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  • app engine's back referencing is too slow. How can I make it faster?

    - by Ray Yun
    Google app engine has smart feature named back references and I usually iterate them where the traditional SQL's computed column need to be used. Just imagine that need to accumulate specific force's total hp. class Force(db.Model): hp = db.IntegerProperty() class UnitGroup(db.Model): force = db.ReferenceProperty(reference_class=Force,collection_name="groups") hp = db.IntegerProperty() class Unit(db.Model): group = db.ReferenceProperty(reference_class=UnitGroup,collection_name="units") hp = db.IntegerProperty() When I code like following, it was horribly slow (almost 3s) with 20 forces with single group - single unit. (I guess back-referencing force reload sub entities. Am I right?) def get_hp(self): hp = 0 for group in self.groups: group_hp = 0 for unit in group.units: group_hp += unit.hp hp += group_hp return hp How can I optimize this code? Please consider that there are more properties should be computed for each force/unit-groups and I don't want to save these collective properties to each entities. :)

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  • What is the most efficient way to pass data (list of pairs of [Integer + Double]) between two Google App Engine instances?

    - by ruslan
    What is the most efficient way to pass data (list of pairs of [Integer, Double]) between two Google App Engine instances ? Currently I use Java binary serialization. Frontend servlet receives data from the client in JSON format. I convert it to byte[] using ObjectOutput.writeObject and then send it to backend servlet via HTTP POST. It's not in production yet. Should I just pass client's JSON as it is to backend? It seems more logical. But it's bigger in size. Or should I use Google Protocol Buffers as stated in this benchmark article ? Thank you!!!

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  • How to get google app engine logs in C#?

    - by Max
    I am trying to retrieve app engine logs the only result I get is "# next_offset=None", below is my code: internal string GetLogs() { string result = _connection.Get("/api/request_logs", GetPostParameters(null)); return result; } private Dictionary<string, string> GetPostParameters(Dictionary<string, string> customParameters) { Dictionary<string, string> parameters = new Dictionary<string, string>() { { "app_id", _settings.AppId }, { "version", _settings.Version.ToString() } }; if (customParameters != null) { foreach (string key in customParameters.Keys) { if (parameters.ContainsKey(key)) { parameters[key] = customParameters[key]; } else { parameters.Add(key, customParameters[key]); } } } return parameters; }

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • Site Search Engine for 1,000 page website

    - by Ian
    I manage a website with about 1,000 articles that need to be searchable by my members. The site search engines I've tried all had their own problems: Fluid Dynamics Search Engine Since it's written in perl, it was a bit hacky to integrate with my PHP-based CMS. I basically had to file_get_contents the search results page. However, FDSE had the best search results. Google CSE Ugh, the search results SUCK. It can't find documents even using unique strings. I'm so surprised that a Google search product is this bad. Nor can I get any answers on their 'help' forums, and I am a paying user. Boo, Google. Boo. Sphider Again, bad search results. Unable to locate some phrases used in link text. Better results than Google CSE though. Shame on Google that a free PHP script has better search results than their paid application. IndexTank This one looked really promising. I got all set up with their PHP API client. But it would only randomly add articles that I submitted. Out of 700+ articles I pushed to the index through their API, only 8 made it in. Unable to find any help on this subject. Update for IndexTank -- Got the above issue fixed, so this looks most promising so far. The site itself runs on php/mysql and FreeBSD, though this shouldn't matter for a web crawling indexer. I've looked at Lucene, but I don't know anything about Java or installing Java programs on my web server. I also do not have root access on my web server, if this would be required for installation. I really don't need a lot of fancy features. It just needs to be able to crawl my web site and return great (even decent!) search results. I don't need any crazy search operators. It doesn't need to index off my primary domain. It just needs to work! Thanks, Hive Mind!

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  • Problems with Level Architect, Citrus Engine, Flash

    - by Idan
    I am using the Citrus Engine to make a Flash game, and the Level Architect doesn't work well for me. Firstly, when I first launch it and open my project and my level, nothing is shown, no assets and not anything I have previously done with my level. To fix it, I open another project. The other project works fine, meaning I can see the assets and the level. Then I go back to the actual project I am working on, and the problem is fixed, only it does not fix the second problem: I can't add my own assests. I follow the manual and add tags like this: [Property(value="0")] But it doesn't change a thing in the level architect window (even after I close and reopen it). Any ideas? Thanks! Here's the code of the class I want to be shown in the Level Architect: package { import com.citrusengine.objects.PhysicsObject; import com.citrusengine.objects.platformer.Sensor; import flash.utils.clearTimeout; import flash.utils.setTimeout; /** * @author Aymeric */ public class Teleporter extends Sensor { [Property(value="0")] public var endX:Number=0; [Property(value="0")] public var endY:Number=0; public var object:PhysicsObject; [Property(value="0")] public var time:Number = 0; public var needToTeleport:Boolean = false; protected var _teleporting:Boolean = false; private var _teleportTimeoutID:uint; public function Teleporter(name:String, params:Object = null) { super(name, params); } override public function destroy():void { clearTimeout(_teleportTimeoutID); super.destroy(); } override public function update(timeDelta:Number):void { super.update(timeDelta); if (needToTeleport) { _teleporting = true; _teleportTimeoutID = setTimeout(_teleport, time); needToTeleport = false; } _updateAnimation(); } protected function _teleport():void { _teleporting = false; object.x = endX; object.y = endY; clearTimeout(_teleportTimeoutID); } protected function _updateAnimation():void { if (_teleporting) { _animation = "teleport"; } else { _animation = "normal"; } } } }

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  • Is dynamic HTML layout good from an SEO perspective?

    - by sll
    Just wondering whether dynamically built HTML layout is fine from SEO perspectives? So let's assume e-commerce engine and its most popular page - products catalog. So 90% of the page is built using AJAX and MVVM library knockoutjs which builds HTML on the fly on the client side. So how search bots would parse such content? Is it fine indexed and would be such effective as server-side built HTML pages from the SEO perspectives?

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  • Constraint-based expert systems design and development [on hold]

    - by Alex B.
    I would appreciate some recommendations & resources on design and development of expert systems, in particular, knowledge-based & constraint-based (not recommendation) systems. Ideally, your answers should consider the perspective (context) of using a SaaS business model and open source rules engine. How would you advise to address performance, scalability and other architectural criteria? Any other considerations on undertaking such project will be appreciated. Thanks much in advance!

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  • Game physics / 2D Collision detection AS3

    - by Jery
    I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use? by any chance does somebody know some a good introduction to game physics? Im asking because I coded a small engine and pretty much the whole code is spagetti code thats why I would like to know how you can setup something like this properly

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  • Design pattern for an ASP.NET project using Entity Framework

    - by MPelletier
    I'm building a website in ASP.NET (Web Forms) on top of an engine with business rules (which basically resides in a separate DLL), connected to a database mapped with Entity Framework (in a 3rd, separate project). I designed the Engine first, which has an Entity Framework context, and then went on to work on the website, which presents various reports. I believe I made a terrible design mistake in that the website has its own context (which sounded normal at first). I present this mockup of the engine and a report page's code behind: Engine (in separate DLL): public Engine { DatabaseEntities _engineContext; public Engine() { // Connection string and procedure managed in DB layer _engineContext = DatabaseEntities.Connect(); } public ChangeSomeEntity(SomeEntity someEntity, int newValue) { //Suppose there's some validation too, non trivial stuff SomeEntity.Value = newValue; _engineContext.SaveChanges(); } } And report: public partial class MyReport : Page { Engine _engine; DatabaseEntities _webpageContext; public MyReport() { _engine = new Engine(); _databaseContext = DatabaseEntities.Connect(); } public void ChangeSomeEntityButton_Clicked(object sender, EventArgs e) { SomeEntity someEntity; //Wrong way: //Get the entity from the webpage context someEntity = _webpageContext.SomeEntities.Single(s => s.Id == SomeEntityId); //Send the entity from _webpageContext to the engine _engine.ChangeSomeEntity(someEntity, SomeEntityNewValue); // <- oops, conflict of context //Right(?) way: //Get the entity from the engine context someEntity = _engine.GetSomeEntity(SomeEntityId); //undefined above //Send the entity from the engine's context to the engine _engine.ChangeSomeEntity(someEntity, SomeEntityNewValue); // <- oops, conflict of context } } Because the webpage has its own context, giving the Engine an entity from a different context will cause an error. I happen to know not to do that, to only give the Engine entities from its own context. But this is a very error-prone design. I see the error of my ways now. I just don't know the right path. I'm considering: Creating the connection in the Engine and passing it off to the webpage. Always instantiate an Engine, make its context accessible from a property, sharing it. Possible problems: other conflicts? Slow? Concurrency issues if I want to expand to AJAX? Creating the connection from the webpage and passing it off to the Engine (I believe that's dependency injection?) Only talking through ID's. Creates redundancy, not always practical, sounds archaic. But at the same time, I already recuperate stuff from the page as ID's that I need to fetch anyways. What would be best compromise here for safety, ease-of-use and understanding, stability, and speed?

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • What's the difference between Canvas and WebGL?

    - by gadr90
    I'm thinking about using CAAT as a part of a HTML5 game engine. One of it's features is the ability to render to Canvas and WebGL without changing anything in the client code. That is a good thing, but I haven't found precisely: what are the differences between those two technologies? I would specially like to know the differences of Canvas and WebGL in the following regards: Framerate Desktop browser support Mobile browser support Futureproofability (TM)

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  • Get the Windows Scheduler's Location Or Code?

    - by Ram
    Today i got a task to find the scheduler that is running once in a month, actually I have to change its running time period to once a week. I have searched for it in the Windows scheduled tasks, but i didn't find it. It is sending a mail containing a link. Now i am not confused about this where else can i find it. As the place i know where the scheduler can be, has already been checked by me. Can someone suggest me where else can i search for this scheduler? As per the previous developer's comment "It is a normal Windows method of scheduling tasks" UPDATE Actually the task is running after a month periodically. As per my knowledge it could be a "Windows Task Schedule" or "Windows Service" created by the old developer. Now as the previous developer is not available and i do not have any documentation.. i need to change the time period from month to weakly. I have checked in the "Task Schedules" on the server and checked the services running ob the server and was unable to find the "Scheduler". now i have two questions: is there any other approach by using that i can schedule an automated email periodically. any idea to find this.

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  • How can I stop my Jitter physics meshes being offset?

    - by ben1066
    I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ConvexHull for each mesh. I then attempt to combine those into a CompoundObject, this however isn't working and depending upon the model the meshes are offset by different amounts. This is the code I'm currently using and it gives me: Any ideas?

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • Google App Engine how to get an object from the servlet ?

    - by Frank
    I have the following class objects in Google App Engine's dadastore, I can see them from the "Datastore Viewer " : import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) Long Id; public static final long serialVersionUID=26362862L; String Contact_Id="",First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country=""; double D_1,D_2; boolean B_1,B_2; Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } How can my java applications get the object from a servlet url ? For instance if have an instance of Contact_Info_Entry who's Contact_Id is "ABC-123", and my App Id is : nm-java When my java program accesses the url : "http://nm-java.appspot.com/Check_Contact_Info?Contact_Id=ABC-123 How will the Check_Contact_Info servlet get the object from datastore and return it to my app ? public class Check_Contact_Info_Servlet extends HttpServlet { static boolean Debug=true; public void doGet(HttpServletRequest request,HttpServletResponse response) throws IOException { } ... protected void doPost(HttpServletRequest request,HttpServletResponse response) throws ServletException,IOException { doGet(request,response); } } Frank

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  • Dynamically generate client-side HTML form control using JavaScript and server-side Python code in Google App Engine

    - by gisc
    I have the following client-side front-end HTML using Jinja2 template engine: {% for record in result %} <textarea name="remark">{{ record.remark }}</textarea> <input type="submit" name="approve" value="Approve" /> {% endfor %} Thus the HTML may show more than 1 set of textarea and submit button. The back-end Python code retrieves a variable number of records from a gql query using the model, and pass this to the Jinja2 template in result. When a submit button is clicked, it triggers the post method to update the record: def post(self): if self.request.get('approve'): updated_remark = self.request.get('remark') record.remark = db.Text(updated_remark) record.put() However, in some instances, the record updated is NOT the one that correspond to the submit button clicked (eg if a user clicks on record 1 submit, record 2 remark gets updated, but not record 1). I gather that this is due to the duplicate attribute name remark. I can possibly use JavaScript/jQuery to generate different attribute names. The question is, how do I code the back-end Python to get the (variable number of) names generated by the JavaScript? Thanks.

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  • What's the best way to send user-inputted text via AJAX to Google App Engine?

    - by Cuga
    I'm developing in Google App Engine (python sdk) and I want to use jQuery to send an Ajax request to store an answer to a question. What is the best way to send this data to the server? Currently I have: function storeItem(question_id) { var answerInputControl = ".input_answer_"+question_id; var answer_text = $(answerInputControl).text(); $.ajax({ type: "POST", url: "store_answer.html", data: "question="+question_id, success: function(responseText){ alert("Retrieved: " + responseText); } }); } This takes a question Id and provides it to the server via the query string. But on the server-side, I'm unable to access the content of the answer control which I want to store. Without Ajax, I'm able to perform this operation with the following: class StoreAnswers(webapp.RequestHandler): def post(self): question_id = self.request.get("question_id") answer_text = self.request.get("input_answer" + question_id) But when doing this call through Ajax, my answer_text is empty. Do I need to send the contents of this control as part of the data with the Ajax request? Do I add the control itself to the query string? Its contents? Does it matter that the content might be a few hundred characters long? Is this the most-recommended practice? If sending it as a query string, what's the best way to escape the content so that a malicious user doesn't harm the system?

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  • Sending a password securely using gwt and app engine?

    - by user246114
    Hi, I set up session handling on a google app project. This is supposed to allow my users to login and maintain state across pages. I just dumped it into the default greeting service to try it out: public class GreetingServiceImpl extends RemoteServiceServlet implements GreetingService { public void sessionTest(String username) { HttpSession session = getThreadLocalRequest().getSession(false); session.setAttribute("username", username); } } then attempting to pull it out in my landing project.jsp page: <% String username = null; HttpSession mysession = request.getSession(false); if (mysession.getAttribute("username") != null) { username = (String)mysession.getAttribute("username"); } else { username = "(not logged in yet)"; } <p>You are: <%= username %> </p> %> It works, but I don't know how to send the data in sessionTest() securely. If I were sending the user's password in there too, it would be in the clear. This would be ok (I think) if I was using https, but google app engine does not allow you to use https under custom domains (like www.mysite.com), they have to be under the (mysite.appspot.com) domain. I'm kind of stuck here - how do we send passwords securely? If I was using php, I think I could use digest authentication (I'm not too experienced here) - can we do something like that with gwt + gae? Thanks

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  • Django + GAE (Google App Engine) : most convenient path for a beginner?

    - by mac
    Some background info first: Goal: a medium-level complexity web app that I will need to maintain and possibly extend for a few years. Experience: good knowledge of python, some experience of MVC frameworks (in PHP). Desiderata: using django and google app engine. I read extensively about the compatibility issues between GAE and Django, and I am aware of the GAE patch, the norel project, and other similar pieces of code. I have also understood that the SDK provides some of the features of django "out of the box". Yet, given that I have no previous experience with neither Django nor GAE, I am unable to evaluate to which extent using a patched version of Django will strip away important features, or how far the framework provided in the SDK is compatible with Django. So I am rather confused on what would be the best way to proceed in my situation: Should I simply use a patched version of Django as the differences with the original Django are so minor that I would hardly notice them? Should I write my app completely in "regular django" and try to port it to GAE only afterwards, when I will have got a grasp on Django internals and philosophy? Should I write my app using the framework provided with the SDK and port it to django only afterwards? Should I... ? Thank you in advance for your time and advice.

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  • Dentrix database file

    - by user1050116
    I have dentrix database files, but i don't know which database engine support it. I read online that it support c-Tree database engine, but i am fail to open any files/database into it. Database file are like test.dat and test.idx and many more files are there like this file extensions only. Please help me this, how can i open these files and database. Which database engine will support to open these files?

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  • Suggestions for doing async I/O with Task Parallel Library

    - by anelson
    I have some high performance file transfer code which I wrote in C# using the Async Programming Model (APM) idiom (eg, BeginRead/EndRead). This code reads a file from a local disk and writes it to a socket. For best performance on modern hardware, it's important to keep more than one outstanding I/O operation in flight whenever possible. Thus, I post several BeginRead operations on the file, then when one completes, I call a BeginSend on the socket, and when that completes I do another BeginRead on the file. The details are a bit more complicated than that but at the high level that's the idea. I've got the APM-based code working, but it's very hard to follow and probably has subtle concurrency bugs. I'd love to use TPL for this instead. I figured Task.Factory.FromAsync would just about do it, but there's a catch. All of the I/O samples I've seen (most particularly the StreamExtensions class in the Parallel Extensions Extras) assume one read followed by one write. This won't perform the way I need. I can't use something simple like Parallel.ForEach or the Extras extension Task.Factory.Iterate because the async I/O tasks don't spend much time on a worker thread, so Parallel just starts up another task, resulting in potentially dozens or hundreds of pending I/O operations; way too much! You can work around that by Waiting on your tasks, but that causes creation of an event handle (a kernel object), and a blocking wait on a task wait handle, which ties up a worker thread. My APM-based implementation avoids both of those things. I've been playing around with different ways to keep multiple read/write operations in flight, and I've managed to do so using continuations that call a method that creates another task, but it feels awkward, and definitely doesn't feel like idiomatic TPL. Has anyone else grappled with an issue like this with the TPL? Any suggestions?

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  • Need to make a scheduled task run as another user but keep the current user’s environment

    - by Chad Marmon
    I need to backup users .pst files. The current method I am trying is making a shadow copy using Diskshadow. My script works great all but Diskshadow needs to be ran as administrator but also needs to retain the logged-on user's environment variables; specifically, the %USERNAME% and %HOMESHARE% variables so the right user’s files get copied up to the right network location. I have for the most part got this to work), but there’s no straightforward (or secure, at least) way to pass the password. If I set up a scheduled task to run the script as a domain user with local admin privs, the environment variables get lost. I need to run this script automagically so that there should be no user interaction. If I could figure out how to make a scheduled task run as another user but keep the current user’s environment, I think this would work, but I’ve been beating my head against that for a while now, without any luck.

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  • Looking for a good free or cheap task tracking system

    - by JWood
    I've finally decided that pen and paper/whiteboards are not up to the job as my workload increases so I'm looking for a good task tracking system. I need something that can track tasks in categories (projects) and allow me to assign priority to each task. I've tried iTeamWork which requires projects to have an end time which is no good for me as at least one of my projects is ongoing. I also tried Teamly which was required tasks to be set to a specific day which is no good as tasks sometimes take more than a day and I would like them organised by priority rather than specific days. Preferably looking for something hosted but I'm happy to install on our servers if it supports PHP/MySQL. Oh, and an iPhone client would be the icing on the cake! Can anyone recommend anything?

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