Search Results

Search found 27148 results on 1086 pages for 'input field'.

Page 784/1086 | < Previous Page | 780 781 782 783 784 785 786 787 788 789 790 791  | Next Page >

  • Compile-time lookup array creation for ANSI-C?

    - by multiproximus
    A previous programmer preferred to generate large lookup tables (arrays of constants) to save runtime CPU cycles rather than calculating values on the fly. He did this by creating custom Visual C++ projects that were unique for each individual lookup table... which generate array files that are then #included into a completely separate ANSI-C micro-controller (Renesas) project. This approach is fine for his original calculation assumptions, but has become tedious when the input parameters need to be modified, requiring me to recompile all of the Visual C++ projects and re-import those files into the ANSI-C project. What I would like to do is port the Visual C++ source directly into the ANSI-C microcontroller project and let the compiler create the array tables. So, my question is: Can ANSI-C compilers compute and generate lookup arrays during compile time? And if so, how should I go about it? Thanks in advance for your help!

    Read the article

  • Get the selected drop down list value from a FormCollection in MVC

    - by James Santiago
    I have a form posting to an action with MVC. I want to pull the selected drop down list item from the FormCollection in the action. How do I do it? My Html form: <% using (Html.BeginForm()) {%> <select name="Content List"> <% foreach (String name in (ViewData["names"] as IQueryable<String>)) { %> <option value="<%= name %>"><%= name%></option> <% } %> </select> <p><input type="submit" value="Save" /></p> <% } %> My Action: [HttpPost] public ActionResult Index(FormCollection collection) { //how do I get the selected drop down list value? String name = collection.AllKeys.Single(); return RedirectToAction("Details", name); }

    Read the article

  • ASP.NET MVC 2: How do I make the Ajax.Form to fire the Client Side Validation with Data Annotation?

    - by Methee
    Here is the code I have so far: <% Html.EnableClientValidation(); %> <% using (Ajax.BeginForm("Address", "Accounts", FormMethod.Post, new AjaxOptions(){}, new { id="dialog-form"} )){ %> <div> <label for="address">Address Name:</label> </div> <div> <%= Html.TextBoxFor(m => m.Name)%> <div> <%= Html.ValidationMessageFor(m => m.Name)%> </div> </div> <input type="submit" value="OK" /> <% } %> When I click submit, It does the validation on the server side, I kinda like it to validate on the Client instead of taking a trip to the server right away.

    Read the article

  • JQuery UI Dialog - Ajax Update on success $(this).dialog('close');

    - by Dan
    Having issues referencing $(this) from within a the nested ajax 'success' function... I know this is a scope issue, but can't seem to find a clean way to close the dialog on a successful update. Thanks for any help. $("#dialog_support_option_form").dialog({ width: 400, height: 180, bgiframe: true, autoOpen: false, modal: true, buttons: { 'Save Support Option': function(){ $.ajax({ type: 'POST', url: "support_options/create_support_option.php", data: $(this).find('form').serialize(), success: function(data){ $("#list_support_options").html(data); $(this).dialog('close'); } }); }, 'Cancel': function(){ $(this).dialog('close'); } }, close: function(){ $(this).find('input').val(''); } });

    Read the article

  • Some animation requests in a Silverlight application

    - by Mohit Deshpande
    I am making a flash card application. It shows the question and then a textbox for user input, all wrapped in a border or rectangle. So what I want is an animation that "flips" the rectangle or border upside-down and then their is text on the "back". Also, I want my application to APPEAR transition from one card to another by "flying off" the screen then "another" card comes in to replace the other one in the opposite direction. But actually I'm want just a little animation of the border or rectangle moving off the screen then coming back in, but in the opposite direction.

    Read the article

  • Call stored procedure using Spring SimpleJdbcCall with callback

    - by MFIhsan
    I have an Oracle Stored procedure that takes CLOB input and REFCURSOR output. I invoke the SP via Spring SimpleJdbcCall passing in a RowMapper to map the results. However, since the result set is large, I need to provide callback feature to the client. I can't quite figure out how to add callback for an SP call using Spring - both with and without SimpleJdbcCall. One thought I have is to pass-in a RowCallbackHandler. Will this work or is there a better way to solve this problem? Any help here is appreciated. private Map<String, Object> arguments = ...; SimpleJdbcCall jdbcCall = new SimpleJdbcCall(this.jdbcTemplate) .withCatalogName(this.packageName) .withProcedureName(this.storedProcName) .withoutProcedureColumnMetaDataAccess() .declareParameters(this.outputParameters.toArray(new SqlOutParameter[]{})); if(!isEmpty(inputParameters)) { jdbcCall.declareParameters(inputParameters.toArray(new SqlParameter[]{})); } this.outputParameters.add(new SqlOutParameter(outputParamName, VARCHAR, rowMapper)); jdbcCall.execute(arguments);

    Read the article

  • Dynamically generate PDF and email it using django

    - by Shane
    I have a django app that dynamically generates a PDF (using reportlab + pypdf) from user input on an HTML form, and returns the HTTP response with an application/pdf MIMEType. I want to have the option between doing the above, or emailing the generated pdf, but I cannot figure out how to use the EmailMessage class's attach(filename=None, content=None, mimetype=None) method. The documentation doesn't give much of a description of what kind of object content is supposed to be. I've tried a file object and the above application/pdf HTTP response. I currently have a workaround where my view saves a pdf to disk, and then I attach the resulting file to an outgoing email using the attach_file() method. This seems wrong to me, and I'm pretty sure there is a better way.

    Read the article

  • No-Model Formtastic Form

    - by Kevin Sylvestre
    I am looking to reproduce the following with Formtastic: <% form_tag '/search', :method => 'get' do %> <%= text_field_tag :q, params[:q] %> <% end %> So far I have: <% semantic_form_for :search, :html => { :method => :get } do |form| %> <% form.inputs do %> <%= form.input :q %> <% end %> <% end %> However, this requires access to the parameter hash using: params[:search][:q] Instead of my required: params[:q] I'd like to use Formtastic for all forms in the application I am working on, and so far I have only had problems with this one. Any ideas?

    Read the article

  • regex to filter all but whitelisted characters from a multi-language string

    - by jeroen
    I am trying to cleanup a string coming from a search box on a multi-language site. Normally I would use a regex like: $allowed = "-+?!,.;:\w\s"; $txt_search = preg_replace("/[^" . $allowed . "]?(.*?)[^" . $allowed . "]?/iu", "$1", $_GET['txt_search']); and that works fine for English texts. However, now I need to do the same when the texts entered can be in any language (Russian now, Chinese in the future). How can I clean up the string while preserving "normal texts" in the original language? I though about switching to a blacklist (although I´d rather not...) but at this moment the regex just completely destroys all original input.

    Read the article

  • Build associative array based on values of another associative array

    - by macek
    I'm looking for an elegant way to turn this array: Array ( [foo] => 1 [bar] => 1 [zim] => 3 [dib] => 6 [gir] => 1 [gaz] => 3 ) Into this array: Array ( [1] => Array ( foo, bar, gir ), [3] => Array ( zim, gaz ), [6] => Array ( dib ) ) Note:, there is no relationship between the keys or values. They are completely arbitrary and used as examples only. The resulting array should be an associative array grouped by the values of the input array. Thanks!

    Read the article

  • Create creative diagrams or find someone creative

    - by devdude
    This question might be slightly non-techy/dev, but I am sure many of you had a similar problem. We code, write test-cases, put comments in source-code (!), put messages in svn commit, write comments in tracked issues. We create ERD/class/usecase/.. diagrams with whatever tool. We might write user-manuals, wikis, guidelines,.. Not everyones cup of tea, but usually practice makes a good tech writer (I experienced that). Now comes the point: Once in a while we need to supply system overview diagrams, drawings of architecure,.. that look appealing to non-technical people, and no, we dont have a marketing department with designers waiting for our input or a $$$$ design company doing our corporate design. If I try to do that, it a) takes forever b) I might not have the tools and c) looks like crap and not like something I want to see in a slideshow. Whats your experience or recipe ? Is there something like RENT-A-DESIGNER ? cheers

    Read the article

  • PHP / SimpleXML - Why does Simplexml_load_string() fail to parse Google Weather API xml in Chinese (

    - by John Himmelman
    I'm trying to load parse a Google Weather API response (chinese response). Here is the API call.. http://www.google.com/ig/api?weather=11791&hl=zh-CN // This code fails with the following error $xml = simplexml_load_file('http://www.google.com/ig/api?weather=11791&hl=zh-CN'); ( ! ) Warning: simplexml_load_string() [function.simplexml-load-string]: Entity: line 1: parser error : Input is not proper UTF-8, indicate encoding ! Bytes: 0xB6 0xE0 0xD4 0xC6 in C:\htdocs\weather.php on line 11 Why does loading this response fail? How do I encode/decode the response so that simplexml loads it properly?

    Read the article

  • How to void authorized transaction in authorize.net gateway using ActiveMerchant

    - by m7d
    Goal: Only have successful purchases show up on a customer's billing statement. I don't want declined authorizations showing up on their billing statement (as seen in an online banking system) as pending. A customer often will accidentally input an incorrect billing address, for example, followed by a correct one. Together, the two attempts, one successful and one not both show up on their billing statement as pending prior to settlement. This can scare the customer as it looks potentially like they will be charged twice. Details: When I do an AUTH_CAPTURE (via ActiveMerchant's purchase) or an AUTH (via ActiveMerchant's authorize) which is declined and subsequently want to void that authorization (via ActiveMerchant's void) so as not to have it appear on a customer's billing statement as pending (even though it will settle out after a few days), the gateway can't find the transaction to void using the authorization code returned from the authorization or capture method calls on the gateway. This is specific to the authorize.net AIM gateway. Please advise. Thanks!

    Read the article

  • How can I make a jQuery UI 'draggable()' div draggable for touchscreen?

    - by artlung
    I have a jQuery UI draggable() that works in Firefox and Chrome. The user interface concept is basically click to create a "post-it" type item. Basically, I click or tap on div#everything (100% high and wide) that listens for clicks, and an input textarea displays. You add text, and then when you're done it saves it. You can drag this element around. That is working on normal browsers, but on an iPad I can test with I can't drag the items around. If I touch to select (it then dims slightly), I can't then drag it. It won't drag left or right at all. I can drag up or down, but I'm not dragging the individual div, I'm dragging the whole webpage. So here's the code I use to capture clicks: $('#everything').bind('click', function(e){ var elem = document.createElement('DIV'); STATE.top = e.pageY; STATE.left = e.pageX; var e = $(elem).css({ top: STATE.top, left: STATE.left }).html('<textarea></textarea>') .addClass('instance') .bind('click', function(event){ return false; }); $(this).append(e); }); And here's the code I use to "save" the note and turn the input div into just a display div: $('textarea').live('mouseleave', function(){ var val = jQuery.trim($(this).val()); STATE.content = val; if (val == '') { $(this).parent().remove(); } else { var div = $(this).parent(); div.text(val).css({ height: '30px' }); STATE.height = 30; if ( div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight ) { while (div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight) { var h = div.height() + 10; STATE.height = h; div.css({ height: (h) + 'px' }); // element just got scrollbars } } STATE.guid = uniqueID() div.addClass('savedNote').attr('id', STATE.guid).draggable({ stop: function() { var offset = $(this).offset(); STATE.guid = $(this).attr('id'); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); STATE.save(); $(this).remove(); } }); And I have this code when I load the page for saved notes: $('.savedNote').draggable({ stop: function() { STATE.guid = $(this).attr('id'); var offset = $(this).offset(); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); My STATE object handles saving the notes. Onload, this is the whole html body: <body> <div id="everything"></div> <div class="instance savedNote" id="iddd1b0969-c634-8876-75a9-b274ff87186b" style="top:134px;left:715px;height:30px;">Whatever dude</div> <div class="instance savedNote" id="id8a129f06-7d0c-3cb3-9212-0f38a8445700" style="top:131px;left:347px;height:30px;">Appointment 11:45am</div> <div class="instance savedNote" id="ide92e3d13-afe8-79d7-bc03-818d4c7a471f" style="top:144px;left:65px;height:80px;">What do you think of a board where you can add writing as much as possible?</div> <div class="instance savedNote" id="idef7fe420-4c19-cfec-36b6-272f1e9b5df5" style="top:301px;left:534px;height:30px;">This was submitted</div> <div class="instance savedNote" id="id93b3b56f-5e23-1bd1-ddc1-9be41f1efb44" style="top:390px;left:217px;height:30px;">Hello world from iPad.</div> </body> So, my question is really: how can I make this work better on iPad? I'm not set on jQuery UI, I'm wondering if this is something I'm doing wrong with jQuery UI, or jQuery, or whether there may be better frameworks for doing cross-platform/backward compatible draggable() elements that will work for touchscreen UIs. More general comments about how to write UI components like this would be welcome as well. Thanks!

    Read the article

  • Is it fair for us to conclude XOR string encryption is less secure than well known encryption (Say Blowfish)

    - by Yan Cheng CHEOK
    I was wondering, is it fair to conclude, XOR string encryption is less secure than other encryption method, say Blowfish This is because for both methods, their input are Unencrypted string A secret key string XOR(string value,string key) { string retval(value); short unsigned int klen=key.length(); short unsigned int vlen=value.length(); short unsigned int k=0; short unsigned int v=0; for(v;v<vlen;v++) { retval[v]=value[v]^key[k]; k=(++k<klen?k:0); } return retval; } Is there any proof that XOR encryption method is more easy to be "broken" than Blowfish if the same key is being chosen?

    Read the article

  • Recompile a x86 code with LLVM to some faster one x86

    - by osgx
    Hello Is it possible to run LLVM compiler with input of x86 32bit code? There is a huge algorithm which I have no source code and I want to make it run faster on the same hardware. Can I translate it from x86 back to x86 with optimizations. This Code runs a long time, so I want to do static recompilation of it. Also, I can do a runtime profile of it and give to LLVM hints, which branches are more probable. The original Code is written for x86, and uses no SSE/MMX/SSE2. After recompilation It has a chances to use x86_64 and/or SSE3. Also, The code will be regenerated in more optimal way to hardware decoder. Thanks.

    Read the article

  • Html Attribute for Html.Dropdown

    - by kapil
    I am using a dropdown list as follows. <%=Html.DropDownList("ddl", ViewData["Available"] as SelectList, new { CssClass = "input-config", onchange = "this.form.submit();" })%> On its selection change I am invoking post action. After the post the same page is shown on which this drop down is present. I want to know about the HTML attribute for the drop down which will let me preserve the list selection change. But as of now the list shows its first element after the post. e.g. The dropdoen contains elements like 1,2,3,etc. By default 1 is selected. If I select 2, the post is invoked and the same page is shown again but my selection 2 goes and 1 is selected again. How can preserve the selection? Thanks, Kapil

    Read the article

  • EMBED vs. OBJECT

    - by JayhawksFan93
    Which is the right/best tag to use in my HTML file when I want to display the Adobe PDF viewer? Right now I'm using the code below, but there are weird side effects (e.g. it seems to steal the starting focus that I've set to another INPUT text box; it doesn't seem to play real well with the jQueryUI Resizeable class; etc.) <embed src="abc.pdf" type="application/pdf" /> Could I even do the same thing with the OBJECT tag? Are there advantages/disadvantages to using one tag vs. the other?

    Read the article

  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

    Read the article

  • ASP.NET MVC 2 Post AJAX from from JavaScript

    - by ANDyW
    Hi, I got control with strongly typed View, with Ajax.BeginForm(). Now I would like to change submit method from <input type="submit" id="testClick" value="Submit" /> To some javascript method DoSubmit(). What I tried is : Invoke click on that submit button Invoke submit on form ('form1').submit(), document.forms['form1'].submit() jQuery forms with ('form1').AjaxSubmit(); Create jQuery AJAX $.ajax({ type: "POST", url: $("#form1").attr("action"), data: $("#form1").serialize(), success: function() { alert("epic win!!!1!1!") }, error: function(XMLHttpRequest, textStatus, errorThrown) { alert("epic fail!") } }); All those method created normal request (not AJAX), or they didn't work. So anyone know how I can do AJAX submit "Form", from JavaScript and strongly typed mechanism (public AcrionResult MyFormAction(FormModel model); ) will work?

    Read the article

  • CodeIgniter - Disallowed Key Characters via $_GET

    - by rkj
    I am getting echoed "Disallowed Key Characters." in my CodeIgniter when I have a http_cookie sent via GET from a SSL relay site (a payment gateway) to my application. My question is if there's any way that I can get this http_cookie through this "_clean_input_keys" method that cause this Disallowed-message and exits? The parameter contains a getenv("HTTP_COOKIE") set into a hidden input and needs to be used to keep the session alive even though it will be sent to the relay site and back again. The HTTP_COOKIE string looks like: &HTTP_COOKIE=PHPSESSID=775572c8c3b161bc957281aa901eb09c;%20ci_session=a%3A4%3A{s%3A10%3A%22session_id%22%3Bs%3A32%3A%229666689e0c8e4f26fb38889351765304%22%3Bs%3A10%3A%22ip_address%22%3Bs%3A14%3A%2127.0.0.1%22%3Bs%3A10%3A%22user_agent%22%3Bs%3A50%3A%22Mozilla%2F5.0+%28Macintosh%3B+U%3B+Intel+Mac+OS+X+10.6%3B+da%22%3Bs%3A13%3A%22last_activity%22%3Bs%3A10%3A%221271145332%22%3B}d9b9df5d8a0b51f303cbe6bb4bbe497e

    Read the article

  • How does UIImage work in low-memory situations?

    - by kubi
    According to the UIImage documentation: In low-memory situations, image data may be purged from a UIImage object to free up memory on the system. Does anyone know how this works? It appears that this process is completely transparent and will occur in the background with no input from me, but I can't find any definitive documentation one way or the other. Second, will this data-purge occur when the image is not loaded by me? (I'm getting the image from UIImagePicker). Here's the situation: I'm taking a picture with the UIImagePickerController and and immediately taking that image and sending it to a new UIViewController for display. Sending the raw image to the new controller crashes my app with memory warnings about 30% of the time. Resizing the image takes a few moments, time that I'd rather not spend if there's a 3rd option available to me.

    Read the article

  • Push/Present Modal View Controller

    - by Yakattak
    I have a table in my view controller (let's call it TVC1). I have rows in TVC1 that are used so the user can input some more data in addition to the data on TVC1. So, when someone taps a specific row in TVC1, it will show another view controller (let's call it TVC2). However, when TVC2 is shown, all of the data in TVC1 is cleared. How can I save the data in TVC1? Should I do it through the app delegate? DescriptionInputViewController *descriptionController = [[DescriptionInputViewController alloc] initWithNibName:@"DescriptionInputView" bundle:nil]; [self presentModalViewController:navController animated:YES]; [self.navigationController pushViewController:descriptionController animated:YES]; [descriptionController release];

    Read the article

  • How to add a whole directory or project output to WiX package

    - by Coincoin
    We decided to switch from VS integrated setup to WiX. However, what we currently do is use projects output files as the input for the setup project. This lets us easily add Application Files to a directory (for images, samples, and other resources...) and those files are automatically added to the setup when we build. I could not find any similar feature in WiX. WiX seems to require one Directory entry and one File entry for each and every directory and file. This would require us to change the WiX source everytime a file is added which, to my eyes, is prohibitive since we have so many of them. Is there any integrated way of doing that with WiX or do I have to write my own task that will create a WiX source before calling candle?

    Read the article

  • Trouble with onscreen keyboard orientation in iPhone OpenGL ES application.

    - by Plumenator
    I need to take keyboard input in my OpenGL ES application, so I just created an empty UITextView and added it as a subview to the main window along with the view that presents my content. I use the UITextview to control the keyboard and it works fine in a single orientation. I then changed my code to support all orientations by rotating the OpenGL content myself based on UIDeviceOrientation notifications. To rotate the keyboard, I overrode the shouldAutoRotateInterfaceOrientation method in the UITextView's controller. But I still see that the keyboard does not rotate according to the orientation. Any clues?

    Read the article

< Previous Page | 780 781 782 783 784 785 786 787 788 789 790 791  | Next Page >