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  • Multiple Context menus in PyQt based on mouse location

    - by Nader
    I have a window with multiple tables using QTableWidget (PyQt). I created a popup menu using the right click mouse and it works fine. However, I need to create different popup menu based on which table the mouse is hovering over at the time the right mouse is clicked. How can I get the mouse to tell me which table it is hovering over? or, put in another way, how to implement a method so as to have a specific context menu based on mouse location? I am using Python and PyQt. My popup menu is developed similar to this code (PedroMorgan answer from Qt and context menu): class Foo( QtGui.QWidget ): def __init__(self): QtGui.QWidget.__init__(self, None) # Toolbar toolbar = QtGui.QToolBar() # Actions self.actionAdd = toolbar.addAction("New", self.on_action_add) self.actionEdit = toolbar.addAction("Edit", self.on_action_edit) self.actionDelete = toolbar.addAction("Delete", self.on_action_delete) # Tree self.tree = QtGui.QTreeView() self.tree.setContextMenuPolicy( Qt.CustomContextMenu ) self.connect(self.tree, QtCore.SIGNAL('customContextMenuRequested(const QPoint&)'), self.on_context_menu) # Popup Menu self.popMenu = QtGui.QMenu( self ) self.popMenu.addAction( self.actionEdit ) self.popMenu.addAction( self.actionDelete ) self.popMenu.addSeparator() self.popMenu.addAction( self.actionAdd ) def on_context_menu(self, point): self.popMenu.exec_( self.tree.mapToGlobal(point) )

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  • WMI: How to differentiate between Wireless mouse and touch screen

    - by kingas
    I am using Win32_PointingDevice class to detect mice connected to the system. I ran my device discovery script on a machine which has touch screen. The discovery shows up with 3 pointing devices, directly connected USB mouse, wireless mouse and touch screen. My question is how to distinguish between USB mouse with touch screen. If Win32_PointingDevice class doesn't provide information then are there any other methods which I can use to get mouse and touch information. This is extension to my previous question at http://stackoverflow.com/questions/1746689/wmi-class-for-wireless-mouse

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  • Gesture recognizer for mouse down and up in iPhone SDK

    - by user545201
    I want to catch both mouse down and mouse up using gesture recognizer. However, when the mouse down is caught, mouse up is never caught. Here's what I did: First create a custom MouseGestureRecognizer: @implementation MouseGestureRecognizer -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } @end Then bind the recognizer to a view in view controller: UIGestureRecognizer *recognizer = [MouseGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)]; [self.view addGestureRecognizer:recognizer]; When I click mouse in the view, the touchesBegan is called, but touchesEnded is never called. Is it because of the UIGestureRecognizerStateRecognized? Any advice will be appreciated! Thanks!

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  • record mouse movements, clicks and keyboard input with Java or C++

    - by Joe
    I want to be able to record mouse movements, clicks and keyboard input from a user. It would be great if it was a cross platform solution. I'd like to get back something like this (pseudo code): mouse moved to 500, 500 mouse double clicked mouse moved to 800, 300 mouse left clicked keyboard typed "Hello World" Does either C++ or Java have any classes that can do this? If I was using C++, I would probably working with the QT framework. Edit: I should have said this originally, but I want to record the movements and clicks outside of the applications gui, so on the desktop too.

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Meraki wireless access point disconnects clients

    - by resolver101
    We have a Meraki MR16 Cloud Managed AP and it disconnects certain clients. The clients with Intel wireless cards work without any disconnects. The Meraki reports the follow in its event log: Sep 4 09:55:47 WPA authentication Sep 4 09:55:47 802.11 association channel: 11, rssi: 64 Sep 4 09:55:38 802.11 disassociation client has left AP Sep 4 09:55:38 WPA deauthentication vap: 0, radio: 0, aid: 1633956416 An example wireless network card which the Meraki disconnects is Realtek RTL8191SE 802.11b/g/n WiFi Adapter. The realtek laptop is sat 2 meters away from the AP and has a lot of signal and the Meraki reports minimal interference. Any ideas why it disconnects non-intel wireless network cards?

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  • Unable to Use Bluetooth Mighty Mouse or Wireless Keyboard with Boot Camp

    - by Kristopher Johnson
    I have Windows 7 64-bit running on a MacBook Pro in a Boot Camp partition. I am trying to pair with my Bluetooth Mighty Mouse and wireless keyboard under Windows, but whenever I try to do so, here's what happens: While on the Add a device window, I turn on the mouse or press a key on the keyboard, and the mouse or keyboard shows up in the list of available devices. I click the device and then the Next button, and the window displays Connecting to device... Time passes. Eventually, I get this error message indicating that the device could not be accessed. The error code is 0x80070015. I've run Windows Update and Apple Software Update.

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  • How to bridge multiple wireless access points (and internet entry points) into one network

    - by amccormack
    I have two DSL lines coming in to wireless access points and then running to a RV082 Gateway/Bridge. The gateway then runs to a switch, which runs to multiple PCs and a Printer (See picture below). Normally, I would set up the wireless access points behind the gateway, but they are also the modems for the dsl. I have found that I can not print to the network printer if I am connected to the wireless network, but only if I am connected to the wired network. How can I configure the Gateway and APs (Routers) so that the PCs and Printer are all on the same internal network? I have tried turning DHCP off or redirect on the APs and redirect them to the Gateway. However, neither of these worked. Furthermore, I tried pinging the Gateway from the AP but got no response.

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  • Get hard drive to spin up upon mouse movement

    - by John
    My storage drive which does not contain the OS stops spinning after a few minutes. This is annoying and totally defeats the purpose of having a fast access drive. The drive will NOT spin up when I use the mouse! It only spins up when accessed. However, I don't want it to spin all the time. I would like it to spin up anytime there is mouse activity so it is at the ready when I am using the computer, but go to sleep during inactivity. Can anyone think of a trick to get a secondary drive to spin up on a mouse movement?

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  • Configure Mouse Buttons for "Administrator"/Elevated privileges

    - by Zhaph - Ben Duguid
    I am, for better or worse, an administrator on my Windows 7 machine. However, even then, I still need to run certain programs "as Administrator" - for example, Visual Studio 2008 when working with local IIS sites. I also like to have the extra buttons on my IntelliMouse Optical doing non-standard things, like representing Ctrl and Shift. However, when in VS running as administrator, these settings aren't picked up, just like my mapped drives aren't picked up - I would understand this if I was logging in as a different user, supplying credentials, etc, but I'm not, I'm just pressing "Yes" at the UAC prompt. Normally, I'd just right click the item in the start menu and select "Run as administrator", but that's not an option on the context menu for either the Microsoft IntelliPoint Mouse application that appears under "Programs", nor the "Mouse" control panel item. Running the control panel as administrator also doesn't seem to help. So has any one got any suggestions on how I can configure my mouse buttons for the elevated version of me that Visual Studio is running as?

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  • Bluetooth not seeing mouse (Fedora)

    - by Chris
    I have a Lenovo S10 'netbook' that I've installed Fedora 17 ("LXDE spin") on. So far pretty much everything works great, except, the on-board Bluetooth. lsusb shows the controller present (0a5c:2101 Broadcom Corp. Bluetooth Controller), hcitool dev shows hci0 present, but when I put my mouse ("Lenovo Bluetooth Laser Mouse," which works perfectly paired with a MacBook Pro, MacBook Air, Mac mini, and Lenovo SL500 (with a USB dongle; running Windows 7)) into pairing mode and run hcitool scan (reports "Scanning ..." and, without further information or error message, returns to the shell prompt), blueman-manager, or bluetooth-wizard (from the gnome-bluetooth package) and try to detect the mouse, I get nothing... Frustrating! Thanks anyone who can point me in the right direction!

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  • Synergy to share mouse only (not keyboard)

    - by Stan
    Synergy is very handy for single mouse/keyboard set sharing between multiple PCs. But I have a laptop (WinXP SP3) and a desktop (OS X Snow Leopard), a mouse, a keyboard which plugs to desktop. I don't need to share keyboard since each has one. Is there any way to share mouse only? Since if keyboard sharing enable might cause inconvenience. Thanks. PS. Another quick question is how to stop synergy daemon on Mac OS? synergys --help doesn't give any information.

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  • Vim and mouse with ssh from Mac to Linux

    - by Jonatan Littke
    Hey. I certainly know it's possible to make the mouse work in Vim on a remote session to a Linux machine from my Mac, but I haven't figured out just how. Daily vim gives a tip on making it work but if I try to set 'mac-ansi', for example, I get an error saying I can only specify values beginning with builtin_ (riscos, beos-ansi, etc). I've tried using ssh -X, combined with set mouse=a and set term=builtin_anso for example, but with no success with or without combining them. I'm using Snow Leopard and attempting to use the mouse on a Debian machine with vim 7.1.314. I've had a look at the documentation but can't make it work. Any tips?

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  • How to go about scheduling a task in windows 7 to change wireless connection

    - by Skindeep2366
    This may or not be something that can be done. I cannot find anything on the wireless connection manager built into windows 7 let alone methods for passing params into it. Problem is as follows: I have 2 wireless routers. One provides internet access, the other provides sole access to the local network. Every day at 4am the main system creates a backup in 2 locations. One is a External usb drive, the other is a location on the network. This is all cool if it is remembered to change over to the local network router before leaving. But if it is forgotten the roof will collapse, the walls will burn, and I will be... well you get the idea. Solution: there is already a custom event that fires a automated backup program at 4am everyday. I need someway to force the wireless network to use the correct connection at say 3:58am everyday. Any ideas????

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  • Simulating mouse clicks at specific screen coordinates

    - by Matteo Riva
    I would like to be able to bind some keys to mouse clicks done in specific locations. For example: when I press F1 I should get a left mouse click at coordinates 300x350, F2 at 600x350 and so on. Even better if this could be bound to a specific window application so that coordinates could be relative to it instead of the base desktop. Is there a software which allows this? ADDITION: Ok autohotkey is great but I have problems with my particular setup. Quoting my comment below: I'm using it with an old game (championship manager 01/02) which runs in windowed mode (and I have to set win98 compatibility for it to run): I can get the mouse to move but no click goes to the application I have read this FAQ but it didn't help, this is the script I tried: SendMode Play SetKeyDelay, 0, 50, Play F1::Click 42, 191 F2::ControlSend ahk_class main, Click, Championship Manager 01/02 Still no luck: pointer moves but no click goes through.

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  • Ubuntu problem not connecting to wireless or wired network

    - by ToughPal
    I recently installed openvpn and things were working. But I got a weird screen after a few hours and on restart my wired and wireless connections are not working. Can someone help? cat /etc/network/interfaces auto lo iface lo inet loopback cat /etc/resolv.conf #Generated by NetworkManager Is there anything missing? I tried both wired and wireless and both are not working. Usually if I ever have a problem with wireless, the wired always work! My /etc/network/interfaces is looking wrong. Can you please send me yours? I am using ubuntu 9.10 and the internet was working correctly until today! Please help

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  • Enable/disable wireless interface in a bat file

    - by Herms
    Is there a way to enable/disable a wireless network interface via the command line (so I can put it in a bat file)? When I'm in the office I use a wired connection, but Windows still occasionally bugs me about my wireless connection not being connected (even though I turned off the option for notifying me when there's no connectivity). I'm guessing the only way to stop it from bugging me is to disable the interface, but I'd rather not have to go into the network settings every time I need to do so. I'd like to set up a bat file or a shortcut that I can use to enable/disable the wireless (preferably a single one that toggles the current state), and then just set up a keyboard shortcut for that. I just have no idea how to do so from the command line.

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  • Move the mouse without clicking using a touchscreen

    - by rubo77
    In many occasions you have to move the mouse over an area of the screen or an element in an interface without clicking on it. is there a way to achieve this? I use windows 8.1 on a Lenovo Yoga Pro 2 with a touchscreen. I already managed to remap the windows key to a right mouse button with AutoHotkey, but that's another question. Maybe it would be possible to catch a gesture or something like that, that would disable the clicking of the mouse when you move the finger over the touchscreen?

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  • Cannot install wireless lan service on windows 2012 RTM offline

    - by user1763118
    I'm having trouble installing the wireless lan service offline with a fresh installed windows 2012 server RTM. I tried "install-windowsfeature wireless-networking" in the non-gui mode and using the server manager in the gui mode to enable the wireless lan service, but both of them show a "failure configuring windows updates" message after the installation restarted the system. I checked the event log and I think messages about "The WLAN Autoconfig service depends on the following service: nativewifip. This service might not be installed" are the source of the issue. Google shows it is a service called "native wifi filter", but I cannot find anywhere to install that service. I don't have a Ethernet adapter for that computer, so have to install everything offline before the wifi's working.

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  • Keyboard/Mouse not working when windows vista has reached login screen

    - by Jonas
    I currently have a problem with a system (vista home premium, 64bit). USB kbd/mouse will not work when windows has booted/loaded their drivers and Im stuck at the login screen with no working input devices. None of the available boot options after F8 will boot to working kbd/mouse. They work in the bios setup and they seem powered all the way until a few seconds before the login screen. Legacy USB devices is also enabled in the bios. They also work with the recovery dvd, but I am unable to start the device manager to check or uninstall the mouse/kbd drivers. Cant get devmgmt.msc nor devmgr.dll (with rundll32) to work. System repair does not detect the problem and there are no available restore points (it was disabled). Any ideas?

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  • Looking for "pad" for my keyboard + mouse in a multi-monitor setup

    - by Borek
    I've got 2 large monitors. My keyboard and mouse are in the middle of my desk which is appropriate for work on both monitors but when I want to focus on one of them only (say that I'm writing in MS Word on the right monitor), I'd like to move my keyboard and mouse to the right. I can do that manually but because of all the wires and other things, it is quite inconvenient when done frequently. I'm looking for something that I would put under both my keyboard and my mouse and that would slide to one side or the other easily. Is there anything like that available on the market?

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  • Determining Maximum Txpower a WiFi Card Supports?

    - by BigGenius
    I have a Atheros R9285 wifi card. How can i determine , what is max. Txpower it can support? biggenius@hackbook:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"Default" Mode:Managed Frequency:2.437 GHz Access Point: 00:08:5C:9D:4F:40 Bit Rate=2 Mb/s Tx-Power=35 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on Link Quality=24/70 Signal level=-86 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:140 Invalid misc:247 Missed beacon:0 eth0 no wireless extensions. biggenius@hackbook:~$ iw phy0 info Wiphy phy0 Band 1: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 3839 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-7 Frequencies: * 2412 MHz [1] (35.0 dBm) * 2417 MHz [2] (35.0 dBm) * 2422 MHz [3] (35.0 dBm) * 2427 MHz [4] (35.0 dBm) * 2432 MHz [5] (35.0 dBm) * 2437 MHz [6] (35.0 dBm) * 2442 MHz [7] (35.0 dBm) * 2447 MHz [8] (35.0 dBm) * 2452 MHz [9] (35.0 dBm) * 2457 MHz [10] (35.0 dBm) * 2462 MHz [11] (35.0 dBm) * 2467 MHz [12] (35.0 dBm) * 2472 MHz [13] (35.0 dBm) * 2484 MHz [14] (35.0 dBm) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps Band 2: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 3839 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-7 Frequencies: * 5180 MHz [36] (35.0 dBm) * 5200 MHz [40] (35.0 dBm) * 5220 MHz [44] (35.0 dBm) * 5240 MHz [48] (35.0 dBm) * 5260 MHz [52] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5280 MHz [56] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5300 MHz [60] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5320 MHz [64] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5500 MHz [100] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5520 MHz [104] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5540 MHz [108] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5560 MHz [112] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5580 MHz [116] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5600 MHz [120] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5620 MHz [124] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5640 MHz [128] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5660 MHz [132] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5680 MHz [136] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5700 MHz [140] (35.0 dBm) (passive scanning, no IBSS, radar detection) * 5745 MHz [149] (35.0 dBm) * 5765 MHz [153] (35.0 dBm) * 5785 MHz [157] (35.0 dBm) * 5805 MHz [161] (35.0 dBm) * 5825 MHz [165] (35.0 dBm) Bitrates (non-HT): * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 max scan IEs length: 2257 bytes Coverage class: 0 (up to 0m) Supported Ciphers: * WEP40 (00-0f-ac:1) * WEP104 (00-0f-ac:5) * TKIP (00-0f-ac:2) * CCMP (00-0f-ac:4) * CMAC (00-0f-ac:6) Available Antennas: TX 0x1 RX 0x3 Configured Antennas: TX 0x1 RX 0x3 Supported interface modes: * IBSS * managed * AP * AP/VLAN * WDS * monitor * mesh point * P2P-client * P2P-GO software interface modes (can always be added): * AP/VLAN * monitor valid interface combinations: * #{ managed, WDS, P2P-client } <= 2048, #{ AP, mesh point, P2P-GO } <= 8, total <= 2048, #channels <= 1 Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * join_mesh * remain_on_channel * set_tx_bitrate_mask * action * frame_wait_cancel * set_wiphy_netns * set_channel * set_wds_peer * Unknown command (82) * Unknown command (81) * Unknown command (84) * Unknown command (87) * Unknown command (85) * testmode * connect * disconnect Supported TX frame types: * IBSS: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * managed: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * AP: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * AP/VLAN: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * mesh point: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * P2P-client: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * P2P-GO: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 Supported RX frame types: * IBSS: 0x00d0 * managed: 0x0040 0x00d0 * AP: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 * AP/VLAN: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 * mesh point: 0x00b0 0x00c0 0x00d0 * P2P-client: 0x0040 0x00d0 * P2P-GO: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 Device supports RSN-IBSS.

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  • Help needed throwing a ball in AS3

    - by Opoe
    I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy comes to point where it lays still (like a real ball). I allmost had it working, but now the ball sticks to the mouse, in stead of being released, my question to you is: Can you help me make this work and explain to me what I did wrong? You can simply preview my code by making a movieclip named 'circle' on a 550x400 stage. stage.addEventListener(Event.ENTER_FRAME, circle_update); var previousPostionX:Number; var previousPostionY:Number; var throwSpeedX:Number; var throwSpeedY:Number; var isItDown:Boolean; var xSpeed:Number = 0; var ySpeed:Number = 0; var friction:Number = 0.96; var offsetX:Number = 0; var offsetY:Number = 0; var newY:Number = 0; var oldY:Number = 0; var newX:Number = 0; var oldX:Number = 0; var dragging:Boolean; circle.buttonMode = true; circle.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); circle.addEventListener(Event.ENTER_FRAME, throwcircle); circle.addEventListener(MouseEvent.MOUSE_DOWN, clicked); circle.addEventListener(MouseEvent.MOUSE_UP, released); function mouseDownHandler(e:MouseEvent):void { dragging = true; stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); offsetX = mouseX - circle.x; offsetY = mouseY - circle.y; } function mouseUpHandler(e:MouseEvent):void { dragging = false; } function throwcircle(e:Event) { circle.x += xSpeed; circle.y += ySpeed; xSpeed *= friction; ySpeed *= friction; } function changeFriction(e:Event):void { friction = e.target.value; trace(e.target.value); } function circle_update(e:Event){ if ( dragging == true ) { circle.x = mouseX - offsetX; circle.y = mouseY - offsetY; } if(circle.x + (circle.width * 0.50) >= 550){ circle.x = 550 - circle.width * 0.50; } if(circle.x - (circle.width * 0.50) <= 0){ circle.x = circle.width * 0.50; } if(circle.y + (circle.width * 0.50) >= 400){ circle.y = 400 - circle.height * 0.50; } if(circle.y - (circle.width * 0.50) <= 0){ circle.y = circle.height * 0.50; } } function clicked(theEvent:Event) { isItDown =true; addEventListener(Event.ENTER_FRAME, updateView); } function released(theEvent:Event) { isItDown =false; } function updateView(theEvent:Event) { if (isItDown==true){ throwSpeedX = mouseX - previousPostionX; throwSpeedY = mouseY - previousPostionY; circle.x = mouseX; circle.y = mouseY; } else{ circle.x += throwSpeedX; circle.y += throwSpeedY; throwSpeedX *=0.9; throwSpeedY *=0.9; } previousPostionX= circle.x; previousPostionY= circle.y; }

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  • Dell 3721 Wifi problem Ubuntu 13.04

    - by Sebastian
    I have a Dell 3721 which comes original with windows 8. I managed it to install ubuntu 12.10 on this laptop, even there was no out of the box drivers. With 12.10 I was forces to install this .deb package couple of times. After installing it, it was ok for some weeks before I have to install it again. Maybe some security updates destroy something which made in necessary to install it again... http://jas.gemnetworks.com/debian/pool/main/w/wireless-bcm43142/wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb My problem is, that this package isnt working with ubuntu 13.04 anymore. So I cant use Wifi now. Also my display is almost dark, I cant change the brightness level with ubuntu 13.04. Hope you can give me some advice. Dell:~$ sudo lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.1 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 [8086:1e12] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM76 Express Chipset LPC Controller [8086:1e59] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 05) 02:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01) @Dell:~$ lsusb Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 003: ID 0a5c:21d7 Broadcom Corp. Bus 001 Device 004: ID 0bda:0129 Realtek Semiconductor Corp. Bus 001 Device 005: ID 0c45:64ad Microdia @Dell:~$ lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) @Dell:~$ sudo lshw -class network *-network Beschreibung: Ethernet interface Produkt: RTL8101E/RTL8102E PCI Express Fast Ethernet controller Hersteller: Realtek Semiconductor Co., Ltd. Physische ID: 0 Bus-Informationen: pci@0000:01:00.0 Logischer Name: eth0 Version: 05 Seriennummer: xx:xx:xx:xx:xx:xx Größe: 100Mbit/s Kapazität: 100Mbit/s Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation Konfiguration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8105e-1.fw ip=192.168.2.103 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s Ressourcen: irq:42 ioport:2000(Größe=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network UNGEFORDERT Beschreibung: Network controller Produkt: BCM43142 802.11b/g/n Hersteller: Broadcom Corporation Physische ID: 0 Bus-Informationen: pci@0000:02:00.0 Version: 01 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress bus_master cap_list Konfiguration: latency=0 Ressourcen: memory:c0500000-c0507fff

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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