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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • store data in asp.net pages (Not Sessions)

    - by ARB
    I am creating 4 asp.net pages. first three pages have 'CONTINUE' button and last page has 'SUBMIT' button. I am not allowed to use Sessions to store first three pages data. and i need to use 'BACK' button on last three pages. when i click 'BACK' button i need to maintain the previous page data entered by user. As my pages do some postbacks, i cannot use javascript.history function. My restrictions are: As the application is served from a web farm, a session object cannot be used. However, for the purpose of this excersise, consider session object as database-like persistent space where you can store your data. your code should show an easy way to switch to a different persistent space. What is databse like persistent space and how to write a code to switch to different persistent space?... Please give me some idea on how to proceed.... Thank you

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  • IntelliJ Split Window Navigation

    - by jmquigley
    If I split the editor window (horizontal or vertical) into N tab groups, how do I switch/toggle from one tab group to another via the keyboard? If all of the tabs are in the same group you can switch from each tab easily (CTRL + right/left arrow), but when they're in separate tab groups I can't. I've searched through the key mappings and have not found one that seems to accomplish this. I know I can use the mouse, but I'm trying to find ways to avoid the mouse and stay with the keyboard. TIA for any help on this.

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  • Java multidimensional array and scanner novice Q

    - by Max
    I'm new to Java and trying to in essence implement a grid with a character, and if the user inputs 'w' 'a' 's' or 'd' the character moves up/down/left/right within the plane. I created a multidimensional array sized 10x10 public static String[][] grid = new String[10][10]; And then just used a for loop to print "*"s in a 10x10 grid, except for grid[a][b] which is equal to character "A" i.e. my thing to be moved around. That seemed to work alright, then I needed to detect the 'wasd' input from the user so I set up a: Scanner in = new Scanner (System.in); while (in.hasNext()) And I had then: String s = in.next(); char ch = s.charAt(0); switch (ch) but I couldn't make this work, and it wasn't because I didn't complete the "switch" statement, I did, I just see it void copying and pasting the entire thing. I'm sure its incredibly easy slight thing I am missing, can you please point it out for me?

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  • Style question about existing piece of code (C/C++)

    - by Leif Ericson
    I just hope the following doesn't seem to you like redundant jabber :) Anyway, there is that: for (p = fmt; *p; p++) { if (*p != '%') { putchar(*p); continue; } switch (*++p) { /* Some cases here */ ... } } And I wondered why the writer (Kernighan / Ritchie) used the continue in the if statement. I thought it was for the mere reason that he deemed it would be more elegant than indenting the whole switch under an else statement, what do you think?

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  • Performance - FunctionCall vs Event vs Action vs Delegate

    - by hwcverwe
    Currently I am using Microsoft Sync Framework to synchronize databases. I need to gather information per record which is inserted/updated/deleted by Microsoft Sync Framework and do something with this information. The sync speed can go over 50.000 records per minute. So that means my additional code need to be very lightweight otherwise it will be a huge performance penalty. Microsoft Sync Framework raises an SyncProgress event for each record. I am subscribed to that code like this: // Assembly1 SyncProvider.SyncProgress += OnSyncProgress; // .... private void OnSyncProgress(object sender, DbSyncProgressEventArgs e) { switch (args.Stage) { case DbSyncStage.ApplyingInserts: // MethodCall/Delegate/Action<>/EventHandler<> => HandleInsertedRecordInformation // Do something with inserted record info break; case DbSyncStage.ApplyingUpdates: // MethodCall/Delegate/Action<>/EventHandler<> => HandleUpdatedRecordInformation // Do something with updated record info break; case DbSyncStage.ApplyingDeletes: // MethodCall/Delegate/Action<>/EventHandler<> => HandleDeletedRecordInformation // Do something with deleted record info break; } } Somewhere else in another assembly I have three methods: // Assembly2 public class SyncInformation { public void HandleInsertedRecordInformation(...) {...} public void HandleUpdatedRecordInformation(...) {...} public void HandleInsertedRecordInformation(...) {...} } Assembly2 has a reference to Assembly1. So Assembly1 does not know anything about the existence of the SyncInformation class which need to handle the gathered information. So I have the following options to trigger this code: use events and subscribe on it in Assembly2 1.1. EventHandler< 1.2. Action< 1.3. Delegates using dependency injection: public class Assembly2.SyncInformation : Assembly1.ISyncInformation Other? I know the performance depends on: OnSyncProgress switch using a method call, delegate, Action< or EventHandler< Implementation of SyncInformation class I currently don't care about the implementation of the SyncInformation class. I am mainly focused on the OnSyncProgress method and how to call the SyncInformation methods. So my questions are: What is the most efficient approach? What is the most in-efficient approach? Is there a better way than using a switch in OnSyncProgress?

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  • Possible to convert list of #defines into strings (C++)

    - by brandonC
    Suppose I have a list of #defines in a header file for an external library. These #defines represent error codes returned from functions. I want to write a conversion function that can take as an input an error code and return as an output a string literal representing the actual #define name. As an example, if I have #define NO_ERROR 0 #define ONE_KIND_OF_ERROR 1 #define ANOTHER_KIND_OF_ERROR 2 I would like a function to be able to called like int errorCode = doSomeLibraryFunction(); if (errorCode) writeToLog(convertToString(errorCode)); And have convertToString() be able to auto-convert that error code without being a giant switch-case looking like const char* convertToString(int errorCode) { switch (errorCode) { case NO_ERROR: return "NO_ERROR"; case ONE_KIND_OF_ERROR: return "ONE_KIND_OF_ERROR"; ... ... ... I have a feeling that if this is possible, it would be possible using templates and metaprogramming, but that would only work the error codes were actually a type and not a bunch of processor macros. Thanks

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  • Are spinlocks a good choice for a memory allocator?

    - by dsimcha
    I've suggested to the maintainers of the D programming language runtime a few times that the memory allocator/garbage collector should use spinlocks instead of regular OS critical sections. This hasn't really caught on. Here are the reasons I think spinlocks would be better: At least in synthetic benchmarks that I did, it's several times faster than OS critical sections when there's contention for the memory allocator/GC lock. Edit: Empirically, using spinlocks didn't even have measurable overhead in a single-core environment, probably because locks need to be held for such a short period of time in a memory allocator. Memory allocations and similar operations usually take a small fraction of a timeslice, and even a small fraction of the time a context switch takes, making it silly to context switch in the case of contention. A garbage collection in the implementation in question stops the world anyhow. There won't be any spinning during a collection. Are there any good reasons not to use spinlocks in a memory allocator/garbage collector implementation?

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  • Best Design Pattern to Implement while Mapping Actions in MVC

    - by FidEliO
    What could be the best practices of writing the following case: We have a controller which based on what paths users take, take different actions. For example: if user chooses the path /path1/hello it will say hello. If a user chooses /path1/bye?name="Philipp" it will invoke sayGoodBye() and etc. I have written a switch statement inside the controller which is simple, however IMO not efficient. What are the best way to implement this, considering that paths are generally String. private void takeAction() { switch (path[1]) { case "hello": //sayHello(); break; case "bye": //sayBye(); break; case "case3": //Blah(); break; ... } }

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  • DataSet binding problem

    - by Shaine
    I've got in-memory dataset with some table defined and I populate this table in a following way: for(...) ds.Fields.AddFieldsRow(++j, 0, heading, "Char", "", "", "Input", 0, "","",""); On the GUI I've got DataGridView bound to that table inside TabControl (bound through BindingSource). Very strange thing is happening: if I open tab pane with this grid and populate table with some data then I see changes in grid. On the other side if I'm at other tab, populate table, and then switch to tab with grid I've got following exception: "DataMember property 'Fields' cannot be found on the DataSource". In similar way I've got 2 tab panes with grid in each that are bound to the same datatable using different datasources and I open one of them, populate, see the changes, then switch to second tab and get crash. What am I missing?

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  • wxWidgets: Show a window that was marked hidden in the XRC

    - by jdwieber
    I'm new to wxWidgets and DialogBlocks. I have a form that is created using DialogBlocks and saved as an XRC file. Part of the form has a vertical wxStaticBoxSizer into which is placed two wxScrolledWindow elements. I want to only show one at a time based on what data is to be shown to the user, so I have one marked hidden and left the other one visible. In code (C++), when I try to switch the display and show the widget that was hidden in the XRC and hide the one that was not, the one that I hide goes away fine, but the one that I want to show is not visible. If I resize the window however, it appears. Once it has appeard then I can switch back and forth with no issues. I tried many combinations of showing, enabling, invalidating, getting the sizer and calling RecalcSizes, refresh, layout, and some others. I tried them in different combinations too. Simply calling Show will allow me to toggle between the two, but only after I switch to the one that does not show initially and resize the window. From what I see in the docs. the issue is that wxSizer doesn't allocate space for hidden windows, but there is a flag that can be set to override that behavor. My problem is that DialogBlocks does not expose that feature, so if I manually edit the XRC file the modifation will be lost when I, or one of the other devs. saves some changes. Is ther a sequence of calls that I can make to tell the sizer to allocate space? The default OnResize handler does something to cause the sizer to allocate space, but I don't know what that is, or how to do it. This is the flag I found in the docs: wxRESERVE_SPACE_EVEN_IF_HIDDEN Normally wxSizers don't allocate space for hidden windows or other items. This flag overrides this behavior so that sufficient space is allocated for the window even if it isn't visible. This makes it possible to dynamically show and hide controls without resizing parent dialog, for example. This function is new since wxWidgets version 2.8.8 Thanks in advance.

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  • C Newbie, ascii control function

    - by user570607
    Hey there, I have written a program that works well in C that converts non-readable ASCII to their character values. I would appreciate if a C master? would show me a better way of doing it that I have currently done, mainly this section: if (isascii(ch)) { switch (ch) { case 0: printControl("NUL"); break; case 1: printControl("SOH"); break; .. etc (32 in total) case default: putchar(ch); break; } } Is it normal to make a switch that big? Or should I be using some other method (input from an ascii table?)

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  • C/C++ detect network type

    - by Gavimoss
    I need to write a win32 c/c++ application which will be able to determine whether the PC it's running on is connected to one of 2 networks. The first network is the company LAN (which has no internet connection) and the second network is a standalone switch with a single PC connected to it (the PC that the program is running on). I'm pretty new to network programming but so far I have tried testing to see if a network drive which is held on our LAN can be mapped. This works fine if the PC is connected to the LAN, the drive mapping succeeds so so LAN detection is successful. However, if the PC is connected to the switch, this results in a VERY long timeout which is not a suitable as it will delay the program so much as to make it unusable. Does anyone have any alternative suggestions? I'm using c/c++ in VS 6.0

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  • Accessing hard-coded data in a C# application.

    - by haymansfield
    I'm trying to avaid hardcoding in a .net 2.0 soon to be 3.5 application. I have a large enumneration which I wish to map 1 to 1 to a set of strings. Each enumerated value will also map to 1 of 2 values indicating an action. The existing code does this with a big switch statement but this seems ugly to me. Is there a better way of storing and accessing the data? I've thought about resx files but when you consider that the designer file contains just as many hardcoded values it seems a little pointless. Is embedding an xml file in the assembly a good idea? Is a big switch statement not as bad as it seems? Is there a better solution?

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  • how to go through a string array and apply functions for different strings?

    - by Newbie
    Ok, this may be really noobish question, but i am wishing there is something i dont know yet. I go through a file, and check which string each line has, depending on the string value i execute a different function for it (or functions). This is how i do it now: if(str == "something"){ // do stuff }else if(str == "something else"){ // do stuff }else if(str == "something more"){ // do stuff }else if(str == "something again"){ // do stuff }else if(str == "something different"){ // do stuff }else if(str == "something really different"){ // do stuff } I am afraid this will become "slow" after i have to repeat those else if lines a lot... I tried to use switch() statement, but obviously it doesnt work here, is there something similar to switch() to use here?

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  • C# Console Application - Odd behaviour - char '\a'

    - by KHT
    After extensive debugging of an application, I noticed the console window would hang when searching text for the char '\a'. The goal is to strip out characters from a file. The console window would always hang upon exiting the program, and it would make it to the last statement of main. I removed the '\a' from the switch statement and the console application does not hang anymore. Any idea why? I still need to strip out the char '\a', but cannot get the application to work without hanging. switch (c) { case '\t': //Horizontal Tab case '\v': //Vertical Tab case '\n': //Newline case '\f': //Form feed case '\r': //carriage return case '\b': //Backspace case '\x7f': //delete character case '\x99': //TM Trademark case '\a': //Bell Alert **REMOVED THIS** return true; }

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  • Key Events in TabActivities?

    - by stormin986
    I have a TabActivity and want to catch and handle presses of HOME and BACK. Where do I need to catch these events? In my subclass of TabActivity I implement the following: @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { // Code handling } return super.onKeyDown(keyCode, event); } Didn't work. So I placed a breakpoint on the switch statement line. But this function never gets called, whether I press volume up/down, menu, home, or back. Where do I need to catch these KeyEvents?

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  • How can I login linux using C or C++

    - by jnblue
    I need to programmely switch the current user to another,then the followed code should be executed in the environment(such as path,authority..) of another user. I've find the 'chroot()','setuid()' may be associated with my case, but these functions need the root authority, I don't have root authority, but I have the password of the second user. what should I do? I have tried shell "su - " can switch current user, can this command help me in my C++ code? Don't laugh at me if my question is very stupid, I'm a true freshman on linux. :) Thanks!

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  • Pass variable number of variables to a class in PHP

    - by user325282
    I need to pass a variable number of strings to instantiate different classes. I can always do a switch on the size of the array: switch(count($a)) { case 1: new Class(${$a[0]}); break; case 2: new Class(${$a[0]}, ${$a[1]}); break; etc... There has to be a better way to do this. If I have an array of strings ("variable1", "variable2", 'variable3", ...), how can I instantiate a Class without manually accounting for every possibility?

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  • ontouch - Switching positions of two views(images) in Android

    - by idish
    I've been looking for that 2 days long and haven't found anything related to it. I'll give an example for my goal. Let's say I have 2 images positioned side by side horizontally. I want the user to be able to switch their positions onlongtouch listener. so let's say that the first image was on the left and the second was on the right side, after switching positions between them, the first image would be in the right and the second would be on the left side. Basically, it is just like in the launcher where you can switch apps positions. Please, if anything is not clear for you, I would like to know, and I'll try to explain it better, thank you.

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  • undefined index mode, which is the variable that case statement is looking for

    - by Brad
    receiving error: PHP Notice: Undefined index: mode in /web/ee_web/include/form-modal.php on line 51 line 51 switch($_GET["mode"]) { block of code it is in: switch($_GET["mode"]) { case "login": login_user(); break; case "logout": session_destroy(); print "<p>You are now logged out.</p>"; print "<p><input type=\"submit\" id=\"closeButton\" name=\"closeButton\" value=\"Close\" onclick=\"self.parent.tb_remove(); parent.location.reload(1);\" /></p>"; break; default: login_user(); //print "<p>How'd you end up here?</p>"; break; } The URL for the page is index.php?mode=logout, that is how I am passing the value into mode. Any way I could resolve this error message?

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  • how do I get the SDK version for an app running on the simulator programmatically?

    - by newbiez
    I am trying to get the version/build that is running on the simulator via code. Basically I am checking various features of my app using the simulator, and want to switch code paths on and off based on which SDK do I have set as current, instead than doing it by hand every time (my testing machine has different version of the SDK on it and I switch the current for testing purposes between 4.1 and 5.1). So the idea is that when the app launch on the simulator, I can read the build of the SDK and know trough matching (I have a function that does the matching and turn on and off the features) if I should run a specific code path or not. I know how to figure out if I am running on the sim or on a device, but cannot find references about how to get the version of the SDK via code, so I am basically stuck. Is there any function that I can call and that returns me the build or version of the currently installed iOS, while I am running the app on the simulator?

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  • Can I set JFrame's normal size while it is maximized?

    - by icza
    I'd like to set the normal size of a visible JFrame while it is in Frame.MAXIMIZED_BOTH state (by normal size i mean the size of frame when it is in Frame.NORMAL state) . The reason I want to do this is so that when the user un-maximizes the frame, it will have the proper size I want it to be. But if I do so, the window will switch to normal state. If I set the size first, then switch to MAXIMIZED_BOTH state, then I will see a disturbing blink or resize (which I don't want to). I've also tried setting the size first, then changing state to MAXIMIZED_BOTH, and then making it visible, but the state change is deferred if the window is not visible (and will only be executed once it is made visible, also resulting in a visual resize). So what can I do if I want my frame to have a predefined normal size, but I want it to appear maximized?

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