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  • Explain the Peak and Flag Algorithm

    - by Isaac Levin
    EDIT Just was pointed that the requirements state peaks cannot be ends of Arrays. So I ran across this site http://codility.com/ Which gives you programming problems and gives you certificates if you can solve them in 2 hours. The very first question is one I have seen before, typically called the Peaks and Flags question. If you are not familiar A non-empty zero-indexed array A consisting of N integers is given. A peak is an array element which is larger than its neighbours. More precisely, it is an index P such that 0 < P < N - 1 and A[P - 1] < A[P] A[P + 1] . For example, the following array A: A[0] = 1 A[1] = 5 A[2] = 3 A[3] = 4 A[4] = 3 A[5] = 4 A[6] = 1 A[7] = 2 A[8] = 3 A[9] = 4 A[10] = 6 A[11] = 2 has exactly four peaks: elements 1, 3, 5 and 10. You are going on a trip to a range of mountains whose relative heights are represented by array A. You have to choose how many flags you should take with you. The goal is to set the maximum number of flags on the peaks, according to certain rules. Flags can only be set on peaks. What's more, if you take K flags, then the distance between any two flags should be greater than or equal to K. The distance between indices P and Q is the absolute value |P - Q|. For example, given the mountain range represented by array A, above, with N = 12, if you take: two flags, you can set them on peaks 1 and 5; three flags, you can set them on peaks 1, 5 and 10; four flags, you can set only three flags, on peaks 1, 5 and 10. You can therefore set a maximum of three flags in this case. Write a function that, given a non-empty zero-indexed array A of N integers, returns the maximum number of flags that can be set on the peaks of the array. For example, given the array above the function should return 3, as explained above. Assume that: N is an integer within the range [1..100,000]; each element of array A is an integer within the range [0..1,000,000,000]. Complexity: expected worst-case time complexity is O(N); expected worst-case space complexity is O(N), beyond input storage (not counting the storage required for input arguments). Elements of input arrays can be modified. So this makes sense, but I failed it using this code public int GetFlags(int[] A) { List<int> peakList = new List<int>(); for (int i = 0; i <= A.Length - 1; i++) { if ((A[i] > A[i + 1] && A[i] > A[i - 1])) { peakList.Add(i); } } List<int> flagList = new List<int>(); int distance = peakList.Count; flagList.Add(peakList[0]); for (int i = 1, j = 0, max = peakList.Count; i < max; i++) { if (Math.Abs(Convert.ToDecimal(peakList[j]) - Convert.ToDecimal(peakList[i])) >= distance) { flagList.Add(peakList[i]); j = i; } } return flagList.Count; } EDIT int[] A = new int[] { 7, 10, 4, 5, 7, 4, 6, 1, 4, 3, 3, 7 }; The correct answer is 3, but my application says 2 This I do not get, since there are 4 peaks (indices 1,4,6,8) and from that, you should be able to place a flag at 2 of the peaks (1 and 6) Am I missing something here? Obviously my assumption is that the beginning or end of an Array can be a peak, is this not the case? If this needs to go in Stack Exchange Programmers, I will move it, but thought dialog here would be helpful. EDIT

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  • Elegant Algorithm for Parsing Data Stream Into Record

    - by Matt Long
    I am interfacing with a hardware device that streams data to my app over Wifi. The data is streaming in just fine. The data contains a character header (DATA:) that indicates a new record has begun. The issues is that the data I receive doesn't necessarily fall on the header boundary, so I have to capture the data until what I've captured contains the header. Then, everything that precedes the header goes into the previous record and everything that comes after it goes into a new record. I have this working, but wondered if anyone has done this before and has a good computer-sciencey way to solve the problem. Here's what I do: Convert the NSData of the current read to an NSString Append the NSString to a placeholder string Check placeholder string for the header (DATA:). If the header is not there, just wait for the next read. If the header exists, append whatever precedes it to a previous record placeholder and hand that placeholder off to an array as a complete record that I can further parse into fields. Take whatever shows up after the header and place it in the record placeholder so that it can be appended to in the next read. Repeat steps 3 - 5. Let me know if you see any flaws with this or have a suggestion for a better way. Seems there should be some design pattern for this, but I can't think of one. Thanks.

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  • question about merge algorithm

    - by davit-datuashvili
    hi i have question i know that this question is somehow nonsense but let see i have code to merge two sorted array in a one sorted array here is code in java public class Merge { public static void main(String[]args){ int a[]=new int[]{7,14,23,30,35,40}; int b[]=new int[]{5,8,9,11,50,67,81}; int c[]=new int[a.length+b.length]; int al=0; int bl=0; int cl=0; while (al<a.length && bl<b.length) if (a[al]<b[bl]) c[cl++]=a[al++]; else c[cl++]=b[bl++]; while (al<a.length) c[cl++]=a[al++]; while (bl<b.length) c[cl++]=b[bl++]; for (int j=0;j<c.length;j++){ System.out.println(c[j]); } } } question is why does not work if we write here {} brackets while (al } ?

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  • Algorithm To Select Most Popular Places from Database

    - by Russell C.
    We have a website that contains a database of places. For each place our users are able to take one of the follow actions which we record: VIEW - View it's profile RATING - Rate it on a scale of 1-5 stars REVIEW - Review it COMPLETED - Mark that they've been there WISH LIST - Mark that they want to go there FAVORITE - Mark that it's one of their favorites In our database table of places each place contains a count of the number of times each action above was taken as well as the average rating given by users. views ratings avg_rating completed wishlist favorite What we want to be able to do is generate lists of the top places using the above information. Ideally, we would want to be able to generate this list using a relatively simple SQL query without needing to do any legwork to calculate additional fields or stack rank places against one another. That being said, since we only have about 50,000 places we could run a nightly cron job to calculate some fields such as rankings on different categories if it would make a meaningful difference in the overall results of our top places. I'd appreciate if you could make some suggestions on how we should think about bubbling the best places to the top, which criteria we should weight more heavily, and given that information - suggest what the MySQL query would need to look like in order to select the top 10 places. One thing to note is that at this time we are less concerned with the recency of a place being popular - meaning that looking at the aggregate information is fine and that more recent data doesn't need to be weighted more heavily. Thanks in advance for your help & advice!

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  • Bewildering SegFault involving STL sort algorithm.

    - by just_wes
    Hello everybody, I am completely perplexed at a seg fault that I seem to be creating. I have: vector<unsigned int> words; and global variable string input; I define my custom compare function: bool wordncompare(unsigned int f, unsigned int s) { int n = k; while (((f < input.size()) && (s < input.size())) && (input[f] == input[s])) { if ((input[f] == ' ') && (--n == 0)) { return false; } f++; s++; } return true; } When I run the code: sort(words.begin(), words.end()); The program exits smoothly. However, when I run the code: sort(words.begin(), words.end(), wordncompare); I generate a SegFault deep within the STL. The GDB back-trace code looks like this: #0 0x00007ffff7b79893 in std::string::size() const () from /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/libstdc++.so.6 #1 0x0000000000400f3f in wordncompare (f=90, s=0) at text_gen2.cpp:40 #2 0x000000000040188d in std::__unguarded_linear_insert<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, unsigned int, bool (*)(unsigned int, unsigned int)> (__last=..., __val=90, __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:1735 #3 0x00000000004018df in std::__unguarded_insertion_sort<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, bool (*)(unsigned int, unsigned int)> (__first=..., __last=..., __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:1812 #4 0x0000000000402562 in std::__final_insertion_sort<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, bool (*)(unsigned int, unsigned int)> (__first=..., __last=..., __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:1845 #5 0x0000000000402c20 in std::sort<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, bool (*)(unsigned int, unsigned int)> (__first=..., __last=..., __comp=0x400edc <wordncompare(unsigned int, unsigned int)>) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/bits/stl_algo.h:4822 #6 0x00000000004012d2 in main (argc=1, args=0x7fffffffe0b8) at text_gen2.cpp:70 I have similar code in another program, but in that program I am using a vector instead of vector. For the life of me I can't figure out what I'm doing wrong. Thanks!

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  • algorithm to find overlaps

    - by Gary
    Hey, Basically I've got some structs of type Ship which are going to go on a board which can have a variable width and height. The information about the ships is read in from a file, and I just need to know the best way to make sure that none of the ships overlap. Here is the structure of Ship: int x // x position of first part of ship int y // y position of first part of ship char dir // direction of the ship, either 'N','S','E' or 'W' int length // length of the ship Also, what would be a good way to handle the directions. Something cleaner than using a switch statement and using a different condition for each direction. Any help would be greatly appreciated!

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  • Can I use google API to convert a PDF into PNGs?

    - by Ken
    I have noticed that when you view PDFs in google docs the PDF viewer renders the PDF file into PNG images. I was wondering if you could use Google Data API to upload a PDF and get the URLs of the rendered PNG files? I have never used the google API or really had the extra time to learn it, but if it help me do this it will be well worth the extra time.

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  • Can anyone simplify this Algorithm for me?

    - by Titan
    Basically I just want to check if one time period overlaps with another. Null end date means till infinity. Can anyone shorten this for me as its quite hard to read at times. Cheers public class TimePeriod { public DateTime StartDate { get; set; } public DateTime? EndDate { get; set; } public bool Overlaps(TimePeriod other) { // Means it overlaps if (other.StartDate == this.StartDate || other.EndDate == this.StartDate || other.StartDate == this.EndDate || other.EndDate == this.EndDate) return true; if(this.StartDate > other.StartDate) { // Negative if (this.EndDate.HasValue) { if (this.EndDate.Value < other.StartDate) return true; if (other.EndDate.HasValue && this.EndDate.Value < other.EndDate.Value) return true; } // Negative if (other.EndDate.HasValue) { if (other.EndDate.Value > this.StartDate) return true; if (this.EndDate.HasValue && other.EndDate.Value > this.EndDate.Value) return true; } else return true; } else if(this.StartDate < other.StartDate) { // Negative if (this.EndDate.HasValue) { if (this.EndDate.Value > other.StartDate) return true; if (other.EndDate.HasValue && this.EndDate.Value > other.EndDate.Value) return true; } else return true; // Negative if (other.EndDate.HasValue) { if (other.EndDate.Value < this.StartDate) return true; if (this.EndDate.HasValue && other.EndDate.Value < this.EndDate.Value) return true; } } return false; } }

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  • Algorithm for data alignment of float arrays in Java

    - by Derk
    I have two float arrays representing y values in a line chart. Now I want to align these two charts. Are there any existing algorithms for alignment of the two arrays? A very simple example a: 2.5 1.3 1.6 4.2 3.6 b: 3.3 1.4 2.5 1.3 1.6 Now after alignment it should be: 2.5 1.3 1.6 4.2 3.6 3.3 1.4 2.5 1.3 1.6

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  • Need to devise a number crunching algorithm

    - by Ravi Gupta
    I stumbled upon this question: 7 power 7 is 823543. Which higher power of 7 ends with 823543 ? How should I go about it ? The one I came up with is very slow, it keeps on multiplying by 7 and checks last 6 digits of the result for a match. I tried with Lou's code: int x=1; for (int i=3;i<=100000000;i=i+4){ x=(x*7)%1000000; System.out.println("i="+ i+" x= "+x); if (x==823543){ System.out.println("Ans "+i);} } And CPU sounds like a pressure cooker but couldn't get the answer :(

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  • passing values in array from javascript to html and displaying them

    - by cheesebunz
    I currently have a MapToolKit.html , and two .js files namely map.js and search.js. When i search places like starbucks, they will return me addresses and coordinates stored into an array. I would like to display those multiple values into the html page, not just one value which i currently did it on my coding now. Here's the source code: http://www.mediafire.com/?0minqxgwzmx

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  • Automatic tracking algorithm

    - by nico
    Hi everyone, I'm trying to write a simple tracking routine to track some points on a movie. Essentially I have a series of 100-frames-long movies, showing some bright spots on dark background. I have ~100-150 spots per frame, and they move over the course of the movie. I would like to track them, so I'm looking for some efficient (but possibly not overkilling to implement) routine to do that. A few more infos: the spots are a few (es. 5x5) pixels in size the movement are not big. A spot generally does not move more than 5-10 pixels from its original position. The movements are generally smooth. the "shape" of these spots is generally fixed, they don't grow or shrink BUT they become less bright as the movie progresses. the spots don't move in a particular direction. They can move right and then left and then right again the user will select a region around each spot and then this region will be tracked, so I do not need to automatically find the points. As the videos are b/w, I though I should rely on brigthness. For instance I thought I could move around the region and calculate the correlation of the region's area in the previous frame with that in the various positions in the next frame. I understand that this is a quite naïve solution, but do you think it may work? Does anyone know specific algorithms that do this? It doesn't need to be superfast, as long as it is accurate I'm happy. Thank you nico

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  • An algorithm Problem

    - by Vignesh
    For coverage, I've a set of run time variables of from my program execution. It happens that I get it from a series of executions(Automated testing). ie. its a vector<vector<var,value>> I've a limited set of variables with expected values and generate combination s, that is I have vector<vector<var,value>(smaller than the execution vector)>. Now I need to compare and tell which of the combination I generated were exactly executed in one of the tests. My algo is O(n^4). Is there any way to bring it down. Something like set intersection. I'm using java, and vectors because of thread safety.

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  • Flash and Google Maps - Only Last Icon showing

    - by Peter
    I have a simple Map and geocoding sample in Flash using CS4 The problem is simple - I can retrieve a short list from the google search api, but when I try to generate the icons on the map using a loop, only the last icon is displayed. (ignore the house icon, it is generated earlier) I feel I am missing something or made a stupid AS3 mistake (like treating it as if it was c#) - or even a stupid wood-for-the-trees mistake. The problem is in the last line of the code. I have added all my code just in case somebody else can find a use for it - lord knows it took me a great while to figure this out :) It runs here (also, if anybody has an idea why the icon is slightly in the wrong place on render, but corrects if you move the map - please let me know) Any help would be great. Thanks. P import com.google.maps.services.ClientGeocoder; import com.google.maps.services.GeocodingEvent; import com.google.maps.LatLng; import com.google.maps.Map; import com.google.maps.MapEvent; import com.google.maps.MapType; import com.google.maps.overlays.Marker; import com.google.maps.overlays.MarkerOptions; import com.google.maps.styles.FillStyle; import com.google.maps.styles.StrokeStyle; import com.google.maps.controls.* import com.google.maps.overlays.* import flash.display.Bitmap; import flash.display.BitmapData; import com.adobe.utils.StringUtil; import be.boulevart.google.ajaxapi.search.GoogleSearchResult; import be.boulevart.google.events.GoogleApiEvent; import be.boulevart.google.ajaxapi.search.local.GoogleLocalSearch; import be.boulevart.google.ajaxapi.search.local.data.GoogleLocalSearchItem; var strZip:String = new String(); strZip="60661"; var strAddress:String = new String(); strAddress ="100 W. Jackson Blvd, chicago, IL 60661"; var IconArray:Array = new Array; var SearchArray:Array = new Array; /*-------------------------------------------------------------- // The returned search data gets placed into this array ---------------------------------------------------------------*/ var LocalInfo:Array = new Array(); var intCount:int = new int; var intMapReady:int=0; /*=================================================================================== We load the map first and then get the search criteria - this will keep the order of operation clean. The ====================================================================================*/ var map:Map = new Map(); map.key = "ABQIAAAAHwSPp7Lhew456ffD6qa2WmxT_VwdLJEfmcCgytxKjcH1jLKkiihQtfC- TbcwryvBQYhRwHWa8F_Gp9Q"; map.setSize(new Point(600, 550)); map.addEventListener(MapEvent.MAP_READY, onMapReady); //Places the map on the page this.addChild(map); map.x=5; map.y=5; function onMapReady(event:Event):void { //Center the map and place the house marker doGeocode(); } /*========================================================================== Goecode to return the LAT and LONG for the specific address, center the map and add the house icon ===========================================================================*/ function doGeocode() { var geocoder:ClientGeocoder = new ClientGeocoder(); geocoder.addEventListener(GeocodingEvent.GEOCODING_SUCCESS, function(event:GeocodingEvent):void { var objPlacemarks:Array = event.response.placemarks; if (objPlacemarks.length > 0) { map.setCenter(objPlacemarks[0].point, 14, MapType.NORMAL_MAP_TYPE); var request:URLRequest = new URLRequest("house.png"); var imageLoader:Loader = new Loader(); imageLoader.load(request); var objMarkerOptions:MarkerOptions = new MarkerOptions(); objMarkerOptions.icon=imageLoader; objMarkerOptions.icon.scaleX=.15; objMarkerOptions.icon.scaleY=.15; objMarkerOptions.iconAlignment = MarkerOptions.ALIGN_HORIZONTAL_CENTER + MarkerOptions.ALIGN_VERTICAL_CENTER; var objMarker:Marker = new Marker(objPlacemarks[0].point, objMarkerOptions); map.addOverlay(objMarker); doLoadSearch() } }); //Failure code - good practice, really geocoder.addEventListener(GeocodingEvent.GEOCODING_FAILURE, function(event:GeocodingEvent):void { txtResult.appendText("Geocoding failed"); }); // generate geocode geocoder.geocode(strAddress); } /*=============================================================== XML Loader - loads icon file and search text pair from xml file =================================================================*/ function doLoadSearch() { var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("config.xml")); function LoadXML(e:Event):void { xmlData = new XML(e.target.data); RetrieveSearch(); } function RetrieveSearch() { //extract the MapData subset var xmlSearch = xmlData.MapData; // push this to an xml list object var xmlChildren:XMLList = xmlSearch.children(); //loop the list and extract the data into an //array of formatted search criteria for each (var Search:XML in xmlChildren) { txtResult.appendText("Searching For: "+Search.Criteria+" Icon=" + Search.Icon+ "Zip=" + strZip +"\r\n\r\n"); //retrieve search criteria loadLocalInfo(Search.Criteria,Search.Icon,strZip); } } } /*================================================================================== Search Functionality - does a google API search and loads the lats and longs required to place the icons on the map - THIS WILL NOT RUN LOCALLY ===================================================================================*/ function loadLocalInfo(strSearch,strIcon,strZip) { var objLocal:GoogleLocalSearch=new GoogleLocalSearch() objLocal.search(strSearch+" "+strZip,0,"0,0","","") objLocal.addEventListener(GoogleApiEvent.LOCAL_SEARCH_RESULT,onSearchComplete) function onSearchComplete(e:GoogleApiEvent):void { var resulta:GoogleSearchResult=e.data as GoogleSearchResult; //------------------------------------------------ // Load the icon for this particular search //------------------------------------------------ var request:URLRequest = new URLRequest(strIcon); var imageLoader:Loader = new Loader(); imageLoader.load(request); //------------------------------------------------------------- // For test purposes txtResult.appendText("Result Count for "+strSearch+" = "+e.data.results.length+"\r\n\r\n"); for each (var result:GoogleLocalSearchItem in e.data.results as Array) { LocalInfo[intCount]=[String(result.title),strIcon,String(result.latitude),String(result.longitude)]; //--------------------------------------- // Pop the icon onto the map //--------------------------------------- var objLatLng:LatLng = new LatLng(parseFloat(result.latitude), parseFloat(result.longitude)); var objMarkerOptions:MarkerOptions = new MarkerOptions(); objMarkerOptions.icon=imageLoader; objMarkerOptions.hasShadow=false; objMarkerOptions.iconAlignment = MarkerOptions.ALIGN_HORIZONTAL_CENTER + MarkerOptions.ALIGN_VERTICAL_CENTER; var objMarker:Marker = new Marker(objLatLng, objMarkerOptions); /********************************************************** *Everything* works to here - I have traced out execution and all variables. It only works on the last item in the array :( ***********************************************************/ map.addOverlay(objMarker); } } }

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  • Algorithm for optimally choosing actions to perform a task

    - by Jules
    There are two data types: tasks and actions. An action costs a certain time to complete, and a set of tasks this actions consists of. A task has a set of actions, and our job is to choose one of them. So: class Task { Set<Action> choices; } class Action { float time; Set<Task> dependencies; } For example the primary task could be "Get a house". The possible actions for this task: "Buy a house" or "Build a house". The action "Build a house" costs 10 hours and has the dependencies "Get bricks" and "Get cement", etcetera. The total time is the sum of all the times of the actions required to perform. We want to choose actions such that the total time is minimal. Note that the dependencies can be diamond shaped. For example "Get bricks" could require "Get a car" (to transport the bricks) and "Get cement" would also require a car. Even if you do "Get bricks" and "Get cement" you only have to count the time it takes to get a car once. Note also that the dependencies can be circular. For example "Money" - "Job" - "Car" - "Money". This is no problem for us, we simply select all of "Money", "Job" and "Car". The total time is simply the sum of the time of these 3 things. Mathematical description: Let actions be the chosen actions. valid(task) = ?action ? task.choices. (action ? actions ? ?tasks ? action.dependencies. valid(task)) time = sum {action.time | action ? actions} minimize time subject to valid(primaryTask)

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  • Google OAuthGetRequestToken returns "signature_invalid"

    - by M Schenkel
    Trying for hours to get a request token using Google OAuthGetRequestToken but it always returns "signature_invalid". For a test I use the oAuth Playground to successfully request the token. Here are the results: Signature base string GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetRequestToken&oauth_callback%3Dhttp%253A%252F%252Fgooglecodesamples.com%252Foauth_playground%252Findex.php%26oauth_consumer_key%3Dwww.embeddedanalytics.com%26oauth_nonce%3D56aa884162ed21815a0406725c79cf79%26oauth_signature_method%3DRSA-SHA1%26oauth_timestamp%3D1321417095%26oauth_version%3D1.0%26scope%3Dhttps%253A%252F%252Fwww.google.com%252Fanalytics%252Ffeeds%252F Request/Response GET /accounts/OAuthGetRequestToken?scope=https%3A%2F%2Fwww.google.com%2Fanalytics%2Ffeeds%2F HTTP/1.1 Host: www.google.com Accept: */* Authorization: OAuth oauth_version="1.0", oauth_nonce="56aa884162ed21815a0406725c79cf79", oauth_timestamp="1321417095", oauth_consumer_key="www.embeddedanalytics.com", oauth_callback="http%3A%2F%2Fgooglecodesamples.com%2Foauth_playground%2Findex.php", oauth_signature_method="RSA-SHA1", oauth_signature="qRtorIaSFaQdOXW1u6eMQlY9LT2j7ThG5kgkcD6rDcW4MIvzluslFgYRNTuRvnaruraNpItjojtgsrK9deYRKoHBGOlU27SsWy6jECxKczcSECl3cVAcjk7dvbywFMDkgi1ZhTZ5Q%2BFoD60HoVQUYnGUbOO0jPXI48LfkiA5ZN4%3D" HTTP/1.1 200 OK Content-Type: text/plain; charset=UTF-8 Date: Wed, 16 Nov 2011 04:18:15 GMT Expires: Wed, 16 Nov 2011 04:18:15 GMT Cache-Control: private, max-age=0 X-Content-Type-Options: nosniff X-XSS-Protection: 1; mode=block Content-Length: 118 Server: GSE oauth_token=4%2FmO86qZzixayI2NoUc-hewC--D53R&oauth_token_secret=r0PReF9D83w1d6uP0nyQQm9c&oauth_callback_confirmed=true I am using Fiddler to trace my calls. It returns the Signature base string: GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetRequestToken&oauth_callback%3Dhttp%253A%252F%252Fgooglecodesamples.com%252Foauth_playground%252Findex.php%26oauth_consumer_key%3Dwww.embeddedanalytics.com%26oauth_nonce%3Dl9Jydzjyzt2fJfM3ltY5yrxxYy2uh1U7%26oauth_signature_method%3DRSA-SHA1%26oauth_timestamp%3D1321417107%26oauth_version%3D1.0%26scope%3Dhttps%253A%252F%252Fwww.google.com%252Fanalytics%252Ffeeds%252F Aside from the oauth_timestamp and oauth_nonce (which should be different), the base string are pretty much identical. Anyone know what I am doing wrong? Update 11/20/2011 Thinking it might be something wrong with my RSA-SHA signing, I have since tried HMAC-SHA. It gives the same results. I thought it might be beneficial to include the Fiddler results (I added carriage returns to have it format better). GET https://www.google.com/accounts/OAuthGetRequestToken? scope=https%3A%2F%2Fwww.google.com%2Fanalytics%2Ffeeds%2F HTTP/1.1 Content-Type: application/x-www-form-urlencoded Authorization: OAuth oauth_version="1.0", oauth_nonce="7C4C900EAACC9C7B62E399A91B81D8DC", oauth_timestamp="1321845418", oauth_consumer_key="www.embeddedanalytics.com", oauth_signature_method="HMAC-SHA1", oauth_signature="ows%2BbFTNSR8jVZo53rGBB8%2BfwFM%3D" Host: www.google.com Accept: */* Accept-Encoding: identity Response HTTP/1.1 400 Bad Request Content-Type: text/plain; charset=UTF-8 Date: Mon, 21 Nov 2011 03:16:57 GMT Expires: Mon, 21 Nov 2011 03:16:57 GMT Cache-Control: private, max-age=0 X-Content-Type-Options: nosniff X-XSS-Protection: 1; mode=block Content-Length: 358 Server: GSE signature_invalid base_string:GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetRequestToken &oauth_consumer_key%3Dwww.embeddedanalytics.com %26oauth_nonce%3D7C4C900EAACC9C7B62E399A91B81D8DC %26oauth_signature_method%3DHMAC-SHA1 %26oauth_timestamp%3D1321845418 %26oauth_version%3D1.0 %26scope%3Dhttps%253A%252F%252Fwww.google.com%252Fanalytics%252Ffeeds%252F

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  • Algorithm to produce Cartesian product of arrays in depth-first order

    - by Yuri Gadow
    I'm looking for an example of how, in Ruby, a C like language, or pseudo code, to create the Cartesian product of a variable number of arrays of integers, each of differing length, and step through the results in a particular order: So given, [1,2,3],[1,2,3],[1,2,3]: [1, 1, 1] [2, 1, 1] [1, 2, 1] [1, 1, 2] [2, 2, 1] [1, 2, 2] [2, 1, 2] [2, 2, 2] [3, 1, 1] [1, 3, 1] etc. Instead of the typical result I've seen (including the example I give below): [1, 1, 1] [2, 1, 1] [3, 1, 1] [1, 2, 1] [2, 2, 1] [3, 2, 1] [1, 3, 1] [2, 3, 1] etc. The problem with this example is that the third position isn't explored at all until all combinations of of the first two are tried. In the code that uses this, that means even though the right answer is generally (the much larger equivalent of) 1,1,2 it will examine a few million possibilities instead of just a few thousand before finding it. I'm dealing with result sets of one million to hundreds of millions, so generating them and then sorting isn't doable here and would defeat the reason for ordering them in the first example, which is to find the correct answer sooner and so break out of the cartesian product generation earlier. Just in case it helps clarify any of the above, here's how I do this now (this has correct results and right performance, but not the order I want, i.e., it creates results as in the second listing above): def cartesian(a_of_a) a_of_a_len = a_of_a.size result = Array.new(a_of_a_len) j, k, a2, a2_len = nil, nil, nil, nil i = 0 while 1 do j, k = i, 0 while k < a_of_a_len a2 = a_of_a[k] a2_len = a2.size result[k] = a2[j % a2_len] j /= a2_len k += 1 end return if j > 0 yield result i += 1 end end UPDATE: I didn't make it very clear that I'm after a solution where all the combinations of 1,2 are examined before 3 is added in, then all 3 and 1, then all 3, 2 and 1, then all 3,2. In other words, explore all earlier combinations "horizontally" before "vertically." The precise order in which those possibilities are explored, i.e., 1,1,2 or 2,1,1, doesn't matter, just that all 2 and 1 are explored before mixing in 3 and so on.

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  • Algorithm for scoring user activity

    - by ManBugra
    I have an application where users can: Write reviews about products Add comments to products Up / Down vote reviews Up / Down vote comments Every Up/Down vote is recorded in a db table. What i want to do now is to create a ranking of the most active users in the last 4 weeks. Of course good reviews should be weighted more than good comments. But also e.g. 10 good comments should be weighted more than just one good review. Example: // reviews created in recent 4 weeks //format: [ upVoteCount, downVoteCount ] var reviews = [ [120,23], [32,12], [12,0], [23,45] ]; // comments created in recent 4 weeks // format: [ upVoteCount, downVoteCount ] var comments = [ [1,2], [322,1], [0,0], [0,45] ]; // create weight vector // format: [ reviewWeight, commentsWeight ] var weight = [0.60, 0.40]; // signature: activties..., activityWeight var userActivityScore = score(reviews, comments, weight); ... update user table ... List<Users> users = "from users u order by u.userActivityScore desc"; How would a fair scoring function look like? How could an implementation of the score() function look like? How to add a weight g to the function so that reviews are weighted heavier? How would such a function look like if, for example, votes for pictures would be added?

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  • Is using a FSM a good design for general text parsing?

    - by eSKay
    I am reading a file that is filled with hex numbers. I have to identify a particular pattern, say "aaad" (without quotes) from it. Every time I see the pattern, I generate some data to some other file. This would be a very common case in designing programs - parsing and looking for a particular pattern. I have designed it as a Finite State Machine and structured structured it in C using switch-case to change states. This was the first implementation that occured to me. DESIGN: Are there some better designs possible? IMPLEMENTATION: Do you see some problems with using a switch case as I mentioned?

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