev libnetcdf-dev libidn11-dev libeigen3-dev joystick libhdf5-serial-1.8.4 ros-electric-joystick-drivers texlive-fonts-recommended-doc esound-common libesd0-dev tcl8.5-dev ros-electric-multimaster-experimental ros-electric-rx libaudio-dev ros-electric-ros-tutorials libwxbase2.8-dev ros-electric-visualization-common python-sip-dev ros-electric-visualization-tutorials libfltk1.1-dev libpulse-dev libnetpbm10 python-markupsafe openni-dev tk8.5-dev wx2.8-headers freeglut3-dev libavahi-common-dev python-roman python-jinja2 ros-electric-robot-model-visualization libxss-dev libqhull5 libaa1-dev ros-electric-eigen freeglut3 ros-electric-executive-smach-visualization ros-electric-common-tutorials ros-electric-robot-model-tutorials libnetcdf6 libjs-sphinxdoc python-pyparsing libaudiofile0 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: libcv-dev The following NEW packages will be installed libcv-dev 0 upgraded, 1 newly installed, 0 to remove and 4 not upgraded. 2 not fully installed or removed. Need to get 0 B/3,114 kB of archives. After this operation, 11.1 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 261801 files and directories currently installed.) Unpacking libcv-dev (from .../libcv-dev_2.1.0-7build1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/libcv-dev_2.1.0-7build1_amd64.deb (-- unpack): trying to overwrite '/usr/bin/opencv_haartraining', which is also in package libopencv2.3-bin 2.3.1+svn6514+branch23-12~oneiric dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libcv-dev_2.1.0-7build1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I've tried everything people recommend on internet like: sudo apt-get clean sudo apt-get autoremove sudo apt-get update sudo apt-get upgrade sudo apt-get -f install Also I've tried to install the synaptic manager but it doesn't let me install anything.. As you can see nothing works so I'm desperate! I'm using ubuntu 11.10, 64 bits Thanks!!

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • Unable to acces sound settings

    - by Dumitru Cristian
    I’m unable to access the sound settings in U1404 TT. Before updating to Ubuntu 14.04, with right click and System setting I had access to some settings which allowed me to set different sound levels for different application. Now I'm unable to do that. Click on Sound settings send me to a Setting window where sound settings are not available. Actually, as you can see, my system settings menu is quite reduced (no options for keyboard).

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  • How do I find out which boot loader I have?

    - by binW
    I know Grub is the one installed by default when installing Ubuntu but I am faced with an embedded system running 9.10 Desktop Edition. Following are the contents of lsb-release file ubuntu@ubuntu-desktop:/boot$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=9.10 DISTRIB_CODENAME=karmic DISTRIB_DESCRIPTION="Ubuntu 9.10" but this system does not have Grub bootloader and I want to find out which one its using. So any ideas?

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