Search Results

Search found 5819 results on 233 pages for 'compiler theory'.

Page 80/233 | < Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >

  • How do multipass shaders work in OpenGL?

    - by Boreal
    In Direct3D, multipass shaders are simple to use because you can literally define passes within a program. In OpenGL, it seems a bit more complex because it is possible to give a shader program as many vertex, geometry, and fragment shaders as you want. A popular example of a multipass shader is a toon shader. One pass does the actual cel-shading effect and the other creates the outline. If I have two vertex shaders, "cel.vert" and "outline.vert", and two fragment shaders, "cel.frag" and "outline.frag" (similar to the way you do it in HLSL), how can I combine them to create the full toon shader? I don't want you saying that a geometry shader can be used for this because I just want to know the theory behind multipass GLSL shaders ;)

    Read the article

  • Programmaticaly finding the Landau notation (Big O or Theta notation) of an algorithm?

    - by Julien L
    I'm used to search for the Landau (Big O, Theta...) notation of my algorithms by hand to make sure they are as optimized as they can be, but when the functions are getting really big and complex, it's taking way too much time to do it by hand. it's also prone to human errors. I spent some time on Codility (coding/algo exercises), and noticed they will give you the Landau notation for your submitted solution (both in Time and Memory usage). I was wondering how they do that... How would you do it? Is there another way besides Lexical Analysis or parsing of the code? PS: This question concerns mainly PHP and or JavaScript, but I'm opened to any language and theory.

    Read the article

  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by optician
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (javascript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then re implemented the ideas in a new language. To me it seems this is like learning how to implement something, but then re-implementing it separate from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well?

    Read the article

  • Windows Embedded Compact 7 and Silverlight for Windows Embedded

    - by Valter Minute
    If you want to see a preview of Windows Embedded Compact 7 you can attend a one-day workshop in Milan on the 7th of February. During the workshop you’ll have a chance to use the new tools and see the OS image running on a ARMv7 device. You can register here for the event (registration may already be overbooked, but if you register you’ll notified of other events in your area): http://www.arroweurope.com/it/news-events/arrow-events/dettaglio/article/microsoft-embedded-windows-ce-products-seminar-compact-7-1.html If you want to discover the potential of Silverlight for Windows Embedded running on CE 6.0 R3 or Windows Embedded Compact 7 you can attend a one day workshop at the Microsoft Innovation Center in Tourin on the 14th of February. In a full-day event you’ll be able to learn the theory and use the tools in practice, getting a good overview of this technology and a chance to experiment with the tools. You can register here: https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032473933&Culture=it-IT

    Read the article

  • UKOUG Application Server & Middleware SIG Meeting

    - by JuergenKress
    Date: Wednesday 10th Oct 2012 Time: 09:00 - 16:00 Location: Reading Venue: Oracle, Thames Valley Park, Reading Agenda: 09:00 Registration and Coffee 10:00 Welcome Application Server & Middleware Committee 10:10 Oracle Support Updates Nick Pounder, Oracle Customer Services 10:30 OpenWorld 2012 - News Round-up for Middleware Admins Simon Haslam, Veriton Limited 11:00 Coffee break 11:20 Oracle Single-Sign on to Oracle Access Manager Migration Rob Otto, Oracle Consulting Services UK 12:05 Supporting Fusion Middleware through First Failure Capture (theory) Greg Cook, Oracle 12:50 Lunch and Network 13:35 Deputy Chair Elections UKOUG 13:45 Supporting Fusion Middleware through First Failure Capture (demos) Greg Cook, Oracle 14:15 Networking session including tea/coffee 14:45 Real Life WebLogic Performance Tuning: Tales and Techniques from the Field Steve Millidge, C2B2 Consulting Limited 15:30 WLST: WebLogic's Swiss Army Knife Simon Haslam, Veriton Limited 15:45 AOB and Close For details please visit the registration page. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: UK user group,Simon Haslam,WebLogic Community,Oracle,OPN,Jürgen Kress

    Read the article

  • Best way of storing voxels

    - by opiop65
    This should be a pretty easy question to answer, and I'm not looking for how to store the voxels data wise, I'm looking for the theory. Currently, my voxel engine has no global list of tiles. Each chunk has it's own list, and its hard to do things like collision detection or anything that may use tiles that are outside of its own chunk. I recently worked on procedural terrain with a non voxel engine. Now, I want to start using heightmaps in my voxel engine. But, I have a problem. If each chunk has its own list, then it will be pretty difficult to implement the heightmaps. My real question is, is should I store a global list of voxels independent of the chunks? And then I can just easily perform collision detection and terrain generation. However, it would probably be harder to do things such as frustum culling. So how should I store them?

    Read the article

  • Behaviour Driven Maturity Model

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2013/07/02/153326.aspxFor anyone who is interested I have written a small paper about the theory behind the BizTalk Maturity Assessment using a generic framework I have called the "Behaviour Driven Maturity Model" and then how it could be applied to the assessment of other subjects.The paper is on the following link:http://btsmaturity.blob.core.windows.net/behaviour-driven-model/Behaviour%20Based%20Maturity%20Model%20-%20Introduction.pdfIf you would like to create a model for a different subject area based on the details of this paper then I would encourage this as much as possible, all I ask is the following:1. Let us know your doing it so we can help tell people about each others activities2. Make it free to the community3. Reference back to BizTalkMaturity.com as the source of your model

    Read the article

  • Auto DOP and Concurrency

    - by jean-pierre.dijcks
    After spending some time in the cloud, I figured it is time to come down to earth and start discussing some of the new Auto DOP features some more. As Database Machines (the v2 machine runs Oracle Database 11.2) are effectively selling like hotcakes, it makes some sense to talk about the new parallel features in more detail. For basic understanding make sure you have read the initial post. The focus there is on Auto DOP and queuing, which is to some extend the focus here. But now I want to discuss the concurrency a little and explain some of the relevant parameters and their impact, specifically in a situation with concurrency on the system. The goal of Auto DOP The idea behind calculating the Automatic Degree of Parallelism is to find the highest possible DOP (ideal DOP) that still scales. In other words, if we were to increase the DOP even more  above a certain DOP we would see a tailing off of the performance curve and the resource cost / performance would become less optimal. Therefore the ideal DOP is the best resource/performance point for that statement. The goal of Queuing On a normal production system we should see statements running concurrently. On a Database Machine we typically see high concurrency rates, so we need to find a way to deal with both high DOP’s and high concurrency. Queuing is intended to make sure we Don’t throttle down a DOP because other statements are running on the system Stay within the physical limits of a system’s processing power Instead of making statements go at a lower DOP we queue them to make sure they will get all the resources they want to run efficiently without trashing the system. The theory – and hopefully – practice is that by giving a statement the optimal DOP the sum of all statements runs faster with queuing than without queuing. Increasing the Number of Potential Parallel Statements To determine how many statements we will consider running in parallel a single parameter should be looked at. That parameter is called PARALLEL_MIN_TIME_THRESHOLD. The default value is set to 10 seconds. So far there is nothing new here…, but do realize that anything serial (e.g. that stays under the threshold) goes straight into processing as is not considered in the rest of this post. Now, if you have a system where you have two groups of queries, serial short running and potentially parallel long running ones, you may want to worry only about the long running ones with this parallel statement threshold. As an example, lets assume the short running stuff runs on average between 1 and 15 seconds in serial (and the business is quite happy with that). The long running stuff is in the realm of 1 – 5 minutes. It might be a good choice to set the threshold to somewhere north of 30 seconds. That way the short running queries all run serial as they do today (if it ain’t broken, don’t fix it) and allows the long running ones to be evaluated for (higher degrees of) parallelism. This makes sense because the longer running ones are (at least in theory) more interesting to unleash a parallel processing model on and the benefits of running these in parallel are much more significant (again, that is mostly the case). Setting a Maximum DOP for a Statement Now that you know how to control how many of your statements are considered to run in parallel, lets talk about the specific degree of any given statement that will be evaluated. As the initial post describes this is controlled by PARALLEL_DEGREE_LIMIT. This parameter controls the degree on the entire cluster and by default it is CPU (meaning it equals Default DOP). For the sake of an example, let’s say our Default DOP is 32. Looking at our 5 minute queries from the previous paragraph, the limit to 32 means that none of the statements that are evaluated for Auto DOP ever runs at more than DOP of 32. Concurrently Running a High DOP A basic assumption about running high DOP statements at high concurrency is that you at some point in time (and this is true on any parallel processing platform!) will run into a resource limitation. And yes, you can then buy more hardware (e.g. expand the Database Machine in Oracle’s case), but that is not the point of this post… The goal is to find a balance between the highest possible DOP for each statement and the number of statements running concurrently, but with an emphasis on running each statement at that highest efficiency DOP. The PARALLEL_SERVER_TARGET parameter is the all important concurrency slider here. Setting this parameter to a higher number means more statements get to run at their maximum parallel degree before queuing kicks in.  PARALLEL_SERVER_TARGET is set per instance (so needs to be set to the same value on all 8 nodes in a full rack Database Machine). Just as a side note, this parameter is set in processes, not in DOP, which equates to 4* Default DOP (2 processes for a DOP, default value is 2 * Default DOP, hence a default of 4 * Default DOP). Let’s say we have PARALLEL_SERVER_TARGET set to 128. With our limit set to 32 (the default) we are able to run 4 statements concurrently at the highest DOP possible on this system before we start queuing. If these 4 statements are running, any next statement will be queued. To run a system at high concurrency the PARALLEL_SERVER_TARGET should be raised from its default to be much closer (start with 60% or so) to PARALLEL_MAX_SERVERS. By using both PARALLEL_SERVER_TARGET and PARALLEL_DEGREE_LIMIT you can control easily how many statements run concurrently at good DOPs without excessive queuing. Because each workload is a little different, it makes sense to plan ahead and look at these parameters and set these based on your requirements.

    Read the article

  • Going into Web Development without a C.S. Degree - Suggestions

    - by Klaint Cokeman
    I plan on seeking a career in web development and I'm about two semesters away from graduating with a CIS degree. Although I'm very satisfied with my choice of degree, I'm concerned that I may be lacking knowledge in a few areas because of not majoring in computer science. The programming side of things is no problem for me, I'm just wondering to what extent data structures/theory/etc. might benefit me to learn over spending more time with hands-on programming... and also what aspects of C.S. would be most appropriate to look into you would think would be most applicable to web development. In short, I'd like to expand my horizons a little bit. I'd very much appreciate and advice/suggestions/book or tutorial recommendations, etc. Thanks.

    Read the article

  • Slot Machine Pay Out

    - by Kris.Mitchell
    I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning. What I can't figure out is how to properly insure that the machine is going to have a payout rating of (lets say) 95%. So, I have a reel set up wit 22 spaces on it. Filled with 16 different symbols. When I get my random number, mod divide it by 64 and get the remainder, I hop over to a loop up table to see how the virtual stop relates to the reel position. Now that I have how the reels are going to stop, do I make sure the payout ratio is correct? For every dollar they put in, how to I make sure the machine will pay out .95 cents? Thanks for the ideas. I am working in actionscript, if that helps with the language issues, but in general I am just looking for theory.

    Read the article

  • Any idea for a master thesis in software engineering

    - by medusa
    Hi! I have to choose a thesis for my master degree. Time is limited to about 6 months. Do you have any idea? Any personal thesis that was successful? After searching around for some time now, i see the most famous topics are related to artificial intelligence, but i don't want something like that, because most of it would be just theory and boring. A lot of students present these kind of studies because those are the most difficult. I would prefer something that does not necessary include that mathematical complexity but which is an everyday-life topic, and gives concrete ideas, hypothesis, or solutions to some actual problems. Hope i gave my whole idea: i am looking for something that is different from the majority of what all students do, and able to impress the audience... :) I would really really appreciate any your suggestion, Thank you!

    Read the article

  • How often is software speed evident in the eyes of customers?

    - by rwong
    In theory, customers should be able to feel the software performance improvements from first-hand experience. In practice, sometimes the improvements are not noticible enough, such that in order to monetize from the improvements, it is necessary to use quotable performance figures in marketing in order to attract customers. We already know the difference between perceived performance (GUI latency, etc) and server-side performance (machines, networks, infrastructure, etc). How often is it that programmers need to go the extra length to "write up" performance analyses for which the audience is not fellow programmers, but managers and customers?

    Read the article

  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

    Read the article

  • What's the real benefit of meta-modeling?

    - by Jakob
    After reading several texts about meta-modeling I still do not really get the practical benefit. Sometimes I think it is only an interesting mind game but no useful tool. Sure it is wise to clarify your modeling vocabulary: some may say class where others say entity or concept, but this is just simple documentation your modeling terminology. Meta-modeling, as I understand it, is more complex, as it tries to formalize and abstract modeling. Some good examples are Keet's formal comparison of conceptual data modeling languages (UML, ERM and ORM) from academia and the Meta Object Facility (MOF) from industry. To me MOF looks as impractical as CORBA, which was also created by OMG. In theory you could use meta-modeling to transform and integrate models in different modeling languages, but is anyone actually doing this?

    Read the article

  • Online Introduction to Relational Databases (and not only) with Stanford University!

    - by Luca Zavarella
    How many of you know exactly the definition of "relational database"? What exactly the adjective "relational" refers to? Many of you allow themselves to be deceived, thinking this adjective is related to foreign key constraints between tables. Instead this adjective lurks in a world based on set theory, relational algebra and the concept of relationship intended as a table.Well, for those who want to deep the fundamentals of relational model, relational algebra, XML, OLAP and emerging "NoSQL" systems, Stanford University School of Engineering offers a public and free online introductory course to databases. This is the related web page: http://www.db-class.com/ The course will last 2 months, after which there will be a final exam. Passing the final exam will entitle the participants to receive a statement of accomplishment. A syllabus and more information is available here. Happy eLearning to you!

    Read the article

  • Can't get heroku site updated on custom domain

    - by Joseph Brown
    I have hosayif.com registered at GoDaddy, and I set up a cname for rails.hosayif.com to point to my heroku app at sharp-meadow-6535.herokuapp.com. I set this up with a previous app, and it worked. I made a new app, renamed the old one, and then renamed the new one so that it is sharp-meadow-6535.herokuapp.com in hopes of not having to change anything at GoDaddy. In theory, rails.hosayif.com and sharp-meadow-6535.herokuapp.com should be the same site, but they are not. Can someone tell me what I am doing wrong?

    Read the article

  • What can Haskell's type system do that Java's can't?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

    Read the article

  • BizTalk Envelopes explained

    - by Robert Kokuti
    Recently I've been trying to get some order into an ESB-BizTalk pub/sub scenario, and decided to wrap the payload into standardized envelopes. I have used envelopes before in a 'light weight' fashion, and I found that they can be quite useful and powerful if used systematically. Here is what I learned. The Theory In my experience, Envelopes are often underutilised in a BizTalk solution, and quite often their full potential is not well understood. Here I try to simplify the theory behind the Envelopes within BizTalk.   Envelopes can be used to attach additional data to the ‘real’ data (payload). This additional data can contain all routing and processing information, and allows treating the business data as a ‘black box’, possibly compressed and/or encrypted etc. The point here is that the infrastructure does not need to know anything about the business data content, just as a post man does not need to know the letter within the envelope. BizTalk has built-in support for envelopes through the XMLDisassembler and XMLAssembler pipeline components (these are part of the XMLReceive and XMLSend default pipelines). These components, among other things, perform the following: XMLDisassembler Extracts the payload from the envelope into the Message Body Copies data from the envelope into the message context, as specified by the property schema(s) associated by the envelope schema. Typically, once the envelope is through the XMLDisassembler, the payload is submitted into the Messagebox, and the rest of the envelope data are copied into the context of the submitted message. The XMLDisassembler uses the Property Schemas, referenced by the Envelope Schema, to determine the name of the promoted Message Context element.   XMLAssembler Wraps the Message Body inside the specified envelope schema Populates the envelope values from the message context, as specified by the property schema(s) associated by the envelope schema. Notice that there are no requirements to use the receiving envelope schema when sending. The sent message can be wrapped within any suitable envelope, regardless whether the message was originally received within an envelope or not. However, by sharing Property Schemas between Envelopes, it is possible to pass values from the incoming envelope to the outgoing envelope via the Message Context. The Practice Creating the Envelope Add a new Schema to the BizTalk project:   Envelopes are defined as schemas, with the <Schema> Envelope property set to Yes, and the root node’s Body XPath property pointing to the node which contains the payload. Typically, you’d create an envelope structure similar to this: Click on the <Schema> node and set the Envelope property to Yes. Then, click on the Envelope node, and set the Body XPath property pointing to the ‘Body’ node:   The ‘Body’ node is a Child Element, and its Data Structure Type is set to xs:anyType.  This allows the Body node to carry any payload data. The XMLReceive pipeline will submit the data found in the Body node, while the XMLSend pipeline will copy the message into the Body node, before sending to the destination. Promoting Properties Once you defined the envelope, you may want to promote the envelope data (anything other than the Body) as Property Fields, in order to preserve their value in the message context. Anything not promoted will be lost when the XMLDisassembler extracts the payload from the Body. Typically, this means you promote everything in the Header node. Property promotion uses associated Property Schemas. These are special BizTalk schemas which have a flat field structure. Property Schemas define the name of the promoted values in the Message Context, by combining the Property Schema’s Namespace and the individual Field names. It is worth being systematic when it comes to naming your schemas, their namespace and type name. A coherent method will make your life easier when it comes to referencing the schemas during development, and managing subscriptions (filters) in BizTalk Administration. I developed a fairly coherent naming convention which I’ll probably share in another article. Because the property schema must be flat, I recommend creating one for each level in the envelope header hierarchy. Property schemas are very useful in passing data between incoming as outgoing envelopes. As I mentioned earlier, in/out envelopes do not have to be the same, but you can use the same property schema when you promote the outgoing envelope fields as you used for the incoming schema.  As you can reference many property schemas for field promotion, you can pick data from a variety of sources when you define your outgoing envelope. For example, the outgoing envelope can carry some of the incoming envelope’s promoted values, plus some values from the standard BizTalk message context, like the AdapterReceiveCompleteTime property from the BizTalk message-tracking properties. The values you promote for the outgoing envelope will be automatically populated from the Message Context by the XMLAssembler pipeline component. Using the Envelope Receiving Enveloped messages are automatically recognized by the XMLReceive pipeline, or any other custom pipeline which includes the XMLDisassembler component. The Body Path node will become the Message Body, while the rest of the envelope values will be added to the Message context, as defined by the Property Shemas referenced by the Envelope Schema. Sending The Send Port’s filter expression can use the promoted properties from the incoming envelope. If you want to enclose the sent message within an envelope, the Send Port XMLAssembler component must be configured with the fully qualified envelope name:   One way of obtaining the fully qualified envelope name is copy it off from the envelope schema property page: The full envelope schema name is constructed as <Name>, <Assembly> The outgoing envelope is populated by the XMLAssembler pipeline component. The Message Body is copied to the specified envelope’s Body Path node, while the rest of the envelope fields are populated from the Message Context, according to the Property Schemas associated with the Envelope Schema. That’s all for now, happy enveloping!

    Read the article

  • What can Haskell's type system do that Java's can't and vice versa?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

    Read the article

  • Can the customer be a SCRUM Product Owner in a project?

    - by Morten
    I just had a discussion with a colleague about the Product Owner role: In a project where a customer organization has brought in a sofware developing organization (supplier), can the role of Product Owner be successfully held by the customer organization, or should it always be held by the supplier? I always imagined, that the PO was the supplier organizations guy. The guy that ensured that the customer is happy, and continously fed with new and high-businessvalue functionality, but still an integral part of the developer organization. However, maybe I have viewed the PO role too much like the waterfall project manager. My colleague made me think: If the customer organization is mature and proffessional enough, why not let a person from their camp prioritize the backlog?? That would put the PO role much closer to the business, thus being (in theory) better to assess the business value of backlog items. To me, that is an intriguing thought. But what are the implication of such a setup??? I look forward to your input.

    Read the article

  • xna networking, dedicated server possible?

    - by Jake
    Hi I want to release my xna game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible. Which is why I'm wondering about: a.) Using port 80 web calls to php-driven database b.) Using an xbox as a master-server (is that possible?) I like the sound of [b] , because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory [b] above? or [a] as worst-case scenario?

    Read the article

  • Byte Size Tips: How to Stop OS X from Changing the Display Brightness Automatically

    - by The Geek
    After getting a new MacBook Air and deciding to try out OS X for a while, I started wondering why the battery would suddenly start dying really fast, but only when I was sitting at the kitchen table. That’s when I noticed the display brightness kept changing on its own… and realized the problem. OS X, just like your phone, and any modern device, tries to figure out the brightness of the room you’re in, and adjust the brightness of the screen. If you are over in Windows, it’s called “Adaptive” brightness, while your phone will just call it “Auto”. While this technology is great in theory, I don’t really need max brightness all the time, and I like to control it manually to make sure I’m getting the best battery life. Open up System Preferences, head to Displays. Then uncheck the Automatically adjust brightness setting.     

    Read the article

  • How important are SEO Friendly URLs [closed]

    - by nute
    Possible Duplicate: Is a URL with a query string better or worse for SEO then one without one? Currently, my URLs look something like http://mydomain.ext/question/5 where question is the Controller and 5 is the ID of the object or article retrieved. In theory I could spend some development time and some server resources to have URLs that would contain more information about the page loaded. However, seeing how websites like Youtube or many others just keep simple URLs with just an ID, I am asking, does it matter? It is worth it??

    Read the article

  • Finding complexity of a program as a service [on hold]

    - by Seshu
    I would like to find the complexity of a specific code chunk written in Java. Is there a place/web site/service where I can find out the complexity of any arbitrary program. This program might include loops/recursion. Using theory we can compute complexity ourselves. But, just curious in finding if any service is out there to find such complexity. We have several code quality related tools does any of such tools will also find complexity of given code? Could any one point me or direct me to such a utility/site/service?

    Read the article

  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

    Read the article

< Previous Page | 76 77 78 79 80 81 82 83 84 85 86 87  | Next Page >