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  • Extended events vs Triggers Sql server 2008

    - by Prashant
    I have a requirement to copy whatever data is getting inserted or updated to a log table to show who updated and when. I was thinking of using triggers for the same. The reason being the insert needed not be only stored procedure but can also be packages. Can I use extended events for the same ?.

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  • User control events not getting to their handlers

    - by PhrkOnLsh
    I am trying to create a user control to wrap around the Membership API (A set of custom Gridviews to display the data better) and, while the code and the controls worked fine in the page, when I moved them to an .ascx, the events stopped firing to it. <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="CustomMembership.ascx.cs" Inherits="CCGlink.CustomMembership" %> <asp:Panel ID="mainPnl" runat="server"> <asp:Label id="lblError" ForeColor="Red" Font-Bold="true" runat="server" /> <asp:GridView id="grdUsers" HeaderStyle-cssclass="<%# _headercss %>" RowStyle-cssclass="<%# _rowcss %>" AlternatingRowStyle-cssclass="<%# _alternatingcss %>" OnRowUpdating="grdUsers_RowUpdating" OnRowDeleting="grdUsers_RowDeleting" OnRowCancelingEdit="grdUsers_cancelEdit" autogeneratecolumns="false" allowsorting="true" AllowPaging="true" EmptyDataText="No users..." pagesize="<%# PageSizeForBoth %>" runat="server"> <!-- ...columns... --> </asp:GridView> <asp:Button id="btnAllDetails" onclick="btnAllDetails_clicked" text="Full Info" runat="server" /> <asp:GridView DataKeyNames="UserName" HeaderStyle-cssclass="<%# _headercss %>" RowStyle-cssclass="<%# _rowcss %>" AlternatingRowStyle-cssclass="<%# _alternatingcss %>" id="grdAllDetails" visible="false" allowsorting="true" EmptyDataText="No users in DB." pagesize="<%# PageSizeForBoth %>" runat="server" /> <asp:Button id="btnDoneAllDetails" onclick="btnAllDetails_clicked" text="Done." Visible="false" runat="server" /> </asp:Panel> However, none of the events in the first two controls (the gridview grdUsers and the button btnAllDetails) simply do NOT occur, I have verified this in the debugger. If they occured just fine in the aspx page, why do they die on moving to the ascx? My code in the aspx now is: <div class="admin-right"> <asp:ScriptManager ID="sm1" runat="server" /> <h1>User Management</h1> <div class="admin-right-users"> <asp:UpdatePanel ID="up1" runat="server"> <ContentTemplate> <cm1:CustomMembership id="showUsers" PageSizeForBoth="9" AlternatingRowStylecssclass="alternating" RowStylecssclass="row" DataSource="srcUsers" HeaderStylecssclass="header" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </div> Thanks.

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  • Duplicate array but maintain pointer links

    - by St. John Johnson
    Suppose I have an array of nodes (objects). I need to create a duplicate of this array that I can modify without affecting the source array. But changing the nodes will affect the source nodes. Basically maintaining pointers to the objects instead of duplicating their values. // node(x, y) $array[0] = new node(15, 10); $array[1] = new node(30, -10); $array[2] = new node(-2, 49); // Some sort of copy system $array2 = $array; // Just to show modification to the array doesn't affect the source array array_pop($array2); if (count($array) == count($array2)) echo "Fail"; // Changing the node value should affect the source array $array2[0]->x = 30; if ($array2[0]->x == $array[0]->x) echo "Goal"; What would be the best way to do this?

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  • WPF: Canvas Events Not working

    - by user279244
    Hi I have set Mouse Events on a canvas as follows MouseUp="CanvasUp" MouseDown="CanvasDown" MouseMove="CanvasMove" But these are active only on the child elements like Images and Rectangles, but not on the empty space. Please tell me how to solve Thanks

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  • When convert a void pointer to a specific type pointer, which casting symbol is better, static_cast or reinterpret_cast?

    - by BugCreater
    A beginner question with poor English: Here I got a void* param and want to cast(or change) it to a specific type. But I don't know which "casting symbol" to use. Either**static_cast** and reinterpret_cast works. I want to know which one is better? which one does the Standard C++ recommend? typedef struct { int a; }A, *PA; int foo(void* a) // the real type of a is A* { A* pA = static_cast<A*>(a); // or A* pA = reinterpret_cast<A*>(a);? cout<<pA->a<<endl; return 0; } Here I use A* pA = static_cast(a); or A* pA = reinterpret_cast(a); is more proper?

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  • Pointer mysteriously moves

    - by Armen Ablak
    Hi, I have this code for Node rotation and in a line which is marked something happens and I don't really know what and why :). //Test case 30 \ 16 / 29 RotationRight(node->mParent); //call template<class T> void SplayTree<T>::RotationRight(SplayNode<T> *&node) const { SplayNode<T> *left = node->mLeft; SplayNode<T> *parent = node->mParent; node->mLeft = left->mRight; if(left->HasRight()) left->mRight->mParent = node; left->mRight = node; //node in this line points to 0x00445198 {30} left->mParent = node->mParent; //and in this line it points to 0x00444fb8 {16} (node, not node->mParent) node->mParent = left; node = left; } Well, left-mParent points to node also, so I basically do node = node-mParent. The problem is I can't find a work around - how to unpin in from node and change it's pointing address without changing it's.

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  • Dereferencing possible null pointer in java

    - by Nealio
    I am just starting to get into graphics and when I am trying to get the graphics, I get the error"Exception in thread "Thread-2" java.lang.NullPointerException" and I have no clue on what is going on! Any help is greatly appreciated. //The display class for the game //Crated: 10-30-2013 //Last Modified: 10-30-2013 package gamedev; import gamedev.Graphics.Render; import gamedev.Graphics.Screen; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; private void tick() { } private void render() { System.out.println("display.render"); BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); } for (int i = 0; i < GAMEWIDTH * GAMEHEIGHT; i++) { pixels[i] = screen.PIXELS[i]; } screen.Render(); //The line of code that is the problem Graphics g = bs.getDrawGraphics(); //end problematic code g.drawImage(img, 0, 0, GAMEWIDTH, GAMEHEIGHT, null); g.dispose(); bs.show(); }

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  • Doubt on pointer conversion

    - by Simone
    Suppose we have the following code: #include <iostream> struct A { virtual void f() { std::cout << "A::f()" << std::endl; } }; struct B: A { void f() { std::cout << "B::f()" << std::endl; } }; void to_A(void* voidp) { A* aptr = static_cast<A*>(voidp); aptr->f(); } void to_B(void* voidp) { B* bptr2 = static_cast<B*>(voidp); bptr2->f(); } int main() { B* bptr = new B; void* voidp = bptr; to_A(voidp); // prints B::f() to_B(voidp); // prints B::f() } is this code guaranteed to always work as in the code comments or is it UB? AFAIK it should be ok, but I'd like to be reassured.

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  • Indexing with pointer C/C++

    - by Leavenotrace
    Hey I'm trying to write a program to carry out newtons method and find the roots of the equation exp(-x)-(x^2)+3. It works in so far as finding the root, but I also want it to print out the root after each iteration but I can't get it to work, Could anyone point out my mistake I think its something to do with my indexing? Thanks a million :) #include <stdio.h> #include <math.h> #include <malloc.h> //Define Functions: double evalf(double x) { double answer=exp(-x)-(x*x)+3; return(answer); } double evalfprime(double x) { double answer=-exp(-x)-2*x; return(answer); } double *newton(double initialrt,double accuracy,double *data) { double root[102]; data=root; int maxit = 0; root[0] = initialrt; for (int i=1;i<102;i++) { *(data+i)=*(data+i-1)-evalf(*(data+i-1))/evalfprime(*(data+i-1)); if(fabs(*(data+i)-*(data+i-1))<accuracy) { maxit=i; break; } maxit=i; } if((maxit+1==102)&&(fabs(*(data+maxit)-*(data+maxit-1))>accuracy)) { printf("\nMax iteration reached, method terminated"); } else { printf("\nMethod successful"); printf("\nNumber of iterations: %d\nRoot Estimate: %lf\n",maxit+1,*(data+maxit)); } return(data); } int main() { double root,accuracy; double *data=(double*)malloc(sizeof(double)*102); printf("NEWTONS METHOD PROGRAMME:\nEquation: f(x)=exp(-x)-x^2+3=0\nMax No iterations=100\n\nEnter initial root estimate\n>> "); scanf("%lf",&root); _flushall(); printf("\nEnter accuracy required:\n>>"); scanf("%lf",&accuracy); *data= *newton(root,accuracy,data); printf("Iteration Root Error\n "); printf("%d %lf \n", 0,*(data)); for(int i=1;i<102;i++) { printf("%d %5.5lf %5.5lf\n", i,*(data+i),*(data+i)-*(data+i-1)); if(*(data+i*sizeof(double))-*(data+i*sizeof(double)-1)==0) { break; } } getchar(); getchar(); free(data); return(0); }

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  • Would a pointer to a pointer to nil match against NULL?

    - by dontWatchMyProfile
    Example: A validation method contains this check to see if an NSError object shall be created or not: - (BOOL)validateCompanyName:(NSString *)newName error:(NSError **)outError { if (outError != NULL) { // do it... Now I pass an NSError object, like this: NSError *error = nil; BOOL ok = [self validateCompanyName:@"Apple" error:&error]; I'm not sure if this matches the check for not NULL. I think it's not NULL, since I believe NULL is not nil. Maybe someone can clear this up?

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  • Disallow taking pointer/reference to const to a temporary object in C++ (no C++0X)

    - by KRao
    Hi, I am faced with the following issue. Consider the following class: //Will be similar to bost::reference_wrapper template<class T> class Ref { public: explicit Ref(T& t) : m_ptr(&t) {} private: T* m_ptr; }; and this function returning a double double fun() {return 1.0;} If we now have double x = 1.0; const double xc = 1.0; Ref<double> ref1(x); //OK Ref<const double> refc1(cx); //OK good so far, however: //Ref<double> ref2( fun() ); //Fails as I want it to Ref<const double> refc2( fun() ); //Works but I would like it not to Is there a way to modify Ref (the way you prefer) but not the function fun, so that the last line returns a compile-time error? Please notice you can modify the constructor signature (as long as I am able to initialise the Ref as intended). Thank you in advance for your help!

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  • Sequence of the Events in Java

    - by ozlegolas
    Hi, I have two events for two seperate components, but there is a problem. JTabbedPane's stateChanged event is fired before JFormattedField's focusLost event. Is there a way of making stateChange event to be fired after focusLost event. Thanks, Tuna

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  • Delegates with explicit "this" pointer?

    - by Qwertie
    Is it possible to adapt a method like this function "F" class C { public void F(int i); } to a delegate like Action<C,int>? I have this vague recollection that Microsoft was working on supporting this kind of adaptation. But maybe I misremembered!

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  • What does this pointer-heavy C code do?

    - by justRadojko
    Could someone explain to me what should two following lines do: s.httpheaderline[s.httpheaderlineptr] = *(char *)uip_appdata; ++((char *)uip_appdata); This is taken from uIP code for microcontrollers. s - structure httpheaderline - http packet presented as a string httpheadrlineptr - integer value uip_appdata - received ethernet packet (string) If some more info is needed please let me know. BTW. Eclipse is reporting an error on the second line with message Invalid lvalue in increment so i'm trying to figure out how to solve this.

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  • how to make struct member pointer in assembly?

    - by sillis
    I`m trying to create a macro which would make easier to point to a structs member. Currently i am pointing to a structs member in assembly file using the STRUCT_NAME + offset method. For example if i want to point structs third member,i would have to do it like this: STRUCT_NAME + 3. This seems stupid way to do it, and if i insert more members in the struct, i have to update all the offset values in the code. Is there a way to point using STRUCT_NAME + macro(struct_name, member_name) ? I`m using texas instruments TMS320C28x hardware. Thanks!

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  • Void pointer cast C++ and GTK

    - by Tarantula
    See this GTK callback function: static gboolean callback(GtkWidget *widget, GdkEventButton *event, gpointer *data) { AnyClass *obj = (AnyClass*) data; // using obj works } (please note the gpointer* on the data). And then the signal is connected using: AnyClass *obj2 = new AnyClass(); gtk_signal_connect(/*GTK params (...)*/, callback, obj2); See that the *AnyClass is going to be cast to gpointer* (void**). In fact, this is working now. The callback prototype in GTK documentation is "gpointer data" and not "gpointer *data" as shown in code, what I want to know is: how this can work ? Is this safe ?

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  • facebook events to rss feed?

    - by Haroldo
    it looks like there used to be an export events button (to rss) but fb have removed it, i've looked at fbCal but it only exports the event name and the link to the event, but none of the event details. anyone got any ideas of how i can get multiple event details out of facebook?

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • javascript function pointer and "this"

    - by Justin808
    I'm passing a method as a variable to be used as a callback. When its called, the "this" is not the object the method is a member of. How do I go about getting access to the method's object instance so I can get access to it variables and other member functions? I have no control over the callback call method, its a separate library. All I do is call the binding from my object init method. I would have expected this inside my _connection method to have been its object. jsPlumb.bind('connection', this._connection);

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  • Misaligned Pointer Performance

    - by Elite Mx
    Aren't misaligned pointers (in the BEST possible case) supposed to slow down performance and in the worst case crash your program (assuming the compiler was nice enough to compile your invalid c program). Well, the following code doesn't seem to have any performance differences between the aligned and misaligned versions. Why is that? /* brutality.c */ #ifdef BRUTALITY xs = (unsigned long *) ((unsigned char *) xs + 1); #endif ... /* main.c */ #include <stdio.h> #include <stdlib.h> #define size_t_max ((size_t)-1) #define max_count(var) (size_t_max / (sizeof var)) int main(int argc, char *argv[]) { unsigned long sum, *xs, *itr, *xs_end; size_t element_count = max_count(*xs) >> 4; xs = malloc(element_count * (sizeof *xs)); if(!xs) exit(1); xs_end = xs + element_count - 1; sum = 0; for(itr = xs; itr < xs_end; itr++) *itr = 0; #include "brutality.c" itr = xs; while(itr < xs_end) sum += *itr++; printf("%lu\n", sum); /* we could free the malloc-ed memory here */ /* but we are almost done */ exit(0); } Compiled and tested on two separate machines using gcc -pedantic -Wall -O0 -std=c99 main.c for i in {0..9}; do time ./a.out; done

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  • question regarding "this" pointer in c++

    - by sil3nt
    hello there, i have been given class with int variables x and y in private, and an operator overload function, class Bag{ private: int x; int y; public: Bag(); ~Bag(); //....... //.....etc }; Bag operator+ (Bag new) const{ Bag result(*this); //what does this mean? result.x += new.x; result.y += new.y; } What is the effect of having "Bag result(*this);" there?.

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