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  • Programming style: should you return early if a guard condition is not satisfied?

    - by John Topley
    One thing I've sometimes wondered is which is the better style out of the two shown below (if any)? Is it better to return immediately if a guard condition hasn't been satisfied, or should you only do the other stuff if the guard condition is satisfied? For the sake of argument, please assume that the guard condition is a simple test that returns a boolean, such as checking to see if an element is in a collection, rather than something that might affect the control flow by throwing an exception. // Style 1 public SomeType aMethod() { SomeType result = null; if (!guardCondition()) { return result; } doStuffToResult(result); doMoreStuffToResult(result); return result; } // Style 2 public SomeType aMethod() { SomeType result = null; if (guardCondition()) { doStuffToResult(result); doMoreStuffToResult(result); } return result; }

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  • How do game companies handle programming for multiple platforms?

    - by stormist
    You often see that a new game will be released on Xbox 360, PS3 and Windows PC. How do gaming companies do this? Is it a common source code compiled using different compilers? Are actual different source codes required? example news article announcing this: http://www.gameranx.com/updates/id/502/article/dungeon-siege-3-announced-to-be-developed-by-obsidian/

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  • Looking for Programming Language that allows you to change true and false.

    - by Maushu
    For my curiosity sake I'm looking for a dynamic object oriented language that allows you to change true to false and vice versa. Something like this: true = false, false = true; This should also affect any conditional statements, therefore 42 == 42 should return False. Basically, with this premise, nothing in the language would be safe from the programmer. Is there any language like this?

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  • Rather than sending in numbers, having code passed to an individual in genetic programming? ECJ

    - by sieve411
    I'm using ECJ with Java. I have an army of individuals who I all want to have the same brain. Basically, I'd like to evolve the brains using GP. I want things like "if-on-enemy-territory" and "if-sense-target" for if statements and "go-home" or "move-randomly" or "shoot" for terminals. However, these statements need to be full executable Java code. How can I do this with ECJ?

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  • Which programming language is easiest to get a junior position in?

    - by markle976
    I do not have a CS degree but I have lots of intermediate experience with many languages (PHP, C#, Objective-C, Java, VBScript, Actionscript, Javascript, Ruby, etc), mostly freelance or pastime. I have a little experience with Linux (Ubuntu), and a decent bit with Windows. When I look at different languages I find that am interested in most (except maybe VB), but I am not sure what to focus on. So what would be the easiest language to get a job in? Java? PHP? Or would it be easier to get a job as a Junior DBA if I learned Oracle or SQL Server in my spare time?

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  • Google Jam 2009. C. Welcome to Code Jam. Can't understand Dynamic programming

    - by vibneiro
    The original link of the problem is here: https://code.google.com/codejam/contest/90101/dashboard#s=p2&a=2 In simple words we need to find how many times the string S="welcome to code jam" appears as a sub-sequence of given string S, e.g. S="welcome to code jam" T="wweellccoommee to code qps jam" I know the theory but not good at DP in practice. Would you please explain step-by-step process to solve this DP problem on example and why it works?

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  • Is there programming language with better approach for switch's break statements ?

    - by Vitaly Polonetsky
    It's the same syntax in a way too many languages: switch (someValue) { case OPTION_ONE: case OPTION_LIKE_ONE: case OPTION_ONE_SIMILAR: doSomeStuff1(); break; // EXIT the switch case OPTION_TWO_WITH_PRE_ACTION: doPreActionStuff2(); // the default is to CONTINUE to next case case OPTION_TWO: doSomeStuff2(); break; // EXIT the switch case OPTION_THREE: doSomeStuff3(); break; // EXIT the switch } Now all you know that break statements are required, because the switch will continue to the next case when break statement is missing. We have an example of that with OPTION_LIKE_ONE, OPTION_ONE_SIMILAR and OPTION_TWO_WITH_PRE_ACTION. The problem is that we only need this "skip to next case" very very very rarely. And very often we put break at the end of case. It very easy for a beginner to forget about it. And one of my C teachers even explained it to us as if it was a bug in C language (don't want to talk about it :) I would like to ask if there are any other languages that I don't know of (or forgot about) that handle switch/case like this: switch (someValue) { case OPTION_ONE: continue; // CONTINUE to next case case OPTION_LIKE_ONE: continue; // CONTINUE to next case case OPTION_ONE_SIMILAR: doSomeStuff1(); // the default is to EXIT the switch case OPTION_TWO_WITH_PRE_ACTION: doPreActionStuff2(); continue; // CONTINUE to next case case OPTION_TWO: doSomeStuff2(); // the default is to EXIT the switch case OPTION_THREE: doSomeStuff3(); // the default is to EXIT the switch } The second question: is there any historical meaning to why it is like this in C? May be continue to next case was used far more often than we use it these days ?

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  • Idiomatic scheme and generic programming, why only on numbers ?

    - by Skeptic
    Hi, In Scheme, procedures like +, -, *, / works on different types of numbers, but we don't much see any other generic procedures. For example, length works only on list so that vector-length and string-length are needed. I guess it comes from the fact that the language doesn't really offer any mechanism for defining generic procedure (except cond of course) like "type classes" in Haskell or a standardized object system. Is there an idiomatic scheme way to handle generic procedures that I'm not aware of ?

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  • What should a hobbyist do to develop good programming skills after basics?

    - by thyrgle
    So I'll say right here that I'm no professional coder. I'm a hobbyist. And pretty much like other people I feel like I'm doing it wrong. Like this question A feeling that I'm not a good programmer if have began to feel like that. Now I know basically that they say you shouldn't worry and that your good even if you continuously doubt yourself. But, they are talking to him. I'm not like him (in the sense I'm more of a newbie)... I've been coding as a hobbyist for 3 years (3 hobbyist years mind you!) unlike his 10-11 years that he states. Also, the only thing I've probably read in-depth is Teach Yourself C++ in 21 Days. And before I continue, just so your not confused about the various questions I've posted on (mostly) iPhone and OpenGL, I have poked and prodded at those two things for a few months each and finally sort of got a hang of both of them. But, from what I've noticed, is that I suck at making good code. For me its not even a debate of whether I'm doing it wrong or not: I can tell (from the various spaghetti code I create and other various discrepancies I, and others, can see and have noted in my code). What is a good way to get rid of these awful habits of mine and do it in a more correct, or if there is no "correct way" then I mean "typical", way?

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  • C++, generic programming and virtual functions. How do I get what I want?

    - by carleeto
    This is what I would like to do using templates: struct op1 { virtual void Method1() = 0; } ... struct opN { virtual void MethodN() = 0; } struct test : op1, op2, op3, op4 { virtual void Method1(){/*do work1*/}; virtual void Method2(){/*do work2*/}; virtual void Method3(){/*do work3*/}; virtual void Method4(){/*do work4*/}; } I would like to have a class that simply derives from a template class that provides these method declarations while at the same time making them virtual. This is what I've managed to come up with: #include <iostream> template< size_t N > struct ops : ops< N - 1 > { protected: virtual void DoStuff(){ std::cout<<N<<std::endl; }; public: template< size_t i > void Method() { if( i < N ) ops<i>::DoStuff(); } //leaving out compile time asserts for brevity } struct test : ops<6> { }; int main( int argc, char ** argv ) { test obj; obj.Method<3>(); //prints 3 return 0; } However, as you've probably guessed, I am unable to override any of the 6 methods I have inherited. I'm obviously missing something here. What is my error? No, this isn't homework. This is curiosity.

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  • HELP!! Implementing a search to match the specified author and displaying a book by the specified publisher

    - by Brian
    Hey guys! So i'm having problems with my assignment. I successfully got it to run multiple last names by the author, but now, I need to find all books by author, which means searching the collection for all books that match the specified author and I also need to find all books by publisher, which displays a list of books by the specified publisher. How would I implement this? Would I use string or vector? Any help will be much appreciated!

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  • Where is the best place to start learning Java Socket Programming?

    - by MarcoBoomTing
    I wish to create a Java Socket server which can be connected to using Javascript and/or Flash. I have experience in Connecting to sockets in flash, and using a comet like system in Ajax. I wish to make a live communication system, which will intale multiple connections to the server from various clients, needing almost instant communication between peers. I coded a system like this in PHP but I want to convert it to Java, simply because I don't want the PHP engine to be tied up on this Sever, as it serves all the web stuff normally on the site, and i've heard is more powerful for this sort of thing. Just looking for advice on where I can start learning how to write this sort of system using Java? I have previous coding experience in PHP, Javascript, Adobe Air and AS3 if That helps?

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  • Is it a bad programming practise to have "Public" members inside an "Internal" class?

    - by Amby
    I mean, won;t it be more specific and appropriate if i "only" keep "protected","internal" and "private" members (field,method,property,event) in a class which is declared as "internal" ? I have seen this practice ( having "public" members in an "internal" class) in various code so just wanted to know is it a bad practice or does it has some benefit or advantage. [Only concerned about C#] Thanks for your interest.

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  • Is it a bad programming practice to have "Public" members inside an "Internal" class?

    - by Amby
    I mean, won;t it be more specific and appropriate if i "only" keep "protected","internal" and "private" members (field,method,property,event) in a class which is declared as "internal" ? I have seen this practice ( having "public" members in an "internal" class) in various code so just wanted to know is it a bad practice or does it has some benefit or advantage. [Only concerned about C#] Thanks for your interest.

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