Search Results

Search found 4622 results on 185 pages for 'texture mapping'.

Page 78/185 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • IDirect3DDevice9::GetRenderTargetData() returns no data

    - by P. Avery
    I've got a simple function to get the rendertarget data of an RT( w/default pool ). This particular RT has a resolution of 1x1( it's the 10'th and final mip of a texture ). Here is my code to get data for IDirect3DSurface9 *pTargetSurface: IDirect3DSurface9 *pSOS = NULL; pd3dDevice->CreateOffScreenPlainSurface( 1, 1, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSOS, NULL ); // get residual energy if( FAILED( hr = pd3dDevice->GetRenderTargetData( pTargetSurface, pSOS ) ) ) { DebugStringDX( ClassName, "Failed to IDirect3DDevice9::GetRenderTargetData() at DownsampleArea()", __LINE__, hr ); goto Exit; } // lock surface if( FAILED( hr = pSOS->LockRect( &rct, NULL, D3DLOCK_READONLY ) ) ) { DebugStringDX( ClassName, "Failed to IDirect3DSurface9::LockRect() at DownsampleArea()", __LINE__, hr ); goto Exit; } // get residual energy from downsampled texture pByte = ( BYTE* )rct.pBits; D3DXVECTOR4 vEnergy; vEnergy.z = ( float )pByte[ 0 ] / 255.0f; vEnergy.y = ( float )pByte[ 1 ] / 255.0f; vEnergy.x = ( float )pByte[ 2 ] / 255.0f; vEnergy.w = ( float )pByte[ 3 ] / 255.0f; V( pSOS->UnlockRect() ); All formatting and settings are correct, directx in debug mode shows no errors... The problem is that the 4 bytes above are 0...I know this to be incorrect by using PIX to debug...PIX shows that RGB bytes are 0.078 and Alpah is 1. These values are not less than that which can be represented by a single byte( 1 / 255 ). Any ideas? Am I copying rendertarget data correctly?

    Read the article

  • String on a model

    - by alecnash
    I am trying to put a sting on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3d button) it looks like that: Is there a way to have the text centered only on one side?

    Read the article

  • how does HDR work?

    - by dotminic
    I'm trying to understand what HDR is and how it works. I understand the basic concepts and have an slight idea of how it is implemented with D3D/hlsl. However it's still pretty foggy. Say I'm rendering a sphere with a texture of the earth and a small point list of vertices to act as stars, how would I render this in HDR ? Here are a few things I'm confused about: I'm guessing, I can't use just any basic image format for the texture as the values would be limited to [0, 255] and clamped to [0, 1] in a shader. Same goes for the back buffer, I take it the format needs to be a float point format ? What are the other steps involved ? Surely there has to be more than just using floating point formats to render to a render target and then apply some bloom as a post process ? (considering the output will be 8bpp anyway) Basically, what are the steps for HDR ? How does it work ? I can't seem to find any good papers / articles that describe the process, other than this one, but it seems to skim over the basics a little, so it's confusing.

    Read the article

  • LINQ to SQL and missing Many to Many EntityRefs

    - by Rick Strahl
    Ran into an odd behavior today with a many to many mapping of one of my tables in LINQ to SQL. Many to many mappings aren’t transparent in LINQ to SQL and it maps the link table the same way the SQL schema has it when creating one. In other words LINQ to SQL isn’t smart about many to many mappings and just treats it like the 3 underlying tables that make up the many to many relationship. Iain Galloway has a nice blog entry about Many to Many relationships in LINQ to SQL. I can live with that – it’s not really difficult to deal with this arrangement once mapped, especially when reading data back. Writing is a little more difficult as you do have to insert into two entities for new records, but nothing that can’t be handled in a small business object method with a few lines of code. When I created a database I’ve been using to experiment around with various different OR/Ms recently I found that for some reason LINQ to SQL was completely failing to map even to the linking table. As it turns out there’s a good reason why it fails, can you spot it below? (read on :-}) Here is the original database layout: There’s an items table, a category table and a link table that holds only the foreign keys to the Items and Category tables for a typical M->M relationship. When these three tables are imported into the model the *look* correct – I do get the relationships added (after modifying the entity names to strip the prefix): The relationship looks perfectly fine, both in the designer as well as in the XML document: <Table Name="dbo.wws_Item_Categories" Member="ItemCategories"> <Type Name="ItemCategory"> <Column Name="ItemId" Type="System.Guid" DbType="uniqueidentifier NOT NULL" CanBeNull="false" /> <Column Name="CategoryId" Type="System.Guid" DbType="uniqueidentifier NOT NULL" CanBeNull="false" /> <Association Name="ItemCategory_Category" Member="Categories" ThisKey="CategoryId" OtherKey="Id" Type="Category" /> <Association Name="Item_ItemCategory" Member="Item" ThisKey="ItemId" OtherKey="Id" Type="Item" IsForeignKey="true" /> </Type> </Table> <Table Name="dbo.wws_Categories" Member="Categories"> <Type Name="Category"> <Column Name="Id" Type="System.Guid" DbType="UniqueIdentifier NOT NULL" IsPrimaryKey="true" IsDbGenerated="true" CanBeNull="false" /> <Column Name="ParentId" Type="System.Guid" DbType="UniqueIdentifier" CanBeNull="true" /> <Column Name="CategoryName" Type="System.String" DbType="NVarChar(150)" CanBeNull="true" /> <Column Name="CategoryDescription" Type="System.String" DbType="NVarChar(MAX)" CanBeNull="true" /> <Column Name="tstamp" AccessModifier="Internal" Type="System.Data.Linq.Binary" DbType="rowversion" CanBeNull="true" IsVersion="true" /> <Association Name="ItemCategory_Category" Member="ItemCategory" ThisKey="Id" OtherKey="CategoryId" Type="ItemCategory" IsForeignKey="true" /> </Type> </Table> However when looking at the code generated these navigation properties (also on Item) are completely missing: [global::System.Data.Linq.Mapping.TableAttribute(Name="dbo.wws_Item_Categories")] [global::System.Runtime.Serialization.DataContractAttribute()] public partial class ItemCategory : Westwind.BusinessFramework.EntityBase { private System.Guid _ItemId; private System.Guid _CategoryId; public ItemCategory() { } [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_ItemId", DbType="uniqueidentifier NOT NULL")] [global::System.Runtime.Serialization.DataMemberAttribute(Order=1)] public System.Guid ItemId { get { return this._ItemId; } set { if ((this._ItemId != value)) { this._ItemId = value; } } } [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_CategoryId", DbType="uniqueidentifier NOT NULL")] [global::System.Runtime.Serialization.DataMemberAttribute(Order=2)] public System.Guid CategoryId { get { return this._CategoryId; } set { if ((this._CategoryId != value)) { this._CategoryId = value; } } } } Notice that the Item and Category association properties which should be EntityRef properties are completely missing. They’re there in the model, but the generated code – not so much. So what’s the problem here? The problem – it appears – is that LINQ to SQL requires primary keys on all entities it tracks. In order to support tracking – even of the link table entity – the link table requires a primary key. Real obvious ain’t it, especially since the designer happily lets you import the table and even shows the relationship and implicitly the related properties. Adding an Id field as a Pk to the database and then importing results in this model layout: which properly generates the Item and Category properties into the link entity. It’s ironic that LINQ to SQL *requires* the PK in the middle – the Entity Framework requires that a link table have *only* the two foreign key fields in a table in order to recognize a many to many relation. EF actually handles the M->M relation directly without the intermediate link entity unlike LINQ to SQL. [updated from comments – 12/24/2009] Another approach is to set up both ItemId and CategoryId in the database which shows up in LINQ to SQL like this: This also work in creating the Category and Item fields in the ItemCategory entity. Ultimately this is probably the best approach as it also guarantees uniqueness of the keys and so helps in database integrity. It took me a while to figure out WTF was going on here – lulled by the designer to think that the properties should be when they were not. It’s actually a well documented feature of L2S that each entity in the model requires a Pk but of course that’s easy to miss when the model viewer shows it to you and even the underlying XML model shows the Associations properly. This is one of the issue with L2S of course – you have to play by its rules and once you hit one of those rules there’s no way around them – you’re stuck with what it requires which in this case meant changing the database.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ADO.NET  LINQ  

    Read the article

  • Sending Messages to SignalR Hubs from the Outside

    - by Ricardo Peres
    Introduction You are by now probably familiarized with SignalR, Microsoft’s API for real-time web functionality. This is, in my opinion, one of the greatest products Microsoft has released in recent time. Usually, people login to a site and enter some page which is connected to a SignalR hub. Then they can send and receive messages – not just text messages, mind you – to other users in the same hub. Also, the server can also take the initiative to send messages to all or a specified subset of users on its own, this is known as server push. The normal flow is pretty straightforward, Microsoft has done a great job with the API, it’s clean and quite simple to use. And for the latter – the server taking the initiative – it’s also quite simple, just involves a little more work. The Problem The API for sending messages can be achieved from inside a hub – an instance of the Hub class – which is something that we don’t have if we are the server and we want to send a message to some user or group of users: the Hub instance is only instantiated in response to a client message. The Solution It is possible to acquire a hub’s context from outside of an actual Hub instance, by calling GlobalHost.ConnectionManager.GetHubContext<T>(). This API allows us to: Broadcast messages to all connected clients (possibly excluding some); Send messages to a specific client; Send messages to a group of clients. So, we have groups and clients, each is identified by a string. Client strings are called connection ids and group names are free-form, given by us. The problem with client strings is, we do not know how these map to actual users. One way to achieve this mapping is by overriding the Hub’s OnConnected and OnDisconnected methods and managing the association there. Here’s an example: 1: public class MyHub : Hub 2: { 3: private static readonly IDictionary<String, ISet<String>> users = new ConcurrentDictionary<String, ISet<String>>(); 4:  5: public static IEnumerable<String> GetUserConnections(String username) 6: { 7: ISet<String> connections; 8:  9: users.TryGetValue(username, out connections); 10:  11: return (connections ?? Enumerable.Empty<String>()); 12: } 13:  14: private static void AddUser(String username, String connectionId) 15: { 16: ISet<String> connections; 17:  18: if (users.TryGetValue(username, out connections) == false) 19: { 20: connections = users[username] = new HashSet<String>(); 21: } 22:  23: connections.Add(connectionId); 24: } 25:  26: private static void RemoveUser(String username, String connectionId) 27: { 28: users[username].Remove(connectionId); 29: } 30:  31: public override Task OnConnected() 32: { 33: AddUser(this.Context.Request.User.Identity.Name, this.Context.ConnectionId); 34: return (base.OnConnected()); 35: } 36:  37: public override Task OnDisconnected() 38: { 39: RemoveUser(this.Context.Request.User.Identity.Name, this.Context.ConnectionId); 40: return (base.OnDisconnected()); 41: } 42: } As you can see, I am using a static field to store the mapping between a user and its possibly many connections – for example, multiple open browser tabs or even multiple browsers accessing the same page with the same login credentials. The user identity, as is normal in .NET, is obtained from the IPrincipal which in SignalR hubs case is stored in Context.Request.User. Of course, this property will only have a meaningful value if we enforce authentication. Another way to go is by creating a group for each user that connects: 1: public class MyHub : Hub 2: { 3: public override Task OnConnected() 4: { 5: this.Groups.Add(this.Context.ConnectionId, this.Context.Request.User.Identity.Name); 6: return (base.OnConnected()); 7: } 8:  9: public override Task OnDisconnected() 10: { 11: this.Groups.Remove(this.Context.ConnectionId, this.Context.Request.User.Identity.Name); 12: return (base.OnDisconnected()); 13: } 14: } In this case, we will have a one-to-one equivalence between users and groups. All connections belonging to the same user will fall in the same group. So, if we want to send messages to a user from outside an instance of the Hub class, we can do something like this, for the first option – user mappings stored in a static field: 1: public void SendUserMessage(String username, String message) 2: { 3: var context = GlobalHost.ConnectionManager.GetHubContext<MyHub>(); 4: 5: foreach (String connectionId in HelloHub.GetUserConnections(username)) 6: { 7: context.Clients.Client(connectionId).sendUserMessage(message); 8: } 9: } And for using groups, its even simpler: 1: public void SendUserMessage(String username, String message) 2: { 3: var context = GlobalHost.ConnectionManager.GetHubContext<MyHub>(); 4:  5: context.Clients.Group(username).sendUserMessage(message); 6: } Using groups has the advantage that the IHubContext interface returned from GetHubContext has direct support for groups, no need to send messages to individual connections. Of course, you can wrap both mapping options in a common API, perhaps exposed through IoC. One example of its interface might be: 1: public interface IUserToConnectionMappingService 2: { 3: //associate and dissociate connections to users 4:  5: void AddUserConnection(String username, String connectionId); 6:  7: void RemoveUserConnection(String username, String connectionId); 8: } SignalR has built-in dependency resolution, by means of the static GlobalHost.DependencyResolver property: 1: //for using groups (in the Global class) 2: GlobalHost.DependencyResolver.Register(typeof(IUserToConnectionMappingService), () => new GroupsMappingService()); 3:  4: //for using a static field (in the Global class) 5: GlobalHost.DependencyResolver.Register(typeof(IUserToConnectionMappingService), () => new StaticMappingService()); 6:  7: //retrieving the current service (in the Hub class) 8: var mapping = GlobalHost.DependencyResolver.Resolve<IUserToConnectionMappingService>(); Now all you have to do is implement GroupsMappingService and StaticMappingService with the code I shown here and change SendUserMessage method to rely in the dependency resolver for the actual implementation. Stay tuned for more SignalR posts!

    Read the article

  • Spring-security not processing pre/post annotations

    - by wuntee
    Trying to get pre/post annotations working with a web application, but for some reason nothing is happening with spring-security. Can anyone see what im missing? web.xml contextConfigLocation /WEB-INF/rvaContext-business.xml /WEB-INF/rvaContext-security.xml <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/log4j.properties</param-value> </context-param> <!-- Spring security filter --> <filter> <filter-name>springSecurityFilterChain</filter-name> <filter-class>org.springframework.web.filter.DelegatingFilterProxy</filter-class> </filter> <filter-mapping> <filter-name>springSecurityFilterChain</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <!-- - Publishes events for session creation and destruction through the application - context. Optional unless concurrent session control is being used. --> <listener> <listener-class>org.springframework.security.web.session.HttpSessionEventPublisher</listener-class> </listener> <listener> <listener-class>org.springframework.web.util.Log4jConfigListener</listener-class> </listener> <servlet> <servlet-name>rva</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>rva</servlet-name> <url-pattern>/rva/*</url-pattern> </servlet-mapping> rvaContext-secuity.xml: <?xml version="1.0" encoding="UTF-8"?> <beans:beans xmlns="http://www.springframework.org/schema/security" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.0.xsd"> <global-method-security pre-post-annotations="enabled"/> <http use-expressions="true"> <form-login /> <logout /> <remember-me /> <!-- Uncomment to limit the number of sessions a user can have --> <session-management invalid-session-url="/timeout.jsp"> <concurrency-control max-sessions="1" error-if-maximum-exceeded="true" /> </session-management> <form-login login-page="rva/login" /> </http> ... LoginController class: @Controller @RequestMapping("/login") public class LoginController { @RequestMapping(method = RequestMethod.GET) public String login(ModelMap map){ map.addAttribute("title", "Login: AD Credentials"); return("login"); } @RequestMapping("/secure") @PreAuthorize("hasRole('ROLE_USER')") public String secure(ModelMap map){ return("secure"); } } In the logs, there is nothing even related to spring-security: logs: INFO: Initializing Spring FrameworkServlet 'rva' INFO [org.springframework.web.servlet.DispatcherServlet] - FrameworkServlet 'rva': initialization started INFO [org.springframework.web.context.support.XmlWebApplicationContext] - Refreshing WebApplicationContext for namespace 'rva-servlet': startup date [Fri Mar 26 10:28:51 MDT 2010]; parent: Root WebApplicationContext INFO [org.springframework.beans.factory.xml.XmlBeanDefinitionReader] - Loading XML bean definitions from ServletContext resource [/WEB-INF/rva-servlet.xml] INFO [org.springframework.beans.factory.support.DefaultListableBeanFactory] - Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@a2fc31: defining beans [loginController,org.springframework.context.annotation.internalConfigurationAnnotationProcessor,org.springframework.context.annotation.internalAutowiredAnnotationProcessor,org.springframework.context.annotation.internalRequiredAnnotationProcessor,org.springframework.context.annotation.internalCommonAnnotationProcessor,freemarkerConfig,viewResolver]; parent: org.springframework.beans.factory.support.DefaultListableBeanFactory@cc74e7 INFO [org.springframework.web.servlet.view.freemarker.FreeMarkerConfigurer] - ClassTemplateLoader for Spring macros added to FreeMarker configuration INFO [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping] - Mapped URL path [/login/secure] onto handler [com.cable.comcast.neto.nse.rva.controller.LoginController@79b32a] INFO [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping] - Mapped URL path [/login/secure.*] onto handler [com.cable.comcast.neto.nse.rva.controller.LoginController@79b32a] INFO [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping] - Mapped URL path [/login/secure/] onto handler [com.cable.comcast.neto.nse.rva.controller.LoginController@79b32a] INFO [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping] - Mapped URL path [/login] onto handler [com.cable.comcast.neto.nse.rva.controller.LoginController@79b32a] INFO [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping] - Mapped URL path [/login.*] onto handler [com.cable.comcast.neto.nse.rva.controller.LoginController@79b32a] INFO [org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping] - Mapped URL path [/login/] onto handler [com.cable.comcast.neto.nse.rva.controller.LoginController@79b32a] INFO [org.springframework.web.servlet.DispatcherServlet] - FrameworkServlet 'rva': initialization completed in 417 ms Mar 26, 2010 10:28:52 AM org.apache.coyote.http11.Http11Protocol start INFO: Starting Coyote HTTP/1.1 on http-8080 Mar 26, 2010 10:28:52 AM org.apache.jk.common.ChannelSocket init INFO: JK: ajp13 listening on /0.0.0.0:8009 Mar 26, 2010 10:28:52 AM org.apache.jk.server.JkMain start INFO: Jk running ID=0 time=0/31 config=null Mar 26, 2010 10:28:52 AM org.apache.catalina.startup.Catalina start INFO: Server startup in 1873 ms WARN [org.springframework.web.servlet.PageNotFound] - No mapping found for HTTP request with URI [/rva-web/] in DispatcherServlet with name 'rva'

    Read the article

  • hibernate not picking sessionFactory

    - by Satya
    My application-context.xml is <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE beans PUBLIC "-//SPRING//DTD BEAN//EN" "http://www.springframework.org/dtd/spring-beans.dtd"> <beans> <bean id="myDataSource" class="org.apache.commons.dbcp.BasicDataSource" destroy-method="close"> <property name="driverClassName"><value>com.mysql.jdbc.Driver</value></property> <property name="url"><value>jdbc:mysql://localhost:3306/myDB</value></property> <property name="username"><value>myUser</value></property> <property name="password"><value>myUser</value></property> </bean> <bean id="mySessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="mappingResources"> <property name="dataSource"><ref bean="myDataSource"/></property> <list> <value>com/x/model/config/hibernate/user.hbm.xml</value> </list> </property> <property name="hibernateProperties" > <value> hibernate.dialect=org.hibernate.dialect.MySQLDialect </value> </property> </bean> <bean id="userdao" class="com.x.y.z.UserDao"> <property name="sessionFactory"><ref bean="mySessionFactory"/></property> </bean> </beans> user.hbm.xml is <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="com.cpt.model"> <class name="User" table="user"> <id name="userId" column="id"> <generator class="native"/> </id> <property name="firstname" column="firstName" /> <property name="lastName" column="lastName"/> <property name="login" column="login"/> <property name="pass" column="pass"/> <property name="superemail" column="superEmail"/> </class> </hibernate-mapping> and the UserDao is package com.x.y.z; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.sql.Statement; import org.hibernate.HibernateException; import org.hibernate.Session; import org.hibernate.SessionFactory; import org.hibernate.cfg.Configuration; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.orm.hibernate.support.HibernateDaoSupport; import org.springframework.stereotype.Component; import com.x.model.User; @Component public class UserDao { private SessionFactory sessionFactory; public void addUser(User user) { Session session; try { try { session = getSessionFactory().openSession(); // session = sessionFactory.openSession(); session.save(user); } catch (RuntimeException e) { // TODO Auto-generated catch block e.printStackTrace(); } } catch (HibernateException e) { // TODO Auto-generated catch block System.out.println("printing in the catch"); e.printStackTrace(); } } public SessionFactory getSessionFactory() { System.out.println("returning session factory ::: sessionFactory == null :: "+sessionFactory.openSession()); return sessionFactory; } public void setSessionFactory(SessionFactory sessionFactory) { System.out.println("this is setting session factory" + sessionFactory.getClass()); System.out.println("setting session factory ::: sessionFactory == null :: "+sessionFactory==null); this.sessionFactory = sessionFactory; System.out.println("setting session factory ::: sessionFactory == null :: "+this.sessionFactory.openSession().getClass()); System.out.println(getSessionFactory().openSession().isOpen()); } } However, I keep getting 14:45:09,929 INFO [org.hibernate.impl.SessionFactoryImpl] building session fact ory 14:45:09,933 WARN [net.sf.ehcache.config.Configurator] No configuration found. Configuring ehcache from ehcache-failsafe.xml found in the classpath: vfs:/C:/jb /server/default/deploy/C.war/WEB-INF/lib/ehcache-1.1.jar/ehcache-failsafe.xml 14:45:10,007 INFO [org.hibernate.impl.SessionFactoryObjectFactory] Not binding factory to JNDI, no JNDI name configured 14:45:10,008 INFO [org.hibernate.impl.SessionFactoryImpl] Checking 0 named quer ies 14:45:10,017 INFO [STDOUT] this is setting session factoryclass $Proxy178 14:45:10,017 INFO [STDOUT] false 14:45:10,019 INFO [STDOUT] setting session factory ::: sessionFactory == null : : class org.hibernate.impl.SessionImpl 14:45:10,020 INFO [STDOUT] returning session factory ::: sessionFactory == null :: org.hibernate.impl.SessionImpl(PersistentContext[entitiesByKey={}] ActionQue ue[insertions=[] updates=[] deletions=[] collectionCreations=[] collectionRemova ls=[] collectionUpdates=[]]) It is giving sessionFactory null . Any Idea where am I failing ? Thanks

    Read the article

  • Unable to create application factory of class org.apache.wicket.spring.SpringWebApplicationFactory

    - by theJava
    org.apache.wicket.protocol.http.WebApplicationFactoryCreationException: Unable to create application factory of class org.apache.wicket.spring.SpringWebApplicationFactory at org.apache.wicket.protocol.http.WicketFilter.getApplicationFactory(WicketFilter.java:228) at org.apache.wicket.protocol.http.WicketFilter.init(WicketFilter.java:271) at org.apache.wicket.protocol.http.WicketFilter.init(WicketFilter.java:252) at org.mortbay.jetty.servlet.FilterHolder.doStart(FilterHolder.java:97) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:713) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1282) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:518) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:499) at org.mortbay.jetty.plugin.Jetty6PluginWebAppContext.doStart(Jetty6PluginWebAppContext.java:115) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.plugin.Jetty6PluginServer.start(Jetty6PluginServer.java:132) at org.mortbay.jetty.plugin.AbstractJettyMojo.startJetty(AbstractJettyMojo.java:454) at org.mortbay.jetty.plugin.AbstractJettyMojo.execute(AbstractJettyMojo.java:396) at org.mortbay.jetty.plugin.AbstractJettyRunMojo.execute(AbstractJettyRunMojo.java:210) at org.mortbay.jetty.plugin.Jetty6RunMojo.execute(Jetty6RunMojo.java:184) at org.apache.maven.plugin.DefaultBuildPluginManager.executeMojo(DefaultBuildPluginManager.java:107) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:195) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:148) at org.apache.maven.lifecycle.internal.MojoExecutor.execute(MojoExecutor.java:140) at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:84) at org.apache.maven.lifecycle.internal.LifecycleModuleBuilder.buildProject(LifecycleModuleBuilder.java:59) at org.apache.maven.lifecycle.internal.LifecycleStarter.singleThreadedBuild(LifecycleStarter.java:183) at org.apache.maven.lifecycle.internal.LifecycleStarter.execute(LifecycleStarter.java:161) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:314) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:151) at org.apache.maven.cli.MavenCli.execute(MavenCli.java:445) at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:168) at org.apache.maven.cli.MavenCli.main(MavenCli.java:132) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:290) at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:230) at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:409) at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:352) 2010-12-28 14:51:46.213:INFO::Started [email protected]:8080 I am using Wicket 1.5 M3, Spring 3.0 and i am getting this error. Below is my Web.xml config. <?xml version="1.0" encoding="ISO-8859-1"?> <web-app xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd" version="2.4"> <display-name>mysticpaste</display-name> <!-- There are three means to configure Wickets configuration mode and they are tested in the order given. 1) A system property: -Dwicket.configuration 2) servlet specific <init-param> 3) context specific <context-param> The value might be either "development" (reloading when templates change) or "deployment". If no configuration is found, "development" is the default. --> <filter> <filter-name>wicket.mysticpaste</filter-name> <filter-class> org.apache.wicket.protocol.http.WicketFilter </filter-class> <init-param> <param-name>applicationFactoryClassName</param-name> <param-value>org.apache.wicket.spring.SpringWebApplicationFactory</param-value> </init-param> </filter> <context-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:com/mysticcoders/mysticpaste/spring/application-context.xml</param-value> </context-param> <listener> <listener-class> org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <filter> <filter-name>wicket.session</filter-name> <filter-class>org.apache.wicket.protocol.http.servlet.WicketSessionFilter</filter-class> <init-param> <param-name>filterName</param-name> <param-value>wicket.mysticpaste</param-value> </init-param> </filter> <filter-mapping> <filter-name>wicket.session</filter-name> <url-pattern>/servlet/*</url-pattern> </filter-mapping> <filter> <filter-name>open.hibernate.session.in.view</filter-name> <filter-class>org.springframework.orm.hibernate3.support.OpenSessionInViewFilter</filter-class> </filter> <!-- Important! This filter mapping must come before Wicket's! --> <filter-mapping> <filter-name>open.hibernate.session.in.view</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> </web-app>

    Read the article

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • SQL SERVER – Integrate Your Data with Skyvia – Cloud ETL Solution

    - by Pinal Dave
    In our days data integration often becomes a key aspect of business success. For business analysts it’s very important to get integrated data from various sources, such as relational databases, cloud CRMs, etc. to make correct and successful decisions. There are various data integration solutions on market, and today I will tell about one of them – Skyvia. Skyvia is a cloud data integration service, which allows integrating data in cloud CRMs and different relational databases. It is a completely online solution and does not require anything except for a browser. Skyvia provides powerful etl tools for data import, export, replication, and synchronization for SQL Server and other databases and cloud CRMs. You can use Skyvia data import tools to load data from various sources to SQL Server (and SQL Azure). Skyvia supports such cloud CRMs as Salesforce and Microsoft Dynamics CRM and such databases as MySQL and PostgreSQL. You even can migrate data from SQL Server to SQL Server, or from SQL Server to other databases and cloud CRMs. Additionally Skyvia supports import of CSV files, either uploaded manually or stored on cloud file storage services, such as Dropbox, Box, Google Drive, or FTP servers. When data import is not enough, Skyvia offers bidirectional data synchronization. With this tool, you can synchronize SQL Server data with other databases and cloud CRMs. After performing the first synchronization, Skyvia tracks data changes in the synchronized data storages. In SQL Server databases (and other relational databases) it creates additional tracking tables and triggers. This allows synchronizing only the changed data. Skyvia also maps records by their primary key values to each other, so it does not require different sources to have the same primary key structure. It still can match the corresponding records without having to add any additional columns or changing data structure. The only requirement for synchronization is that primary keys must be autogenerated. With Skyvia it’s not necessary for data to have the same structure in integrated data storages. Skyvia supports powerful mapping mechanisms that allow synchronizing data with completely different structure. It provides support for complex mathematical and string expressions when mapping data, using lookups, etc. You may use data splitting – loading data from a single CSV file or source table to multiple related target tables. Or you may load data from several source CSV files or tables to several related target tables. In each case Skyvia preserves data relations. It builds corresponding relations between the target data automatically. When you often work with cloud CRM data, native CRM data reporting and analysis tools may be not enough for you. And there is a vast set of professional data analysis and reporting tools available for SQL Server. With Skyvia you can quickly copy your cloud CRM data to an SQL Server database and apply corresponding SQL Server tools to the data. In such case you can use Skyvia data replication tools. It allows you to quickly copy cloud CRM data to SQL Server or other databases without customizing any mapping. You need just to specify columns to copy data from. Target database tables will be created automatically. Skyvia offers powerful filtering settings to replicate only the records you need. Skyvia also provides capability to export data from SQL Server (including SQL Azure) and other databases and cloud CRMs to CSV files. These files can be either downloadable manually or loaded to cloud file storages or FTP server. You can use export, for example, to backup SQL Azure data to Dropbox. Any data integration operation can be scheduled for automatic execution. Thus, you can automate your SQL Azure data backup or data synchronization – just configure it once, then schedule it, and benefit from automatic data integration with Skyvia. Currently registration and using Skyvia is completely free, so you can try it yourself and find out whether its data migration and integration tools suits for you. Visit this link to register on Skyvia: https://app.skyvia.com/register Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: Cloud Computing

    Read the article

  • How to create managed properties at site collection level in SharePoint2013

    - by ybbest
    In SharePoint2013, you can create managed properties at site collection. Today, I’d like to show you how to do so through PowerShell. 1. Define your managed properties and crawled properties and managed property Type in an external csv file. PowerShell script will read this file and create the managed and the mapping. 2. As you can see I also defined variant Type, this is because you need the variant type to create the crawled property. In order to have the crawled properties, you need to do a full crawl and also make sure you have data populated for your custom column. However, if you do not want to a full crawl to create those crawled properties, you can create them yourself by using the PowerShell; however you need to make sure the crawled properties you created have the same name if created by a full crawl. Managed properties type: Text = 1 Integer = 2 Decimal = 3 DateTime = 4 YesNo = 5 Binary = 6 Variant Type: Text = 31 Integer = 20 Decimal = 5 DateTime = 64 YesNo = 11 3. You can use the following script to create your managed properties at site collection level, the differences for creating managed property at site collection level is to pass in the site collection id. param( [string] $siteUrl="http://SP2013/", [string] $searchAppName = "Search Service Application", $ManagedPropertiesList=(IMPORT-CSV ".\ManagedProperties.csv") ) Add-PSSnapin Microsoft.SharePoint.PowerShell -ErrorAction SilentlyContinue $searchapp = $null function AppendLog { param ([string] $msg, [string] $msgColor) $currentDateTime = Get-Date $msg = $msg + " --- " + $currentDateTime if (!($logOnly -eq $True)) { # write to console Write-Host -f $msgColor $msg } # write to log file Add-Content $logFilePath $msg } $scriptPath = Split-Path $myInvocation.MyCommand.Path $logFilePath = $scriptPath + "\CreateManagedProperties_Log.txt" function CreateRefiner {param ([string] $crawledName, [string] $managedPropertyName, [Int32] $variantType, [Int32] $managedPropertyType,[System.GUID] $siteID) $cat = Get-SPEnterpriseSearchMetadataCategory –Identity SharePoint -SearchApplication $searchapp $crawledproperty = Get-SPEnterpriseSearchMetadataCrawledProperty -Name $crawledName -SearchApplication $searchapp -SiteCollection $siteID if($crawledproperty -eq $null) { Write-Host AppendLog "Creating Crawled Property for $managedPropertyName" Yellow $crawledproperty = New-SPEnterpriseSearchMetadataCrawledProperty -SearchApplication $searchapp -VariantType $variantType -SiteCollection $siteID -Category $cat -PropSet "00130329-0000-0130-c000-000000131346" -Name $crawledName -IsNameEnum $false } $managedproperty = Get-SPEnterpriseSearchMetadataManagedProperty -Identity $managedPropertyName -SearchApplication $searchapp -SiteCollection $siteID -ErrorAction SilentlyContinue if($managedproperty -eq $null) { Write-Host AppendLog "Creating Managed Property for $managedPropertyName" Yellow $managedproperty = New-SPEnterpriseSearchMetadataManagedProperty -Name $managedPropertyName -Type $managedPropertyType -SiteCollection $siteID -SearchApplication $searchapp -Queryable:$true -Retrievable:$true -FullTextQueriable:$true -RemoveDuplicates:$false -RespectPriority:$true -IncludeInMd5:$true } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } if($mappedProperty -eq $null) { Write-Host AppendLog "Creating Crawled -> Managed Property mapping for $managedPropertyName" Yellow New-SPEnterpriseSearchMetadataMapping -CrawledProperty $crawledproperty -ManagedProperty $managedproperty -SearchApplication $searchapp -SiteCollection $siteID } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } #Get-FASTSearchMetadataCrawledPropertyMapping -ManagedProperty $managedproperty } $searchapp = Get-SPEnterpriseSearchServiceApplication $searchAppName $site= Get-SPSite $siteUrl $siteId=$site.id Write-Host "Start creating Managed properties" $i = 1 FOREACH ($property in $ManagedPropertiesList) { $propertyName=$property.managedPropertyName $crawledName=$property.crawledName $managedPropertyType=$property.managedPropertyType $variantType=$property.variantType Write-Host $managedPropertyType Write-Host "Processing managed property $propertyName $($i)..." $i++ CreateRefiner $crawledName $propertyName $variantType $managedPropertyType $siteId Write-Host "Managed property created " $propertyName } Key Concepts Crawled Properties: Crawled properties are discovered by the search index service component when crawling content. Managed Properties: Properties that are part of the Search user experience, which means they are available for search results, advanced search, and so on, are managed properties. Mapping Crawled Properties to Managed Properties: To make a crawled property available for the Search experience—to make it available for Search queries and display it in Advanced Search and search results—you must map it to a managed property. References Administer search in SharePoint 2013 Preview Managing Metadata New-SPEnterpriseSearchMetadataCrawledProperty New-SPEnterpriseSearchMetadataManagedProperty Remove-SPEnterpriseSearchMetadataManagedProperty Overview of crawled and managed properties in SharePoint 2013 Preview Remove-SPEnterpriseSearchMetadataManagedProperty SharePoint 2013 – Search Service Application

    Read the article

  • An issue with tessellation a model with DirectX11

    - by Paul Ske
    I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I noticed it doesn't draw anything. I compared the detailed tessellation from DirectX SDK sample. Inside the shader file - if I replace the HullInputType with PixelInputType it draws. So, I think because when I compiled the shaders inside the program it compiles VertexShader, PixelShader, HullShader then DomainShader. Isn't it suppose to be VertexShader, HullSHader, DomainShader then PixelShader or does it really not matter? I am just curious why wouldn't the model even be drawn when HullInputType but renders fine with PixelInputType. Shader Code: [code] cbuffer ConstantBuffer { float4x4 WVP; float4x4 World; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; Texture2D Texture; Texture2D NormalTexture; SamplerState ss { MinLOD = 5.0f; MipLODBias = 0.0f; }; struct HullOutputType { float3 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct HullInputType { float4 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct VertexInputType { float4 position : POSITION; float2 texcoord : TEXCOORD; float3 normal : NORMAL; float3 tangent : TANGENT; uint uVertexID : SV_VERTEXID; }; struct PixelInputType { float4 position : SV_POSITION; float2 texcoord : TEXCOORD0; // texture coordinates float3 normal : NORMAL; float3 tangent : TANGENT; float4 color : COLOR; float3 viewDirection : TEXCOORD1; float4 depthBuffer : TEXTURE0; }; HullInputType VShader(VertexInputType input) { HullInputType output; output.position.w = 1.0f; output.position = mul(input.position,WVP); output.texcoord = input.texcoord; output.normal = input.normal; output.tangent = input.tangent; //output.normal = mul(normal,World); //output.tangent = mul(tangent,World); //output.color = output.color; //output.texcoord = texcoord; // set the texture coordinates, unmodified return output; } ConstantOutputType TexturePatchConstantFunction(InputPatch inputPatch,uint patchID : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("TexturePatchConstantFunction")] HullOutputType HShader(InputPatch patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; // Set the position for this control point as the output position. output.position = patch[pointId].position; // Set the input color as the output color. output.texcoord = patch[pointId].texcoord; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; return output; } [domain("tri")] PixelInputType DShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch patch) { float3 vertexPosition; float2 uvPosition; float4 worldposition; PixelInputType output; // Interpolate world space position with barycentric coordinates float3 vWorldPos = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; // Determine the position of the new vertex. vertexPosition = vWorldPos; // Calculate the position of the new vertex against the world, view, and projection matrices. output.position = mul(float4(vertexPosition, 1.0f),WVP); // Send the input color into the pixel shader. output.texcoord = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.normal = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.tangent = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; //output.depthBuffer = output.position; //output.depthBuffer.w = 1.0f; //worldposition = mul(output.position,WVP); //output.viewDirection = cameraDirection.xyz - worldposition.xyz; //output.viewDirection = normalize(output.viewDirection); return output; } [/code] Somethings are commented out but will be in place when fixed. I'm probably not connecting something correctly.

    Read the article

  • How to create managed properties at site collection level in SharePoint2013

    - by ybbest
    In SharePoint2013, you can create managed properties at site collection. Today, I’d like to show you how to do so through PowerShell. 1. Define your managed properties and crawled properties and managed property Type in an external csv file. PowerShell script will read this file and create the managed and the mapping. 2. As you can see I also defined variant Type, this is because you need the variant type to create the crawled property. In order to have the crawled properties, you need to do a full crawl and also make sure you have data populated for your custom column. However, if you do not want to a full crawl to create those crawled properties, you can create them yourself by using the PowerShell; however you need to make sure the crawled properties you created have the same name if created by a full crawl. Managed properties type: Text = 1 Integer = 2 Decimal = 3 DateTime = 4 YesNo = 5 Binary = 6 Variant Type: Text = 31 Integer = 20 Decimal = 5 DateTime = 64 YesNo = 11 3. You can use the following script to create your managed properties at site collection level, the differences for creating managed property at site collection level is to pass in the site collection id. param( [string] $siteUrl="http://SP2013/", [string] $searchAppName = "Search Service Application", $ManagedPropertiesList=(IMPORT-CSV ".\ManagedProperties.csv") ) Add-PSSnapin Microsoft.SharePoint.PowerShell -ErrorAction SilentlyContinue $searchapp = $null function AppendLog { param ([string] $msg, [string] $msgColor) $currentDateTime = Get-Date $msg = $msg + " --- " + $currentDateTime if (!($logOnly -eq $True)) { # write to console Write-Host -f $msgColor $msg } # write to log file Add-Content $logFilePath $msg } $scriptPath = Split-Path $myInvocation.MyCommand.Path $logFilePath = $scriptPath + "\CreateManagedProperties_Log.txt" function CreateRefiner {param ([string] $crawledName, [string] $managedPropertyName, [Int32] $variantType, [Int32] $managedPropertyType,[System.GUID] $siteID) $cat = Get-SPEnterpriseSearchMetadataCategory –Identity SharePoint -SearchApplication $searchapp $crawledproperty = Get-SPEnterpriseSearchMetadataCrawledProperty -Name $crawledName -SearchApplication $searchapp -SiteCollection $siteID if($crawledproperty -eq $null) { Write-Host AppendLog "Creating Crawled Property for $managedPropertyName" Yellow $crawledproperty = New-SPEnterpriseSearchMetadataCrawledProperty -SearchApplication $searchapp -VariantType $variantType -SiteCollection $siteID -Category $cat -PropSet "00130329-0000-0130-c000-000000131346" -Name $crawledName -IsNameEnum $false } $managedproperty = Get-SPEnterpriseSearchMetadataManagedProperty -Identity $managedPropertyName -SearchApplication $searchapp -SiteCollection $siteID -ErrorAction SilentlyContinue if($managedproperty -eq $null) { Write-Host AppendLog "Creating Managed Property for $managedPropertyName" Yellow $managedproperty = New-SPEnterpriseSearchMetadataManagedProperty -Name $managedPropertyName -Type $managedPropertyType -SiteCollection $siteID -SearchApplication $searchapp -Queryable:$true -Retrievable:$true -FullTextQueriable:$true -RemoveDuplicates:$false -RespectPriority:$true -IncludeInMd5:$true } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } if($mappedProperty -eq $null) { Write-Host AppendLog "Creating Crawled -> Managed Property mapping for $managedPropertyName" Yellow New-SPEnterpriseSearchMetadataMapping -CrawledProperty $crawledproperty -ManagedProperty $managedproperty -SearchApplication $searchapp -SiteCollection $siteID } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } #Get-FASTSearchMetadataCrawledPropertyMapping -ManagedProperty $managedproperty } $searchapp = Get-SPEnterpriseSearchServiceApplication $searchAppName $site= Get-SPSite $siteUrl $siteId=$site.id Write-Host "Start creating Managed properties" $i = 1 FOREACH ($property in $ManagedPropertiesList) { $propertyName=$property.managedPropertyName $crawledName=$property.crawledName $managedPropertyType=$property.managedPropertyType $variantType=$property.variantType Write-Host $managedPropertyType Write-Host "Processing managed property $propertyName $($i)..." $i++ CreateRefiner $crawledName $propertyName $variantType $managedPropertyType $siteId Write-Host "Managed property created " $propertyName } Key Concepts Crawled Properties: Crawled properties are discovered by the search index service component when crawling content. Managed Properties: Properties that are part of the Search user experience, which means they are available for search results, advanced search, and so on, are managed properties. Mapping Crawled Properties to Managed Properties: To make a crawled property available for the Search experience—to make it available for Search queries and display it in Advanced Search and search results—you must map it to a managed property. References Administer search in SharePoint 2013 Preview Managing Metadata

    Read the article

  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

    Read the article

  • Barcodes and Bugs

    - by Tim Dexter
    A great mail from Mike at Browning last week. He has been through the ringer getting his BIP barcoding sorted out but he's now out of the woods. Here's the final result. By way of explanation, an excerpt from Mike's email:   This is an example of the GS1_128 carton shipping labels we are now producing with BIP in our web application for our vendors who drop ship products to our dealers. It produces 4 labels per printed page, in PDF format, on peel & stick label paper. Each label has a unique carton number, and a unique carton serial number in the SSCC-18 barcode. This example is for Cabelas (each customer has slightly different GS1-128 label format requirements – custom template for each - a pain!). I am using custom java encoders I wrote for the UPC and SSCC-18 barcodes, and a standard encoder (code128b) for the ShipTo zip barcode. Is there any way yet to get around that SUPER ANNOYING bug when opening the rtf template in MS Word, and it replaces my xsl code text in the barcode fields with gibberish??? Every time I open it I have to re-enter all the xsl code. Not only to be able to read & edit it, but also to get it to work in BIP (BIP doesn’t like the gibberish if I upload the template that has it). Mike's last point, regarding the annoying bug in the template builder, is one that I have experienced occasionally. The development team have looked at it and found it to be an issue with MSWord and not a plugin problem. That's all well and good but how can you get around it? Well, you can take advantage of the font mapping that BIP offers to get the barcodes into the PDF output. As many of you know, getting a barcode font to appear in the PDF output, you need employ the use of the xdo.cfg file in the template builder config directory.You would normally have an entry such as this:         <font family="Code 128" style="normal" weight="normal">        <truetype path="C:\windows\fonts\128R00.TTF" />       </font>to map a barcode font to get it to render in the PDF output when testing from the template builder plugin.   Mike's issue is only present when the formfield is highlighted with a barcode font. The other fields in the template are OK. What you can do to get around the issue is to bend the config entry to get around having to use the barcode font in the template at all. Changing the entry to something like:         <font family="Calibri" style="normal" weight="normal">        <truetype path="C:\windows\fonts\128R00.TTF" />       </font>   Note that we are mapping the Calibri; a humanly readable and non 'erroring' font in the template, to the code 128 barcode font. Where you used to highlight the field with the barcode in MSWord, you now use the Calibri font instead. At run time, BIP will go look for the Calibri font mapping and will drop in the Code128 font. Of course, Calibri is an example; you need to pick a font that you are not going to use any where else in the layout.

    Read the article

  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

    Read the article

  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

    Read the article

  • Core Data migration problem: "Persistent store migration failed, missing source managed object model

    - by John Gallagher
    The Background A Cocoa Non Document Core Data project with two Managed Object Models. Model 1 stays the same. Model 2 has changed, so I want to migrate the store. I've created a new version by Design Data Model Add Model Version in Xcode. The difference between versions is a single relationship that's been changed from to a one to many. I've made my changes to the model, then saved. I've made a new Mapping Model that has the old model as a source and new model as a destination. I've ensured all Mapping Models and Data Models and are being compiled and all are copied to the Resource folder of my app bundle. I've switched on migrations by passing in a dictionary with the NSMigratePersistentStoresAutomaticallyOption key as [NSNumber numberWithBool:YES] when adding the Persistent Store. Rather than merging all models in the bundle, I've specified the two models I want to use (model 1 and the new version of model 2) and merged them using modelByMergingModels: The Problem No matter what I do to migrate, I get the error message: "Persistent store migration failed, missing source managed object model." What I've Tried I clean after every single build. I've tried various combinations of having only the model I'm migrating to in Resources, being compiled, or both. Since the error message implies it can't find the source model for my migration, I've tried having every version of the model in both the Resources folder and being compiled. I've made sure I'm not making a really basic error by switching back to the original version of my data model. The app runs fine. I've deleted the Mapping Model and the new version of the model, cleaned, then recreated both. I've tried making a different change in the new model - deleting an entity instead. I'm at my wits end. I can't help but think I've made a huge mistake somewhere that I'm not seeing. Any ideas?

    Read the article

  • What causes this org.hibernate.MappingException?

    - by stacker
    I'm trying to configure an ejb3 sample application, it's entities where mapped to postgres now I want the app run on Jboss4.3 and Informix using JPA. If the DDL creation <property name="hibernate.hbm2ddl.auto" value="create"/> is active this error appears > WARN [ServiceController] Problem > starting service > persistence.units:ear=weblog.ear,jar=weblog.jar,unitName=weblog > javax.persistence.PersistenceException: > [PersistenceUnit: weblog] Unable to > build EntityManagerFactory > at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:677) > at org.hibernate.ejb.HibernatePersistence.createContainerEntityManagerFactory(HibernatePersistence.java:132) > at org.jboss.ejb3.entity.PersistenceUnitDeployment.start(PersistenceUnitDeployment.java:246) followed by Caused by: org.hibernate.MappingException: No Dialect mapping for JDBC type: 2005 at org.hibernate.dialect.TypeNames.get(TypeNames.java:56) at org.hibernate.dialect.TypeNames.get(TypeNames.java:81) at org.hibernate.dialect.Dialect.getTypeName(Dialect.java:291) at org.hibernate.mapping.Column.getSqlType(Column.java:182) at org.hibernate.mapping.Table.sqlCreateString(Table.java:394) at org.hibernate.cfg.Configuration.generateSchemaCreationScript(Configuration.java:854) at org.hibernate.tool.hbm2ddl.SchemaExport.<init>(SchemaExport.java:74) at org.hibernate.impl.SessionFactoryImpl.<init>(SessionFactoryImpl.java:311) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1300) at org.hibernate.cfg.AnnotationConfiguration.buildSessionFactory(AnnotationConfiguration.java:874) at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:669) What does JDBC type: 2005 mean? Any idea how I can track down the entity/column causes the problem? Thanks

    Read the article

  • java.sql.Exception ClosedConnection

    - by john
    I am getting the following error: java.sql.SQLException: Closed Connection at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:112) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:146) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:208) at oracle.jdbc.driver.PhysicalConnection.getMetaData(PhysicalConnection.java:1508) at com.ibatis.sqlmap.engine.execution.SqlExecutor.moveToNextResultsSafely(SqlExecutor.java:348) at com.ibatis.sqlmap.engine.execution.SqlExecutor.handleMultipleResults(SqlExecutor.java:320) at com.ibatis.sqlmap.engine.execution.SqlExecutor.executeQueryProcedure(SqlExecutor.java:277) at com.ibatis.sqlmap.engine.mapping.statement.ProcedureStatement.sqlExecuteQuery(ProcedureStatement.java:34) at com.ibatis.sqlmap.engine.mapping.statement.GeneralStatement.executeQueryWithCallback(GeneralStatement.java:173) at com.ibatis.sqlmap.engine.mapping.statement.GeneralStatement.executeQueryForList(GeneralStatement.java:123) at com.ibatis.sqlmap.engine.impl.SqlMapExecutorDelegate.queryForList(SqlMapExecutorDelegate.java:614) at com.ibatis.sqlmap.engine.impl.SqlMapExecutorDelegate.queryForList(SqlMapExecutorDelegate.java:588) at com.ibatis.sqlmap.engine.impl.SqlMapSessionImpl.queryForList(SqlMapSessionImpl.java:118) at org.springframework.orm.ibatis.SqlMapClientTemplate$3.doInSqlMapClient(SqlMapClientTemplate.java:268) at org.springframework.orm.ibatis.SqlMapClientTemplate.execute(SqlMapClientTemplate.java:193) at org.springframework.orm.ibatis.SqlMapClientTemplate.executeWithListResult(SqlMapClientTemplate.java:219) at org.springframework.orm.ibatis.SqlMapClientTemplate.queryForList(SqlMapClientTemplate.java:266) at gov.hud.pih.eiv.web.authentication.AuthenticationUserDAO.isPihUserDAO(AuthenticationUserDAO.java:24) at gov.hud.pih.eiv.web.authorization.AuthorizationProxy.isAuthorized(AuthorizationProxy.java:125) at gov.hud.pih.eiv.web.authorization.AuthorizationFilter.doFilter(AuthorizationFilter.java:224) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:246) at I am really stumped and can't figure out what could be causing this error. I am not able to reproduce the error on my machine but on production it is coming a lot of times. I am using iBatis in the whole application so there are no chances of my code not closing connections. We do have stored procedures that run for a long time before they return results (around 15 seconds). does anyone have any ideas on what could be causing this? I dont think raising the # of connections on the application server will fix this issue buecause if connections were running out then we'd see "Error on allocating connections"

    Read the article

  • NHibernate HiLo generation and SQL 2005/8 Schemas

    - by Kirk Clawson
    I have an issue on my hands that I've spent several days searching for an answer to no avail... We're using HiLo Id generation, and everything seems to be working fine, as long as the entity table is in the same schema as the hibernate_unique_key table. The table structure is pretty simple. I have my hi value table in the db as dbo.hibernate_unique_key. Several entity table are also in the dbo schema, and they work without issue. Then we have tables under the "Contact" schema (such as Contact.Person and Contact.Address). In the Person Mapping file: <class name="Person" table="Person" schema="Contact"> <id name="Id" unsaved-value="0"> <generator class="hilo"> <param name="max_lo">100</param> </generator> </id> ... When I try to insert a Person entity, I get an error of "Invalid object name 'Contact.hibernate_unique_key'. That error is certainly clear enough. So I add: <param name="schema">dbo</param> to my mapping file/generator element. Now, when the SessionFactory is built, I get a "An item with the same key has already been added." error. So now I'm a bit stuck. I can't leave the HiLo generator without a schema, because it picks up the schema from the Class, and I can't specify the schema because it's already been added (presumably because it's my "default_schema" as identified in my XML cfg file). Am I completely hosed here? Must I either A) Keep all my tables in the dbo schema or B) Create a separate HiLo Key table for each unique schema in the DB? Neither of those scenarios is particularly palatable for my application, so I'm hoping that I can "fix" my mapping files to address this issue.

    Read the article

  • Where should 'CreateMap' statements go?

    - by jonathanconway
    I frequently use AutoMapper to map Model (Domain) objects to ViewModel objects, which are then consumed by my Views, in a Model/View/View-Model pattern. This involves many 'Mapper.CreateMap' statements, which all must be executed, but must only be executed once in the lifecycle of the application. Technically, then, I should keep them all in a static method somewhere, which gets called from my Application_Start() method (this is an ASP.NET MVC application). However, it seems wrong to group a lot of different mapping concerns together in one central location. Especially when mapping code gets complex and involves formatting and other logic. Is there a better way to organize the mapping code so that it's kept close to the ViewModel that it concerns? (I came up with one idea - having a 'CreateMappings' method on each ViewModel, and in the BaseViewModel, calling this method on instantiation. However, since the method should only be called once in the application lifecycle, it needs some additional logic to cache a list of ViewModel types for which the CreateMappings method has been called, and then only call it when necessary, for ViewModels that aren't in that list.)

    Read the article

  • Implementing Struts 2 Interceptors using Struts 1

    - by Andriy Zakharchuk
    Hello all, I have a legacy application written with Struts 1. The only feature I was asked to add is to protect some actions. Currently any user can do whatever he/she wants. The idea is to allows all user see the data, but block modification operation, i.e. to modify data a user should log in. I know Struts2 has interceptors, so I could attach them to required actions and forward users to log in page when needed. But how can I do similar thing in Struts 1 application? My first idea was to create my own abstract Action class: public class AuthenticatedAction { public ActionForward execute( ActionMapping mapping, ActionForm form, HttpServletRequest theRequest, HttpServletResponse theResponse) { if (!logged) { // forward to log in form } else { doExecute(mapping, form, request, response); } } public abstract ActionForward doExecute( ActionMapping mapping, ActionForm form, HttpServletRequest theRequest, HttpServletResponse theResponse); } Then change all actions that require authentication from extends Action to extends AuthenticatedAction then add login form, login action (which performs authentications and puts this status into the session) and change JSP header tile to display authentication block, e.g., "You are (not logged in)/", Login/Logout. As I guess this should solve the problem. If this doesn't solve the problem, please explain me why. Is there any better (more elegant like interceptors are) way to do this? Thank you in advance.

    Read the article

  • Entity Framework Multiple associations to a table causes error 3033

    - by taylonr
    I'm using EF 3.5 SP1. I have 3 tables: Pendants PendantAccessories PartsData Basically #1 and 2 are used for product selection, so #1 has a "Number of Buttons" property and other options. #2 has fields like "Cable Type" etc. The third table contains property information for all of our parts, such as what plant it's manufactured in, it's weight etc. What I'm trying to do is set up an association between #1 and #3 and also between #2 and #3. The PK in all 3 tables is the PartNumber. I set it up between #2 and 3 by going into Mapping Details and adding a Maps to PartsData and mapping the columns. Everything worked good. I then tried the same thing between #1 and 3. However, now when I compile I get "Error 3033: Problem in Mapping Fragment starting at line 713: EntitySets 'pendants' and 'pendantAccessories' are both mapped to the table 'PartsData'. Their Primary Keys may collide." Does anyone know what I'm doing wrong here?

    Read the article

  • Nhibernate get collection by ICriteria

    - by Andrew Kalashnikov
    Hello, colleagues. I've got a problem at getting my entity. MApping: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Clients.Core" namespace="Clients.Core.Domains"> <class name="Sales, Clients.Core" table='sales'> <id name="Id" unsaved-value="0"> <column name="id" not-null="true"/> <generator class="native"/> </id> <property name="Guid"> <column name="guid"/> </property> <set name="Accounts" table="sales_users" lazy="false"> <key column="sales_id" /> <element column="user_id" type="Int32" /> </set> </class> Domain: public class Sales : BaseDomain { ICollection<int> accounts = new List<int>(); public virtual ICollection<int> Accounts { get { return accounts; } set { accounts = value; } } public Sales() { } } I want get query such as SELECT * FROM sales s INNER JOIN sales_users su on su.sales_id=s.id WHERE su.user_id=:N How can i do this through ICriterion object? Thanks a lot.

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >