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  • xcode - defining integer constant

    - by Mike
    If I have #define myConstant 10 and later I use this as in [self doSomething: myConstant]; Supposing doSomething method is like - (void) doSomething:(int)myNumber; I receive a warning telling me "expected expression before int" why is that and how to solve this? thanks for any help.

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  • How can we leverage NSAppearance?

    - by Brad Allred
    I was reading the Cocoa documentation and stumbled across some new features in the 10.9 API. From the docs I gather that the NSAppearance class and a related protocol NSAppearanceCustomization Appear to be a means of customizing the appearance of NSView and its descendants. An NSAppearance object represents a file that specifies a standard or custom appearance that applies to a subset of UI elements in an app. An app can contain multiple appearance files and—because NSAppearance conforms to NSCoding—you can use Interface Builder to assign UI elements to an appearance. Typically, you customize a window by using Xcode to create an appearance file that contains the views you want to customize and the custom art that should be applied to them. Xcode transforms the file’s art content into a runtime format that AppKit can draw when the specified views are displayed. Well that all sounds neat and promising, but nowhere in the documentation can I find what an appearance file is or how to make one. Google searches are coming up empty other than for the thin documentation I have already read. I do see that UIKit has a similar sounding UIAppearance class, but from what I can tell this is not a straight port of the UIKit class. Does anybody know how to make this magic "appearance file" and what exactly we can do with it?

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  • Detect ANY touch in a view (iPhone SDK)

    - by David
    Hello, I'm currently using ... - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { to detect swipes. I've got everything working. The only problem is if the user touches on top of something (eg a UIButton or something) the - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { is not called. Is there something like touchesBegan but will work if I touch ANYWHERE on the view? Thanks in advance, David

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  • How to create a UIScrollView Programmatically?

    - by Wayfarer
    Alright, so the key here is I'm not using IB at all, because the View I'm working with is created programmatically. The UIView covers the lower half the screen, and has a bunch of buttons on it. However, I want to add more buttons to the UIView, without making it any larger. To do so, I want to make a UIScrollView inside the view, which will allow me to add more buttons off screen so the user can scroll to them. I think that's how it works. self.manaView = [[[UIView alloc] initWithFrame:frame] autorelease]; self.manaView.backgroundColor = [UIColor purpleColor]; UIScrollView *scroll = [UIScrollView alloc]; scroll.contentSize = CGSizeMake(320, 400); scroll.showsHorizontalScrollIndicator = YES; [self.manaView addSubview:scroll]; The first part of the code iniates my UIView, which works great, but I can't figure out how to make the UIScrollView programmatically and add it to the view, and then add the buttons to it. UIButton *ret2 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; ret2.tag = 102; ret2.frame = CGRectMake(255, 5, 60, 50); [ret2 setTitle:@"Return" forState:UIControlStateNormal]; [ret2 addTarget:self action:@selector(flipAction:) forControlEvents:UIControlEventTouchUpInside]; [scroll addSubview:ret2]; When I did that, the button simply disappeared off my screen. So How do I do this correctly? Thank you for your help!

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  • iPhone/Obj-C: Accessing a UIScrollView from a View displayed within it.

    - by Daniel I-S
    I'm writing a simple iPhone app which lets a user access a series of calculators. It consists of the following: UITableViewController (RootViewController), with the list of calculators. UIViewController + UIScrollView (UniversalScroller), which represents an empty scroll view - and has a 'displayedViewController' property. UIViewController (Calculators 1-9), each of which contains a view with controls that represents a particular calculator. Each calculator takes 3-5 values via UITextFields and UISliders, and has a 'calculate' button. They can potentially be taller than 460px(iPhone screen height). The idea is: User taps on a particular menu item in the RootViewController. This loads and inits UniversalScroller, ALSO loads and inits the UIViewcontroller for the particular calculator that was selected, sets the displayedViewController property of UniversalScroller to the newly loaded calculator UIViewcontroller, and pushes the UniversalScroller to the front. When the UniversalScroller hits its 'viewDidLoad' event, it sets its contentSize to the view frame size of its 'displayedViewController' object. It then adds the displayedViewController's view as a subview to itself, and sets its own title to equal that of the displayedViewController. It now displays the calculator, along with the correct title, in a scrollable form. Conceptually (and currently; this stuff has all been implemented already), this works great - I can design the calculators how I see fit, as tall as they end up being, and they will automatically be accommodated and displayed in an appropriately configured UIScrollView. However, there is one problem: The main reason I wanted to display things in a UIScrollView was so that, when the on-screen-keyboard appeared, I could shift the view up to focus on the control that is currently being edited. To do this, I need access to the UniversalScroller object that is holding the current calculator's view. On the beganEditing: event of each control, I intended to use the [UniversalScroller.view scrollRectToVisible: animated:] method to move focus to the correct control. However, I am having trouble accessing the UniversalScroller. I tried assigning a reference to it as a property of each calculator UIViewController, but did't seem to have much luck. I've read about using Delegates but have had trouble working out exactly how they work. I'm looking for one of three things: Some explanation of how I can access the methods of a UIScrollView from a UIViewController whose view is contained within it. or Confirmation of my suspicions that making users scroll on a data entry form is bad, and I should just abandon scrollviews altogether and move the view up and down to the relevant position when the keyboard appears, then back when it disappears. or Some pointers on how I could go about redesigning the calculators (which are basically simple data entry forms using labels, sliders and textfields) to be contained within UITableViewCells (presumably in a UITableView, which I understand is a scrollview deep down) - I read a post on SO saying that that's a more pleasing way to make a data entry form, but I couldn't find any examples of that online. Screenshots would be nice. Anything to make my app more usable and naturally 'iPhone-like', since shuffling labels and textboxes around makes me feel like I am building a winforms app! I've only recently started with this platform and language, and despite being largely an Apple skeptic I definitely see the beauty in the way that it works. Help me solve this problem and I might fall in love completely. Dan

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  • iPhone SDK - Accessing other Application Folders

    - by Kevin
    Hello everyone, I know that you can access your own application files using NSDocumentDirectory and such, but can you do that on other applications. For example, if I wanted the Documents of another application, would it be possible to get that information? From the iPhone OS Library as directed here. Sincerely, Kevin

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  • MKMapView - viewForAnnotation not called while loading more results

    - by Dave
    I have a search enabled map view. When user hits search, my custom annotations are added to the map view. The search returns 20 results with a 'load more' link. When I hit load more, more annotations should be added to map view. The problem is - annotations gets added to the map view but is not displayed on the map. If I zoom in or zoom out to change the map region, the pins are shown. I find that viewForAnnotations: is not getting called when i hit 'load more'. I am not sure how to trigger this. any one?

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  • popViewControllerAnimated not working, but back button works

    - by Manu
    Hi, I am creating an application based on the Utility template. The main screen consists of a menu with several buttons, each of which creates a different flip-side view. In one of those flip-side views I also configured a Navigation Controller, which works perfectly as long as I have the NavigationBar activated... I can push the view but I have to use the "back" button to return to my flip-side view, which would be the root of the Navigation Controller. The problem comes if I try to go back using "popViewControllerAnimated", properly configured with a button, instead of the "back" button of the NavigationBar. My application crashes for some reason and I am not able to understand why. I could just use the "back" button in the NavigationBar and forget about the problem, but I would prefer to have my own button in order to go back. My app consists of the following: My APPDelegate.m: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MenuViewController *menuController = [[MenuViewController alloc] initWithNibName:@"MenuView" bundle:nil]; self.menuViewController = menuController; [menuController release]; menuViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[menuViewController view]]; [window makeKeyAndVisible]; return YES; } MenuViewController.m starting my flip-side view: - (IBAction)showFuelUpliftView { FuelUpliftViewController *controller = [[FuelUpliftViewController alloc] initWithNibName:@"FuelUpliftView" bundle:nil]; controller.delegate = self; controller.title = @"Fuel Uplift"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:controller]; [navController setNavigationBarHidden: NO]; navController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navController animated:YES]; [navController release]; [controller release]; } FuelUpliftViewController.m, where I push the second view of the NavigationController with a button: - (IBAction)showFuelUplift2View:(id)sender { UIViewController *controller = [[UIViewController alloc] initWithNibName:@"FuelUplift2View" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } And finally, my FuelUplift2ViewController.m, where the app crashes when trying to go back: - (IBAction)backFromFuelUplift2View { [self.navigationController popViewControllerAnimated:YES]; } I do not know if all this makes sense, I am currently beginning with my first application and am still learning thanks to the traditional trial an error method. Nevertheless, I cannot see the reason for this problem and would appreciate any help I can get. Thanks very much, Manu

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  • UIActionSheet positioning problem

    - by Dave
    I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Done", nil]; theSwitch = [[UISwitch alloc] init]; [sheet addSubview:theSwitch]; [sheet showInView:self.view]; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.firstOtherButtonIndex) { theSwitch .on? NSLog(@"Switch is on") : NSLog(@"Switch if off"); } } All this works great. I have problem with positioning. Unfortunately, I don't have a screen shot at the moment to post here. But the switch appears at the very top on the same line with the Action Sheet title and then below that is the Done button. Please someone help me how to position the switch below the Title and increase the Action Sheet size so it looks neat. I need this asap. Thanks.

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  • Problem with Three20 TTPhotoViewController

    - by Coppes
    Hi there, I aint sure if this is the right place to ask or report this... but i hope someone here can help me out with the following problem I'm currently creating an app which offers several functionalities. anyways it also includes the TTPhotoViewController which Three20 offers. Well this controller is absolutely awesome but i'm haveing some trouble after useing the TTPhotoviewcontorller, since then all content falls behind my navigationbarcontroller. Here are some screenshots where you can see before and after opening the viewcontroller Before : http:// img121.imageshack.us/img121/2253/fotoze.jpg After : http:// img88.imageshack.us/img88/5899/foto1c.jpg [remove spaces after the // ] Hopefully you guys can help me out since i'm quite new in these things. Thanks in advance, Wesley

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  • writing NSDictionary to plist

    - by ADude
    Hi I'm trying to write an NSDictionary to a plist but when I open the plist no data has been written to it. From the log my path looks correct and my code is pretty standard. Any ideas? NSArray *keys = [NSArray arrayWithObjects:@"key1", @"key2", @"key3", nil]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", nil]; NSDictionary *dictionary = [NSDictionary dictionaryWithObjects:objects forKeys:keys]; for (id key in dictionary) { NSLog(@"key: %@, value: %@", key, [dictionary objectForKey:key]); } NSString *path = [[NSBundle mainBundle] pathForResource:@"FormData" ofType:@"plist"]; NSLog(@"path:%@", path); [dictionary writeToFile:path atomically:YES];

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  • Reading a plist utf-8 value as utf-16

    - by ennuikiller
    I'm working on an iphone app that needs to display superscripts and subscripts. I'm using a picker to read in data from a plist but the unicode values aren't being displayed corretly in the pickerview. Subscripts and superscripts are not being recognized. I'm assuming this is due to the encoding of the plist as utf-8, so the question is how do a convert a plist string encoding from utf-8 to utf-16 ? Just a little more elaboration: If I do this it displays properly at least in a textfield: NSString *equation = @"x\u00B2 + y\u00B2 = z\u00B2" However if I define the same string in a plist and try to read it in and assign it to a string and display it on a pickerview it just displays the the encoding and not the superscripts. @Matt: thanks for your suggestion the unicode is being escaped that is \u00B2 = \u00B2. Googling for "escaped values in plists" returned no useful results, and I haven't been able to use the keyboard cmd-ctrl-shift-+ to work. Any further suggestions would be greatly appreciated!!

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  • Memory management for NSURLConnection

    - by eman
    Sorry if this has been asked before, but I'm wondering what the best memory management practice is for NSURLConnection. Apple's sample code uses -[NSURLConnection initWithRequest:delegate:] in one method and then releases in connection:didFailWithError: or connectionDidFinishLoading:, but this spits out a bunch of analyzer warnings and seems sort of dangerous (what if neither of those methods is called?). I've been autoreleasing (using +[NSURLConnection connectionWithRequest:delegate:]), which seems cleaner, but I'm wondering--in this case, is it at ever possible for the NSURLConnection to be released before the connection has closed?

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  • Problem with Rotating a UIScrollview

    - by leachianus.gecko
    Hey guys, I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually loads correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } #pragma mark - #pragma mark PageControl stuff @end

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  • UIScrollView subviews not showing at first

    - by igul222
    I created a custom UIScrollView subclass that works a like a UITableView, keeping a collection of subviews and re-using them whenever the user scrolls. It's implemented like this: -(void)layoutSubviews { for(UIView *subview in [self subviews]) [subview removeFromSuperview]; // then re-add subviews after changing the frame and some attributes } This works fine with simple UIViews, but when I try to do it with a UIView that has a UILabel subview, the "base" view appears fine, but the UILabel doesn't show up at all. I can get the UILabel to show up by scrolling the entire UIView off screen and then bringing it back on. What could be causing this? So far, I've tried calling [myUIView setNeedsLayout], [myUIView setNeedsDisplay], and [myUIView layoutIfNeeded] from various places. None of them worked, and the last one crashed my app. I've also done the same thing to myUIScrollViewSubclass, with similar results.

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  • Help with stock ticker style scrolling using Core Animation

    - by Glen Harding
    Hi, I'm looking for some guidance on the best way to implement stock ticker style right-to-left scrolling of CALayers in Core Animation on OSX. I'm pretty new to Cocoa and don't know the best way to implement this. I have a continuous stream of news items and stock details that I turn into CALayers (made up of 1 image and a CATextLayer) and I want to animate the CALayers from right to left of my custom view. The news and stock information is constantly updating so I would like to add 1 item at a time to the view, scroll it right to left until the right-most point of the CALayer is showing, then add another CALayer to the view and start scrolling that as well. I would like to do this dynamic updating instead of taking a big snapshot of all my data, turning it into a big horizontal CALayer and scrolling that. I'm looking for guidance on how to achieve this sort of effect - do I manually animate each new CALayer along a path in the view? Or should I be using CAScrollLayer to achieve this effect? Many thanks Glen.

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  • UIWebView not loading URL when URL is passed from UITableView

    - by Mark Hazlett
    Hey Everyone, So i'm building a webView into my application to show the contents of a URL that I am passing from a selection in a UITableView. I know the UIWebView is loading content properly because if you hard code say http://www.google.ca into the NSURL then it loads fine, however when I'm passing the URL that I parsed from an RSS feed back from the UITableView it won't load the URL properly. I tried the debugger and the URL is coming out as nil right before I try and parse it, however I can use NSLog to print the value of it out to the console. here's the code in my UIViewController that has my UIWebView #import <UIKit/UIKit.h> @interface ReadFeedWebViewController : UIViewController { NSString *urlToGet; IBOutlet UIWebView *webView; } @property(nonatomic, retain) IBOutlet UIWebView *webView; @property(nonatomic, retain) NSString *urlToGet; @end Here's the code for my implementation's viewDidLoad method... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"Url inside Web View Controller - %@", urlToGet); NSURL *url = [NSURL URLWithString:urlToGet]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self.webView loadRequest:requestObj]; } Once again, I can print the URL to NSLog fine and if I hard code the URL into the NSURL object then it will load fine in the UIWebView. Here is where I'm setting the value in my UITableViewController... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ReadFeedWebViewController *extendedView = [[ReadFeedWebViewController alloc] init]; int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; extendedView.urlToGet = [[stories objectAtIndex: storyIndex] objectForKey:@"link"]; //NSLog([[stories objectAtIndex: storyIndex] objectForKey:@"summary"]); NSLog([[stories objectAtIndex: storyIndex] objectForKey:@"link"]); [self.navigationController pushViewController:extendedView animated:YES]; [extendedView release]; } However, since I can print the value using NSLog in the extendedView view controller I know it's being passed properly. Cheers

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  • ABPerson in Core Data

    - by eman
    I'm trying to figure out to store a reference to an ABPerson in a Core Data store on an iPhone app. Ultimately, I'd like to be able to sync with a Mac version of the app (I'm assuming ABRecordIDs wouldn't be the same for the iPhone and the Mac). I was thinking of storing the record ID, name, and email and checking against those--is there a better way?

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  • Does UIGestureRecognizer work on a UIWebView?

    - by rscott
    I am attempting to get a UIGestureRecognizer working with a UIWebview which is a subview of a UIScrollView. This sounds odd but when I have the numberOfTouchesRequired set to 2 the selector fires, but when numberOfTouchesRequired is set to one the selector doesn't fire. Here is my code: UITapGestureRecognizer *tap1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(select1:)]; tap1.numberOfTouchesRequired = 2; tap1.numberOfTapsRequired = 1; tap1.delegate = self; [self.ans1WebView addGestureRecognizer:tap1]; [tap1 release]; - (void) select1:(UILongPressGestureRecognizer *)sender { //Do Stuff } I've confirmed this by using the Apple sample for UIGestureRecognizer and inserting a webview in their nib. Their tap code works everywhere but inside the area of the webview.

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  • how to change UIPageControl dots

    - by user321130
    greetings! I've seen apps (e.g. meebo) that have different indicators on UIPageControls instead of the default white circles. is there an easy way to do this? I've read the docs for UIPageControls and it seems that there is no methods to replace the images. thank you

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  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

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  • RPG Game loop and class structure (cocos2D for iPhone)

    - by mac_55
    I'm looking to make an RPG with Cocos2D on the iPhone. I've done a fair bit of research, and I really like the model Cocos2D uses for scenes. I can instantiate a scene, set up my characters etc. and it all works really nicely... what I have problems with is structuring a game loop and separating the code from the scenes. For example, where do I put my code that will maintain the state of the game across multiple scenes? and do I put the code for events that get fired in a scene in that scene's class? or do I have some other class that separates the init code from the logic? Also, I've read a lot of tutorials that mention changing scenes, but I've read none that talk about updating a scene - taking input from the user and updating the display based on that. Does that happen in the scene object, or in a separate display engine type class. Thanks in advance!

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  • NSPredicates, scopes and SearchDisplayController

    - by Bryan Veloso
    Building a search with some custom objects and three scopes: All, Active, and Former. Got it working with the below code: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString *)scope { [[self filteredArtists] removeAllObjects]; for (HPArtist *artist in [self artistList]) { if ([scope isEqualToString:@"All"] || [[artist status] isEqualToString:scope]) { NSComparisonResult result = [[artist displayName] compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [[self filteredArtists] addObject:artist]; } } } } This works fine and takes scope into account. Since I wanted to search four fields at at time, this question helped me come up with the below code: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString *)scope { [[self filteredArtists] removeAllObjects]; NSPredicate *resultPredicate = [NSPredicate predicateWithFormat:@"familyName CONTAINS[cd] %@ OR familyKanji CONTAINS[cd] %@ OR givenName CONTAINS[cd] %@ OR givenKanji CONTAINS[cd] %@", searchText, searchText, searchText, searchText]; [[self filteredArtists] addObjectsFromArray:[[self artistList] filteredArrayUsingPredicate:resultPredicate]]; } However it no longer takes scope into account. I have been playing around with if statements, adding AND scope == 'Active', etc. to the end of the statement and using NSCompoundPredicates to no avail. Whenever I activate a scope, I'm not getting any matches for it. Just a note that I've seen approaches like this one that take scope into account, however they only search inside one property.

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