Search Results

Search found 10675 results on 427 pages for 'dynamic proxy'.

Page 78/427 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • Mapping dynamic buffers in Direct3D11 in Windows Store apps

    - by Donnie
    I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the instance buffer. The buffer is declared as a member variable: Microsoft::WRL::ComPtr<ID3D11Buffer> m_instanceBuffer; Then I create it (which succeeds): D3D11_BUFFER_DESC instanceDesc; ZeroMemory(&instanceDesc, sizeof(D3D11_BUFFER_DESC)); instanceDesc.Usage = D3D11_USAGE_DYNAMIC; instanceDesc.ByteWidth = sizeof(InstanceData) * MAX_INSTANCE_COUNT; instanceDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; instanceDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; instanceDesc.MiscFlags = 0; instanceDesc.StructureByteStride = 0; DX::ThrowIfFailed(d3dDevice->CreateBuffer(&instanceDesc, NULL, &m_instanceBuffer)); However, when I try to map it: D3D11_MAPPED_SUBRESOURCE inst; DX::ThrowIfFailed(d3dContext->Map(m_instanceBuffer.Get(), 0, D3D11_MAP_WRITE, 0, &inst)); The map call fails with E_INVALIDARG. Nothing is NULL incorrectly, and this being one of my first D3D apps I'm currently stumped on what to do next to track it down. I'm thinking I must be creating the buffer incorrectly, but I can't see how. Any input would be appreciated.

    Read the article

  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

    Read the article

  • Dynamic URL of asp.net web service with web reference

    - by Jalpesh P. Vadgama
    It’s been a while I am writing this. But never late.. So I am writing this. Before some time one of friend asked about the URL of web service when we add reference. So I am writing this. Some of you may find this very basic but still many of people does not know this that’s why I am writing this. In today’s world we have so many servers like development, preproduction and production etc. and for all the server location or URL of web service will be different.But with asp.net when you add a web reference to your web application it’s create a web reference settings in web.config where you can change this path. So it’s very easy to just change that path and you don’t have to add web reference again. Read More

    Read the article

  • How to disable internet access at night on the router?

    - by izb
    I have an internet connection that I'd like to be enabled only during the day. With multiple household internet devices, this would need to be something disabled at the level of the router. I don't believe the router offers this sort of functionality, but I'm reasonably familiar with setting up web servers and the like, and I'm wondering if I can set up some sort of proxy server on the internet that the router must go through and have that proxy only active at certain times of day. It's a bit vague I know, but is something like this even possible? If not, are there other solutions to the problem?

    Read the article

  • Can I configure mod_proxy to use different parameters based on HTTP Method?

    - by Graham Lea
    I'm using mod_proxy as a failover proxy with two balance members. While mod_proxy marks dead nodes as dead, it still routes one request per minute to each dead node and, if it's still dead, will either return 503 to the client (if maxattempts=0) or retry on another node (if it's 0). The backends are serving a REST web service. Currently I have set maxattempts=0 because I don't want to retry POSTs and DELETEs. This means that when one node is dead, each minute a random client will receive a 503. Unfortunately, most of our clients are interpreting codes like 503 as "everything is dead" rather than "that didnt work but please try that again". In order to program some kind of automatic retry for safe requests at the proxy layer, I'd like to configure mod_proxy to use maxattempts=1 for GET and HEAD requests and maxattempts=0 for all other HTTP Methods. Is this possible? (And how? :)

    Read the article

  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

    Read the article

  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

    Read the article

  • Running NginX (with Apache) and cPanel/WHM

    - by ub3rst4r
    I was wondering if its a good idea to be running NginX as the webserver (on port 80) and Apache as the reverse proxy (on port 8080) with cPanel/WHM being used as a control panel? I also installed Nginx Admin so the configuration for NginX is managed by WHM. The reason I am asking is because I came across an article (http://kbeezie.com/view/apache-with-nginx/) which explains how to setup Apache as a reverse proxy but it states If you are using a control panel based hosting such as cpanel/whm, this method is not advised. Most of the servers configuration is handled automatically in those cases, and making manual changes will likely lead to problems (plus you won’t get support from the control panel makers or your hosting provider in most cases). Anyone have any past experiences with this and can say if its good/bad idea?

    Read the article

  • How to crawl a webPage with dynamic content added by javascript

    - by blunderboy
    I guess there is a news that Google bots have the capability to understand our javascript code. It means this is possible to fully crawl a webpage which has lazy loading feature enabled. I am using Apache Nutch to crawl websites but I don't think it has the capability to fetch the URLs being injected in HTML page by javascript when the page is scrolled down. I see a lot of websites doing lazy loading for performance issue. So Can somebody please explain me how can i crawl the data which comes in HTML page on lazy load. (On scrolling the page down).

    Read the article

  • dynamic 2d texture creation in unity from script

    - by gman
    I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 initials in the middle and then take the result and put that in a texture. In HTML5 I'd do this var initials = "GAT"; var textureWidth = 256; var textureHeight = 256; // create a canvas var c = document.createElement("canvas"); c.width = textureWidth; c.height = textureHeight; var ctx = c.getContext("2d"); // Set the origin to the center of the canvas ctx.translate(textureWidth / 2, textureHeight / 2); // Draw a yellow circle ctx.fillStyle = "rgb(255,255,0)"; // yellow ctx.beginPath(); var radius = (Math.min(textureWidth, textureHeight) - 2) / 2; ctx.arc(0, 0, radius, 0, Math.PI * 2, true); ctx.fill(); // Draw some black initials in the middle. ctx.fillStyle = "rgb(0,0,0)"; ctx.font = "60pt Arial"; ctx.textAlign = "center"; ctx.fillText(initials, 0, 30); // now I can make a texture from that var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); gl.generateMipmap(gl.TEXTURE_2D); I know I can edit individual pixels in a Unity texture but is there any higher level API for drawing to texture in unity?

    Read the article

  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

    Read the article

  • How to use mod_proxy to let my index of Apache go to Tomcat ROOT and be able to browse my other Apac

    - by Dagvadorj
    Hello, I am trying to use my Tomcat application (deployed at ROOT) to be viewed from Apache port 80. To do this, I used mod_proxy, since mod_jk made me try harder. I used sth like this in httpd.conf: <location http://www.example.com> Order deny,allow Allow from all PassProxy http://localhost:8080/ PassProxyReverse http://localhost:8080/ </location> <Proxy *> Order deny,allow Allow from all </Proxy> And now I can not retrieve my previous sites on Apache, which was running prior to my configuration. How can I have both running?

    Read the article

  • Access 2 sites on same machine behind a router

    - by Luc
    Hello, I have several machines on my lan. On of them is running 2 web sites, first_web_site and second_web_site (each one in a dedicated NameVirtualHost). Another machine is running another site third_web_site. I would like to be able to access each one, within internet, with the url: first_web_site.domain.tld second_web_site.domain.tld third_web_site.domain.tld knowing that 2 sites are on the same machine. Can Apache help me to do this ? I have a machine that will have a apache server to be used for proxy purposes. I was talk to set up virtualhost on this one and use proxy server but I do not know how to do this. Could you please give me hints ? Thanks a lot, Luc

    Read the article

  • Batching dynamic sprites in OpenGL

    - by Aaron
    I'm trying to wrap my head around how batching is done in a 2D sprite-based game. My understanding is I'd get the vertices that represent each sprite I want to draw and stuff them all into a single mesh. That way I'd only need a single draw call to render everything. Does this apply when the sprites I render are different between frames, or when some sprites are moving? Because it sounds like I'd then have to recreate my batch mesh each frame, using either glDrawArrays/glDrawElements or a streaming VBO I assume. Does this sound correct?

    Read the article

  • ssl_error_log apache issue

    - by lakshmipathi
    https://localhost works but https://ipaddress didn't cat logs/ssl_error_log [Mon Aug 02 19:04:11 2010] [error] [client 192.168.1.158] (13)Permission denied: access to /ajaxterm denied [root@space httpd]# cat logs/ssl_access_log 192.168.1.158 - - [02/Aug/2010:19:04:11 +0530] "GET /ajaxterm HTTP/1.1" 403 290 [root@space httpd]# cat logs/ssl_request_log [02/Aug/2010:19:04:11 +0530] 192.168.1.158 SSLv3 DHE-RSA-CAMELLIA256-SHA "GET /ajaxterm HTTP/1.1" 290 httpd.conf file NameVirtualHost *:443 <VirtualHost *:443> ServerName localhost SSLEngine on SSLCertificateFile /etc/pki/tls/certs/ca.crt SSLCertificateKeyFile /etc/pki/tls/private/ca.key <Directory /usr/share/ajaxterm > Options FollowSymLinks AllowOverride None Order deny,allow Allow from All </Directory> DocumentRoot /usr/share/ajaxterm DirectoryIndex ajaxterm.html ProxyRequests Off <Proxy *> # Order deny,allow Allow from all </Proxy> ProxyPass /ajaxterm/ http://localhost:8022/ ProxyPassReverse /ajaxterm/ http://localhost:8022/ ErrorLog error_log.log TransferLog access_log.log </VirtualHost> How to fix this ?

    Read the article

  • andEngine dynamic sprites

    - by Blucreation
    Ive just started with andEngine the past week and i only started learning java/android 3 weeks. I can use a for loop to add multiple sprites to the screen but when i try to check collisions on them it only does it to one and not the rest. I want to be able to add a specific number for sprites made from the same texture to the scene, add collision detection to them and also make them slide across the screen (im making a game where you avoid the obstacles). My simple code: private void createobstacle(float pX, float pY) { obstacle = new AnimatedSprite(pX, pY, this.mObjTextureRegion.deepCopy(), getVertexBufferObjectManager()); obstacle.setScale(MathUtils.random(0.5f, 3f)); scene.attachChild(obstacle); } private void createobstacle(int num) { for(int i=0; i<=num; i++ ) { final float xPos = MathUtils.random(30.0f, (CAMERA_WIDTH - 30.0f)); final float yPos = MathUtils.random(30.0f, (CAMERA_HEIGHT - 30.0f)); createobstacle(xPos, yPos); } } Ive read about arrays but i cannot find any tutorials about anything im stuck with. Any help would be great!

    Read the article

  • Creating sitemap for google bot - how to mark dynamic content / dynamic subpages?

    - by ojek
    I have a website that is internet forum. This forum has many categories, and single category page contains alot of subpages with listed threads. This internet forum is brand new, and about a week ago I filled it with few hundred thousands threads. I then looked at google webmasters page to see any changes in indexing, but the index went up from 300 to about 1200, so that means it did not index my added threads (although it added something). This is what my sitemap.xml contains which I uploaded on their website (of course there is a lot more of the code, this is just a snipped for a single category, in my real sitemap file I have all the categories listed as below): <url> <loc>http://mysite.com/Forums/Physics</loc> <changefreq>hourly</changefreq> </url> Now, I would expect google bot to go into http://mysite.com/Forums/Physics, and move through all the subpages with thread links, and then get inside of each thread and index it's content. How can I do this? Also if this will be unclear, I will add a real link to my website.

    Read the article

  • Tunneling over HTTP

    - by Morgan
    Hello, I have a network at work that is locked behind a firewall and Internet connection is available only by using a proxy server. At work, I can connect to databases that are distributed across the network. However, at home, I cannot connect to the proxy server or the databases. How can this be done? I can access my workstation via LogMeIn, so I can install anything on it. I thought of installing some kind of tunneling mechanism in my workstation. Then, at home, I could connect to this mechanism, which would in turn do the required connections. So essentially, what I'd like to do can be represented by the following diagram: Home = Workstation = Database. For example, whenever I connect to, say, 10.140.0.1:1234 at home, this would be redirected to 10.140.0.1:1234 of my Workstation, because 10.140.0.1:1234 is only available through the corporate network. NOTE: I'm using Windows XP.

    Read the article

  • What's the best language to use for a simple windows 7 dynamic gui desktop app [closed]

    - by Gregor Samsa
    [Note: I hope I am not breaking etiquette, but I originally posted a variant on this question here, but am re-asking here because I am making this now solely a question about programming.] I would like to program of the following simple form: The user can produce X number of resizable frames (analogous to HTML frames). Each frame serves as a simple text editor, which you can type into and save the whole configuration including resized windows and text. The user should be able alternately "freeze" and present the information, and "unfreeze" and edit frames. Thus it will be a cross between a calendar and a text editor. I don't particularly care if it is a web application or not. What languages are ideal for such a setup? I know some C and Python and Html, and am willing to learn others if need be. It seems to me this should be a relatively easy program to make, but I need a little direction before starting. EDIT: My OS is Windows 7.

    Read the article

  • Dynamic Bind9 + DHCP

    - by AcidRod75
    i have been working on setup a server for my internal network, so far i have a working isc-dhcp-server that can upgrade a chrooted BIND9 (on the same machine), i need to add some static entries on the DNS, so users can resolve the websites that resides in our DMZ. What i had tryed all ready was to modify the /etc/bind/named.conf.local with this info: // // Do any local configuration here // // Consider adding the 1918 zones here, if they are not used in your // organization //include "/etc/bind/zones.rfc1918"; key DHCP_UPDATER { algorithm HMAC-MD5.SIG-ALG.REG.INT; secret "MySuperSecretHash"; (this is not the real value BTW) }; zone "quality.internal" IN { type master; file "/var/lib/bind/quality.internal.db"; allow-update { key DHCP_UPDATER; }; }; zone "0.10.10.in-addr.arpa" { type master; file "/var/lib/bind/rev.10.10.0.in-addr.arpa"; allow-update { key DHCP_UPDATER; }; }; logging { channel query.log { file "/var/log/named/query.log"; severity debug 3; }; category queries { query.log; }; }; --- EOF ---- then i added this 2 entries: zone "ourserver.internal" IN { type master; file "/var/lib/bind/ourserver.internal.db"; }; zone "0.16.172.in-addr.arpa" { type master; file "/var/lib/bind/rev.172.16.0.in-addr.arpa"; }; ---- EOF ---- So.. i created the files ourserver.internal.db and rev.172.16.0.in-addr.arpa placed them BOTH in /var/lib/bind/ and changed the permisions so the bind user can access them, restated the service... when i do a NSLOOKUP www.ourserver.internal i get: Server: 127.0.0.1 Address: 127.0.0.1#53 ** server can't find www.ourserver.internal: NXDOMAIN BUT when i do a reverse lookup.... Server: 127.0.0.1 Address: 127.0.0.1#53 5.0.16.172.in-addr.arpa name = www.ourserver.internal I do not understand what's wrong. Some help with this will save me from installing a new DNS server at the DMZ JUST to host internal site names- TY in advance BTW: the server i'm using has Ubuntu Server 11.10 fully patched.

    Read the article

  • Browser not parsing PAC file properly?

    - by mfinni
    I have a long PAC file. The browser(s) (IE and Chrome) are configured to use it and it generally does what it says on the tin. I have a domain that continues to go through the proxy although it should be going direct. // Match specific hosts and IPs entered as hosts if (buncha stuff || shExpMatch(host,"(*.newmarketinc.com)") || shExpMatch(host,"(newmarketinc.com)") || buncha stuff ) return "DIRECT"; Pactester shows that anything in the domain should be direct. h:\pacparser\pactester.exe -p h:\pacfile -u http://daas.newmarketinc.com DIRECT But we continue to pass traffic to hosts in this domain via the proxy. Wireshark and Fiddler both show this. How do i figure out how my browser has gotten brain-damage? Traffic to other sites in this stanza does properly go direct, as confirmed by Fiddler and Wireshark.

    Read the article

  • Htaccess 301 redirect dynamic URL

    - by Jarede
    I don't know a whole lot about .htaccess rules so forgive and help me ask the correct question. Currently I have a .htaccess rule like: RewriteRule ^surveys/(\S+)/directory/(\d+)/(\d+)/entry/(\d+)/?$ directories/index.cfm?sFuseAction=XXX.YYYY.ZZZZ&nDirectoryID=$2&nEntryID=$4&nCategoryID=$3&sDirectory=$1 [NC,L] which I want to do a 301 redirect to: RewriteRule ^(\S+)/directory/(\d+)/(\d+)/entry/(\d+)/?$ directories/index.cfm?sFuseAction=XXX.YYYY.ZZZZ&nDirectoryID=$2&nEntryID=$4&nCategoryID=$3&sDirectory=$1 [NC,L] I'm unsure of the correct syntax to go about making these redirect correctly.

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >