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  • Why only one video shows up in ASP.NET Video panel ?

    - by user284523
    It is possible to have multiple videos with Flowplayer http://flowplayer.org/demos/installation/multiple-players.html To do so in ASP.NET DYNAMICALLY, one has to use a Panel (see http://idevwebs.com/Default.aspx?id=25): <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <!-- A minimal Flowplayer setup to get you started --> <!-- include flowplayer JavaScript file that does Flash embedding and provides the Flowplayer API. --> <script type="text/javascript" src="flowplayer-3.1.4.min.js"></script> <!-- page title --> <title>Minimal Flowplayer setup</title> </head><body> <form id="form1" runat="server"> <div id="page"> <h1>Minimal Flowplayer setup</h1> <p>View commented source code to get familiar with Flowplayer installation.</p> <!-- this A tag is where your Flowplayer will be placed. it can be anywhere --> <!-- player #1 --> <asp:Panel ID="panelVideo" runat="server"> </asp:Panel> <!-- this will install flowplayer inside previous A- tag. --> <script type="text/javascript"> flowplayer("player", "flowplayer-3.1.5.swf"); </script> <!-- after this line is purely informational stuff. does not affect on Flowplayer functionality --> <p> If you are running these examples <strong>locally</strong> and not on some webserver you must edit your <a href="http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html"> Flash security settings</a>. </p> <p class="less"> Select "Edit locations" &gt; "Add location" &gt; "Browse for files" and select flowplayer-x.x.x.swf you just downloaded. </p> <h2>Documentation</h2> <p> <a href="http://flowplayer.org/documentation/installation/index.html">Flowplayer installation</a> </p> <p> <a href="http://flowplayer.org/documentation/configuration/index.html">Flowplayer configuration</a> </p> <p> See this identical page on <a href="http://flowplayer.org/demos/example/index.htm">Flowplayer website</a> </p> </div> </form> </body></html> and then add video anchor dynamically public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { this.panelVideo.Controls.Add(new LiteralControl("<a href=\"" + "http://blip.tv/file/get/" + "KimAronson-TwentySeconds58192" + ".flv\" style=\"display:block;width:388px;height:230px\" id=\"player\"></a>")); this.panelVideo.Controls.Add(new LiteralControl("<a href=\"" + "http://blip.tv/file/get/" + "KimAronson-TwentySeconds67463" + ".flv\" style=\"display:block;width:388px;height:230px\" id=\"player\"></a>")); } } But it works only partially as the first video shows up not both. And all html below doesn't show up either.

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

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  • Hard crash when drawing content for CALayer using quartz

    - by Lukasz
    I am trying to figure out why iOS crash my application in the harsh way (no crash logs, immediate shudown with black screen of death with spinner shown for a while). It happens when I render content for CALayer using Quartz. I suspected the memory issue (happens only when testing on the device), but memory logs, as well as instruments allocation logs looks quite OK. Let me past in the fatal function: - (void)renderTiles{ if (rendering) { //NSLog(@"====== RENDERING TILES SKIP ======="); return; } rendering = YES; CGRect b = tileLayer.bounds; CGSize s = b.size; CGFloat imageScale = [[UIScreen mainScreen] scale]; s.height *= imageScale; s.width *= imageScale; dispatch_async(queue, ^{ NSLog(@""); NSLog(@"====== RENDERING TILES START ======="); NSLog(@"1. Before creating context"); report_memory(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"2. After creating color space"); report_memory(); NSLog(@"3. About to create context with size: %@", NSStringFromCGSize(s)); CGContextRef ctx = CGBitmapContextCreate(NULL, s.width, s.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); NSLog(@"4. After creating context"); report_memory(); CGAffineTransform flipTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, s.height); CGContextConcatCTM(ctx, flipTransform); CGRect tileRect = CGRectMake(0, 0, tileImageScaledSize.width, tileImageScaledSize.height); CGContextDrawTiledImage(ctx, tileRect, tileCGImageScaled); NSLog(@"5. Before creating cgimage from context"); report_memory(); CGImageRef cgImage = CGBitmapContextCreateImage(ctx); NSLog(@"6. After creating cgimage from context"); report_memory(); dispatch_sync(dispatch_get_main_queue(), ^{ tileLayer.contents = (id)cgImage; }); NSLog(@"7. After asgning tile layer contents = cgimage"); report_memory(); CGColorSpaceRelease(colorSpace); CGContextRelease(ctx); CGImageRelease(cgImage); NSLog(@"8. After releasing image and context context"); report_memory(); NSLog(@"====== RENDERING TILES END ======="); NSLog(@""); rendering = NO; }); } Here are the logs: ====== RENDERING TILES START ======= 1. Before creating context Memory in use (in bytes): 28340224 / 519442432 (5.5%) 2. After creating color space Memory in use (in bytes): 28340224 / 519442432 (5.5%) 3. About to create context with size: {6324, 5208} 4. After creating context Memory in use (in bytes): 28344320 / 651268096 (4.4%) 5. Before creating cgimage from context Memory in use (in bytes): 153649152 / 651333632 (23.6%) 6. After creating cgimage from context Memory in use (in bytes): 153649152 / 783159296 (19.6%) 7. After asgning tile layer contents = cgimage Memory in use (in bytes): 153653248 / 783253504 (19.6%) 8. After releasing image and context context Memory in use (in bytes): 21688320 / 651288576 (3.3%) ====== RENDERING TILES END ======= Application crashes in random places. Sometimes when reaching en of the function and sometime in random step. Which direction should I look for a solution? Is is possible that GDC is causing the problem? Or maybe the context size or some Core Animation underlying references?

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  • What can I do to improve a project if there is a no-listening situation. Developers vs Management

    - by NazGul
    Hi all, I hope that I'm not the only one and I can get a answer from someone with more experience than me, so I can think cleaner and I don't get depressed with this developer's life. I'm working as developer for a small company three years now. In that three years I'm working in the same project and sincerely, I think this project could be used as a CASE STUDY because it has all the situations that cannot happen in a project and that makes a project fails. To begin with, and I believe you've already noticed, the project has 3 years already (develoment only) and is still unfinished, because in every meeting there is a "new priority" ,or a "new problem" to be solve or a "new feature" to be add. So, first problem is no target set. How can you know when something is finished if you don't know what you want? I understand Management, because they see an oportunity and try to get that, but I don't understand how can they not see (or hear us) that they'll lose all they already have and what they'll eventually get. Second, there is no team group. My team consists of three people, a Senior Developer, a DBA and, finally, I for all the work (support, testing, new features, bug fixing, meeting, projet management of clients, etc) aka Junior Developer. The first (senior developer), does not perform any tests on his changes, so, most of the time, his changes give us problems (us = me, since I'm the one who will fix it). The second (DBA) is an uncompromising person and you can not talk to him, believe me, I tried! In his view, everything he does is fantastic... even if it is the most complicated to make it... And he does everything he wants, even if we need that only for 5 months later and would help some extra-hand to do the things we have to do for now. As you can see, there is very hard to work with no help... Third, there is no testings. Every... I repeat, Every release of the project, the customers wants to kill us, because there is a lot of bugs. Management? They say that they want tests before the release. Us? We say the same. Time? No time. Management? There is always some time to open the application and click in some buttons. Us? Try to explain that it is not so simple. Management doesn't care... end of story. Actually, must of the bugs could be avoid with a rigorous work... Some people just want to do the show to the Management. "Did you ask for this? Cool, it's done. Bugs? The Do-all-the-work guy will solve." Unfortunally for me, sometimes the Do-all-the-work also has to finish it. And to makes this all better, I'm the person who will listen the complaints from the customers. Cool, huh? I know, everyone makes mistakes. But there is mistakes and mistakes... To complete, in the Management view, "the problem is the lack of an individual project management", because we cannot do all the stuff they ask, even if there is no PM for the project itself. And ask us to work overtime without any reward... I do say all this stuff to the management and others members, but by telling this, the I'm the bad guy, the guy who is complain when everything is going well... but we need to work overtime... sigh What can I do to make it works? Anyone has a situation like this, what did you do? I hope you could understand my problem, my English is a little rusty. Thanks.

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  • Better, simpler example of 'semantic conflict'?

    - by rhubbarb
    I like to distinguish three different types of conflict from a version control system (VCS): textual syntactic semantic A textual conflict is one that is detected by the merge or update process. This is flagged by the system. A commit of the result is not permitted by the VCS until the conflict is resolved. A syntactic conflict is not flagged by the VCS, but the result will not compile. Therefore this should also be picked up by even a slightly careful programmer. (A simple example might be a variable rename by Left and some added lines using that variable by Right. The merge will probably have an unresolved symbol. Alternatively, this might introduce a semantic conflict by variable hiding.) Finally, a semantic conflict is not flagged by the VCS, the result compiles, but the code may have problems running. In mild cases, incorrect results are produced. In severe cases, a crash could be introduced. Even these should be detected before commit by a very careful programmer, through either code review or unit testing. My example of a semantic conflict uses SVN (Subversion) and C++, but those choices are not really relevant to the essence of the question. The base code is: int i = 0; int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next ++ i; } assert (odds == 13579) The Left (L) and Right (R) changes are as follows. Left's 'optimisation' (changing the values the loop variable takes): int i = 1; // L int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next i += 2; // L } assert (odds == 13579) Right's 'optimisation' (changing how the loop variable is used): int i = 0; int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next ++ i; } assert (odds == 13579) This is the result of a merge or update, and is not detected by SVN (which is correct behaviour for the VCS). int i = 1; // L int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next i += 2; // L } assert (odds == 13579) The assert fails because odds is 37. So my question is as follows. Is there a simpler example than this? Is there a simple example where the compiled executable has a new crash? As a secondary question, are there cases of this that you have encountered in real code? Again, simple examples are especially welcome.

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  • ASP.NET GridView - Cannot set the colour of the row during databind?

    - by Dan
    This is driving me NUTS! It's something that I've done 100s of time with a Datagrid. I'm now using a Gridview and I can't figure this out. I've got this grid: <asp:GridView AutoGenerateColumns="false" runat="server" ID="gvSelect" CssClass="GridViewStyle" GridLines="None" ShowHeader="False" PageSize="20" AllowPaging="True"> <Columns> <asp:TemplateField> <ItemTemplate> <asp:Label runat="server" ID="lbldas" Text="blahblah"></asp:Label> </ItemTemplate> </asp:TemplateField> </Columns> And during the RowDataBound I've tried: Protected Sub gvSelect_RowDataBound(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.GridViewRowEventArgs) Handles gvSelect.RowCreated If e.Row.RowType = DataControlRowType.DataRow Then e.Row.Attributes.Add("onMouseOver", "this.style.backgroundColor='lightgrey'") End If End Sub And it NEVER sets the row backcolor.. I've been successful in using: gridrow.Cells(0).BackColor = Drawing.Color.Blue But doing the entire row? NOPE! and it's driving me nuts.. does ANYONE have solution for me? And just for fun I put this on the SAME page: <asp:DataGrid AutoGenerateColumns="false" runat="server" ID="dgSelect" GridLines="None" ShowHeader="False" PageSize="20" AllowPaging="True"> <Columns> <asp:TemplateColumn> <ItemTemplate> <asp:Label runat="server" ID="lbldas" Text="blahblah"></asp:Label> </ItemTemplate> </asp:TemplateColumn> </Columns> </asp:DataGrid> And in the ItemDataBound I put: If Not e.Item.ItemType = ListItemType.Header And Not e.Item.ItemType = ListItemType.Footer Then e.Item.Attributes.Add("onMouseOver", "this.style.backgroundColor='lightgrey'") End If And it works as expected.. SO What am I doing wrong with the Gridview? UPDATE ************** I thought I'd post the resulting HTML to show that any styles aren't affecting this. Here's the gridview html: <div class="AspNet-GridView" id="gvSelect"> <table cellpadding="0" cellspacing="0" summary=""> <tbody> <tr> <td> <span id="gvSelect_ctl02_lbldas">blahblah</span> </td> </tr> </tbody> </table> </div> And here's the resulting Datagrid HTML: <table cellspacing="0" border="0" id="dgSelect" style="border-collapse:collapse;"> <tr onMouseOver="this.style.backgroundColor='lightgrey'"> <td> <span id="dgSelect_ctl03_lbldas">blahblah</span> </td> </tr> </table> See.. the main difference is the tag. It never gets set in the gridview.. and I don't know why.. I've traced through it.. and the code gets run.. :S

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  • Android Google-Shopping API force closes while parsing

    - by Sam Jackson
    I'm trying to send a request to the Google-Shopping API with the following static method which I think is working: public static String GET_TITLE(String url) throws JSONException { InputStream is = null; String result = ""; JSONObject jArray = null; // http post try { HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost(url); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); } catch(Exception e) { Log.e("log_tag", "Error in http connection "+e.toString()); } The URL I'm passing is this BTW: https://www.googleapis.com/shopping/search/v1/public/products/country=US&q=shirts&alt=json &rankBy=relevancy&key=AIzaSyDRKgGmJrdG6pV6DIg2m-nmIbXydxvpjww Next I try to parse this response (where I think the problem comes in) in the same method: try { jArray = new JSONObject(result); } catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } JSONObject itemObject = jArray.getJSONObject("items"); JSONObject productObject = itemObject.getJSONObject("product"); String attributeGoogleId = productObject.getString("googleId"); String attributeProviderId = productObject.getString("providerId"); String attributeTitle = productObject.getString("title");*/ String attributePrice = productObject.getString("price"); JSONObject popupObject = productObject.getJSONObject("popup"); return attributeTitle; } This has been so frustrating, I know it should be simple but everywhere I look I just can't quite get it to work, I'm not exactly sure what the error is since I'm testing it on my HTC Desire because my emulator gives an 'invalid command-line parameter' error when starting, but that's a different issue, anyway, thanks in advance! EDIT: The first one makes it look like there's a problem with the URL, should I change it and see if it makes a difference? 04-01 12:09:05.142: ERROR/log_tag(24968): Error in http connection java.net.UnknownHostException: www.googleapis.com 04-01 12:09:05.142: ERROR/log_tag(24968): Error converting result java.lang.NullPointerException 04-01 12:09:05.142: ERROR/log_tag(24968): Error parsing data org.json.JSONException: End of input at character 0 of 04-01 12:09:05.142: DEBUG/AndroidRuntime(24968): Shutting down VM 04-01 12:09:05.142: WARN/dalvikvm(24968): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): FATAL EXCEPTION: main 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=0, result=-1, data=Intent { act=com.google.zxing.client.android.SCAN flg=0x80000 (has extras) }} to activity {com.spectrum.stock/com.spectrum.stock.CaptureActivity}: java.lang.NullPointerException 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.ActivityThread.deliverResults(ActivityThread.java:3734) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.ActivityThread.handleSendResult(ActivityThread.java:3776) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.ActivityThread.access$2800(ActivityThread.java:135) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2166) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.os.Handler.dispatchMessage(Handler.java:99) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.os.Looper.loop(Looper.java:144) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at dalvik.system.NativeStart.main(Native Method) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): Caused by: java.lang.NullPointerException 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at com.spectrum.stock.JSONResponse.GET_TITLE(JSONResponse.java:61) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at com.spectrum.stock.CaptureActivity.onActivityResult(CaptureActivity.java:78) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.Activity.dispatchActivityResult(Activity.java:3931) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): at android.app.ActivityThread.deliverResults(ActivityThread.java:3730) 04-01 12:09:05.152: ERROR/AndroidRuntime(24968): ... 11 more 04-01 12:09:05.162: WARN/ActivityManager(96): Force finishing activity com.spectrum.stock/.CaptureActivity

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  • opengl 3d texture issue

    - by user1478217
    Hi i'm trying to use a 3d texture in opengl to implement volume rendering. Each voxel has an rgba colour value and is currently rendered as a screen facing quad.(for testing purposes). I just can't seem to get the sampler to give me a colour value in the shader. The quads always end up black. When I change the shader to generate a colour (based on xyz coords) then it works fine. I'm loading the texture with the following code: glGenTextures(1, &tex3D); glBindTexture(GL_TEXTURE_3D, tex3D); unsigned int colours[8]; colours[0] = Colour::AsBytes<unsigned int>(Colour::Blue); colours[1] = Colour::AsBytes<unsigned int>(Colour::Red); colours[2] = Colour::AsBytes<unsigned int>(Colour::Green); colours[3] = Colour::AsBytes<unsigned int>(Colour::Magenta); colours[4] = Colour::AsBytes<unsigned int>(Colour::Cyan); colours[5] = Colour::AsBytes<unsigned int>(Colour::Yellow); colours[6] = Colour::AsBytes<unsigned int>(Colour::White); colours[7] = Colour::AsBytes<unsigned int>(Colour::Black); glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colours); The colours array contains the correct data, i.e. the first four bytes have values 0, 0, 255, 255 for blue. Before rendering I bind the texture to the 2nd texture unit like so: glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_3D, tex3D); And render with the following code: shaders["DVR"]->Use(); shaders["DVR"]->Uniforms["volTex"].SetValue(1); shaders["DVR"]->Uniforms["World"].SetValue(Mat4(vl_one)); shaders["DVR"]->Uniforms["viewProj"].SetValue(cam->GetViewTransform() * cam->GetProjectionMatrix()); QuadDrawer::DrawQuads(8); I have used these classes for setting shader params before and they work fine. The quaddrawer draws eight instanced quads. The vertex shader code looks like this: #version 330 layout(location = 0) in vec2 position; layout(location = 1) in vec2 texCoord; uniform sampler3D volTex; ivec3 size = ivec3(2, 2, 2); uniform mat4 World; uniform mat4 viewProj; smooth out vec4 colour; void main() { vec3 texCoord3D; int num = gl_InstanceID; texCoord3D.x = num % size.x; texCoord3D.y = (num / size.x) % size.y; texCoord3D.z = (num / (size.x * size.y)); texCoord3D /= size; texCoord3D *= 2.0; texCoord3D -= 1.0; colour = texture(volTex, texCoord3D); //colour = vec4(texCoord3D, 1.0); gl_Position = viewProj * World * vec4(texCoord3D, 1.0) + (vec4(position.x, position.y, 0.0, 0.0) * 0.05); } uncommenting the line where I set the colour value equal to the texcoord works fine, and makes the quads coloured. The fragment shader is simply: #version 330 smooth in vec4 colour; out vec4 outColour; void main() { outColour = colour; } So my question is, what am I doing wrong, why is the sampler not getting any colour values from the 3d texture? [EDIT] Figured it out but can't self answer (new user): As soon as I posted this I figured it out, I'll put the answer up to help anyone else (it's not specifically a 3d texture issue, and i've also fallen afoul of it before, D'oh!). I didn't generate mipmaps for the texture, and the default magnification/minification filters weren't set to either GL_LINEAR, or GL_NEAREST. Boom! no textures. Same thing happens with 2d textures.

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  • Arduino crashes when sending bytes from Java [on hold]

    - by francisaugusto
    I used the sample program from the arduino website in order to send and receive data via serial to my Arduino one. However, for some reason, even when I try to send only one byte, the Arduino crashes after a while. It doesn't happen if I send the chars manually via the IDE's own serial monitor. I wrote the following method to output the character to Arduino: public synchronized void serialWrite(char sendIt){ try { output.write((byte)'0'); output.flush(); for (int j=0;j<1000000000;j++){ } }catch (Exception e){System.out.println("Not connected...");} notify(); } What I try above is to send just one character when the method is called. I send just a '0' char for testing. After manually calling the method two or three times, Arduino crashes. Is there anything I should be looking into? The Arduino code: #include <SoftwareSerial.h> int buttonState=0; int lastButtonState=0; int buttonPushCounter=0; long previousMillis=0; long interval=250; int ledState=LOW; int ledState2=LOW; int ledState3=LOW; long timeElapsed=0; SoftwareSerial portOne(10,11); void setup(){ pinMode(3,OUTPUT); pinMode(4,OUTPUT); pinMode(5,OUTPUT); pinMode(2,INPUT); Serial.begin(9600); portOne.begin(9600); } boolean turnoff; void loop(){ if(portOne.overflow()){ Serial.println("There's an overflow here!"); } buttonState= digitalRead(2); if(buttonState!=lastButtonState){ if (buttonState==HIGH){ buttonPushCounter++; } } lastButtonState=buttonState; if (turnoff){ unsigned long currentMillis=millis(); if (currentMillis-previousMillis>0 && currentMillis-previousMillis<interval){ ledState=HIGH; ledState2=LOW; ledState3=LOW; }else if (currentMillis-previousMillis>interval && currentMillis-previousMillis<interval*2){ ledState=LOW; ledState2=LOW; ledState3=HIGH; }else if (currentMillis-previousMillis>interval*2 && currentMillis-previousMillis<interval*3){ ledState=LOW; ledState2=HIGH; ledState3=LOW; }else if (currentMillis-previousMillis>interval*3){ previousMillis=currentMillis; } digitalWrite(3,ledState); digitalWrite(4,ledState2); digitalWrite(5,ledState3); }else{ digitalWrite(3,LOW); digitalWrite(4,LOW); digitalWrite(5,LOW); } if (buttonPushCounter==1){ Serial.print("Button pressed!\n"); turnoff=!turnoff; buttonPushCounter=0; } noInterrupts(); char ch=Serial.read(); delay(1); if(ch=='0'){ Serial.println("Changed by serial"+turnoff); Serial.println(ch); turnoff=!turnoff; } interrupts(); }

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  • jQuery: Div elements are not showing up

    - by Legend
    I am adapting the Coverflow technique to work with a div. Following is the html: <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <style type="text/css" media="screen"> body,html { margin: 0; padding: 0; background: #000; height: 100%; color: #eee; font-family: Arial; font-size: 10px; } div.magnifyme { height: 80px; padding: 80px; position: absolute; top: 0px; left: 0px; width: 8000px; } div.wrapper { margin: 0px; height: 470px; /*border: 2px solid #999;*/ overflow: hidden; padding-left: 40px; right: 1px; width: 824px; position: relative; } div.container {position: relative; width: 854px; height: 480px; background: #000; margin: auto;} div.nav {position: absolute; top: 10px; width: 20%; height: 10%; right: 1px; } div.magnifyme div { position: absolute; width: 300px; height: 280px; float: left; margin: 5px; position: relative; border: 2px solid #999; background: #500; } </style> <script type="text/javascript" src="jquery-1.3.2.js"></script> <script type="text/javascript" src="ui.coverflow.js"></script> <script type="text/javascript"> $(function() { $("div.magnifyme").coverflow(); $("#add").click(function() { location.reload(); $(".magnifyme").append("<div id=\"div5\">hello world</div>"); $("div.magnifyme").coverflow(); }); }); </script> </head> <body> <div class="container"> <div class="wrapper"> <div class="magnifyme"> <div id="div0">This is div 0</div> <div id="div1">This is div 1</div> <div id="div2">This is div 2</div> <div id="div3">This is div 3</div> <div id="div4">This is div 4</div> </div> </div> <div class="nav"> <button type="button" id="add">Add to Deck</button> </div> </div> </body> </html> The coverflow function (included as a js file in the head section) is here. When I click the button, I was expecting it to add a DIV to the already present deck. For some reason, it doesn't show the newly added DIV. I tried calling the coverflow() function after I added the new element but that didn't work either. Is there any way I can make this work?

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  • Problem running oracle script from command line using sqlplus

    - by Charlie
    I'm having a problem trying to run my sql script into oracle using sqlplus. The script just populates some dummy data: DECLARE role1Id NUMBER; user1Id NUMBER; role2Id NUMBER; user2Id NUMBER; role3Id NUMBER; user3Id NUMBER; perm1Id NUMBER; perm2Id NUMBER; perm3Id NUMBER; perm4Id NUMBER; perm5Id NUMBER; BEGIN INSERT INTO PB_USER(USER_ID,USER_NAME, USER_EMAIL, USER_ACTIVEYN) VALUES(PB_USER_ID_SEQ.nextval, 'RoleDataManagerTests_Username', '[email protected]',' '); INSERT INTO ROLES(ROLE_ID, ROLE_NAME) VALUES(PB_ROLE_ID_SEQ.nextval, 'Test role 1'); INSERT INTO ROLES(ROLE_ID, ROLE_NAME) VALUES(PB_ROLE_ID_SEQ.nextval, 'Test role 2'); INSERT INTO ROLES(ROLE_ID, ROLE_NAME) VALUES(PB_ROLE_ID_SEQ.nextval, 'Test role 3'); SELECT ROLE_ID INTO role1Id FROM ROLES WHERE ROLE_NAME = 'Test role 1'; SELECT USER_ID INTO user1Id FROM PB_USER WHERE USER_NAME = 'RoleDataManagerTests_Username'; INSERT INTO USERS_ROLES(USER_ID, ROLE_ID) VALUES(user1Id, role1Id); SELECT ROLE_ID INTO role2Id FROM ROLES WHERE ROLE_NAME = 'Test role 2'; SELECT USER_ID INTO user2Id FROM PB_USER WHERE USER_NAME = 'RoleDataManagerTests_Username'; INSERT INTO USERS_ROLES(USER_ID, ROLE_ID) VALUES(user2Id, role2Id); SELECT ROLE_ID INTO role3Id FROM ROLES WHERE ROLE_NAME = 'Test role 3'; SELECT USER_ID INTO user3Id FROM PB_USER WHERE USER_NAME = 'RoleDataManagerTests_Username'; INSERT INTO USERS_ROLES(USER_ID, ROLE_ID) VALUES(user3Id, role3Id); INSERT INTO PERMISSIONS(PERMISSION_ID, KEY, DESCRIPTION) VALUES (PB_PERMISSION_ID_SEQ.nextval, 'perm1', 'permission 1'); INSERT INTO PERMISSIONS(PERMISSION_ID, KEY, DESCRIPTION) VALUES (PB_PERMISSION_ID_SEQ.nextval, 'perm2', 'permission 2'); INSERT INTO PERMISSIONS(PERMISSION_ID, KEY, DESCRIPTION) VALUES (PB_PERMISSION_ID_SEQ.nextval, 'perm3', 'permission 3'); INSERT INTO PERMISSIONS(PERMISSION_ID, KEY, DESCRIPTION) VALUES (PB_PERMISSION_ID_SEQ.nextval, 'perm4', 'permission 4'); INSERT INTO PERMISSIONS(PERMISSION_ID, KEY, DESCRIPTION) VALUES (PB_PERMISSION_ID_SEQ.nextval, 'perm5', 'permission 5'); SELECT PERMISSION_ID INTO perm1Id FROM PERMISSIONS WHERE KEY = 'perm1'; SELECT PERMISSION_ID INTO perm2Id FROM PERMISSIONS WHERE KEY = 'perm2'; SELECT PERMISSION_ID INTO perm3Id FROM PERMISSIONS WHERE KEY = 'perm3'; SELECT PERMISSION_ID INTO perm4Id FROM PERMISSIONS WHERE KEY = 'perm4'; SELECT PERMISSION_ID INTO perm5Id FROM PERMISSIONS WHERE KEY = 'perm5'; INSERT INTO ROLES_PERMISSIONS(ROLE_ID, PERMISSION_ID) VALUES(role1Id, perm1Id); INSERT INTO ROLES_PERMISSIONS(ROLE_ID, PERMISSION_ID) VALUES(role1Id, perm2Id); INSERT INTO ROLES_PERMISSIONS(ROLE_ID, PERMISSION_ID) VALUES(role1Id, perm3Id); INSERT INTO ROLES_PERMISSIONS(ROLE_ID, PERMISSION_ID) VALUES(role2Id, perm3Id); INSERT INTO ROLES_PERMISSIONS(ROLE_ID, PERMISSION_ID) VALUES(role3Id, perm4Id); INSERT INTO ROLES_PERMISSIONS(ROLE_ID, PERMISSION_ID) VALUES(role3Id, perm5Id); END; / My script works fine when I run it using Oracle SQL Developer but when I use the sqlplus command line tool this is what's outputted and then it just hangs: SQL*Plus: Release 11.1.0.7.0 - Production on Tue May 11 09:49:34 2010 Copyright (c) 1982, 2008, Oracle. All rights reserved. Connected to: Oracle Database 10g Enterprise Edition Release 10.2.0.4.0 - 64bit Production With the Partitioning, Oracle Label Security, OLAP, Data Mining Scoring Engine and Real Application Testing options I'm running the tool using this command line, which works fine for other scripts: sqlplus username/password@server/dbname @Setup.sql Any ideas? Thanks.

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  • Dispatcher Timer Problem

    - by will
    I am trying to make a game in silverlight that also has widgets in it. To do this I am using a dispatcher timer running a game loop that updates graphics etc. In this I have a variable that has to be accessed by both by the constantly running game loop and UI event code. At first look it seemed that the gameloop had its own local copy of currentUnit (the variable), despite the variable being declared globally. I am trying to update currentUnit with an event by the widget part of the app, but the timer's version of the variable is not being updated. What can I do get the currentUnit in the gameloop loop to be updated whenever I update currentUnit via a click event? Here is the code for setting currentUnit as part of a click event DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(Unit)); currentUnit = serializer.ReadObject(e.Result) as Unit; txtName.Text = currentUnit.name; Canvas.SetLeft(txtName, 100 - (int)Math.Ceiling(txtName.ActualWidth) / 2); txtX.Text = "" + currentUnit.x; txtY.Text = "" + currentUnit.y; txtX.Text = "" + currentUnit.owner; txtY.Text = "" + currentUnit.moved; txtName.Text = "" + currentUnit.GetHashCode(); And here is a snippet from the gameLoop loop //deal with phase changes and showing stuff if (txtPhase.Text == "Move" && movementPanel.Visibility == Visibility.Collapsed) { if (currentUnit != null) { if (currentUnit.owner) { if (currentUnit.moved) { txtMoved.Text = "This Unit has Already Moved!"; movementPanel.Visibility = Visibility.Collapsed; } else { txtMoved.Text = "" + currentUnit.GetHashCode(); movementPanel.Visibility = Visibility.Visible; } } else { txtMoved.Text = "bam"; movementPanel.Visibility = Visibility.Collapsed; } } else { txtMoved.Text = "slam"; movementPanel.Visibility = Visibility.Collapsed; } //loadUnitList(); } Here is the code for my unit class. using System; public class Unit { public int id { get; set; } public string name { get; set; } public string image { get; set; } public int x { get; set; } public int y { get; set; } public bool owner { get; set; } public int rotation { get; set; } public double movement { get; set; } public string type { get; set; } public bool moved { get; set; } public bool fired { get; set; } } Overall, any simple types, like a double is being 'updated' correctly, yet a complex of my own type (Unit) seems to be holding a local copy. Please help, I've asked other places and no one has had an answer for me!

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  • Cordova - Scrolling with a fixed header and footer (ios)

    - by Samu Singh
    Using Cordova (phonegap) & bootstrap to make a mobile application, testing on IOS for now. Getting an issue with a header and footer bar that are fixed with scrollable content in the middle. When tapping to scroll, the header/footer bar moves down or up with the content but then snaps back to place as soon as the scrolling completes. If I use -webkit-overflow-scrolling: touch; it works as expected, but it makes it really awkward to scroll through the content, and if you scroll passed the end, it only scrolls the header or footer (with elastic overflow) until you stop for a second. here's my html for the header/footer bars: <div id="headerBar"> <div class="container-fluid" style="background-color: #1569C7"> <div class="row"> <div class="col-xs-3 text-left"> <button id="logoutButton" type="button" class="btn btn-default"> Log Out </button> <button type="button" class="btn btn-default" id="restoreQuestionFeedButton"> <span class="glyphicon glyphicon-chevron-left"></span> </button> </div> <div class="col-xs-6 text-center" style="height: 55px"> <strong id="usernameText"></strong> </div> <div class="col-xs-3 text-right"> <button id="oldCreatQuestionButton" type="button" class="btn btn-default"> <span class="glyphicon glyphicon-plus"></span> </button> </div> </div> </div> </div> <div id="footerBar"> <div class="container-fluid" style="padding: 0"> <div class="row text-center"> <button id="createQuestionButton" type="button" class="btn btn-default footerButton"> <span class="glyphicon glyphicon-plus"></span> <strong>Ask a new free question!</strong> </button> </div> </div> </div> And here is the related CSS: #headerBar { position: fixed; z-index: 100; top: 0; left: 0; width: 100%; background-color: #1569C7; } #footerBar { position: fixed; z-index: 100; bottom: 0; left: 0; width: 100%; background-color: #1569C7 !important; }

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  • xsl:include fails after upgrading PHP version; is libxml/libxslt version mismatch the issue?

    - by Wiseguy
    I'm running Windows XP with the precompiled PHP binaries available from windows.php.net. I upgraded from PHP 5.2.5 to PHP 5.2.16, and now the xsl:includes in some of my stylesheets stopped working. Testing each version in succession, I discovered that it worked up through 5.2.8 and does not work in 5.2.9+. I now get the following three errors for each xsl:include. Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: I/O warning : failed to load external entity "file%3A/C%3A/path/to/included/stylesheet.xsl" in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: compilation error: file file%3A//C%3A/path/to/included/stylesheet.xsl line 36 element include in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: xsl:include : unable to load file%3A/C%3A/path/to/included/stylesheet.xsl in ... on line 227 I presume this is because it cannot find the specified file. Many of the includes are in the same directory as the stylesheet being transformed and have no directory in the path, i.e. <xsl:include href="fileInSameDir.xsl">. Interestingly, in the first and third errors, it is displaying the file:// protocol with only one slash instead of the correct two. I'm guessing that's the problem. (When I hard-code a full path using "file:/" it fails, but when I hard-code a full path with "file://" it works.) But what could cause that? A bug in libxslt/libxml? I also found an apparent version mismatch between libxml and the version of libxml that libxslt was compiled against. 5.2.5 libxml Version = 2.6.26 libxslt compiled against libxml Version = 2.6.26 5.2.8 libxml Version = 2.6.32 libxslt compiled against libxml Version = 2.6.32 === it breaks in versions starting at 5.2.9 === 5.2.9 libxml Version = 2.7.3 libxslt compiled against libxml Version = 2.6.32 5.2.16 libxml Version = 2.7.7 libxslt compiled against libxml Version = 2.6.32 Up until PHP 5.2.9, libxslt was compiled against the same version of libxml that was included with PHP. But starting with PHP 5.2.9, libxslt was compiled against an older version of libxml than that which was included with PHP. Is this a problem with the distributed binaries or just a coincidence? To test this, I imagine PHP could be built with different versions of libxml/libxslt to see which combinations work or don't. Unfortunately, I'm out of my element in a Windows world, and building PHP on Windows seems over my head. Regrettably, I've been thus far unable to reproduce this problem with an example outside my app, so I'm struggling to narrow it down and can't submit a specific bug. So, do you think it is caused by a version mismatch problem in the distributed binaries? a bug introduced in PHP 5.2.9? a bug introduced in libxml 2.7? something else? I'm stumped. Any thoughts that could point me in the right direction are greatly appreciated. Thanks.

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  • WPF BackgroundWorker Execution

    - by Sanju
    Hi All, I've been programming C# for a while now (I'm a Computer Science major), and have never had to implement threading. I am currently building an application for a client that requires threading for a series of operations. Due to the nature of the client/provider agreement, I cannot release the source I am working with. The code that I have posted is in a general form. Pretty much the basic idea of what I am implementing, excluding the content specific source. The first Snippet demonstrates my basic structure, The Progress class is a custom progress window that is displayed as a dialog to prevent user UI interaction. I am currently using the code to complete database calls based on a collection of objects in another area of the application code. For example, I have a collection of "Objects" of one of my custom classes, that I perform these database calls on or on behalf of. My current set up works just fine when I call the "GeneralizedFunction" one and only one time. What I need to do is call this function once for every object in the collection. I was attempting to use a foreach loop to iterate through the collection, then I tried a for loop. For both loops, the result was the same. The Async operation performs exactly as desired for the first item in the collection. This, however, is the only one it works for. For each subsequent item, the progress box (my custom window) displays and immediately closes. In terms of the database calls, the calls for the first item in the collection are the only ones that successfully complete. All others aren't attempted. I've tried everything that I know and don't know to do, but I just cannot seem to get it to work. How can I get this to work for my entire collection? Any and all help is very greatly appreciated. Progress progress; BackgroundWorker worker; // Cancel the current process private void CancelProcess(object sender, EventArgs e) { worker.CancelAsync(); } // The main process ... "Generalized" private void GeneralizedFunction() { progress = new Progress(); progress.Cancel += CancelProcess; progress.Owner = this; Dispatcher pDispatcher = progress.Dispatcher; worker = new BackgroundWorker(); worker.WorkerSupportsCancellation = true; object[] workArgs = { arg1, arg2, arg3}; worker.DoWork += delegate(object s, DoWorkEventArgs args) { /* All main logic here */ foreach(Class ClassObject in ClassObjectCollection) { //Some more logic here UpdateProgressDelegate update = new UpdateProgressDelegate(updateProgress); pDispatcher.BeginInvoke(update, arg1,arg2,arg3); Thread.Sleep(1000); } }; worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args) { progress.Close(); }; worker.RunWorkerAsync(workArgs); progress.ShowDialog(); } public delegate void UpdateProgressDelegate(arg1,arg2,arg3); private void updateProgress(arg1,arg2,arg3) { //Update progress }

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  • Why do some Flask session values disappear from the session after closing the browser window, but then reappear later without me adding them?

    - by Ben
    So my understanding of Flask sessions is that I can use it like a dictionary and add values to a session by doing: session['key name'] = 'some value here' And that works fine. On a route I have the client call using AJAX post, I assign a value to the session. And it works fine. I can click on various pages of my site and the value stays in the session. If I close the browser window however, and then go back to my site, the session value I had in there is gone. So that's weird and you would think the problem is the session isn't permanent. I also implemented Flask-Openid and that uses the session to store information and that does persist if I close the browser window and open it back up again. I also checked the cookie after closing the browser window, but before going back to my site, and the cookie is indeed still there. Another odd piece of behaviour (which may be related) is that some values I have written to the session for testing purposes will go away when I access the AJAX post route and assign the correct value. So that is odd, but what is truly weird is that when I then close the browser window and open it up again, and have thus lost the value I was trying to retain, the ones that I lost previously actually return! They aren't being reassigned because there's no code in my Python files to reassign those values. Here is some outputs to helper make it clearer. They are all outputed from a route for a real page, and not the AJAX post route I mentioned above. This is the output after I have assigned the value I want to store in the session. The value key is 'userid' - all the other values are dummy ones I have added in trying to solve this problem. 'userid': 8 will stay in the session as long as I don't close the browser window. I can access other routes and the value will stay there just like it should. ['session.=', <SecureCookieSession {'userid': 8, 'test_variable_num': 102, 'adding using before request': 'hi', '_permanent': True, 'test_variable_text': 'hi!'}>] If I do close the browser window, and go back into the site, but without redoing the AJAX post request, I get this output: ['session.=', <SecureCookieSession {'adding using before request': 'hi', '_permanent': True, 'yo': 'yo'}>] The 'yo' value was not in the first first output. I don't know where it came from. I searched my code for 'yo' and there is no instances of me assigning that value anywhere. I think I may have added it to the session days ago. So it seems like it is persisting, but being hidden when the other values are written. And this last one is me accessing the AJAX post route again, and then going to the page that prints out the keys using debug. Same output as the first output I pasted above, which you would expect, and the 'yo' value is gone again (but it will come back if I close the browser window) ['session.=', <SecureCookieSession {'userid': 8, 'test_variable_num': 102, 'adding using before request': 'hi', '_permanent': True, 'test_variable_text': 'hi!'}>] I tested this in both Chrome and Firefox. So I find this all weird and I am guessing it stems from a misunderstanding of how sessions work. I think they're dictionaries and I can write dictionary values into them and retrieve them days later as long as I set the session to permanent and the cookie doesn't get deleted. Any ideas why this weird behaviour is happening?

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • Populating a GridView with ImageViews dynamically/programmatically using a ImageAdapter

    - by Julian Vogels
    Hi folks, this is my first question at stackoverflow, but it's a little tricky already... I try to develop an Android App which allows the user to fetch data from flickr and show it in a gridview (with some nice 3D-Animation). After some adventures i got it almost running, but now I'm stuck. Here's the problem: I got a UI Thread "LoadPhotosTask" which gets the pictures from flickr, just like the open source application photostream. In the method onProgressUpdate(LoadedPhoto... value) of that subclass I call addPhoto(). Until now everythings fine - I got some nice Bitmap and Flickr.photo data with all the information I need. @Override public void onProgressUpdate(LoadedPhoto... value) { addPhoto(value); } On the other hand I have got a GridView. Now I want to fill it with the Photos. It has got an adapter called ImageAdapter (which extends BaseAdapter, see this tutorial). If I use an array inside the ImageAdapter class I can populate the GridView with some sample images. But if I want to populate it at runtime, I don't know what to do. How do I have to set up the getView method in the ImageAdapter? I was trying to fill the array inside the ImageAdapter class with my values in addPhoto, but it doesn't display anything. So first of all I was setting up the array with the amount of Photos i wanted to display in the grid like that (code is inside the ImageAdapter class): // class variable private ImageView[] mThumbIds; [...] public void setupArray(int count) { this.mThumbIds = new ImageView[count]; } Then I call this method with the lenght of my photolist: final Flickr.PhotoList list = params[0]; final int count = list.getCount(); int helper = 0; imagead.setupArray(count); Afterwards I call the getView method manually inside the addPhoto method: private void addPhoto(LoadedPhoto... value) { ImageView image = (ImageView) mInflater.inflate( R.layout.grid_item_photo, null); image.setImageBitmap(value[0].mBitmap); image.setTag(value[0].mPhoto); imagead.setmThumbIds(image, value[0].mPosition); imagead.getView(value[0].mPosition, null, mpicturesGrid); } That is the getView method inside ImageAdapter: public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(EDGE_LENGTH, EDGE_LENGTH)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(0, 0, 0, 0); imageView.setVisibility(View.VISIBLE); } else { imageView = (ImageView) convertView; } imageView.setImageDrawable(mThumbIds[position].getDrawable()); imageView.setTag(mThumbIds[position].getTag()); return imageView; } Ok, finally I apologize for my poor english and I hope you can give me some help with the information I provided. Greetings, Julian

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  • Modern alternatives to Java

    - by Ralph
    I have been a Java developer for 14 years and have written an enterprise-level (~500 kloc) Swing application that uses most of the standard library APIs. Recently, I have become disappointed with the progress that the language has made to "modernize" itself, and am looking for an alternative for ongoing development. I have considered moving to the .NET platform, but I have issues with using something the only runs well in Windows (I know about Mono, but that is still far behind Microsoft). I also plan on buying a new Macbook Pro as soon as Apple releases their new rumored Arrandale-based machines and want to develop in an environment that will feel "at home" in Unix/Linux. I have considered using Python or Ruby, but the standard Java library is arguably the largest of any modern language. In JVM-based languages, I looked at Groovy, but am disappointed with its performance. Rumor has it that with the soon-to-be released JDK7, with its InvokeDynamic instruction, this will improve, but I don't know how much. Groovy is also not truly a functional language, although it provides closures and some of the "functional" features on collections. It does not embrace immutability. I have narrowed my search down to two JVM-based alternatives: Scala and Clojure. Each has its strengths and weaknesses. I am looking for opinions. I am not an expert at either of these languages; I have read 2 1/2 books on Scala and am currently reading Stu Halloway's book on Clojure. Scala is strongly statically typed. I know the dynamic language folks claim that static typing is a crutch for not doing unit testing, but it does provide a mechanism for compile-time location of a whole class of errors. Scala is more concise than Java, but not as much as Clojure. Scala's inter-operation with Java seems to be better than Clojure's, in that most Java operations are easier to do in Scala than in Clojure. For example, I can find no way in Clojure to create a non-static initialization block in a class derived from a Java superclass. For example, I like the Apache commons CLI library for command line argument parsing. In Java and Scala, I can create a new Options object and add Option items to it in an initialization block as follows (Java code): final Options options = new Options() { { addOption(new Option("?", "help", false, "Show this usage information"); // other options } }; I can't figure out how to the same thing in Clojure (except by using (doit...)), although that may reflect my lack of knowledge of the language. Clojure's collections are optimized for immutability. They rarely require copy-on-write semantics. I don't know if Scala's immutable collections are implemented using similar algorithms, but Rich Hickey (Clojure's inventor) goes out of his way to explain how that language's data structures are efficient. Clojure was designed from the beginning for concurrency (as was Scala) and with modern multi-core processors, concurrency takes on more importance, but I occasionally need to write simple non-concurrent utilities, and Scala code probably runs a little faster for these applications since it discourages, but does not prohibit, "simple" mutability. One could argue that one-off utilities do not have to be super-fast, but sometimes they do tasks that take hours or days to complete. I know that there is no right answer to this "question", but I thought I would open it up for discussion. Are there other JVM-based languages that can be used for enterprise level development?

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  • Php template caching design

    - by Thomas
    Hello to all, I want to include caching in my app design. Caching templates for starters. The design I have used so far is very modular. I have created an ORM implementation for all my tables and each table is represented by the corresponding class. All the requests are handled by one controller which routes them to the appropriate webmethod functions. I am using a template class for handling UI parts. What I have in mind for caching includes the implementation of a separate Cache class for handling caching with the flexibility to either store in files, apc or memcache. Right now I am testing with file caching. Some thoughts Should I include the logic of checking for cached versions in the Template class or in the webmethods which handle the incoming requests and which eventually call the Template class. In the first case, things are pretty simple as I will not have to change anything more than pass the template class an extra argument (whether to load from cache or not). In the second case however, I am thinking of checking for a cached version immediately in the webmethod and if found return it. This will save all the processing done until the logic reaches the template (first case senario). Both senarios however, rely on an accurate mechanism of invalidating caches, which brings as to Invalidating caches As I see it (and you can add your input freely) a template cached file, becomes invalidate if: a. the expiration set, is reached. b. the template file itself is updated (ie by the developer when adding a new line) c. the webmethod that handles the request changes (ie the developer adds/deletes something in the code) d. content coming from the db and ending in the template file is modified I am thinking of storing a json encoded array inside the cached file. The first value will be the expiration timestamp of the cache. The second value will be the modification time of the php file with the code handling the request (to cope with option c above) The third will be the content itself The validation process I am considering, according to the above senarios, is: a. If the expiration of the cached file (stored in the array) is reached, delete the cache file b. if the cached file's mod time is smaller than the template's skeleton file mod time, delete the cached file c. if the mod time of the php file is greated than the one stored in the cache, delete the cached file. d. This is tricky. In the ORM implementation I ahve added event handlers (which fire when adding, updating, deleting objects). I could delete the cache file every time an object thatprovides content to the template, is modified. The problem is how to keep track which cached files correpond to each schema object. Take this example, a user has his shortprofile page and a full profile page (2 templates) These templates can be cached. Now, every time the user modifies his profile, the event handler would need to know which templates or cached files correspond to the User, so that these files can be deleted. I could store them in the db but I am looking for a beter approach

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  • jQuery tabs error when used with jTemplates

    - by tessa
    I am using jTemplates to format data returned from a json query. I am trying to transform the div with the id "fundingDialogTabs" into jQuery tabs after the template is processed. It renders the tab buttons, but both fragment1 and fragment2 divs are showing at the same time. I get the error "jQuery UI Tabs: Mismatching fragment identifier" when clicking on the fragment2 tab. I tested the jQuery tabs code outside of the template and it works fine. Here is the template (saved in .tpl file). {#template MAIN} <div style="width:500px"> <table border="0" cellpadding="0" cellspacing="0" id="fundingDialogTitle"> <tr> <td class="fundingDialogTitle">Funding Breakout</td> <td style="text-align:right"><img src="../../images/fscaClose.gif" onclick="CloseFundingDialog()" style="cursor:hand; width:25px; height:25px;"></td> </tr> </table> </div> <div style="padding:10px 10px 10px 10px; width:500px"> <div id="fundingDialogTabs"> <ul> <li><a href="#fragment1"><span>Source</span></a></li> <li><a href="#fragment2"><span>Line Item</span></a></li> </ul> <div id="fragment1"> <table border="0" cellpadding="0" cellspacing="0" id="fundingDialog"> <tr> <th>Funding Source</th> <th>Amount</th> </tr> {#foreach $T.d as fundingList} {#include ROW root=$T.fundingList} {#/for} </table> </div> <div id="fragment2"> Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. </div> </div> </div> {#/template MAIN} {#template ROW} <tr> <td>{$T.SourceName}</td> <td>{$T.Amount}</td> </tr> {#/template ROW} Here are the json and processTemplate methods: function GetFundingDialog(id) { $.ajax({ type: "POST", url: "../../WebService/Workplan.asmx/GetFundingList", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(msg) { ApplyTemplate(msg, id); }, error: function(result) { ShowError(result.responseText); } }); } function ApplyTemplate(msg, id) { var fundingDialog = $("div[id='divFundingList']"); if (fundingDialog.length > 0) { fundingDialog.setTemplateURL('../../usercontrols/Workplan/FundingList.tpl'); fundingDialog.processTemplate(msg); fundingDialog[0].style.display = "block"; var src = $("img[id='openFundingList_"+id+"']"); if (src.length > 0) { var srcPosition = findPos(src[0]); fundingDialog[0].style.top = parseInt(srcPosition[1] + 25); } } $("#fundingDialogTabs").tabs(); }

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  • html button elemenents and onserverclick attribute in asp.net

    - by Adrian Adkison
    I have been experiencing some very strange behavior using html buttons with the onserverclick attribute. What I am trying to do is use jQuery to designate the default button on the page. By default button I mean the button that is "clicked" when a user hits enter. In testing, I would hit enter while in an input field and sometimes the intended "default" button was clicked and the server side method defined in the corresponding onserverclick attribute was hit. Other times a post back was made without hitting the server method. In order to isolate the issue I created a minimal test case and found some very interesting results. client side: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script type="text/javascript" src="/scripts/jquery-1.4.min.js"></script> </head> <body> <form id="form1" runat="server"> <asp:Label ID="_response" runat="server"></asp:Label> <input id="input1" type="text" /> <input id="input2" type="text" /> <button id="first" type="button" class="defaultBtn" runat="server" onserverclick="ServerMethod1">test1</button> <button id="second" type="button" runat="server" onserverclick="ServerMethod2">test2</button> </form> <script type="text/javascript"> jQuery('form input').keyup( function(e) { if ((e.which && e.which == 13) || (e.keyCode && e.keyCode == 13)) { $('button.defaultBtn').click(); return true; } } ); </script> </body> </html> server side: public partial class admin_spikes_ButtonSubmitTest : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void ServerMethod1(object sender, EventArgs e) { _response.Text = "server method1 was hit"; } protected void ServerMethod2(object sender, EventArgs e) { _response.Text = "server method2 was hit"; } } What I found was that everything worked as expected with this code except when I removed one of the input elements. In Firefox 3.6 and IE 8 when only one input exists on the page, hitting enter does not trigger the onserverclick, it makes a post back without even being jQuery "clicked" or actually "clicked". You can test this by starting with two inputs and clicking "test2". This will output "server method2 was hit". Then just hit enter and the output will be "server method1 was hit. Now take away an input and run the same test. Click "test2" see the results, then hit enter and you will see that nothing will change because the "test1" method was never hit. Does anyone know what is going on? Thanks p.s. Chrome worked as expected

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  • Why i cannot get the frame of a UIView in order to move it? The view is defined.

    - by Jann
    I am creating a nav-based app with a view that floats at the bottom of the screen (Alpha .7 most of the time). I create it like this... // stuff to create the tabbar/nav bar. // THIS ALL WORKS... // then add it to subview. [window addSubview:tabBarController.view]; // need this last line to display the window (and tab bar controller) [window makeKeyAndVisible]; // Okay, here is the code i am using to create a grey-ish strip exactly `zlocationAccuracyHeight` pixels high at `zlocationAccuracyVerticalStartPoint` starting point vertically. CGRect locationManagerAccuracyUIViewFrame = CGRectMake(0,zlocationAccuracyVerticalStartPoint,[[UIScreen mainScreen] bounds].size.width,zlocationAccuracyHeight); self.locationManagerAccuracyUIView = [[UIView alloc] initWithFrame:locationManagerAccuracyUIViewFrame]; self.locationManagerAccuracyUIView.autoresizingMask = (UIViewAutoresizingFlexibleWidth); self.locationManagerAccuracyUIView.backgroundColor = [UIColor darkGrayColor]; [self.locationManagerAccuracyUIView setAlpha:0]; CGRect locationManagerAccuracyLabelFrame = CGRectMake(0, 0,[[UIScreen mainScreen] bounds].size.width,zlocationAccuracyHeight); locationManagerAccuracyLabel = [[UILabel alloc] initWithFrame:locationManagerAccuracyLabelFrame]; if ([myGizmoClass useLocationServices] == 0) { locationManagerAccuracyLabel.text = @"GPS Accuracy: Using Manual Location"; } else { locationManagerAccuracyLabel.text = @"GPS Accuracy: One Moment Please..."; } locationManagerAccuracyLabel.font = [UIFont boldSystemFontOfSize:12]; locationManagerAccuracyLabel.textAlignment = UITextAlignmentCenter; locationManagerAccuracyLabel.textColor = [UIColor whiteColor]; locationManagerAccuracyLabel.backgroundColor = [UIColor clearColor]; [locationManagerAccuracyLabel setAlpha:0]; [self.locationManagerAccuracyUIView addSubview: locationManagerAccuracyLabel]; [window addSubview: self.locationManagerAccuracyUIView]; this all works (i am not sure about the order i create the uiview in ... meaning i am creating the frame, the view, creating the "accuracy text" and adding that to the view, then adding the uiview as a subview of the window . It works and seems correct in my logic. So, here is the tough part. I have a timer that i am testing with. I am trying to float the uiview up by 30 pix. here is that code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = [ self.locationManagerAccuracyUIView frame]; NSLog(@"ORIGIN: %d x %d (%@)\n",rect.origin.x,rect.origin.y,rect); rect.origin.y -= 30; [UIView commitAnimations]; The problem? rect is nill, rect.origin.x and rect.origin.y are both zero. Can anyone tell me why? Here is how i set up self.locationManagerAccuracyUIView in my files: Delegate.h UIView *locationManagerAccuracyUIView; UILabel *locationManagerAccuracyLabel; ... @property (nonatomic, retain) IBOutlet UIView *locationManagerAccuracyUIView; @property (nonatomic, retain) IBOutlet UILabel *locationManagerAccuracyLabel; Delegate.m ... @synthesize locationManagerAccuracyUIView; @synthesize locationManagerAccuracyLabel; ... BTW: Other places in another timer i DO set the alpha to fade in and out and THAT works! So locationManagerAccuracyUIView is valid and defined as a view... For instance: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [locationManagerAccuracyLabel setAlpha:1]; [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [self.locationManagerAccuracyUIView setAlpha:.7]; [UIView commitAnimations]; ...and it DOES work. Can anyone help me? As an aside: I know, when typing this I used self.locationManagerAccuracyUIView and locationManagerAccuracyUIView interchangeably to see if for some reason that was the issue. It is not. :) Thx

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  • Android app hanging, sometimes until Force Close / Wait dialog appears

    - by fredley
    I'm making an app that records uncompressed (wav format) audio. I'm using this class to actually record the audio. Currently, my application records fine (I can play the file), however when I click the button to stop the recording, the app hangs for 10 seconds or so, with no log output or any signs of life. Finally it comes round, dumps a load of errors into the log, updates the UI etc. I'm using AsyncTasks to try and avoid this kind of thing but it's not working. Here's my code: //Called on clicks of the record button. rar is the instance of RehearsalAudioRecorder private OnClickListener RecordListener = new OnClickListener(){ @Override public void onClick(View v) { Log.d("Record","Click"); if (recording){ new stopRecordingTask().execute(rar,null,null); startStop.setText("Record"); statusBar.setText("Recording Finished, ready to Encode"); }else{ recording = true; new startRecordingTask().execute(rar,null,null); startStop.setText("Stop"); statusBar.setText("Recording Started"); } } }; private class startRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.setOutputFile("/sdcard/rarOut.wav"); r.prepare(); r.start(); return null; } } private class stopRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.stop(); r.reset(); return null; } } In Logcat, I always get output like this, which has me stumped. I have no idea what's causing it (I'm logging the RehearsalAudioRecorder class, and it's being started/stopped correctly by the button clicks. This output occurs after the log output for the button click and correct stop() method call) 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: STOPPED 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR ... 10 or more times I've been fiddling with this all day and I'm not getting anywhere, any input would be greatly appreciated. Update I've replace the AsyncTasks with Threads, still doesn't work, the app completely hangs when I click record, despite the fact the Log indicates there's nothing going on in the main thread. Still completely stumped.

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