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  • How change LOD in geometry?

    - by ChaosDev
    Im looking for simple algorithm of LOD, for change geometry vertexes and decrease frame time. Im created octree, but now I want model or terrain vertex modify algorithm,not for increase(looking on tessellation later) but for decrease. I want something like this Questions: Is same algorithm can apply either to model and terrain correctly? Indexes need to be modified ? I must use octree or simple check distance between camera and object for desired effect ? New value of indexcount for DrawIndexed function needed ? Code: //m_LOD == 10 in the beginning //m_RawVerts - array of 3d Vector filled with values from vertex buffer. void DecreaseLOD() { m_LOD--; if(m_LOD<1)m_LOD=1; RebuildGeometry(); } void IncreaseLOD() { m_LOD++; if(m_LOD>10)m_LOD=10; RebuildGeometry(); } void RebuildGeometry() { void* vertexRawData = new byte[m_VertexBufferSize]; void* indexRawData = new DWORD[m_IndexCount]; auto context = mp_D3D->mp_Context; D3D11_MAPPED_SUBRESOURCE data; ZeroMemory(&data,sizeof(D3D11_MAPPED_SUBRESOURCE)); context->Map(mp_VertexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(vertexRawData,data.pData,m_VertexBufferSize); context->Unmap(mp_VertexBuffer->mp_buffer,0); context->Map(mp_IndexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(indexRawData,data.pData,m_IndexBufferSize); context->Unmap(mp_IndexBuffer->mp_buffer,0); DWORD* dwI = (DWORD*)indexRawData; int sz = (m_VertexStride/sizeof(float));//size of vertex element //algorithm must be here. std::vector<Vector3d> vertices; int i = 0; for(int j = 0; j < m_VertexCount; j++) { float x1 = (((float*)vertexRawData)[0+i]); float y1 = (((float*)vertexRawData)[1+i]); float z1 = (((float*)vertexRawData)[2+i]); Vector3d lv = Vector3d(x1,y1,z1); //my useless attempts if(j+m_LOD+1<m_RawVerts.size()) { float v1 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD]]); float v2 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD+1]]); if(v1>v2) lv = m_RawVerts[dwI[j+1]]; else if(v2<v1) lv = m_RawVerts[dwI[j+2]]; } (((float*)vertexRawData)[0+i]) = lv.x; (((float*)vertexRawData)[1+i]) = lv.y; (((float*)vertexRawData)[2+i]) = lv.z; i+=sz;//pass others vertex format values without change } for(int j = 0; j < m_IndexCount; j++) { //indices ? } //set vertexes to device UpdateVertexes(vertexRawData,mp_VertexBuffer->getSize()); delete[] vertexRawData; delete[] indexRawData; }

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  • Pushing DNSSEC updates with offline keys

    - by eggyal
    In a non-professional capacity, I look after the DNS of some 18 domains: mostly personal/vanity domains for immediate family. I outsource the whole shebang to an inexpensive managed hosting provider with a web interface through which I manage the zones; since the provider also offers DNSSEC, I have successfully deployed that too. These domains are so unimportant that an attack targetted against them seems much less likely than a general compromise of my provider's systems, at which point the records of all their customers might be changed to misdirect traffic (perhaps with extremely long TTLs). DNSSEC could protect against such an attack, but only if the zone's private keys are not held by the hosting provider. So, I wonder: how can one keep DNSSEC private keys offline yet still transfer signed zones to an outsourced DNS host? The most obvious answer (to me, at least) is to run one's own shadow/hidden master (from which the provider can slave) and then copy offline-signed zonefiles to the master as required. The problem is that the only machine I (want to*) control is my personal laptop, which usually connects from a typical home ADSL (behind NAT over a dynamically-assigned IP address). Having them slave from that (e.g. with a very long Expiry time on the zone for periods when my laptop is offline/unavailable) would not only require a Dynamic DNS record from which they can slave (if indeed they can slave from a named host rather than a static IP address), but would also involve me running a DNS server on my laptop and opening both it and my home network up to the incoming zone transfer requests: not ideal. I would prefer a much more push-oriented design, whereby my laptop initiates transfer of offline-signed zonefiles/updates to the provider's servers. I looked into whether nsupdate could fit the bill: documentation is a little sketchy, but my testing (with BIND 9.7) suggests it can indeed update DNSSEC zones, but only where the server holds the keys to perform the zone signing; I have not found a way to have it take an update including the relevant RRSIG/NSEC/etc. records and have the server accept them. Is this a supported use-case? If not, I suspect the only solutions which could fit the bill will involve non-DNS-based transfer of the zone updates and would welcome recommendations that are supported by (hopefully inexpensive) hosting providers: SFTP/SCP? rsync? RDBMS replication? Proprietary API? Finally, what would be the practical implications of such a setup? Key rotation is jumping out at me as being an obvious difficulty, especially if my laptop is offline for extended periods. But the zones are extremely stable, so perhaps I could get away with long-lived ZSKs**...? * Whilst I could run a shadow/hidden master on e.g. an outsourced VPS, I dislike the overhead of having to secure / manage / monitor / maintain yet another system; not to mention the additional financial costs of so doing. ** Okay, this would enable a concerted attacker to replay outdated records—but the risk and impact of such are both tolerable in the case of these domains.

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  • How to get this wavefront .obj data onto the frustum?

    - by NoobScratcher
    I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members x y z which are of type float. I want to know how to get this data onto the screen. Here is my attempt at doing so: //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); std::vector<int>faces; std::vector<Point>points; points.push_back(Point()); Point p; int face[4]; while ( !file.eof() ) { char modelbuffer[10000]; //Get lines and store it in line string file.getline(modelbuffer, 10000); switch(modelbuffer[0]) { case 'v' : sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); cout << "Getting Vertex Positions" << endl; cout << "v" << p.x << endl; cout << "v" << p.y << endl; cout << "v" << p.z << endl; break; case 'f': sscanf(modelbuffer, "f %d %d %d %d", face, face+1, face+2, face+3 ); cout << face[0] << endl; cout << face[1] << endl; cout << face[2] << endl; cout << face[3] << endl; faces.push_back(face[0]); faces.push_back(face[1]); faces.push_back(face[2]); faces.push_back(face[3]); } GLuint vertexbuffer; glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size(), points.data(), GL_STATIC_DRAW); //glBufferData(GL_ARRAY_BUFFER,sizeof(points), &(points[0]), GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glVertexPointer(3, GL_FLOAT, sizeof(points),points.data()); glIndexPointer(GL_DOUBLE, 0, faces.data()); glDrawArrays(GL_QUADS, 0, points.size()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data()); } As you can see I've clearly failed the end part but I really don't know why its not rendering the data onto the frustum? Does anyone have a solution for this?

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  • OpenCV Mat creation memory leak

    - by Royi Freifeld
    My memory is getting full fairly quick once using the next piece of code. Valgrind shows a memory leak, but everything is allocated on stack and (supposed to be) freed once the function ends. void mult_run_time(int rows, int cols) { Mat matrix(rows,cols,CV_32SC1); Mat row_vec(cols,1,CV_32SC1); /* initialize vector and matrix */ for (int col = 0; col < cols; ++col) { for (int row = 0; row < rows; ++row) { matrix.at<unsigned long>(row,col) = rand() % ULONG_MAX; } row_vec.at<unsigned long>(1,col) = rand() % ULONG_MAX; } /* end initialization of vector and matrix*/ matrix*row_vec; } int main() { for (int row = 0; row < 20; ++row) { for (int col = 0; col < 20; ++col) { mult_run_time(row,col); } } return 0; } Valgrind shows that there is a memory leak in line Mat row_vec(cols,1,CV_32CS1): ==9201== 24,320 bytes in 380 blocks are definitely lost in loss record 50 of 50 ==9201== at 0x4026864: malloc (vg_replace_malloc.c:236) ==9201== by 0x40C0A8B: cv::fastMalloc(unsigned int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x41914E3: cv::Mat::create(int, int const*, int) (in /usr/local/lib/libopencv_core.so.2.3.1) ==9201== by 0x8048BE4: cv::Mat::create(int, int, int) (mat.hpp:368) ==9201== by 0x8048B2A: cv::Mat::Mat(int, int, int) (mat.hpp:68) ==9201== by 0x80488B0: mult_run_time(int, int) (mat_by_vec_mult.cpp:26) ==9201== by 0x80489F5: main (mat_by_vec_mult.cpp:59) Is it a known bug in OpenCV or am I missing something?

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  • Adding visible "Markers" to represent Geopoints to a MapView using ItemizedOverlay in Android

    - by LordSnoutimus
    Hello, I am building an application which stores GPS locations in a SQLite database and then outputs the data onto a MapView using an Overlay by drawing a red line between the points. I want to be able to show graphical markers (images) for each of these points as well as the red line. My code is as follows: public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { populate(); points.addElement(point); } //public void setProjection(Projection projection) { // this.projection = projection; // } public void draw(Canvas canvas, MapView view, boolean shadow) { populate(); int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } } What would be the easiest way to implement adding markers for each GeoPoint? Thanks

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  • Design approach, string table data, variables, stl memory usage

    - by howieh
    I have an old structure class like this: typedef vector<vector<string>> VARTYPE_T; which works as a single variable. This variable can hold from one value over a list to data like a table. Most values are long,double, string or double [3] for coordinates (x,y,z). I just convert them as needed. The variables are managed in a map like this : map<string,VARTYPE_T *> where the string holds the variable name. Sure, they are wrapped in classes. Also i have a tree of nodes, where each node can hold one of these variablemaps. Using VS 2008 SP1 for this, i detect a lot of memory fragmentation. Checking against the stlport, stlport seemed to be faster (20% ) and uses lesser memory (30%, for my test cases). So the question is: What is the best implementation to solve this requirement with fast an properly used memory ? Should i write an own allocator like a pool allocator. How would you do this ? Thanks in advance, Howie

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  • Overlay only draws line between first 2 GPS points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Why a Swing app stops my Java servlet ?

    - by Frank
    I have a Swing runnable app which updates messages, then I have a Java servlet that gets messages from Paypal IPN (Instant Payment Notification), when the servlet starts up, in the init(), I starts the Swing runnable app which opens a desktop window, but 30 minutes later an error in the Swing caused the servlet to stop, how can that happen ? Because the runnable is running on it's own thread, servlet started that thread, why an error in that thread will cause the servlet to stop ? public class License_Manager extends JPanel implements Runnable { License_Manager() { Do_GUI(); ... start(); } public static void main(String[] args) { // Schedule a job for the event-dispatching thread : creating and showing this application's GUI. javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { Create_And_Show_GUI(); } }); } } public class PayPal_Servlet extends HttpServlet { public void init(ServletConfig config) throws ServletException { super.init(config); License_Manager.main(null); } protected void processRequest(HttpServletRequest request,HttpServletResponse response) throws ServletException,IOException { } } And besides the error don't even have anything to do with my code, it looks like this : Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 17 = 0 at java.util.Vector.elementAt(Vector.java:427) at javax.swing.DefaultListModel.getElementAt(DefaultListModel.java:70) at javax.swing.plaf.basic.BasicListUI.paintCell(BasicListUI.java:191) at javax.swing.plaf.basic.BasicListUI.paintImpl(BasicListUI.java:304) at javax.swing.plaf.basic.BasicListUI.paint(BasicListUI.java:227) at javax.swing.plaf.ComponentUI.update(ComponentUI.java:143) at javax.swing.JComponent.paintComponent(JComponent.java:763) at javax.swing.JComponent.paint(JComponent.java:1029) at javax.swing.JComponent.paintChildren(JComponent.java:864) at javax.swing.JComponent.paint(JComponent.java:1038) at javax.swing.JViewport.paint(JViewport.java:747) at javax.swing.JComponent.paintChildren(JComponent.java:864) at javax.swing.JComponent.paint(JComponent.java:1038) at javax.swing.JComponent.paintToOffscreen(JComponent.java:5124) at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:278) at javax.swing.RepaintManager.paint(RepaintManager.java:1220) at javax.swing.JComponent._paintImmediately(JComponent.java:5072) at javax.swing.JComponent.paintImmediately(JComponent.java:4882) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:803) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:714) at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:694) at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:128) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

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  • Source-to-source compiler framework wanted

    - by cheungcc_2000
    Dear all, I used to use OpenC++ (http://opencxx.sourceforge.net/opencxx/html/overview.html) to perform code generation like: Source: class MyKeyword A { public: void myMethod(inarg double x, inarg const std::vector<int>& y, outarg double& z); }; Generated: class A { public: void myMethod(const string& x, double& y); // generated method below: void _myMehtod(const string& serializedInput, string& serializedOutput) { double x; std::vector<int> y; // deserialized x and y from serializedInput double z; myMethod(x, y, z); } }; This kind of code generation directly matches the use case in the tutorial of OpenC++ (http://www.csg.is.titech.ac.jp/~chiba/opencxx/tutorial.pdf) by writing a meta-level program for handling "MyKeyword", "inarg" and "outarg" and performing the code generation. However, OpenC++ is sort of out-of-date and inactive now, and my code generator can only work on g++ 3.2 and it triggers error on parsing header files of g++ of higher version. I have looked at VivaCore, but it does not provide the infra-structure for compiling meta-level program. I'm also looking at LLVM, but I cannot find documentation that tutor me on working out my source-to-source compilation usage. I'm also aware of the ROSE compiler framework, but I'm not sure whether it suits my usage, and whether its proprietary C++ front-end binary can be used in a commercial product, and whether a Windows version is available. Any comments and pointers to specific tutorial/paper/documentation are much appreciated.

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  • vectorizing a for loop in numpy/scipy?

    - by user248237
    I'm trying to vectorize a for loop that I have inside of a class method. The for loop has the following form: it iterates through a bunch of points and depending on whether a certain variable (called "self.condition_met" below) is true, calls a pair of functions on the point, and adds the result to a list. Each point here is an element in a vector of lists, i.e. a data structure that looks like array([[1,2,3], [4,5,6], ...]). Here is the problematic function: def myClass: def my_inefficient_method(self): final_vector = [] # Assume 'my_vector' and 'my_other_vector' are defined numpy arrays for point in all_points: if not self.condition_met: a = self.my_func1(point, my_vector) b = self.my_func2(point, my_other_vector) else: a = self.my_func3(point, my_vector) b = self.my_func4(point, my_other_vector) c = a + b final_vector.append(c) # Choose random element from resulting vector 'final_vector' self.condition_met is set before my_inefficient_method is called, so it seems unnecessary to check it each time, but I am not sure how to better write this. Since there are no destructive operations here it is seems like I could rewrite this entire thing as a vectorized operation -- is that possible? any ideas how to do this?

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  • Boost.Program_options fixed number of tokens

    - by kloffy
    Boost.Program_options provides a facility to pass multiple tokens via command line arguments as follows: std::vector<int> nums; po::options_description desc("Allowed options"); desc.add_options() ("help", "Produce help message.") ("nums", po::value< std::vector<int> >(&nums)->multitoken(), "Numbers.") ; po::variables_map vm; po::store(po::parse_command_line(argc, argv, desc), vm); po::notify(vm); However, what is the preferred way of accepting only a fixed number of arguments? The only solution I could come is to manually assign values: int nums[2]; po::options_description desc("Allowed options"); desc.add_options() ("help", "Produce help message.") ("nums", "Numbers.") ; po::variables_map vm; po::store(po::parse_command_line(argc, argv, desc), vm); if (vm.count("nums")) { // Assign nums } This feels a bit clumsy. Is there a better solution?

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  • Lisp Style question label local functions or not?

    - by Andrew Myers
    I was wondering if there is a standard practice regarding the use of labels in Lisp. I've been messing around with a Lisp implementation of the algorithm described in the first answer here http://stackoverflow.com/questions/352203/generating-permutations-lazily My current version uses labels to break out portions of functionality. (defun next-permutation (pmute) (declare (vector pmute)) (let ((len (length pmute))) (if (> len 2) (labels ((get-pivot () (do ((pivot (1- len) (1- pivot))) ((or (= pivot 0) (< (aref pmute (1- pivot)) (aref pmute pivot))) pivot))) (get-swap (pivot) (let ((swp (1- len))) (loop for i from (1- len) downto pivot do (if (or (and (> (aref pmute i) (aref pmute (1- pivot))) (< (aref pmute i) (aref pmute swp))) (< (aref pmute swp) (aref pmute (1- pivot)))) (setf swp i))) swp)) (next (swp pivot) (rotatef (aref pmute (1- pivot)) (aref pmute swp)) (reverse-vector pmute pivot (1- len)))) (let ((piv (get-pivot))) (if (> piv 0) (next (get-swap piv) piv) nil)))))) Since each label is only called once I was wondering if this is considered bad practice since the only reason to do it in this case is for aesthetic reasons. I would argue that the current version with labels is clearer but that may go against common wisdom that I'm not aware of, being new to Lisp.

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  • How to write a streaming 'operator<<' that can take arbitary containers (of type 'X')?

    - by Drew Dormann
    I have a C++ class "X" which would have special meaning if a container of them were to be sent to a std::ostream. I originally implemented it specifically for std::vector<X>: std::ostream& operator << ( std::ostream &os, const std::vector<X> &c ) { // The specialized logic here expects c to be a "container" in simple // terms - only that c.begin() and c.end() return input iterators to X } If I wanted to support std::ostream << std::deque<X> or std::ostream << std::set<X> or any similar container type, the only solution I know of is to copy-paste the entire function and change only the function signature! Is there a way to generically code operator << ( std::ostream &, const Container & )? ("Container" here would be any type that satisfies the commented description above.)

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  • Render SVG font in Adobe Illistrator or Corel Draw

    - by Viktor Burdeinyi
    Hello! I'm developing a project that produces SVG files with custom embed fonts. SVG font definition I compose as SVG font tag with help of http://www.fontsquirrel.com/fontface/generator or Batik SVG Toolkit. The resulted SVG file I try to open in following applications: Adobe Illustrator CS4 - text has default font and message noticed about font not found in system CorelDRAW X5 - text has default font and any messages don't noticed Batik SVG Browser (Squiggle) - renders text correctly The problem is all modern typographies use CorelDRAW and Abode Illustrator for print vector graphic and them render not correctly SVG. Solution As for me, I see follow solutions: Save the text with custom font as SVG path. This will work but, I can't find any solution that can convert text + TTF to SVG path data; Use other vector format, f.e. AI, EPS or CDR. This solution is difficult for me, because I use SVG paths as part of input data; Recommend our users to use Batik SVG Browser (Squiggle) or any other application which are based on Batik SVG Toolkit library. Batik SVG Toolkit requires Java runtime :( If anyone know some knowledge to open SVG embed fonts in Adobe Illustrator or CorelDRAW please share them. I would be grateful for any help. Thank you. -Viktor Burdeinyi

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  • Why does this class declaration not work on Visual Studio

    - by Roel
    So I'm trying to get some code that is written for gcc to compile on Visual Studio 2008. I have a problem that I have narrowed down to this: class value_t { public: typedef std::deque<value_t> sequence_t; typedef sequence_t::iterator iterator; }; This code fails: 1>cpptest.cpp 1>c:\program files\microsoft visual studio 9.0\vc\include\deque(518) : error C2027: use of undefined type 'value_t' 1> c:\temp\cpptest\cpptest.cpp(10) : see declaration of 'value_t' 1> c:\temp\cpptest\cpptest.cpp(13) : see reference to class template instantiation 'std::deque<_Ty>' being compiled 1> with 1> [ 1> _Ty=value_t 1> ] 1>c:\program files\microsoft visual studio 9.0\vc\include\deque(518) : error C2027: use of undefined type 'value_t' 1> c:\temp\cpptest\cpptest.cpp(10) : see declaration of 'value_t' However when I try this with std::vector, it compiles fine: class value_t { public: typedef std::vector<value_t> sequence_t; typedef sequence_t::iterator iterator; }; What's wrong? I have tried adding 'typename' everywhere I can think of, but at this point in time I'm thinking it's just a bug in the Dinkumware STL. Can anyone explain what's happening, and/or offer a solution? Thanks.

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  • Help with Boost Spirit ASTs

    - by Decmac04
    I am writing a small tool for analyzing simple B Machine substitutions as part of a college research work. The code successfully parse test inputs of the form mySubst := var1 + var2. However, I get a pop-up error message saying "This application has requested the Runtime to terminate it in an unusual way. " In the command prompt window, I get an "Assertion failed message". The main program is given below: // BMachineTree.cpp : Defines the entry point for the console application. // /*============================================================================= Copyright (c) 2010 Temitope Onunkun =============================================================================*/ /////////////////////////////////////////////////////////////////////////////// // // UUsing Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// #define BOOST_SPIRIT_DUMP_PARSETREE_AS_XML #include <boost/spirit/core.hpp> #include <boost/spirit/tree/ast.hpp> #include <boost/spirit/tree/tree_to_xml.hpp> #include "BMachineTreeGrammar.hpp" #include <iostream> #include <stack> #include <functional> #include <string> #include <cassert> #include <vector> #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) #include <map> #endif // Using AST to parse B Machine substitutions //////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; typedef char const* iterator_t; typedef tree_match<iterator_t> parse_tree_match_t; typedef parse_tree_match_t::tree_iterator iter_t; //////////////////////////////////////////////////////////////////////////// string evaluate(parse_tree_match_t hit); string eval_machine(iter_t const& i); vector<string> dx; string evaluate(tree_parse_info<> info) { return eval_machine(info.trees.begin()); } string eval_machine(iter_t const& i) { cout << "In eval_machine. i->value = " << string(i->value.begin(), i->value.end()) << " i->children.size() = " << i->children.size() << endl; if (i->value.id() == substitution::leafValueID) { assert(i->children.size() == 0); // extract string tokens string leafValue(i->value.begin(), i->value.end()); dx.push_back(leafValue.c_str()); return leafValue.c_str(); } // else if (i->value.id() == substitution::termID) { if ( (*i->value.begin() == '*') || (*i->value.begin() == '/') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } // else assert(0); } else if (i->value.id() == substitution::expressionID) { if ( (*i->value.begin() == '+') || (*i->value.begin() == '-') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } else assert(0); } // else if (i->value.id() == substitution::simple_substID) { if (*i->value.begin() == (':' >> '=') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + "|->" + eval_machine(i->children.begin()+1); } else assert(0); } else { assert(0); // error } return 0; } //////////////////////////////////////////////////////////////////////////// int main() { // look in BMachineTreeGrammar for the definition of BMachine substitution BMach_subst; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "\t\tB Machine Substitution...\n\n"; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "Type an expression...or [q or Q] to quit\n\n"; string str; while (getline(cin, str)) { if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; tree_parse_info<> info = ast_parse(str.c_str(), BMach_subst, space_p); if (info.full) { #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) // dump parse tree as XML std::map<parser_id, std::string> rule_names; rule_names[substitution::identifierID] = "identifier"; rule_names[substitution::leafValueID] = "leafValue"; rule_names[substitution::factorID] = "factor"; rule_names[substitution::termID] = "term"; rule_names[substitution::expressionID] = "expression"; rule_names[substitution::simple_substID] = "simple_subst"; tree_to_xml(cout, info.trees, str.c_str(), rule_names); #endif // print the result cout << "Variables in Vector dx: " << endl; for(vector<string>::iterator idx = dx.begin(); idx < dx.end(); ++idx) cout << *idx << endl; cout << "parsing succeeded\n"; cout << "result = " << evaluate(info) << "\n\n"; } else { cout << "parsing failed\n"; } } cout << "Bye... :-) \n\n"; return 0; } The grammar, defined in BMachineTreeGrammar.hpp file is given below: /*============================================================================= Copyright (c) 2010 Temitope Onunkun http://www.dcs.kcl.ac.uk/pg/onun Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_BMachineTreeGrammar_HPP_ #define BOOST_SPIRIT_BMachineTreeGrammar_HPP_ using namespace boost::spirit; /////////////////////////////////////////////////////////////////////////////// // // Using Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// // // B Machine Grammar // //////////////////////////////////////////////////////////////////////////// struct substitution : public grammar<substitution> { static const int identifierID = 1; static const int leafValueID = 2; static const int factorID = 3; static const int termID = 4; static const int expressionID = 5; static const int simple_substID = 6; template <typename ScannerT> struct definition { definition(substitution const& ) { // Start grammar definition identifier = alpha_p >> (+alnum_p | ch_p('_') ) ; leafValue = leaf_node_d[ lexeme_d[ identifier | +digit_p ] ] ; factor = leafValue | inner_node_d[ ch_p( '(' ) >> expression >> ch_p(')' ) ] ; term = factor >> *( (root_node_d[ch_p('*') ] >> factor ) | (root_node_d[ch_p('/') ] >> factor ) ); expression = term >> *( (root_node_d[ch_p('+') ] >> term ) | (root_node_d[ch_p('-') ] >> term ) ); simple_subst= leaf_node_d[ lexeme_d[ identifier ] ] >> root_node_d[str_p(":=")] >> expression ; // End grammar definition // turn on the debugging info. BOOST_SPIRIT_DEBUG_RULE(identifier); BOOST_SPIRIT_DEBUG_RULE(leafValue); BOOST_SPIRIT_DEBUG_RULE(factor); BOOST_SPIRIT_DEBUG_RULE(term); BOOST_SPIRIT_DEBUG_RULE(expression); BOOST_SPIRIT_DEBUG_RULE(simple_subst); } rule<ScannerT, parser_context<>, parser_tag<simple_substID> > simple_subst; rule<ScannerT, parser_context<>, parser_tag<expressionID> > expression; rule<ScannerT, parser_context<>, parser_tag<termID> > term; rule<ScannerT, parser_context<>, parser_tag<factorID> > factor; rule<ScannerT, parser_context<>, parser_tag<leafValueID> > leafValue; rule<ScannerT, parser_context<>, parser_tag<identifierID> > identifier; rule<ScannerT, parser_context<>, parser_tag<simple_substID> > const& start() const { return simple_subst; } }; }; #endif The output I get on running the program is: ///////////////////////////////////////////////////////// B Machine Substitution... ///////////////////////////////////////////////////////// Type an expression...or [q or Q] to quit mySubst := var1 - var2 parsing succeeded In eval_machine. i->value = := i->children.size() = 2 Assertion failed: 0, file c:\redmound\bmachinetree\bmachinetree\bmachinetree.cpp , line 114 I will appreciate any help in resolving this problem.

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  • JTable Delete All Rows Exception

    - by Dimitri
    Hi, I'm trying to delete all entrys from my abstractTableModel. As long as I don't delete the last remaining row, everything works fine, but as soon as I delete this one, I get an ArrayOutOfBoundsException. I'm using a DefaultRowSorter and this seems to be the Exception. Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 0 at java.util.Vector.get(Vector.java:694) at graphics.tableModel.MyTableModel.getValueAt(MyTableModel.java:78) at graphics.tableModel.MyTableModel.getColumnClass(MyTableModel.java:90) at javax.swing.table.TableRowSorter.useToString(TableRowSorter.java:224) at javax.swing.DefaultRowSorter.updateUseToString(DefaultRowSorter.java:607) at javax.swing.DefaultRowSorter.sort(DefaultRowSorter.java:556) at javax.swing.DefaultRowSorter.shouldOptimizeChange(DefaultRowSorter.java:1008) at javax.swing.DefaultRowSorter.rowsDeleted(DefaultRowSorter.java:866) at javax.swing.JTable.notifySorter(JTable.java:4262) at javax.swing.JTable.sortedTableChanged(JTable.java:4106) at javax.swing.JTable.tableChanged(JTable.java:4383) at javax.swing.table.AbstractTableModel.fireTableChanged(AbstractTableModel.java:280) my Code to delete all Rows: public void deleteAll() { int size = data.size()-1; data.clear(); this.fireTableRowsDeleted(0, size); } Same thing happens with simply deleting the last existing row. public void deleteRow(int row) { data.remove(row); } the way i'm calling deleteRow: for (int i = rows.length - 1; i >=0; i--) { tm.deleteRow(rows[i]); } tm.fireTableDataChanged(); thanks for your help

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  • Looking for ideas how to refactor my (complex) algorithm

    - by _simon_
    I am trying to write my own Game of Life, with my own set of rules. First 'concept', which I would like to apply, is socialization (which basicaly means if the cell wants to be alone or in a group with other cells). Data structure is 2-dimensional array (for now). In order to be able to move a cell to/away from a group of another cells, I need to determine where to move it. The idea is, that I evaluate all the cells in the area (neighbours) and get a vector, which tells me where to move the cell. Size of the vector is 0 or 1 (don't move or move) and the angle is array of directions (up, down, right, left). This is a image with representation of forces to a cell, like I imagined it (but reach could be more than 5): Let's for example take this picture: Forces from lower left neighbour: down (0), up (2), right (2), left (0) Forces from right neighbour : down (0), up (0), right (0), left (2) sum : down (0), up (2), right (0), left (0) So the cell should go up. I could write an algorithm with a lot of if statements and check all cells in the neighbourhood. Of course this algorithm would be easiest if the 'reach' parameter is set to 1 (first column on picture 1). But what if I change reach parameter to 10 for example? I would need to write an algorithm for each 'reach' parameter in advance... How can I avoid this (notice, that the force is growing potentialy (1, 2, 4, 8, 16, 32,...))? Can I use specific design pattern for this problem? Also: the most important thing is not speed, but to be able to extend initial logic. Things to take into consideration: reach should be passed as a parameter i would like to change function, which calculates force (potential, fibonacci) a cell can go to a new place only if this new place is not populated watch for corners (you can't evaluate right and top neighbours in top-right corner for example)

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  • Correlating traditional Windows joystick axes with HID

    - by Wade Williams
    I'm a bit confused on the description of joystick axes and I'm hoping that someone has a link or document which could help clear my confusion. I'm not a Windows guy, so trying to port some traditional Windows gameport code has me a bit confused. We all know about the common first three axes: X Y Z My understanding was that in the gameport-style interface the three other axes are: R U V However, looking in my IOHIDUsageTables (OS X), I see: kHIDUsage_GD_X = 0x30, /* Dynamic Value */ kHIDUsage_GD_Y = 0x31, /* Dynamic Value */ kHIDUsage_GD_Z = 0x32, /* Dynamic Value */ kHIDUsage_GD_Rx = 0x33, /* Dynamic Value */ kHIDUsage_GD_Ry = 0x34, /* Dynamic Value */ kHIDUsage_GD_Rz = 0x35, /* Dynamic Value */ kHIDUsage_GD_Vx = 0x40, /* Dynamic Value */ kHIDUsage_GD_Vy = 0x41, /* Dynamic Value */ kHIDUsage_GD_Vz = 0x42, /* Dynamic Value */ kHIDUsage_GD_Vbrx = 0x43, /* Dynamic Value */ kHIDUsage_GD_Vbry = 0x44, /* Dynamic Value */ kHIDUsage_GD_Vbrz = 0x45, /* Dynamic Value */ kHIDUsage_GD_Vno = 0x46, /* Dynamic Value */ This has me a bit confused due to the three R axis (though that does not appear to be uncommon) and the lack of a U axis. Two questions: 1) Can anyone confirm to what axis the traditional U axis would be? I saw one document describe it as "the axis for rudder pedals" leading me to believe it would be Rz. 2) Can anyone describe in more detail the typical usages of the V and Vbr axes? I understand the descriptions are "vector" and "relative vector,' respectively, but I'm having difficult visualizing what that means in terms of a physical device. All enlightenment and documentation pointers welcome.

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  • Extract <name> attribute from KML

    - by Ozaki
    I am using OpenLayers for a mapping service. In which I have several KML layers that are using KML feeds from server to populate data on the map. It currently plots: images / points / vector lines & shapes. But on these points it will not add a label with the value of the for the placemark in the KML. What I have currently tried is: ////////////////////KML Feed for * Layer// var surveylinelayer = new OpenLayers.Layer.Vector("First KML Layer", { projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: firstKMLURL, format: new OpenLayers.Format.KML({ extractStyles: true, extractAttributes: true }) }), styleMap: new OpenLayers.StyleMap({ "default": KMLStyle }) }); then the Style as follows: var KMLStyle = new OpenLayers.Style({ //label: "${name}", // This method will display nothing fillOpacity: 1, pointRadius: 10, fontColor: "#7E3C1C", fontSize: "13px", fontFamily: "Courier New, monospace", fontWeight: "strong", labelXOffset: "0", labelYOffset: "-15" }, { //dynamic label context: { label: function(feature) { return "Feature Name: " + feature.attributes.name; // also displays nothing } } }); Example of the KML: <Placemark> <name>POI1</name> <Style> <LabelStyle> <color>ffffffff</color> </LabelStyle> </Style> <Point> <coordinates>0.000,0.000</coordinates> </Point> </Placemark> When debugging I just hit "feature is undefined" and am unsure why it would be undefined in this instance?

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  • Java SAX ContentHandler to create new objects for every root node

    - by behrk2
    Hello everyone, I am using SAX to parse some XML. Let's say I have the following XML document: <queue> <element A> 1 </element A> <element B> 2 </element B> </queue> <queue> <element A> 1 </element A> <element B> 2 </element B> </queue> <queue> <element A> 1 </element A> <element B> 2 </element B> </queue> And I also have an Elements class: public static Elements { String element; public Elements() { } public void setElement(String element){ this.element = element; } public String getElement(){ return element; } } I am looking to write a ContentHandler that follows the following algorithm: Vector v; for every <queue> root node { Element element = new Element(); for every <element> child node{ element.setElement(value of current element); } v.addElement(element); } So, I want to create a bunch of Element objects and add each to a vector...with each Element object containing its own String values (from the child nodes found within the root nodes. I know how to parse out the elements and all of those details, but can someone show me a sample of how to structure my ContentHandler to allow for the above algorithm? Thanks!

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  • OpenCV: Shift/Align face image relative to reference Image (Image Registration)

    - by Abhischek
    I am new to OpenCV2 and working on a project in emotion recognition and would like to align a facial image in relation to a reference facial image. I would like to get the image translation working before moving to rotation. Current idea is to run a search within a limited range on both x and y coordinates and use the sum of squared differences as error metric to select the optimal x/y parameters to align the image. I'm using the OpenCV face_cascade function to detect the face images, all images are resized to a fixed (128x128). Question: Which parameters of the Mat image do I need to modify to shift the image in a positive/negative direction on both x and y axis? I believe setImageROI is no longer supported by Mat datatypes? I have the ROIs for both faces available however I am unsure how to use them. void alignImage(vector<Rect> faceROIstore, vector<Mat> faceIMGstore) { Mat refimg = faceIMGstore[1]; //reference image Mat dispimg = faceIMGstore[52]; // "displaced" version of reference image //Rect refROI = faceROIstore[1]; //Bounding box for face in reference image //Rect dispROI = faceROIstore[52]; //Bounding box for face in displaced image Mat aligned; matchTemplate(dispimg, refimg, aligned, CV_TM_SQDIFF_NORMED); imshow("Aligned image", aligned); } The idea for this approach is based on Image Alignment Tutorial by Richard Szeliski Working on Windows with OpenCV 2.4. Any suggestions are much appreciated.

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  • So can unique_ptr be used safely in stl collections?

    - by DanDan
    I am confused with unique_ptr and rvalue move philosophy. Let's say we have two collections: std::vector<std::auto_ptr<int>> autoCollection; std::vector<std::unique_ptr<int>> uniqueCollection; Now I would expect the following to fail, as there is no telling what the algorithm is doing internally and maybe making internal pivot copies and the like, thus ripping away ownership from the auto_ptr: std::sort(autoCollection.begin(), autoCollection.end()); I get this. And the compiler rightly disallows this happening. But then I do this: std::sort(uniqueCollection.begin(), uniqueCollection.end()); And this compiles. And I do not understand why. I did not think unique_ptrs could be copied. Does this mean a pivot value cannot be taken, so the sort is less efficient? Or is this pivot actually a move, which in fact is as dangerous as the collection of auto_ptrs, and should be disallowed by the compiler? I think I am missing some crucial piece of information, so I eagerly await someone to supply me with the aha! moment.

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  • boost lambda::bind return type selection

    - by psaghelyi
    I would like to call a member through lambda::bind. Unfortunately I have got to members with the same name but different return type. Is there a way to help the lambda::bind to deduce the right return type for a member function call? #include <vector> #include <iostream> #include <algorithm> #include <boost/bind.hpp> #include <boost/lambda/lambda.hpp> #include <boost/lambda/bind.hpp> using namespace std; using namespace boost; struct A { A (const string & name) : m_name(name) {} string & name () { return m_name; } const string & name () const { return m_name; } string m_name; }; vector<A> av; int main () { av.push_back (A ("some name")); // compiles fine find_if(av.begin(), av.end(), bind<const string &>(&A::name, _1) == "some name"); // error: call of overloaded 'bind(<unresolved overloaded function type>, const boost::lambda::lambda_functor<boost::lambda::placeholder<1> >&)' is ambiguous find_if(av.begin(), av.end(), lambda::bind(&A::name, lambda::_1) == "some name"); return 0; }

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  • Bluetooth connection. Problem with sony ericsson.

    - by Hugi
    I have bt client and server. Then i use method Connector.open, client connects to the port, but passed so that my server does not see them. Nokia for all normal, but with sony ericsson i have this problem. On bt adapter open one port (com 5). Listings Client /* * To change this template, choose Tools | Templates * and open the template in the editor. */ import java.util.Vector; import javax.bluetooth.*; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import javax.microedition.io.*; import java.io.*; /** * @author ????????????? */ public class Client extends MIDlet implements DiscoveryListener, CommandListener { private static Object lock=new Object(); private static Vector vecDevices=new Vector(); private ServiceRecord[] servRec = new ServiceRecord[INQUIRY_COMPLETED]; private Form form = new Form( "Search" ); private List voteList = new List( "Vote list", List.IMPLICIT ); private List vote = new List( "", List.EXCLUSIVE ); private RemoteDevice remoteDevice; private String connectionURL = null; protected int stopToken = 255; private Command select = null; public void startApp() { //view form Display.getDisplay(this).setCurrent(form); try { //device search print("Starting device inquiry..."); getAgent().startInquiry(DiscoveryAgent.GIAC, this); try { synchronized(lock){ lock.wait(); } }catch (InterruptedException e) { e.printStackTrace(); } //device count int deviceCount=vecDevices.size(); if(deviceCount <= 0) { print("No Devices Found ."); } else{ remoteDevice=(RemoteDevice)vecDevices.elementAt(0); print( "Server found" ); //create uuid UUID uuid = new UUID(0x1101); UUID uuids[] = new UUID[] { uuid }; //search service print( "Searching for service..." ); getAgent().searchServices(null,uuids,remoteDevice,this); } } catch( Exception e) { e.printStackTrace(); } } //if deivce discovered add to vecDevices public void deviceDiscovered(RemoteDevice btDevice, DeviceClass cod) { //add the device to the vector try { if(!vecDevices.contains(btDevice) && btDevice.getFriendlyName(true).equals("serverHugi")){ vecDevices.addElement(btDevice); } } catch( IOException e ) { } } public synchronized void servicesDiscovered(int transID, ServiceRecord[] servRecord) { //for each service create connection if( servRecord!=null && servRecord.length>0 ){ print( "Service found" ); connectionURL = servRecord[0].getConnectionURL(ServiceRecord.NOAUTHENTICATE_NOENCRYPT,false); //connectionURL = servRecord[0].getConnectionURL(ServiceRecord.AUTHENTICATE_NOENCRYPT,false); } if ( connectionURL != null ) { showVoteList(); } } public void serviceSearchCompleted(int transID, int respCode) { //print( "serviceSearchCompleted" ); synchronized(lock){ lock.notify(); } } //This callback method will be called when the device discovery is completed. public void inquiryCompleted(int discType) { synchronized(lock){ lock.notify(); } switch (discType) { case DiscoveryListener.INQUIRY_COMPLETED : print("INQUIRY_COMPLETED"); break; case DiscoveryListener.INQUIRY_TERMINATED : print("INQUIRY_TERMINATED"); break; case DiscoveryListener.INQUIRY_ERROR : print("INQUIRY_ERROR"); break; default : print("Unknown Response Code"); break; } } //add message at form public void print( String msg ) { form.append( msg ); form.append( "\n\n" ); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } //get agent :))) private DiscoveryAgent getAgent() { try { return LocalDevice.getLocalDevice().getDiscoveryAgent(); } catch (BluetoothStateException e) { throw new Error(e.getMessage()); } } private synchronized String getMessage( final String send ) { StreamConnection stream = null; DataInputStream in = null; DataOutputStream out = null; String r = null; try { //open connection stream = (StreamConnection) Connector.open(connectionURL); in = stream.openDataInputStream(); out = stream.openDataOutputStream(); out.writeUTF( send ); out.flush(); r = in.readUTF(); print( r ); in.close(); out.close(); stream.close(); return r; } catch (IOException e) { } finally { if (stream != null) { try { stream.close(); } catch (IOException e) { } } return r; } } private synchronized void showVoteList() { String votes = getMessage( "c_getVotes" ); voteList.append( votes, null ); select = new Command( "Select", Command.OK, 4 ); voteList.addCommand( select ); voteList.setCommandListener( this ); Display.getDisplay(this).setCurrent(voteList); } private synchronized void showVote( int index ) { String title = getMessage( "c_getVote_"+index ); vote.setTitle( title ); vote.append( "Yes", null ); vote.append( "No", null ); vote.setCommandListener( this ); Display.getDisplay(this).setCurrent(vote); } public void commandAction( Command c, Displayable d ) { if ( c == select && d == voteList ) { int index = voteList.getSelectedIndex(); print( ""+index ); showVote( index ); } } } Use BlueCove in this program. Server /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package javaapplication4; import java.io.*; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import javax.bluetooth.*; import javax.microedition.io.*; import javaapplication4.Connect; /** * * @author ????????????? */ public class SampleSPPServer { protected static int endToken = 255; private static Lock lock=new ReentrantLock(); private static StreamConnection conn = null; private static StreamConnectionNotifier streamConnNotifier = null; private void startServer() throws IOException{ //Create a UUID for SPP UUID uuid = new UUID("1101", true); //Create the service url String connectionString = "btspp://localhost:" + uuid +";name=Sample SPP Server"; //open server url StreamConnectionNotifier streamConnNotifier = (StreamConnectionNotifier)Connector.open( connectionString ); while ( true ) { Connect ct = new Connect( streamConnNotifier.acceptAndOpen() ); ct.getMessage(); } } /** * @param args the command line arguments */ public static void main(String[] args) { //display local device address and name try { LocalDevice localDevice = LocalDevice.getLocalDevice(); localDevice.setDiscoverable(DiscoveryAgent.GIAC); System.out.println("Name: "+localDevice.getFriendlyName()); } catch( Throwable e ) { e.printStackTrace(); } SampleSPPServer sampleSPPServer=new SampleSPPServer(); try { //start server sampleSPPServer.startServer(); } catch( IOException e ) { e.printStackTrace(); } } } Connect /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package javaapplication4; import java.io.*; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import javax.bluetooth.*; import javax.microedition.io.*; /** * * @author ????????????? */ public class Connect { private static DataInputStream in = null; private static DataOutputStream out = null; private static StreamConnection connection = null; private static Lock lock=new ReentrantLock(); public Connect( StreamConnection conn ) { connection = conn; } public synchronized void getMessage( ) { Thread t = new Thread() { public void run() { try { in = connection.openDataInputStream(); out = connection.openDataOutputStream(); String r = in.readUTF(); System.out.println("read:" + r); if ( r.equals( "c_getVotes" ) ) { out.writeUTF( "vote1" ); out.flush(); } if ( r.equals( "c_getVote_0" ) ) { out.writeUTF( "Vote1" ); out.flush(); } out.close(); in.close(); } catch (Throwable e) { } finally { if (in != null) { try { in.close(); } catch (IOException e) { } } try { connection.close(); } catch( IOException e ) { } } } }; t.start(); } }

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