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  • WPF, TreeView bug, can't select root item after item removed from treeview

    - by user275587
    I have a very weird bug in a three level deep TreeView. It is intermittent and I can't find how to reproduce it consistently. After programmatically removing, adding then removing some third level items, when I click on the root item it isn't selected. It can still expand/collapse but can't be selected with a mouse click and it doesn't fire ItemSelectionChange event. You can click to select a second level or third level items and after that you're finally able to select the root item. I've tried to set IsSelected = false for all items after removing and tried to do a nice clean-up when removing items but it doesn't help. Did anybody run into that bug? Do you have any suggestions to remove this bug?

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  • WPF MediaPlayer doesn't play M4A?

    - by Nick
    I am trying to use a MediaPlayer instance to play M4A files. For those of you that aren't familiar, MediaPlayer is the non-XAML version of a MediaElement. There are pretty much the same, but I don't want any XAML, so I use a MediaPlayer instead. Anyways, it plays some M4A files just fine. The NaturalDuration of other M4A files is 0, but it still plays. The remaining files don't play at all and the exception thrown is "Media file download failed." Playing all these songs using Windows Media Player works perfectly. Isn't the MediaPlayer and MediaElement classes built upon the same framework as WMP? I'm confused as to why it isn't working. Any help is greatly appreciated. Thanks, Nick

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  • WPF Keyboard Remapping

    - by m1dst
    Hello, I am trying to remap the input of a textbox. For example. If a user enters a N then I would like to change it to a 9. I thought it might be best to try and catch it in the PreviewKeyDown event although I will also need to process paste attempts (I can solve that bit I think). Is PreviewKeyDown a good place to start? If so, how do I send the replacement key. I know that e.Handled = true will stop the original key being processed. Thanks.

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  • WPF Tree doesn't work

    - by phenevo
    Could you tell me why I can't see subItems? I've got winforms apps and I added my wpfusercontrol:ObjectsAndZonesTree ServiceProvider is my webservice. Adn method to get listofcountires with subitems works properly (i get countires, regions from this countires, provinces etc...) ElementHost elementHost = new ElementHost { Width = 150, Height = 50, Dock = DockStyle.Fill, Child = new ObjectsAndZonesTree() }; this.splitContainer3.Panel1.Controls.Add(elementHost); XAML: <TreeView Name="GroupView" Grid.Row="0" Grid.Column="0" ItemsSource="{Binding}"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type ServiceProvider:Country }" ItemsSource="{Binding Items}"> <TextBlock Text="{Binding Path=Name}" /> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type ServiceProvider:Region}" > <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> <DataTemplate DataType="{x:Type ServiceProvider:Province}" > <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> </TreeView.Resources> </TreeView> XAML.CS public ObjectsAndZonesTree() { InitializeComponent(); LoadView(); } private void LoadView() { GroupView.ItemsSource = new ServiceProvider().GetListOfObjectsAndZones(); } class Country: public class Country { string _name; [XmlAttribute] public string Name { get { return _name; } set { _name = value; } } string _code; [XmlAttribute] public string Code { get { return _code; } set { _code = value; } } string _continentCode; [XmlAttribute] public string ContinentCode { get { return _continentCode; } set { _continentCode = value; } } public Region[] ListOfRegions { get { return _listOfRegions; } set { _listOfRegions = value; } } private Region[] _listOfRegions; public IList<object> Items { get { IList<object> childNodes = new List<object>(); foreach (var group in this.ListOfRegions) childNodes.Add(group); return childNodes; } } } Class Region: public class Region { private Province[] _listOfProvinces; private string _name; private string _code; public Province[] ListOfProvinces { get { return _listOfProvinces; } set { _listOfProvinces = value; } } public string Name { get { return _name; } set { _name = value; } } public string Code { get { return _code; } set { _code = value; } } public string CountryCode { get { return _countryCode; } set { _countryCode = value; } } private string _countryCode; public IList<object> Items { get { IList<object> childNodes = new List<object>(); foreach (var group in this.ListOfProvinces) childNodes.Add(group); return childNodes; } } } It displays me only list of countires.

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  • Scale a Visual Brush Background WPF

    - by user279244
    Hello, I have a Item called MiniMap in my xaml. I have set the background of it to a visual brush representting a canvas Item. Now, I want to scale the background to a ratio 0.7 . How can I do it? Thanks in advance <local:MiniMap Width="201" Height="134" x:Name="MiniMapItem" MinHeight="100" MinWidth="100" Opacity="1" SnapsToDevicePixels="True" Margin="0,0,20,20" VerticalAlignment="Bottom" HorizontalAlignment="Right"> <local:MiniMap.Background> <VisualBrush Visual="{Binding ElementName=viewport}" Stretch="None" TileMode="None" AlignmentX="Left" AlignmentY="Top" /> </local:MiniMap.Background> </local:MiniMap>

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  • WPF - Redrawing a Context Menu when Items change?

    - by Rachel
    I have a ItemsControl in a ScrollViewer, and when the items exceed the width of the ScrollViewer they are put into a ContextMenu and shown as a DropDown instead. My problem is that when the Context Menu is first loaded, it saves the saves the size of the Menu and does not redraw when more commands get added/removed. For example, a panel has 3 commands. 1 is visible and 2 are in the Menu. Viewing the menu shows the 2 commands and draws the control, but then if you resize the panel so 2 are visible and only 1 command is in the menu, it doesn't redraw the menu to eliminate that second menu item. Or even worse, if you shrink the panel so that no commands are shown and all 3 are in the Menu, it will only show the top 2. Here's my code: <Button Click="DropDownMenu_Click" ContextMenuOpening="DropDownMenu_ContextMenuOpening"> <Button.ContextMenu> <ContextMenu ItemsSource="{Binding Path=MenuCommands}" Placement="Bottom"> <ContextMenu.Resources> <Style TargetType="{x:Type MenuItem}"> <Setter Property="Command" Value="{Binding Path=Command}" /> <Setter Property="Visibility" Value="{Binding Path=IsVisible, Converter={StaticResource ReverseBooleanToVisibilityConverter}}"/> </Style> </ContextMenu.Resources> <ContextMenu.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=DisplayName}" /> </DataTemplate> </ContextMenu.ItemTemplate> </ContextMenu> </Button.ContextMenu> </Button> Code Behind: void DropDownMenu_ContextMenuOpening(object sender, ContextMenuEventArgs e) { Button b = sender as Button; b.ContextMenu.IsOpen = false; e.Handled = true; } private void DropDownMenu_Click(object sender, RoutedEventArgs e) { Button b = sender as Button; ContextMenu cMenu = b.ContextMenu; if (cMenu != null) { cMenu.PlacementTarget = b; cMenu.Placement = System.Windows.Controls.Primitives.PlacementMode.Bottom; } } I have tried using InvalidateVisual and passing an empty delegate on Render to try and force a redraw, however neither works. I'm using .Net 4.0.

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  • WPF: Animation Only Runs Once

    - by Phil Sandler
    Very basic (I think) animation question. My animation only runs the first time "MyProp" gets set to false. If it gets set a second time, the animation doesn't run. I know my data trigger is getting hit, as the sound DOES play. The effect I want is for the animation to run, then reset the target property back to what it was before the animation occurred (thus the FillBehavior=Stop). Do I need to reset the animation after it plays? <DataTrigger Binding="{Binding MyProp}" Value="False"> <DataTrigger.EnterActions> <SoundPlayerAction Source="/Resources/Sounds/Ding.wav"/> <BeginStoryboard> <Storyboard BeginTime="00:00:00" Duration="0:0:2" Storyboard.TargetProperty="(Background).(SolidColorBrush.Color)"> <ColorAnimation FillBehavior="Stop" From="Black" To="Red" Duration="0:0:0.5" AutoReverse="True"/> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> </DataTrigger>

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  • WPF Style Override breaks Validation Error event propagation

    - by Ben McMillan
    I have a custom control that overrides Window: public class Window : System.Windows.Window { static Window() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Window), new System.Windows.FrameworkPropertyMetadata(typeof(Window))); } ... } It also has a style: <Style TargetType="{x:Type Controls:Window}" BasedOn="{StaticResource {x:Type Window}}"> <Setter Property="WindowStyle" Value="None" /> <Setter Property="Padding" Value="5" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Controls:Window}"> ... Unfortunately, this breaks the propagation of the Validation.ErrorEvent for my window's contents. That is, my window can receive the event just fine, but I don't know what to do with it to mimic how a standard Window (or whoever) deals with it. If the validating controls are placed in a standard window, they work. They also work if I just take out the OverrideMetadata call (leaving them inside my custom window). Why is this happening, and how can I get the stock functionality for handling these validation error events working again? Thanks!

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  • WPF tabcontrol styling

    - by BrettRobi
    I've got a UI with a fairly standard look and feel. It has a column of icons on the left side which when clicked open a different user control on the right side. Currently I'm using separate controls for the selection icons and the usercontrol containment. I'm having strange focus issues that I am tired of trying to mitigate and am wondering if I could style a tabcontrol to look like my UI (under the assumption a tabcontrol would not have focus issues when navigating tabs). Here is a screenshot of the basic UI. The styling is mostly about how to get the tabcontrols page selection to look like my column of icons. Anyone want to throw their hat in the ring as to how I might accomplish this with a tabcontrol? My xaml is pretty weak at this point.

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  • WPF ListView Keyboard Navigation Problem

    - by Veer
    I've a listview like this ListView: ————----- Mango Orange Grapes Grapes Grapes Apple Strawberry Whenever i navigate using downarrow, the BlueHighlight pauses at the first Grapes, a dotted rectangle start from second grapes and pauses at the third grapes, then the BlueHighlight resumes from Apple. This seems weird and it grows more weird when the navigation is upwards. It jumps from Apple to Orange or mango. Is this due to Virtualization? It seems only the duplicate data (grapes) is creating the problem. Any Help?

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  • WPF Usercontrol interaction with parent view / viewmodel

    - by obaylis
    Hi I have a mainView window which has its dataContext set to it's own viewModel. On that viewModel is a DateTime property which in turn is bound to a datepicker on my main view using 2 way binding. <toolkit:DatePicker DateSelected="{Binding mainDateTimeProperty, Mode=TwoWay}" /> This is all fine so far. On the change of my datetime property I create a list which is then bound to a datagrid elsewhere on the mainview. This all works fine. My question is to do with a usercontrol I want to add to the main view. I want this usercontrol to be self contained so have created it with it's own viewmodel but it does also need access to mainDateTimeProperty I thought that best way to go would be to create a dependencyProperty on the usercontrol and when I create my control in the main view I bind the dp to the datetime as follows. <uc:MyNewUserControl DateProperty="{Binding mainDateTimeProperty}" /> Trouble is how do I have the usercontrol maintain datacontext with it's viewmodel and yet still have the dependency property bound to a property on the main view model? Hope this is clear. Can post some more code if necessary. Looking for a best practice approach if possible. Thanks very much for any advice.

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  • Saving new indicies, triangles and normals after WPF 3D transform

    - by sklitzz
    Hi, I have a 3D model which is lying flat currently, I wish for it to be rotated 90 degrees around the X axis. I have no problem doing this with the transforms. But to my knowledge all the transforms are a bunch of matrices multiplied. I would like to have the transform really alter all the coordinates of the indicies of the model. Is there a way to "save changes" after I apply a transform?

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  • WPF -- Event Threading, GUI updating question

    - by LSTayon
    I'm trying to send two events to the main window so that I can show some kind of animation that will let the user know that I'm updating the data. This is an ObservableCollection object so the OnPropertyChanged is immediately picked up by the bindings on the main window. The sleep is only in there so that the user can see the animation. However, the first OnPropetyChanged is never seen. I'm assuming this is because we're in a single thread here and the timer_Tick has to finish before the GUI updates. Any suggetions? In VB6 land we would use a DoEvents or a Form.Refresh. Thanks! private void timer_Tick(object sender, EventArgs e) { Loading = "Before: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); LoadData(); Thread.Sleep(1000); //Loading = Visibility.Hidden; Loading = "After: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); }

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  • Having an outline for MouseOver for a WPF ListView

    - by Joan Venge
    I am using Windows 7 and the current item selection (by default) is to paint the background with cornflower blue. Is it possible to get rid of this and replace it with a 1px outline/border over the listview item that the mouse is over? I basically want to draw a 1px outline/border over any listview item with 1 pixel spacing between the listview item and the outline/border. I am using a WrapPanel with an Image in it for each item.

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  • WPF TabBarControl Setting Focus to element when tab changes

    - by Aran Mulholland
    I have a TabControl that is bound to a view model <TabControl ItemsSource="{Binding Path=ViewModelCollection}" > <TabControl.ItemContainerStyle> <Style TargetType="TabItem" BasedOn="{StaticResource {x:Type TabItem}}"> <Setter Property="Header" Value="{Binding Title}" /> <Setter Property="Content" Value="{Binding}" /> </Style> </TabControl.ItemContainerStyle> </TabControl> Each Tab simply contains a View Model Item. I use a data template to display this. <!-- View Model Template --> <DataTemplate DataType="{x:Type local:ViewModelItem}"> <DockPanel> <TextBox Text="I want this to have the focus"/> </DockPanel> </DataTemplate> When the current tab is changed i want the focus to be on the textbox (this is a simple example, in my production code i have a datagrid) in the data template. how do i accomplish this?

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  • WPF: HierarchicalDataTemplate ItemsPanel

    - by Echilon
    I have a TreeView which uses a custom ItemsPanel to show the first level of items in a StackPanel, but I need to show subitems in a StackPanel too. The problem is, the second level of items are shown in a WrapPanel, and as HierarchicalDataTemplate doesn't have an itemsPanel property I'm not sure how to do this. This is my xaml: <TreeView x:Name="treGlobalCards"> <TreeView.ItemsPanel> <ItemsPanelTemplate> <StackPanel IsItemsHost="True" Orientation="{Binding Orientation,RelativeSource={x:Static RelativeSource.TemplatedParent}}" MaxWidth="{Binding ActualWidth,RelativeSource={RelativeSource AncestorType={x:Type ScrollContentPresenter}}}"/> </ItemsPanelTemplate> </TreeView.ItemsPanel> <TreeView.ItemTemplate> <HierarchicalDataTemplate x:Key="CardTypeTemplate" ItemsSource="{Binding Cards}"> <TextBlock Text="{Binding Path=CardType}"/> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView>

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  • Display Image from Byte Array in WPF - Memory Issues

    - by ChrisFletcher
    Hi, I've developed an application to capture and save images to a database, but I'm having an issue with memory usage. On my domain object I have 3 properties: Image - Byte array, contents are a jpg RealImageThumb - The byte array converted to a BitmapImage and shrunk, displayed to the user in a gridview with other thumbnails RealImage - Has no setter, the byte array converted to a bitmap source, this is shown in a tooltip when the user hovers over it. The issue I have is that if a user hovers over each image in turn the memory usage spirals. I realise that as a user hovers over bitmap sources are generated and the memory isn't freed up, I've tried giving RealImage a backing property and assigning this to null after but again the memory isn't freed up (waiting for the garbage colelctor?.

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  • WPF ComboBox IsSynchronised Default Value

    - by LnDCobra
    I am trying to display a default value (or even NO value) when selected index is -1, or selecteditem is null. This normally works perfectly fine but when I enable IsSynchronizedWithCurrentItem and set it to True, the first value in my DataTable gets displayed. How can I have both IsSynchronizedWithCurrentItem ="True" and show no/default value when it is loaded. My Combo Box XAML: <GroupBox Name="ClientGroup" Header="Client" Margin="63,182,0,177" FontSize="14" HorizontalAlignment="Left" Width="298"> <ComboBox Name="Supplier" Grid.IsSharedSizeScope="True" ItemsSource="{Binding}" IsEditable="True" Text="Please Choose..." TextSearch.TextPath="CompanyName" IsSynchronizedWithCurrentItem="True" Height="23" VerticalAlignment="Top" Margin="0,6,6,0" FontSize="11" StaysOpenOnEdit="True"> <ComboBox.ItemTemplate> <DataTemplate> <Grid Margin="0,5,0,5"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="CompanyName" /> <ColumnDefinition Width="Auto" SharedSizeGroup="EIC" /> </Grid.ColumnDefinitions> <TextBlock Text="{Binding CompanyName}" Grid.Column="0" /> <TextBlock Text="{Binding EIC, StringFormat=' ({0})'}" Grid.Column="1" FontFamily="Courier New" FontWeight="Bold" FontSize="12" /> </Grid> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> </GroupBox> My CS code behind: ClientGroup.DataContext = (new CompanyDealsDataSetTableAdapters.CompanyTableAdapter()).GetData(); When I start my application it automatically selects the first row in my data table. It works as expected when I remove IsSynchronizedWithCurrentItem. Any ideas?

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  • WPF - Virtualizing an ItemsControl?

    - by Rachel
    I have an ItemsControl containing a list of data that I would like to virtualize, however VirtualizingStackPanel.IsVirtualizing="True" does not seem to work with an ItemsControl. Is this really the case or is there another way of doing this that I am not aware of? To test I have been using the following block of code: <ItemsControl VirtualizingStackPanel.IsVirtualizing="True" ItemsSource="{Binding Path=AccountViews.Tables[0]}"> <ItemsControl.ItemTemplate> <DataTemplate> <TextBlock Initialized="TextBlock_Initialized" Margin="5,50,5,50" Text="{Binding Path=Name}" /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> If I change the ItemsControl to a ListBox, I can see that the Initialized function only runs a handful of times (the huge margins are just so I only have to go through a few records), however as an ItemsControl every item gets initialized. I have tried setting the ItemsControlPanelTemplate to a VirtualizingStackPanel but that doesn't seem to help.

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  • WPF: ListView inside LIstViewItem: How to support button_click

    - by Bartek
    Hi I have problem with using buttons that are placed in the itemtemplate of the listview which is placed in the itemtemplate of the outer listview. I'll try to simplify the code to show only the idea. I have a objects collection which looks like this: Main object contains a list of innerObjects. Every innerObject contains a list of objects that contain some strings. mainObject listItem innerListItem string string innerListItem string string listItem innerListItem string string I set a mainObject as a itemsSource to the ListView. This listView has a ItemTemplate. This ItemTemplate contains some buttons and inner ListView. Inner ListView also has the item template that contains a button (deleteButton). Pressing this deleteButton I want to delete items (innerListItem) for which this button was created. I can use such functionality when I have a sigle listView. private void clearAndList_Click(object sender, RoutedEventArgs e) { DependencyObject dep = (DependencyObject)e.OriginalSource; while ((dep != null) && !(dep is System.Windows.Controls.ListViewItem)) { dep = VisualTreeHelper.GetParent(dep); } if (dep == null) { return; } ANDconditionsList andList = (ANDconditionsList)ConditionsList.ItemContainerGenerator.ItemFromContainer(dep); orConditionsList.RemoveConditionsSet(andList); } I can't use the same functionality because I can only use the name of the ConditionsList which is the mail listview. The idea is to find the innerlistview and use it instead of ConditionsList, however I don't know if it will work. If anyone have some samples concerning using listview in listview or how to operate the button in a different way please help me

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  • Give WPF design mode default objects

    - by Janko R
    In my application I have <Rectangle.Margin> <MultiBinding Converter="{StaticResource XYPosToThicknessConverter}"> <Binding Path="XPos"/> <Binding Path="YPos"/> </MultiBinding> </Rectangle.Margin> The Data Context is set during runtime. The application works, but the design window in VS does not show a preview but System.InvalidCastException. That’s why I added a default object in the XYPosToThicknessConverter which is ugly. class XYPosToThicknessConverter : IMultiValueConverter { public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // stupid check to give the design window its default object. if (!(values[0] is IConvertible)) return new System.Windows.Thickness(3, 3, 0, 0); // useful code and exception throwing starts here // ... } } My Questions: What does VS/the process that builds the design window pass to XYPosToThicknessConverter and what is way to find it out by myself. How do I change my XAML code, so that the design window gets its default object and is this the best way to handle this problem? I’m using VS2010RC with Net4.0

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  • Wpf progressbar not updating during method calculation

    - by djerry
    Hey guys, In my app, i have an import option, to read info from a .csv or .txt file and write it to a database. To test, i"m just using 200-300 lines of data. At the beginning of the method, i calculate number of objects/lines to be read. Every time an object is written to the database, i want to update my progressbar. This is how i do it : private void Update(string path) { double lines = 0; using (StreamReader reader = new StreamReader(path)) while ((reader.ReadLine()) != null) lines++; if (lines != 0) { double progress = 0; string lijn; double value = 0; List<User> users = new List<User>(); using (StreamReader reader = new StreamReader(path)) while ((line = reader.ReadLine()) != null) { progress++; value = (progress / lines) * 100.0; updateProgressBar(value); try { User user = ProcessLine(lijn); } catch (ArgumentOutOfRangeException) { continue; } catch (Exception) { continue; } } return; } else { //non relevant code } } To update my progressbar, i'm checking if i can change the ui of the progressbar like this : delegate void updateProgressbarCallback(double value); private void updateProgressBar(double value) { if (pgbImportExport.Dispatcher.CheckAccess() == false) { updateProgressbarCallback uCallBack = new updateProgressbarCallback(updateProgressBar); pgbImportExport.Dispatcher.Invoke(uCallBack, value); } else { Console.WriteLine(value); pgbImportExport.Value = value; } } When i!m looking at the output, the values are calculated correctly, but the progressbar is only showing changes after the method has been called completely, so when the job is done. That's too late to show feedback to the user. Can anyone help me solve this. EDIT : I'm also trying to show some text in labels to tell te user what is being done, and those aren't udpated till after the method is complete. Thanks in advance.

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