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  • How to find a hidden stream video/audio link and record it

    - by Stan
    I've been using 'URL snooper' to find the hidden streaming url. And feed that url to VLC to record streaming video/audio. But the VLC can't read those url. Then I also found that the url is like a floating url that changes every several hours. So the same audio station won't have same url. The streaming audio provider has bunches of audio stations and shuffle the link frequently. Is there any way to record the streaming media in this case? Please advise, thanks.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Streaming video file to iPhone

    - by user34157
    I have a http streaming link which gives me .flv streaming feed. I want to convert that and access in my iPhone program. How can i do that? I want to have a desktop software like VLC and input this streaming feed URL and convert to iPhone supported and stream again to iPhone. I tried VLC with H.264 and Mpeg-1 audio, but seems to be it doesn't give the supported format, so as iPhone program doesn't play the video. Could someone please guide me how can i setup a desktop software which can stream iPhone supported file?

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • .AVI Files randomly cease to open, other strange errors too

    - by Ben Franchuk
    I Recently (a couple weeks ago) downloaded the complete series of Seinfeld, all in varying file type. I Watched them in sequence according to season and to airing date, and all was well. All of the files played fine with my media player of choice ("BS Player"), and once I had finished, I went onto watch some other TV I had previously downloaded (The U.S. Series of "The Office"), and after then, some other film and then some music, over the following weeks (keep in mind all of these files are all on the same Hard Drive). Later then, More recently, I Went back to watching Seinfeld. The episodes played well as they did before- with the exclusion of a few in Season 7. I Have not tested all of the episodes in the season, but upon inspection, the majority of them are experiencing this problem; the problem being simply that they don't open! BS Player says that the files are either damaged or that the codecs to play the files are not on my computer-- however I am certain that the files DO have the codecs, and I am pretty sure that they are NOT DAMAGED either. I Have played the files with other players (such as VLC, Media Player Classic, and Windows Media Player), too, only to the same result; of them not opening. Seemingly the only way that I can differentiate between a damaged file and a non-damaged file are the way that the icon shows in Windows Explorer. For example, the below image is how explorer shows the information of a file that is non-damaged... ...and below is how a damaged file appears... The most disturbing and confusing part of this, though, is the last episode in the season- It opens, but not as a video- Instead, as a 1 Hour, 16 Minute, and 35 Second Audio file! The file plays a song for the first 4 or so minutes, and then is pretty much silent (except for some extremely quiet noise) until the last minute or so, when a random array of chopped up sounds and beeping noises play. I Do not recognise the song at the beginning of the file, but by the sounds of it, it is a song by the artist "Mr. Oizo," who's complete works I downloaded a couple weeks before now; and a bit before then I had finished downloading season 9 (not affected by these problems) of Seinfeld. I'd also like to note that the file I told of earlier (which played audio instead of video) reads as the same size as the other files in the season (around 175 MB) and also opens as a video clip. I Have NEVER experienced any of these problems in the past, and they seem to be only effecting the one season of my downloaded TV. The problems have not arisen with any of the other files on my Hard Drive, or any of the files downloaded around the time or after the time of which I downloaded season 7 of Seinfeld- or at least to my noticing. I Use the hard drive these files are located on almost every day, so could that be the cause of these problems? Is this a sign that my HDD is soon going to die? If it helps, the HDD is a Western Digital MyBook 1.5 TB 7500 RPM. It is connected to the computer via U.S.B. 2.0. EDIT! I noticed that this problem is now occurring with Season 9 of Seinfeld- and, presumably, other files on the drive I have yet to check. Please, If you have ANY IDEA AT ALL on what may be causing this or how to fix it, do tell me!

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  • KDE: How can I select audio output device for mplayer?

    - by grimripper
    I recently installed Kubuntu 13.10 64-bit, and I'm having a problem with selecting audio output device. In Phonon, when I select audio device preference order and press Apply, Amarok and Dragon will immediately switch to the preferred device. VLC and SMplayer are not affected. VLC has its own setting for selecting the output device, but SMplayer remains a problem. It always plays audio on internal audio, and I can't change output to HDMI. How can I select HDMI for SMplayer's audio output device? I don't know if it matters, but when I select HDMI audio in Phonon and click Test, the test sound plays on the internal audio output as well. In the hardware settings tab, the front left and front right test buttons play audio on HDMI. Also, volume up/down buttons affect HDMI volume when SMplayer is focused. This would make sense if I could get SMplayer to play audio over HDMI, but it would be better if the volume keys affected SMplayer's own volume, or the "mplayer2: audio stream" which appears in volume control while mplayer is playing. EDIT: I've recompiled mplayer with alsa support, and can now select the audio output device from SMplayer's settings. Didn't affect the issue with Phonon of course, but it's a suitable workaround.

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  • How to identify process that's sending error messages to terminal?

    - by kjo
    The following error message occasionally appears in my terminal: Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory ...which is pretty annoying. I have searched online for solutions to this error, without success. Is there any way to at least identify the process responsible for sending these error messages to my terminal? EDIT: Let me clarify that, as far as I can tell, these error messages appear "out of the blue". In fact, they appear asynchronously with respect to my interactions with the terminal (more often than not see them for the first time when I return to a terminal window that has been unattended for some time). I'm sure there's a definite, deterministic cause for these messages, but it is not one that I can readily identify. In short, I have not noticed any pattern or regularity to their occurrence. In particular, in my case their occurrence has nothing to do with running mplayer, or any other video playback program. (Please my earlier post about it here.) For one thing, the machine in question is a work machine, and I rarely watch any videos with it. In the very few instances in which I've watched a video on this machine I've used VLC, not mplayer, and these errors never appeared in these rare occasions that I used VLC.

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  • What is the simplest way to render video into memory (for drawing to a texture) in .NET?

    - by sebf
    In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each frame. Everything is in place - except for the part that actually gets the video. I have looked on Google and found that the video library world is very expansive (and geared towards video processing), and am having trouble finding a suitable one. FFMpeg is very comprehensive, but is an entire suite and would take a good amount of work to integrate. So far the most promising library I've found is the one based on the VLC player libraries - by virtue of it using the same resources as VLC Player it is known to be very capable; it also renders to blocks of memory, but the API (at least of the one on Codeplex) is more of a port of the C++ API rather than a managed wrapper. The 'solution' can be any wrapper/API/library, but with characteristics that make it suitable for use in a rendering engine, namely: Renders the video frame data to memory, so it can be picked up and passed to a texture on the GPU easily. Super simple - all that is needed is a way to load, jump and render a frame programatically - ideally it would use the systems codecs and not require an assortment of plugins. Permissive license (LGPL or more free-er) .NET bindings at least; all the better if it is natively managed Can anyone suggest a lightweight, (.NET) library, that can take a video file, and spit out some frames into a byte[]?

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  • decrypting a dvd and testing that it is decrypted and playing it locally with its menu?

    - by barlop
    I have a DVD , it may be decrypted. How do I get it to hard drive decrypt it and see if it is decrypted? I have got it to hard drive... I can get VOB files to play(does that mean it is not encrypted?) but I can't get it to play with the menu. I can get the DVD itself to play with a menu. I'd like to get the local copy to. Also, I can play the first VOB file in VLC and MPC but not in mplayer. But that's a secondary thing. I will use whatever player you suggest. I have tried VLC, and mplayer, and media player classic.

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  • Force Windows 8 to search indexed files

    - by Hrvoje
    When using search files in Windows 8 (win+f) I don't get expected results. For example, I installed VLC, it's in Program Files (86) folder, and that folder is selected for indexing. Search for files (win+f) gives 0 results. If I pin to start that exe, then it's found - but I don't want to do this, that's not the point. Where does it search for files? Is there any way to specify search locations? It doesn't use Indexing Options settings, at least it seams so. Also, searching from explorer window is kinda slow - I tried entering VLC.EXE in search box (when in c:\ root), and it takes some time to give correct results. It works, but it looks like it doesn't use indexing, rather scan all files/folders, which is slow.

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  • Are there any free Windows based BluRay players out there?

    - by joshcomley
    I have a BluRay drive in my PC, and I'm wondering what the cheapest way to actually get it to play a movie is (I didn't expect this to be trouble). I'm using Windows 7. I installed CyberLink PowerDVD 8 (I'm currently downloading 10 but it's taking a very, very long time) and I get the below "error" when trying to watch a BluRay movie: CyberLink PowerDVD is not able to play the protected content on your digital output device. Please switch to an analog output (VGA, D-Sub) and then try again. I can't get VLC to play it and my research yields no plugins for VLC to enable it either - unless I'm vastly missing something. Help!

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  • How do I stop video tearing? (Nvidia prop driver, non-compositing window manager)

    - by Chan-Ho Suh
    I have that problem which seemingly afflicts many using the proprietary Nvidia driver: Video tearing: fine horizontal lines (usually near the top of my display) when there is a lot of panning or action in the video. (Note: switching back to the default nouveau driver is not an option, as its seemingly nonexistent power-management drains my battery several times faster) I've tried Totem, Parole, and VLC, and tearing occurs with all of them. The best result has been to use X11 output in VLC, but there is still tearing with relatively moderate action. Hardware: MacBook Air 3,2 -- which has an Nvidia GeForce 320M. There are two common fixes for tearing with Nvidia prop drivers: Turn off compositing, since Nvidia proprietary drivers don't usually play nice with compositing window managers on Linux (Compiz is an exception I'm aware of). But I use an extremely lightweight window manager (Awesome window manager) which is not even capable of compositing (or any cool effects). I also have this problem in Xfce, where I have compositing disabled. Enabling sync to VBlank. To enable this, I set the option in nvidia-settings and then autostart it as nvidia-settings -l with my other autostart programs. This seems to work, because when I run glxgears, I get: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 303 frames in 5.0 seconds = 60.500 FPS 300 frames in 5.0 seconds = 59.992 FPS And when I check the refresh rate using nvidia-settings: $ nvidia-settings -q RefreshRate Attribute 'RefreshRate' (wampum:0.0; display device: DFP-2): 60.00 Hz. All this suggests sync to VBlank is enabled. As I understand it, this is precisely designed to stop tearing, and a lot of people's problem is even getting something like glxgears to output the correct info. I don't understand why it's not working for me. xorg.conf: http://paste.ubuntu.com/992056/ Example of observed tearing::

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  • DIrect videos and slideshows fullscreen from another display

    - by neurino
    I have 3 displays: 1 control display I can see 2 40" Full HD displays I can't see my need is to play videos and presentations fullscreen on the two 40" screens while being able to control them from the control display. So far I am able to achieve this with a cumbersome set of keyboard shortcuts like: open VLC on control display send to left display with Win + Shift + Left go fullscreen with f and more combinations to restore, get VLC on control display etc. This is really error prone and not professional. Also I wish I have a media player and a slideshow player that can: send the same video / slideshow to the two 40" displays at the same time send two different videos / slideshows, one each 40" display having all controls on the central display, the only one I can see. Any advice welcome, thank you for your support.

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  • ubuntu 12.04 will not play DVDs

    - by ayelet
    First off, I'm not just a newbie, I'm clueless! So your answers will need to be in complete idiot language (let's say I'm computer saavy, and I can follow directions,but I've never programmed anything and assume I don't understand any abbreviations. So why am I running linux? b/c windows was driving me nuts!! and my friend convinced me. day-to-day operations, we're doing fine, but when it comes to problems, I've got no clue what I'm doing!) So here's what's going on, my machine is an HP pavilion dv6, my optical drive is a standard cd/dvdrw, when i load an audio cd of any type (burned, official, etc,..) I have no problems, when I pop in a dvd - i get nothing. the dvd icon comes up in my launch tray, when I open VLC player I can find the dvd in the folder... but it won't play. I can watch movies I've downloaded with no problem, I can also watch movies off an external hard drive. The only thing I've tried is removing vlc and reinstalling, and I tried installing a different player (gnome maybe? I don't remember). none of that worked. Again, i can follow directions, but you need to be very specific and don't assume I know anything going in. (I mean, I know basic stuff, but nothing too technical.) PLEASE HELP!!! MY KIDS ARE DRIVING ME CRAZY!!! Thanks!!

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  • Can't use a network CD-ROM

    - by user53814
    Hi, there! I have a computer with Windows XP and I'm trying to use my local network to use the CD-ROM of my notebook with Windows 7. In windows XP computer with VLC I can open the menu of the DVD but after choose the option for the first chapter the movie window shuts down (but the VLC stays open). With BS-Player when trying to start the first chapter it freezes... Is this possible to fix? Thanks in advance!

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  • How to play ringtone/alarm sound in Android

    - by Federico
    I have been looking everywhere how to play a ringtone/alarm sound in android. I press a button and I want to play a ringtone/alarm sound. I could not find a easy, straightforward sample. Yes, I already looked at Alarm clock source code... but it is not straightforward and I cannot compile it. I cannot make this work: Uri alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_ALARM); mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(this, alert); final AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE); if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) { player.setAudioStreamType(AudioManager.STREAM_ALARM); player.setLooping(true); player.prepare(); player.start(); } I get this error: 04-11 17:15:27.638: ERROR/MediaPlayerService(30): Couldn't open fd for content://settings/system/ringtone So.. please if somebody knows how to play a default ringtone/alarm let me know. I prefer not to upload any file. Just play a default ringtone.

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  • How to generate XML with attributes in c#.

    - by user292815
    I have that code: ... request data = new request(); data.username = formNick; xml = data.Serialize(); ... [System.Serializable] public class request { public string username; public string password; static XmlSerializer serializer = new XmlSerializer(typeof(request)); public string Serialize() { StringBuilder builder = new StringBuilder(); XmlWriterSettings settings = new XmlWriterSettings(); settings.OmitXmlDeclaration = true; settings.Encoding = Encoding.UTF8; serializer.Serialize( System.Xml.XmlWriter.Create(builder, settings ), this); return builder.ToString(); } public static request Deserialize(string serializedData) { return serializer.Deserialize(new StringReader(serializedData)) as request; } } I want to add attributes to some nodes and create some sub-nodes. Also how to parse xml like that: <answer> <player id="2"> <coordinate axis="x"></coordinate> <coordinate axis="y"></coordinate> <coordinate axis="z"></coordinate> <action name="nothing"></action> </player> <player id="3"> <coordinate axis="x"></coordinate> <coordinate axis="y"></coordinate> <coordinate axis="z"></coordinate> <action name="boom"> <1>1</1> <2>2</2> </action> </player> </answer> p.s. it is not a xml file, it's answer from http server.

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  • Code Golf: Tic Tac Toe

    - by Aistina
    Post your shortest code, by character count, to check if a player has won, and if so, which. Assume you have an integer array in a variable b (board), which holds the Tic Tac Toe board, and the moves of the players where: 0 = nothing set 1 = player 1 (X) 2 = player 2 (O) So, given the array b = [ 1, 2, 1, 0, 1, 2, 1, 0, 2 ] would represent the board X|O|X -+-+- |X|O -+-+- X| |O For that situation, your code should output 1 to indicate player 1 has won. If no-one has won you can output 0 or false. My own (Ruby) solution will be up soon. Edit: Sorry, forgot to mark it as community wiki. You can assume the input is well formed and does not have to be error checked. Update: Please post your solution in the form of a function. Most people have done this already, but some haven't, which isn't entirely fair. The board is supplied to your function as the parameter. The result should be returned by the function. The function can have a name of your choosing.

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  • How to generate XML with attributes in .NET?

    - by user292815
    I have that code: ... request data = new request(); data.username = formNick; xml = data.Serialize(); ... [System.Serializable] public class request { public string username; public string password; static XmlSerializer serializer = new XmlSerializer(typeof(request)); public string Serialize() { StringBuilder builder = new StringBuilder(); XmlWriterSettings settings = new XmlWriterSettings(); settings.OmitXmlDeclaration = true; settings.Encoding = Encoding.UTF8; serializer.Serialize( System.Xml.XmlWriter.Create(builder, settings ), this); return builder.ToString(); } public static request Deserialize(string serializedData) { return serializer.Deserialize(new StringReader(serializedData)) as request; } } I want to add attributes to some nodes and create some sub-nodes. Also how to parse xml like that: <answer> <player id="2"> <coordinate axis="x"></coordinate> <coordinate axis="y"></coordinate> <coordinate axis="z"></coordinate> <action name="nothing"></action> </player> <player id="3"> <coordinate axis="x"></coordinate> <coordinate axis="y"></coordinate> <coordinate axis="z"></coordinate> <action name="boom"> <1>1</1> <2>2</2> </action> </player> </answer> p.s. it is not a xml file, it's answer from http server.

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  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

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  • How yo play rington/alarm sound in Android

    - by Federico
    I have been looking everywhere how to play a $#@&! rington/alarm sound in android. I press a button and I want to play a rington/alarm sound. I could not find a easy, strsight forward sample... YES! I already looked at Alarm clock source code... but it is not straight forward and I cannot compile it neither. I cannot make this work: Uri alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_ALARM); mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(this, alert); final AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE); if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) { player.setAudioStreamType(AudioManager.STREAM_ALARM); player.setLooping(true); player.prepare(); player.start(); } I get this error 04-11 17:15:27.638: ERROR/MediaPlayerService(30): Couldn't open fd for content://settings/system/ringtone So.. please if somebody knows how to play a default rington/alarm let me know. I prefer not to upload any file. Just play a default rington. Thanks, Federico

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  • Debugging a release only flash problem

    - by Fire Lancer
    I've got an Adobe Flash 10 program that freezes in certain cases, however only when running under a release version of the flash player. With the debug version, the application works fine. What are the best approaches to debugging such issues? I considered installing the release player on my computer and trying to set some kind of non-graphical method of output up (I guess there's some way to write a log file or similar?), however I see no way to have both the release and debug versions installed anyway :( . EDIT: Ok I managed to replace my version of flash player with the release version, and no freeze...so what I know so far is: Flash: Debug Release Vista 32: works works XP PRO 32: works* freeze I gave them the debug players I had to test this Hmm, seeming less and less like an error in my code and more like a bug in the player (10.0.45.2 in all cases)... At the very least id like to see the callstack at the point it freezes. Is there some way to do that without requiring them to install various bits and pieces, e.g. by letting flash write out a log.txt or something with a "trace" like function I can insert in the code in question? EDIT2: I just gave the swf to another person with XP 32bit, same results :(

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  • Sound does not working in Device

    - by diana
    In my app i write for record NSArray *filePaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *recordingDirectory = [filePaths objectAtIndex: 0]; NSString *resourcePath = [recordingDirectory stringByAppendingString:@"/sound.caf"]; self.soundFileURL = [NSURL fileURLWithPath:resourcePath]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; audioSession.delegate = self; [audioSession setActive: YES error: nil]; [[AVAudioSession sharedInstance] setCategory : AVAudioSessionCategoryRecorderror: nil]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; AVAudioRecorder *newRecorder = [[AVAudioRecorder alloc] initWithURL: soundFileURL settings: recordSettings error: nil]; [recordSettings release]; self.soundRecorder = newRecorder; [newRecorder release]; soundRecorder.delegate = self; [soundRecorder prepareToRecord]; [soundRecorder record]; recording = YES; I write for stop recording [soundRecorder stop]; recording = NO; self.soundRecorder = nil; I write for play AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: self.soundFileURL error: nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [button setTitle : @"Pause"forState: UIControlStateHighlighted]; [button setTitle : @"Pause"forState: UIControlStateNormal]; [player play]; In iPhone Simulator all ok I record then stop then play and all work fine. But in my iPhone device no sound. Any help will be greatly apprecieated

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  • How to stop the targets generated by schedule:@selector(target:) interval:timeInterval ?

    - by srikanth rongali
    I am using [self schedule:@selector(target:) interval:timeInterval]; for generating bullets in shooting game in cocos2d. In target: I called method targetGenerate to generate for bullet. The enemy generates these bullets. After the player won or enemy won the game the bullets should stop. But, I could not make them stop. I used flags for this. But they did either work. If I set flag1 = 1; for game won. I am using [self schedule:@selector(update:)]; for updating the bullet position to know it hits the player or not ? And I tried like this -(id)init { if( (self = [super init]) ) { //code for enemy [self schedule:@selector(target:) interval:timeInterval]; [self schedule:@selector(update:)]; }return self; } -(void)target:(ccTime)dt { if(flag != 1) [self targetGenerate]; } -(void)targetGenerate { //code for the bullet to generate; CCSprite *bullet = … } -(void)update:(ccTime)dt { //code for to know intersection of bullet and player } But it was not working. How can I make the bullets to disappear after player won the game or enemy won the game ? Thank you.

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  • Foosball result prediction

    - by Wolf
    In our office, we regularly enjoy some rounds of foosball / table football after work. I have put together a small java program that generates random 2vs2 lineups from the available players and stores the match results in a database afterwards. The current prediction of the outcome uses a simple average of all previous match results from the 4 involved players. This gives a very rough estimation, but I'd like to replace it with something more sophisticated, taking into account things like: players may be good playing as attacker but bad as defender (or vice versa) players do well against a specific opponent / bad against others some teams work well together, others don't skills change over time What would be the best algorithm to predict the game outcome as accurately as possible? Someone suggested using a neural network for this, which sounds quite interesting... but I do not have enough knowledge on the topic to say if that could work, and I also suspect it might take too many games to be reasonably trained. EDIT: Had to take a longer break from this due to some project deadlines. To make the question more specific: Given the following mysql table containing all matches played so far: table match_result match_id int pk match_start datetime duration int (match length in seconds) blue_defense int fk to table player blue_attack int fk to table player red_defense int fk to table player red_attack int fk to table player score_blue int score_red int How would you write a function predictResult(blueDef, blueAtk, redDef, redAtk) {...} to estimate the outcome as closely as possible, executing any sql, doing calculations or using external libraries?

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