Search Results

Search found 5789 results on 232 pages for 'smart pointer'.

Page 78/232 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • Boost::asio bug in MSVC10 - Failing BOOST_WORKAROUND in ~buffer_debug_check() in buffer.hpp

    - by shaz
    A straight compilation of example http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html results in a runtime null pointer exception. Stack trace points to the buffer_debug_check destructor which contains this comment: // MSVC's string iterator checking may crash in a std::string::iterator // object's destructor when the iterator points to an already-destroyed // std::string object, unless the iterator is cleared first. The test #if BOOST_WORKAROUND(BOOST_MSVC, = 1400) succeeds in MSVC10 and (but) results in a null pointer exception in c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xutility line 123 _Iterator_base12& operator=(const _Iterator_base12& _Right) { // assign an iterator if (_Myproxy != _Right._Myproxy) _Adopt(_Right._Myproxy->_Mycont); return (*this); } _Right._Myproxy is NULL

    Read the article

  • NSNotifications vs delegate for multiple instances of same protocol

    - by Brent Traut
    I could use some architectural advice. I've run into the following problem a few times now and I've never found a truly elegant way to solve it. The issue, described at the highest level possible:I have a parent class that would like to act as the delegate for multiple children (all using the same protocol), but when the children call methods on the parent, the parent no longer knows which child is making the call. I would like to use loose coupling (delegates/protocols or notifications) rather than direct calls. I don't need multiple handlers, so notifications seem like they might be overkill. To illustrate the problem, let me try a super-simplified example: I start with a parent view controller (and corresponding view). I create three child views and insert each of them into the parent view. I would like the parent view controller to be notified whenever the user touches one of the children. There are a few options to notify the parent: Define a protocol. The parent implements the protocol and sets itself as the delegate to each of the children. When the user touches a child view, its view controller calls its delegate (the parent). In this case, the parent is notified that a view is touched, but it doesn't know which one. Not good enough. Same as #1, but define the methods in the protocol to also pass some sort of identifier. When the child tells its delegate that it was touched, it also passes a pointer to itself. This way, the parent know exactly which view was touched. It just seems really strange for an object to pass a reference to itself. Use NSNotifications. The parent defines a separate method for each of the three children and then subscribes to the "viewWasTouched" notification for each of the three children as the notification sender. The children don't need to attach themselves to the user dictionary, but they do need to send the notification with a pointer to themselves as the scope. Same as #4, but rather than using separate methods, the parent could just use one with a switch case or other branching along with the notification's sender to determine which path to take. Create multiple man-in-the-middle classes that act as the delegates to the child views and then call methods on the parent either with a pointer to the child or with some other differentiating factor. This approach doesn't seem scalable. Are any of these approaches considered best practice? I can't say for sure, but it feels like I'm missing something more obvious/elegant.

    Read the article

  • Javascript pass reference by value

    - by Carlos R. Batista
    Im having this weird reference issue when im trying to get a JSON file through query: var themeData; $.getJSON("json/sample.js", function(data) { themeData = data.theme; console.log(themeData.sample[0].description); }); console.log(themeData.sample[0].description); The first console.log works, the second doesnt. Im guessing because "data" already expired by the time the script gets there and themeData is just a mere pointer to "data". Is there a ways I can make sure themeData gets a duplicate of "data" and not just a pointer to it?

    Read the article

  • JNI AttachCurrentThread NULLs the jenv

    - by Damg
    Hello all, I'm currently in the process of adding JNI functionality into a legacy delphi app. In a single-threaded environment everything works fine, but as soon as I move into multi-threaded environment, things start to become hairy. My problem is that calling JavaVM^.AttachCurrentThread( JavaVM, @JEnv, nil ); returns 0, but puts the JEnv pointer to nil. I have no idea why jvm.dll should return a NULL pointer. Is there anything I am missing? Thank you in advance -- damg PS: * Environment: WinXP + JDK 1.6 * Using JNI.pas from http://www.pacifier.com/~mmead/jni/delphi/

    Read the article

  • a nicer way to create structs in a loop

    - by sandra
    Hi guys, I haven't coded in C++ in ages. And recently, I'm trying to work on something involving structs. Like this typedef struct{ int x; int y; } Point; Then in a loop, I'm trying to create new structs and put pointers to them them in a list. Point* p; int i, j; while (condition){ // compute values for i and j with some function... p = new Point; p* = {i, j}; //initialize my struct. list.append(p); //append this pointer to my list. } Now, my question is it possible to simplify this? I mean, the pointer variable *p outside of the loop and calling p = new Point inside the loop. Isn't there a better/nicer syntax for this?

    Read the article

  • Program crash for array copy with ifort

    - by Stefano Borini
    This program crashes with Illegal instruction: 4 on MacOSX Lion and ifort (IFORT) 12.1.0 20111011 program foo real, pointer :: a(:,:), b(:,:) allocate(a(5400, 5400)) allocate(b(5400, 3600)) a=1.0 b(:, 1:3600) = a(:, 1:3600) print *, a print *, b deallocate(a) deallocate(b) end program The same program works with gfortran. I don't see any problem. Any ideas ? Unrolling the copy and performing the explicit loop over the columns works in both compilers. Note that with allocatable instead of pointer I have no problems. The behavior is the same if the statement is either inside a module or not. I confirm the same behavior on Linux using ifort (IFORT) 12.1.3 20120130.

    Read the article

  • MinMax Heap implementation without an array

    - by user576531
    Hi. I found lots of MinMax Heap implementations, that were storing data in an array. It is realy easy to implement, that is way I am looking for something different. I want to create a MinMax Heap using only elements of the Heap with pointers to left child and right child (and afcourse a key to compare). So the Heap have only pointer to the root object (min level), and a root object have a pointer to his children (max level) and so on. I know how to insert a new object (finding a proper path by using binary represenation of int depending on Heap size), but I don't know how to implement the rest (push up (down) the element, find parent or grandparent). Thx for help

    Read the article

  • Duplicates in a sorted java array

    - by Max Frazier
    I have to write a method that takes an array of ints that is already sorted in numerical order then remove all the duplicate numbers and return an array of just the numbers that have no duplicates. That array must then be printed out so I can't have any null pointer exceptions. The method has to be in O(n) time, can't use vectors or hashes. This is what I have so far but it only has the first couple numbers in order without duplicates and then just puts the duplicates in the back of the array. I can't create a temporary array because it gives me null pointer exceptions. public static int[] noDups(int[] myArray) { int j = 0; for (int i = 1; i < myArray.length; i++) { if (myArray[i] != myArray[j]) { j++; myArray[j] = myArray[i]; } } return myArray; }

    Read the article

  • Inheritance - initialization problem

    - by dumbquestion
    I have a c++ class derived from a base class in a framework. The derived class doesn't have any data members because I need it to be freely convertible into a base class and back - the framework is responsible for loading and saving the objects and I can't change it. My derived class just has functions for accessing the data. But there are a couple of places where I need to store some temporary local variables to speed up access to data in the base class. mydata* MyClass::getData() { if ( !m_mydata ) { // set to NULL in the constructor m_mydata = some_long_and complex_operation_to_get_the_data_in_the_base() } return m_mydata; } The problem is if I just access the object by casting the base class pointer returned from the framework to MyClass* the ctor for MyClass is never called and m_mydata is junk. Is there a way of only initializing the m_mydata pointer once?

    Read the article

  • Best Practice for CouchDB Document Versioning

    - by Groundwater
    Following my question here I am exmploring ideas for a generic approach to document versioning in CouchDB. While I imagine there may be no canonical approach, I had the following idea and am looking for feedback. I would like to maintain readable document ids as much as possible, so a document existing at /document1 would contain a pointer document to all existing versions on the system. The actual revision documents would be at something like /document1/308ef032a3801a where 308ef032a3801a is some random number or hash. Example The pointer document { "_id" : "document1", "versions" : [ "document1/308ef032a3801a" ] } The version document { "_id" : "document1/308ef032a3801a", ... actual content }

    Read the article

  • STL deque accessing by index is O(1)?

    - by jasonline
    I've read that accessing elements by position index can be done in constant time in a STL deque. As far as I know, elements in a deque may be stored in several non-contiguous locations, eliminating safe access through pointer arithmetic. For example: abc-defghi-jkl-mnop The elements of the deque above consists of a single character. The set of characters in one group indicate it is allocated in contiguous memory (e.g. abc is in a single block of memory, defhi is located in another block of memory, etc.). Can anyone explain how accessing by position index can be done in constant time, especially if the element to be accessed is in the second block? Or does a deque have a pointer to the group of blocks? Update: Or is there any other common implementation for a deque?

    Read the article

  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

    Read the article

  • C++ String pointers

    - by gnm
    In my previous app I had an object like this: class myType { public: int a; string b; } It had a lot of instances scattered everywhere and passed around to nearly every function. The app was slow. Profiling said that 95% of time is eaten by the string allocator function. I know how to work with the object above, but not how to work with string pointers. class myType { public: int a; string* b; } They told me to use pointers as above. How much faster is it with a string pointer? What is copied when I copy the object? How to the following using the class with the pointer: Access the string value Modify the string value without modifying the one in the object (copy?) General things that change if I use string pointers?

    Read the article

  • Implementing zoom on a fixed point, javascript/canvas

    - by csiz
    I want to implement zooming on the mouse pointer with the mouse wheel. That is scaling the image while the point under the mouse pointer stays fixed. Here is my code, which doesn't work very well var scala = 1 + event.wheelDelta / 1000; canvas.context.translate(-canvas.mouse.x * ( scala - 1 ) / canvas.scale,-canvas.mouse.y * ( scala - 1 ) / canvas.scale); canvas.context.scale(scala,scala); canvas.scale *= scala; //canvas.scale is my variable that is initially set to 1. //canvas.mouse is my variable that represents the mouse position relative to the canvas

    Read the article

  • Split text files Accross threads

    - by Kevin
    The problem: I have a few text files (10) with numbers in them on every line. I need to have them split across some threads I create using the pthread library. these threads that are created (worker threads) are to find the largest prime number that gets sent to them (and over all the largest prime from all of the text files). My current thoughts on solutions: I am thinking myself to have two arrays and all of the text files in one array and the other array will contain a binary file that I can read say 1000 lines and send the pointer to the index of that binary file in a struct that contains the id, file pointer, and file position and let it crank through that. a little bit of what I am talking about pthread_create(&threads[index],NULL,calc_sqrt,(void *)threadFields[index]);//Pass struct to each worker Struct: typedef struct threadFields{ int *id, *position; FILE *Fin; }tField; If anyone has any insight or a better solution it would be greatly appreciated Thanks

    Read the article

  • Strange difference between optimized/non optimized microsoft c++ code

    - by Anders Forsgren
    I have a c++ program with a method that looks something like this: int myMethod(int* arr1, int* arr2, int* index) { arr1--; arr2--; int val = arr1[*index]; int val2 = arr2[val]; doMoreThings(val); } With optimizations enabled (/O2) the first line where the first pointer is decremented is not executed. I assume the compiler believes that the arr1 array is not used since it thinks it can remove the decrement. Am I violating some convention in the above code? What could cause this behavior? It is a very old piece of f2c-translated code, the pointer decrement is due to the 1-based indexing of the original code.

    Read the article

  • Should downcasting be avoided while using a class hierarchy in C++?

    - by neuviemeporte
    Let's say I'm writing an application which works with projects, and exposes different functionality depending on the type of the project. I have a hierarchy of classes for the different types of projects: class AbstractProject { }; class ProjectA : public AbstractProject { }; class ProjectB : public AbstractProject { }; class ProjectC : public AbstractProject { }; Now, I was planning to have an AbstractProject *_currentProject pointer as a member in the application's main class, pop up a dialog box on startup and based on the selection, do: _currentProject = new ProjectB(); // e.g. Later, I'll have to downcast the pointer to the specific type to utilize the functionality specific to different Project-s. Somehow this makes me feel uneasy. Is there a Better Way of doing this?

    Read the article

  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

    Read the article

  • Bad allocation exceptions in C++

    - by me1982
    Hello, In a school project of mine I was requested to create a program not using STL. In the program I use alot of Pointer* = new Something; if (Pointer == NULL) throw AllocationError(); My question is about allocation errors: 1. is there an autamtic exception thrown by new when allocation fails? 2. if so how can I catch it if I'm not using STL (#include "exception.h) 3. is using the NULL testing enugh? thank you. I'm using eclipseCDT(C++) with MinGW on windows 7.

    Read the article

  • Does C++ require a destructor call for each placement new?

    - by Josh Haberman
    I understand that placement new calls are usually matched with explicit calls to the destructor. My question is: if I have no need for a destructor (no code to put there, and no member variables that have destructors) can I safely skip the explicit destructor call? Here is my use case: I want to write C++ bindings for a C API. In the C API many objects are accessible only by pointer. Instead of creating a wrapper object that contains a single pointer (which is wasteful and semantically confusing). I want to use placement new to construct an object at the address of the C object. The C++ object will do nothing in its constructor or destructor, and its methods will do nothing but delegate to the C methods. The C++ object will contain no virtual methods. I have two parts to this question. Is there any reason why this idea will not work in practice on any production compiler? Does this technically violate the C++ language spec?

    Read the article

  • What is the result of "new int[ 0 ]"? [closed]

    - by ArunSaha
    Possible Duplicates: What does zero-sized array allocation do/mean? C++ new int[0] — will it allocate memory? int * p; p = new int[ 0 ]; What is the expected outcome when new is called for zero number of elements? Is the outcome defined or undefined? Further, is it okay to call delete [] p; on that pointer? What is the intuition/analogy to this situation of pointer to an array of zero elements? Thanks in advance. Regards, Arun

    Read the article

  • Can I control the mouse cursor from within R?

    - by Bernd Meyer
    Is it possible, to control the mouse pointer from the R console? I have something like this in mind: move_mouse(x_pos=100,y_pos=200) # move the mouse pointer to position (100,200) mouse_left_button_down # simulate a press of the left button move_mouse(x_pos=120,y_pos=250) # move mouse to select something mose_release_left_button # release the pressed button In MATLAB, something like this is possible with the following code import java.awt.Robot; mouse = Robot; mouse.mouseMove(0, 0); mouse.mouseMove(100, 200); Is something similar possible for the keybord? E.g. simulate keybord events?

    Read the article

  • allocator with no template

    - by Merni
    Every stl container take an allocator as a second object, template < class T, class Allocator = allocator<T> > class vector; If you write your own class It is possible to use your own allocator. But is it possible to write your own allocator without using templates? For example, writing this function is not easy if you are not allowed to use templates pointer allocate(size_type n, const_pointer = 0) { void* p = std::malloc(n * sizeof(T)); if (!p) throw std::bad_alloc(); return static_cast<pointer>(p); } Because how could you know the size of T?

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >