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  • Is there a better strategy than relying on the compiler to catch errors?

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being an expert. For some time, I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC, I typed in long blocks before finding they would not run and they were a nightmare to debug. So I learned to write a small bit and then test it. These days, I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Why aren't we all doing model driven development yet ?

    - by KeesDijk
    I am a true believer in Model Driven Development, I think it has the possibility to increase productivity, quality and predictability. When looking at MetaEdit the results are amazing. Mendix in the Netherlands is growing very very fast and has great results. I also know there are a lot of problems versioning of generators, templates and framework projects that just aren't right for model driven development (not enough repetition) higher risks (when the first project fails, you have less results than you would have with more traditional development) etc But still these problems seem solvable and the benefits should outweigh the effort needed. Question: What do you see as the biggest problems that make you not even consider model driven development ? I want to use these answers not just for my own understanding but also as a possible source for a series of internal articles I plan to write.

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  • XNA Moddable Game - Architecture Design and Reflection

    - by David K
    I've decided to embark on an XNA moddable game project of a simple rogue style. For all purposes of this question, I'm going to not be using a scripting engine, but rather allow modders to directly compile assemblies that are loaded by the game at run time. I know about the security problems this may raise. So in order to expose the moddable content, I have gone about creating a generic project in XNA called MyModel. This contains a number of interfaces that all inherit from IPlugin, such as IGameSystem, IRenderingSystem, IHud, IInputSystem etc. Then I've created another project called MyRogueModel. This references MyModel project, and holds interfaces such as IMonster, IPlayer, IDungeonGenerator, IInventorySystem. More rogue specific interfaces, but again, all interfaces in this project inherit from IPlugin. Then finally, I've created another project called MyRogueGame, that references both MyModel and MyRogueModel projects. This project will be the game that you run and play. Here I have put the actual implementation of the Monster, DungeonGenerator, InputSystem and RenderingSystem classes. This project will also scan the mods directory during run time and load any IPlugins it finds using reflection and override anything it finds from the default. For example if it finds a new implementation of the DungeonGenerator it will use that one instead. Now my question is, in order to get this far, I have effectively 2 projects that contain nothing but interfaces... which seems a little... strange ? For people to create mods for the game, I would give them both the MyModel and MyRogueModel assemblies in which they would reference. I'm not sure whether this is the right way to do it, but my reasoning goes as follows : If I write 1 input system, I can use it in any game I write. If I create 3 rogue like games, and a modder writes 1 rendering system, that modder could use the rendering system for all 3 games, because it all comes from the MyModel project. I come from a more web based C# role, so having empty interface projects doesn't seem wrong, its just something I haven't done before. Before I embark on something that might be crazy, I'd just like to know whether this is a foolish idea and whether there's a better (or established) design principle I should be following ?

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  • UI Design Patterns : Are you developing a Fusion Apps extension, an ADF or Webcenter App?

    - by asantaga
    A big question I get asked when speaking to partners who are developing Oracle ADF, or Webcenter, Apps is how to make it look nice.. Some of the big SIs ask me, "Do we have any design patterns/guidelines we can use?". .. Alas website design is a very personal thing and each website will have different requirements and needs, however I am now pleased to say we've just launched "Oracle Fusion Applications Design Patterns" website.   The website is the result of many years of Oracle R&D into user interface design for Fusion applications and features a really cool web app which allows you to visualise the UI components in action. Although many of the design patterns are related to ADF , its worth noting that ADF took its lead from Oracle Fusion Applications User Interface needs - not the other way around, its just taken us a while to publish these. Coupled together with the dashboard patterns this makes are really cool extra asset for your kit bag Design Patterns Oracle dashboard patterns and guidelines Usable Apps.oracle.com Enjoy

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  • Designing status management for a file processing module

    - by bot
    The background One of the functionality of a product that I am currently working on is to process a set of compressed files ( containing XML files ) that will be made available at a fixed location periodically (local or remote location - doesn't really matter for now) and dump the contents of each XML file in a database. I have taken care of the design for a generic parsing module that should be able to accommodate the parsing of any file type as I have explained in my question linked below. There is no need to take a look at the following link to answer my question but it would definitely provide a better context to the problem Generic file parser design in Java using the Strategy pattern The Goal I want to be able to keep a track of the status of each XML file and the status of each compressed file containing the XML files. I can probably have different statuses defined for the XML files such as NEW, PROCESSING, LOADING, COMPLETE or FAILED. I can derive the status of a compressed file based on the status of the XML files within the compressed file. e.g status of the compressed file is COMPLETE if no XML file inside the compressed file is in a FAILED state or status of the compressed file is FAILED if the status of at-least one XML file inside the compressed file is FAILED. A possible solution The Model I need to maintain the status of each XML file and the compressed file. I will have to define some POJOs for holding the information about an XML file as shown below. Note that there is no need to store the status of a compressed file as the status of a compressed file can be derived from the status of its XML files. public class FileInformation { private String compressedFileName; private String xmlFileName; private long lastModifiedDate; private int status; public FileInformation(final String compressedFileName, final String xmlFileName, final long lastModified, final int status) { this.compressedFileName = compressedFileName; this.xmlFileName = xmlFileName; this.lastModifiedDate = lastModified; this.status = status; } } I can then have a class called StatusManager that aggregates a Map of FileInformation instances and provides me the status of a given file at any given time in the lifetime of the appliciation as shown below : public class StatusManager { private Map<String,FileInformation> processingMap = new HashMap<String,FileInformation>(); public void add(FileInformation fileInformation) { fileInformation.setStatus(0); // 0 will indicates that the file is in NEW state. 1 will indicate that the file is in process and so on.. processingMap.put(fileInformation.getXmlFileName(),fileInformation); } public void update(String filename,int status) { FileInformation fileInformation = processingMap.get(filename); fileInformation.setStatus(status); } } That takes care of the model for the sake of explanation. So whats my question? Edited after comments from Loki and answer from Eric : - I would like to know if there are any existing design patterns that I can refer to while coming up with a design. I would also like to know how I should go about designing the status management classes. I am more interested in understanding how I can model the status management classes. I am not interested in how other components are going to be updated about a change in status at the moment as suggested by Eric.

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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • Conflict Minerals - Design to Compliance

    - by C. Chadwick
    Dr. Christina  Schröder - Principal PLM Consultant, Enterprise PLM Solutions EMEA What does the Conflict Minerals regulation mean? Conflict Minerals has recently become a new buzz word in the manufacturing industry, particularly in electronics and medical devices. Known as the "Dodd-Frank Section 1502", this regulation requires SEC listed companies to declare the origin of certain minerals by 2014. The intention is to reduce the use of tantalum, tungsten, tin, and gold which originate from mines in the Democratic Republic of Congo (DRC) and adjoining countries that are controlled by violent armed militia abusing human rights. Manufacturers now request information from their suppliers to see if their raw materials are sourced from this region and which smelters are used to extract the metals from the minerals. A standardized questionnaire has been developed for this purpose (download and further information). Soon, even companies which are not directly affected by the Conflict Minerals legislation will have to collect and maintain this information since their customers will request the data from their suppliers. Furthermore, it is expected that the public opinion and consumer interests will force manufacturers to avoid the use of metals with questionable origin. Impact for existing products Several departments are involved in the process of collecting data and providing conflict minerals compliance information. For already marketed products, purchasing typically requests Conflict Minerals declarations from the suppliers. In order to address requests from customers, technical operations or product management are usually responsible for keeping track of all parts, raw materials and their suppliers so that the required information can be provided. For complex BOMs, it is very tedious to maintain complete, accurate, up-to-date, and traceable data. Any product change or new supplier can, in addition to all other implications, have an effect on the Conflict Minerals compliance status. Influence on product development  It makes sense to consider compliance early in the planning and design of new products. Companies should evaluate which metals are needed or contained in supplier parts and if these could originate from problematic sources. The answer influences the cost and risk analysis during the development. If it is known early on that a part could be non-compliant with respect to Conflict Minerals, alternatives can be evaluated and thus costly changes at a later stage can be avoided. Integrated compliance management  Ideally, compliance data for Conflict Minerals, but also for other regulations like REACH and RoHS, should be managed in an integrated supply chain system. The compliance status is directly visible across the entire BOM at any part level and for the finished product. If data is missing, a request to the supplier can be triggered right away without having to switch to another system. The entire process, from identification of the relevant parts, requesting information, handling responses, data entry, to compliance calculation is fully covered end-to-end while being transparent for all stakeholders. Agile PLM Product Governance and Compliance (PG&C) The PG&C module extends Agile PLM with exactly this integrated functionality. As with the entire Agile product suite, PG&C can be configured according to customer requirements: data fields, attributes, workflows, routing, notifications, and permissions, etc… can be quickly and easily tailored to a customer’s needs. Optionally, external databases can be interfaced to query commercially available sources of Conflict Minerals declarations which obviates the need for a separate supplier request in many cases. Suppliers can access the system directly for data entry through a special portal. The responses to the standard EICC-GeSI questionnaire can be imported by the supplier or internally. Manual data entry is also supported. A set of compliance-specific dashboards and reports complement the functionality Conclusion  The increasing number of product compliance regulations, for which Conflict Minerals is just one example, requires companies to implement an efficient data and process management in this area. Consumer awareness in this matter increases as well so that an integrated system from development to production also provides a competitive advantage. Follow this link to learn more about Agile's PG&C solution

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  • Class design issue

    - by user2865206
    I'm new to OOP and a lot of times I become stumped in situations similar to this example: Task: Generate an XML document that contains information about a person. Assume the information is readily available in a database. Here is an example of the structure: <Person> <Name>John Doe</Name> <Age>21</Age> <Address> <Street>100 Main St.</Street> <City>Sylvania</City> <State>OH</State> </Address> <Relatives> <Parents> <Mother> <Name>Jane Doe</Name> </Mother> <Father> <Name>John Doe Sr.</Name> </Father> </Parents> <Siblings> <Brother> <Name>Jeff Doe</Name> </Brother> <Brother> <Name>Steven Doe</Name> </Brother> </Siblings> </Relatives> </Person> Ok lets create a class for each tag (ie: Person, Name, Age, Address) Lets assume each class is only responsible for itself and the elements directly contained Each class will know (have defined by default) the classes that are directly contained within them Each class will have a process() function that will add itself and its childeren to the XML document we are creating When a child is drawn, as in the previous line, we will have them call process() as well Now we are in a recursive loop where each object draws their childeren until all are drawn But what if only some of the tags need to be drawn, and the rest are optional? Some are optional based on if the data exists (if we have it, we must draw it), and some are optional based on the preferences of the user generating the document How do we make sure each object has the data it needs to draw itself and it's childeren? We can pass down a massive array through every object, but that seems shitty doesnt it? We could have each object query the database for it, but thats a lot of queries, and how does it know what it's query is? What if we want to get rid of a tag later? There is no way to reference them. I've been thinking about this for 20 hours now. I feel like I am misunderstanding a design principle or am just approaching this all wrong. How would you go about programming something like this? I suppose this problem could apply to any senario where there are classes that create other classes, but the classes created need information to run. How do I get the information to them in a way that doesn't seem fucky? Thanks for all of your time, this has been kicking my ass.

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  • LRU cache design

    - by user297850
    Least Recently Used (LRU) Cache is to discard the least recently used items first How do you design and implement such a cache class? The design requirements are as follows: 1) find the item as fast as we can 2) Once a cache misses and a cache is full, we need to replace the least recently used item as fast as possible. How to analyze and implement this question in terms of design pattern and algorithm design?

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  • Perl: Event-driven Programming

    - by Shiftbit
    Is there any POSIX signals that I could utilize in my perl program to create event-driven programming? Currently I have multi-process program that is able to cross communicate but my parent thread is only able to listen to listen at one child at a time. foreach (@threads) { sysread(${$_}{'read'}, my $line, 100); chomp($line); print "Parent hears: $line\n"; } The problem is that the parent sits in a continual wait state until it receives it a signal from the first child before it can continue on. I am relying on 'pipe' for my intercommunication. My current solution is very similar to: http://stackoverflow.com/questions/2558098/how-can-i-use-pipe-to-facilitate-interprocess-communication-in-perl If possible I would like to rely on a $SIG{...} event or any non-CPAN solution.

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  • Domain Driven Design And The Entity Framework

    - by Hossein
    hi, I'm new to DDD and i want to use entity framework v4.0 (shipped with .net 4.0) in my new project. since i have few time to learn DDD and entity framework, which books are good for me to read first?! i'm going to first read Domain-Driven Design Tackling Complexity in the Heart of Software by Eric Evan and next Pro Entity Framework 4.0 (Apress Scott Klein)... the problem here is Eric Evan's book is too abstract,I want to know if the Pro Entity framework 4.0 is complete enough i just skip the first book! in the end recommend me some good books in DDD and Entity Framework Thanks

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  • Deploying spring message driven pojo on weblogic 8.1

    - by Igman
    Hello, I am trying to deploy a spring message message driven POJO on weblogic 8.1. It is a simple POJO, and it works fine being run outside of an application server, but the messages do not seem to be picked up at all. I have created empty home and remote interfaces, as well as a container bean class that contains an instance of the pojo which it gets from the application context. I then added this container bean class to the ejb-jar.xml as a . I have not been able to get the messages pick up. Does anyone have any suggestions as to what I am doing wrong? Could anyone point me to a tutorial on how to deploy a MDP? Thanks.

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  • Silverlight data-driven application with NHibernate

    - by Tigraine
    Hi Guys, this is more of a subjective Question, but I'll ask it anyway. I'm about to develop a very data-centric application that has to run inside the browser. The frontend will be Silverlight, backed by a Fluent NHibernate service that runs server side. The problem here is: Wherever I look for data-driven silverlight app I wind up finding Silverlight RIA services examples, but nothing on how to build this without some ADO.NET stuff involved. I have little to no knowledge in WCF so far, but from the limited research I did it seems like WCF is pretty much the only way to let the client talk to the server. Are there any tutorials/best practices on how to write a Silverlight MVVM app that provides CRUD for a non-EF database? Suggestions would be very much appreciated. Thanks PS: I can't use .NET remoting. The backend has to run on IIS6 :(

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  • A series of simple Aggregate Root questions (Domain Driven Design)

    - by Robert
    I have a few (hopefully) simple questions about aggregate roots in domain driven design: Is it okay to have an aggregate root as a property of another aggregate root? Is it okay to have a given entity inside two or more aggregate roots? My final question is a bit more involved. I have a website that has a few entities that really belong to a "website" aggregate root. They are 'News', 'Products', and 'Users'. There isn't a 'Website' table in the database, but a 'Website' seems like a good aggregate root for these three entities. How is this usually achieved? Thanks!

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  • How to override old design with new design(using master pages)?

    - by arun
    Hi, iam migrating the site from asp.net1.1 to asp.net3.5, iam using new design layout with masterpage concept,in previeous site some pages are having usercontrols,these are mixed with old design, if i convert it using masterpage, iam getting old design combining with new design...pls can any one will help?iam fresher to development. Thanks in advance.

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  • How can I sync a database driven website to a different server

    - by tbrandao
    I have a website using cPanel on a dedicated account, I would like to be able to automatically sync the website to a second hosting company or perhaps to a local (in house ) server. Basically this is a type of replication. The website is database driven (MySQL), so Ideally it would sync everything (content, database, emails etc.) , but most importantly is syncing the website files and its database. I'm not so much looking for a fail-over solution as an automatic replication solution, so if the primary site (Server) goes off-line, I can manually bring up the replicated site quickly. I'm familiar with tools like unison and rsync, but most of these only sync file(s) and do not do too well with open database connections.

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  • Creating a db driven primary navigation in django?

    - by Fedor
    I find that it's pretty common most people hardcode the navigation into their templates, but I'm dealing with a pretty dynamic news site which might be better off if the primary nav was db driven. So I was thinking of having a Navigation model where each row would be a link. link_id INT primary key link_name varchar(255) url varchar(255) order INT active boolean If anyone's done something similar in the past, would you say this sort of schema is good enough? I also wanted for there to be an optional dropdown in the admin near the url field so that a user could choose a Category model's slug since category links would be common, but I'm not quite sure how that would be possible.

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  • Data driven charts and graphs from xml to svg

    - by garymlewis
    I asked this question a week ago, but did not do a good job of describing the problem. Here's a second attempt. I'd like to produce data-driven charts, graphs, and other data visualizations, starting with data in an xml database and ending up with the visualizations as SVG. Here's an example from the W3C. It uses Javascript to create a stacked bar chart as SVG from xml. I'd like to do something similar but use a graphics library (or ???) instead of js to handle the construction of axes, labels, titles, data points, etc. My question, then: what are the options that I should consider ... things like Raphael I suppose, but initially I'd like to cast a wide net and look at many different options. My experience is all with static data visualizations using statistics packages like R, but eventually I'd like to create interactive data visualizations with html5/css3/svg. Any help would be much appreciated. Thanks.

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  • Test Driven Development (TDD) with Rails

    - by macek
    I am looking for TDD resources that are specific to Rails. I've seen the Rails Guide: The Basics of Creating a Rails Plugin which really spurred my interest in the topic. I have the Agile Development with Rails book and I see there's some testing-related information there. However, it seems like the author takes you through the steps of building the app, then adds testing afterward. This isn't really Test Driven Development. Ideally, I'd like a book on this, but a collection of other tutorials or articles would be great if such a book doesn't exist. Things I'd like to learn: Primary goal: Best Practices Unit testing How to utilize Fixtures Possibly using existing development data in place of fixtures What's the community standard here? Writing tests for plugins Testing with session data User is logged in User can access URL /foo/bar Testing success of sending email Thanks for any help!

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  • Any good tutorials or resources for learning how to design a scalable and "component" based game 'fr

    - by CodeJustin.com
    In short I'm creating a 2D mmorpg and unlike my last "mmo" I started developing I want to make sure that this one will scale well and work well when I want to add new in-game features or modify existing ones. With my last attempt with an avatar chat within the first few thousand lines of code and just getting basic features added into the game I seen my code quality lowering and my ability to add new features or modify old ones was getting lower too as I added more features in. It turned into one big mess that some how ran, lol. This time I really need to buckle down and find a design that will allow me to create a game framework that will be easy to add and remove features (aka things like playing mini-games within my world or a mail system or buddy list or a new public area with interactive items). I'm thinking that maybe a component based approach MIGHT be what I'm looking for but I'm really not sure. I have read documents on mmorpg design and 2d game engine architecture but nothing really explained a way of designing a game framework that will basically let me "plug-in" new features into the main game and use the resources of the main game without changing much within my 'main game code'. Hope someone understands what I mean, any help will is appreciated.

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  • Is it poor design to create objects that only execute code during the constructor?

    - by Curtix
    In my design I am using objects that evaluate a data record. The constructor is called with the data record and type of evaluation as parameters and then the constructor calls all of the object's code necessary to evaluate the record. This includes using the type of evaluation to find additional parameter-like data in a text file. There are in the neighborhood of 250 unique evaluation types that use the same or similar code and unique parameters coming from the text file. Some of these evaluations use different code so I benefit a lot from this model because I can use inheritance and polymorphism. Once the object is created there isn't any need to execute additional code on the object (at least for now) and it is used more like a struct; its kept on a list and 3 properties are used later. I think this design is the easiest to understand, code, and read. A logical alternative I guess would be using functions that return score structs, but you can't inherit from methods so it would make it kind of sloppy imo. I am using vb.net and these classes will be used in an asp.net web app as well as in a distributed app. thanks for your input

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  • Is there a design pattern that expresses objects (an their operations) in various states?

    - by darren
    Hi I have a design question about the evolution of an object (and its state) after some sequence of methods complete. I'm having trouble articulating what I mean so I may need to clean up the question based on feedback. Consider an object called Classifier. It has the following methods: void initialise() void populateTrainingSet(TrainingSet t) void pupulateTestingSet(TestingSet t) void train() void test() Result predict(Instance i) My problem is that these methods need to be called in a certain order. Futher, some methods are invalid until a previous method is called, and some methods are invalid after a method has been called. For example, it would be invalid to call predict() before test() was called, and it would be invalid to call train() after test() was called. My approach so far has been to maintain a private enum that represents the current stateof the object: private static enum STATE{ NEW, TRAINED, TESTED, READY}; But this seems a bit cloogy. Is there a design pattern for such a problem type? Maybe something related to the template method.

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  • Which is the correct design pattern for my PHP application?

    - by user1487141
    I've been struggling to find good way to implement my system which essentially matches the season and episode number of a show from a string, you can see the current working code here: https://github.com/huddy/tvfilename I'm currently rewriting this library and want a nicer way to implement how the the match happens, currently essentially the way it works is: There's a folder with classes in it (called handlers), every handler is a class that implements an interface to ensure a method called match(); exists, this match method uses the regex stored in a property of that handler class (of which there are many) to try and match a season and episode. The class loads all of these handlers by instantiating each one into a array stored in a property, when I want to try and match some strings the method iterates over these objects calling match(); and the first one that returns true is then returned in a result set with the season and episode it matched. I don't really like this way of doing it, it's kind of hacky to me, and I'm hoping a design pattern can help, my ultimate goal is to do this using best practices and I wondered which one I should use? The other problems that exist are: More than one handler could match a string, so they have to be in an order to prevent the more greedy ones matching first, not sure if this is solvable as some of the regex patterns have to be greedy, but possibly a score system, something that shows a percentage of how likely the match is correct, i'd have no idea how to actually implement this though. I'm not if instantiating all those handlers is a good way of doing it, speed is important, but using best practices and sticking to design patterns to create good, extensible and maintainable code is my ultimate priority. It's worth noting the handler classes sometimes do other things than just regex matching, they sometimes prep the string to be matched by removing common words etc. Cheers for any help Billy

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  • How to force VS to react on a changing of an attached property in design time?

    - by sedovav
    Imagine, we have a wpf class library with a window1.xaml and a resource dictionary res.xaml defined in it. I know how to use styles that defined in the res.xaml for the controls that defined into the window: <Window x:Class="...Window1"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="res.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> <\Window.Resources> </Window> So we can use the dictionary's styles for all elements into the window (except the window element... I don't know how to set the style from the res.xaml for the window :( ). I saw the article where describes how to create and use attached property to add resource dictionaries to a FrameworkElement.Resources.MergedDictionaries list. It's good! We can do the same as we done in the example above but we can use the window style now. It looks like this: <Window x:Class="...Window1" xmlns: resources="..." resources:SharedResources.MergedDictionaries="res.xaml"> </Window> That's good but VS2008 cannot recognize resources from res.xaml in design time. So we have a sad situation: all styles from res.xaml are available in run-time but in the design-time VS cannot display the window (it can't find the mentioned styles). Does anybody know how to fix this situation?

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