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  • 3d cube using canvas. Need a little improvement

    - by TimeManx
    I made this 3d cube using the following code Matrix mMatrix = canvas.getMatrix(); canvas.save(); camera.save(); camera.rotateY(-angle); camera.getMatrix(mMatrix); mMatrix.preTranslate(-width, 0); mMatrix.postTranslate(width, 0); canvas.concat(mMatrix); canvas.drawBitmap(bmp1, 0, 0, null); camera.restore(); canvas.restore(); camera.rotateY(90 - angle); camera.getMatrix(mMatrix); mMatrix.preTranslate(-width, 0); mMatrix.postTranslate(width2, 0); canvas.concat(mMatrix); canvas.drawBitmap(bmp2, width, 0, null); This is what it gives But what I need is It's because when Camera rotates the images, some part of the image gets hidden. Like this But I think this can be done.

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  • Error reading values from dynamically created table rows in Android

    - by jaymo
    So I have a couple of dynamically created tablerows.Each TableRow has a couple of Textviews.I have a button that on clicked should get all the values of the second and third textviews in each Tablerow in the Table. I have tried to do this using the code below mSubmitOrders.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mTable.getChildCount()>1){ for(int i = 0; i < mTable.getChildCount(); i++){ TableRow tr = (TableRow)mTable.getChildAt(i); TextView code = (TextView) tr.getChildAt(1); TextView quantity = (TextView) tr.getChildAt(2); String Scode = code.getText().toString(); Log.i("TAG", Scode); String Squantity = quantity.getText().toString(); Log.i("TAG", Squantity); } } But I get the below errors (Logcat below). Assistance required 10-22 09:00:16.345: E/AndroidRuntime(4495): FATAL EXCEPTION: main 10-22 09:00:16.345: E/AndroidRuntime(4495): java.lang.ClassCastException: android.widget.LinearLayout cannot be cast to android.widget.TextView 10-22 09:00:16.345: E/AndroidRuntime(4495): at com.symetry.myitprovider.ui.actual$4.onClick(actual.java:173) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.view.View.performClick(View.java:3131) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.view.View$PerformClick.run(View.java:12035) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.os.Handler.handleCallback(Handler.java:587) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.os.Handler.dispatchMessage(Handler.java:92) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.os.Looper.loop(Looper.java:132) 10-22 09:00:16.345: E/AndroidRuntime(4495): at android.app.ActivityThread.main(ActivityThread.java:4123) 10-22 09:00:16.345: E/AndroidRuntime(4495): at java.lang.reflect.Method.invokeNative(Native Method) 10-22 09:00:16.345: E/AndroidRuntime(4495): at java.lang.reflect.Method.invoke(Method.java:491) 10-22 09:00:16.345: E/AndroidRuntime(4495): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:844) 10-22 09:00:16.345: E/AndroidRuntime(4495): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602) 10-22 09:00:16.345: E/AndroidRuntime(4495): at dalvik.system.NativeStart.main(Native Method) EDIT: I have modified my code and now there is no error..but its not working as needed.. The new code is as below.. mSubmitOrders.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { if(mTable.getChildCount()>1){ for(int i = 0; i < mTable.getChildCount(); i++){ //TODO: Figure out how to do this well LinearLayout LL = (LinearLayout)mTable.getChildAt(i); View x = ((View)(LL.getParent()).getParent()); Log.i("TAG", "Past view"); TextView code = (TextView)((ViewGroup) x).getChildAt(2); String Scode = code.getText().toString(); Log.i("TAG", Scode); } But thing is its not getting the texview from TableLayout's Table Row..its getting a different one...the one I have circled in the picture ![Error]:http://semasoftltd.com/error.png

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  • finditem() doesn't find menu, stuck with NullPointerException

    - by fdansv
    I'm stuck while changing some properties on my options menu at onCreateOptionsMenu(). It seems like findItem() returns null, even though I'm pretty sure that the reference to the menu item is correct. My code looks as follows: @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_profile, menu); MenuItem leftie = menu.findItem(R.id.menu_profile); leftie.setIcon(R.drawable.ic_menu_mapmode); leftie.setTitle(R.string.back_map); leftie.setIntent(authIntent); return true; } I really don't know what can be wrong there. Thanks in advance :) EDIT: I forgot to include the actual problem.

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  • ListView getting deleted onbackpress

    - by adohertyd
    I have a listview in my mainactivity that makes a call to a database to populate it. When an item on the listview is clicked it starts a new activity showing the details of the item that was clicked. When the back button is pressed the listview is not displayed again. What could be the problem? This is the entirety of my mainactivity: public class MainActivity extends ListActivity { Button bAddMod; private ModuleDB db; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); db = new ModuleDB(this); db.open(); fillList(); db.close(); bAddMod = (Button) findViewById(R.id.btnAddMod); bAddMod.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(MainActivity.this, AddModule.class); startActivity(i); } }); } private void fillList() { ListView lv = getListView(); Cursor curs = db.getData(); startManagingCursor(curs); MyCursorAdapter adapter = new MyCursorAdapter(getApplicationContext(), curs); lv.setAdapter(adapter); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id){ Intent k = new Intent(MainActivity.this, ModuleDetails.class); k.putExtra("mod_id", id); startActivity(k); } }); } }

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  • TextAppearance_Holo_Large - No resource found

    - by npmaster
    When compiling my app I get the following error: android-apt-compiler: ... \res\values-v14\styles.xml:12: error: Error retrieving parent for item: No resource found that matches the given name '@android:style/TextAppearance_Holo_Large. The code it is complaining about is: <style name="Title" parent="@android:style/TextAppearance_Holo_Large"> <item name="android:layout_height">wrap_content</item> <item name="android:layout_width">wrap_content</item> </style> I checked my manifest file and I have set the SDK to: <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="17" /> Which i believe allows for using the Holo Themes. I am using Android Studio though I doubt that is the cause of the error. Any ideas what I am doing wrong?

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  • Can't referr to my get method

    - by chility
    I have this amazing and good looking class: public class SayingsHolder extends Application{ ArrayList<String> SayingsList = new ArrayList<String>(){{ SayingsList.add("1"); SayingsList.add("2"); }}; public ArrayList<String> getSayingsList() { return SayingsList; } } Now I'm trying to call the getSayingsList method inside of my activity's FragmentStatePagerAdapter by: private class ScreenSlidePagerAdapter extends FragmentStatePagerAdapter { final SayingsHolder holder = (SayingsHolder).getApplication(); } Everything fine for now, but when I make my code like this: private class ScreenSlidePagerAdapter extends FragmentStatePagerAdapter { final SayingsHolder holder = (SayingsHolder).getApplication(); holder.getSayingsList(); } it says: Syntax error on token "getSayingsList", Identifier expected after this token The problem is that holder is not functional at all. What I mean is that when i type the this holder. the getSayingsList is not showing at all. What am I missing here? I know that it is an extremely small issue, but it seems that I can't spot it. My activity extends FragmentActivity if it's important It seems that I'm missing something here. I can't call my method anywhere in my activity. I'm starting a bounty, because I need an example.

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  • Including different code for other home screen replacement screens

    - by radicam2
    I have put together a Skin for OpenHome but have since ran across AHome code for their IPhone theme and was wondering that if I included for AHome their Dock_Bg or widget_drawer among other things which is not on OpenHome that the Launcher for the respective screen replacement would just call the items it uses.I want to keep the mb as low as I can but reach more handsets.I can just make seperate ones but see many that include even Freshface as well as OpenHome and AHome.

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  • wifi provider onLocationChanged is never called

    - by Kelsie
    I got a weird problem. I uses wifi to retrieve user location. I have tested on several phones; on some of them, I could never get a location update. it seemed that the method onLocationChanged is never called. My code is attached below.. Any suggestions appreciated!!! @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager locationManager; locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); String provider = locationManager.NETWORK_PROVIDER; Location l = locationManager.getLastKnownLocation(provider); updateWithNewLocation(l); locationManager.requestLocationUpdates(provider, 0, 0, locationListener); } private void updateWithNewLocation(Location location) { TextView myLocationText; myLocationText = (TextView)findViewById(R.id.myLocationText); String latLongString = "No location found"; if (location != null) { double lat = location.getLatitude(); double lng = location.getLongitude(); latLongString = "Lat:" + lat + "\nLong:" + lng; } myLocationText.setText("Your Current Position is:\n" + latLongString); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); Log.i("onLocationChanged", "onLocationChanged"); Toast.makeText(getApplicationContext(), "location changed", Toast.LENGTH_SHORT).show(); } public void onProviderDisabled(String provider) {} public void onProviderEnabled(String provider) {} public void onStatusChanged(String provider, int status, Bundle extras) {} }; Manifest <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.INTERNET"/>

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  • What You Said: How Do You Sync Your Files Between Your Devices?

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tricks and techniques for keeping files synced between your different devices. Now we’re back to highlight how you do it. Overwhelmingly, you do it with Dropbox. Despite the proliferation of different platforms there has been little inroads made into any sort of universal syncing. We heard from quite a few different readers and by far the most popular option was to use Dropbox to ensure that you could get the music and documents you wanted whether you were on your desktop, laptop, netbook, iPhone, or Android device. In the same breath however, nearly all of your added on an additional service. The real message, it would seem, is that there simply isn’t a service good enough to meet all of the needs most users have, all of the time. The most common response to our Ask the Readers question was “Dropbox and…”; this pattern is illustrated nicely in the following quotes. Kim writes: Dropbox for all kinds of things. (Would also use Sugarsync, but it doesn’t support Linux.) Lastpass for passwords. Xmarks for bookmarks, although I’m going to try Firefox Sync soon. Evernote for things like shell commands I might want someday. Google Beta for music, once I get it uploaded. I have an Amazon account too, but Google gives you more space. Gmail. Michael finds himself in a similar situation and writes: How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • How do I handle the browser's "share page" intent in android?

    - by gfxmonk
    I read here ( http://androidlittle.blogspot.com/2009/08/intent-filter-for-share-link.html ) what intent-filter is required to handle the "share link" intent that the android web browser sends. I have placed this inside an block in my AndroidManifest.xml like so: <activity android:name=".ShareLink"> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="text/plain" /> </intent-filter> <meta-data/> </activity> I cannot for the life of me get this to be triggered though. When I share a link in the android browser, the emulator log shows it's creating a chooser intent, but doesn't give the details of the intent the chooser is acting on. No chooser window pops up, and the intent gets handled by the SMS application. I have also tried kicking off the intent manually: adb shell am start -D -a android.intent.action.SEND -c android.intent.category.DEFAULT -t text/plain -d http://google.com/ but the response I get is: Starting: Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain } Error: Activity not started, unable to resolve Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain flg=0x10000000 } Can anyone tell me what I'm doing wrong? My main (launcher) activity works fine, so I assume there is no issue with installation on the emulator.

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  • Read a specific range of lines from a file using c

    - by James Joy
    I have the following content in a file: hhasfghgsafjgfhgfhjf gashghfdgdfhgfhjasgfgfhsgfjdg jfshafghgfgfhfsghfgffsjgfj . . . . . startread hajshjsfhajfhjkashfjf hasjgfhgHGASFHGSHF hsafghfsaghgf . . . . . stopread . . . . . . jsfjhfhjgfsjhfgjhsajhdsa jhasjhsdabjhsagshaasgjasdhjk jkdsdsahghjdashjsfahjfsd I need to read the lines from the next line of startread till the previous line of stopread using a c code and store it to a string variable(of course with a \n for every line breaks). How can i achieve this? I have used fgets(line,sizeof(line),file); but it starts reading from the beginning. I don't have the exact line number to start and stop reading since the file is written by another C code. But there are these identifiers startread and stopread to identify whereto start reading. Operating platform is linux. Thanks in advance.

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  • The application has stopped unexpectedly: How to Debug?

    - by Android Eve
    Please note, unlike many other questions having the subject title "application has stopped unexpectedly", I am not asking for troubleshooting a particular problem. Rather, I am asking for an outline of the best strategy for an Android/Eclipse/Java rookie to tackle this formidable task of digesting huge amounts of information in order to develop (and debug!) a simple Android application. In my case, I took the sample skeleton app from the SDK, modified it slightly and what did I get the moment I try to run it? The application (process.com.example.android.skeletonapp) has stopped unexpectedly. Please try again. OK, so I know that I have to look LogCat. It's full of timestamped lines staring at me... What do I do now? What do I need to look for? Is there a way to single-step the program, to find the statement that makes the app crash? (I thought Java programs never crash, but apparently I was mistaken) How do I place a breakpoint? Can you recommend an Android debug tutorial online, other than this one?

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  • Netflix Updates Android Tablet App; iPad Update On The Way

    - by Jason Fitzpatrick
    Android: If you’re rocking an Android tablet, such as a Kindle Fire or Nook, you’ll want to update your Netflix app today. The new version sports a host of improvements including a massively overhauled interface. The old Netflix tablet application was functional but lackluster; it felt almost as if they didn’t realize they were designing it for a tablet. The new Netflix app is focused on beautiful cover-flow style navigation, displaying twice as many titles per screen, and an emphasis on natural navigation with finger swipes and taps. According to the Netflix press release, an iPad update will be rolling out in the next few weeks. New Experience Now Available for All Android Tablets [Netflix Blog] How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

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  • What is good for Asp.net developer alternative learning Android or Wordpress? [closed]

    - by satinder singh
    I am a .Net developer, having 2 years experience in ASP.net c#, sql, mysql, now my company provide me to learn new technology. They gave me two options ie Android or Wordpress (I know both are totally different things). Also I found Android (Java) syntax little same as in c#, Wordpress also have good advantage in today's market (freelancing). So I want someone to suggest me what to choose either to go for Android or Wordpress?

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  • Animation file format

    - by Paul
    I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a frame. I'd like to have the whole animation (frames and XML document) packed in a single file. How do you suggest I do that? What libraries are there that would allow easy access to the files inside the animation file itself? The language I'm using is C++ and the platform is Windows, but I'd rather not use a platform dependent library, if possible.

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  • How to set up an environment for android app development?

    - by The Dark Knight
    I have been researching for sometime now regarding the process to install android sdk and associated tools . After visiting Android Developers page, i first installed the android sdk and then installed eclipse plugins for my indigo version from the install softwares options.However, it is mentioned in the developers page : Download the Android SDK. Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE). Download the latest SDK tools and platforms using the SDK Manager. I have downloaded the sdk and installed the adt plugins for eclipse.I just need to point the eclipse towards the location of the sdk. However, i am stuck at the last step which is asking me to download the latest tools using the sdk manager. The manager interface pops up and i see a lot of options there. I don't know which ones i must select and install. If some one can help me out here and tell me which options to choose and install(if possible, with a screen shot), it will be very beneficial for me.

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  • BlueStacks Joins Forces with AMD; Launches AMD-only Enhanced Android App Launcher

    - by Jason Fitzpatrick
    Last fall we showed you how to run Android apps on your Windows PC with BlueStacks. Now BlueStacks has partnered with AMD to offer even better Android emulation on AMD-powered Windows machines. Check out our original overview and installation guide for BlueStacks to get a feel for what you can do with the app. If you’re sporting an AMD CPU, hit up the link below to check out the AMD AppZone to grab some of the thousands of Android apps you can enjoy on your desktop. AMD AppZone: Android [via Gigaom] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Android: how do I switch between game scenes in a game? Any tutorials?

    - by Flavio
    I am trying to create a simple game using the Android SDK without using AndEngine (or any other game engine). I have plenty of experience designing games from the past, but I'm having lots of trouble trying to use the Android SDK to make my game. By far my biggest hurdle right now is switching between views. That is, for example, going from the menu to the first level, etc. I am using a traditional model I learned (I think it's called a scene stack or something?) in which you push the current scene onto a stack and the game's main loop runs the top item of the stack. This model seems non-trivial to implement in the Android SDK, mostly because Android seems to be picky about which thread instantiates which view. My issue is that I want the first level to show up when you press a button on the main menu, but when I instantiate the first level (the level class extends SurfaceView and implements SurfaceHolder.Callback) I get a runtime error complaining that the thread that runs the main menu can't instantiate this class. Something about calling Looper.prepare(). I figured at this point I was probably doing things wrong. I'm not sure how to specifically phrase my issue into a question, so maybe I should leave it as either 1) Does anybody know a good way (or the 'proper' way) to switch between scenes in an Android game? or 2) Are there any tutorials out there which show how to create a game that doesn't take place entirely in one scene? (I have googled for a while to no avail... maybe someone else knows of one?) Thanks!

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  • Importing tab delimited file into array in Visual Basic 2013 [migrated]

    - by JaceG
    I am needing to import a tab delimited text file that has 11 columns and an unknown number of rows (always minimum 3 rows). I would like to import this text file as an array and be able to call data from it as needed, throughout my project. And then, to make things more difficult, I need to replace items in the array, and even add more rows to it as the project goes on (all at runtime). Hopefully someone can suggest code corrections or useful methods. I'm hoping to use something like the array style sMyStrings(3,2), which I believe would be the easiest way to control my data. Any help is gladly appreciated, and worthy of a slab of beer. Here's the coding I have so far: Imports System.IO Imports Microsoft.VisualBasic.FileIO Public Class Main Dim strReadLine As String Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim sReader As IO.StreamReader = Nothing Dim sRawString As String = Nothing Dim sMyStrings() As String = Nothing Dim intCount As Integer = -1 Dim intFullLoop As Integer = 0 If IO.File.Exists("C:\MyProject\Hardware.txt") Then ' Make sure the file exists sReader = New IO.StreamReader("C:\MyProject\Hardware.txt") Else MsgBox("File doesn't exist.", MsgBoxStyle.Critical, "Error") End End If Do While sReader.Peek >= 0 ' Make sure you can read beyond the current position sRawString = sReader.ReadLine() ' Read the current line sMyStrings = sRawString.Split(New Char() {Chr(9)}) ' Separate values and store in a string array For Each s As String In sMyStrings ' Loop through the string array intCount = intCount + 1 ' Increment If TextBox1.Text <> "" Then TextBox1.Text = TextBox1.Text & vbCrLf ' Add line feed TextBox1.Text = TextBox1.Text & s ' Add line to debug textbox If intFullLoop > 14 And intCount > -1 And CBool((intCount - 0) / 11 Mod 0) Then cmbSelectHinge.Items.Add(sMyStrings(intCount)) End If Next intCount = -1 intFullLoop = intFullLoop + 1 Loop End Sub

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  • How is Sencha Touch performing on Android in practice ?

    - by Vidar Vestnes
    Hi I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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  • Debugger for file I/O development?

    - by datenwolf
    Okay, the question title may be a bit cryptic. But it aptly describes what I'm looking for: I think every experienced coder went through this numerous times: You get a binary file format specification, you implement the reader for it, and… nothing works like expected. So you run your code in the debugger, go execute through the code line by line, every header field is read in seemingly correct, but when it comes to the bulk data, offset and indices no longer match up. What would really help in this situation was a binary file viewer, that shows you the progress of your file pointer, as you step through the code, and ideally would also highlight all memory maps. Then you could see the context of the current I/O operations, most notably those darn "off-by-one" mistakes, which are even more annoying when reading a file. Implementing such a debugger should not be too hard. traces on the process' file descriptors/handles and triggers on the I/O functions, to update the display. Only: I don't know of such a kind of debugger to exist. Do I just lack knowledge about the existance of such a tool, or is there really no such thing?

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  • How do I create a game that runs on Windows, iOS and Android?

    - by AspaApps
    I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working awesome. However, I also want to publish games for Android but not by using Java. I don't want to create a single game 5-6 times for other platforms. Is their any way that if I create game for Windows then it will work in Android and iOS ? Or should I use Action Script 3.0? If I use action script 3.0, will it require Flash player to run the game in Windows, Android, iOS?

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  • Large uploaded file won't display in Ubuntu One but is included in file usage

    - by user1488963
    On Ubuntu 10.04, I uploaded a single 711 MB. My total file usage in Ubuntu One went up to 877MB, which is about right, but the file doesn't show in Ubuntu One so I can't download or delete it. Either the file is there and I can't see it for some reason. Or the file is not there and the total file usage figure is wrong. Does anyone know what has happened? I have a free account but am well below my 5GB limit.

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