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  • UISearchBar animation hidding button

    - by David Carvalho
    Hello I currently have a UISearchBar (attached to a UISearchDisplayController), but I reduced the width of the search bar so I could display a custom button to its right when the search bar is not selected. The button is used to access other views. However, when I select the search bar and then press cancel (or even perform a search) and return to the normal view, where the search bar should be displayed with my custom button, the search bar animates and takes up all the room for the button and the is not displayed. Essentially, the search bar takes up all the width of the screen when I only want it to take up a part of it. Is there any way to prevent the search bar from animating to the whole width of the screen? This is how I defined the CGRect of the search bar: self = [[UISearchBar alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 250.0f, 45.0f)] Any help would be great. Regards

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  • Android AlertDialog wait for result in calling activity

    - by insanesam
    I am trying to use an AlertDialog in my app to select the quantity of an item. The problem is that the activity that calls the AlertDialog doesn't wait for it to update the item before it adds it to the SQLite Database and change intents. At the moment, the QuantitySelector (AlertDialog) appears, then disappears straight away and changes the MealActivity class (which is just a ListView that reads from the database) through the intent change with an update to the database with quantity 0. I need the Activity to wait for the AlertDialog to close before it updates the database. What would be the correct way of implementing this? Here is some code for you: QuantitySelector (which runs the alertdialog): public class QuantitySelector{ protected static final int RESULT_OK = 0; private Context _context; private DatabaseHandler db; private HashMap<String, Double> measures; private Item item; private View v; private EditText quan; private NumberPicker pick; private int value; private Quantity quantity; /** * Function calls the quantity selector AlertDialog * @param _c: The application context * @param item: The item to be added to consumption * @return The quantity that is consumed */ public void select(Context _c, Item item, Quantity quantity){ this._context = _c; this.item = item; this.quantity = quantity; db = new DatabaseHandler(_context); //Get the measures to display createData(); //Set up the custom view LayoutInflater inflater = LayoutInflater.from(_context); v = inflater.inflate(R.layout.quantity_selector, null); //Set up the input fields quan = (EditText) v.findViewById(R.id.quantityNumber); pick = (NumberPicker) v.findViewById(R.id.numberPicker1); //Set up the custom measures into pick pick.setMaxValue(measures.size()-1); pick.setDisplayedValues(measures.keySet().toArray(new String[0])); //Start the alert dialog runDialog(); } public void createData(){ measures = new HashMap<String, Double>(); //Get the measurements from the database if(item!=null){ measures.putAll(db.getMeasures(item)); } //Add grams as the default measurement if(!measures.keySet().contains("grams")){ //Add grams as a standard measure measures.put("grams", 1.0); } } public void runDialog(){ AlertDialog dialog = new AlertDialog.Builder(_context).setTitle("Select Quantity") .setView(v) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //Change the consumption to the new quantity if(!quan.getText().toString().matches("")){ value = Integer.parseInt(quan.getText().toString()); //Check if conversion from other units is needed String s[] = pick.getDisplayedValues(); String a = s[pick.getValue()]; //Convert the chosen measure back to grams if(!a.equals("grams")){ for(String m : measures.keySet()){ if(m==a){ value = (int) (value * measures.get(m)); } } } } quantity.setQuantity(value); dialog.dismiss(); } }) .setNegativeButton("Cancel", null).create(); dialog.show(); } } The method from favouritesAdapter (which calls the alertdialog): add.setOnClickListener(new OnClickListener(){ public void onClick(View arg0) { QuantitySelector q = new QuantitySelector(); Quantity quan = new Quantity(); q.select(_context, db.getItem(p.getID()), quan); db.addConsumption(p.getID(), p.getFavouriteShortName(), quan.getQuantity(), "FAVOURITE"); Intent intent = new Intent(_context,MealActivity.class); _context.startActivity(intent); } }); All help is appreciated :)

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  • My simple program runs on Android emulator, but not on my Nexus One

    - by noisesolo
    To clarify, I have no trouble getting the Nexus One connected in developer's mode. I can actually get Eclipse to "run" my program on my Nexus One. However, my Nexus One simply gets stuck in a reboot loop. I've also created an .apk file and put it onto my Nexus One, installing it with apkInstaller. However, it crashed while installing. I see my app on my phone, but I'm kind of afraid to run it. I am not doing anything fancy in my program; all it does is generate text by shuffling a couple arrays of strings together. It uses a bunch of text views, two buttons, and a spinner. I have only edited the main source file, the strings XML file, and the layout XML file, nothing else. It's a 2.1-update1 program and it runs fine on the emulator. Does anyone have any idea what's going on? I'm using Windows 7 (32 bit) and my Nexus One is running Cyanogen 5.0.7.1. I'm pretty sure it's my code that's causing the problem. Now I'm just wondering if there are any common mistakes that would lead my app to run on the emulator but not on my device. Thanks in advance.

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  • AlertDialog with an editText in Android

    - by EGHDK
    I need to put in an editText inside of an alertDialog. From what I can understand, from this, I need to create a custom dialog. Is that really the only way to put an editText in a alertDialog? I don't want to take make steps than needed to complete a simple task. It should like this in the end: ------------------------ -Please enter your name- - [ ]- - (Save) - ------------------------

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  • UIView animation along a round path?

    - by david
    I need to make my little guy (in a UIIamgeView) jump forward and it has to look natural. I want to know is there a way to do it with CoreAnimation (beginAnimation/commitAnimation)? I could do it by setting a point in between in the air but the movement looks not natural :P

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  • Android multiple screen sizes with same density

    - by droidy
    I'm confused regarding the densities. I see that with medium density, the screen resolution could be either 320x480, 480x800, or 480x854. So if I have an image thats 300px wide in the mdpi folder, how is it going to look the same size on all 3 different screen sizes (mainly 320x480 vs the other 2)? And by look the same size, I mean scale to be bigger or smaller depending upon the screen size. Thanks.

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  • Use trackball for scrolling in Android ListView

    - by gartenkralleb
    hi, i have a ListView, whose content should not be selectable. i set the ListView to choiceMode="none" and set a transparent listSelector. for touch mode it acts as desired. a problem is the use of the trackball. if i try to use it for scrolling, the scroll starts after the 10th push to "down". this is caused by the invisible listSelector, which scrolls down the list until the 10th list item is "invisibily" selected. i try to override dispatchTrackballEvent and do the scrolling with scrollBy, but i did not finished this approach yet, to have a look on alternative suggestions. is there a simple solution for my problem?

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  • Set Android Gallery widget to show specific starting image

    - by Dalmazio Brisinda
    Hi all, I have a task where the user can select an image from a GridView representing a photo album, and from this I start a new activity which displays a Gallery widget to show the images of the photo album. However, I can't seem to get the Gallery widget to show the contents of the photo album with a given image as the starting point. Ideally I would like a Gallery#setStartingImage(int position) or something similar. Any ideas would be greatly appreciated. Best, Dalmazio

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  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • Android WebView Authentication

    - by bobthemac
    I am having issues with authentication for my webview I have a https address that requires authentication but it isn't basic authentication. When I access chrome on my phone and go to this site I get a dialogue box that asks me for a username and password I want to do something similar but all the attempts at authentication I have made have failed using the what I have found as they all seem to be for basic authentication and I don't think this is what it is. any help is appreciated, sorry if this is duplicate but I have looked and found nothing similar .

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  • Siverlight animation issue

    - by George2
    Hello everyone, Suppose I have the following XAML snippets, my confusion is what is the meaning of the value for Storyboard.TargetProperty? i.e. the meaning of "(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)". <DoubleAnimationUsingKeyFrames Storyboard.TargetName="p1" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" BeginTime="00:00:00"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="1"/> <SplineDoubleKeyFrame KeyTime="00:00:00.2500000" Value="1"/> <SplineDoubleKeyFrame KeyTime="00:00:00.5000000" Value="1"/> </DoubleAnimationUsingKeyFrames> ... <Path Height="2.75" Width="2.75" Data="M2.75,1.375 C2.75,2.1343915 2.1343915,2.75 1.375,2.75 C0.61560845,2.75 0,2.1343915 0,1.375 C0,0.61560845 0.61560845,0 1.375,0 C2.1343915,0 2.75,0.61560845 2.75,1.375 z" Fill="#FF9F9B9B" Stretch="Fill" Stroke="#FF000000" StrokeThickness="0" Canvas.Left="7" Canvas.Top="14" x:Name="p1"> <Path.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Path.RenderTransform> </Path> thanks in advance, George

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  • android get contact phone number

    - by ng93
    hi, im trying to get a contacts name and phone number from the contacts list. im using: contactname = Curser.getString(Curser.getColumnIndex(Contacts.DISPLAY_NAME)); to get their name and it works fine. But using: contactphone = Curser.getString(Curser.getColumnIndex(ContactsContract.CommonDataKinds.Phone.NUMBER)); causes no warnings or errors and builds fine, yet force closes in both the emulator (2.1) and my htc desire (nexus one 2.2 rom/htc desire 2.1 rom). Any ideas how to fix it? oh and contactname and contactphone are both strings thanks, ng93

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  • Android PixelFormat per device

    - by Tobias Domhan
    analogous to this thread: stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices I would like to collect the different PixelFormats the android devices use. To find out you must do the following: Parameters camParams = camera.getParameters(); int format = camParams.getPreviewFormat(); Now you got to find the number in the following list: developer.android.com/reference/android/graphics/PixelFormat.html#A_8 How to generally open the camera is described here: developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/CameraPreview.html I'll have a start: device: T-mobile G1 / HTC Dream android: 1.6 (cyanogen mod) format: YCbCr_420_SP so what formats do your android phones use? thanks in advance :D

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  • How to get a list of installed android applications and pick one to run

    - by Jon
    I asked a similar question to this earlier this week but I'm still not understanding how to get a list of all installed applications and then pick one to run. I've tried: Intent intent = new Intent(ACTION_MAIN); intent.addCategory(CATEGORY_LAUNCHER); and this only shows application that are preinstalled or can run the ACTION_MAIN Intent type. I also know I can use PackageManager to get all the installed applications, but how do I use this to run a specific application? Thanks

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  • Need some guidelines on iPad animation programming

    - by thomasvsundert
    Hi, I'm creating an interactive e-book for the iPad. This book will contain multiple pages that will consist of a lot of animations (frame and motion animations), transitions,... I was wondering what my development options are, should I use OpenGL, Quartz,...? I've use UIImageView.animationImages before and found that it had really bad performance. What's the best way to draw frame based animations? Does anybody have some good pointers to resources on this? thanks in advance, Thomas

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  • Android Facebook SDK : post message without showing facebook page

    - by someone_ smiley
    I am trying to integrate Facebook to my Android app for social post. I have downloaded latest Facebook sdk from here and apply all setup require to post to facebook. Now i can post to facebook. But problem is that, when i run sample program from facebook sdk, a browser like page is open and user have to enter message himself there. but i dont want this page to showed up. i want a fixed message to post directly without opening facebook dialog box. But if there is noway to avoid this, please tell me how can i fixed certain part of message so that user can't modified it. Thanks in Advance Edit: this is message i got after using this project 04-10 11:44:34.691: I/dalvikvm(719): Failed resolving Lnet/xeomax/TestRocket/TestRocket; interface 22 'Lnet/xeomax/FBRocket/LoginListener;' 04-10 11:44:34.691: W/dalvikvm(719): Link of class 'Lnet/xeomax/TestRocket/TestRocket;' failed 04-10 11:44:34.691: D/AndroidRuntime(719): Shutting down VM 04-10 11:44:34.701: W/dalvikvm(719): threadid=1: thread exiting with uncaught exception (group=0x40015560) 04-10 11:44:34.781: E/AndroidRuntime(719): FATAL EXCEPTION: main 04-10 11:44:34.781: E/AndroidRuntime(719): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{net.xeomax.TestRocket/net.xeomax.TestRocket.TestRocket}: java.lang.ClassNotFoundException: net.xeomax.TestRocket.TestRocket in loader dalvik.system.PathClassLoader[/data/app/net.xeomax.TestRocket-1.apk] 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1569) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.os.Handler.dispatchMessage(Handler.java:99) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.os.Looper.loop(Looper.java:130) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.ActivityThread.main(ActivityThread.java:3683) 04-10 11:44:34.781: E/AndroidRuntime(719): at java.lang.reflect.Method.invokeNative(Native Method) 04-10 11:44:34.781: E/AndroidRuntime(719): at java.lang.reflect.Method.invoke(Method.java:507) 04-10 11:44:34.781: E/AndroidRuntime(719): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 04-10 11:44:34.781: E/AndroidRuntime(719): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 04-10 11:44:34.781: E/AndroidRuntime(719): at dalvik.system.NativeStart.main(Native Method) 04-10 11:44:34.781: E/AndroidRuntime(719): Caused by: java.lang.ClassNotFoundException: net.xeomax.TestRocket.TestRocket in loader dalvik.system.PathClassLoader[/data/app/net.xeomax.TestRocket-1.apk] 04-10 11:44:34.781: E/AndroidRuntime(719): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:240) 04-10 11:44:34.781: E/AndroidRuntime(719): at java.lang.ClassLoader.loadClass(ClassLoader.java:551) 04-10 11:44:34.781: E/AndroidRuntime(719): at java.lang.ClassLoader.loadClass(ClassLoader.java:511) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 04-10 11:44:34.781: E/AndroidRuntime(719): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1561) 04-10 11:44:34.781: E/AndroidRuntime(719): ... 11 more

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  • Resize image while rotating image in android

    - by dhams
    Hi every one ,,m working with android project in which i want to rotate image along with touch to some fix pivot point ,,,i have completed all the things but i have facing one problem ,,,while m trying to rotate image the image bitmap is resize....i dont have any idea why it occur ....if somebody have den please give me idea to come over this problem.... my code is below ..... package com.demo.rotation; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class temp extends Activity{ ImageView img1; float startX; float startX2 ; Bitmap source; Bitmap bitmap1 = null; double r; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); img1 = (ImageView) findViewById(R.id.img1); img1.setOnTouchListener(img1TouchListener); bitmap1 = BitmapFactory.decodeResource(getResources(), R.drawable.orsl_circle_transparent); } private OnTouchListener img1TouchListener = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_MOVE: Log.d("MOVE", "1"); if(source!=null) r = Math.atan2(event.getX() - source.getWidth(), (source.getHeight() / 2) - event.getY()); Log.i("startX" + event.getX(), "startY" + event.getY()); rotate(r,bitmap1, img1); img1.setScaleType(ScaleType.CENTER); break; case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_UP: break; default : break; } return true; } }; private void rotate(double r , Bitmap currentBitmap ,ImageView imageView ) { int rotation = (int) Math.toDegrees(r); Matrix matrix = new Matrix(); matrix.setRotate(rotation, currentBitmap.getWidth()/2, currentBitmap.getHeight()/2); source = Bitmap.createBitmap(currentBitmap, 0, 0, currentBitmap.getWidth(), currentBitmap.getHeight(), matrix, false); imageView.setImageBitmap(source); Log.i("HIGHT OF CURRENT BITMAP", ""+source.getHeight()); } }

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  • Phonegap/Cordova geolocation not working on Android

    - by Kreeki
    I'm having a trouble to get Geolocation working on Android in both emulator (even when I geo fix over telnet) and on device. Works on iOS, WP8 and in the browser. When I ask device for location using the following code, I always get an error (in my case custom Retrieving your position failed for unknown reason. with null both error code and error message). Related code: successHandler = (position) -> resolve App.Location.create lat: position.coords.latitude lng: position.coords.longitude errorHandler = (error) -> error = switch error.code when 1 App.LocationError.create message: 'You haven\'t shared your location.' when 2 App.LocationError.create message: 'Couldn\'t detect your current location.' when 3 App.LocationError.create message: 'Retrieving your position timeouted.' else App.LocationError.create message: 'Retrieving your position failed for unknown reason. Error code: ' + error.code + '. Error message: ' + error.message reject(error) options = maximumAge: Infinity # I also tried with 0 timeout: 60000 enableHighAccuracy: true navigator.geolocation.getCurrentPosition(successHandler, errorHandler, options) platforms/android/AndroidManifest.xml <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" /> www/config.xml (just in case) <feature name="Geolocation"> <param name="android-package" value="org.apache.cordova.GeoBroker" /> </feature> Using Cordova 3.1.0. Testing on Android 4.2. Plugin installed. Cordova.js included in index.html (other plugins like InAppBrowser are working fine). $ cordova plugins ls [ 'org.apache.cordova.console', 'org.apache.cordova.device', 'org.apache.cordova.dialogs', 'org.apache.cordova.geolocation', 'org.apache.cordova.inappbrowser', 'org.apache.cordova.vibration' ] I'm clueless. Am I missing something?

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  • Android custom view - setting it to take up max space available but no more

    - by Rich
    I have a custom View class in my app that I'm using in xml layouts. Wherever I'm using this view in my xml, I don't want it to stretch it's container, but I want it to fill out whatever space is available. Here's an example to make it a little clearer. I have a LinearLayout set to horizontal orientation with my custom view followed by a TextView. The TextView is going to stretch the LinearLayout so that it takes up the space it needs and no more. I want my custom view to take up the vertical space that the TextView has made available. Let's say the TextView ends up being 50px tall because of it's contents. The LinearLayout is thus stretched to about this height (not taking into account any margins or padding), so I just want the view to know it can stretch to that height and not "push on" its container. Without overriding and of the measurement methods of the base class (onMeasure, etc) my View is actually stretching to take up as much space as possible. I have already played around with wrap_content and fill_parent a bunch, so I'm assuming I need to do something in one of the View class' measure methods.

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  • Targeting Android with Scala 2.8 Trunk builds

    - by Kevin Wright
    The definitive reference for using Scala on android seems to be here: http://www.scala-lang.org/node/160 Unfortunately, all the references on using scala with android are based around Scala 2.7 and refer to a custom build android-library.jar, with a couple of cryptic references suggesting that this custom build isn't needed for later versions of android (I'm using 2.1 / API v7) So... What are the steps needed to use Scala 2.8 in an android project? Preferably using eclipse and the Android tools that Google supplies for that IDE.

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