Search Results

Search found 22497 results on 900 pages for 'android email attachment'.

Page 76/900 | < Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >

  • hint and textview with right gravity and a singleline

    - by codeScriber
    I've opened a bug but i was wondering if anyone encountered this issue and knows a workaround. If you define a text view with a hint inside it, give it right gravity (android:gravity="right") then if you define android:singleLine=true or android:maxLines="1" or android:scrollHorizonatally="true" you don't see the hint. removing the right gravity returns the hint to the left side, removing all the tree params i mentioned above puts the hint on the right side. i want my hint on the right, but i need a single horizontal line... here's the sample layout that doesn't show the hint: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5dp"> <EditText android:layout_width="fill_parent" android:layout_gravity="center_vertical|right" android:layout_height="wrap_content" android:layout_margin="6dp" android:textSize="16sp" android:paddingRight="5dp" android:id="@+id/c" android:gravity="right" android:hint="hello!!!" android:scrollHorizontally="true" android:maxLines="1" android:singleLine="true"/> </LinearLayout> i checked on 1.6 and 2.1 emulators and it reproduces 100%, i'm prettysure it's a bug, i don't see the connection between single line and the hint.... what's more the hint got it's own layout in the TextView (mLayout and mHintLayout both exists, in onDraw if the text length is 0 mHintLayout if mHint is not null is used).

    Read the article

  • emulator browser not connecting to internet

    - by vnshetty
    my emulator browser not connecting to internet? how to do the settings? <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".reader" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.BROWSABLE" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> </manifest>

    Read the article

  • How to access a TextView element in a BroadcastReceiver

    - by ric03uec
    Hello, I am testing a simple widget in android and using Alarms to update a TextView at regular intervals. The problem is that in the BroadcastReceiver class I cannot access the TextView element, which I want to get updated when the alarm expires. The class is being called properly because the Toast i have put there is giving the appropriate message. The following code is from the class where I configure the widget and set the timers. public void onCreate(Bundle bundle) { super.onCreate(bundle); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if(extras != null){ mWidgetId = extras.getInt(AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(WidgetConfigure.this); RemoteViews views = new RemoteViews(WidgetConfigure.this.getPackageName(), R.layout.widget_layout); views.setTextViewText(R.id.quote, "Widget Loaded From Activity"); appWidgetManager.updateAppWidget(mWidgetId, views); setTimer(); //set the timers... setResult();// set the result... } } Now i want to update the same TextView when the BroadCastReceiver is called after the timer expires. I have tried the code provided in the ExampleAppWidget example provided in android api demos and that isnt working out. How can i set the required text? Thankx in advance

    Read the article

  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

    Read the article

  • What i am doing wrong with Class Overview?

    - by RFM software
    This code not work. Anyone can helpme? .java package rfmsoftware.util.test1; import android.app.Activity; import android.os.Bundle; public class test1 extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button)findViewById(R.id.Button01); <---- Error at this line !? } } .xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <EditText android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="10"></EditText> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/Scan"></Button> <View android:id="@+id/View01" android:layout_width="wrap_content" android:layout_height="wrap_content"></View> </LinearLayout> .error Button cannot be resolved to a type (type Java problem) ???

    Read the article

  • ListView setOnItemClickListener in ListFragment not working

    - by Siddarth Kaki
    I am developing an app that uses ActionBar tabs to display a list of options through ListFragment. The list (and ListFragment) display without a problem, but the ListView's setOnItemClickListener doesn't seems to work, as nothing happens when an item in the list is clicked. Here's the code for the ListFragment class: package XXX.XXX; public class AboutFrag extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.aboutfrag, container, false); ListView lv = (ListView) view.findViewById(android.R.id.list); String[] items = new String[] {"About 1", "About 2", "About 3"}; lv.setAdapter(new ArrayAdapter<String>(getActivity(), R.layout.list_item, items)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://google.com")); startActivityForResult(browserIntent, 0); break; case 1: Intent browserIntent2 = new Intent(Intent.ACTION_VIEW, Uri.parse("http://wikipedia.org")); startActivityForResult(browserIntent2, 0); break; case 2: Intent browserIntent3 = new Intent(Intent.ACTION_VIEW, Uri.parse("http:/android.com"); startActivityForResult(browserIntent3, 0); break; } } }); return view; } } I'm assuming it does not work because the class returns the view object, so the FragmentActivity can't run the listener code, so does anyone know how to make this work? By the way, I am using ActionBarSherlock. Thanks in advance!!!

    Read the article

  • How do I place widgets above and below a listview?

    - by Jay Askren
    I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/footer" android:text="footer" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentBottom="true" /> <ListView android:id="@+id/list_view" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_above="@id/footer" android:background="#ff9999ff"/> <TextView android:id="@+id/header" android:text="header" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentTop="true" android:layout_above="@id/list_view" android:baselineAlignBottom="false" /> </RelativeLayout> Here is the corresponding Activity class: public class SampleListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_activity); } }

    Read the article

  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

    Read the article

  • Texture displays on Android emulator but not on device

    - by Rob
    I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white rectangle. This is my code: public void onSurfaceCreated(GL10 gl, EGLConfig config) { byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuffer.asFloatBuffer(); vertexBuffer.put(cardshape); vertexBuffer.position(0); byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); textureBuffer = byteBuffer.asFloatBuffer(); textureBuffer.put(textureshape); textureBuffer.position(0); // Set the background color to black ( rgba ). gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Enable Smooth Shading, default not really needed. gl.glShadeModel(GL10.GL_SMOOTH); // Depth buffer setup. gl.glClearDepthf(1.0f); // Enables depth testing. gl.glEnable(GL10.GL_DEPTH_TEST); // The type of depth testing to do. gl.glDepthFunc(GL10.GL_LEQUAL); // Really nice perspective calculations. gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); loadGLTexture(gl); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glMatrixMode(GL10.GL_PROJECTION); // Select Projection gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glOrthof(0f, 480f, 0f, 800f, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select Modelview Matrix gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glLoadIdentity(); gl.glTranslatef(card.x, card.y, 0.0f); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void onSurfaceChanged(GL10 gl, int width, int height) { // Sets the current view port to the new size. gl.glViewport(0, 0, width, height); // Select the projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); // Reset the projection matrix gl.glLoadIdentity(); // Calculate the aspect ratio of the window GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f); // Select the modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); // Reset the modelview matrix gl.glLoadIdentity(); } public int[] texture = new int[1]; public void loadGLTexture(GL10 gl) { // loading texture Bitmap bitmap; bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.image); // generate one texture pointer gl.glGenTextures(0, texture, 0); //adds texture id to texture array // ...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now // create nearest filtered texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); // Use Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); // Clean up bitmap.recycle(); } As per many other similar issues and resolutions on the web i have tried setting the minsdkversion is 3, loading the bitmap via an input stream bitmap = BitmapFactory.decodeStream(is), setting BitmapFactory.Options.inScaled to false, putting the images in the nodpi folder and putting them in the raw folder.. all of which didn't help. I'm not really sure what else to try..

    Read the article

  • android client not working [migrated]

    - by Syeda Zunairah
    i have a java client and c# server the server code is static Socket listeningSocket; static Socket socket; static Thread thrReadRequest; static int iPort = 4444; static int iConnectionQueue = 100; static void Main(string[] args) { Console.WriteLine(IPAddress.Parse(getLocalIPAddress()).ToString()); try { listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //listeningSocket.Bind(new IPEndPoint(0, iPort)); listeningSocket.Bind(new IPEndPoint(IPAddress.Parse(getLocalIPAddress()), iPort)); listeningSocket.Listen(iConnectionQueue); thrReadRequest = new Thread(new ThreadStart(getRequest)); thrReadRequest.Start(); } catch (Exception e) { Console.WriteLine("Winsock error: " + e.ToString()); //throw; } } static private void getRequest() { int i = 0; while (true) { i++; Console.WriteLine("Outside Try i = {0}", i.ToString()); try { socket = listeningSocket.Accept(); // Receiving //byte[] rcvLenBytes = new byte[4]; //socket.Receive(rcvLenBytes); //int rcvLen = System.BitConverter.ToInt32(rcvLenBytes, 0); //byte[] rcvBytes = new byte[rcvLen]; //socket.Receive(rcvBytes); //String formattedBuffer = System.Text.Encoding.ASCII.GetString(rcvBytes); byte[] buffer = new byte[socket.SendBufferSize]; int iBufferLength = socket.Receive(buffer, 0, buffer.Length, 0); Console.WriteLine("Received {0}", iBufferLength); Array.Resize(ref buffer, iBufferLength); string formattedBuffer = Encoding.ASCII.GetString(buffer); Console.WriteLine("Data received by Client: {0}", formattedBuffer); if (formattedBuffer == "quit") { socket.Close(); listeningSocket.Close(); Environment.Exit(0); } Console.WriteLine("Inside Try i = {0}", i.ToString()); Thread.Sleep(500); } catch (Exception e) { //socket.Close(); Console.WriteLine("Receiving error: " + e.ToString()); Console.ReadKey(); //throw; } finally { socket.Close(); //listeningsocket.close(); } } } static private string getLocalIPAddress() { IPHostEntry host; string localIP = ""; host = Dns.GetHostEntry(Dns.GetHostName()); foreach (IPAddress ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { localIP = ip.ToString(); break; } } return localIP; } } and the jave android code is private TCPClient mTcpClient; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final EditText editText = (EditText) findViewById(R.id.edit_message); Button send = (Button)findViewById(R.id.sendbutton); // connect to the server new connectTask().execute(""); send.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { String message = editText.getText().toString(); //sends the message to the server if (mTcpClient != null) { mTcpClient.sendMessage(message); } editText.setText(""); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } public class connectTask extends AsyncTask<String,String,TCPClient> { @Override protected TCPClient doInBackground(String... message) { mTcpClient = new TCPClient(new TCPClient.OnMessageReceived() { @Override public void messageReceived(String message) { publishProgress(message); } }); mTcpClient.run(); return null; } @Override protected void onProgressUpdate(String... values) { super.onProgressUpdate(values); } } } when i run the server it gives output of try i=1. can any one tell me what to do next

    Read the article

  • How do I make exchange forward email to a non-exchange mail server (postfix on mac)?

    - by johnny
    Hi, I'm not sure what I'm doing. Exchange has been working a long time. I just installed a mac mail server postfix/dovecot. They both work but not together. If I send email directly to the new server with [email protected], I can send email to the Internet and I can receive email at the [email protected]. But, if I log onto my exchange account with OWA and I put in [email protected] I never receive it and I never get any errors back in OWA or on my mac server logs. It just disappears. On the mac, I thought that as long as I had mail running and had SMTP set to allow incoming email checked it would receive email from anywhere. How can I make my Exchange server send email to the mac box if the email doesn't exist in the exchange server? Is this where I would put a new SMTP connector and a bridgehead using DNS? Thank you for any help.

    Read the article

  • Outlook 2007 disconnecting after sending email to specific email

    - by Michael
    So when a user emails another tech in my domain they get the prompt for username/password as though they got disconnected. I have not seen any issues in the event logs, tried deleting the email address from his auto correct, ran Outlook in safe mode and searched online as well. I am kind of lost. Checked the event logs on the exchange server as well in the security and still nothing. Exchange 2010, Client OS: Vista x64, Outlook 2007. Thanks!

    Read the article

  • Cannot connect to Open WiFi hotspot created by Android

    - by Bibhas
    I'm trying to share my 3G data connection via WiFi hotspot. I have an open Hotspot running on my phone(Xperia Neo V - MT11i - Android 2.3.4). But I cannot connect to it from my Ubuntu system. Here is the syslog while I try to connect to it - NetworkManager[1077]: <info> Activation (wlan0) starting connection 'TheNeo' NetworkManager[1077]: <info> (wlan0): device state change: disconnected -> prepare (reason 'none') [30 40 0] NetworkManager[1077]: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) scheduled... NetworkManager[1077]: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) started... NetworkManager[1077]: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) scheduled... NetworkManager[1077]: <info> Activation (wlan0) Stage 1 of 5 (Device Prepare) complete. NetworkManager[1077]: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) starting... NetworkManager[1077]: <info> (wlan0): device state change: prepare -> config (reason 'none') [40 50 0] NetworkManager[1077]: <info> Activation (wlan0/wireless): connection 'TheNeo' requires no security. No secrets needed. NetworkManager[1077]: <info> Config: added 'ssid' value 'TheNeo' NetworkManager[1077]: <info> Config: added 'scan_ssid' value '1' NetworkManager[1077]: <info> Config: added 'key_mgmt' value 'NONE' NetworkManager[1077]: <info> Activation (wlan0) Stage 2 of 5 (Device Configure) complete. NetworkManager[1077]: <info> Config: set interface ap_scan to 1 NetworkManager[1077]: <info> (wlan0): supplicant interface state: inactive -> scanning wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) NetworkManager[1077]: <info> (wlan0): supplicant interface state: scanning -> authenticating kernel: [17498.113553] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17498.310138] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17498.510069] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17498.710083] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17504.779927] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17504.976420] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17505.176379] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17505.376314] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17511.478385] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17511.674738] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17511.874655] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17512.074659] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17518.152643] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17518.349064] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17518.549051] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17518.748999] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17524.858896] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17525.055404] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17525.255387] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17525.455254] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17531.589176] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17531.785747] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17531.985724] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17532.185610] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17538.329257] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17538.528003] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17538.728024] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17538.927922] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17545.022036] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17545.218339] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17545.418319] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17545.618206] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out wpa_supplicant[29352]: Trying to authenticate with 5c:b5:24:2f:d1:2f (SSID='TheNeo' freq=2462 MHz) kernel: [17551.724177] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 1/3) kernel: [17551.920685] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 2/3) kernel: [17552.120597] wlan0: direct probe to 5c:b5:24:2f:d1:2f (try 3/3) kernel: [17552.320526] wlan0: direct probe to 5c:b5:24:2f:d1:2f timed out NetworkManager[1077]: <warn> Activation (wlan0/wireless): association took too long, failing activation. NetworkManager[1077]: <info> (wlan0): device state change: config -> failed (reason 'supplicant-timeout') [50 120 11] NetworkManager[1077]: <warn> Activation (wlan0) failed for access point (TheNeo) NetworkManager[1077]: <warn> Activation (wlan0) failed. NetworkManager[1077]: <info> (wlan0): device state change: failed -> disconnected (reason 'none') [120 30 0] NetworkManager[1077]: <info> (wlan0): deactivating device (reason 'none') [0] NetworkManager[1077]: <info> (wlan0): supplicant interface state: authenticating -> disconnected NetworkManager[1077]: <warn> Couldn't disconnect supplicant interface: This interface is not connected. Why is direct probe to 5c:b5:24:2f:d1:2f timed out? Any idea?

    Read the article

  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

    Read the article

  • Error using eclipse for Android - No resource found that matches the given name.

    - by Kenny
    Common problem I'm sure, but I can't figure it out. In my AndroidManifest.xml and main.xml I'm getting the no resource found that matches the given name. I've double checked for typos and it used to work, but now I'm popping up with all these errors saying it can't find my strings in my strings.xml. These are the ones I'm getting errors for in my main.xml. <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="@string/instructions" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:text="@string/level_prompt" /> <Spinner android:id="@+id/spinner" android:layout_width="fill_parent" android:layout_height="wrap_content" android:prompt="@string/level_array" /> These are the ones I'm getting for my androidmanifest.xml. <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloFormStuff" android:label="@string/title"> This is what my strings.xml looks like. <string name="title">Title</string> <string name="app_name">Application name</string> <string name="instructions">Enter instructions here.</string> <string name="level_prompt">Choose an item</string> <string-array name="level_array"> <item>Item One</item> <item>Item Two</item> <item>Item Three</item> <item>Item Four</item> </string-array> Any ideas? Any help would be appreciated!!

    Read the article

  • Why is my Android app camera preview running out of memory on my AVD?

    - by Bryan
    I have yet to try this on an actual device, but expect similar results. Anyway, long story short, whenever I run my app on the emulator, it crashes due to an out of memory exception. My code really is essentially the same as the camera preview API demo from google, which runs perfectly fine. The only file in the app (that I created/use) is as below- package berbst.musicReader; import java.io.IOException; import android.app.Activity; import android.content.Context; import android.hardware.Camera; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; /********************************* * Music Reader v.0001 * Still VERY under construction. * @author Bryan * *********************************/ public class MusicReader extends Activity { private MainScreen main; @Override //Begin activity public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); main = new MainScreen(this); setContentView(main); } class MainScreen extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder sHolder; Camera cam; MainScreen(Context context) { super(context); //Set up SurfaceHolder sHolder = getHolder(); sHolder.addCallback(this); sHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // Open the camera and start viewing cam = Camera.open(); try { cam.setPreviewDisplay(holder); } catch (IOException exception) { cam.release(); cam = null; } } public void surfaceDestroyed(SurfaceHolder holder) { // Kill all our crap with the surface cam.stopPreview(); cam.release(); cam = null; } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Modify parameters to match size. Camera.Parameters params = cam.getParameters(); params.setPreviewSize(w, h); cam.setParameters(params); cam.startPreview(); } } }

    Read the article

  • automated email downloading and treading similar messages

    - by Michael
    Okay here it is : I have built an c# console app that downloads email, save attachments , and stores the subject, from, to, body to a MS SQL Database. I use aspNetPOP3 Component to do this. I have build a front end ASP.NET application to search and view the messages. Works great. Next Steps (this is where I need help ): Now I want my users (of the asp.net app) to reply to this message send the email to the originator, and tread any additional replies back and forth on from that original message(like basecamp). This would allow my end user not to have to log-in to a system, they just continue using email (our users can as well). The question is what should I use to determine if messages are related? Subject line I think is a bad approach. I believe the best method i've seen so far is way basecamp does it, but I'm not sure how that is done, here is a real example of the reply to address from a basecamp email (I've changed the host name): [email protected] Basecamp obviously are prefixing the pre-pending a tracking id to the email address, however , when I try this with my mail service, it's rejected. Is this the best approach, is there a way I can accomplish this, is there a better approach, or even a better email component tool? Thanks, Mike

    Read the article

  • Save email as draft in php

    - by Yorian
    Hello, The past few days I've been trying to find out how I can save emails as drafts using php. I've created an emailaddress that uses imap (and resides on the same server). What I would like to do is to use php to create an email and store it in the drafts folder. These emails would then be recognized by the email client (ms office outlook in this case) so they can be editted and send from the email client. I've found some interesting information about the imap functions from php, they let you send mail, but I can't really figure out how to store them in the drafts folder (to which I have write access). I can actually find and read the emails, I save as drafts in my email client, using my ftp connection. However they make use of UID and message-ID's and such which I don't understand where they come from. My questions: - how could I create email drafts - How does a new UID or message-ID get created, and how would I use them for my email-draft file? Help is much appreciated, thanks. Yorian

    Read the article

  • Adding an encapsulated email (like a forwarded email) from Zend Mail.

    - by Kieran
    I'm trying to get Zend_Mail to send an encapsulated message - as though it's forwarding an email. $attachedContent = "<h1>H1 Email</h1>"; $emailContent = "<h1>Email Content>"; $mail = new Zend_Mail(); $mail->setBodyText('text content'); $mail->setBodyHtml($emailContent); $mail->setFrom('[email protected]', 'GAS'); $mail->addTo('[email protected]', 'GAS'); $at = $mail->createAttachment($attachedContent); $at->type = 'message/rfc822; name="forwarded message"'; $at->disposition = Zend_Mime::DISPOSITION_INLINE; $at->encoding = Zend_Mime::ENCODING_7BIT; $mail->setSubject('Test'); $mail->send(); Mail clients are getting the email, rendering the normal HTML content, and displaying the forwarded message and rendering its contents, however, it's formatting like: <h1>Email Content</h1> Can you see what I'm doing wrong? I've not found anything online, and have tried my best to copy the formatting from looking at email source. Cheers, Kieran

    Read the article

  • CQRS and email notification

    - by t0PPy
    Reading up on CQRS there is a lot of talk of email notification - i'm wondering where to get the data from. Imagine a senario where one user invites other users to an event. To inform a user that he has been invitet to an event, he is send an email. The concrete mecanics might go like this: A "CreateEvent" command with an associated collection of user to invite, is received by the server. A new meeting aggregate is created and a method "InviteUser" is called for each user that is to be invited. Each time a user is invited to an event, a domain event "UserWasInvitedToEvent" is raised. An email notification sender picks up the domain event and sends out the notification email. Now my question is this: Where do i go for information to include in the email? Say i want to include a description of the event as well as the users name. Since this is CQRS i can't get it thru my domain model; All the properties of the domain objects are private! Should i then query the write side? Or maybe move email notification to a different service entirely? Any thoughts will be much appriciated!

    Read the article

  • how to design two inputs in or/And logic for email form with validation

    - by Raj Nimbalkar
    my purpose is user enter only email or mobile number.i have the partial success in that.code notify user in OR logic but....IF user entered the incorrect mobile & email @same time then user must be notified for dat. var emailReg = /^([\w-\.]+@([\w-]+\.)+[\w-]{2,4})?$/; var emailaddressVal = $("#UserEmail").val(); ////email & mobile input cheak if(emailaddressVal == '' && $("#mobile").val() == '') { $("#UserEmail").after('<p><span class="error">Please enter your email address.</span></p>') $("#mobile").after('<p><span class="error">Please enter your Mobile number.</span></p>') hasError = true; } //////validating currect email else if(!emailReg.test(emailaddressVal)) { $("#UserEmail").after('<p><span class="error">Enter a valid email address.</span></p>') hasError = true; } //////Mobile number else if( $("#mobile").val()) { $("#mobile").after('<p><span class="error">Enter currect Mobile number.</span></p>') hasError = true; }

    Read the article

  • Use to host email for a domain name that wasn't our primary domain name

    - by drpcken
    Exchange 2007 on an Server 2003 active directory. My primary domain (MyMainDomain.com) controller also hosts dns and dhcp. I have a secondary domain name (MySecondDomain.net) that my Exchange Server allows emails from. It wasn't a physical domain, just accepted by exchange and setup as the Active Directory user's main smtp and outgoing address. Its MX records point to MyMainDomain.com's public exchange address. I've taken MySecondDomain.net and move the mail boxes to a hosted exchange 2010 environment. MX records now point to this new exchange system and when I send and email OUTSIDE the MyMainDomain.com environment (say gmail) it works and sends to the hosted exchange setup for MySecondDomain.net. however when I send an email from a user on MyMainDomain.com, it goes to the old exchange 2007 server I am hosting internally. I have removed MySecondDomain.net from the allowed domains, removed the DNS zone for MySecondDomain.net, and cleared DNS cache. I was convinced it was my internal dns server but I've cleared the DNS cache. Is there something I'm missing somewhere in exchange 2007? Or is it my domain controller/dns? Sorry if this is confusing. Thank you!

    Read the article

  • Using our own certificate authority for business email encryption

    - by LumenAlbum
    I've read the available similar questions on serverfault but I haven't quite found a definite answer to the security aspect of it - hence here's my question: I'm administrator of an office working with tax data and we want to start using certificate-based eMail encryption with our clients. Considering the prices for issued certificates by VeriSign & Co I was wondering if we couldn't issue the necessary certificates with a certificate authority of our own. I realize that they do not offer the trust hierarchy that commercial certificates do but I don't see why we would need that. Most of our clients have small businesses and only 20% of them even exchange data with us via email. So if we were to issue certificates for those 20% and our employees, that would enable us to use encrypted emails. Of course they would have to trust our certificate authority and thus once receive our public root certificate. But if we would hand them out to them (or install it) personally, they'd know that it really is our certificate. Is thery a huge security risk that I am missing here? As long as nobody has access to our certificate authority server nobody should be able to interfere with security, right? And the client certificates would be generated and handed out by us, as well... Please advise me if I am making an error in judgement here and thank you in advance.

    Read the article

  • Email flow problem in Exchange 2003

    - by Hugo Garcia
    Hello colleagues, I have a problem whit some emails that are not being delivered to the user inbox. The SMTP server on the DMZ that receives email from the internet is a Symantec Brigthmail Gateway, this server reports that the message was delivered normally to the exchange server: The DMZ server forwars the incoming mail to the exchange server that is on the LAN segment, and the message tracking on the exchange server reports the email being submited to the advanced queue: I have done severals searches on google, without any luck. have any one of you guys experienced similar problems? Any help or pointers would be very appreciated. as requested, here is a transcript of a smtp session: helo 250 mail2.XXXXXXXXXXXXXXXX.XXX.XX Hello [192.168.9.6] MAIL FROM: [email protected] RCPT TO: [email protected] DATA Subject: Mensaje de Prueba Test . 250 2.1.0 [email protected] OK 250 2.1.5 [email protected] 354 Start mail input; end with <CRLF>.<CRLF> 250 2.6.0 <'[email protected]> Queued mail for delivery

    Read the article

  • How to manage multiple email addresses on multiple domains in Exchange

    - by CAD bloke
    Using Hosted Exchange Server, mostly because I use an iPhone, webmail & Outlook on 2 laptops. I want to keep everything consistent and unfragmented. Also, I want push notifications. I have 2 domains, a professional one & a personal one. Each domain has about 5 (give or take) email addresses I use for various purposes. Each domain also has a few parked domains (.net, .org, .info) aliased to the .com domain. I would like to keep emails from the 2 domains separated. Do I need an extra mail box, meaning extra expense or can I create another Exchange user on the same mailbox and create an extra account in Outlook? In either case I will have to wait for iOS4 on the iPhone to manage 2 Exchange accounts. Or am I better off just using a set of rules and folders? The aliased domains are another joy to behold entirely. It looks like I will have to add each email address variant individually. Alternatively, I reckon I may just leave the aliased domains at the pop3 host and let Outlook gather those as edge-cases. Surely I can't be the only one making my life this difficult. Anyone out there done this? From the left field - is this (much) easier in gMail? I'm not committed to Exchange (yet). Previously I used Outlook as a pop3 client with a set of filters to direct incoming traffic to folders. This worked with the aliased domains because my host directed all the aliased TLDs to the same mailbox.

    Read the article

< Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >