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Search found 324 results on 13 pages for 'tcpip'.

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  • Can I use a serial port as TCP/IP interface on Red Hat Linux?

    - by ShaChris23
    Background We want to run an FTP server on a Red Hat Enterprise OS. The problem is, the machine we have does not have an Ethernet port/interface (please don't ask why; it's just a project requirement). We only have a serial port. Question Is there COTS / open source software that I can use to make serial port "look" like a an Ethernet port? My project is commercial. We run Red Hat Enterprise Linux 5.3. Note: Pardon me if my post title is unclear. If you can think of a better title, please suggest or simply change the title.

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  • Connecting private IPs

    - by Greg Roberts
    A friend of mine told me there was a way to connect two private IPs without using a proxy server. The idea was that both computers connected to a public server and some how the server joined the private connections and won't use any more bandwidth. Is this true? How's this technique named? Thanks

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  • Unable to make 2 parallel TCP requests to the same TCP Client

    - by soldieraman
    Error: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall Situation There is a TCP Server My web application connects to this TCP Server Using the below code: TcpClientInfo = new TcpClient(); _result = TcpClientInfo.BeginConnect(<serverAddress>,<portNumber>, null, null); bool success = _result.AsyncWaitHandle.WaitOne(20000, true); if (!success) { TcpClientInfo.Close(); throw new Exception("Connection Timeout: Failed to establish connection."); } NetworkStreamInfo = TcpClientInfo.GetStream(); NetworkStreamInfo.ReadTimeout = 20000; 2 Users use the same application from two different location to access information from this server at the SAME TIME Server takes around 2sec to reply Both Connect But One of the user gets above error "Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall" when trying to read data from stream How can I resolve this issue? Use a better way of connecting to the server Can't because it's a server issue if a server issue, how should the server handle request to avoid this problem

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  • Variable mysteriously changing value

    - by Eitan
    I am making a simple tcp/ip chat program for practicing threads and tcp/ip. I was using asynchronous methods but had a problem with concurrency so I went to threads and blocking methods (not asynchronous). I have two private variables defined in the class, not static: string amessage = string.Empty; int MessageLength; and a Thread private Thread BeginRead; Ok so I call a function called Listen ONCE when the client starts: public virtual void Listen(int byteLength) { var state = new StateObject {Buffer = new byte[byteLength]}; BeginRead = new Thread(ReadThread); BeginRead.Start(state); } and finally the function to receive commands and process them, I'm going to shorten it because it is really long: private void ReadThread(object objectState) { var state = (StateObject)objectState; int byteLength = state.Buffer.Length; while (true) { var buffer = new byte[byteLength]; int len = MySocket.Receive(buffer); if (len <= 0) return; string content = Encoding.ASCII.GetString(buffer, 0, len); amessage += cleanMessage.Substring(0, MessageLength); if (OnRead != null) { var e = new CommandEventArgs(amessage); OnRead(this, e); } } } Now, as I understand it only one thread at a time will enter BeginRead, I call Receive, it blocks until I get data, and then I process it. The problem: the variable amessage will change it's value between statements that do not touch or alter the variable at all, for example at the bottom of the function at: if (OnRead != null) "amessage" will be equal to 'asdf' and at if (OnRead != null) "amessage" will be equal to qwert. As I understand it this is indicative of another thread changing the value/running asynchronously. I only spawn one thread to do the receiving and the Receive function is blocking, how could there be two threads in this function and if there is only one thread how does amessage's value change between statements that don't affect it's value. As a side note sorry for spamming the site with these questions but I'm just getting a hang of this threading story and it's making me want to sip cyanide. Thanks in advance. EDIT: Here is my code that calls the Listen Method in the client: public void ConnectClient(string ip,int port) { client.Connect(ip,port); client.Listen(5); } and in the server: private void Accept(IAsyncResult result) { var client = new AbstractClient(MySocket.EndAccept(result)); var e = new CommandEventArgs(client, null); Clients.Add(client); client.Listen(5); if (OnClientAdded != null) { var target = (Control) OnClientAdded.Target; if (target != null && target.InvokeRequired) target.Invoke(OnClientAdded, this, e); else OnClientAdded(this, e); } client.OnRead += OnRead; MySocket.BeginAccept(new AsyncCallback(Accept), null); } All this code is in a class called AbstractClient. The client inherits the Abstract client and when the server accepts a socket it create's it's own local AbstractClient, in this case both modules access the functions above however they are different instances and I couldn't imagine threads from different instances combining especially as no variable is static.

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  • Winsock tcp/ip Socket listening but connection refused, race condition?

    - by Wayne
    Hello folks. This involves two automated unit tests which each start up a tcp/ip server that creates a non-blocking socket then bind()s and listen()s in a loop on select() for a client that connects and downloads some data. The catch is that they work perfectly when run separately but when run as a test suite, the second test client will fail to connect with WSACONNREFUSED... UNLESS there is a Thread.Sleep() of several seconds between them??!!! Interestingly, there is retry loop every 1 second for connecting after any failure. So the second test loops for a while until timeout after 10 minutes. During that time, netstat -na shows the correct port number is in the LISTEN state for the server socket. So if it is in the listen state? Why won't it accept the connection? In the code, there are log messages that show the select NEVER even gets a socket ready to read (which means ready to accept a connection when it applies to a listening socket). Obviously the problem must be related to some race condition between finishing one test which means close() and shutdown() on each end of the socket, and the start up of the next. This wouldn't be so bad if the retry logic allowed it to connect eventually after a couple of seconds. However it seems to get "gummed up" and won't even retry. However, for some strange reason the listening socket SAYS it's in the LISTEN state even through keeps refusing connections. So that means it's the Windoze O/S which is actually catching the SYN packet and returning a RST packet (which means "Connection Refused"). The only other time I ever saw this error was when the code had a problem that caused hundreds of sockets to get stuck in TIME_WAIT state. But that's not the case here. netstat shows only about a dozen sockets with only 1 or 2 in TIME_WAIT at any given moment. Please help.

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  • How to get a service to listen on port 80 on Windows Server 2003

    - by Miky D
    I've coded a custom windows service that listens on TCP port 80 but when I try to install it on a Windows Server 2003 machine it fails to start because some other service is already listening on that port. So far I've disabled the IIS Admin service and the HTTP SSL service but no luck. When I run netstat -a -n -o | findstr 0.0:80 it gives me the process id 4 as the culprit, but when I look at the running processes that process id points to the "System" process. What can I do to get the System process to stop listening on port 80 and get my service to listen instead? P.S. I should point out that the service runs fine if I install it on my Windows XP or Windows 7 development boxes. Also, I should specify that this has nothing to do with it being a service. I've tried starting a regular application that attempts to bing to port 80 on the Windows Server 2003 with the same outcome - it fails because another application is already bound to that port.

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  • Are there any protocols/standards on top of TCP optimized for high throughput and low latency?

    - by Nosrama
    Are there any protocols/standards that work over TCP that are optimized for high throughput and low latency? The only one I can think of is FAST. At the moment I have devised just a simple text-based protocol delimited by special characters. I'd like to adopt a protocol which is designed for fast transfer and supports perhaps compression and minification of the data that travels over the TCP socket.

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  • Why we need to read() before write() in TCP server program?

    - by Naga
    Hi, As per my understanding a simple TCP server will be coded as follows. socket() - bind() - listen() - accept() - read() - write() The clients will be written as follows. socket() - bind()(Optional) - connect() - write() - read() Please note the order difference in read() and write() calls between client and server program. Is it a requirement to always read() before write() in a server program and if, then why? Thanks, Naga

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  • Searching for patterns to create a TCP Connection Pool for high performance messaging

    - by JoeGeeky
    I'm creating a new Client / Server application in C# and expect to have a fairly high rate of connections. That made me think of database connection pools which help mitigate the expense of creating and disposing connections between the client and database. I would like to create a similar capability for my application and haven't been able to find any good examples of how to apply this pattern. Do I really need to spin up an instance of a TcpClient every time I want to send a message to the server and receive a receipt message? Each connection is expected to transport between 1-5KB with each receiving a 1KB response message. I realize this question is somewhat vague, but I am starting from scratch so I am open to suggestions. Even if that means my suppositions are all wrong.

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  • How to simulate a dial-up connection for testing purposes?

    - by mawg
    I have to code a server app where clients open a TCP/IP socket, send some data and close the connection. The data packets are small < 100 bytes, however there is talk of having them batch their transactions and send multiple packets. How can I best simulate a dial-up ut connection (using Delphy & Indy components, just FYI)? Is it as simple as open connection wait a while (what is the definition of "a while"?) close connection

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  • Java: Clearing up the confusion on what causes a connection reset

    - by Zombies
    There seems to be some confusion as well contradicting statements on various SO answers: http://stackoverflow.com/questions/585599/whats-causing-my-java-net-socketexception-connection-reset . You can see here that the accepted answer states that the connection was closed by other side. But this is not true, closing a connection doesn't cause a connection reset. It is cauesed by "an underlying TCP/IP error." What I want to know is if a SocketException: Connection reset means really besides "unerlying TCP/IP Error." What really causes this? As I doubt it has anything to do with the connection being closed (since closing a connection isn't an exception worthy flag, and reading from a closed connection is, but that isn't an "underlying TCP/IP error." My hypothesis is this Connection reset is caused from a server's failure to acknowledge an ACK packet (either wholly or just improperly as per TCP/IP). And that a SocketTimeoutException is generated only when no data is generated to be read (since this is thrown during a read after a certain duration, and read is waiting for data, but is not concerned with ACK packets). In other words, read() throws SocketTimeoutException if it didn't read any bytes of actual data (DATA LAYER) in its allotted time.

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  • Artificially create a connection timeout error

    - by Mark Ingram
    I've had a bug in our software that occurs when I receive a connection timeout. These errors are very rare (usually when my connection gets dropped by our internal network). How can I generate this kind of effect artificially so I can test our software? If it matters the app is written in C++/MFC using CAsyncSocket classes. Edit: I've tried using a non-existant host, and I get the socket error: WSAEINVAL (10022) Invalid argument My next attempt was to use Alexander's suggestion of connecting to a different port, e.g. 81 (on my own server though). That worked great. Exactly the same as a dropped connection (60 second wait, then error). Thank you!

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  • Choking experienced while using the TCP/IP Adapter for BizTalk Server 2006

    - by Burhan
    I am using the TCP/IP Adapter for BizTalk Server 2006 which was obtained from codeplex: http://www.codeplex.com/BTSTCPIP Once the application was deployed in production, we started to experience choking in the performance of the application. The more the requests, the more the performance degradation. Sometimes, it happens that the receive ports become non-responsive and we have to forcefully restart the host instances to temporarily let the services respond again but we experience the same problems again and again. I would like to ask if any of you have used the same adapter and have you ever experienced the similar issues? If yes, how can we overcome theses issues. Thanks.

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  • How to write custom data to the TCP packet header options field with Java?

    - by snarkov
    As it is defined (see: http://www.freesoft.org/CIE/Course/Section4/8.htm) the TCP header has an 'Options' field. There are a couple of options already defined (see: www.iana.org/assignments/tcp-parameters/) but I want to come up with my very own. (For experimenting/research.) How can I get Java to write (and then read) some custom data to the options field? Bonus question: if it cannot be done with Java. what kind of application can do this? (No, I don't really feel like messing with some kernel-level TCP/IP stack implementation, I want to keep it app level.) Thanks!

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  • c windows connect() fails. error 10049

    - by Joshua Moore
    The following two pieces of code compile, but I get a connect() failed error on the client side. (compiled with MinGW). Client Code: // thanks to cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoClientWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define RCVBUFSIZE 32 // size of receive buffer void DieWithError(char *errorMessage); int main(int argc, char* argv[]) { int sock; struct sockaddr_in echoServAddr; unsigned short echoServPort; char *servIP; char *echoString; char echoBuffer[RCVBUFSIZE]; int echoStringLen; int bytesRcvd, totalBytesRcvd; WSAData wsaData; if((argc < 3) || (argc > 4)){ fprintf(stderr, "Usage: %s <Sever IP> <Echo Word> [<Echo Port>]\n", argv[0]); exit(1); } if (argc==4) echoServPort = atoi(argv[3]); // use given port if any else echoServPort = 7; // echo is well-known port for echo service if(WSAStartup(MAKEWORD(2, 0), &wsaData) != 0){ // load winsock 2.0 dll fprintf(stderr, "WSAStartup() failed"); exit(1); } // create reliable, stream socket using tcp if((sock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithError("socket() failed"); // construct the server address structure memset(&echoServAddr, 0, sizeof(echoServAddr)); echoServAddr.sin_family = AF_INET; echoServAddr.sin_addr.s_addr = inet_addr(servIP); // server IP address echoServAddr.sin_port = htons(echoServPort); // establish connection to the echo server if(connect(sock, (struct sockaddr*)&echoServAddr, sizeof(echoServAddr)) < 0) DieWithError("connect() failed"); echoStringLen = strlen(echoString); // determine input length // send the string, includeing the null terminator to the server if(send(sock, echoString, echoStringLen, 0)!= echoStringLen) DieWithError("send() sent a different number of bytes than expected"); totalBytesRcvd = 0; printf("Received: "); // setup to print the echoed string while(totalBytesRcvd < echoStringLen){ // receive up to the buffer size (minus 1 to leave space for a null terminator) bytes from the sender if(bytesRcvd = recv(sock, echoBuffer, RCVBUFSIZE-1, 0) <= 0) DieWithError("recv() failed or connection closed prematurely"); totalBytesRcvd += bytesRcvd; // keep tally of total bytes echoBuffer[bytesRcvd] = '\0'; printf("%s", echoBuffer); // print the echo buffer } printf("\n"); closesocket(sock); WSACleanup(); exit(0); } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } Server Code: // thanks cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoServerWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define MAXPENDING 5 // maximum outstanding connection requests #define RCVBUFSIZE 1000 void DieWithError(char *errorMessage); void HandleTCPClient(int clntSocket); // tcp client handling function int main(int argc, char **argv) { int serverSock; int clientSock; struct sockaddr_in echoServerAddr; struct sockaddr_in echoClientAddr; unsigned short echoServerPort; int clientLen; // length of client address data structure WSAData wsaData; if (argc!=2){ fprintf(stderr, "Usage: %s <Server Port>\n", argv[0]); exit(1); } echoServerPort = atoi(argv[1]); if(WSAStartup(MAKEWORD(2, 0), &wsaData)!=0){ fprintf(stderr, "WSAStartup() failed"); exit(1); } // create socket for incoming connections if((serverSock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP))<0) DieWithError("socket() failed"); // construct local address structure memset(&echoServerAddr, 0, sizeof(echoServerAddr)); echoServerAddr.sin_family = AF_INET; echoServerAddr.sin_addr.s_addr = htonl(INADDR_ANY); // any incoming interface echoServerAddr.sin_port = htons(echoServerPort); // local port // bind to the local address if(bind(serverSock, (struct sockaddr*)&echoServerAddr, sizeof(echoServerAddr) )<0) DieWithError("bind() failed"); // mark the socket so it will listen for incoming connections if(listen(serverSock, MAXPENDING)<0) DieWithError("listen() failed"); for (;;){ // run forever // set the size of the in-out parameter clientLen = sizeof(echoClientAddr); // wait for a client to connect if((clientSock = accept(serverSock, (struct sockaddr*)&echoClientAddr, &clientLen)) < 0) DieWithError("accept() failed"); // clientSock is connected to a client printf("Handling client %s\n", inet_ntoa(echoClientAddr.sin_addr)); HandleTCPClient(clientSock); } // NOT REACHED } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } void HandleTCPClient(int clientSocket) { char echoBuffer[RCVBUFSIZE]; // buffer for echostring int recvMsgSize; // size of received message // receive message from client if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0) <0)) DieWithError("recv() failed"); // send received string and receive again until end of transmission while(recvMsgSize > 0){ // echo message back to client if(send(clientSocket, echoBuffer, recvMsgSize, 0)!=recvMsgSize) DieWithError("send() failed"); // see if there's more data to receive if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0)) <0) DieWithError("recv() failed"); } closesocket(clientSocket); // close client socket } How can I fix this?

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  • TCP sequence number question

    - by Meta
    This is more of a theoretical question than an actual problem I have. If I understand correctly, the sequence number in the TCP header of a packet is the index of the first byte in the packet in the whole stream, correct? If that is the case, since the sequence number is an unsigned 32-bit integer, then what happens after more than FFFFFFFF = 4294967295 bytes are transferred? Will the sequence number wrap around, or will the sender send a SYN packet to restart at 0?

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