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  • ListView getting deleted onbackpress

    - by adohertyd
    I have a listview in my mainactivity that makes a call to a database to populate it. When an item on the listview is clicked it starts a new activity showing the details of the item that was clicked. When the back button is pressed the listview is not displayed again. What could be the problem? This is the entirety of my mainactivity: public class MainActivity extends ListActivity { Button bAddMod; private ModuleDB db; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); db = new ModuleDB(this); db.open(); fillList(); db.close(); bAddMod = (Button) findViewById(R.id.btnAddMod); bAddMod.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(MainActivity.this, AddModule.class); startActivity(i); } }); } private void fillList() { ListView lv = getListView(); Cursor curs = db.getData(); startManagingCursor(curs); MyCursorAdapter adapter = new MyCursorAdapter(getApplicationContext(), curs); lv.setAdapter(adapter); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id){ Intent k = new Intent(MainActivity.this, ModuleDetails.class); k.putExtra("mod_id", id); startActivity(k); } }); } }

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  • finditem() doesn't find menu, stuck with NullPointerException

    - by fdansv
    I'm stuck while changing some properties on my options menu at onCreateOptionsMenu(). It seems like findItem() returns null, even though I'm pretty sure that the reference to the menu item is correct. My code looks as follows: @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_profile, menu); MenuItem leftie = menu.findItem(R.id.menu_profile); leftie.setIcon(R.drawable.ic_menu_mapmode); leftie.setTitle(R.string.back_map); leftie.setIntent(authIntent); return true; } I really don't know what can be wrong there. Thanks in advance :) EDIT: I forgot to include the actual problem.

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  • TextAppearance_Holo_Large - No resource found

    - by npmaster
    When compiling my app I get the following error: android-apt-compiler: ... \res\values-v14\styles.xml:12: error: Error retrieving parent for item: No resource found that matches the given name '@android:style/TextAppearance_Holo_Large. The code it is complaining about is: <style name="Title" parent="@android:style/TextAppearance_Holo_Large"> <item name="android:layout_height">wrap_content</item> <item name="android:layout_width">wrap_content</item> </style> I checked my manifest file and I have set the SDK to: <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="17" /> Which i believe allows for using the Holo Themes. I am using Android Studio though I doubt that is the cause of the error. Any ideas what I am doing wrong?

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  • Can't referr to my get method

    - by chility
    I have this amazing and good looking class: public class SayingsHolder extends Application{ ArrayList<String> SayingsList = new ArrayList<String>(){{ SayingsList.add("1"); SayingsList.add("2"); }}; public ArrayList<String> getSayingsList() { return SayingsList; } } Now I'm trying to call the getSayingsList method inside of my activity's FragmentStatePagerAdapter by: private class ScreenSlidePagerAdapter extends FragmentStatePagerAdapter { final SayingsHolder holder = (SayingsHolder).getApplication(); } Everything fine for now, but when I make my code like this: private class ScreenSlidePagerAdapter extends FragmentStatePagerAdapter { final SayingsHolder holder = (SayingsHolder).getApplication(); holder.getSayingsList(); } it says: Syntax error on token "getSayingsList", Identifier expected after this token The problem is that holder is not functional at all. What I mean is that when i type the this holder. the getSayingsList is not showing at all. What am I missing here? I know that it is an extremely small issue, but it seems that I can't spot it. My activity extends FragmentActivity if it's important It seems that I'm missing something here. I can't call my method anywhere in my activity. I'm starting a bounty, because I need an example.

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  • Including different code for other home screen replacement screens

    - by radicam2
    I have put together a Skin for OpenHome but have since ran across AHome code for their IPhone theme and was wondering that if I included for AHome their Dock_Bg or widget_drawer among other things which is not on OpenHome that the Launcher for the respective screen replacement would just call the items it uses.I want to keep the mb as low as I can but reach more handsets.I can just make seperate ones but see many that include even Freshface as well as OpenHome and AHome.

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  • wifi provider onLocationChanged is never called

    - by Kelsie
    I got a weird problem. I uses wifi to retrieve user location. I have tested on several phones; on some of them, I could never get a location update. it seemed that the method onLocationChanged is never called. My code is attached below.. Any suggestions appreciated!!! @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager locationManager; locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); String provider = locationManager.NETWORK_PROVIDER; Location l = locationManager.getLastKnownLocation(provider); updateWithNewLocation(l); locationManager.requestLocationUpdates(provider, 0, 0, locationListener); } private void updateWithNewLocation(Location location) { TextView myLocationText; myLocationText = (TextView)findViewById(R.id.myLocationText); String latLongString = "No location found"; if (location != null) { double lat = location.getLatitude(); double lng = location.getLongitude(); latLongString = "Lat:" + lat + "\nLong:" + lng; } myLocationText.setText("Your Current Position is:\n" + latLongString); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); Log.i("onLocationChanged", "onLocationChanged"); Toast.makeText(getApplicationContext(), "location changed", Toast.LENGTH_SHORT).show(); } public void onProviderDisabled(String provider) {} public void onProviderEnabled(String provider) {} public void onStatusChanged(String provider, int status, Bundle extras) {} }; Manifest <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.INTERNET"/>

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  • How do I handle the browser's "share page" intent in android?

    - by gfxmonk
    I read here ( http://androidlittle.blogspot.com/2009/08/intent-filter-for-share-link.html ) what intent-filter is required to handle the "share link" intent that the android web browser sends. I have placed this inside an block in my AndroidManifest.xml like so: <activity android:name=".ShareLink"> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="text/plain" /> </intent-filter> <meta-data/> </activity> I cannot for the life of me get this to be triggered though. When I share a link in the android browser, the emulator log shows it's creating a chooser intent, but doesn't give the details of the intent the chooser is acting on. No chooser window pops up, and the intent gets handled by the SMS application. I have also tried kicking off the intent manually: adb shell am start -D -a android.intent.action.SEND -c android.intent.category.DEFAULT -t text/plain -d http://google.com/ but the response I get is: Starting: Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain } Error: Activity not started, unable to resolve Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain flg=0x10000000 } Can anyone tell me what I'm doing wrong? My main (launcher) activity works fine, so I assume there is no issue with installation on the emulator.

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  • The application has stopped unexpectedly: How to Debug?

    - by Android Eve
    Please note, unlike many other questions having the subject title "application has stopped unexpectedly", I am not asking for troubleshooting a particular problem. Rather, I am asking for an outline of the best strategy for an Android/Eclipse/Java rookie to tackle this formidable task of digesting huge amounts of information in order to develop (and debug!) a simple Android application. In my case, I took the sample skeleton app from the SDK, modified it slightly and what did I get the moment I try to run it? The application (process.com.example.android.skeletonapp) has stopped unexpectedly. Please try again. OK, so I know that I have to look LogCat. It's full of timestamped lines staring at me... What do I do now? What do I need to look for? Is there a way to single-step the program, to find the statement that makes the app crash? (I thought Java programs never crash, but apparently I was mistaken) How do I place a breakpoint? Can you recommend an Android debug tutorial online, other than this one?

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  • Netflix Updates Android Tablet App; iPad Update On The Way

    - by Jason Fitzpatrick
    Android: If you’re rocking an Android tablet, such as a Kindle Fire or Nook, you’ll want to update your Netflix app today. The new version sports a host of improvements including a massively overhauled interface. The old Netflix tablet application was functional but lackluster; it felt almost as if they didn’t realize they were designing it for a tablet. The new Netflix app is focused on beautiful cover-flow style navigation, displaying twice as many titles per screen, and an emphasis on natural navigation with finger swipes and taps. According to the Netflix press release, an iPad update will be rolling out in the next few weeks. New Experience Now Available for All Android Tablets [Netflix Blog] How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

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  • What is good for Asp.net developer alternative learning Android or Wordpress? [closed]

    - by satinder singh
    I am a .Net developer, having 2 years experience in ASP.net c#, sql, mysql, now my company provide me to learn new technology. They gave me two options ie Android or Wordpress (I know both are totally different things). Also I found Android (Java) syntax little same as in c#, Wordpress also have good advantage in today's market (freelancing). So I want someone to suggest me what to choose either to go for Android or Wordpress?

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  • How to set up an environment for android app development?

    - by The Dark Knight
    I have been researching for sometime now regarding the process to install android sdk and associated tools . After visiting Android Developers page, i first installed the android sdk and then installed eclipse plugins for my indigo version from the install softwares options.However, it is mentioned in the developers page : Download the Android SDK. Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE). Download the latest SDK tools and platforms using the SDK Manager. I have downloaded the sdk and installed the adt plugins for eclipse.I just need to point the eclipse towards the location of the sdk. However, i am stuck at the last step which is asking me to download the latest tools using the sdk manager. The manager interface pops up and i see a lot of options there. I don't know which ones i must select and install. If some one can help me out here and tell me which options to choose and install(if possible, with a screen shot), it will be very beneficial for me.

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  • BlueStacks Joins Forces with AMD; Launches AMD-only Enhanced Android App Launcher

    - by Jason Fitzpatrick
    Last fall we showed you how to run Android apps on your Windows PC with BlueStacks. Now BlueStacks has partnered with AMD to offer even better Android emulation on AMD-powered Windows machines. Check out our original overview and installation guide for BlueStacks to get a feel for what you can do with the app. If you’re sporting an AMD CPU, hit up the link below to check out the AMD AppZone to grab some of the thousands of Android apps you can enjoy on your desktop. AMD AppZone: Android [via Gigaom] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Android: how do I switch between game scenes in a game? Any tutorials?

    - by Flavio
    I am trying to create a simple game using the Android SDK without using AndEngine (or any other game engine). I have plenty of experience designing games from the past, but I'm having lots of trouble trying to use the Android SDK to make my game. By far my biggest hurdle right now is switching between views. That is, for example, going from the menu to the first level, etc. I am using a traditional model I learned (I think it's called a scene stack or something?) in which you push the current scene onto a stack and the game's main loop runs the top item of the stack. This model seems non-trivial to implement in the Android SDK, mostly because Android seems to be picky about which thread instantiates which view. My issue is that I want the first level to show up when you press a button on the main menu, but when I instantiate the first level (the level class extends SurfaceView and implements SurfaceHolder.Callback) I get a runtime error complaining that the thread that runs the main menu can't instantiate this class. Something about calling Looper.prepare(). I figured at this point I was probably doing things wrong. I'm not sure how to specifically phrase my issue into a question, so maybe I should leave it as either 1) Does anybody know a good way (or the 'proper' way) to switch between scenes in an Android game? or 2) Are there any tutorials out there which show how to create a game that doesn't take place entirely in one scene? (I have googled for a while to no avail... maybe someone else knows of one?) Thanks!

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  • How is Sencha Touch performing on Android in practice ?

    - by Vidar Vestnes
    Hi I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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  • How do I create a game that runs on Windows, iOS and Android?

    - by AspaApps
    I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working awesome. However, I also want to publish games for Android but not by using Java. I don't want to create a single game 5-6 times for other platforms. Is their any way that if I create game for Windows then it will work in Android and iOS ? Or should I use Action Script 3.0? If I use action script 3.0, will it require Flash player to run the game in Windows, Android, iOS?

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  • How is Sencha Touch performing on Android in practice?

    - by user14557
    I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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  • Is beginner knowledge of Java enough to develop for Android? [closed]

    - by teenCoder
    I just finished the book "Tech Yourself Java in 24 Hours, 6th Edition" I have an understanding of the language (by understanding I mean, the basics and everything covered in the book) and I have been experimenting and building little things with my knowledge. I want to learn about Android and was wondering if I need to increase my knowledge in Java before moving on to Android or can I just go straight to Android?

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  • Prevent auto mounting Android sdcard under Linux Mint

    - by BullShark
    I recently obtained an older Android phone, so that I could test Android Apps on it. I've needed it because I have a Nexus 7 but not older Android versions, hardware, etc. to test on. I'm having a problem with it under Linux Mint with Cinnamon. When I plug the phone in, or remove and plug the sdcard from the phone back to it while the phone is plugged in, Linux automatically mounts the sdcard. This is a problem because once it is mounted under Linux, it dismounts from the phone running Android 2.3.5, and I can no longer test Android Apps I write that require the sdcard to be present, writable. I went to Menu System Tools System Settings System Details Removable Media, and it brings up this window. I have changed the settings to always "Ask what to do" on "Select how media should be handled". However, the sdcard still gets mounted and then I am asked how I want to open these files (media players, photo importers, file browser, etc.). If I click the checkbox for "Never prompt or start programs on media insertion", then the sdcard is mounted, and I am not asked how to open these files. Eject is just a noob word for Ubuntu users that means umount (unmount) like "Adminstrator" is another ubuntu noob word for the root user. And if I unmount the sdcard, the phone doesn't recognize it again until I take the sdcard out and plug it back in. The phone sees it for a brief moment until Linux Mint takes it over. There are 2 possible solutions and maybe more: 1) Prevent Linux from automounting sdcards some how 2) Tell Android not to allow the computer it is plugged into to take over the sdcard, HOW? Edit: I found out how to prevent the sdcard from being automatically mounted: Now it gets recognized by Linux: bullshark@beastlinux ~ $ dmesg | tail -n 25 [597212.218323] sd 21:0:0:0: [sde] Attached SCSI removable disk [597212.218639] sr 21:0:0:1: Attached scsi CD-ROM sr2 [597212.218910] sr 21:0:0:1: Attached scsi generic sg7 type 5 [597217.139373] sd 21:0:0:0: [sde] 3862528 512-byte logical blocks: (1.97 GB/1.84 GiB) [597217.140726] sd 21:0:0:0: [sde] No Caching mode page present [597217.140735] sd 21:0:0:0: [sde] Assuming drive cache: write through [597217.143595] sd 21:0:0:0: [sde] No Caching mode page present [597217.143602] sd 21:0:0:0: [sde] Assuming drive cache: write through [597217.152240] sde: sde1 [597389.751008] 4:2:1: cannot get freq at ep 0x84 [597390.238742] 4:2:1: cannot get freq at ep 0x84 [597624.903132] sde: detected capacity change from 1977614336 to 0 [597637.677763] sd 21:0:0:0: [sde] 3862528 512-byte logical blocks: (1.97 GB/1.84 GiB) [597637.679616] sd 21:0:0:0: [sde] No Caching mode page present [597637.679626] sd 21:0:0:0: [sde] Assuming drive cache: write through [597637.682508] sd 21:0:0:0: [sde] No Caching mode page present [597637.682515] sd 21:0:0:0: [sde] Assuming drive cache: write through [597637.692758] sde: sde1 [597661.857979] sde: detected capacity change from 1977614336 to 0 [597688.775455] sd 21:0:0:0: [sde] 3862528 512-byte logical blocks: (1.97 GB/1.84 GiB) [597688.776814] sd 21:0:0:0: [sde] No Caching mode page present [597688.776823] sd 21:0:0:0: [sde] Assuming drive cache: write through [597688.780055] sd 21:0:0:0: [sde] No Caching mode page present [597688.780062] sd 21:0:0:0: [sde] Assuming drive cache: write through [597688.788639] sde: sde1 bullshark@beastlinux ~ $ However, the phone still unmounts the sdcard upon being detected by Linux. Linux detects but does not mount, and a few seconds later: Edit #2 (Solution): I solved this one by changing the usb connection type (was usb mass storage) :

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  • Programmatically creating scrollview(s) from custom component in android

    - by jaapbeetstra
    I'm trying to build a compound control in Android, containing (among other things) a ScrollView. Things go wrong when I try to view the control in Eclipse, crashing with a NullPointerException after the error message: "Parser is not a BridgeXmlBlockParser". Stacktrace: java.lang.NullPointerException at android.view.View.<init>(View.java:1720) at android.view.ViewGroup.<init>(ViewGroup.java:277) at android.widget.FrameLayout.<init>(FrameLayout.java:83) at android.widget.ScrollView.<init>(ScrollView.java:128) at android.widget.ScrollView.<init>(ScrollView.java:124) at android.widget.ScrollView.<init>(ScrollView.java:120) at my.compound.control.StringPicker.onMeasure(StringPicker.java:46) ... I've traced the error to the following conditions: The NPE is thrown because a Context.obtainStyledAttributes() call returns null when the attrs argument passed is null. This only applies to the BridgeContext implementation used in Eclipse, which expects attrs to be an instance of the BridgeXmlBlockParser. The attrs argument is null because I create the ScrollView using the (Context) constructor. There is a workaround of course, which is passing the attrs I receive when Eclipse constructs the compound control, but I don't want all the attributes set on the compound control to apply to my inner control. Am I doing something wrong, is this a bug in Android Eclipse, ...?

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  • how to implement bitmap to byte array in android

    - by satyamurthy
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

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  • Android SeekBar Minimum and Continuous Float Value Attributes

    - by fordays
    I'm looking for a way to implement a minimum value in my SeekBar and also have the option to increment decimal numbers. For example, currently my SeekBar's minimum is set to 0, but I need it to start at the value 0.2. Also, I would like to have the functionality to be able to have the user select a number from 0.2 to 10.0 at a .1 precision so they can choose the numbers 5.6 or 7.1. Here are the style attributes for my SeekBar: <style name="SeekBar"> <item name="android:paddingLeft">30dp</item> <item name="android:paddingRight">30dp</item> <item name="android:layout_width">fill_parent</item> <item name="android:layout_height">wrap_content</item> <item name="android:layout_marginTop">0dp</item> <item name="android:layout_marginBottom">0dp</item> <item name="android:max">10</item> <item name="android:progress">1</item> </style>

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  • Titanium won't run iPhone/Android Emulator

    - by BeOliveira
    I just installed Titanium SDK (1.5.1) and all the Android SDKs. Also, I already have iPhone SDK 4.2 installed. I downloaded KitchenSink and imported it into Titanium but whenever I try to run it on iPhone Emulator, I get this error: [INFO] One moment, building ... [INFO] Titanium SDK version: 1.5.1 [INFO] iPhone Device family: iphone [INFO] iPhone SDK version: 4.0 [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for ios [INFO] Performing clean build [INFO] Compiling localization files [INFO] Detected custom font: comic_zine_ot.otf [ERROR] Error: Traceback (most recent call last): File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 1003, in main execute_xcode("iphonesimulator%s" % iphone_version,["GCC_PREPROCESSOR_DEFINITIONS=LOG__ID=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)],False) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 925, in execute_xcode output = run.run(args,False,False,o) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/run.py", line 31, in run sys.exit(rc) SystemExit: 1 And for Android, it runs the OS but not the KitchenSink app, here's the log: [INFO] Launching Android emulator...one moment [INFO] Building KitchenSink for Android ... one moment [INFO] plugin=/Library/Application Support/Titanium/plugins/ti.log/0.1/plugin.py [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for android [INFO] Titanium SDK version: 1.5.1 (12/16/10 16:25 16bbb92) [INFO] Waiting for the Android Emulator to become available [ERROR] Timed out waiting for android.process.acore [INFO] Copying project resources.. [INFO] Detected tiapp.xml change, forcing full re-build... [INFO] Compiling Javascript Resources ... [INFO] Copying platform-specific files ... [INFO] Compiling localization files [INFO] Compiling Android Resources... This could take some time Any ideas on how to get Titanium to work?

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