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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Shutdown Hangs for 5 Minutes on Kubuntu 14.04

    - by Augustinus
    I've had persistent problems with a 5 minute hang at shutdown for the last three versions of Kubuntu (13.04, 13.10, and now 14.04). I suspect this is not a KDE-specific problem. Recently, I performed a fresh installation of Kubuntu 14.04 from a live-USB, and shutdown worked normally for about a week. The hang-up is now happening again, and I can't figure out why. A brief description of the problem: The hang-up occurs with all methods of initiating a normal shutdown: Clicking the shutdown or restart button in KDE, sudo shutdown -h now, sudo reboot The shutdown splash screen appears. Using the down-arrow to access verbose messages, I see "Asking all remaining processes to terminate." This message remains for 5 minutes with no disk activity. Finally, a rapid series of messages flurries to the screen: * All processes ended within 300 seconds... [ OK ] nm-dispatcher.action: Caught signal 15, shutting down... ModemManager[852]: <warn> Could not acquire the 'org.freedesktop.ModemManager1' service name ModemManager[852]: <info> ModemManager is shut down * Deactivating swap... [ OK ] * Unmounting local filesystems... [ OK ] * Will now restart` Possible Sources of the Problem: Before the problem re-appeared, I have mainly been doing routine computing. I have kept the system up-to-date using apt-get upgrade and apt-get dist-upgrade. The only other notable incident was a power failure. I do not have the computer connected to a UPS, so the power failure resulted in an immediate shutdown. Could this have corrupted an important file which must be accessed at shutdown? Is there any way that could cause a 5-minute hang-up? Here is a list of packages that have been updated before the problem appeared: bash iotop dpkg dpkg-dev python3-software-properties libdpkg-perl software-properties-kde software-properties-common akonadi-backend-mysql libakonadiprotocolinternals1 akonadi-server firefox-locale-en firefox flashplugin-installer libqapt2 libqapt2-runtime thunderbird openjdk-7-jre-headless thunderbird-locale-en kubuntu-driver-manager qapt-deb-installer openjdk-7-jre qapt-batch icedtea-7-jre-jamvm libelf1 dpkg dpkg-dev libdpkg-perl libjbig0 gettext-base libgettextpo-dev libssl1.0.0 libgettextpo0 libasprintf-dev linux-headers-3.13.0-24 gettext libasprintf0c2 linux-headers-3.13.0-24-generic openssl linux-libc-dev gstreamer0.10-qapt kubuntu-desktop linux-image-extra-3.13.0-24-generic linux-image-3.13.0-24-generic I would appreciate any help with this.

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  • My laptop can not access internet after setup bridge with wired NIC and wireless NIC

    - by Victor S
    I setup a bridge using wired NIC and wireless NIC in order to make wireless NIC as a Wi-Fi AP to share wired internet access, after setup successfully, the Wi-Fi AP works as my expectation, but my laptop can not access internet, please give me a hand. Thanks. My hostapd.conf $ cat hostapd.conf interface=wlan0 bridge=br0 driver=nl80211 ssid=myAP hw_mode=g channel=11 dtim_period=1 rts_threshold=2347 fragm_threshold=2346 macaddr_acl=0 auth_algs=3 ieee80211n=0 wpa=3 wpa_passphrase=PassWord wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP Setup steps: $ sudo killall hostapd hostapd: no process found $ sudo hostapd -B hostapd.conf Configuration file: hostapd.conf Using interface wlan0 with hwaddr 00:26:5e:e8:4f:8e and ssid 'myAP' $ sudo brctl addbr br0 device br0 already exists; can't create bridge with the same name $ sudo ifconfig eth0 0.0.0.0 up $ sudo ifconfig wlan0 0.0.0.0 up $ sudo brctl addif br0 eth0 $ sudo brctl addif br0 wlan0 device wlan0 is already a member of a bridge; can't enslave it to bridge br0. $ sudo ifconfig br0 192.168.1.110 netmask 255.255.255.0 $ sudo route add default gw 192.168.1.1

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  • Oracle Technology Network Virtual Developer Day: Service Oriented Architecture (SOA)

    - by programmarketingOTN
    Register now! Oracle Technology Network Virtual Developer Day: Service Oriented Architecture (SOA) - Discover the Power of Oracle SOA Suite 11gTuesday July 12, 2011 - ?9:00 a.m. PT – 1:30 p.m. PT / 12 Noon EDT - 4:30 p.m. EDTOTN is proud to host another Virtual Developer Day, this time focusing on SOA (click here to check out on-demand version of Rich Enterprise Applications and WebLogic)  Save yourself/company some money and join us online for this hands-on virtual workshop. Through developer-focused product presentations and demonstrations delivered by Oracle product and technology experts, there is no faster or more efficient way to jumpstart your Oracle SOA suite learning.Over the course of the Virtual Developer Day, you will learn how an SOA approach can be implemented, whether starting fresh with new services or reusing existing services. Using Oracle SOA Suite 11g components, you will explore, modify, execute, and monitor an SOA composite application. Topics include SCA, BPEL process execution, adapters, business rules and more.Java and WebLogic experience not required for the presentations or demonstrations but it is a plus for the hands-on lab.Come to this event if you are    •    Exploring ways to deliver services faster    •    Integrating packaged and/or legacy applications    •    Developing service orchestration    •    Planning or starting new development projectsRegister online now for this FREE event.AGENDA - Tuesday July 12, 2011?9:00 a.m. PT – 1:30 p.m. PT / 12 Noon EDT - 4:30 p.m. PT EDT  Time  Title  9:00 AM Keynote  9:15 AM Presentation 1 Service Oriented Architecture (SOA) Overview  9:45 AM Demonstration 1 Mediator and Adapters  10:15 AM Presentation 2 BPEL Service Orchestration and Business Rules  10:45 AM Demonstration 2 BPEL Service Orchestration  11:15 AM Demonstration 3 Oracle Business Rules  11:45 AM Hands-on Lab time  1:30 PM Close Register online now for this FREE event.

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  • nm-applet missing after installing ubuntu under virtualbox

    - by Jonas
    After installing Ubuntu under VirtualBox the nm-applet is missing. I already tried to restart the applet but nothing has happened. Any suggestions? jonas@jonas-laptop:~$ kill nm-applet bash: kill: nm-applet: arguments must be process or job IDs jonas@jonas-laptop:~$ kill 2649 jonas@jonas-laptop:~$ sudo nm-applet ** (nm-applet:2740): WARNING **: Could not initialize NMClient /org/freedesktop/NetworkManager: The name org.freedesktop.NetworkManager was not provided by any .service files ** Message: applet now removed from the notification area ** (nm-applet:2740): WARNING **: Failed to register as an agent: (2) The name org.freedesktop.NetworkManager was not provided by any .service files ** Message: using fallback from indicator to GtkStatusIcon (nm-applet:2740): GdkPixbuf-CRITICAL **: gdk_pixbuf_scale_simple: assertion `dest_width > 0' failed ** Message: Starting applet secret agent because GNOME Shell disappeared ** (nm-applet:2740): WARNING **: Failed to register as an agent: (2) The name org.freedesktop.NetworkManager was not provided by any .service files Thanks for the suggestions .

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  • How to monitor current output/receive queue length in Linux

    - by IZhen
    I want to check the capacity and performance of my network. Besides checking the txkB/s and rxkB/s via Sar, I'd also like to see the average queue length of the network interface(so that the average queueing time in the interface can be calculated). It seems that netstat can give a per socket queue length, is it possible to get a per interface statics(a bit like Network Interface\Output Queue Length in Windows)? A related and kind of reverse questions is How do I view the TCP Send and Receive Queue sizes on Windows? Thanks

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  • Sharing laptop's internal optical drive running windows XP Media Center Edition with Netbook running

    - by Col
    just got a new HP netbook with no optical drive and guide said I should be able to share the optical drive of another windows computer. The netbook is running Windows 7 and the laptop, also HP, with the internal optical drive is running Windows XP Media Center Edition. I have wireless network that both the laptop and netbook access without a problem. The instructions did not seem to work in my case. When I right clicked on Properties of the optical drive and went to the Sharing tab, there was no selction for Advanced Sharing as the instructions said. XP made me go to Network wizard and set up a network, (which I already had). After doing that I could not access the drive from Windows 7. Has anyone benn able to do this?

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  • Cannot start tor with vidalia, failed to bind listening port because of tor-socks running

    - by ganjan
    I get these errors trying to run tor with vidalia Apr 19 21:55:15.371 [Notice] Tor v0.2.1.30. This is experimental software. Do not rely on it for strong anonymity. (Running on Linux i686) Apr 19 21:55:15.372 [Notice] Initialized libevent version 1.4.13-stable using method epoll. Good. Apr 19 21:55:15.373 [Notice] Opening Socks listener on 127.0.0.1:9050 Apr 19 21:55:15.373 [Warning] Could not bind to 127.0.0.1:9050: Address already in use. Is Tor already running? Apr 19 21:55:15.373 [Warning] Failed to parse/validate config: Failed to bind one of the listener ports. Apr 19 21:55:15.373 [Error] Reading config failed--see warnings above. I don't think tor is running. Here is a nmap scan of my localhost Starting Nmap 5.21 ( http://nmap.org ) at 2011-04-19 21:59 CEST Nmap scan report for localhost (127.0.0.1) Host is up (0.0000050s latency). Hostname localhost resolves to 2 IPs. Only scanned 127.0.0.1 rDNS record for 127.0.0.1: localhost.localdomain Not shown: 989 closed ports PORT STATE SERVICE 22/tcp open ssh 53/tcp open domain 80/tcp open http 139/tcp open netbios-ssn 445/tcp open microsoft-ds 631/tcp open ipp 3128/tcp open squid-http 3306/tcp open mysql 9000/tcp open cslistener 9050/tcp open tor-socks 10000/tcp open snet-sensor-mgmt I see tor-socks is running here, probably be the cause of the problem. How do I stop this from starting up? I want to use vidalia so I can monitor whats going on.

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  • cannot delete IPv6 default gateway

    - by NulledPointer
    The commands below should be pretty self-explanatory. Please note that the route for which i get failure is obtained by RA and has very less expiry ( e Flag in UDAe). @vm:~$ ip -6 route 2001:4860:4001:800::1002 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1003 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1005 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:803::100e via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 fd00:ffff:ffff:fff1::/64 dev eth1 proto kernel metric 256 expires 2592300sec fe80::/64 dev eth1 proto kernel metric 256 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto kernel metric 1024 expires 1776sec @vm:~$ @vm:~$ @vm:~$ @vm:~$ sudo route -6 delete default gw fe80::20c:29ff:fe87:f9e7 @vm:~$ ip -6 route 2001:4860:4001:800::1002 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1003 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1005 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:803::100e via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 fd00:ffff:ffff:fff1::/64 dev eth1 proto kernel metric 256 expires 2592279sec fe80::/64 dev eth1 proto kernel metric 256 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto kernel metric 1024 expires 1755sec @vm:~$ @vm:~$ @vm:~$ sudo route -6 delete ::/0 gw fe80::20c:29ff:fe87:f9e7 dev eth1 SIOCDELRT: No such process @vm:~$ @vm:~$ @vm:~$ route -n6 Kernel IPv6 routing table Destination Next Hop Flag Met Ref Use If 2001:4860:4001:800::1002/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:800::1003/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:800::1005/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:803::100e/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 fd00:ffff:ffff:fff1::/64 :: UAe 256 0 0 eth1 fe80::/64 :: U 256 0 0 eth1 ::/0 fe80::20c:29ff:fe87:f9e7 UGDAe 1024 0 0 eth1 ::/0 :: !n -1 1 349 lo ::1/128 :: Un 0 1 3 lo fd00:ffff:ffff:fff1:a00:27ff:fe7f:7245/128 :: Un 0 1 0 lo fd00:ffff:ffff:fff1:fce8:ce07:b9ea:389f/128 :: Un 0 1 0 lo fe80::a00:27ff:fe7f:7245/128 :: Un 0 1 0 lo ff00::/8 :: U 256 0 0 eth1 ::/0 :: !n -1 1 349 lo @vm:~$ UPDATE: Another question is whats the use of link local address as the default route?

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  • Linux multiplayer server, need some help.

    - by Viktor
    I need to write a server for a game, which is closer to action type game, so needs fast communication. There must be only one server, I'll just split the world in zones, but this is not the question. Client will be written in java using jMonkeyEngine. In my opinion I should write the server in java. I don't want to implement any low level features such as communication, reliable udp, etc. Can you suggest any java libraries that already implement this? Or maybe there is more suitable languages to implement this project (must run on linux)?

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  • [MINI HOW-TO] Remove a Network Computer from Windows Home Server

    - by Mysticgeek
    One of the cool features of Windows Home Server is the ability to backup and monitor the computers on your network. If you no longer need a machine on to be monitored or backed up, here we show you how to remove it. Remove Computer from WHS The process if straight-forward and basic –Open Windows Home Server Console and click on Computers & Backup. Right-click on the computer that you no longer need and click Remove. You’ll be prompted to verify that you want to remove the machine and delete all of its backup data. Check the box I am sure I want to remove this computer then click the Remove button. That’s all there is to it! The computer and all of its backup data is removed. Remember that if you remove a computer, all of its backup data will be deleted as well. If you no longer have the computer, you probably don’t need the backed up data anyway, but you’ll want to be sure you no longer need it before removing it. Similar Articles Productive Geek Tips GMedia Blog: Setting Up a Windows Home ServerRestore Files from Backups on Windows Home ServerCreate A Windows Home Server Home Computer Restore DiscInstalling Windows Home ServerChange Ubuntu Server from DHCP to a Static IP Address TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10 New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser

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  • windows 7 file and printer sharing doesnt work for me

    - by EmRa228
    a few days ago, i havent any problem but now I cant use file and printer sharing on the windows 7 but everyone on the network can. maybe I install some program that make this change or disable a windows services! (Like: proxifier, ...) Now: -I can ping everyone on the network. -everyone can ping me. -I cant see their computers in windows 7 "Networks" So, I cant use file and printer sharing. -everyone can see my computer in windows 7 "Networks" and also can use my file and printer sharing. -with a LAN messenger program, we(I & everyone) can text chat, video chat and transfer file. . . I want see another computer on the network and use windows 7 file and printer sharing!!!

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  • Bridged VM guest does not get IPv6 prefix

    - by Arne
    I have a similar problem and setup as described in IPv6 does not work over bridge. My host get a IPv6 prefix but the guest VM only gets a local fe80-prefix. Using tcpdump I can see that solicit messages are going out from the guest but the host (ubuntu-server) doesn't seem to respond: arne@ubuntu-server:/var/log$ sudo tcpdump -i br0 host fe80::5054:00ff:fe4d:9ae0 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on br0, link-type EN10MB (Ethernet), capture size 65535 bytes 14:31:15.314419 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 4 group record(s), length 88 14:31:15.322337 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 1 group record(s), length 28 14:31:15.502374 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 1 group record(s), length 28 14:31:15.743894 IP6 fe80::5054:ff:fe4d:9ae0.dhcpv6-client > ff02::1:2.dhcpv6-server: dhcp6 solicit 14:31:15.802389 IP6 fe80::5054:ff:fe4d:9ae0 > ff02::16: HBH ICMP6, multicast listener report v2, 4 group record(s), length 88 14:31:17.906580 IP6 fe80::5054:ff:fe4d:9ae0.dhcpv6-client > ff02::1:2.dhcpv6-server: dhcp6 solicit I had a firewall issue which I fixed by adding the following (copied from similar IPv4 before.rules settings) to /etc/ufw/before6.rules at the end before the commit statement: # allow bridging (for KVM) -I FORWARD -m physdev --physdev-is-bridged -j ACCEPT I am running the host on a Ubuntu 14.04 server so I guess I could have used dnsmasq but I didn't find any howto for it so I used radvd (which had to be installed) with the following configuration in /etc/radvd.conf: interface br0 { AdvSendAdvert on; AdvLinkMTU 1480; prefix 2a01:79d:xxx::/64 { AdvOnLink on; AdvAutonomous on; }; }; This didn't help though so I guess I must have configured it wrong? Any help appreciated. Br, Arne PS: I wish the Ubuntu documentation included how to configure virtualization to work with IPv6

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  • Oracle OpenWorld Preview: Oracle Social Network Developer Challenge

    - by kellsey.ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. Noel (@noelportugal) and I have been working on something new for OpenWorld (@oracleopenworld) for quite some time, and today, I got the final approvals to go ahead with the Oracle Social Network Developer Challenge. The skinny. The Challenge is a modified hackathon, designed to run during OpenWorld and JavaOne (@javaoneconf), and attendees of both conferences are welcome to join and compete for the single prize of $500 in Amazon gift cards. There’s only one prize, so bring your A-game. The Challenge begins Sunday, September 30 at 7 PM and ends Wednesday, October 3 at 4 PM. You can and should register now, but we won’t begin approving  registrations until Sunday at 7 PM. For legal reasons, you’ll need to register with a corporate email address, not a free webmail one, e.g. Gmail, Hotmail, Outlook, Yahoo Mail, ISP-provided mail, etc. If you work for a competitor of Oracle, sorry but you’re not eligible. Everything you need is in the cloud, including support, but if you need help or have questions, visit office hours in the OTN Lounge in the Howard Street tent Monday, October 1 and Tuesday, October 2 4-8 PM to get help from the product team. The judging begins Wednesday, October 3 at 4 PM. To be considered for the prize, you’ll need to attend to demo your working code to the judges. Attendees with badges from either OpenWorld or JavaOne are welcome in the OTN Lounge, so you’ll need one of those too. Did I mention, register now? Be sure to check out Jake's original post for the long-winded explanations.

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  • How can I set my wireless router to run on a time schedule?

    - by Joshua Robison
    I have a Buffalo AirStation WZR-HP-G301NH I am able to access it's settings via 192.168.11.1 I'm connecting wirelessly with toshiba i686 laptop on Linux Mint Debian with service pack 3 and i686 dual core kernel This is just my home network but I know that there must be a way for large industries to shut their networks down or lock out their network access temporarily based on a time schedule, automatically. Like mon - fri the network provides access from 8am to 10pm and then automatically shuts down. I want this to affect all the computers accessing this netowork... basically all my families computers so that the internet just automatically shuts down at bedtime. I am running Linux Mint Debian and so maybe I need to make a cron job or something but does anyone know how big industries implement this and how I can do it privately? TIA

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  • Find a Faster DNS Server with Namebench

    - by Mysticgeek
    One way to speed up your Internet browsing experience is using a faster DNS server. Today we take a look at Namebench, which will compare your current DNS server against others out there, and help you find a faster one. Namebench Download the file and run the executable (link below). Namebench starts up and will include the current DNS server you have configured on your system. In this example we’re behind a router and using the DNS server from the ISP. Include the global DNS providers and the best available regional DNS server, then start the Benchmark. The test starts to run and you’ll see the queries it’s running through. The benchmark takes about 5-10 minutes to complete. After it’s complete you’ll get a report of the results. Based on its findings, it will show you what DNS server is fastest for your system. It also displays different types of graphs so you can get a better feel for the different results. You can export the results to a .csv file as well so you can present the results in Excel. Conclusion This is a free project that is in continuing development, so results might not be perfect, and there may be more features added in the future. If you’re looking for a method to help find a faster DNS server for your system, Namebench is a cool free utility to help you out. If you’re looking for a public DNS server that is customizable and includes filters, you might want to check out our article on helping to protect your kids from questionable content using OpenDNS. You can also check out how to speed up your web browsing with Google Public DNS. Links Download NameBench for Windows, Mac, and Linux from Google Code Learn More About the Project on the Namebench Wiki Page Similar Articles Productive Geek Tips Open a Second Console Session on Ubuntu ServerShare Ubuntu Home Directories using SambaSetup OpenSSH Server on Ubuntu LinuxDisable the Annoying “This device can perform faster” Balloon Message in Windows 7Search For Rows With Special Characters in SQL Server TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app

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  • Setting up 802.1X wireless connection on OSX

    - by hizki
    I am an OSX user, I have Snow Leopard 10.6.5 and an updated AirPort. I am trying to connect to my university's wireless network, but it has a complex security that I am having trouble defining... Here there are instructions for connecting with Windows XP, Windows 7 and Linux. Can someone please instruct me what should I do to set up this network on my MAC? Thank you. P.S. I have had previous success in setting up this network, but I have no idea what I did that made it work. Since I updated my AirPort it worked only seldomly and very slowly... Before the update, even when it worked it never remembered my password.

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  • Internet stops working after heavy downloading, video/audio streaming etc

    - by Kuba Szwed
    As mentioned in title, Internet stops working on my PC after heavy downloading, video/audio streaming etc. There are no errors, no disconnections etc. Simply after some time (certain amount of data downloaded) I can't get any more. If I try using ping afterwards nothing happens. If ping is running simultaneously with streaming/downloading I get some correct responses and then it keeps showing an error. What helps is re-plugging my Pentagram USB wifi card, but I hope there is a better solution. Edit: One more thing: my friend who works in IT suggested that it might have something to do with cache (DNS cache? I don't remember him specifying) getting filled while it should be emptied automatically.

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  • Leveraging Social Networks for Retail

    - by David Dorf
    For retailers, social media is all about B2C2C. That is, Business to Consumer to Consumer, or more specifically, retailer to influencer to consumer. Traditional marketing targeted mass media, trying to expose the message to as many people as possible. While effective, this approach has never been very efficient, with high costs for relatively low penetration. Then it was thought that marketers should focus their efforts on a relative few super-influencers that would then sway the masses. History shows a few successes with this approach but lacked any consistency or predictability. After all, if super-influencers were easy to find, most campaigns would easily go viral. Alas, research shows that most wide-spread trends were the result of several fortunate events, including some luck. So do people exert influence over each other when it comes to purchase decisions? Of course they do, all the time. But that influence is usually limited to a small set of friends and specific specialization. For instance, although I have 165 friends on Facebook, I am only able to influence my close friends and family on PC purchases, and I have no sway at all for fashion purchases. People trust my knowledge on technology, but nobody asks my advice on shoes. How then should retailers leverage social networks in order to reinforce brand image and push promotions? Two obvious ways are Like and Share. Online advertisements or wall-postings receive more clicks when the viewer sees that friends have "liked" the posting. That's our modern-day version of word-of-mouth advertising. Statistics show that endorsements from friends make it more likely a person will engage. If my friends and I liked it, then I might also "share" (or "retweet" in the case of Twitter) it with other friends. In that case the retailer has paid for X showings of the advertisement, but sharing has pushed it to an additional Y people at no cost. And further, the implicit endorsement by the sharer makes it more likely the recipient will engage. So a good first step is to find people active in social networks that will Like and Share in order to exert influence. Its still tough to go viral, but doubling engagement is still a big step in the right direction. More complex social graph analysis would be a second step, but I'll leave that topic for another day. If you're interested in the academic side of social dynamics, I suggest reading Duncan Watts' work.

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  • In NetworkManager, my nm-dispatcher is never called.

    - by Alain Pannetier
    I've got two Ubuntu laptops (both 10.10). One is a new Maverick install and the other has been upgraded many times since 9.04. On the latter, setting up a custom script hook in /etc/NetworkManager/dispatcher.d/ worked instantaneously. However, on the older laptop, I can't get nm-dispatcher to get called, or at least to execute its hooks. I've tried to run NetworkManager --no-daemon -log-level=DEBUG But there is no mention of nm-dispatcher. How can I Have a look at the source (I looked into the git repo but could not find anything. find why the nm-dispatcher never gets called.

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  • How do I install Cacti 8.7i with PIA 3.1(Plug In Architecture) for 12.04 Server LTS?

    - by Pininy
    I am planning to upgrade my current 9.04 server version to 12.04LTS server. I've successfully backup and restore my Cacti version 8.7d to 8.7i that comes with the distribution. However, the plugin patch installation for PIA 3.1 it is not working for only ubuntu. Can you assist? or it's there a way to include Cacti 8.8a which is a stable version which comes with PIA 3.1 preinstalled. regards, thomas

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  • Why partners should visit the new AutoVue Knowledge Zone

    - by [email protected]
    Learn more about AutoVue and connect with your peers to distinguish your offerings, seize opportunities, and to increase your sales! Explore the latest releases, integration solution offerings, marketing assets, partner enablement tools, events and latest partner initiatives by clicking through the tabs - Why Partner, Develop, Sell, and Connect. Knowledge Zones are designed to accelerate the partner's knowledge about Oracle solutions, as well as provide new opportunities to collaborate with the entire Oracle partner ecosystem. The AutoVue Knowledge Zone, launched in March 2010, is continuously being updated with the latest information to better equip and enable our partners to sell AutoVue solutions. Get all the information you always wanted to convert your sales opportunities into wins. Check out and bookmark the AutoVue Knowledge Zone now!

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  • Can't connect to VPN on Ubuntu 12.04

    - by 12rad
    I'm having a lot of trouble connecting to VPN. This used to work on my machine, but i recently did an update and it's stopped working. I'm not sure what the problem is. My question is how do i debug this? I'm not able to narrow it down to a specific problem. This is what i get when i tail the syslogs. Would appreciate any help! Nov 6 23:42:52 meera NetworkManager[1137]: <info> Starting VPN service 'pptp'... Nov 6 23:42:52 meera NetworkManager[1137]: <info> VPN service 'pptp' started (org.freedesktop.NetworkManager.pptp), PID 6132 Nov 6 23:42:52 meera NetworkManager[1137]: <info> VPN service 'pptp' appeared; activating connections Nov 6 23:42:52 meera NetworkManager[1137]: <info> VPN plugin state changed: starting (3) Nov 6 23:42:52 meera NetworkManager[1137]: <info> VPN connection 'NAME VPN' (Connect) reply received. Nov 6 23:42:52 meera pppd[6136]: Plugin /usr/lib/pppd/2.4.5/nm-pptp-pppd-plugin.so loaded. Nov 6 23:42:52 meera pppd[6136]: pppd 2.4.5 started by root, uid 0 Nov 6 23:42:52 meera chat[6139]: timeout set to 15 seconds Nov 6 23:42:52 meera chat[6139]: abort on (NO CARRIER) Nov 6 23:42:52 meera chat[6139]: abort on (NO DIALTONE) Nov 6 23:42:52 meera chat[6139]: abort on (ERROR) Nov 6 23:42:52 meera chat[6139]: abort on (NO ANSWER) Nov 6 23:42:52 meera chat[6139]: abort on (BUSY) Nov 6 23:42:52 meera chat[6139]: abort on (Username/Password Incorrect) Nov 6 23:42:52 meera chat[6139]: send (AT^M) Nov 6 23:42:52 meera pptp[6138]: nm-pptp-service-6132 log[main:pptp.c:314]: The synchronous pptp option is NOT activated Nov 6 23:42:52 meera chat[6139]: expect (OK) Nov 6 23:42:52 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 1 'Start-Control-Connection-Request' Nov 6 23:42:53 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_disp:pptp_ctrl.c:739]: Received Start Control Connection Reply Nov 6 23:42:53 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_disp:pptp_ctrl.c:773]: Client connection established. Nov 6 23:42:53 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 7 'Outgoing-Call-Request' Nov 6 23:42:54 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_disp:pptp_ctrl.c:858]: Received Outgoing Call Reply. Nov 6 23:42:54 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_disp:pptp_ctrl.c:897]: Outgoing call established (call ID 0, peer's call ID 13077). Nov 6 23:42:54 meera pptp[6138]: nm-pptp-service-6132 warn[decaps_hdlc:pptp_gre.c:231]: The ppp mode is synchronous, yet no pptp --sync option is specified! Nov 6 23:43:07 meera chat[6139]: alarm Nov 6 23:43:07 meera chat[6139]: Failed Nov 6 23:43:07 meera pppd[6136]: Script chat -v -f /etc/ppp/chat-ztisp finished (pid 6139), status = 0x3 Nov 6 23:43:07 meera pppd[6136]: Connect script failed Nov 6 23:43:07 meera pppd[6136]: Waiting for 1 child processes... Nov 6 23:43:07 meera pppd[6136]: script /usr/sbin/pptp 204.197.218.90 --nolaunchpppd --loglevel 0 --logstring nm-pptp-service-6132, pid 6138 Nov 6 23:43:07 meera pptp[6138]: nm-pptp-service-6132 warn[decaps_hdlc:pptp_gre.c:204]: short read (-1): Input/output error Nov 6 23:43:07 meera pptp[6138]: nm-pptp-service-6132 warn[decaps_hdlc:pptp_gre.c:216]: pppd may have shutdown, see pppd log Nov 6 23:43:07 meera pptp[6143]: nm-pptp-service-6132 log[callmgr_main:pptp_callmgr.c:234]: Closing connection (unhandled) Nov 6 23:43:07 meera pppd[6136]: Script /usr/sbin/pptp 204.197.218.90 --nolaunchpppd --loglevel 0 --logstring nm-pptp-service-6132 finished (pid 6138), status = 0x0 Nov 6 23:43:07 meera pptp[6143]: nm-pptp-service-6132 log[ctrlp_rep:pptp_ctrl.c:251]: Sent control packet type is 12 'Call-Clear-Request' Nov 6 23:43:07 meera pptp[6143]: nm-pptp-service-6132 log[call_callback:pptp_callmgr.c:79]: Closing connection (call state) Nov 6 23:43:07 meera pppd[6136]: Exit. Nov 6 23:43:07 meera NetworkManager[1137]: <warn> VPN plugin failed: 1 Nov 6 23:43:07 meera NetworkManager[1137]: <info> VPN plugin state changed: stopped (6) Nov 6 23:43:07 meera NetworkManager[1137]: <info> VPN plugin state change reason: 0 Nov 6 23:43:07 meera NetworkManager[1137]: <warn> error disconnecting VPN: Could not process the request because no VPN connection was active.

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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