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  • How can I pipe two Perl CORE::system commands in a cross-platform way?

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. 2. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected. Point 2 is solved; a -p fifo file test was not testing the correct file.

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  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

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  • Simple MPEG Video Stream player, cross-platform, in java, via NetBeans + Swing?

    - by DanM
    Hello all, Trying to build a very simple video player component in a JPanel (or something similar) to sit in a swing app, connect to an mpeg (or, really, anything VLC can output) video stream, and play it. Don't need any controls or anything -- just a live connection to the video stream. It has to be cross-platform -- at least Mac and Windows (linux would be a nice bonus, but not necessary). I'm developing in NetBeans, so any specifics regarding that would be extra-helpful. JMF? Xuggler? Help! Thanks.

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  • How can I get this code involving unique_ptr and emplace_back to compile?

    - by Neil G
    #include <vector> #include <memory> using namespace std; class A { public: A(): i(new int) {} A(A const& a) = delete; A(A &&a): i(move(a.i)) {} unique_ptr<int> i; }; class AGroup { public: void AddA(A &&a) { a_.emplace_back(move(a)); } vector<A> a_; }; int main() { AGroup ag; ag.AddA(A()); return 0; } does not compile... (says that unique_ptr's copy constructor is deleted) I tried replacing move with forward. Not sure if I did it right, but it didn't work for me.

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  • Why does a module compile by itself but fail when used from elsewhere?

    - by chrisribe
    I have a Perl module that appears to compile fine by itself, but is causing other programs to fail compilation when it is included: me@host:~/code $ perl -c -Imodules modules/Rebat/Store.pm modules/Rebat/Store.pm syntax OK me@host:~/code $ perl -c -Imodules bin/rebat-report-status Attempt to reload Rebat/Store.pm aborted Compilation failed in require at bin/rebat-report-status line 4. BEGIN failed--compilation aborted at bin/rebat-report-status line 4. The first few lines of rebat-report-status are ... 3 use Rebat; 4 use Rebat::Store; 5 use strict; ...

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  • How do I compile boost using __cdecl calling convention?

    - by Sorin Sbarnea
    I have a project compiled using __cdecl calling convention (msvc2010) and I compiled boost using the same compiler using the default settings. The project linked with boost but I at runtime I got an assert message like this: File: ...\boost\boost\program_options\detail\parsers.hpp Line: 79 Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention. There are the following questions: what calling convention does boost build with by default on Windows (msvc2010) how to I compile boost with __cdecl calling convention why boost wasn't able to prevent linking with code with different calling conventions? I understood that boost has really smart library auto-inclusion code.

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  • How can I get this code involving unique_ptr to compile?!

    - by Neil G
    #include <vector> #include <memory> using namespace std; class A { public: A(): i(new int) {} A(A const& a) = delete; A(A &&a): i(move(a.i)) {} unique_ptr<int> i; }; class AGroup { public: void AddA(A &&a) { a_.emplace_back(move(a)); } vector<A> a_; }; int main() { AGroup ag; ag.AddA(A()); return 0; } does not compile... (says that unique_ptr's copy constructor is deleted) I tried replacing move with forward. Not sure if I did it right, but it didn't work for me.

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  • How can I compile a Perl script inside a running Perl session?

    - by Joel
    I have a Perl script that takes user input and creates another script that will be run at a later date. I'm currently going through and writing tests for these scripts and one of the tests that I would like to perform is checking if the generated script compiles successfully (e.g. perl -c <script>.) Is there a way that I can have Perl perform a compile on the generated script without having to spawn another Perl process? I've tried searching for answers, but searches just turn up information about compiling Perl scripts into executable programs.

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  • Easy way to parse a url in C++ cross platform?

    - by Andrew Bucknell
    I need to parse a url to get the protocol host path and query in an application I am writing in c++. The application is intended to be cross platform. Im surprised I cant find anything that does this in boost or poco libraries. Is it somewhere obvious Im not looking? Any suggestions on appropriate open source libs? Or is this something I just have to do my self? Its not super complicated but it seems such a common task I am surprised there isnt a common solution.

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  • Requesting a website by client side script = Cross Side Scripting Hack. But requesting a website by

    - by 1s2a3n4j5e6e7v
    Generally, when we want to show the contents of some web page in the same page, we go for ajax requests. If say, I request to a web page in different domain with AJAX, it is not allowed because of the Cross side scripting error. But why is it allowed to access via a server side page. For e.g. we can use CURL in php to access any site.? Why is this feature OK for server side scripting and NOT OK for Client Side Scripting?

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  • Windows Structured Exception Handling: simple test program will not compile.

    - by Jon
    #include <windows.h> int main() { int* i = (int*)malloc(sizeof(int)); *i = 5; __try { free(i); free(i); } __except { return -1; } return 0; } I am trying to learn more about windows SEH. My first test program is giving me some real trouble. I have looked at the msdn documentation and I am still not really sure what I have wrong. I am getting the following errors when I try to compile this program: error C2059: syntax error : '{' error C2143: syntax error : missing ';' before '{' both on line 15. Thanks.

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  • Declare 2 types inside using statement gives compile error?

    - by citronas
    I want to use this line of code: using (ADataContext _dc = new ADataContext(ConnectionString), BDataContext _dc2 = new BrDataContext(ConnectionString)){ // ...} This gives a compile error: Cannot use more than one type in a for, using, fixed or declartion statement. I thought this was possible? MSDN says it is: http://msdn.microsoft.com/en-us/library/yh598w02%28VS.80%29.aspx In the MSDN sample code Font is used, which is class and thereby a reference type as well as my two DataContext classes. What went wrong here? How does my attempt differ from the MSDN sample?

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  • what is cairo required by GTK 2.9 to compile (on Lucid Lynx)?

    - by A.Rashad
    I have been trying to run configure to prepare the make file for GTK 2,9 on a fresh Linux box (running Ubuntu 10.04 Lucid Lynx). it complained about some dependencies, including: glib-2.0 atk (1.29.2) pango (1.20) cairo (1.6) I managed to find the glib 2.22.0, downloaded the atk but did not compile yet, did not start the pango yet, but when tried to get the cairo package I didn't know where to get it from! nothing on GNU site, not on GTK site! anyone knows where to get it from?

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  • Compile error on action for iPhone app: "error:expected ')' before ';' token"

    - by Jamis Charles
    I'm working through the tutorials in the "Beginning iPhone Development" book. I'm on chapter 4 and I'm getting the following compile error on the "if (segment == kShowSegmentIndex)" line: error:expected ')' before ';' token Here's my code: - (IBAction)toggleShowHide:(id)sender{ UISegmentedControl *segmentedControl = (UISegmentedControl *)sender; NSInteger segment = segmentedControl.selectedSegmentIndex; if (segment == kShowSegmentIndex) [switchView setHidden:NO]; else [switchView setHidden:YES]; } I've compared it with the code in the book several times and have retyped it. Sounds like this error is caused by improper brace placement. Any thoughts?

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  • #define vs enum in an embedded environment (How do they compile?)

    - by Alexander Kondratskiy
    This question has been done to death, and I would agree that enums are the way to go. However, I am curious as to how enums compile in the final code- #defines are just string replacements, but do enums add anything to the compiled binary? Or are they both equivalent at that stage. When writing firmware and memory is very limited, is there any advantage, no matter how small, to using #defines? Thanks! EDIT: As requested by the comment below, by embedded, I mean a digital camera. Thanks for the answers! I am all for enums!

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  • Can I using cross-site XmlHttpRequest in Itunes LP environment?

    - by jameulrich
    Itunes is based on Webkit platform and we can't use cross-site XmlHttpRequest in JavaScript because of security policy. But, as a exception, we can do that with a special header. Here is source code and I did it successfully in Safari: /////////////// var url = 'http://mysite.net/canvas.php'; var mybody = "Arun"; var http = new XMLHttpRequest(); http.open("POST", url, true); http.setRequestHeader("X-PINGOTHER", "pingpong"); http.setRequestHeader('Content-Type', 'application/xml'); http.setRequestHeader("Content-length", mybody.length); http.setRequestHeader("Connection", "close"); http.send(mybody); /////////////// I sent xml data to my server and get return response successfully in Safari browser but i can't do it in iTunes LP environment. So what is the problems?

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  • How should I compile boost library in a small project?

    - by Vincenzo
    I have a small project where I need just part of boost library, boost::regex in particular. This is what I've done so far: /include /boost /regex /math .. 189 dirs, files, etc. /lib /boost-regex c_regex_traits.cpp cpp_regex_traits.cpp .. ~20 .cpp files myprog.cpp In my Makefile I compile all boost-regex .cpp files one by one, producing .obj files. Next, I'm building my project by means of compiling myprog.cpp together with all that .obj files from /lib/boost/regex. The question is whether I'm doing everything correct? The size of my output file is rather big (~3.5Mb), while my code is extremely small (10 lines).

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  • How to make a cross browser, W3C valid, semantic, non-javascript ROUND corner?

    - by jitendra
    I want to make a cross-browser (FF3, IE6, Safari, Opera), W3C valid (HTML and CSS both), stretchable (horizontally vertically), without JavaScript and with Semantic and lesser HTML markup Round CORNER. Images can be used for IE6. I've tried and tested many techniques available on community. But everything has one of the problems mentioned above . If anyone knows what I want please share with me? Remember I want to make it without any type of JavaScript, jquery or any type of js.

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  • what is the best and valid way for cross browser min-height?

    - by metal-gear-solid
    for #main-content I don't want to give any fix height because content can be long and short but if content is short then it should take minimum height 500px. i need compatibility in all browser. Is thery any w3c valid and cross browser way without using !important because i read !important should not be used In conclusion, don’t use the !important declaration unless you’ve tried everything else first, and keep in mind any drawbacks. If you do use it, it would probably make sense, if possible, to put a comment in your CSS next to any styles that are being overridden, to ensure better code maintainability. I tried to cover everything significant in relation to use of the !important declaration, so please offer comments if you think there’s anything I’ve missed, or if I’ve misstated anything, and I’ll be happy to make any needed corrections. http://www.impressivewebs.com/everything-you-need-to-know-about-the-important-css-declaration/

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  • C variable decleration on gcc compiler - compile time error.

    - by liv2hak
    Assume the following C variable decleration int *A[10] , B[10][10]; Of the following expressions A[2] A[2][3] B[1] B[2][3] which will not give compile time errors if used as left hand sides of assignment statements in a C program. A) 1,2 and 4 only B) 2,3, and 4 only C) 2 and 4 only D) 4 only I have tried this on a gcc compiler.I assigned the value '0' to all the above variables.Only the third one showed an error.I can't really understand the reason.Can someone please expalin why that is.? Thanks

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  • C++ (g++) Compile Error, Expected "="/etc. Before 'MyWindow" (my class name)

    - by Ell
    Hi all, I have a very strange problem and the following code wont compile: #ifndef MYWINDOW_HPP_INCLUDED #define MYWINDOW_HPP_INCLUDED class MyWindow{ private: WNDCLASSEX window_class; HWND window_handle; HDC device_context_handle; HGLRC open_gl_render_context; MSG message; BOOL quit; public: Window(int height=416, int width=544, WindowStyle window_style=WINDOWED); void Show(); void Close(); ~Window(); }; #endif // MYWINDOW_HPP_INCLUDED I get the following error: error: expected '=', ',', ';', 'asm' or 'attribute' before 'MyWindow' I can't see any syntax errors here, although I coukd be wrong as I am very (very) new in c++. Thanks in advance, ell.

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  • Java FMJ is not cross platfrom ? How can it be fixed ?

    - by Stackfan
    I was trying to use FMJ (for windows/linux/mac). Where JMF was not working for me (so decided to work with FMJ as it is cross platfaorm). But when ever i am trying FMJ it never works, where you can see the difference in the screen shot. ex: http://i.imgur.com/AjcJh.png Thanks & Regards Note: I have two camera connected in the same PC and Flash detects always both of them without any issue. But FMJ is never working ?????.

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  • How do I compile and run this gtk programe using CMAKE in windows?

    - by user198729
    #include <gtk/gtk.h> int main( int argc, char *argv[] ) { GtkWidget *window; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_show (window); gtk_main (); return 0; } The above is from here: http://library.gnome.org/devel/gtk-tutorial/stable/c39.html But I want to use cmake to compile/run it(supposing gtk has been properly installed). Can someone provide a demo?

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  • PHP & bash; Linux; Compile my own function

    - by flienteen
    Hi. I would like to make my own program but I have no idea how.. for example I want to make a typical 'Hello $user' program. So.. +-- hi ¦   +-- hi.sh ¦   +-- hi_to.sh hi.sh #!/bin/bash ~/hi/hi_to.sh $1 hi_to.sh #!/usr/bin/php <?php echo "\nHellO ".$argv[1]."\n"; ?> Run it in terminal: me:~/hi ? ./hi.sh User HellO User and my question is: how to compile all this files into one bash program?

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