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  • C# Enterprise Block Application Settings and Settings.Settings designer

    - by Tab
    I am working with v4 of the Enterprise Application block and I am trying to learn how to access the Application Settings that I have added using the Enterprise Library Configuration tool. It's as if the code does not recognize the settings even though I can see them in the app.config. I DO have a Settings.Settings designer added and I CAN get to those settings the standard way even though the settings added in that designer do NOT show up in the app.config like they normally would if I am NOT using the Enterprise Block How do I access the App Settings that I added with the Enterprise Block?

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  • Memory cleanup on returned array from static method (objective-c)

    - by Michael Bordelon
    In objective-c, I have a utility class with a bunch of static methods that I call for various tasks. As an example, I have one method that returns an NSArray that I allocate in the static method. If I set the NSArray to autorelease, then some time later, the NSArray in my calling method (that is assigned to the returned pointer) losses it's reference because the original form the static method is cleaned up. I can't release the NSArray object in the static method because it needs to be around for the return and assignment. What is the right way to return an object (like the NSArray) from a static class, and have it hang around for the calling class, but then get cleaned up later when it is no longer needed? Do I have to create the object first in the caller and pass in a pointer to the object and then return that same object form the static method? I know this is a basic O-O problem, I just never had this issue in Java and I do not do much C/C++. Thanks for your help.

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  • How to define a static operator<<?

    - by Pietro M
    Is it possible to define a static insertion operator which operates on the static members of a class only? Something like: class MyClass { public: static std::string msg; static MyClass& operator<< (const std::string& token) { msg.append(token); return *this; // error, static } }; alternatively: static MyClass& operator<< (MyClass&, const std::string &token) { MyClass::msg.append(token); return ?; } This is how I would like to use it: MyClass << "message1" << "message2"; Thank you!

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  • Why are static imports of static methods with same names legal?

    - by user1055638
    Lets say we have these packages and classes: package p1; public class A1 { public static void a() {} } package p2; public class A1 { public static void a() {} } package p3; import static p1.A1.a; import static p2.A1.a; public class A1 { public static void test() { } } I am wondering, why the static import of methods is legal (won't result in compile time error) in package p3? We won't be able to use them further in the test() method as such usage will result in the compile time error. Why it is not the same as with a normal import of classes. Lets say we would like to import classes A1 from packages p1 and p2 into p3: package p3; import p1.A1; import p2.A1; such import is illegal and will result in the compile time error.

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  • Centering An Inline-Block DIV

    - by Aaron Brewer
    Does anybody know how to center align a DIV that has the display set to inline-block? I cannot set the display to block because I have a background image that needs to be repeated, and it needs to expand based on the content. It sits inside of a parent div, in which is larger when it comes to width. So all in all. Does anyone have a fix to center align a div with the display set to inline-block? And no, text-align: center; does not work, nor does margin: 0 auto; jsFiddle: http://jsfiddle.net/HkvzM/ Thank you!

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  • Switching my collision detection to array lists caused it to stop working

    - by Charlton Santana
    I have made a collision detection system which worked when I did not use array list and block generation. It is weird why it's not working but here's the code, and if anyone could help I would be very grateful :) The first code if the block generation. private static final List<Block> BLOCKS = new ArrayList<Block>(); Random rnd = new Random(System.currentTimeMillis()); int randomx = 400; int randomy = 400; int blocknum = 100; String Title = "blocktitle" + blocknum; private Block block; public void generateBlocks(){ if(blocknum > 0){ int offset = rnd.nextInt(250) + 100; //500 is the maximum offset, this is a constant randomx += offset;//ofset will be between 100 and 400 int randomyoff = rnd.nextInt(80); //500 is the maximum offset, this is a constant randomy = platformheighttwo - 6 - randomyoff;//ofset will be between 100 and 400 block = new Block(BitmapFactory.decodeResource(getResources(), R.drawable.block2), randomx, randomy); BLOCKS.add(block); blocknum -= 1; } The second is where the collision detection takes place note: the block.draw(canvas); works perfectly. It's the blocks that don't work. for(Block block : BLOCKS) { block.draw(canvas); if (sprite.bottomrx < block.bottomrx && sprite.bottomrx > block.bottomlx && sprite.bottomry < block.bottommy && sprite.bottomry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // bottom left touching block? if (sprite.bottomlx < block.bottomrx && sprite.bottomlx > block.bottomlx && sprite.bottomly < block.bottommy && sprite.bottomly > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } // top right touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } //top left touching block? if (sprite.toprx < block.bottomrx && sprite.toprx > block.bottomlx && sprite.topry < block.bottommy && sprite.topry > block.topry ){ Log.d(TAG, "Collided!!!!!!!!!!!!1"); } } The values eg bottomrx are in the block.java file..

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  • MS Environment: How to force link a static library to another using .vsprops, if possible?

    - by msbuildnewbie
    Environment: VS 2008 in Windows. Problem: A static library, say first.lib is not linked to, say second.lib, if first.lib is specified in .vsprops file and none of its functions is referenced in the second.lib. If, however, first.lib is removed from the .vsprops file and placed instead in the appropriate project options dialog(1), it is linked, even if its functions remain unreferenced. (1) Project - Properties - Configuration Properties - Linker - Input. Our solution uses .vsprops exclusively and to somehow be able to specify first.lib in such a file with additional tweaking of some settings would be considered a more elegant solution. Using a dummy function to pull in unused functions of first.lib is not an option. Thanks in advance.

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  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

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  • Stretching width correctly to 100% of an inline-block element in IE6 and IE7

    - by Simon Lieschke
    I have the following markup, where I am attempting to get the right hand side of the second table to align with the right hand side of the heading above it. This works in IE8, Firefox and Chrome, but in IE6/7 the table is incorrectly stretched to fill the width of the page. I'm using the Trip Switch hasLayout trigger to apply inline-block in IE6/7. Does anyone know how (or even if) I can get the table only to fill the natural width of the wrapper element displayed with inline-block in IE6/7? You can see the code running live at http://jsbin.com/uyuva. <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Test</title> <style> .wrapper { display: inline-block; border: 1px solid green; } /* display: inline-block triggers the wrapper element to have layout for IE 6/7. The trip switch then provides the inline component of the display behaviour. See http://www.brunildo.org/test/InlineBlockLayout.html for more details. */ .wrapper { *display: inline; } table { border: 1px solid red; } </style> </head> <body> <h1>No width on table:</h1> <div class="wrapper"> <h2>The right hand side of the table doesn't stretch to the end of this heading</h2> <table><tr><td>foo</td></tr></table> </div> text <h1>Width on table:</h1> <div class="wrapper"> <h2>The right hand side of the table should stretch to the end of this heading</h2> <table style="width: 100%"><tr><td>foo</td></tr></table> </div> text </body> </html>

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  • Advantages of Singleton Class over Static Class?

    Point 1)Singleton We can get the object of singleton and then pass to other methods.Static Class We can not pass static class to other methods as we pass objectsPoint 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed.Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use.Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • Advantages of Singleton Class over Static Class?

    Point 1) Singleton We can get the object of singleton and then pass to other methods. Static Class We can not pass static class to other methods as we pass objects Point 2) Singleton In future, it is easy to change the logic of of creating objects to some pooling mechanism. Static Class Very difficult to implement some pooling logic in case of static class. We would need to make that class as non-static and then make all the methods non-static methods, So entire your code needs to be changed. Point3:) Singleton Can Singletone class be inherited to subclass? Singleton class does not say any restriction of Inheritence. So we should be able to do this as long as subclass is also inheritence.There's nothing fundamentally wrong with subclassing a class that is intended to be a singleton. There are many reasons you might want to do it. and there are many ways to accomplish it. It depends on language you use. Static Class We can not inherit Static class to another Static class in C#. Think about it this way: you access static members via type name, like this: MyStaticType.MyStaticMember(); Were you to inherit from that class, you would have to access it via the new type name: MyNewType.MyStaticMember(); Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism. span.fullpost {display:none;}

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  • set static member pointer variables

    - by Chris
    I'm trying to set a static pointer variable in a class but I'm getting these errors for each variable I try to set. error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2040: 'xscroll' : 'int' differs in levels of indirection from 'float *' error C2440: 'initializing' : cannot convert from 'float **' to 'int' Here is the code Enemy.h #include <windows.h> #include "Player.h" class Enemy { public: Enemy(float xPos, float yPos); Enemy(void); ~Enemy(void); //update the position of the user controlled object. void updatePosition(float timeFactor); //loads all the enemy textures void static loadTextures(); //creates a set number of enemies void static createEnemies(int numEnemies, Enemy * enemyArray); GLuint static enemyTex; static float * xscroll; static float * yscroll; static Player * player; private: bool checkCollison(float x, float y, int radius); float XPos; float YPos; }; trying to set variables Enemy::xscroll = &xscroll; Enemy::yscroll = &yscroll; Enemy::player = &player;

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  • Java: Initializing a public static field in superclass that needs a different value in every subclas

    - by BinaryMuse
    Good evening, I am developing a set of Java classes so that a container class Box contains a List of a contained class Widget. A Widget needs to be able to specify relationships with other Widgets. I figured a good way to do this would be to do something like this: public abstract class Widget { public static class WidgetID { // implementation stolen from Google's GWT private static int nextHashCode; private final int index; public WidgetID() { index = ++nextHashCode; } public final int hashCode() { return index; } } public abstract WidgetID getWidgetID(); } so sublcasses of Widget could: public class BlueWidget extends Widget { public static final WidgetID WIDGETID = new WidgetID(); @Override public WidgetID getWidgetID() { return WIDGETID; } } Now, BlueWidget can do getBox().addWidgetRelationship(RelationshipTypes.SomeType, RedWidget.WIDGETID, and Box can iterate through it's list comparing the second parameter to iter.next().getWidgetID(). Now, all this works great so far. What I'm trying to do is keep from having to declare the public static final WidgetID WIDGETID in all the subclasses and implement it instead in the parent Widget class. The problem is, if I move that line of code into Widget, then every instance of a subclass of Widget appears to get the same static final WidgetID for their Subclassname.WIDGETID. However, making it non-static means I can no longer even call Subclassname.WIDGETID. So: how do I create a static WidgetID in the parent Widget class while ensuring it is different for every instance of Widget and subclasses of Widget? Or am I using the wrong tool for the job here? Thanks!

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  • Drupal: assign block to a specific content type

    - by bert
    I made a customized template called node-mynode.tpl.php Whenever a node of type mynode is requested, then node-mynode.tpl.php is automatically used. However, now user wants to see a specific menu block in this case. Question: How can I assign a block to a specific content type? Hint: I have started to look at URL aliases with Pathauto. I suspect one solution may lie in this direction.

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  • How to calculate the maximum block length in C of a binary number

    - by user1664272
    I want to reiterate the fact that I am not asking for direct code to my problem rather than wanting information on how to reach that solution. I asked a problem earlier about counting specific integers in binary code. Now I would like to ask how one comes about counting the maximum block length within binary code. I honestly just want to know where to get started and what exactly the question means by writing code to figure out the "Maximum block length" of an inputted integers binary representation. Ex: Input 456 Output: 111001000 Number of 1's: 4 Maximum Block Length: ? Here is my code so far for reference if you need to see where I'm coming from. #include <stdio.h> int main(void) { int integer; // number to be entered by user int i, b, n; unsigned int ones; printf("Please type in a decimal integer\n"); // prompt fflush(stdout); scanf("%d", &integer); // read an integer if(integer < 0) { printf("Input value is negative!"); // if integer is less than fflush(stdout); return; // zero, print statement } else{ printf("Binary Representation:\n", integer); fflush(stdout);} //if integer is greater than zero, print statement for(i = 31; i >= 0; --i) //code to convert inputted integer to binary form { b = integer >> i; if(b&1){ printf("1"); fflush(stdout); } else{ printf("0"); fflush(stdout); } } printf("\n"); fflush(stdout); ones = 0; //empty value to store how many 1's are in binary code while(integer) //while loop to count number of 1's within binary code { ++ones; integer &= integer - 1; } printf("Number of 1's in Binary Representation: %d\n", ones); // prints number fflush(stdout); //of ones in binary code printf("Maximum Block Length: \n"); fflush(stdout); printf("\n"); fflush(stdout); return 0; }//end function main

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  • Static member function pointer to hold non static member function

    - by user1425406
    This has defeated me. I want to have a static class variable which is a pointer to a (non-static) member function. I've tried all sorts of ways, but with no luck (including using typedefs, which just seemed to give me a different set of errors). In the code below I have the static class function pointer funcptr, and I can call it successfully from outside the class, but not from within the member function CallFuncptr - which is what I want to do. Any suggestions? #include <stdio.h> class A { public: static int (A::*funcptr)(); int Four() { return 4;}; int CallFuncptr() { return (this->*funcptr)(); } // doesn't link - undefined reference to `A::funcptr' }; int (A::*funcptr)() = &A::Four; int main() { A fred; printf("four? %d\n", (fred.*funcptr)()); // This works printf("four? %d\n", fred.CallFuncptr()); // But this is the way I want to call it }

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  • Fast block placement algorithm, advice needed?

    - by James Morris
    I need to emulate the window placement strategy of the Fluxbox window manager. As a rough guide, visualize randomly sized windows filling up the screen one at a time, where the rough size of each results in an average of 80 windows on screen without any window overlapping another. It is important to note that windows will close and the space that closed windows previously occupied becomes available once more for the placement of new windows. The window placement strategy has three binary options: Windows build horizontal rows or vertical columns (potentially) Windows are placed from left to right or right to left Windows are placed from top to bottom or bottom to top Why is the algorithm a problem? It needs to operate to the deadlines of a real time thread in an audio application. At this moment I am only concerned with getting a fast algorithm, don't concern yourself over the implications of real time threads and all the hurdles in programming that that brings. So far I have two choices which I have built loose prototypes for: 1) A port of the Fluxbox placement algorithm into my code. The problem with this is, the client (my program) gets kicked out of the audio server (JACK) when I try placing the worst case scenario of 256 blocks using the algorithm. This algorithm performs over 14000 full (linear) scans of the list of blocks already placed when placing the 256th window. 2) My alternative approach. Only partially implemented, this approach uses a data structure for each area of rectangular free unused space (the list of windows can be entirely separate, and is not required for testing of this algorithm). The data structure acts as a node in a doubly linked list (with sorted insertion), as well as containing the coordinates of the top-left corner, and the width and height. Furthermore, each block data structure also contains four links which connect to each immediately adjacent (touching) block on each of the four sides. IMPORTANT RULE: Each block may only touch with one block per side. The problem with this approach is, it's very complex. I have implemented the straightforward cases where 1) space is removed from one corner of a block, 2) splitting neighbouring blocks so that the IMPORTANT RULE is adhered to. The less straightforward case, where the space to be removed can only be found within a column or row of boxes, is only partially implemented - if one of the blocks to be removed is an exact fit for width (ie column) or height (ie row) then problems occur. And don't even mention the fact this only checks columns one box wide, and rows one box tall. I've implemented this algorithm in C - the language I am using for this project (I've not used C++ for a few years and am uncomfortable using it after having focused all my attention to C development, it's a hobby). The implementation is 700+ lines of code (including plenty of blank lines, brace lines, comments etc). The implementation only works for the horizontal-rows + left-right + top-bottom placement strategy. So I've either got to add some way of making this +700 lines of code work for the other 7 placement strategy options, or I'm going to have to duplicate those +700 lines of code for the other seven options. Neither of these is attractive, the first, because the existing code is complex enough, the second, because of bloat. The algorithm is not even at a stage where I can use it in the real time worst case scenario, because of missing functionality, so I still don't know if it actually performs better or worse than the first approach. What else is there? I've skimmed over and discounted: Bin Packing algorithms: their emphasis on optimal fit does not match the requirements of this algorithm. Recursive Bisection Placement algorithms: sounds promising, but these are for circuit design. Their emphasis is optimal wire length. Both of these, especially the latter, all elements to be placed/packs are known before the algorithm begins. I need an algorithm which works accumulatively with what it is given to do when it is told to do it. What are your thoughts on this? How would you approach it? What other algorithms should I look at? Or even what concepts should I research seeing as I've not studied computer science/software engineering? Please ask questions in comments if further information is needed. [edit] If it makes any difference, the units for the coordinates will not be pixels. The units are unimportant, but the grid where windows/blocks/whatever can be placed will be 127 x 127 units.

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  • Static vs Non Static constructors

    - by Neil N
    I can't think of any reasons why one is better than the other. Compare these two implementations: public class MyClass { public myClass(string fileName) { // some code... } } as opposed to: public class MyClass { private myClass(){} public static Create(string fileName) { // some code... } } There are some places in the .Net framework that use the static method to create instances. At first I was thinking, it registers it's instances to keep track of them, but regular constructors could do the same thing through the use of private static variables. What is the reasoning behind this style?

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  • Calling a static Func from a static class using reflection

    - by ChrisO
    Given the static class: public static class Converters { public static Func<Int64, string> Gold = c => String.Format("{0}g {1}s {2}c", c/10000, c/100%100, c%100); } I am receiving the Func name from a database as a string (regEx.Converter). How can I invoke the Gold Func using reflection? Here is what I have so far: var converter = typeof(Converters).GetMember(regEx.Converter); if (converter.Count() != 0) { //throw new ConverterNotFoundException; } matchedValue = converter.Invoke(null, new object[]{matchedValue}) as string;

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  • two static libraries

    - by user295030
    Hi, I am currently providing a static library using vs2008. I am in the process of building my static library. However, since I am using another static library is there a way that then i package this as a single library. The reason here is that they will be calling functions in my library that depend on that other static library (.lib). I am not sure how to go about doing that and needs some help with that.

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  • Is it possible to call a non-static function inside static function in C#?

    - by djzmo
    Is it possible to call a non-static function that uses a public non-static class inside a static function in C#? public class MyProgram { private Thread thd = new Thread(myStaticFunction); public AnotherClass myAnotherClass = new AnotherClass(); public MyProgram() { thd.Start(); } public static void myStaticFunction() { myNonStaticFunction(); } private void myNonStaticFunction() { myAnotherClass.DoSomethingGood(); } } Well, the invalid code like above is what I need. Any idea?

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  • Rails image_tag prefix to a static content

    - by pepernik
    I would like to server all static content from a different domain like static.mydomain.com. Is there an option every image_tag, javascript_include_tag and stylesheet_link_tag would automatically add a prefix to that static domain? Example: image_tag '/images/img1.png' would generate http://static.mydomain.com/images/img1.png Thx10x.

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  • static library, but I still need headers?

    - by ML
    Hi All, I have a bunch of projects that all could share a "common" static library of classes. What confuses me is if I make a static library out of these classes and link against it in my projects that I still need the headers of the classes in the static library in my main projects. What is the benefit of the static library then? How do companies like Adobe deal with this?

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