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Search found 2009 results on 81 pages for 'transform'.

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  • XSLT: How to exclude empty elements from my result?

    - by Fedor Steeman
    I have a rather complicated xslt sheet transforming one xml format to another using templates. However, in the resulting xml, I need to have all the empty elements excluded. How is that done? This is how the base xslt looks like: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:far="http://www.itella.com/fargo/fargogate/" xmlns:a="http://tempuri.org/XMLSchema.xsd" xmlns:p="http://tempuri.org/XMLSchema.xsd"> <xsl:import href="TransportCDMtoFDM_V0.6.xsl"/> <xsl:import href="ConsignmentCDMtoFDM_V0.6.xsl"/> <xsl:template match="/"> <InboundFargoMessage> <EdiSender> <xsl:value-of select="TransportInformationMessage/SenderId"/> </EdiSender> <EdiReceiver> <xsl:value-of select="TransportInformationMessage/RecipientId"/> </EdiReceiver> <EdiSource> <xsl:value-of select="TransportInformationMessage/Waybill/Parties/Consignor/Id"/> </EdiSource> <EdiDestination>FARGO</EdiDestination> <Transportations> <xsl:for-each select="TransportInformationMessage/TransportUnits/TransportUnit"> <xsl:call-template name="transport"/> </xsl:for-each> <xsl:for-each select="TransportInformationMessage/Waybill/TransportUnits/TransportUnit"> <xsl:call-template name="transport"/> </xsl:for-each> <xsl:for-each select="TransportInformationMessage/Waybill"> <EdiImportTransportationDTO> <Consignments> <xsl:for-each select="Shipments/Shipment"> <xsl:call-template name="consignment"/> </xsl:for-each> </Consignments> <EdiTerminalDepartureTime> <xsl:value-of select="DatesAndTimes/EstimatedDepartureDateTime"/> <xsl:value-of select="DatesAndTimes/DepartureDateTime"/> </EdiTerminalDepartureTime> <EdiAgentTerminalArrivalDate> <xsl:value-of select="DatesAndTimes/EstimatedArrivalDateTime"/> <xsl:value-of select="DatesAndTimes/ArrivalDateTime"/> </EdiAgentTerminalArrivalDate> <EdiActivevehicle> <xsl:value-of select="Vehicle/TransportShiftNumber"/> </EdiActivevehicle> <EdiConveyerZipCodeTown><xsl:text> </xsl:text></EdiConveyerZipCodeTown> </EdiImportTransportationDTO> </xsl:for-each> </Transportations> </InboundFargoMessage> </xsl:template> </xsl:stylesheet> What needs to be added, so that empty elements are left out? For example, a snippet from the resulting xml: <?xml version="1.0" encoding="UTF-8"?> <InboundFargoMessage xmlns:p="http://tempuri.org/XMLSchema.xsd" xmlns:far="http://www.itella.com/fargo/fargogate/" xmlns:a="http://tempuri.org/XMLSchema.xsd"> <EdiSender>XXXX</EdiSender> <EdiReceiver>YYYY</EdiReceiver> <EdiSource>TR/BAL/IST</EdiSource> <EdiDestination>FARGO</EdiDestination> <Transportations> <EdiImportTransportationDTO> <Consignments> <EdiImportConsignmentDTO> <ConsignmentLines> <EdiImportConsignmentLineDTO> <DangerousGoodsItems> <EdiImportDangerGoodsItemDTO> <EdiKolliTypeOuter/> <EdiKolliTypeInner/> <EdiTechnicalDescription/> <EdiUNno/> <EdiClass/> <EdiDangerFactor/> <EdiEmergencyTemperature/> </EdiImportDangerGoodsItemDTO> </DangerousGoodsItems> <BarCodes> <EdiImportConsignmentLineBarcodeDTO/> </BarCodes> <EdiNumberOfPieces>00000002</EdiNumberOfPieces> <EdiGrossWeight>0.000</EdiGrossWeight> <EdiHeight/> <EdiWidth/> <EdiLength/> <EdiGoodsDescription/> <EdiMarkingAndNumber/> <EdiKolliType>road</EdiKolliType> <EdiCbm/> <EdiLdm/> </EdiImportConsignmentLineDTO> That really needs to be: <?xml version="1.0" encoding="UTF-8"?> <InboundFargoMessage xmlns:p="http://tempuri.org/XMLSchema.xsd" xmlns:far="http://www.itella.com/fargo/fargogate/" xmlns:a="http://tempuri.org/XMLSchema.xsd"> <EdiSender>XXXX</EdiSender> <EdiReceiver>YYYY</EdiReceiver> <EdiSource>TR/BAL/IST</EdiSource> <EdiDestination>FARGO</EdiDestination> <Transportations> <EdiImportTransportationDTO> <Consignments> <EdiImportConsignmentDTO> <ConsignmentLines> <EdiImportConsignmentLineDTO> <DangerousGoodsItems/> <BarCodes/> <EdiNumberOfPieces>00000002</EdiNumberOfPieces> <EdiGrossWeight>0.000</EdiGrossWeight> <EdiKolliType>road</EdiKolliType> </EdiImportConsignmentLineDTO> In other words: Empty elements should be left out.

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  • Add UIView and UILabel to UICollectionViewCell. Then Segue based on clicked cell index

    - by JetSet
    I am new to collection views in Objective-C. Can anyone tell me why I can't see my UILabel embedded in the transparent UIView and the best way to resolve. I want to also segue from the cell to several various UIViewControllers based on the selected index cell. I am using GitHub project https://github.com/mayuur/MJParallaxCollectionView Overall, in MJRootViewController.m I wanted to add a UIView with a transparency and a UILabel with details of the cell from a array. MJCollectionViewCell.h // MJCollectionViewCell.h // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import <UIKit/UIKit.h> #define IMAGE_HEIGHT 200 #define IMAGE_OFFSET_SPEED 25 @interface MJCollectionViewCell : UICollectionViewCell /* image used in the cell which will be having the parallax effect */ @property (nonatomic, strong, readwrite) UIImage *image; /* Image will always animate according to the imageOffset provided. Higher the value means higher offset for the image */ @property (nonatomic, assign, readwrite) CGPoint imageOffset; //@property (nonatomic,readwrite) UILabel *textLabel; @property (weak, nonatomic) IBOutlet UILabel *textLabel; @property (nonatomic,readwrite) NSString *text; @property(nonatomic,readwrite) CGFloat x,y,width,height; @property (nonatomic,readwrite) NSInteger lineSpacing; @property (nonatomic, strong) IBOutlet UIView* overlayView; @end MJCollectionViewCell.m // // MJCollectionViewCell.m // RCCPeakableImageSample // // Created by Mayur on 4/1/14. // Copyright (c) 2014 RCCBox. All rights reserved. // #import "MJCollectionViewCell.h" @interface MJCollectionViewCell() @property (nonatomic, strong, readwrite) UIImageView *MJImageView; @end @implementation MJCollectionViewCell - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) [self setupImageView]; return self; } - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) [self setupImageView]; return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ #pragma mark - Setup Method - (void)setupImageView { // Clip subviews self.clipsToBounds = YES; // Add image subview self.MJImageView = [[UIImageView alloc] initWithFrame:CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width, IMAGE_HEIGHT)]; self.MJImageView.backgroundColor = [UIColor redColor]; self.MJImageView.contentMode = UIViewContentModeScaleAspectFill; self.MJImageView.clipsToBounds = NO; [self addSubview:self.MJImageView]; } # pragma mark - Setters - (void)setImage:(UIImage *)image { // Store image self.MJImageView.image = image; // Update padding [self setImageOffset:self.imageOffset]; } - (void)setImageOffset:(CGPoint)imageOffset { // Store padding value _imageOffset = imageOffset; // Grow image view CGRect frame = self.MJImageView.bounds; CGRect offsetFrame = CGRectOffset(frame, _imageOffset.x, _imageOffset.y); self.MJImageView.frame = offsetFrame; } - (void)setText:(NSString *)text{ _text=text; if (!self.textLabel) { CGFloat realH=self.height*2/3-self.lineSpacing; CGFloat latoA=realH/3; // self.textLabel=[[UILabel alloc] initWithFrame:CGRectMake(10,latoA/2, self.width-20, realH)]; self.textLabel.layer.anchorPoint=CGPointMake(.5, .5); self.textLabel.font=[UIFont fontWithName:@"HelveticaNeue-ultralight" size:38]; self.textLabel.numberOfLines=3; self.textLabel.textColor=[UIColor whiteColor]; self.textLabel.shadowColor=[UIColor blackColor]; self.textLabel.shadowOffset=CGSizeMake(1, 1); self.textLabel.transform=CGAffineTransformMakeRotation(-(asin(latoA/(sqrt(self.width*self.width+latoA*latoA))))); [self addSubview:self.textLabel]; } self.textLabel.text=text; } @end MJViewController.h // // MJViewController.h // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import <UIKit/UIKit.h> @interface MJRootViewController : UIViewController{ NSInteger choosed; } @end MJViewController.m // // MJViewController.m // ParallaxImages // // Created by Mayur on 4/1/14. // Copyright (c) 2014 sky. All rights reserved. // #import "MJRootViewController.h" #import "MJCollectionViewCell.h" @interface MJRootViewController () <UICollectionViewDataSource, UICollectionViewDelegate, UIScrollViewDelegate> @property (weak, nonatomic) IBOutlet UICollectionView *parallaxCollectionView; @property (nonatomic, strong) NSMutableArray* images; @end @implementation MJRootViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //self.navigationController.navigationBarHidden=YES; // Fill image array with images NSUInteger index; for (index = 0; index < 14; ++index) { // Setup image name NSString *name = [NSString stringWithFormat:@"image%03ld.jpg", (unsigned long)index]; if(!self.images) self.images = [NSMutableArray arrayWithCapacity:0]; [self.images addObject:name]; } [self.parallaxCollectionView reloadData]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } #pragma mark - UICollectionViewDatasource Methods - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section { return self.images.count; } - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { MJCollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"MJCell" forIndexPath:indexPath]; //get image name and assign NSString* imageName = [self.images objectAtIndex:indexPath.item]; cell.image = [UIImage imageNamed:imageName]; //set offset accordingly CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - cell.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; cell.imageOffset = CGPointMake(0.0f, yOffset); NSString *text; NSInteger index=choosed>=0 ? choosed : indexPath.row%5; switch (index) { case 0: text=@"I am the home cell..."; break; case 1: text=@"I am next..."; break; case 2: text=@"Cell 3..."; break; case 3: text=@"Cell 4..."; break; case 4: text=@"The last cell"; break; default: break; } cell.text=text; cell.overlayView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.4f]; //cell.textLabel.text = @"Label showing"; cell.textLabel.font = [UIFont boldSystemFontOfSize:22.0f]; cell.textLabel.textColor = [UIColor whiteColor]; //This is another attempt to display the label by using tags. //UILabel* label = (UILabel*)[cell viewWithTag:1]; //label.text = @"Label works"; return cell; } #pragma mark - UIScrollViewdelegate methods - (void)scrollViewDidScroll:(UIScrollView *)scrollView { for(MJCollectionViewCell *view in self.parallaxCollectionView.visibleCells) { CGFloat yOffset = ((self.parallaxCollectionView.contentOffset.y - view.frame.origin.y) / IMAGE_HEIGHT) * IMAGE_OFFSET_SPEED; view.imageOffset = CGPointMake(0.0f, yOffset); } } @end

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  • Problems with sticky footer html css

    - by CJava
    I'm having trouble making a sticky footer, whatever I do the code completely messes up and re-arranged positioning of other elements. I'm using multiple div elements. I have tried pretty much most tutorials on stickying footers online like http://www.cssstickyfooter.com/using-sticky-footer-code.html Help would be much appreciated. Thanks a lot! html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="generator" content="HTML Tidy for Linux (vers 25 March 2009), see www.w3.org"> <title>Southend-on-Sea Independant Tourist Guide</title> <!--Attached CSS to keep constant throughout site--> <link rel="stylesheet" type="text/css" href="style.css"> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <meta name="description" content="An independant tourist guide on Southend-on-Sea"> <meta name="keywords" content="southend, southend-on-sea, tourist guide, tourist, independant"> <meta name="author" content="Callum Stevens"> <link rel="shortcut icon" type="image/x-icon" href="/favicon.ico"><!--[if !IE 7]> <style type="text/css"> #wrap {display:table;height:100%} </style> <![endif]--> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="navigation.css"> </head> <body> <div id="container"> <div id="content"> <div id="header"> <table width="200" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td><img src="southendpiersept2006edit.jpg" width="700" height="389" alt="southend pier site logo"></td> </tr> </table> </div> <div id="navigation"> <ul> <li class="home"><a href="index.htm">Home</a></li> <li class="places"><a href="places.htm">Places to go</a></li> <li class="things"><a href="things.htm">Things to do</a></li> <li class="where"><a href="where.htm">Where to stay</a></li> <li class="getting"><a href="getting.htm">Getting&lt; here/a&gt;</a></li> <li class="about"><a href="getting.htm"></a><a href="getting.htm"></a><a href="about.htm">About the town</a></li> <li class="contact"><a href="contact.htm">Contact us</a></li> </ul> <table width="700" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td></td> </tr> </table> </div> <br> <br> <h1>Southend-On-Sea</h1> <br> <h2>Welcome to Southend-On-Sea Tourist Information Site. You're #1 stop for finding out about Southend!</h2> <br> <h3>This site aims to help you in getting here, finding accomodation, and letting you know whats going on.</h3> <p>paragraph</p> <p id="p2">paragraph2</p> </div> </div> <div id="footer"></div> </body> </html> style.css: html, body { margin: 0px; padding: 0px; text-align:center } body{ background: url(bg.jpg) repeat-x;} #content { text-align:center width:67%; } h2 { text-transform: capitalize;} navigation.css #navigation ul { width: 700px; height: 50px; position: absolute; /** Places image at the top of the page **/ top: 389px; /** Determines the height from the top of the page **/ left: 15.3%; /** Determines the width from the left of the page **/ background: url(menu.jpg) no-repeat 0 0; list-style: none; margin: 0; padding: 0; } #navigation li { display: inline; } #navigation li a:link, #navigation li a:visited { border: none; width: 100px; height: 50px; display: block; position: absolute; top: 0; text-indent: -7000px; outline: none; } #navigation li.home a:link, #navigation li.home a:visited { left: 0; } #navigation li.places a:link, #navigation li.places a:visited { left: 100px } #navigation li.things a:link, #navigation li.things a:visited { left: 200px } #navigation li.where a:link, #navigation li.where a:visited { left: 300px } #navigation li.getting a:link, #navigation li.getting a:visited { left: 400px } #navigation li.about a:link, #navigation li.about a:visited { left: 500px } #navigation li.contact a:link, #navigation li.contact a:visited { left: 600px } #navigation li.home a:hover { background: url(menu.jpg) no-repeat 0 -50px; } #navigation li.places a:hover { background: url(menu.jpg) no-repeat -100px -50px; } #navigation li.things a:hover { background: url(menu.jpg) no-repeat -200px -50px; } #navigation li.where a:hover { background: url(menu.jpg) no-repeat -300px -50px; } #navigation li.getting a:hover { background: url(menu.jpg) no-repeat -400px -50px; } #navigation li.about a:hover { background: url(menu.jpg) no-repeat -500px -50px; } #navigation li.contact a:hover { background: url(menu.jpg) no-repeat -600px -50px; }

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  • Visualising a 'Smarties' lid using XAML (WPF/Silverlight, Visual Studio/Blend)

    - by Mr. Disappointment
    Hi folks, First off, to clarify something in the title which could well be ambiguous/misleading, I'd like to inform you of my definition of 'Smarties', as I know often products are available all over - only under a different alias. Smarties are a candy product in the UK, little chocolate drops covered in a crispy shell which are distributed in a card tube, this tube used to have a plastic lid/top with an individual letter on the underside (they've taken a more economical approach as of late), the lid/top of the old-style tube is the main element of this question. Familiarisation Link Lid View Link Okay, now with the seller-type pitch out of the way (no, I don't work for Nestlé ;)), hopefully the question is becoming rather clear. Essentially, I'd like to recreate one of these lids using XAML, ultimately to be utilised in a Silverlight web application. That is, I'd like to result in a reusable control, of which the following is true: It looks like a Smarties lid. The colour can be specified. The letter can be specified. The control can be rotated to display either side. The second two seem trivial, but we must bare in mind that the background colour specified will almost, if not always, be the same as the foreground, leaving a visibility issue where the character content is concerned; as for the rotation, I'm hoping this kind of functionality is reasonably available, and acceptable to implement. So, to put this out there, consider a control named SmartiesLid which derives from ToggleButton (appropriate?) and further plotted out using a style in a resource dictionary which applies to it, as follows: <Style TargetType="local:SmartiesLid"> <Setter Property="Background" Value="Red"/> <Setter Property="Foreground" Value="Red"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="local:SmartiesLid"> <Grid x:Name="LayoutRoot"> <Grid.ColumnDefinitions> <ColumnDefinition Width=".05*"/> <ColumnDefinition/> <ColumnDefinition/> <ColumnDefinition Width=".05*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height=".05*"/> <RowDefinition/> <RowDefinition/> <RowDefinition Height=".05*"/> <RowDefinition Height=".1*"/> </Grid.RowDefinitions> <Ellipse Grid.RowSpan="4" Grid.ColumnSpan="4" Fill="{TemplateBinding Background}" Stroke="Transparent"/> <Ellipse Grid.RowSpan="2" Grid.ColumnSpan="2" Grid.Column="1" Grid.Row="1" Fill="{TemplateBinding Background}" Stroke="Transparent"> <Ellipse.Effect> <DropShadowEffect Direction="280" ShadowDepth="6" BlurRadius="6"/> </Ellipse.Effect> </Ellipse> <TextBlock Grid.RowSpan="2" Grid.ColumnSpan="2" Grid.Column="1" Grid.Row="1" Name="LetterTextBlock" Text="{TemplateBinding Content}" Foreground="{TemplateBinding Foreground}" FontSize="190" HorizontalAlignment="Center" VerticalAlignment="Center"> </TextBlock> <!-- <Path Stretch="Fill" Grid.Row="3" Grid.RowSpan="2" Grid.Column="1" Grid.ColumnSpan="2" Fill="Black" Data="..."> How to craw the lid 'tab'? </Path> --> </Grid> <ControlTemplate.Resources> <TranslateTransform x:Key="IndentTransform" X="10" /> <RotateTransform x:Key="RotateTransform" Angle="0" /> <Storyboard x:Key="MouseOver"> </Storyboard> <Storyboard x:Key="MouseLeave"> </Storyboard> </ControlTemplate.Resources> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseOver}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseLeave}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsPressed" Value="true"> <Setter TargetName="LayoutRoot" Property="RenderTransform" Value="{StaticResource IndentTransform}"/> </Trigger> <Trigger Property="IsChecked" Value="true"> <Setter TargetName="LayoutRoot" Property="RenderTransform" Value="{StaticResource RotateTransform}"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Foreground" Value="Gray"/> <Setter Property="Opacity" Value="0.5"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> With this in mind, can anyone give input on, in decreasing order of my incompetence in an area: Designing the overall look and feel of the damn thing (I'm no designer, and while I could hack away at this single control for days and potentially get something relatively useful, it's always a gamble). The particular barrier for me here is 'pathing' the tab of the lid, as you will see in the XAML as an element commented out. Should Path be used, or would it be more appropriate to transform a rectangle with rounded corners, or any specific suggestions? Bevelling the individually displayed letter; as detailed above, when the colour of both the foreground and background are the same then this will be invisible if no effects are applied, also for a decent level of realism I'd like to be able to apply such an effect/s. So far use of DropShadow and Balder3DEngine have fulfilled my requirements for graphics in XAML, how achievable is a bevel effect? Rotating the control on mouse-click, that is, showing the opposing face. Is this going to be possible using a style and XAML only for the design? Or is it that ugliness may rear it's head in the form of code-behind to show/hide embedded controls? Should the faces be separate controls and later somehow combined? Allowing the control to size dynamically. I'm supposing I will be able to convert a solid, absolute layout to a nice generic one when I actually have the former in place. Obviously this entails sizing the centralised letter and the lid 'tab', but that's it really, other than keeping the aspect ratio equal (since the ellipses grow nicely with the grid). Any suggestions to approaching this would be greatly appreciated, particularly with a dynamically growing font - I've done that before in a web-imaging scenario using code and System.Drawing, and wouldn't like to approach it in even a similar way. By the way, the reason I specify both WPF and Silverlight is that, from my current knowledge, the inputs being written targeting either of these will be fairly transferable for similar output by the other, albeit not without alterations in either scenario. The resulting application is in fact destined to be written in Silverlight, however, so I don't fancy inviting anything from WPF which will guarantee my only being able to convert 90% of it. I'll go give this little project a start, maybe in Blend(?), hopefully can catch up with some advice shortly. Thanks, Mr. D EDIT: Next question, ought this to be broken up into separate questions? :/

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  • when rendering the page on different browsers layout changes

    - by user1776590
    I have create a website using asp.net and when I render the the website on firefox and IE the website look the same and when rendering it on Chrome it move the button lower and changes the location of it this is my master page code <%@ Master Language="C#" AutoEventWireup="true" CodeBehind="UMSite.master.cs" Inherits="WebApplication4.UMSiteMaster" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head runat="server"> <title></title> <link href="~/Styles/UM.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeadContent" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="Form1" runat="server"> <div class="page"> <div class="header"> <div class="title"> <h1><img alt="" src="Styles/UMHeader.png" width= "950" height= "65" /></h1> <div class="clear hideSkiplink"> <asp:Menu ID="NavigationMenu" runat="server" CssClass="menu" EnableViewState="false" IncludeStyleBlock="false" Orientation="Horizontal"> <Items> <asp:MenuItem NavigateUrl="~/Home.aspx" Text="Home"/> </Items> </asp:Menu> </div> </div> </div></h1> <div class="main" runat="server"> <asp:ContentPlaceHolder ID="MainContent" runat="server"/> </div> </form> </body> </html> the below is the css /* DEFAULTS ----------------------------------------------------------*/ body { background: #b6b7bc; font-size: .80em; font-family: "Helvetica Neue", "Lucida Grande", "Segoe UI", Arial, Helvetica, Verdana, sans-serif; margin: 0px; padding: 0px; color: #696969; height: 192px; } a:link, a:visited { color: #034af3; } a:hover { color: #1d60ff; text-decoration: none; } a:active { color: #034af3; } p { margin-bottom: 10px; line-height: 1.6em; } /* HEADINGS ----------------------------------------------------------*/ h1, h2, h3, h4, h5, h6 { font-size: 1.5em; color: #666666; font-variant: small-caps; text-transform: none; font-weight: 200; margin-bottom: 0px; } h1 { font-size: 1.6em; padding-bottom: 0px; margin-bottom: 0px; } h2 { font-size: 1.5em; font-weight: 600; } h3 { font-size: 1.2em; } h4 { font-size: 1.1em; } h5, h6 { font-size: 1em; } /* this rule styles <h1> and <h2> tags that are the first child of the left and right table columns */ .rightColumn > h1, .rightColumn > h2, .leftColumn > h1, .leftColumn > h2 { margin-top: 0px; } /* PRIMARY LAYOUT ELEMENTS ----------------------------------------------------------*/ .page { width: 950px; height:auto; background-color: #fff; margin: 10px auto 5px auto; border: 1px solid #496077; } .header { position:relative; margin: 0px; padding: 0px; background: #E30613; width: 100%; top: 0px; left: 0px; height: 90px; } .header h1 { font-weight: 700; margin: 0px; padding: 0px 0px 0px 0px; color: #E30613; border: none; line-height: 2em; font-size: 2em; } .main { padding: 0px 12px; margin: 0px 0px 0px 0px; min-height: 630px; width:auto; background-image:url('UMBackground.png'); } .leftCol { padding: 6px 0px; margin: 0px 0px 0px 0px; width: 200px; min-height: 200px; width:auto; } .footer { color: #4e5766; padding: 0px 0px 0px 0px; margin: 0px auto; text-align: center; line-height: normal; } /* TAB MENU ----------------------------------------------------------*/ div.hideSkiplink { background-color:#E30613; width: 950px; height: 35px; margin-top: 0px; } div.menu { padding: 1px 0px 1px 2px; } div.menu ul { list-style: none; margin: 0px; padding: 5px; width: auto; } div.menu ul li a, div.menu ul li a:visited { background-color: #E30613; border: 1.25px #00BFFF solid; color: #F5FFFA; display:inline; line-height: 1.35em; padding: 10px 30px; text-decoration: none; white-space: nowrap; } div.menu ul li a:hover { background-color: #000000; color: #F5FFFA; text-decoration: none; } div.menu ul li a:active { background-color: #E30613; color: #cfdbe6; text-decoration: none; } /* FORM ELEMENTS ----------------------------------------------------------*/ fieldset { margin: 1em 0px; padding: 1em; border: 1px solid #ccc; } fieldset p { margin: 2px 12px 10px 10px; } fieldset.login label, fieldset.register label, fieldset.changePassword label { display: block; } fieldset label.inline { display: inline; } legend { font-size: 1.1em; font-weight: 600; padding: 2px 4px 8px 4px; } input.textEntry { width: 320px; border: 1px solid #ccc; } input.passwordEntry { width: 320px; border: 1px solid #ccc; } div.accountInfo { width: 42%; } /* MISC ----------------------------------------------------------*/ .clear { clear: both; } .title { display: block; float: left; text-align: left; width: 947px; height: 132px; } .loginDisplay { font-size: 1.1em; display: block; text-align: right; padding: 10px; color: White; } .loginDisplay a:link { color: white; } .loginDisplay a:visited { color: white; } .loginDisplay a:hover { color: white; } .failureNotification { font-size: 1.2em; color: Red; } .bold { font-weight: bold; } .submitButton { text-align: right; padding-right: 10px; }

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  • Committed JDO writes do not apply on local GAE HRD, or possibly reused transaction

    - by eeeeaaii
    I'm using JDO 2.3 on app engine. I was using the Master/Slave datastore for local testing and recently switched over to using the HRD datastore for local testing, and parts of my app are breaking (which is to be expected). One part of the app that's breaking is where it sends a lot of writes quickly - that is because of the 1-second limit thing, it's failing with a concurrent modification exception. Okay, so that's also to be expected, so I have the browser retry the writes again later when they fail (maybe not the best hack but I'm just trying to get it working quickly). But a weird thing is happening. Some of the writes which should be succeeding (the ones that DON'T get the concurrent modification exception) are also failing, even though the commit phase completes and the request returns my success code. I can see from the log that the retried requests are working okay, but these other requests that seem to have committed on the first try are, I guess, never "applied." But from what I read about the Apply phase, writing again to that same entity should force the apply... but it doesn't. Code follows. Some things to note: I am attempting to use automatic JDO caching. So this is where JDO uses memcache under the covers. This doesn't actually work unless you wrap everything in a transaction. all the requests are doing is reading a string out of an entity, modifying part of the string, and saving that string back to the entity. If these requests weren't in transactions, you'd of course have the "dirty read" problem. But with transactions, isolation is supposed to be at the level of "serializable" so I don't see what's happening here. the entity being modified is a root entity (not in a group) I have cross-group transactions enabled Another weird thing is happening. If the concurrent modification thing happens, and I subsequently edit more than 5 more entities (this is the max for cross-group transactions), then nothing happens right away, but when I stop and restart the server I get "IllegalArgumentException: operating on too many entity groups in a single transaction". Could it be possible that the PMF is returning the same PersistenceManager every time, or the PM is reusing the same transaction every time? I don't see how I could possibly get the above error otherwise. The code inside the transaction just edits one root entity. I can't think of any other way that GAE would give me the "too many entity groups" error. The relevant code (this is a simplified version) PersistenceManager pm = PMF.getManager(); Transaction tx = pm.currentTransaction(); String responsetext = ""; try { tx.begin(); // I have extra calls to "makePersistent" because I found that relying // on pm.close didn't always write the objects to cache, maybe that // was only a DataNucleus 1.x issue though Key userkey = obtainUserKeyFromCookie(); User u = pm.getObjectById(User.class, userkey); pm.makePersistent(u); // to make sure it gets cached for next time Key mapkey = obtainMapKeyFromQueryString(); // this is NOT a java.util.Map, just FYI Map currentmap = pm.getObjectById(Map.class, mapkey); Text mapData = currentmap.getMapData(); // mapData is JSON stored in the entity Text newMapData = parseModifyAndReturn(mapData); // transform the map currentmap.setMapData(newMapData); // mutate the Map object pm.makePersistent(currentmap); // make sure to persist so there is a cache hit tx.commit(); responsetext = "OK"; } catch (JDOCanRetryException jdoe) { // log jdoe responsetext = "RETRY"; } catch (Exception e) { // log e responsetext = "ERROR"; } finally { if (tx.isActive()) { tx.rollback(); } pm.close(); } resp.getWriter().println(responsetext); EDIT: so I have verified that it fails after exactly 5 transactions. Here's what I do: I create a Foo (root entity), do a bunch of concurrent operations on that Foo, and some fail and get retried, and some commit but don't apply (as described above). Then, I start creating more Foos, and do a few operations on those new Foos. If I only create four Foos, stopping and restarting app engine does NOT give me the IllegalArgumentException. However if I create five Foos (which is the limit for cross-group transactions), then when I stop and restart app engine, I do get the exception. So it seems that somehow these new Foos I am creating are counting toward the limit of 5 max entities per transaction, even though they are supposed to be handled by separate transactions. It's as if a transaction is still open and is being reused by the servlet when it handles the new requests for the 2nd through 5th Foos. EDIT2: it looks like the IllegalArgument thing is independent of the other bug. In other words, it always happens when I create five Foos, even if I don't get the concurrent modification exception. I don't know if it's a symptom of the same problem or if it's unrelated. EDIT3: I found out what was causing the (unrelated) IllegalArgumentException, it was a dumb mistake on my part. But the other issue is still happening. EDIT4: added pseudocode for the datastore access EDIT5: I am pretty sure I know why this is happening, but I will still award the bounty to anyone who can confirm it. Basically, I think the problem is that transactions are not really implemented in the local version of the datastore. References: https://groups.google.com/forum/?fromgroups=#!topic/google-appengine-java/gVMS1dFSpcU https://groups.google.com/forum/?fromgroups=#!topic/google-appengine-java/deGasFdIO-M https://groups.google.com/forum/?hl=en&fromgroups=#!msg/google-appengine-java/4YuNb6TVD6I/gSttMmHYwo0J Because transactions are not implemented, rollback is essentially a no-op. Therefore, I get a dirty read when two transactions try to modify the record at the same time. In other words, A reads the data and B reads the data at the same time. A attempts to modify the data, and B attempts to modify a different part of the data. A writes to the datastore, then B writes, obliterating A's changes. Then B is "rolled back" by app engine, but since rollbacks are a no-op when running on the local datastore, B's changes stay, and A's do not. Meanwhile, since B is the thread that threw the exception, the client retries B, but does not retry A (since A was supposedly the transaction that succeeded).

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  • 26 Days: Countdown to Oracle OpenWorld 2012

    - by Michael Snow
    Welcome to our countdown to Oracle OpenWorld! Oracle OpenWorld 2012 is just around the corner. In less than 26 days, San Francisco will be invaded by an expected 50,000 people from all over the world. Here on the Oracle WebCenter team, we’ve all been working to help make the experience a great one for all our WebCenter customers. For a sneak peak  – we’ll be spending this week giving you a teaser of what to look forward to if you are joining us in San Francisco from September 30th through October 4th. We have Oracle WebCenter sessions covering all topics imaginable. Take a look and use the tools we provide to build out your schedule in advance and reserve your seats in your favorite sessions.  That gives you plenty of time to plan for your week with us in San Francisco. If unfortunately, your boss denied your request to attend - there are still some ways that you can join in the experience virtually On-Demand. This year - we are expanding even more up North of Market Street and will be taking over Union Square as well. Check out this map of San Francisco to get a sense of how much of a footprint Oracle OpenWorld has grown to this year. With so much to see and so many sessions to learn from - its no wonder that people get excited. Add to that a good mix of fun and all of the possible WebCenter sessions you could attend - you won't want to sleep at all to take full advantage of such an opportunity. We'll also have our annual WebCenter Customer Appreciation reception - stay tuned this week for some more info on registration to make sure you'll be able to join us. If you've been following the America's Cup at all and believe in EXTREME PERFORMANCE you'll definitely want to take a look at this video from last year's OpenWorld Keynote. 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Important OpenWorld Links:  Attendee / Presenters Toolkit Oracle Schedule Builder WebCenter Sessions (listed in the catalog under Fusion Middleware as "Portals, Sites, Content, and Collaboration" ) Oracle Music Festival - AMAZING Line up!!  Oracle Customer Appreciation Night -LOOK HERE!! Oracle OpenWorld LIVE On-Demand Here are all the WebCenter sessions broken down by day for your viewing pleasure. Monday, October 1st CON8885 - Simplify CRM Engagement with Contextual Collaboration Are your sales teams disconnected and disengaged? Do you want a tool for easily connecting expertise across your organization and providing visibility into the complete sales process? Do you want a way to enhance and retain organization knowledge? Oracle Social Network is the answer. Attend this session to learn how to make CRM easy, effective, and efficient for use across virtual sales teams. Also learn how Oracle Social Network can drive sales force collaboration with natural conversations throughout the sales cycle, promote sales team productivity through purposeful social networking without the noise, and build cross-team knowledge by integrating conversations with CRM and other business applications. CON8268 - Oracle WebCenter Strategy: Engaging Your Customers. Empowering Your Business Oracle WebCenter is a user engagement platform for social business, connecting people and information. Attend this session to learn about the Oracle WebCenter strategy, and understand where Oracle is taking the platform to help companies engage customers, empower employees, and enable partners. Business success starts with ensuring that everyone is engaged with the right people and the right information and can access what they need through the channel of their choice—Web, mobile, or social. Are you giving customers, employees, and partners the best-possible experience? Come learn how you can! ¶ HOL10208 - Add Social Capabilities to Your Enterprise Applications Oracle Social Network enables you to add real-time collaboration capabilities into your enterprise applications, so that conversations can happen directly within your business systems. In this hands-on lab, you will try out the Oracle Social Network product to collaborate with other attendees, using real-time conversations with document sharing capabilities. Next you will embed social capabilities into a sample Web-based enterprise application, using embedded UI components. Experts will also write simple REST-based integrations, using the Oracle Social Network API to programmatically create social interactions. ¶ CON8893 - Improve Employee Productivity with Intuitive and Social Work Environments Social technologies have already transformed the ways customers, employees, partners, and suppliers communicate and stay informed. Forward-thinking organizations today need technologies and infrastructures to help them advance to the next level and integrate social activities with business applications to deliver a user experience that simplifies business processes and enterprise application engagement. Attend this session to hear from an innovative Oracle Social Network customer and learn how you can improve productivity with intuitive and social work environments and empower your employees with innovative social tools to enable contextual access to content and dynamic personalization of solutions. ¶ CON8270 - Oracle WebCenter Content Strategy and Vision Oracle WebCenter provides a strategic content infrastructure for managing documents, images, e-mails, and rich media files. With a single repository, organizations can address any content use case, such as accounts payable, HR onboarding, document management, compliance, records management, digital asset management, or Website management. In this session, learn about future plans for how Oracle WebCenter will address new use cases as well as new integrations with Oracle Fusion Middleware and Oracle Applications, leveraging your investments by making your users more productive and error-free. ¶ CON8269 - Oracle WebCenter Sites Strategy and Vision Oracle’s Web experience management solution, Oracle WebCenter Sites, enables organizations to use the online channel to drive customer acquisition and brand loyalty. It helps marketers and business users easily create and manage contextually relevant, social, interactive online experiences across multiple channels on a global scale. In this session, learn about future plans for how Oracle WebCenter Sites will provide you with the tools, capabilities, and integrations you need in order to continue to address your customers’ evolving requirements for engaging online experiences and keep moving your business forward. ¶ CON8896 - Living with SharePoint SharePoint is a popular platform, but it’s not always the best fit for Oracle customers. In this session, you’ll discover the technical and nontechnical limitations and pitfalls of SharePoint and learn about Oracle alternatives for collaboration, portals, enterprise and Web content management, social computing, and application integration. The presentation shows you how to integrate with SharePoint when business or IT requirements dictate and covers cloud-based (Office 365) and on-premises versions of SharePoint. Presented by a former Microsoft director of SharePoint product management and backed by independent customer research, this session will prepare you to answer the question “Why don’t we just use SharePoint for that?’ the next time it comes up in your organization. ¶ CON7843 - Content-Enabling Enterprise Processes with Oracle WebCenter Organizations today continually strive to automate business processes, reduce costs, and improve efficiency. Many business processes are content-intensive and unstructured, requiring ad hoc collaboration, and distributed in nature, requiring many approvals and generating huge volumes of paper. In this session, learn how Oracle and SYSTIME have partnered to help a customer content-enable its enterprise with Oracle WebCenter Content and Oracle WebCenter Imaging 11g and integrate them with Oracle Applications. ¶ CON6114 - Tape Robotics’ Newest Superhero: Now Fueled by Oracle Software For small, midsize, and rapidly growing businesses that want the most energy-efficient, scalable storage infrastructure to meet their rapidly growing data demands, Oracle’s most recent addition to its award-winning tape portfolio leverages several pieces of Oracle software. With Oracle Linux, Oracle WebLogic, and Oracle Fusion Middleware tools, the library achieves a higher level of usability than previous products while offering customers a familiar interface for management, plus ease of use. This session examines the competitive advantages of the tape library and how Oracle software raises customer satisfaction. Learn how the combination of Oracle engineered systems, Oracle Secure Backup, and Oracle’s StorageTek tape libraries provide end-to-end coverage of your data. ¶ CON9437 - Mobile Access Management With more than five billion mobile devices on the planet and an increasing number of users using their own devices to access corporate data and applications, securely extending identity management to mobile devices has become a hot topic. This session focuses on how to extend your existing identity management infrastructure and policies to securely and seamlessly enable mobile user access. CON7815 - Customer Experience Online in Cloud: Oracle WebCenter Sites, Oracle ATG Apps, Oracle Exalogic Oracle WebCenter Sites and Oracle’s ATG product line together can provide a compelling marketing and e-commerce experience. When you couple them with the extreme performance of Oracle Exalogic, you’ll see unmatched scalability that provides you with a true cloud-based solution. In this session, you’ll learn how running Oracle WebCenter Sites and ATG applications on Oracle Exalogic delivers both a private and a public cloud experience. Find out what it takes to get these systems working together and delivering engaging Web experiences. Even if you aren’t considering Oracle Exalogic today, the rich Web experience of Oracle WebCenter, paired with the depth of the ATG product line, can provide your business full support, from merchandising through sale completion. ¶ CON8271 - Oracle WebCenter Portal Strategy and Vision To innovate and keep a competitive edge, organizations need to leverage the power of agile and responsive Web applications. Oracle WebCenter Portal enables you to do just that, by delivering intuitive user experiences for enterprise applications to drive innovation with composite applications and mashups. Attend this session to learn firsthand from customers how Oracle WebCenter Portal extends the value of existing enterprise applications, business processes, and content; delivers a superior business user experience; and maximizes limited IT resources. ¶ CON8880 - The Connected Customer Experience Begins with the Online Channel There’s a lot of talk these days about how to connect the customer journey across various touchpoints—from Websites and e-commerce to call centers and in-store—to provide experiences that are more relevant and engaging and ultimately gain competitive edge. Doing it all at once isn’t a realistic objective, so where do you start? Come to this session, and hear about three steps you can take that can help you begin your journey toward delivering the connected customer experience. You’ll hear how Oracle now has an integrated digital marketing platform for your corporate Website, your e-commerce site, your self-service portal, and your marketing and loyalty campaigns, and you’ll learn what you can do today to begin executing on your customer experience initiatives. ¶ GEN11451 - General Session: Building Mobile Applications with Oracle Cloud With the prevalence of smart mobile devices, companies are facing an increased demand to provide access to data and applications from new channels. However, developing applications for mobile devices poses some unique challenges. Come to this session to learn how Oracle addresses these challenges, offering a simpler way to develop and deploy cross-device mobile applications. See how Oracle Cloud enables you to access applications, data, and services from mobile channels in an easier way.  CON8272 - Oracle Social Network Strategy and Vision One key way of increasing employee productivity is by bringing people, processes, and information together—providing new social capabilities to enable business users to quickly correspond and collaborate on business activities. Oracle WebCenter provides a user engagement platform with social and collaborative technologies to empower business users to focus on their key business processes, applications, and content in the context of their role and process. Attend this session to hear how the latest social capabilities in Oracle Social Network are enabling organizations to transform themselves into social businesses.  --- Tuesday, October 2nd HOL10194 - Enterprise Content Management Simplified: Oracle WebCenter Content’s Next-Generation UI Regardless of the nature of your business, unstructured content underpins many of its daily functions. Whether you are working with traditional presentations, spreadsheets, or text documents—or even with digital assets such as images and multimedia files—your content needs to be accessible and manageable in convenient and intuitive ways to make working with the content easier. Additionally, you need the ability to easily share documents with coworkers to facilitate a collaborative working environment. Come to this session to see how Oracle WebCenter Content’s next-generation user interface helps modern knowledge workers easily manage personal and enterprise documents in a collaborative environment.¶ CON8877 - Develop a Mobile Strategy with Oracle WebCenter: Engage Customers, Employees, and Partners Mobile technology has gone from nice-to-have to a cornerstone of user engagement. Mobile access enables users to have information available at their fingertips, enabling them to take action the moment they make a decision, interact in the moment of convenience, and take advantage of new service offerings in their preferred channels. All your employees have your mobile applications in their pocket; now what are you going to do? It is a critical step for companies to think through what their employees, customers, and partners really need on their devices. Attend this session to see how Oracle WebCenter enables you to better engage your customers, employees, and partners by providing a unified experience across multiple channels. ¶ CON9447 - Enabling Access for Hundreds of Millions of Users How do you grow your business by identifying, authenticating, authorizing, and federating users on the Web, leveraging social identity and the open source OAuth protocol? How do you scale your access management solution to support hundreds of millions of users? With social identity support out of the box, Oracle’s access management solution is also benchmarked for 250-million-user deployment according to real-world customer scenarios. In this session, you will learn about the social identity capability and the 250-million-user benchmark testing of Oracle Access Manager and Oracle Adaptive Access Manager running on Oracle Exalogic and Oracle Exadata. ¶ HOL10207 - Build an Intranet Portal with Oracle WebCenter In this hands-on lab, you’ll work with Oracle WebCenter Portal and Oracle WebCenter Content to build out an enterprise portal that maximizes the productivity of teams and individual contributors. Using browser-based tools, you’ll manage site resources such as page styles, templates, and navigation. You’ll edit content stored in Oracle WebCenter Content directly from your portal. You’ll also experience the latest features that promote collaboration, social networking, and personal productivity. ¶ CON2906 - Get Proactive: Best Practices for Maintaining Oracle Fusion Middleware You chose Oracle Fusion Middleware products to help your organization deliver superior business results. Now learn how to take full advantage of your software with all the great tools, resources, and product updates you’re entitled to through Oracle Support. In this session, Oracle product experts provide proven best practices to help you work more efficiently, plan and prepare for upgrades and patching more effectively, and manage risk. Topics include configuration management tools, remote diagnostics, My Oracle Support Community, and My Oracle Support Lifecycle Advisors. New users and Oracle Fusion Middleware experts alike are guaranteed to leave with fresh ideas and practical, easy-to-implement next steps. ¶ CON8878 - Oracle WebCenter’s Cloud Strategy: From Social and Platform Services to Mashups Cloud computing represents a paradigm shift in how we build applications, automate processes, collaborate, and share and in how we secure our enterprise. Additionally, as you adopt cloud-based services in your organization, it’s likely that you will still have many critical on-premises applications running. With these mixed environments, multiple user interfaces, different security, and multiple datasources and content sources, how do you start evolving your strategy to account for these challenges? Oracle WebCenter offers a complete array of technologies enabling you to solve these challenges and prepare you for the cloud. Attend this session to learn how you can use Oracle WebCenter in the cloud as well as create on-premises and cloud application mash-ups. ¶ CON8901 - Optimize Enterprise Business Processes with Oracle WebCenter and Oracle BPM Do you have business processes that span multiple applications? Are you grappling with how to have visibility across these business processes; how to manage content that is associated with these processes; and, most importantly, how to model and optimize these business processes? Attend this session to hear how Oracle WebCenter and Oracle Business Process Management provide a unique set of integrated solutions to provide a composite application dashboard across these business processes and offer a solution for content-centric business processes. ¶ CON8883 - Deliver Engaging Interfaces to Oracle Applications with Oracle WebCenter Critical business processes live within enterprise applications, and application users need to manage and execute these processes as effectively as possible. Oracle provides a comprehensive user engagement platform to increase user productivity and optimize overall processes within Oracle Applications—Oracle E-Business Suite and Oracle’s Siebel, PeopleSoft, and JD Edwards product families—and third-party applications. Attend this session to learn how you can integrate these applications with Oracle WebCenter to deliver composite application dashboards to your end users—whether they are your customers, partners, or employees—for enhanced usability and Web 2.0–enabled enterprise portals.¶ Wednesday, October 3rd CON8895 - Future-Ready Intranets: How Aramark Re-engineered the Application Landscape There are essential techniques and technologies you can use to deliver employee portals that garner higher productivity, improve business efficiency, and increase user engagement. Attend this session to learn how you can leverage Oracle WebCenter Portal as a user engagement platform for bringing together business process management, enterprise content management, and business intelligence into a highly relevant and integrated experience. Hear how Aramark has leveraged Oracle WebCenter Portal and Oracle WebCenter Content to deliver a unified workspace providing simpler navigation and processing, consolidation of tools, easy access to information, integrated search, and single sign-on. ¶ CON8886 - Content Consolidation: Save Money, Increase Efficiency, and Eliminate Silos Organizations are looking for ways to save money and be more efficient. With content in many different places, it’s difficult to know where to look for a document and whether the document is the most current version. With Oracle WebCenter, content can be consolidated into one best-of-breed repository that is secure, scalable, and integrated with your business processes and applications. Users can find the content they need, where they need it, and ensure that it is the right content. This session covers content challenges that affect your business; content consolidation that can lead to savings in storage and administration costs and can lower risks; and how companies are realizing savings. ¶ CON8911 - Improve Online Experiences for Customers and Partners with Self-Service Portals Are you able to provide your customers and partners an easy-to-use online self-service experience? Are you processing high-volume transactions and struggling with call center bottlenecks or back-end systems that won’t integrate, causing order delays and customer frustration? Are you looking to target content such as product and service offerings to your end users? This session shares approaches to providing targeted delivery as well as strategies and best practices for transforming your business by providing an intuitive user experience for your customers and partners. ¶ CON6156 - Top 10 Ways to Integrate Oracle WebCenter Content This session covers 10 common ways to integrate Oracle WebCenter Content with other enterprise applications and middleware. It discusses out-of-the-box modules that provide expanded features in Oracle WebCenter Content—such as enterprise search, SOA, and BPEL—as well as developer tools you can use to create custom integrations. The presentation also gives guidance on which integration option may work best in your environment. ¶ HOL10207 - Build an Intranet Portal with Oracle WebCenter In this hands-on lab, you’ll work with Oracle WebCenter Portal and Oracle WebCenter Content to build out an enterprise portal that maximizes the productivity of teams and individual contributors. Using browser-based tools, you’ll manage site resources such as page styles, templates, and navigation. You’ll edit content stored in Oracle WebCenter Content directly from your portal. You’ll also experience the latest features that promote collaboration, social networking, and personal productivity. ¶ CON7817 - Migration to Oracle WebCenter Imaging 11g Customers today continually strive to automate business processes, reduce costs, and improve efficiency. The accounts payable process—which is often distributed in nature, requires many approvals, and generates huge volumes of paper invoices—is automated by many customers. In this session, learn how Oracle and SYSTIME have partnered to help a customer migrate its existing Oracle Imaging and Process Management Release 7.6 to the latest Oracle WebCenter Imaging 11g and integrate it with Oracle’s JD Edwards family of products. ¶ CON8910 - How to Engage Customers Across Web, Mobile, and Social Channels Whether on desktops at the office, on tablets at home, or on mobile phones when on the go, today’s customers are always connected. To engage today’s customers, you need to make the online customer experience connected and consistent across a host of devices and multiple channels, including Web, mobile, and social networks. Managing this multichannel environment can result in lots of headaches without the right tools. Attend this session to learn how Oracle WebCenter Sites solves the challenge of multichannel customer engagement. ¶ HOL10206 - Oracle WebCenter Sites 11g: Transforming the Content Contributor Experience Oracle WebCenter Sites 11g makes it easy for marketers and business users to contribute to and manage Websites with the new visual, contextual, and intuitive Web authoring interface. In this hands-on lab, you will create and manage content for a sports-themed Website, using many of the new and enhanced features of the 11g release. ¶ CON8900 - Building Next-Generation Portals: An Interactive Customer Panel Discussion Social and collaborative technologies have changed how people interact, learn, and collaborate, and providing a modern, social Web presence is imperative to remain competitive in today’s market. Can your business benefit from a more collaborative and interactive portal environment for employees, customers, and partners? Attend this session to hear from Oracle WebCenter Portal customers as they share their strategies and best practices for providing users with a modern experience that adapts to their needs and includes personalized access to content in context. The panel also addresses how customers have benefited from creating next-generation portals by migrating from older portal technologies to Oracle WebCenter Portal. ¶ CON9625 - Taking Control of Oracle WebCenter Security Organizations are increasingly looking to extend their Oracle WebCenter portal for social business, to serve external users and provide seamless access to the right information. In particular, many organizations are extending Oracle WebCenter in a business-to-business scenario requiring secure identification and authorization of business partners and their users. This session focuses on how customers are leveraging, securing, and providing access control to Oracle WebCenter portal and mobile solutions. You will learn best practices and hear real-world examples of how to provide flexible and granular access control for Oracle WebCenter deployments, using Oracle Platform Security Services and Oracle Access Management Suite product offerings. ¶ CON8891 - Extending Social into Enterprise Applications and Business Processes Oracle Social Network is an extensible social platform that enables contextual collaboration within enterprise applications and business processes, providing relevant data from across various enterprise systems in one place. Attend this session to see how an Oracle Social Network customer is integrating multiple applications—such as CRM, HCM, and business processes—into Oracle Social Network and Oracle WebCenter to enable individuals and teams to solve complex cross-organizational business problems more effectively by utilizing the social enterprise. ¶ Thursday, October 4th CON8899 - Becoming a Social Business: Stories from the Front Lines of Change What does it really mean to be a social business? How can you change our organization to embrace social approaches? What pitfalls do you need to avoid? In this lively panel discussion, customer and industry thought leaders in social business explore these topics and more as they share their stories of the good, the bad, and the ugly that can happen when embracing social methods and technologies to improve business success. Using moderated questions and open Q&A from the audience, the panel discusses vital topics such as the critical factors for success, the major issues to avoid, how to gain senior executive support for social efforts, how to handle undesired behavior, and how to measure business impact. It takes a thought-provoking look at becoming a social business from the inside. ¶ CON6851 - Oracle WebCenter and Oracle Business Intelligence Enterprise Edition to Create Vendor Portals Large manufacturers of grocery items routinely find themselves depending on the inventory management expertise of their wholesalers and distributors. Inventory costs can be managed more efficiently by the manufacturers if they have better insight into the inventory levels of items carried by their distributors. This creates a unique opportunity for distributors and wholesalers to leverage this knowledge into a revenue-generating subscription service. Oracle Business Intelligence Enterprise Edition and Oracle WebCenter Portal play a key part in enabling creation of business-managed business intelligence portals for vendors. This session discusses one customer that implemented this by leveraging Oracle WebCenter and Oracle Business Intelligence Enterprise Edition. ¶ CON8879 - Provide a Personalized and Consistent Customer Experience in Your Websites and Portals Your customers engage with your company online in different ways throughout their journey—from prospecting by acquiring information on your corporate Website to transacting through self-service applications on your customer portal—and then the cycle begins again when they look for new products and services. Ensuring that the customer experience is consistent and personalized across online properties—from branding and content to interactions and transactions—can be a daunting task. Oracle WebCenter enables you to speak and interact with your customers with one voice across your Websites and portals by providing an integrated platform for delivery of self-service and engagement that unifies and personalizes the online experience. Learn more in this session. ¶ CON8898 - Land Mines, Potholes, and Dirt Roads: Navigating the Way to ECM Nirvana Ten years ago, people were predicting that by this time in history, we’d be some kind of utopian paperless society. As we all know, we’re not there yet, but are we getting closer? What is keeping companies from driving down the road to enterprise content management bliss? Most people understand that using ECM as a central platform enables organizations to expedite document-centric processes, but most business processes in organizations are still heavily paper-based. Many of these processes could be automated and improved with an ECM platform infrastructure. In this panel discussion, you’ll hear from Oracle WebCenter customers that have already solved some of these challenges as they share their strategies for success and roads to avoid along your journey. ¶ CON8908 - Oracle WebCenter Portal: Creating and Using Content Presenter Templates Oracle WebCenter Portal applications use task flows to display and integrate content stored in the Oracle WebCenter Content server. Among the most flexible task flows is Content Presenter, which renders various types of content on an Oracle WebCenter Portal page. Although Oracle WebCenter Portal comes with a set of predefined Content Presenter templates, developers can create their own templates for specific rendering needs. This session shows the lifecycle of developing Content Presenter task flows, including how to create, package, import, modify at runtime, and use such templates. In addition to simple examples with Oracle Application Development Framework (Oracle ADF) UI elements to render the content, it shows how to use other UI technologies, CSS files, and JavaScript libraries. ¶ CON8897 - Using Web Experience Management to Drive Online Marketing Success Every year, the online channel becomes more imperative for driving organizational top-line revenue, but for many companies, mastering how to best market their products and services in a fast-evolving online world with high customer expectations for personalized experiences can be a complex proposition. Come to this panel discussion, and hear directly from online marketers how they are succeeding today by using Web experience management to drive marketing success, using capabilities such as targeting and optimization, user-generated content, mobile site publishing, and site visitor personalization to deliver engaging online experiences. ¶ CON8892 - Oracle’s Journey to Social Business Social business is a revolution, one that is causing rapidly accelerating change in how companies and customers engage with one another and how employees work together. Oracle’s goal in becoming a social business is to create a socially connected organization in which working collaboratively across geographical locations, lines of business, and management chains is second nature, enabling innovative solutions to business challenges. We can achieve this by connecting the right people, finding the right content, communicating with the right people, collaborating at the right time, and building the right communities in the right context—all ready in the CLOUD. Attend this session to see how Oracle is transforming itself into a social business. ¶  ------------ If you've read all the way to the end here - we are REALLY looking forward to seeing you in San Francisco.

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  • CodePlex Daily Summary for Saturday, August 09, 2014

    CodePlex Daily Summary for Saturday, August 09, 2014Popular ReleasesSEToolbox: SEToolbox 01.042.019 Release 1: Added RadioAntenna broadcast name to ship name detail. Added two additional columns for Asteroid material generation for Asteroid Fields. Added Mass and Block number columns to main display. Added Ellipsis to some columns on main display to reduce name confusion. Added correct SE version number in file when saving. Re-added in reattaching Motor when drag/dropping or importing ships (KeenSH have added RotorEntityId back in after removing it months ago). Added option to export and r...QuickDAL: Initial Public Build: We recommend simply forking the source into your project. But you can use this DLL and PDB (debug symbols) if you'd rather not add clutter to your solution.N-Tier Entity Framework: N-Tier Entity Framework - 1.5 Beta 2: This is a pre-release version. Contents: N-Tier Entity Framework (VS2010).1.5.0-beta002.vsix N-Tier Entity Framework (VS2012).1.5.0-beta002.vsix N-Tier Entity Framework (VS2013).1.5.0-beta002.vsixThe Freemwork - An open game framework in C# .NET: v0.2 - Vortigaunt: Added space partitionning support Added depth support on CompositeSpriteHolder Added multiple components Added camera strategies Added extensions and math methods Added another constructor to Identity2D Updated Tools.TuplesFromT64 to support multiple layers of tiles Updated Identity2D.GlobalTransform property : now returns the screen position, regardless of Identity2D.DependsOnCamera Fixed Rectangle.Transform method Fixed sprite depth support Fixed wrong mathematic functions Multiple bugfixesLanMngmtXL: LanMngmtXL-1.0.61: This release includes binary files for 64 bit OS, source code and manual. Changes- host arp tables loaded - if more than 1 million rows then data saved to several excel tabs Quick How-To (using binary file)Follow these steps to use the software. Check included documentation for more details: Unpack ZIP file Download aditional tools for retrieving configurations like Plink (save to C:\Putty\plink.exe) or WVT (read documentation) Create a device list to get configurations (ex. devices.txt...Remote Linq: Demo - RemoteQueryableToEntityFramework: Demo application to show dynamic queries (joins, aggregations, groupings, projections, etc.) over WCF using EF on server sideTransMock: TransMock 0.9.1 (Beta): Minor fixes of the assembly name with the BizUnit steps Updated the name of the isntaller to indicate that it is for BizTalk server 2010. Tested and working with BizTalk 2013 as well, though assemblies are compiled for .NET 4.0.SharePoint 2013 Lync Presence using jQuery: jQuery Lync Presence: I have fixed the same user multiple times on page issue in this release (Issue # 1506)Dynamics AX IEIDE Project Explorer: IEIDE.1.1.40803.1: Installing the project: 1. Install the ax model file; do this by running the following commands on the machine having the AX Management Tools: 1.a. cmd (depending if you have UAC enabled, you may want to Run as administrator); 1.b. net stop aos60$01 (wait until you have your AOS stopped); 1.c. cd "c:\Program Files\Microsoft Dynamics AX\60\ManagementUtili ties\" 1.d. axutil import /file:c:\IEIDE.1.1.40806.1.axmodel /verbose 1.e. net start aos60$01 1.f. start the client and select Skip 2. Per...Facebook Graph Toolkit: Facebook Graph Toolkit 5.1: Updated to 100 Graph Api endpoint mappings with 258 object propertiesJSLint.NET: JSLint.NET 1.6.4: Bugs: #38: MSBuild task support for linked settings file. #40: Explicitly typed imports / exports required in some Visual Studio environments.Instant Beautiful Browsing: IBB 14.3 Alpha: An alpha release of IBB. After 3 years of the last release this version is made from scratch, with tons of new features like: Make your own IBB aps. HTML 5. Better UI. Extreme Windows 8 resemblance. Photos. Store. Movement TONS of times smother compared to previous versions. Remember that this is AN ALPHA release, I hope I will have "IBB 14" finished by December. The documentation on how to create a new application for IBB will come next monthjQuery List DragSort: jQuery List DragSort 0.5.2: Fixed scrollContainer removing deprecated use of $.browser so should now work with latest version of jQuery. Added the ability to return false in dragEnd to revert sort order Project changes Added nuget package for dragsort https://www.nuget.org/packages/dragsort Converted repository from SVN to MercurialLexisnexis directory of corporate affiliates Text Analyzer: Lexisnexis Text Analyzer: This version has functions below.Standards to analyze, columns, keywords editing Import of document Export to CSV and Microsoft Excel fileWix# (WixSharp) - managed interface for WiX: Release 1.0.0.0: Release 1.0.0.0 Custom UI Custom MSI Dialog Custom CLR Dialog External UIRecaptcha for .NET: Recaptcha for .NET v1.6.0: What's New?Bug fixes Optimized codeMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. 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Added extra error handling to DVD player code to avoid a crash when the player was moved.New Projects2113110030: ten: pham van long mon: oop 2113110282: Mon: OPP Ten: Tran Thanh Danh2113110294: Mon: OOP Ten: Vo Ngoc Thai Lop:CCQ1311LAarena: TESTSTSTBowling Game: Program that makes you the follow-up to a game of bowling scoresCTP API for .NET: Comprehensive Trading Platform Application Programming Interface for the .NET Framework CTP API Version: V6.3.0Dashboard Chart Exporter for Microsoft Dynamics CRM 2013: Tool to export Dashboard Charts as Image files in Microsoft Dynamics CRM 2013MergeHosts: A python script to merge hosts file together for those enjoying a clean browsing experienceMFCBDAINF: BDA DTV topology information applicationNetFlux Tunneler Client: This client is a simple Tunneler that creates a TCP connection to the server and sends a custom designed header (originally to bypass firewalls) to the server.NetFlux Tunneler Server: This server is a simple Tunneler that accepts a TCP connection from the client and forwards it to another address, intercepting the custom header. oDesk .NET Library: oDesk .NET Portable Library developed by Andrew SorochakOooPlayer: Lightweight music player that supports mp3, aac, ogg, opus, flac, alac, ape, mpc, tta, wv, wma, ac3OOP-2113110292: class :OOP Name : Nguyen Minh TanOOP-2113110299: Mon: OOP Ten: Nguyen Minh Xuan Lop: CCQ1311LA Truong: Cao dang Cong Thuong - Tp. Ho Chi MinhSFML Tower Defence: SFML Tower defence game that was meant to demonstrate the principals taught in the NWU Potchefstroom EERI 314 course. The game is created using SFML and C++.The Happy Birthday Dad Project: A happy birthday message for my dad???????: ???????QQ:2281595668,?????,????,????  ????????????????,?????????????????????,?????????????????????????!???????????????????????????????????????????????、??????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。???????????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,?????????????????: ?????????????: ????????????: ????????????: ???????????: ???????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ??????????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,???????: ???????QQ:2281595668,?????,????,????。????????????????,?????????????????????,?????????????????????????!???????????????????????????????????????????????、?????????、??????: ??????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、????????: ??????????: ??????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ?????????????: ????????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ???????QQ:2281595668,?????,????,????。????????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,???????: ????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。???????????????????: ??????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”???????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”???? ?????,???????????????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????  ????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,???????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、???????: ??????QQ:2281595668,?????,????,????。???????????????,??????????????????????????,????????????!??????????????????????????????????????????、???????、????、??????、??????????: ?????QQ:2281595668,?????,????,????  ??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????  ????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????。????????????????????,??????????????,????,?????????????????????,??????。????????,??????????????????????。????????,????????????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,??????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,???????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????  ??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;?????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ????????????: ???????????: 5454??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ???????????: ????? QQ:2281595668,?????,????,????。????? ??????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,???????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ??????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ????? QQ:2281595668,?????,????,????。????? ?????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,???????????????: ???????????: ?????QQ:2281595668,?????,????,????  ???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,?????????????????: jhfiwegb?????: ???????????: ??????QQ:2281595668,?????,????,????  ???????????????????,????????????,???????98???????????,????,??????????,?????????.   ?????????,????????????????,???????????,??????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????????: ?????QQ:2281595668,?????,????,???? 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??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,???????????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????。??????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ????????????: ??????QQ:2281595668,?????,????,???? 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??????????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。  ??????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,???????????: ??????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ??????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,???? 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??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”???????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,?????????: ??????QQ:2281595668,?????,????,????。???????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,????????????????????????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ???????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ???????????: ???????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,??????: ??????QQ:2281595668,?????,????,???? 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??。???????????,??????????,???????????,????2000?,??????????,???????: ?????????????: ???????????: ??????????: ??????????: ????????????: ??????????????: ????????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,??????: ????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,?????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,?????????: ????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,??????: ?????QQ:2281595668,?????,????,???? 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 ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,????????????,????,??“??????”????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,??????????????????: ????????????:   ?????:??????、??、??、????、????(??、??、????)???、???????、?????、?????????????????(???、??、???、??、???);   ?????:???、?????、???、?????(??、??、??、???)、?????(??????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、??????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,?????????????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ??????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;??????: ???????????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。???????,??????????????????????。????????,????????????,????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ???????????: ????????????: ????????????: ?????????????: ???????QQ:2281595668,?????,????,????  ????????????????????????????,????????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;?????????: ?????QQ:2281595668,?????,????,????。????????????????????????,????????????,??????98???????????,????,??????????,?????????.   ?????????,????????????????,????????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、???????????????: ?????????????: ?????????????: ?????????????: ???????QQ:2281595668,?????,????,????。  ????????98???????????,???????????????????,????????????,????,??????????,?????????,?????????,????????????????,???????????,???????: ???????????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,????????????????: ?????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ?????,?????: ???????????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,???????????,????,??“??????”?????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。?????????????????,????????。????????????????、???????。??????????????。????????????????,??????,??????,??????,??????????????,????,?????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。???????????????????,??????????????,????,?????????????????????,??????。??,??????????????????????。????????,????????????,??????,???????: ??????QQ:2281595668,?????,????,????  ???????????????,?????????????????????,????????????????????????!??????????????????????????????????????????????、?????????、?????????: ??????QQ:2281595668,?????,????,????  ????????????????????,????????。????????????????、???????。??????????????。???????????????????,??????,??????,??????,?????????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,???????: ???????QQ:2281595668,?????,????,????。???????????,??????????????????。?????? ?????,????????????????,????????????。????,?????????????,????,??“??????”???? ?????,?????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????????,????????????!?????????????????????????????????????????、???????、????、??????、????????????????: ???????QQ:2281595668,?????,????,????  ?????2004?,??????????????,??????????????????。?????? ?????,????????????????,????????????。????,?????????????,????,??“??????”???????: ???????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ????????????: ?????????????: ??????????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、????????: ?????????????: ????????????: ????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。??????????????,?????????????????????,???????????????????????!?????????????????????????????????????????????、?????????、??????、??????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ????????????: ???????QQ:2281595668,?????,????,????。???????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,??????????????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ???????????: ??????QQ:2281595668,?????,????,????。??????????????????,????????。????????????????、???????。??????????????。?????????????????,??????,??????,??????,??????????????,???????: ????? QQ:2281595668,?????,????,????。????? ????????????,????????。????????????????、???????。??????????????。????? ???????????,??????,??????,??????,??????????????,???????: ?????QQ:2281595668,?????,????,????。?????????????????!????????????????????????????????????????????、?????????、??????、????????、????????????。??????????,???????????,?????: ?????QQ:2281595668,?????,????,????。??????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ???????????: ??????QQ:2281595668,?????,????,????。????????????????????,??1998?7??????,??????????,?????????,?????????????,???????????????????????. ????????????????????,????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,?????: ?????QQ:2281595668,?????,????,????。  ?????????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,?????????????,??????: ?????QQ:2281595668,?????,????,????。???????????????????,??1998?7??????,??????????,?????????,?????????????,??????????????????????. ????????????????????,???????????????: ?????QQ:2281595668,?????,????,????。??????????????,??????、????、?????????????????????????,???????????? ??。???????????,??????????,???????????,????2000?,??????????,??????: ????????????: ???????????: ???????????: ???????????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ????????????: ??????QQ:2281595668,?????,????,????  ???????????????????????????,???????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;???????: ?????QQ:2281595668,?????,????,????。??????????????????????????,??????????,???????????????????????,???????:????,????;?????????????;??;??;????;????????;????;????;???????: ??????QQ:2281595668,?????,????,????  ????? ????????、??、??、??????????????????,???????,???????,?????????????,??????????????,?????、??????????、??、???,???????? ???????????: ??????QQ:2281595668,?????,????,????  ???????????1998?????????。????????????,???????????????,?????????????,???????????,?2003?????????????,?????????????????????????????: ???????????: ?????????????: ???????

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  • How John Got 15x Improvement Without Really Trying

    - by rchrd
    The following article was published on a Sun Microsystems website a number of years ago by John Feo. It is still useful and worth preserving. So I'm republishing it here.  How I Got 15x Improvement Without Really Trying John Feo, Sun Microsystems Taking ten "personal" program codes used in scientific and engineering research, the author was able to get from 2 to 15 times performance improvement easily by applying some simple general optimization techniques. Introduction Scientific research based on computer simulation depends on the simulation for advancement. The research can advance only as fast as the computational codes can execute. The codes' efficiency determines both the rate and quality of results. In the same amount of time, a faster program can generate more results and can carry out a more detailed simulation of physical phenomena than a slower program. Highly optimized programs help science advance quickly and insure that monies supporting scientific research are used as effectively as possible. Scientific computer codes divide into three broad categories: ISV, community, and personal. ISV codes are large, mature production codes developed and sold commercially. The codes improve slowly over time both in methods and capabilities, and they are well tuned for most vendor platforms. Since the codes are mature and complex, there are few opportunities to improve their performance solely through code optimization. Improvements of 10% to 15% are typical. Examples of ISV codes are DYNA3D, Gaussian, and Nastran. Community codes are non-commercial production codes used by a particular research field. Generally, they are developed and distributed by a single academic or research institution with assistance from the community. Most users just run the codes, but some develop new methods and extensions that feed back into the general release. The codes are available on most vendor platforms. Since these codes are younger than ISV codes, there are more opportunities to optimize the source code. Improvements of 50% are not unusual. Examples of community codes are AMBER, CHARM, BLAST, and FASTA. Personal codes are those written by single users or small research groups for their own use. These codes are not distributed, but may be passed from professor-to-student or student-to-student over several years. They form the primordial ocean of applications from which community and ISV codes emerge. Government research grants pay for the development of most personal codes. This paper reports on the nature and performance of this class of codes. Over the last year, I have looked at over two dozen personal codes from more than a dozen research institutions. The codes cover a variety of scientific fields, including astronomy, atmospheric sciences, bioinformatics, biology, chemistry, geology, and physics. The sources range from a few hundred lines to more than ten thousand lines, and are written in Fortran, Fortran 90, C, and C++. For the most part, the codes are modular, documented, and written in a clear, straightforward manner. They do not use complex language features, advanced data structures, programming tricks, or libraries. I had little trouble understanding what the codes did or how data structures were used. Most came with a makefile. Surprisingly, only one of the applications is parallel. All developers have access to parallel machines, so availability is not an issue. Several tried to parallelize their applications, but stopped after encountering difficulties. Lack of education and a perception that parallelism is difficult prevented most from trying. I parallelized several of the codes using OpenMP, and did not judge any of the codes as difficult to parallelize. Even more surprising than the lack of parallelism is the inefficiency of the codes. I was able to get large improvements in performance in a matter of a few days applying simple optimization techniques. Table 1 lists ten representative codes [names and affiliation are omitted to preserve anonymity]. Improvements on one processor range from 2x to 15.5x with a simple average of 4.75x. I did not use sophisticated performance tools or drill deep into the program's execution character as one would do when tuning ISV or community codes. Using only a profiler and source line timers, I identified inefficient sections of code and improved their performance by inspection. The changes were at a high level. I am sure there is another factor of 2 or 3 in each code, and more if the codes are parallelized. The study’s results show that personal scientific codes are running many times slower than they should and that the problem is pervasive. Computational scientists are not sloppy programmers; however, few are trained in the art of computer programming or code optimization. I found that most have a working knowledge of some programming language and standard software engineering practices; but they do not know, or think about, how to make their programs run faster. They simply do not know the standard techniques used to make codes run faster. In fact, they do not even perceive that such techniques exist. The case studies described in this paper show that applying simple, well known techniques can significantly increase the performance of personal codes. It is important that the scientific community and the Government agencies that support scientific research find ways to better educate academic scientific programmers. The inefficiency of their codes is so bad that it is retarding both the quality and progress of scientific research. # cacheperformance redundantoperations loopstructures performanceimprovement 1 x x 15.5 2 x 2.8 3 x x 2.5 4 x 2.1 5 x x 2.0 6 x 5.0 7 x 5.8 8 x 6.3 9 2.2 10 x x 3.3 Table 1 — Area of improvement and performance gains of 10 codes The remainder of the paper is organized as follows: sections 2, 3, and 4 discuss the three most common sources of inefficiencies in the codes studied. These are cache performance, redundant operations, and loop structures. Each section includes several examples. The last section summaries the work and suggests a possible solution to the issues raised. Optimizing cache performance Commodity microprocessor systems use caches to increase memory bandwidth and reduce memory latencies. Typical latencies from processor to L1, L2, local, and remote memory are 3, 10, 50, and 200 cycles, respectively. Moreover, bandwidth falls off dramatically as memory distances increase. Programs that do not use cache effectively run many times slower than programs that do. When optimizing for cache, the biggest performance gains are achieved by accessing data in cache order and reusing data to amortize the overhead of cache misses. Secondary considerations are prefetching, associativity, and replacement; however, the understanding and analysis required to optimize for the latter are probably beyond the capabilities of the non-expert. Much can be gained simply by accessing data in the correct order and maximizing data reuse. 6 out of the 10 codes studied here benefited from such high level optimizations. Array Accesses The most important cache optimization is the most basic: accessing Fortran array elements in column order and C array elements in row order. Four of the ten codes—1, 2, 4, and 10—got it wrong. Compilers will restructure nested loops to optimize cache performance, but may not do so if the loop structure is too complex, or the loop body includes conditionals, complex addressing, or function calls. In code 1, the compiler failed to invert a key loop because of complex addressing do I = 0, 1010, delta_x IM = I - delta_x IP = I + delta_x do J = 5, 995, delta_x JM = J - delta_x JP = J + delta_x T1 = CA1(IP, J) + CA1(I, JP) T2 = CA1(IM, J) + CA1(I, JM) S1 = T1 + T2 - 4 * CA1(I, J) CA(I, J) = CA1(I, J) + D * S1 end do end do In code 2, the culprit is conditionals do I = 1, N do J = 1, N If (IFLAG(I,J) .EQ. 0) then T1 = Value(I, J-1) T2 = Value(I-1, J) T3 = Value(I, J) T4 = Value(I+1, J) T5 = Value(I, J+1) Value(I,J) = 0.25 * (T1 + T2 + T5 + T4) Delta = ABS(T3 - Value(I,J)) If (Delta .GT. MaxDelta) MaxDelta = Delta endif enddo enddo I fixed both programs by inverting the loops by hand. Code 10 has three-dimensional arrays and triply nested loops. The structure of the most computationally intensive loops is too complex to invert automatically or by hand. The only practical solution is to transpose the arrays so that the dimension accessed by the innermost loop is in cache order. The arrays can be transposed at construction or prior to entering a computationally intensive section of code. The former requires all array references to be modified, while the latter is cost effective only if the cost of the transpose is amortized over many accesses. I used the second approach to optimize code 10. Code 5 has four-dimensional arrays and loops are nested four deep. For all of the reasons cited above the compiler is not able to restructure three key loops. Assume C arrays and let the four dimensions of the arrays be i, j, k, and l. In the original code, the index structure of the three loops is L1: for i L2: for i L3: for i for l for l for j for k for j for k for j for k for l So only L3 accesses array elements in cache order. L1 is a very complex loop—much too complex to invert. I brought the loop into cache alignment by transposing the second and fourth dimensions of the arrays. Since the code uses a macro to compute all array indexes, I effected the transpose at construction and changed the macro appropriately. The dimensions of the new arrays are now: i, l, k, and j. L3 is a simple loop and easily inverted. L2 has a loop-carried scalar dependence in k. By promoting the scalar name that carries the dependence to an array, I was able to invert the third and fourth subloops aligning the loop with cache. Code 5 is by far the most difficult of the four codes to optimize for array accesses; but the knowledge required to fix the problems is no more than that required for the other codes. I would judge this code at the limits of, but not beyond, the capabilities of appropriately trained computational scientists. Array Strides When a cache miss occurs, a line (64 bytes) rather than just one word is loaded into the cache. If data is accessed stride 1, than the cost of the miss is amortized over 8 words. Any stride other than one reduces the cost savings. Two of the ten codes studied suffered from non-unit strides. The codes represent two important classes of "strided" codes. Code 1 employs a multi-grid algorithm to reduce time to convergence. The grids are every tenth, fifth, second, and unit element. Since time to convergence is inversely proportional to the distance between elements, coarse grids converge quickly providing good starting values for finer grids. The better starting values further reduce the time to convergence. The downside is that grids of every nth element, n > 1, introduce non-unit strides into the computation. In the original code, much of the savings of the multi-grid algorithm were lost due to this problem. I eliminated the problem by compressing (copying) coarse grids into continuous memory, and rewriting the computation as a function of the compressed grid. On convergence, I copied the final values of the compressed grid back to the original grid. The savings gained from unit stride access of the compressed grid more than paid for the cost of copying. Using compressed grids, the loop from code 1 included in the previous section becomes do j = 1, GZ do i = 1, GZ T1 = CA(i+0, j-1) + CA(i-1, j+0) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) S1 = T1 + T4 - 4 * CA1(i+0, j+0) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 enddo enddo where CA and CA1 are compressed arrays of size GZ. Code 7 traverses a list of objects selecting objects for later processing. The labels of the selected objects are stored in an array. The selection step has unit stride, but the processing steps have irregular stride. A fix is to save the parameters of the selected objects in temporary arrays as they are selected, and pass the temporary arrays to the processing functions. The fix is practical if the same parameters are used in selection as in processing, or if processing comprises a series of distinct steps which use overlapping subsets of the parameters. Both conditions are true for code 7, so I achieved significant improvement by copying parameters to temporary arrays during selection. Data reuse In the previous sections, we optimized for spatial locality. It is also important to optimize for temporal locality. Once read, a datum should be used as much as possible before it is forced from cache. Loop fusion and loop unrolling are two techniques that increase temporal locality. Unfortunately, both techniques increase register pressure—as loop bodies become larger, the number of registers required to hold temporary values grows. Once register spilling occurs, any gains evaporate quickly. For multiprocessors with small register sets or small caches, the sweet spot can be very small. In the ten codes presented here, I found no opportunities for loop fusion and only two opportunities for loop unrolling (codes 1 and 3). In code 1, unrolling the outer and inner loop one iteration increases the number of result values computed by the loop body from 1 to 4, do J = 1, GZ-2, 2 do I = 1, GZ-2, 2 T1 = CA1(i+0, j-1) + CA1(i-1, j+0) T2 = CA1(i+1, j-1) + CA1(i+0, j+0) T3 = CA1(i+0, j+0) + CA1(i-1, j+1) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) T5 = CA1(i+2, j+0) + CA1(i+1, j+1) T6 = CA1(i+1, j+1) + CA1(i+0, j+2) T7 = CA1(i+2, j+1) + CA1(i+1, j+2) S1 = T1 + T4 - 4 * CA1(i+0, j+0) S2 = T2 + T5 - 4 * CA1(i+1, j+0) S3 = T3 + T6 - 4 * CA1(i+0, j+1) S4 = T4 + T7 - 4 * CA1(i+1, j+1) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 CA(i+1, j+0) = CA1(i+1, j+0) + DD * S2 CA(i+0, j+1) = CA1(i+0, j+1) + DD * S3 CA(i+1, j+1) = CA1(i+1, j+1) + DD * S4 enddo enddo The loop body executes 12 reads, whereas as the rolled loop shown in the previous section executes 20 reads to compute the same four values. In code 3, two loops are unrolled 8 times and one loop is unrolled 4 times. Here is the before for (k = 0; k < NK[u]; k++) { sum = 0.0; for (y = 0; y < NY; y++) { sum += W[y][u][k] * delta[y]; } backprop[i++]=sum; } and after code for (k = 0; k < KK - 8; k+=8) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (y = 0; y < NY; y++) { sum0 += W[y][0][k+0] * delta[y]; sum1 += W[y][0][k+1] * delta[y]; sum2 += W[y][0][k+2] * delta[y]; sum3 += W[y][0][k+3] * delta[y]; sum4 += W[y][0][k+4] * delta[y]; sum5 += W[y][0][k+5] * delta[y]; sum6 += W[y][0][k+6] * delta[y]; sum7 += W[y][0][k+7] * delta[y]; } backprop[k+0] = sum0; backprop[k+1] = sum1; backprop[k+2] = sum2; backprop[k+3] = sum3; backprop[k+4] = sum4; backprop[k+5] = sum5; backprop[k+6] = sum6; backprop[k+7] = sum7; } for one of the loops unrolled 8 times. Optimizing for temporal locality is the most difficult optimization considered in this paper. The concepts are not difficult, but the sweet spot is small. Identifying where the program can benefit from loop unrolling or loop fusion is not trivial. Moreover, it takes some effort to get it right. Still, educating scientific programmers about temporal locality and teaching them how to optimize for it will pay dividends. Reducing instruction count Execution time is a function of instruction count. Reduce the count and you usually reduce the time. The best solution is to use a more efficient algorithm; that is, an algorithm whose order of complexity is smaller, that converges quicker, or is more accurate. Optimizing source code without changing the algorithm yields smaller, but still significant, gains. This paper considers only the latter because the intent is to study how much better codes can run if written by programmers schooled in basic code optimization techniques. The ten codes studied benefited from three types of "instruction reducing" optimizations. The two most prevalent were hoisting invariant memory and data operations out of inner loops. The third was eliminating unnecessary data copying. The nature of these inefficiencies is language dependent. Memory operations The semantics of C make it difficult for the compiler to determine all the invariant memory operations in a loop. The problem is particularly acute for loops in functions since the compiler may not know the values of the function's parameters at every call site when compiling the function. Most compilers support pragmas to help resolve ambiguities; however, these pragmas are not comprehensive and there is no standard syntax. To guarantee that invariant memory operations are not executed repetitively, the user has little choice but to hoist the operations by hand. The problem is not as severe in Fortran programs because in the absence of equivalence statements, it is a violation of the language's semantics for two names to share memory. Codes 3 and 5 are C programs. In both cases, the compiler did not hoist all invariant memory operations from inner loops. Consider the following loop from code 3 for (y = 0; y < NY; y++) { i = 0; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += delta[y] * I1[i++]; } } } Since dW[y][u] can point to the same memory space as delta for one or more values of y and u, assignment to dW[y][u][k] may change the value of delta[y]. In reality, dW and delta do not overlap in memory, so I rewrote the loop as for (y = 0; y < NY; y++) { i = 0; Dy = delta[y]; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += Dy * I1[i++]; } } } Failure to hoist invariant memory operations may be due to complex address calculations. If the compiler can not determine that the address calculation is invariant, then it can hoist neither the calculation nor the associated memory operations. As noted above, code 5 uses a macro to address four-dimensional arrays #define MAT4D(a,q,i,j,k) (double *)((a)->data + (q)*(a)->strides[0] + (i)*(a)->strides[3] + (j)*(a)->strides[2] + (k)*(a)->strides[1]) The macro is too complex for the compiler to understand and so, it does not identify any subexpressions as loop invariant. The simplest way to eliminate the address calculation from the innermost loop (over i) is to define a0 = MAT4D(a,q,0,j,k) before the loop and then replace all instances of *MAT4D(a,q,i,j,k) in the loop with a0[i] A similar problem appears in code 6, a Fortran program. The key loop in this program is do n1 = 1, nh nx1 = (n1 - 1) / nz + 1 nz1 = n1 - nz * (nx1 - 1) do n2 = 1, nh nx2 = (n2 - 1) / nz + 1 nz2 = n2 - nz * (nx2 - 1) ndx = nx2 - nx1 ndy = nz2 - nz1 gxx = grn(1,ndx,ndy) gyy = grn(2,ndx,ndy) gxy = grn(3,ndx,ndy) balance(n1,1) = balance(n1,1) + (force(n2,1) * gxx + force(n2,2) * gxy) * h1 balance(n1,2) = balance(n1,2) + (force(n2,1) * gxy + force(n2,2) * gyy)*h1 end do end do The programmer has written this loop well—there are no loop invariant operations with respect to n1 and n2. However, the loop resides within an iterative loop over time and the index calculations are independent with respect to time. Trading space for time, I precomputed the index values prior to the entering the time loop and stored the values in two arrays. I then replaced the index calculations with reads of the arrays. Data operations Ways to reduce data operations can appear in many forms. Implementing a more efficient algorithm produces the biggest gains. The closest I came to an algorithm change was in code 4. This code computes the inner product of K-vectors A(i) and B(j), 0 = i < N, 0 = j < M, for most values of i and j. Since the program computes most of the NM possible inner products, it is more efficient to compute all the inner products in one triply-nested loop rather than one at a time when needed. The savings accrue from reading A(i) once for all B(j) vectors and from loop unrolling. for (i = 0; i < N; i+=8) { for (j = 0; j < M; j++) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (k = 0; k < K; k++) { sum0 += A[i+0][k] * B[j][k]; sum1 += A[i+1][k] * B[j][k]; sum2 += A[i+2][k] * B[j][k]; sum3 += A[i+3][k] * B[j][k]; sum4 += A[i+4][k] * B[j][k]; sum5 += A[i+5][k] * B[j][k]; sum6 += A[i+6][k] * B[j][k]; sum7 += A[i+7][k] * B[j][k]; } C[i+0][j] = sum0; C[i+1][j] = sum1; C[i+2][j] = sum2; C[i+3][j] = sum3; C[i+4][j] = sum4; C[i+5][j] = sum5; C[i+6][j] = sum6; C[i+7][j] = sum7; }} This change requires knowledge of a typical run; i.e., that most inner products are computed. The reasons for the change, however, derive from basic optimization concepts. It is the type of change easily made at development time by a knowledgeable programmer. In code 5, we have the data version of the index optimization in code 6. Here a very expensive computation is a function of the loop indices and so cannot be hoisted out of the loop; however, the computation is invariant with respect to an outer iterative loop over time. We can compute its value for each iteration of the computation loop prior to entering the time loop and save the values in an array. The increase in memory required to store the values is small in comparison to the large savings in time. The main loop in Code 8 is doubly nested. The inner loop includes a series of guarded computations; some are a function of the inner loop index but not the outer loop index while others are a function of the outer loop index but not the inner loop index for (j = 0; j < N; j++) { for (i = 0; i < M; i++) { r = i * hrmax; R = A[j]; temp = (PRM[3] == 0.0) ? 1.0 : pow(r, PRM[3]); high = temp * kcoeff * B[j] * PRM[2] * PRM[4]; low = high * PRM[6] * PRM[6] / (1.0 + pow(PRM[4] * PRM[6], 2.0)); kap = (R > PRM[6]) ? high * R * R / (1.0 + pow(PRM[4]*r, 2.0) : low * pow(R/PRM[6], PRM[5]); < rest of loop omitted > }} Note that the value of temp is invariant to j. Thus, we can hoist the computation for temp out of the loop and save its values in an array. for (i = 0; i < M; i++) { r = i * hrmax; TEMP[i] = pow(r, PRM[3]); } [N.B. – the case for PRM[3] = 0 is omitted and will be reintroduced later.] We now hoist out of the inner loop the computations invariant to i. Since the conditional guarding the value of kap is invariant to i, it behooves us to hoist the computation out of the inner loop, thereby executing the guard once rather than M times. The final version of the code is for (j = 0; j < N; j++) { R = rig[j] / 1000.; tmp1 = kcoeff * par[2] * beta[j] * par[4]; tmp2 = 1.0 + (par[4] * par[4] * par[6] * par[6]); tmp3 = 1.0 + (par[4] * par[4] * R * R); tmp4 = par[6] * par[6] / tmp2; tmp5 = R * R / tmp3; tmp6 = pow(R / par[6], par[5]); if ((par[3] == 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp5; } else if ((par[3] == 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp4 * tmp6; } else if ((par[3] != 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp5; } else if ((par[3] != 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp4 * tmp6; } for (i = 0; i < M; i++) { kap = KAP[i]; r = i * hrmax; < rest of loop omitted > } } Maybe not the prettiest piece of code, but certainly much more efficient than the original loop, Copy operations Several programs unnecessarily copy data from one data structure to another. This problem occurs in both Fortran and C programs, although it manifests itself differently in the two languages. Code 1 declares two arrays—one for old values and one for new values. At the end of each iteration, the array of new values is copied to the array of old values to reset the data structures for the next iteration. This problem occurs in Fortran programs not included in this study and in both Fortran 77 and Fortran 90 code. Introducing pointers to the arrays and swapping pointer values is an obvious way to eliminate the copying; but pointers is not a feature that many Fortran programmers know well or are comfortable using. An easy solution not involving pointers is to extend the dimension of the value array by 1 and use the last dimension to differentiate between arrays at different times. For example, if the data space is N x N, declare the array (N, N, 2). Then store the problem’s initial values in (_, _, 2) and define the scalar names new = 2 and old = 1. At the start of each iteration, swap old and new to reset the arrays. The old–new copy problem did not appear in any C program. In programs that had new and old values, the code swapped pointers to reset data structures. Where unnecessary coping did occur is in structure assignment and parameter passing. Structures in C are handled much like scalars. Assignment causes the data space of the right-hand name to be copied to the data space of the left-hand name. Similarly, when a structure is passed to a function, the data space of the actual parameter is copied to the data space of the formal parameter. If the structure is large and the assignment or function call is in an inner loop, then copying costs can grow quite large. While none of the ten programs considered here manifested this problem, it did occur in programs not included in the study. A simple fix is always to refer to structures via pointers. Optimizing loop structures Since scientific programs spend almost all their time in loops, efficient loops are the key to good performance. Conditionals, function calls, little instruction level parallelism, and large numbers of temporary values make it difficult for the compiler to generate tightly packed, highly efficient code. Conditionals and function calls introduce jumps that disrupt code flow. Users should eliminate or isolate conditionls to their own loops as much as possible. Often logical expressions can be substituted for if-then-else statements. For example, code 2 includes the following snippet MaxDelta = 0.0 do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) if (Delta > MaxDelta) MaxDelta = Delta enddo enddo if (MaxDelta .gt. 0.001) goto 200 Since the only use of MaxDelta is to control the jump to 200 and all that matters is whether or not it is greater than 0.001, I made MaxDelta a boolean and rewrote the snippet as MaxDelta = .false. do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) MaxDelta = MaxDelta .or. (Delta .gt. 0.001) enddo enddo if (MaxDelta) goto 200 thereby, eliminating the conditional expression from the inner loop. A microprocessor can execute many instructions per instruction cycle. Typically, it can execute one or more memory, floating point, integer, and jump operations. To be executed simultaneously, the operations must be independent. Thick loops tend to have more instruction level parallelism than thin loops. Moreover, they reduce memory traffice by maximizing data reuse. Loop unrolling and loop fusion are two techniques to increase the size of loop bodies. Several of the codes studied benefitted from loop unrolling, but none benefitted from loop fusion. This observation is not too surpising since it is the general tendency of programmers to write thick loops. As loops become thicker, the number of temporary values grows, increasing register pressure. If registers spill, then memory traffic increases and code flow is disrupted. A thick loop with many temporary values may execute slower than an equivalent series of thin loops. The biggest gain will be achieved if the thick loop can be split into a series of independent loops eliminating the need to write and read temporary arrays. I found such an occasion in code 10 where I split the loop do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do into two disjoint loops do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) end do end do do i = 1, n do j = 1, m C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do Conclusions Over the course of the last year, I have had the opportunity to work with over two dozen academic scientific programmers at leading research universities. Their research interests span a broad range of scientific fields. Except for two programs that relied almost exclusively on library routines (matrix multiply and fast Fourier transform), I was able to improve significantly the single processor performance of all codes. Improvements range from 2x to 15.5x with a simple average of 4.75x. Changes to the source code were at a very high level. I did not use sophisticated techniques or programming tools to discover inefficiencies or effect the changes. Only one code was parallel despite the availability of parallel systems to all developers. Clearly, we have a problem—personal scientific research codes are highly inefficient and not running parallel. The developers are unaware of simple optimization techniques to make programs run faster. They lack education in the art of code optimization and parallel programming. I do not believe we can fix the problem by publishing additional books or training manuals. To date, the developers in questions have not studied the books or manual available, and are unlikely to do so in the future. Short courses are a possible solution, but I believe they are too concentrated to be much use. The general concepts can be taught in a three or four day course, but that is not enough time for students to practice what they learn and acquire the experience to apply and extend the concepts to their codes. Practice is the key to becoming proficient at optimization. I recommend that graduate students be required to take a semester length course in optimization and parallel programming. We would never give someone access to state-of-the-art scientific equipment costing hundreds of thousands of dollars without first requiring them to demonstrate that they know how to use the equipment. Yet the criterion for time on state-of-the-art supercomputers is at most an interesting project. Requestors are never asked to demonstrate that they know how to use the system, or can use the system effectively. A semester course would teach them the required skills. Government agencies that fund academic scientific research pay for most of the computer systems supporting scientific research as well as the development of most personal scientific codes. These agencies should require graduate schools to offer a course in optimization and parallel programming as a requirement for funding. About the Author John Feo received his Ph.D. in Computer Science from The University of Texas at Austin in 1986. After graduate school, Dr. Feo worked at Lawrence Livermore National Laboratory where he was the Group Leader of the Computer Research Group and principal investigator of the Sisal Language Project. In 1997, Dr. Feo joined Tera Computer Company where he was project manager for the MTA, and oversaw the programming and evaluation of the MTA at the San Diego Supercomputer Center. In 2000, Dr. Feo joined Sun Microsystems as an HPC application specialist. He works with university research groups to optimize and parallelize scientific codes. Dr. Feo has published over two dozen research articles in the areas of parallel parallel programming, parallel programming languages, and application performance.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Converting linear colors to SRGB shows banding in FFmpeg

    - by user1863947
    When I convert an EXR file sequence with x264 using FFmpeg and convert the colorspace from linear to SRGB (with gamma 0.45454545) I get some heavy banding issues (most visible on a dark gradient). Here is the ffmpeg command I use: C:/ffmpeg.exe -y -i C:/seq_v001.%04d.exr -vf lutrgb=r=gammaval(0.45454545):g=gammaval(0.45454545):b=gammaval(0.45454545) -vcodec libx264 -pix_fmt yuv420p -preset slow -crf 18 -r 25 C:/out.mov Here is the output: ffmpeg version N-47062-g26c531c Copyright (c) 2000-2012 the FFmpeg developers built on Nov 25 2012 12:25:21 with gcc 4.7.2 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 52. 9.100 / 52. 9.100 libavcodec 54. 77.100 / 54. 77.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.102 / 3. 23.102 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.101 / 0. 17.101 libpostproc 52. 2.100 / 52. 2.100 Input #0, image2, from 'C:/seq_v001.%04d.exr': Duration: 00:00:09.60, start: 0.000000, bitrate: N/A Stream #0:0: Video: exr, rgb48le, 960x540 [SAR 1:1 DAR 16:9], 25 fps, 25 tbr, 25 tbn, 25 tbc [libx264 @ 0000000004d11540] using SAR=1/1 [libx264 @ 0000000004d11540] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0000000004d11540] profile High, level 3.1 [libx264 @ 0000000004d11540] 264 - core 128 r2216 198a7ea - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=5 deblock=1:0:0 analyse=0x3:0x113 me=umh subme=8 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=18 lookahead_threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=2 b_bias=0 direct=3 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=50 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mov, to 'C:/out.mov': Metadata: encoder : Lavf54.37.100 Stream #0:0: Video: h264 (avc1 / 0x31637661), yuv420p, 960x540 [SAR 1:1 DAR 16:9], q=-1--1, 12800 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (exr -> libx264) Press [q] to stop, [?] for help [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than 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[exr @ 000000000dffbbe0] Found more than one compression attribute frame= 52 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 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000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 85 fps= 33 q=23.0 size= 47kB time=00:00:00.44 bitrate= 867.5kbits/s Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute frame= 104 fps= 34 q=23.0 size= 94kB time=00:00:01.20 bitrate= 640.3kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 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577.8kbits/s Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute frame= 139 fps= 34 q=23.0 size= 172kB time=00:00:02.60 bitrate= 543.4kbits/s Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute frame= 157 fps= 34 q=23.0 size= 213kB time=00:00:03.32 bitrate= 525.6kbits/s Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute frame= 175 fps= 34 q=23.0 size= 254kB time=00:00:04.04 bitrate= 516.0kbits/s Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute frame= 193 fps= 35 q=23.0 size= 287kB time=00:00:04.76 bitrate= 494.6kbits/s Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 211 fps= 35 q=23.0 size= 332kB time=00:00:05.48 bitrate= 496.4kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 228 fps= 34 q=23.0 size= 421kB time=00:00:06.16 bitrate= 559.8kbits/s frame= 240 fps= 32 q=-1.0 Lsize= 708kB time=00:00:09.52 bitrate= 609.3kbits/s video:705kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.505636% [libx264 @ 0000000004d11540] frame I:2 Avg QP:15.07 size: 18186 [libx264 @ 0000000004d11540] frame P:73 Avg QP:16.51 size: 3719 [libx264 @ 0000000004d11540] frame B:165 Avg QP:18.38 size: 2502 [libx264 @ 0000000004d11540] consecutive B-frames: 2.5% 3.3% 42.5% 51.7% [libx264 @ 0000000004d11540] mb I I16..4: 46.2% 33.3% 20.4% [libx264 @ 0000000004d11540] mb P I16..4: 6.8% 2.0% 0.6% P16..4: 29.4% 10.5% 4.6% 0.0% 0.0% skip:46.1% [libx264 @ 0000000004d11540] mb B I16..4: 1.8% 0.7% 0.2% B16..8: 40.9% 6.5% 0.3% direct: 1.2% skip:48.5% L0:52.0% L1:47.5% BI: 0.5% [libx264 @ 0000000004d11540] 8x8 transform intra:24.7% inter:81.3% [libx264 @ 0000000004d11540] direct mvs spatial:93.3% temporal:6.7% [libx264 @ 0000000004d11540] coded y,uvDC,uvAC intra: 10.7% 31.4% 24.9% inter: 2.3% 9.0% 2.9% [libx264 @ 0000000004d11540] i16 v,h,dc,p: 83% 11% 6% 1% [libx264 @ 0000000004d11540] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 9% 9% 52% 6% 4% 4% 5% 5% 5% [libx264 @ 0000000004d11540] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 22% 11% 44% 5% 4% 3% 3% 4% 3% [libx264 @ 0000000004d11540] i8c dc,h,v,p: 69% 15% 15% 2% [libx264 @ 0000000004d11540] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0000000004d11540] ref P L0: 48.9% 0.1% 16.8% 17.0% 11.3% 5.8% [libx264 @ 0000000004d11540] ref B L0: 57.7% 21.9% 13.9% 6.4% [libx264 @ 0000000004d11540] ref B L1: 82.4% 17.6% [libx264 @ 0000000004d11540] kb/s:600.61 For me it looks like it converts the video first and afterwards applies the gamma correction on 8-bit clipped video. Does someone have an idea?

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  • AbstractMethodError on org.apache.xalan.processor.TransformerFactoryImpl

    - by JBristow
    With the following code: private Document transformDoc(Source source) throws TransformerException, IOException { Transformer xslTransformer = TransformerFactory.newInstance().newTransformer(new StreamSource(pdfTransformXslt.getInputStream())); xslTransformer.setParameter("http://apache.org/xml/features/nonvalidating/load-external-dtd", false); xslTransformer.setParameter("http://xml.org/sax/features/validation", false); JDOMResult result = new JDOMResult(); xslTransformer.transform(source, result); return result.getDocument(); } I'm getting the following error: java.lang.AbstractMethodError: org.apache.xalan.processor.TransformerFactoryImpl.setFeature(Ljava/lang/String;Z)V Why is this? Here's my Maven dependency tree: ------------------------------------------------------------------------ Building mc-hub-batch task-segment: [dependency:tree] ------------------------------------------------------------------------ snapshot com.billmelater:mc-test-support:2.0.0.11-SNAPSHOT: checking for updates from repository.jboss.org [dependency:tree {execution: default-cli}] com.billmelater:mc-hub-batch:jar:2.0.0.11-SNAPSHOT +- com.billmelater:mc-hub-core:jar:2.0.0.11-SNAPSHOT:compile | +- commons-lang:commons-lang:jar:2.4:compile | +- commons-collections:commons-collections:jar:3.2.1:compile | +- commons-beanutils:commons-beanutils:jar:1.8.0:compile | +- commons-digester:commons-digester:jar:2.0:compile | | +- (commons-beanutils:commons-beanutils:jar:1.8.0:compile - omitted for duplicate) | | \- (commons-logging:commons-logging:jar:1.1.1:compile - version managed from 1.0.4; omitted for duplicate) | \- (org.springframework.batch:spring-batch-core:jar:2.0.2.RELEASE:compile - omitted for duplicate) +- com.billmelater:mc-test-support:jar:2.0.0.11-SNAPSHOT:test | +- (com.billmelater:mc-hub-core:jar:2.0.0.11-SNAPSHOT:test - omitted for duplicate) | +- (org.springframework:spring:jar:2.5.6:test - omitted for duplicate) | +- org.springframework:spring-jdbc:jar:2.5.6.SEC01:test | | +- (commons-logging:commons-logging:jar:1.1.1:test - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | | +- (org.springframework:spring-context:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | | +- (org.springframework:spring-core:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | | \- (org.springframework:spring-tx:jar:2.5.6.SEC01:test - omitted for conflict with 2.5.6) | +- (org.dbunit:dbunit:jar:2.4.5:test - omitted for duplicate) | +- (log4j:log4j:jar:1.2.15:test - omitted for duplicate) | +- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.5.8; scope updated from test; omitted for duplicate) | +- (org.slf4j:slf4j-log4j12:jar:1.5.6:test - omitted for duplicate) | +- org.jboss.seam:jboss-seam:jar:2.2.0.GA:test | | +- xstream:xstream:jar:1.1.3:test | | +- (xpp3:xpp3_min:jar:1.1.3.4.O:compile - scope updated from test; omitted for duplicate) | | \- org.jboss.el:jboss-el:jar:1.0_02.CR4:test | +- (org.testng:testng:jar:jdk15:5.8:test - omitted for duplicate) | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:test - version managed from 3.3.0.SP1; omitted for duplicate) | +- org.hibernate:hibernate-entitymanager:jar:3.4.0.GA:test | | +- (org.hibernate:ejb3-persistence:jar:1.0.2.GA:test - omitted for duplicate) | | +- (org.hibernate:hibernate-commons-annotations:jar:3.1.0.GA:test - omitted for duplicate) | | +- (org.hibernate:hibernate-annotations:jar:3.4.0.GA:test - omitted for duplicate) | | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:test - version managed from 3.3.0.SP1; omitted for duplicate) | | +- (org.slf4j:slf4j-api:jar:1.5.6:test - version managed from 1.4.2; omitted for duplicate) | | +- (dom4j:dom4j:jar:1.6.1-jboss:test - version managed from 1.6.1; omitted for duplicate) | | +- (javax.transaction:jta:jar:1.0.1B:test - version managed from 1.1; omitted for duplicate) | | \- javassist:javassist:jar:3.4.GA:test | +- (org.hibernate:hibernate-validator:jar:3.1.0.GA:test - omitted for duplicate) | +- (org.apache.velocity:velocity:jar:1.6.2:test - omitted for duplicate) | \- (ojdbc:ojdbc:jar:14:test - omitted for duplicate) +- org.springframework:spring:jar:2.5.6:compile +- org.springframework.batch:spring-batch-core:jar:2.0.2.RELEASE:compile | +- org.springframework.batch:spring-batch-infrastructure:jar:2.0.2.RELEASE:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | | \- (stax:stax:jar:1.2.0:compile - omitted for duplicate) | +- org.aspectj:aspectjrt:jar:1.5.4:compile | +- org.aspectj:aspectjweaver:jar:1.5.4:compile | +- com.thoughtworks.xstream:xstream:jar:1.3:compile | | \- xpp3:xpp3_min:jar:1.1.4c:compile | +- org.codehaus.jettison:jettison:jar:1.0:compile | +- org.springframework:spring-aop:jar:2.5.6:compile | | +- aopalliance:aopalliance:jar:1.0:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | +- org.springframework:spring-beans:jar:2.5.6:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | +- org.springframework:spring-context:jar:2.5.6:compile | | +- (aopalliance:aopalliance:jar:1.0:compile - omitted for duplicate) | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | +- org.springframework:spring-core:jar:2.5.6:compile | | \- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | +- org.springframework:spring-tx:jar:2.5.6:compile | | +- (commons-logging:commons-logging:jar:1.1.1:compile - omitted for duplicate) | | +- (org.springframework:spring-beans:jar:2.5.6:compile - omitted for duplicate) | | +- (org.springframework:spring-context:jar:2.5.6:compile - omitted for duplicate) | | \- (org.springframework:spring-core:jar:2.5.6:compile - omitted for duplicate) | \- stax:stax:jar:1.2.0:compile | \- stax:stax-api:jar:1.0.1:compile +- commons-dbcp:commons-dbcp:jar:1.2.2:compile | \- commons-pool:commons-pool:jar:1.3:compile +- org.hibernate:hibernate-core:jar:3.3.2.GA:compile | +- antlr:antlr:jar:2.7.7:compile (version managed from 2.7.6) | +- dom4j:dom4j:jar:1.6.1-jboss:compile (version managed from 1.6.1) | +- javax.transaction:jta:jar:1.0.1B:compile (version managed from 1.1) | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) +- org.hibernate:hibernate-validator:jar:3.1.0.GA:compile | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:compile - version managed from 3.3.0.SP1; omitted for duplicate) | +- org.hibernate:hibernate-commons-annotations:jar:3.1.0.GA:compile | | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) +- org.hibernate:hibernate-annotations:jar:3.4.0.GA:compile | +- org.hibernate:ejb3-persistence:jar:1.0.2.GA:compile | +- (org.hibernate:hibernate-commons-annotations:jar:3.1.0.GA:compile - omitted for duplicate) | +- (org.hibernate:hibernate-core:jar:3.3.2.GA:compile - version managed from 3.3.0.SP1; omitted for duplicate) | +- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) | \- (dom4j:dom4j:jar:1.6.1-jboss:compile - version managed from 1.6.1; omitted for duplicate) +- ojdbc:ojdbc:jar:14:compile +- org.slf4j:slf4j-api:jar:1.5.6:compile +- org.slf4j:slf4j-log4j12:jar:1.5.6:compile | \- (org.slf4j:slf4j-api:jar:1.5.6:compile - version managed from 1.4.2; omitted for duplicate) +- log4j:log4j:jar:1.2.15:compile +- org.apache.velocity:velocity:jar:1.6.2:compile | +- (commons-collections:commons-collections:jar:3.2.1:compile - omitted for duplicate) | +- (commons-lang:commons-lang:jar:2.4:compile - omitted for duplicate) | \- oro:oro:jar:2.0.8:compile +- org.testng:testng:jar:jdk15:5.8:test +- org.dbunit:dbunit:jar:2.4.5:test | +- junit:junit:jar:4.7:test (version managed from 3.8.2) | +- (org.slf4j:slf4j-api:jar:1.5.6:test - version managed from 1.4.2; omitted for duplicate) | \- (commons-collections:commons-collections:jar:3.2.1:test - omitted for duplicate) +- hsqldb:hsqldb:jar:1.8.0.7:test +- jboss:javassist:jar:3.3.ga:provided +- org.jdom:jdom:jar:1.1:compile +- jaxen:jaxen:jar:1.1.1:provided +- org.apache.xmlgraphics:fop:jar:0.95:compile | +- (org.apache.xmlgraphics:xmlgraphics-commons:jar:1.3.1:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for cycle) | | +- org.apache.xmlgraphics:batik-anim:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | | \- (org.apache.xmlgraphics:batik-parser:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-css:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-dom:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-css:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-xml:jar:1.7:compile - omitted for duplicate) | | | +- (xalan:xalan:jar:2.6.0:compile - omitted for duplicate) | | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-parser:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | | \- (org.apache.xmlgraphics:batik-xml:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-util:jar:1.7:compile | | \- xml-apis:xml-apis-ext:jar:1.3.04:compile | +- org.apache.xmlgraphics:batik-bridge:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-anim:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-css:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for cycle) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-parser:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for cycle) | | +- org.apache.xmlgraphics:batik-script:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-xml:jar:1.7:compile | | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- xalan:xalan:jar:2.6.0:compile | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-gvt:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for cycle) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for duplicate) | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-transcoder:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for duplicate) | | +- org.apache.xmlgraphics:batik-svggen:jar:1.7:compile | | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | | \- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-xml:jar:1.7:compile - omitted for duplicate) | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-extension:jar:1.7:compile | | +- (org.apache.xmlgraphics:batik-awt-util:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-bridge:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-css:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-ext:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-gvt:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-parser:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-svg-dom:jar:1.7:compile - omitted for duplicate) | | +- (org.apache.xmlgraphics:batik-util:jar:1.7:compile - omitted for duplicate) | | \- (xml-apis:xml-apis-ext:jar:1.3.04:compile - omitted for duplicate) | +- org.apache.xmlgraphics:batik-ext:jar:1.7:compile | +- commons-logging:commons-logging:jar:1.1.1:compile | +- commons-io:commons-io:jar:1.3.1:compile | \- org.apache.avalon.framework:avalon-framework-api:jar:4.3.1:compile +- org.apache.xmlgraphics:xmlgraphics-commons:jar:1.3.1:compile | +- (commons-io:commons-io:jar:1.3.1:compile - omitted for duplicate) | \- (commons-logging:commons-logging:jar:1.1.1:compile - version managed from 1.0.4; omitted for duplicate) +- org.easymock:easymock:jar:2.0:test \- org.easymock:easymockclassextension:jar:2.2:test +- (org.easymock:easymock:jar:2.2:test - omitted for conflict with 2.0) \- cglib:cglib-nodep:jar:2.2:test (version managed from 2.1_3) Can anyone tell me how to clear out intellij's classpath too?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • XSL apply templates not working...could be XPath error

    - by AdRock
    I have converted mny stylesheet to use apply templates instead of call templates and it worked fine for my other styesheet, which was more complicated, but this one doesn't seem to work even thought it is a much simpler template. All that it outputs is the sex node and the userlevel node. I think it has to do with my Xpath. All i want is to output the < user information, nothing else <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:template name="hoo" match="/"> <html> <head> <title>Registered Members</title> <link rel="stylesheet" type="text/css" href="user.css" /> </head> <body> <h1>Registered Members</h1> <xsl:for-each select="folktask/member/user"> <div class="userdiv"> <xsl:apply-templates/> </div> </xsl:for-each> </body> </html> </xsl:template> <xsl:template match="folktask/member/user"> <xsl:apply-templates select="@id"/> <xsl:apply-templates select="personal/name"/> <xsl:apply-templates select="personal/address1"/> <xsl:apply-templates select="personal/city"/> <xsl:apply-templates select="personal/county"/> <xsl:apply-templates select="personal/postcode"/> <xsl:apply-templates select="personal/telephone"/> <xsl:apply-templates select="personal/mobile"/> <xsl:apply-templates select="personal/email"/> <xsl:apply-templates select="personal"/> <xsl:apply-templates select="account/username"/> <xsl:apply-templates select="account"/> </xsl:template> <xsl:template match="@id"> <div class="heading bold"><h2>USER ID: <xsl:value-of select="." /></h2></div> </xsl:template> <xsl:template match="personal/name"> <div class="small bold">NAME:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/address1"> <div class="small bold">ADDRESS:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/city"> <div class="small bold">CITY:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/county"> <div class="small bold">COUNTY:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/postcode"> <div class="small bold">POSTCODE:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/telephone"> <div class="small bold">TELEPHONE:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/mobile"> <div class="small bold">MOBILE:</div> <div class="large"><xsl:value-of select="." /> </div> </xsl:template> <xsl:template match="personal/email"> <div class="small bold">EMAIL:</div> <div class="large"> <xsl:element name="a"> <xsl:attribute name="href"> <xsl:text>mailto:</xsl:text> <xsl:value-of select="." /> </xsl:attribute> <xsl:value-of select="." /> </xsl:element> </div> </xsl:template> <xsl:template match="personal"> <div class="small bold">SEX:</div> <div class="colored bold"> <xsl:choose> <xsl:when test="sex='Male'"> <div class="sex male"><xsl:value-of select="sex/."/></div> </xsl:when> <xsl:otherwise> <div class="sex female"><xsl:value-of select="sex/."/></div> </xsl:otherwise> </xsl:choose> </div> </xsl:template> <xsl:template match="account/username"> <div class="small bold">USERNAME:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="account"> <div class="small bold">ACCOUNT TYPE:</div> <div class="colored "> <xsl:choose> <xsl:when test="userlevel='1'"> <div class="nml bold">Normal User</div> </xsl:when> <xsl:when test="userlevel='2'"> <div class="vol bold">Volunteer</div> </xsl:when> <xsl:when test="userlevel='3'"> <div class="org bold">Organiser</div> </xsl:when> <xsl:otherwise> <div class="name adm bold">Administrator</div> </xsl:otherwise> </xsl:choose> </div> </xsl:template> </xsl:stylesheet> and some of my xml <?xml version="1.0" encoding="ISO-8859-1" ?> <?xml-stylesheet type="text/xsl" href="users.xsl"?> <folktask xmlns:xs="http://www.w3.org/2001/XMLSchema-instance" xs:noNamespaceSchemaLocation="folktask.xsd"> <member> <user id="1"> <personal> <name>Abbie Hunt</name> <sex>Female</sex> <address1>108 Access Road</address1> <address2></address2> <city>Wells</city> <county>Somerset</county> <postcode>BA5 8GH</postcode> <telephone>01528927616</telephone> <mobile>07085252492</mobile> <email>[email protected]</email> </personal> <account> <username>AdRock</username> <password>269eb625e2f0cf6fae9a29434c12a89f</password> <userlevel>4</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="1"> <roles></roles> <region>South West</region> </volunteer> </member> <member> <user id="2"> <personal> <name>Aidan Harris</name> <sex>Male</sex> <address1>103 Aiken Street</address1> <address2></address2> <city>Chichester</city> <county>Sussex</county> <postcode>PO19 4DS</postcode> <telephone>01905149894</telephone> <mobile>07784467941</mobile> <email>[email protected]</email> </personal> <account> <username>AmbientExpert</username> <password>8e64214160e9dd14ae2a6d9f700004a6</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="2"> <roles>Van Driver,gas Fitter</roles> <region>South Central</region> </volunteer> </member> </folktask>

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  • Modify code to change timestamp timezone in sitemap

    - by Aahan Krish
    Below is the code from a plugin I use for sitemaps. I would like to know if there's a way to "enforce" a different timezone on all date variable and functions in it. If not, how do I modify the code to change the timestamp to reflect a different timezone? Say for example, to America/New_York timezone. Please look for date to quickly get to the appropriate code blocks. Code on Pastebin. <?php /** * @package XML_Sitemaps */ class WPSEO_Sitemaps { ..... /** * Build the root sitemap -- example.com/sitemap_index.xml -- which lists sub-sitemaps * for other content types. * * @todo lastmod for sitemaps? */ function build_root_map() { global $wpdb; $options = get_wpseo_options(); $this->sitemap = '<sitemapindex xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">' . "\n"; $base = $GLOBALS['wp_rewrite']->using_index_permalinks() ? 'index.php/' : ''; // reference post type specific sitemaps foreach ( get_post_types( array( 'public' => true ) ) as $post_type ) { if ( $post_type == 'attachment' ) continue; if ( isset( $options['post_types-' . $post_type . '-not_in_sitemap'] ) && $options['post_types-' . $post_type . '-not_in_sitemap'] ) continue; $count = $wpdb->get_var( $wpdb->prepare( "SELECT COUNT(ID) FROM $wpdb->posts WHERE post_type = %s AND post_status = 'publish' LIMIT 1", $post_type ) ); // don't include post types with no posts if ( !$count ) continue; $n = ( $count > 1000 ) ? (int) ceil( $count / 1000 ) : 1; for ( $i = 0; $i < $n; $i++ ) { $count = ( $n > 1 ) ? $i + 1 : ''; if ( empty( $count ) || $count == $n ) { $date = $this->get_last_modified( $post_type ); } else { $date = $wpdb->get_var( $wpdb->prepare( "SELECT post_modified_gmt FROM $wpdb->posts WHERE post_status = 'publish' AND post_type = %s ORDER BY post_modified_gmt ASC LIMIT 1 OFFSET %d", $post_type, $i * 1000 + 999 ) ); $date = date( 'c', strtotime( $date ) ); } $this->sitemap .= '<sitemap>' . "\n"; $this->sitemap .= '<loc>' . home_url( $base . $post_type . '-sitemap' . $count . '.xml' ) . '</loc>' . "\n"; $this->sitemap .= '<lastmod>' . htmlspecialchars( $date ) . '</lastmod>' . "\n"; $this->sitemap .= '</sitemap>' . "\n"; } } // reference taxonomy specific sitemaps foreach ( get_taxonomies( array( 'public' => true ) ) as $tax ) { if ( in_array( $tax, array( 'link_category', 'nav_menu', 'post_format' ) ) ) continue; if ( isset( $options['taxonomies-' . $tax . '-not_in_sitemap'] ) && $options['taxonomies-' . $tax . '-not_in_sitemap'] ) continue; // don't include taxonomies with no terms if ( !$wpdb->get_var( $wpdb->prepare( "SELECT term_id FROM $wpdb->term_taxonomy WHERE taxonomy = %s AND count != 0 LIMIT 1", $tax ) ) ) continue; // Retrieve the post_types that are registered to this taxonomy and then retrieve last modified date for all of those combined. $taxobj = get_taxonomy( $tax ); $date = $this->get_last_modified( $taxobj->object_type ); $this->sitemap .= '<sitemap>' . "\n"; $this->sitemap .= '<loc>' . home_url( $base . $tax . '-sitemap.xml' ) . '</loc>' . "\n"; $this->sitemap .= '<lastmod>' . htmlspecialchars( $date ) . '</lastmod>' . "\n"; $this->sitemap .= '</sitemap>' . "\n"; } // allow other plugins to add their sitemaps to the index $this->sitemap .= apply_filters( 'wpseo_sitemap_index', '' ); $this->sitemap .= '</sitemapindex>'; } /** * Build a sub-sitemap for a specific post type -- example.com/post_type-sitemap.xml * * @param string $post_type Registered post type's slug */ function build_post_type_map( $post_type ) { $options = get_wpseo_options(); ............ // We grab post_date, post_name, post_author and post_status too so we can throw these objects into get_permalink, which saves a get_post call for each permalink. while ( $total > $offset ) { $join_filter = apply_filters( 'wpseo_posts_join', '', $post_type ); $where_filter = apply_filters( 'wpseo_posts_where', '', $post_type ); // Optimized query per this thread: http://wordpress.org/support/topic/plugin-wordpress-seo-by-yoast-performance-suggestion // Also see http://explainextended.com/2009/10/23/mysql-order-by-limit-performance-late-row-lookups/ $posts = $wpdb->get_results( "SELECT l.ID, post_content, post_name, post_author, post_parent, post_modified_gmt, post_date, post_date_gmt FROM ( SELECT ID FROM $wpdb->posts {$join_filter} WHERE post_status = 'publish' AND post_password = '' AND post_type = '$post_type' {$where_filter} ORDER BY post_modified ASC LIMIT $steps OFFSET $offset ) o JOIN $wpdb->posts l ON l.ID = o.ID ORDER BY l.ID" ); /* $posts = $wpdb->get_results("SELECT ID, post_content, post_name, post_author, post_parent, post_modified_gmt, post_date, post_date_gmt FROM $wpdb->posts {$join_filter} WHERE post_status = 'publish' AND post_password = '' AND post_type = '$post_type' {$where_filter} ORDER BY post_modified ASC LIMIT $steps OFFSET $offset"); */ $offset = $offset + $steps; foreach ( $posts as $p ) { $p->post_type = $post_type; $p->post_status = 'publish'; $p->filter = 'sample'; if ( wpseo_get_value( 'meta-robots-noindex', $p->ID ) && wpseo_get_value( 'sitemap-include', $p->ID ) != 'always' ) continue; if ( wpseo_get_value( 'sitemap-include', $p->ID ) == 'never' ) continue; if ( wpseo_get_value( 'redirect', $p->ID ) && strlen( wpseo_get_value( 'redirect', $p->ID ) ) > 0 ) continue; $url = array(); $url['mod'] = ( isset( $p->post_modified_gmt ) && $p->post_modified_gmt != '0000-00-00 00:00:00' ) ? $p->post_modified_gmt : $p->post_date_gmt; $url['chf'] = 'weekly'; $url['loc'] = get_permalink( $p ); ............. } /** * Build a sub-sitemap for a specific taxonomy -- example.com/tax-sitemap.xml * * @param string $taxonomy Registered taxonomy's slug */ function build_tax_map( $taxonomy ) { $options = get_wpseo_options(); .......... // Grab last modified date $sql = "SELECT MAX(p.post_date) AS lastmod FROM $wpdb->posts AS p INNER JOIN $wpdb->term_relationships AS term_rel ON term_rel.object_id = p.ID INNER JOIN $wpdb->term_taxonomy AS term_tax ON term_tax.term_taxonomy_id = term_rel.term_taxonomy_id AND term_tax.taxonomy = '$c->taxonomy' AND term_tax.term_id = $c->term_id WHERE p.post_status = 'publish' AND p.post_password = ''"; $url['mod'] = $wpdb->get_var( $sql ); $url['chf'] = 'weekly'; $output .= $this->sitemap_url( $url ); } } /** * Build the <url> tag for a given URL. * * @param array $url Array of parts that make up this entry * @return string */ function sitemap_url( $url ) { if ( isset( $url['mod'] ) ) $date = mysql2date( "Y-m-d\TH:i:s+00:00", $url['mod'] ); else $date = date( 'c' ); $output = "\t<url>\n"; $output .= "\t\t<loc>" . $url['loc'] . "</loc>\n"; $output .= "\t\t<lastmod>" . $date . "</lastmod>\n"; $output .= "\t\t<changefreq>" . $url['chf'] . "</changefreq>\n"; $output .= "\t\t<priority>" . str_replace( ',', '.', $url['pri'] ) . "</priority>\n"; if ( isset( $url['images'] ) && count( $url['images'] ) > 0 ) { foreach ( $url['images'] as $img ) { $output .= "\t\t<image:image>\n"; $output .= "\t\t\t<image:loc>" . esc_html( $img['src'] ) . "</image:loc>\n"; if ( isset( $img['title'] ) ) $output .= "\t\t\t<image:title>" . _wp_specialchars( html_entity_decode( $img['title'], ENT_QUOTES, get_bloginfo('charset') ) ) . "</image:title>\n"; if ( isset( $img['alt'] ) ) $output .= "\t\t\t<image:caption>" . _wp_specialchars( html_entity_decode( $img['alt'], ENT_QUOTES, get_bloginfo('charset') ) ) . "</image:caption>\n"; $output .= "\t\t</image:image>\n"; } } $output .= "\t</url>\n"; return $output; } /** * Get the modification date for the last modified post in the post type: * * @param array $post_types Post types to get the last modification date for * @return string */ function get_last_modified( $post_types ) { global $wpdb; if ( !is_array( $post_types ) ) $post_types = array( $post_types ); $result = 0; foreach ( $post_types as $post_type ) { $key = 'lastpostmodified:gmt:' . $post_type; $date = wp_cache_get( $key, 'timeinfo' ); if ( !$date ) { $date = $wpdb->get_var( $wpdb->prepare( "SELECT post_modified_gmt FROM $wpdb->posts WHERE post_status = 'publish' AND post_type = %s ORDER BY post_modified_gmt DESC LIMIT 1", $post_type ) ); if ( $date ) wp_cache_set( $key, $date, 'timeinfo' ); } if ( strtotime( $date ) > $result ) $result = strtotime( $date ); } // Transform to W3C Date format. $result = date( 'c', $result ); return $result; } } global $wpseo_sitemaps; $wpseo_sitemaps = new WPSEO_Sitemaps();

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  • Jquery Flexslider - can't see navigational images (manualControl)

    - by Kim Thomas
    I've spent a lot of time looking at the post on 3/13/12 re: manual controls, but isn't getting me all the way there...probably because I don't know jquery. Sorry, newbie on board. I'm trying to get the right/left arrows to show, as well as the 1, 2, 3...at the bottom. They are there, I see the lists on Firebug, just don't know how to add them to the "hook" (?) so they appear. Here is the code I have in header: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="jquery.flexslider.js"></script> <script type="text/javascript" charset="utf-8"> $(window).load(function() { $('.flexslider').flexslider({ animation: "slide", slideshow: false, controlNav: true, manualControls: ".flex-control-nav li a", controlsContainer: ".flex-container" }); }); </script> Here is my html: <div class="flex-container"> <div class="flexslider"> <ul class="slides"> <li><img src="images/tah_home.jpg" alt="taylor art house home page" width="600" height="320"/> <p class="flex-caption">Taylor Art House Home Page</p></li> <li><img src="images/tah_blog.jpg" alt="taylor art house blog page" width="600" height="320" /> <p class="flex-caption">We created a blog that fits seemlessly into Taylor Art House's look</p></li> <li><img src="images/tah_artwork_page.jpg" alt="taylor art house art page" width="600" height="320" /> <p class="flex-caption">One of Taylor Art House's gallery pages, using a Wordpress plugin</p></li> <li><img src="images/tah_arch_portfolio.jpg" alt="jon taylor architecture portfolio page" width="600" height="320" /> <p class="flex-caption">We created links to toggle from TAH to Jon Taylor Architecture</p></li> </ul> </div><!--end flexsider--> </div><!--end flex-container--> Here is the Flexslider CSS: /* * jQuery FlexSlider v1.8 * http://www.woothemes.com/flexslider/ * * Copyright 2012 WooThemes * Free to use under the MIT license. * http://www.opensource.org/licenses/mit-license.php */ /* Browser Resets */ .flex-container a:active, .flexslider a:active, .flex-container a:focus, .flexslider a:focus {outline: none;} .slides, .flex-control-nav, .flex-direction-nav {margin: 0; padding: 0; list-style: none;} /* FlexSlider Necessary Styles *********************************/ .flexslider { width: 100%; margin: 0; padding: 0; } .flexslider .slides > li { display: none; -webkit-backface-visibility: hidden; } /* Hide the slides before the JS is loaded. Avoids image jumping */ .flexslider .slides img { max-width: 100%; display: block; } .flex-pauseplay span { text-transform: capitalize; } /* Clearfix for the .slides element */ .slides:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } html[xmlns] .slides { display: block; } * html .slides { height: 1%; } /* No JavaScript Fallback */ /* If you are not using another script, such as Modernizr, make sure you * include js that eliminates this class on page load */ .no-js .slides > li:first-child { display: block; } /* FlexSlider Default Theme *********************************/ .flexslider { width: 600px; background: #fff; border: 4px solid #999; position: relative; margin: 30px 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; -o-border-radius: 5px; border-radius: 5px; zoom: 1; } .flexslider .slides { zoom: 1; } .flexslider .slides > li { position: relative; } /* Suggested container for "Slide" animation setups. Can replace this with your own, if you wish */ .flex-container { zoom: 1; position: relative; margin-left:100px; } /* Caption style */ /* IE rgba() hack */ .flex-caption { background:none; -ms-filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#4C000000,endColorstr=#4C000000); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#4C000000,endColorstr=#4C000000); zoom: 1; } .flex-caption { width: 96%; padding: 2%; margin: 0; position: absolute; left: 0; bottom: 0; background: rgba(0,0,0,.3); color: #fff; text-shadow: 0 -1px 0 rgba(0,0,0,.3); font-size: 14px; line-height: 18px; } /* Direction Nav */ .flex-direction-nav { height: 0; } .flex-direction-nav li a { width: 52px; height: 52px; margin: -13px 0 0; display: block; background: url(theme/bg_direction_nav.png) no-repeat; position: absolute; top: 50%; cursor: pointer; text-indent: -999em; } .flex-direction-nav li .next { background-position: -52px 0; right: -21px; } .flex-direction-nav li .prev { left: -20px; } .flex-direction-nav li .disabled { opacity: .3; filter:alpha(opacity=30); cursor: default; } /* Control Nav */ .flex-control-nav { width: 100%; position: absolute; bottom: -30px; text-align: center; } .flex-control-nav li { margin: 0 0 0 5px; display: inline-block; zoom: 1; *display: inline; } .flex-control-nav li:first-child { margin: 0; } .flex-control-nav li a { width: 13px; height: 13px; display: block; background: url(theme/bg_control_nav.png) no-repeat; cursor: pointer; text-indent: -999em; } .flex-control-nav li a:hover { background-position: 0 -13px; } .flex-control-nav li a.active { background-position: 0 -26px; cursor: default; } Here is how it appears in Firebug: <div class="flex-container"> <div class="flexslider" style="overflow: hidden;"> <ul class="slides" style="width: 1200%; margin-left: -1800px;"> <li class="clone" style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li class="clone" style="width: 600px; float: left; display: block;"> </ul> </div> <ol class="flex-control-nav"> <li> <a class="">1</a> </li> <li> <li> <li> </ol> <ul class="flex-direction-nav"> <li> <a class="prev" href="#">Previous</a> </li> <li> <a class="next" href="#">Next</a> </li> </ul> </div> Finally, here is a link to the jsFiddle file (I saw someone wanted that in other flexslider post): http://jsfiddle.net/kthms/Wxmsp/ Link to page: http://www.kajortdesigns.com/tah.php I've tried every combo of class from the CSS in the manualControl: "", but I'm just guessing. If anyone can help this newbie out, I would be very appreciative. Explicit instructions are always appreciated.

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  • How to recursively delete some xml elements using XSLT

    - by Monomachus
    Hi, So I got this situation which sucks. I have an XML like this <table border="1" cols="200 100pt 200"> <tr> <td>isbn</td> <td>title</td> <td>price</td> </tr> <tr> <td /> <td /> <td> <span type="champsimple" id="9b297fb5-d12b-46b1-8899-487a2df0104e" categorieid="a1c70692-0427-425b-983c-1a08b6585364" champcoderef="01f12b93-b4c5-401b-9da1-c9385d77e43f"> [prénom] </span> <span type="champsimple" id="e103a6a5-d1be-4c34-8a54-d234179fb4ea" categorieid="a1c70692-0427-425b-983c-1a08b6585364" champcoderef="01f12b93-b4c5-401b-9da1-c9385d77e43f">[nom]</span> <span></span> </td> </tr> <tr></tr> <tr> <td></td> <td>Phill It in</td> </tr> <tr> <table id="cas1"> <tr> <td ></td> <td >foo</td> </tr> <tr> <td >bar</td> <td >boo</td> </tr> </table> </tr> <tr> <table id="cas2"> <tr> <td ></td> <td >foo</td> </tr> <tr> <td ></td> <td >boo</td> </tr> </table> </tr> <tr> <table id="cas3"> <tr> <td >bar</td> <td ></td> </tr> <tr> <td >foo</td> <td >boo</td> </tr> </table> </tr> <tr> <table id="cas4"> <tr> <td /> <td /> </tr> <tr> <td>foo</td> <td>boo</td> </tr> </table> </tr> <table id="cas4"> <tr> <td /> <td /> </tr> <tr> <td>foo</td> <td>boo</td> </tr> </table> <tr> <td /> <td /> </tr> </table> Now the question is how would I recursively delete all empty td, tr and table elements? Now I use this XSLT <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output omit-xml-declaration="yes" indent="yes"/> <xsl:strip-space elements="*" /> <xsl:template match="node()|@*"> <xsl:copy> <xsl:apply-templates select="node()|@*"/> </xsl:copy> </xsl:template> <xsl:template match="td[not(node())]" /> <xsl:template match="tr[not(node())]" /> <xsl:template match="table[not(node())]" /> </xsl:stylesheet> But it doesn't do very well. After I delete td, a tr becomes empty but it doesn't handle that. Too bad. See the table element with "cas4". <table border="1" cols="200 100pt 200"> <tr> <td>isbn</td> <td>title</td> <td>price</td> </tr> <tr> <td> <span type="champsimple" id="9b297fb5-d12b-46b1-8899-487a2df0104e" categorieid="a1c70692-0427-425b-983c-1a08b6585364" champcoderef="01f12b93-b4c5-401b-9da1-c9385d77e43f"> [prénom] </span> <span type="champsimple" id="e103a6a5-d1be-4c34-8a54-d234179fb4ea" categorieid="a1c70692-0427-425b-983c-1a08b6585364" champcoderef="01f12b93-b4c5-401b-9da1-c9385d77e43f">[nom]</span> <span /> </td> </tr> <tr> <td>Phill It in</td> </tr> <tr> <table id="cas1"> <tr> <td>foo</td> </tr> <tr> <td>bar</td> <td>boo</td> </tr> </table> </tr> <tr> <table id="cas2"> <tr> <td>foo</td> </tr> <tr> <td>boo</td> </tr> </table> </tr> <tr> <table id="cas3"> <tr> <td>bar</td> </tr> <tr> <td>foo</td> <td>boo</td> </tr> </table> </tr> <tr> <table id="cas4"> <tr /> <tr> <td>foo</td> <td>boo</td> </tr> </table> </tr> <table id="cas4"> <tr /> <tr> <td>foo</td> <td>boo</td> </tr> </table> <tr /> </table> How would you solve this problem?

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  • Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument]

    - by Sean Ochoa
    So, I'm using the XSLT plugin for JQuery, and here's my code: function AddPlotcardEventHandlers(){ // some code } function reportError(exception){ alert(exception.constructor.name + " Exception: " + ((exception.name) ? exception.name : "[unknown name]") + " - " + exception.message); } function GetPlotcards(){ $("#content").xslt("../xml/plotcards.xml","../xslt/plotcards.xsl", AddPlotcardEventHandlers,reportError); } Here's the modified jquery plugin. I say that its modified because I've added callbacks for success and error handling. /* * jquery.xslt.js * * Copyright (c) 2005-2008 Johann Burkard (<mailto:[email protected]>) * <http://eaio.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * jQuery client-side XSLT plugins. * * @author <a href="mailto:[email protected]">Johann Burkard</a> * @version $Id: jquery.xslt.js,v 1.10 2008/08/29 21:34:24 Johann Exp $ */ (function($) { $.fn.xslt = function() { return this; } var str = /^\s*</; if (document.recalc) { // IE 5+ $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var change = function() { try{ var c = 'complete'; if (xm.readyState == c && xs.readyState == c) { window.setTimeout(function() { target.html(xm.transformNode(xs.XMLDocument)); if (onSuccess) onSuccess(); }, 50); } }catch(exception){ if (onError) onError(exception); } }; var xm = document.createElement('xml'); xm.onreadystatechange = change; xm[str.test(xml) ? "innerHTML" : "src"] = xml; var xs = document.createElement('xml'); xs.onreadystatechange = change; xs[str.test(xslt) ? "innerHTML" : "src"] = xslt; $('body').append(xm).append(xs); return this; }catch(exception){ if (onError) onError(exception); } }; } else if (window.DOMParser != undefined && window.XMLHttpRequest != undefined && window.XSLTProcessor != undefined) { // Mozilla 0.9.4+, Opera 9+ var processor = new XSLTProcessor(); var support = false; if ($.isFunction(processor.transformDocument)) { support = window.XMLSerializer != undefined; } else { support = true; } if (support) { $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var transformed = false; var xm = { readyState: 4 }; var xs = { readyState: 4 }; var change = function() { try{ if (xm.readyState == 4 && xs.readyState == 4 && !transformed) { var processor = new XSLTProcessor(); if ($.isFunction(processor.transformDocument)) { // obsolete Mozilla interface resultDoc = document.implementation.createDocument("", "", null); processor.transformDocument(xm.responseXML, xs.responseXML, resultDoc, null); target.html(new XMLSerializer().serializeToString(resultDoc)); } else { processor.importStylesheet(xs.responseXML); resultDoc = processor.transformToFragment(xm.responseXML, document); target.empty().append(resultDoc); } transformed = true; if (onSuccess) onSuccess(); } }catch(exception){ if (onError) onError(exception); } }; if (str.test(xml)) { xm.responseXML = new DOMParser().parseFromString(xml, "text/xml"); } else { xm = $.ajax({ dataType: "xml", url: xml}); xm.onreadystatechange = change; } if (str.test(xslt)) { xs.responseXML = new DOMParser().parseFromString(xslt, "text/xml"); change(); } else { xs = $.ajax({ dataType: "xml", url: xslt}); xs.onreadystatechange = change; } }catch(exception){ if (onError) onError(exception); }finally{ return this; } }; } } })(jQuery); And, here's my error msg: Object Exception: [unknown name] - Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument] Here's the info on the browser that I'm using for testing (with firebug v1.5.4 add-on installed): Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Here's my XML: <?xml version="1.0" encoding="ISO-8859-1"?> <plotcardCollection sortby="order"> <plotcard order="2" id="1378"> <name><![CDATA[[placeholder for name of plotcard 1378]]]></name> <content><![CDATA[[placeholder for content of plotcard 1378]]]></content> <tagCollection> <tag id="3"><![CDATA[[placeholder for tag with id=3]]]></tag> <tag id="7"><![CDATA[[placeholder for tag with id=7]]]></tag> </tagCollection> </plotcard> <plotcard order="1" id="2156"> <name><![CDATA[[placeholder for name of plotcard 2156]]]></name> <content><![CDATA[[placeholder for content of plotcard 2156]]]></content> <tagCollection> <tag id="2"><![CDATA[[placeholder for tag with id=2]]]></tag> <tag id="9"><![CDATA[[placeholder for tag with id=9]]]></tag> </tagCollection> </plotcard> </plotcardCollection> Here's my XSLT: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/plotcardCollection"> <xsl:variable name="sortby" select="@sortby" /> <xsl:for-each select="plotcard"> <xsl:sort select="$sortby" data-type="number" order="ascending"/> <div> <!-- Start Plotcard --> <xsl:attribute name="class">Plotcard</xsl:attribute> <xsl:for-each select="@"> <xsl:value-of select="name()"/> <xsl:text>='</xsl:text> <xsl:if test="name() = 'id'"> <xsl:text>Plotcard-</xsl:text> </xsl:if> <xsl:value-of select="." /> <xsl:text>'</xsl:text> </xsl:for-each> <!-- Start Plotcard Name Section --> <div> <xsl:attribute name="class"> <xsl:text disable-output-escaping="yes">PlotcardName</xsl:text> </xsl:attribute> <xsl:value-of select="name/text()"/> </div> <!-- Start Plotcard Content Section --> <div> <xsl:attribute name="class"> <xsl:text disable-output-escaping="yes">PlotcardContent</xsl:text> </xsl:attribute> <xsl:value-of select="content/text()"/> </div> </div> </xsl:for-each> </xsl:template> </xsl:stylesheet> I'm really not sure what to do about this.... any thoughts?

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  • background image not showing in html

    - by Registered User
    I am having following css <!DOCTYPE html > <html> <head> <meta charset="utf-8"> <title>Black Goose Bistro Summer Menu</title> <link href='http://fonts.googleapis.com/css?family=Marko+One' rel='stylesheet' type='text/css'> <style> body { font-family: Georgia, serif; font-size: 100%; line-height: 175%; margin: 0 15% 0; background-image:url(images/bullseye.png); } #header { margin-top: 0; padding: 3em 1em 2em 1em; text-align: center; } a { text-decoration: none; } h1 { font: bold 1.5em Georgia, serif; text-shadow: .1em .1em .2em gray; } h2 { font-size: 1em; text-transform: uppercase; letter-spacing: .5em; text-align: center; } dt { font-weight: bold; } strong { font-style: italic; } ul { list-style-type: none; margin: 0; padding: 0; } #info p { font-style: italic; } .price { font-family: Georgia, serif; font-style: italic; } p.warning, sup { font-size: small; } .label { font-weight: bold; font-variant: small-caps; font-style: normal; } h2 + p { text-align: center; font-style: italic; } ); </style> </head> <body> <div id="header"> <h1>Black Goose Bistro &bull; Summer Menu</h1> <div id="info"> <p>Baker's Corner, Seekonk, Massachusetts<br> <span class="label">Hours: Monday through Thursday:</span> 11 to 9, <span class="label">Friday and Saturday;</span> 11 to midnight</p> <ul> <li><a href="#appetizers">Appetizers</a></li> <li><a href="#entrees">Main Courses</a></li> <li><a href="#toast">Traditional Toasts</a></li> <li><a href="#dessert">Dessert Selection</a></li> </ul> </div> </div> <div id="appetizers"> <h2>Appetizers</h2> <p>This season, we explore the spicy flavors of the southwest in our appetizer collection.</p> <dl> <dt>Black bean purses</dt> <dd>Spicy black bean and a blend of mexican cheeses wrapped in sheets of phyllo and baked until golden. <span class="price">$3.95</span></dd> <dt class="newitem">Southwestern napoleons with lump crab &mdash; <strong>new item!</strong></dt> <dd>Layers of light lump crab meat, bean and corn salsa, and our handmade flour tortillas. <span class="price">$7.95</span></dd> </dl> </div> <div id="entrees"> <h2>Main courses</h2> <p>Big, bold flavors are the name of the game this summer. Allow us to assist you with finding the perfect wine.</p> <dl> <dt class="newitem">Jerk rotisserie chicken with fried plantains &mdash; <strong>new item!</strong></dt> <dd>Tender chicken slow-roasted on the rotisserie, flavored with spicy and fragrant jerk sauce and served with fried plantains and fresh mango. <strong>Very spicy.</strong> <span class="price">$12.95</span></dd> <dt>Shrimp sate kebabs with peanut sauce</dt> <dd>Skewers of shrimp marinated in lemongrass, garlic, and fish sauce then grilled to perfection. Served with spicy peanut sauce and jasmine rice. <span class="price">$12.95</span></dd> <dt>Grilled skirt steak with mushroom fricasee</dt> <dd>Flavorful skirt steak marinated in asian flavors grilled as you like it<sup>*</sup>. Served over a blend of sauteed wild mushrooms with a side of blue cheese mashed potatoes. <span class="price">$16.95</span></dd> </dl> </div> <div id="toast"> <h2>Traditional Toasts</h2> <p>The ultimate comfort food, our traditional toast recipes are adapted from <a href="http://www.gutenberg.org/files/13923/13923-h/13923-h.htm"><cite>The Whitehouse Cookbook</cite></a> published in 1887.</p> <dl> <dt>Cream toast</dt> <dd>Simple cream sauce over highest quality toasted bread, baked daily. <span class="price">$3.95</span></dd> <dt>Mushroom toast</dt> <dd>Layers of light lump crab meat, bean and corn salsa, and our handmade flour tortillas. <span class="price">$6.95</span></dd> <dt>Nun's toast</dt> <dd>Onions and hard-boiled eggs in a cream sauce over buttered hot toast. <span class="price">$6.95</span></dd> <dt>Apple toast</dt> <dd>Sweet, cinnamon stewed apples over delicious buttery grilled bread. <span class="price">$6.95</span></dd> </dl> </div> <div id="dessert"> <h2>Dessert Selection</h2> <p>Be sure to save room for our desserts, made daily by our own <a href="http://www.jwu.edu/college.aspx?id=19510">Johnson & Wales</a> trained pastry chef.</p> <dl> <dt class="newitem">Lemon chiffon cake &mdash; <strong>new item!</strong></dt> <dd>Light and citrus flavored sponge cake with buttercream frosting as light as a cloud. <span class="price">$2.95</span></dd> <dt class="newitem">Molten chocolate cake</dt> <dd>Bubba's special dark chocolate cake with a warm, molten center. Served with or without a splash of almond liqueur. <span class="price">$3.95</span></dd> </dl> </div> <p class="warning"><sup>*</sup> We are required to warn you that undercooked food is a health risk.</p> </body> </html> but the background image does not appear in body tag you can see background-image:url(images/bullseye.png); this html page is bistro.html and the directory in which it is contained there is a folder images and inside images folder I have a file bullseye.png .I expect the png to appear in background.But that does not happen. For sake of question I am posting the image here also Let me know if the syntax of css wrong? following is image http://i.stack.imgur.com/YUKgg.png

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  • css menu <ul><li> dinamically centered or width of buttons that covers the whole page

    - by Tony Stark
    I am building a home page for my minecraft server. Probably in the following 4-6 months I will opend my second and this is why I am in trouble. My first site is 1000 pixel wide, and the second will be 1200. First big difference. My menus are dinamically generated by my php code. It checks on my databases if there is another button or it is over. These buttons can be added or removed directly online. Another big issue is the browser compatibility. In a survey I did on our previous server I had a lot of users using: chrome, internet explorer, safari and firefox. That means that I must find a solution that is compatible with most browsers. What do I have to do? I came up with this CSS, which is touch compatible, it allows menus to be swapped to the left and it is enough to set 1 parameter to fix it for every page width. Sadly it is left aligned. body, nav, ul, li, a {margin: 0; padding: 0;} body {font-family: Verdana,"Helvetica Neue", Helvetica, Arial, sans-serif; } a {text-decoration: none;} .container { max-width: 900px; margin: 0px auto 0px auto; } .toggleMenu { display: none; background: #666; padding: 10px 15px; color: #999999; } .nav { border: 1px solid #424242; background-color: #121212; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#686868', endColorstr='#121212'); background-image: -moz-linear-gradient(#686868, #121212); background-image: -webkit-gradient(linear, left top, left bottom, from(#686868), to(#121212)); background-image: -webkit-linear-gradient(#686868, #121212); background-image: -o-linear-gradient(#686868, #121212); background-image: -ms-linear-gradient(#686868, #121212); background-image: linear-gradient(#686868, #121212); -moz-box-shadow: 0 1px 1px #777, 0 1px 0 #666 inset; -webkit-box-shadow: 0 1px 1px #777, 0 1px 0 #666 inset; box-shadow: 0 1px 1px #777, 0 1px 0 #666 inset; list-style: none; *zoom: 1; position: relative; } .nav:before,.nav:after { content: " "; display: table; } .nav:after { clear: both; } .nav ul { list-style: none; width: 11em; z-index: 1; background-color: #121212; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); } .nav a { padding: 10px 15px; color:#999999; text-transform: uppercase; font: bold 11px Arial, Helvetica; text-decoration: none; text-shadow: 0 1px 0 #000; *zoom: 1; } .nav a:hover{ color:#000000; background-color: #B2B2B2; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#D3D3D3', endColorstr='#B2B2B2'); background-image: -moz-linear-gradient(#D3D3D3, #B2B2B2); background-image: -webkit-gradient(linear, left top, left bottom, from(#D3D3D3), to(#B2B2B2)); background-image: -webkit-linear-gradient(#D3D3D3, #B2B2B2); background-image: -o-linear-gradient(#D3D3D3, #B2B2B2); background-image: -ms-linear-gradient(#D3D3D3, #B2B2B2); background-image: linear-gradient(#D3D3D3, #B2B2B2); } /*Delimitazione di ogni tab | HOME | */ .nav li { position: relative; border-right: 1px solid #424242; -moz-box-shadow: 1px 0 0 #686868; -webkit-box-shadow: 1px 0 0 #686868; box-shadow: 1px 0 0 #686868; } .nav > li { float: left; border-top: 1px solid #424242; z-index: 200; } .nav > li > .parent { background-image: url("../downArrow.png"); background-repeat: no-repeat; background-position: center right; } .nav > li li > .parent { background-image: url("../rightArrow.png"); background-repeat: no-repeat; background-position: center right; } .nav > li > a { display: block; } .nav li ul { position: absolute; left: -9999px; z-index: 100; } /* freccetta che indica un sottomenu nell'ultimo tab */ .nav > li:last-child li > .parent{ background-image: url("../leftArrow.png"); background-repeat: no-repeat; background-position: left; } /*flip subsubmenu*/ .nav li.last.hover > ul { left:auto; right: 0; } .nav > li.hover > ul { left: 0; } .nav li li.hover > ul { left: 100%; top: 0; } /* Spostare il 2^ sottomenu a sinistra */ .nav li.last li.hover ul { left:auto; right: 100%; top:0; } .nav li li a { display: block; background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:100; border-top: 1px solid #686868; } .nav li li li a { background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:200; border-top: 1px solid #686868; } .nav li li li li a { display: block; background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:300; border-top: 1px solid #686868; } .nav li li li li a { background-color: #686868; -moz-box-shadow: 0 -1px rgba(255,255,255,.3); -webkit-box-shadow: 0 -1px 0 rgba(255,255,255,.3); box-shadow: 0 -1px 0 rgba(255,255,255,.3); z-index:400; border-top: 1px solid #686868; } @media screen and (max-width: 768px) { .active { display: block; } .nav > li { float: none; } .nav > li > .parent { background-position: 95% 50%; } .nav li li .parent { background-image: url("../downArrow.png"); background-repeat: no-repeat; background-position: 95% 50%; } .nav ul { display: block; width: 100%; } .nav > li.hover > ul , .nav li li.hover ul { position: static; } } My girlfriend (who adapted this code) is really busy for school and cannot help me. Leaving the borders on the whole square (page width), is it possible to make buttons cover the page width dinamically? Or is it possible to center the buttons? Thank you very much!

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  • Is there a Telecommunications Reference Architecture?

    - by raul.goycoolea
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Abstract   Reference architecture provides needed architectural information that can be provided in advance to an enterprise to enable consistent architectural best practices. Enterprise Reference Architecture helps business owners to actualize their strategies, vision, objectives, and principles. It evaluates the IT systems, based on Reference Architecture goals, principles, and standards. It helps to reduce IT costs by increasing functionality, availability, scalability, etc. Telecom Reference Architecture provides customers with the flexibility to view bundled service bills online with the provision of multiple services. It provides real-time, flexible billing and charging systems, to handle complex promotions, discounts, and settlements with multiple parties. This paper attempts to describe the Reference Architecture for the Telecom Enterprises. It lays the foundation for a Telecom Reference Architecture by articulating the requirements, drivers, and pitfalls for telecom service providers. It describes generic reference architecture for telecom enterprises and moves on to explain how to achieve Enterprise Reference Architecture by using SOA.   Introduction   A Reference Architecture provides a methodology, set of practices, template, and standards based on a set of successful solutions implemented earlier. These solutions have been generalized and structured for the depiction of both a logical and a physical architecture, based on the harvesting of a set of patterns that describe observations in a number of successful implementations. It helps as a reference for the various architectures that an enterprise can implement to solve various problems. It can be used as the starting point or the point of comparisons for various departments/business entities of a company, or for the various companies for an enterprise. It provides multiple views for multiple stakeholders.   Major artifacts of the Enterprise Reference Architecture are methodologies, standards, metadata, documents, design patterns, etc.   Purpose of Reference Architecture   In most cases, architects spend a lot of time researching, investigating, defining, and re-arguing architectural decisions. It is like reinventing the wheel as their peers in other organizations or even the same organization have already spent a lot of time and effort defining their own architectural practices. This prevents an organization from learning from its own experiences and applying that knowledge for increased effectiveness.   Reference architecture provides missing architectural information that can be provided in advance to project team members to enable consistent architectural best practices.   Enterprise Reference Architecture helps an enterprise to achieve the following at the abstract level:   ·       Reference architecture is more of a communication channel to an enterprise ·       Helps the business owners to accommodate to their strategies, vision, objectives, and principles. ·       Evaluates the IT systems based on Reference Architecture Principles ·       Reduces IT spending through increasing functionality, availability, scalability, etc ·       A Real-time Integration Model helps to reduce the latency of the data updates Is used to define a single source of Information ·       Provides a clear view on how to manage information and security ·       Defines the policy around the data ownership, product boundaries, etc. ·       Helps with cost optimization across project and solution portfolios by eliminating unused or duplicate investments and assets ·       Has a shorter implementation time and cost   Once the reference architecture is in place, the set of architectural principles, standards, reference models, and best practices ensure that the aligned investments have the greatest possible likelihood of success in both the near term and the long term (TCO).     Common pitfalls for Telecom Service Providers   Telecom Reference Architecture serves as the first step towards maturity for a telecom service provider. During the course of our assignments/experiences with telecom players, we have come across the following observations – Some of these indicate a lack of maturity of the telecom service provider:   ·       In markets that are growing and not so mature, it has been observed that telcos have a significant amount of in-house or home-grown applications. In some of these markets, the growth has been so rapid that IT has been unable to cope with business demands. Telcos have shown a tendency to come up with workarounds in their IT applications so as to meet business needs. ·       Even for core functions like provisioning or mediation, some telcos have tried to manage with home-grown applications. ·       Most of the applications do not have the required scalability or maintainability to sustain growth in volumes or functionality. ·       Applications face interoperability issues with other applications in the operator's landscape. Integrating a new application or network element requires considerable effort on the part of the other applications. ·       Application boundaries are not clear, and functionality that is not in the initial scope of that application gets pushed onto it. This results in the development of the multiple, small applications without proper boundaries. ·       Usage of Legacy OSS/BSS systems, poor Integration across Multiple COTS Products and Internal Systems. Most of the Integrations are developed on ad-hoc basis and Point-to-Point Integration. ·       Redundancy of the business functions in different applications • Fragmented data across the different applications and no integrated view of the strategic data • Lot of performance Issues due to the usage of the complex integration across OSS and BSS systems   However, this is where the maturity of the telecom industry as a whole can be of help. The collaborative efforts of telcos to overcome some of these problems have resulted in bodies like the TM Forum. They have come up with frameworks for business processes, data, applications, and technology for telecom service providers. These could be a good starting point for telcos to clean up their enterprise landscape.   Industry Trends in Telecom Reference Architecture   Telecom reference architectures are evolving rapidly because telcos are facing business and IT challenges.   “The reality is that there probably is no killer application, no silver bullet that the telcos can latch onto to carry them into a 21st Century.... Instead, there are probably hundreds – perhaps thousands – of niche applications.... And the only way to find which of these works for you is to try out lots of them, ramp up the ones that work, and discontinue the ones that fail.” – Martin Creaner President & CTO TM Forum.   The following trends have been observed in telecom reference architecture:   ·       Transformation of business structures to align with customer requirements ·       Adoption of more Internet-like technical architectures. The Web 2.0 concept is increasingly being used. ·       Virtualization of the traditional operations support system (OSS) ·       Adoption of SOA to support development of IP-based services ·       Adoption of frameworks like Service Delivery Platforms (SDPs) and IP Multimedia Subsystem ·       (IMS) to enable seamless deployment of various services over fixed and mobile networks ·       Replacement of in-house, customized, and stove-piped OSS/BSS with standards-based COTS products ·       Compliance with industry standards and frameworks like eTOM, SID, and TAM to enable seamless integration with other standards-based products   Drivers of Reference Architecture   The drivers of the Reference Architecture are Reference Architecture Goals, Principles, and Enterprise Vision and Telecom Transformation. The details are depicted below diagram. @font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoCaption, li.MsoCaption, div.MsoCaption { margin: 0cm 0cm 10pt; font-size: 9pt; font-family: "Times New Roman"; color: rgb(79, 129, 189); font-weight: bold; }div.Section1 { page: Section1; } Figure 1. Drivers for Reference Architecture @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Today’s telecom reference architectures should seamlessly integrate traditional legacy-based applications and transition to next-generation network technologies (e.g., IP multimedia subsystems). This has resulted in new requirements for flexible, real-time billing and OSS/BSS systems and implications on the service provider’s organizational requirements and structure.   Telecom reference architectures are today expected to:   ·       Integrate voice, messaging, email and other VAS over fixed and mobile networks, back end systems ·       Be able to provision multiple services and service bundles • Deliver converged voice, video and data services ·       Leverage the existing Network Infrastructure ·       Provide real-time, flexible billing and charging systems to handle complex promotions, discounts, and settlements with multiple parties. ·       Support charging of advanced data services such as VoIP, On-Demand, Services (e.g.  Video), IMS/SIP Services, Mobile Money, Content Services and IPTV. ·       Help in faster deployment of new services • Serve as an effective platform for collaboration between network IT and business organizations ·       Harness the potential of converging technology, networks, devices and content to develop multimedia services and solutions of ever-increasing sophistication on a single Internet Protocol (IP) ·       Ensure better service delivery and zero revenue leakage through real-time balance and credit management ·       Lower operating costs to drive profitability   Enterprise Reference Architecture   The Enterprise Reference Architecture (RA) fills the gap between the concepts and vocabulary defined by the reference model and the implementation. Reference architecture provides detailed architectural information in a common format such that solutions can be repeatedly designed and deployed in a consistent, high-quality, supportable fashion. This paper attempts to describe the Reference Architecture for the Telecom Application Usage and how to achieve the Enterprise Level Reference Architecture using SOA.   • Telecom Reference Architecture • Enterprise SOA based Reference Architecture   Telecom Reference Architecture   Tele Management Forum’s New Generation Operations Systems and Software (NGOSS) is an architectural framework for organizing, integrating, and implementing telecom systems. NGOSS is a component-based framework consisting of the following elements:   ·       The enhanced Telecom Operations Map (eTOM) is a business process framework. ·       The Shared Information Data (SID) model provides a comprehensive information framework that may be specialized for the needs of a particular organization. ·       The Telecom Application Map (TAM) is an application framework to depict the functional footprint of applications, relative to the horizontal processes within eTOM. ·       The Technology Neutral Architecture (TNA) is an integrated framework. TNA is an architecture that is sustainable through technology changes.   NGOSS Architecture Standards are:   ·       Centralized data ·       Loosely coupled distributed systems ·       Application components/re-use  ·       A technology-neutral system framework with technology specific implementations ·       Interoperability to service provider data/processes ·       Allows more re-use of business components across multiple business scenarios ·       Workflow automation   The traditional operator systems architecture consists of four layers,   ·       Business Support System (BSS) layer, with focus toward customers and business partners. Manages order, subscriber, pricing, rating, and billing information. ·       Operations Support System (OSS) layer, built around product, service, and resource inventories. ·       Networks layer – consists of Network elements and 3rd Party Systems. ·       Integration Layer – to maximize application communication and overall solution flexibility.   Reference architecture for telecom enterprises is depicted below. @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoCaption, li.MsoCaption, div.MsoCaption { margin: 0cm 0cm 10pt; font-size: 9pt; font-family: "Times New Roman"; color: rgb(79, 129, 189); font-weight: bold; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Figure 2. Telecom Reference Architecture   The major building blocks of any Telecom Service Provider architecture are as follows:   1. Customer Relationship Management   CRM encompasses the end-to-end lifecycle of the customer: customer initiation/acquisition, sales, ordering, and service activation, customer care and support, proactive campaigns, cross sell/up sell, and retention/loyalty.   CRM also includes the collection of customer information and its application to personalize, customize, and integrate delivery of service to a customer, as well as to identify opportunities for increasing the value of the customer to the enterprise.   The key functionalities related to Customer Relationship Management are   ·       Manage the end-to-end lifecycle of a customer request for products. ·       Create and manage customer profiles. ·       Manage all interactions with customers – inquiries, requests, and responses. ·       Provide updates to Billing and other south bound systems on customer/account related updates such as customer/ account creation, deletion, modification, request bills, final bill, duplicate bills, credit limits through Middleware. ·       Work with Order Management System, Product, and Service Management components within CRM. ·       Manage customer preferences – Involve all the touch points and channels to the customer, including contact center, retail stores, dealers, self service, and field service, as well as via any media (phone, face to face, web, mobile device, chat, email, SMS, mail, the customer's bill, etc.). ·       Support single interface for customer contact details, preferences, account details, offers, customer premise equipment, bill details, bill cycle details, and customer interactions.   CRM applications interact with customers through customer touch points like portals, point-of-sale terminals, interactive voice response systems, etc. The requests by customers are sent via fulfillment/provisioning to billing system for ordering processing.   2. Billing and Revenue Management   Billing and Revenue Management handles the collection of appropriate usage records and production of timely and accurate bills – for providing pre-bill usage information and billing to customers; for processing their payments; and for performing payment collections. In addition, it handles customer inquiries about bills, provides billing inquiry status, and is responsible for resolving billing problems to the customer's satisfaction in a timely manner. This process grouping also supports prepayment for services.   The key functionalities provided by these applications are   ·       To ensure that enterprise revenue is billed and invoices delivered appropriately to customers. ·       To manage customers’ billing accounts, process their payments, perform payment collections, and monitor the status of the account balance. ·       To ensure the timely and effective fulfillment of all customer bill inquiries and complaints. ·       Collect the usage records from mediation and ensure appropriate rating and discounting of all usage and pricing. ·       Support revenue sharing; split charging where usage is guided to an account different from the service consumer. ·       Support prepaid and post-paid rating. ·       Send notification on approach / exceeding the usage thresholds as enforced by the subscribed offer, and / or as setup by the customer. ·       Support prepaid, post paid, and hybrid (where some services are prepaid and the rest of the services post paid) customers and conversion from post paid to prepaid, and vice versa. ·       Support different billing function requirements like charge prorating, promotion, discount, adjustment, waiver, write-off, account receivable, GL Interface, late payment fee, credit control, dunning, account or service suspension, re-activation, expiry, termination, contract violation penalty, etc. ·       Initiate direct debit to collect payment against an invoice outstanding. ·       Send notification to Middleware on different events; for example, payment receipt, pre-suspension, threshold exceed, etc.   Billing systems typically get usage data from mediation systems for rating and billing. They get provisioning requests from order management systems and inquiries from CRM systems. Convergent and real-time billing systems can directly get usage details from network elements.   3. Mediation   Mediation systems transform/translate the Raw or Native Usage Data Records into a general format that is acceptable to billing for their rating purposes.   The following lists the high-level roles and responsibilities executed by the Mediation system in the end-to-end solution.   ·       Collect Usage Data Records from different data sources – like network elements, routers, servers – via different protocol and interfaces. ·       Process Usage Data Records – Mediation will process Usage Data Records as per the source format. ·       Validate Usage Data Records from each source. ·       Segregates Usage Data Records coming from each source to multiple, based on the segregation requirement of end Application. ·       Aggregates Usage Data Records based on the aggregation rule if any from different sources. ·       Consolidates multiple Usage Data Records from each source. ·       Delivers formatted Usage Data Records to different end application like Billing, Interconnect, Fraud Management, etc. ·       Generates audit trail for incoming Usage Data Records and keeps track of all the Usage Data Records at various stages of mediation process. ·       Checks duplicate Usage Data Records across files for a given time window.   4. Fulfillment   This area is responsible for providing customers with their requested products in a timely and correct manner. It translates the customer's business or personal need into a solution that can be delivered using the specific products in the enterprise's portfolio. This process informs the customers of the status of their purchase order, and ensures completion on time, as well as ensuring a delighted customer. These processes are responsible for accepting and issuing orders. They deal with pre-order feasibility determination, credit authorization, order issuance, order status and tracking, customer update on customer order activities, and customer notification on order completion. Order management and provisioning applications fall into this category.   The key functionalities provided by these applications are   ·       Issuing new customer orders, modifying open customer orders, or canceling open customer orders; ·       Verifying whether specific non-standard offerings sought by customers are feasible and supportable; ·       Checking the credit worthiness of customers as part of the customer order process; ·       Testing the completed offering to ensure it is working correctly; ·       Updating of the Customer Inventory Database to reflect that the specific product offering has been allocated, modified, or cancelled; ·       Assigning and tracking customer provisioning activities; ·       Managing customer provisioning jeopardy conditions; and ·       Reporting progress on customer orders and other processes to customer.   These applications typically get orders from CRM systems. They interact with network elements and billing systems for fulfillment of orders.   5. Enterprise Management   This process area includes those processes that manage enterprise-wide activities and needs, or have application within the enterprise as a whole. They encompass all business management processes that   ·       Are necessary to support the whole of the enterprise, including processes for financial management, legal management, regulatory management, process, cost, and quality management, etc.;   ·       Are responsible for setting corporate policies, strategies, and directions, and for providing guidelines and targets for the whole of the business, including strategy development and planning for areas, such as Enterprise Architecture, that are integral to the direction and development of the business;   ·       Occur throughout the enterprise, including processes for project management, performance assessments, cost assessments, etc.     (i) Enterprise Risk Management:   Enterprise Risk Management focuses on assuring that risks and threats to the enterprise value and/or reputation are identified, and appropriate controls are in place to minimize or eliminate the identified risks. The identified risks may be physical or logical/virtual. Successful risk management ensures that the enterprise can support its mission critical operations, processes, applications, and communications in the face of serious incidents such as security threats/violations and fraud attempts. Two key areas covered in Risk Management by telecom operators are:   ·       Revenue Assurance: Revenue assurance system will be responsible for identifying revenue loss scenarios across components/systems, and will help in rectifying the problems. The following lists the high-level roles and responsibilities executed by the Revenue Assurance system in the end-to-end solution. o   Identify all usage information dropped when networks are being upgraded. o   Interconnect bill verification. o   Identify where services are routinely provisioned but never billed. o   Identify poor sales policies that are intensifying collections problems. o   Find leakage where usage is sent to error bucket and never billed for. o   Find leakage where field service, CRM, and network build-out are not optimized.   ·       Fraud Management: Involves collecting data from different systems to identify abnormalities in traffic patterns, usage patterns, and subscription patterns to report suspicious activity that might suggest fraudulent usage of resources, resulting in revenue losses to the operator.   The key roles and responsibilities of the system component are as follows:   o   Fraud management system will capture and monitor high usage (over a certain threshold) in terms of duration, value, and number of calls for each subscriber. The threshold for each subscriber is decided by the system and fixed automatically. o   Fraud management will be able to detect the unauthorized access to services for certain subscribers. These subscribers may have been provided unauthorized services by employees. The component will raise the alert to the operator the very first time of such illegal calls or calls which are not billed. o   The solution will be to have an alarm management system that will deliver alarms to the operator/provider whenever it detects a fraud, thus minimizing fraud by catching it the first time it occurs. o   The Fraud Management system will be capable of interfacing with switches, mediation systems, and billing systems   (ii) Knowledge Management   This process focuses on knowledge management, technology research within the enterprise, and the evaluation of potential technology acquisitions.   Key responsibilities of knowledge base management are to   ·       Maintain knowledge base – Creation and updating of knowledge base on ongoing basis. ·       Search knowledge base – Search of knowledge base on keywords or category browse ·       Maintain metadata – Management of metadata on knowledge base to ensure effective management and search. ·       Run report generator. ·       Provide content – Add content to the knowledge base, e.g., user guides, operational manual, etc.   (iii) Document Management   It focuses on maintaining a repository of all electronic documents or images of paper documents relevant to the enterprise using a system.   (iv) Data Management   It manages data as a valuable resource for any enterprise. For telecom enterprises, the typical areas covered are Master Data Management, Data Warehousing, and Business Intelligence. It is also responsible for data governance, security, quality, and database management.   Key responsibilities of Data Management are   ·       Using ETL, extract the data from CRM, Billing, web content, ERP, campaign management, financial, network operations, asset management info, customer contact data, customer measures, benchmarks, process data, e.g., process inputs, outputs, and measures, into Enterprise Data Warehouse. ·       Management of data traceability with source, data related business rules/decisions, data quality, data cleansing data reconciliation, competitors data – storage for all the enterprise data (customer profiles, products, offers, revenues, etc.) ·       Get online update through night time replication or physical backup process at regular frequency. ·       Provide the data access to business intelligence and other systems for their analysis, report generation, and use.   (v) Business Intelligence   It uses the Enterprise Data to provide the various analysis and reports that contain prospects and analytics for customer retention, acquisition of new customers due to the offers, and SLAs. It will generate right and optimized plans – bolt-ons for the customers.   The following lists the high-level roles and responsibilities executed by the Business Intelligence system at the Enterprise Level:   ·       It will do Pattern analysis and reports problem. ·       It will do Data Analysis – Statistical analysis, data profiling, affinity analysis of data, customer segment wise usage patterns on offers, products, service and revenue generation against services and customer segments. ·       It will do Performance (business, system, and forecast) analysis, churn propensity, response time, and SLAs analysis. ·       It will support for online and offline analysis, and report drill down capability. ·       It will collect, store, and report various SLA data. ·       It will provide the necessary intelligence for marketing and working on campaigns, etc., with cost benefit analysis and predictions.   It will advise on customer promotions with additional services based on loyalty and credit history of customer   ·       It will Interface with Enterprise Data Management system for data to run reports and analysis tasks. It will interface with the campaign schedules, based on historical success evidence.   (vi) Stakeholder and External Relations Management   It manages the enterprise's relationship with stakeholders and outside entities. Stakeholders include shareholders, employee organizations, etc. Outside entities include regulators, local community, and unions. Some of the processes within this grouping are Shareholder Relations, External Affairs, Labor Relations, and Public Relations.   (vii) Enterprise Resource Planning   It is used to manage internal and external resources, including tangible assets, financial resources, materials, and human resources. Its purpose is to facilitate the flow of information between all business functions inside the boundaries of the enterprise and manage the connections to outside stakeholders. ERP systems consolidate all business operations into a uniform and enterprise wide system environment.   The key roles and responsibilities for Enterprise System are given below:   ·        It will handle responsibilities such as core accounting, financial, and management reporting. ·       It will interface with CRM for capturing customer account and details. ·       It will interface with billing to capture the billing revenue and other financial data. ·       It will be responsible for executing the dunning process. Billing will send the required feed to ERP for execution of dunning. ·       It will interface with the CRM and Billing through batch interfaces. Enterprise management systems are like horizontals in the enterprise and typically interact with all major telecom systems. E.g., an ERP system interacts with CRM, Fulfillment, and Billing systems for different kinds of data exchanges.   6. External Interfaces/Touch Points   The typical external parties are customers, suppliers/partners, employees, shareholders, and other stakeholders. External interactions from/to a Service Provider to other parties can be achieved by a variety of mechanisms, including:   ·       Exchange of emails or faxes ·       Call Centers ·       Web Portals ·       Business-to-Business (B2B) automated transactions   These applications provide an Internet technology driven interface to external parties to undertake a variety of business functions directly for themselves. These can provide fully or partially automated service to external parties through various touch points.   Typical characteristics of these touch points are   ·       Pre-integrated self-service system, including stand-alone web framework or integration front end with a portal engine ·       Self services layer exposing atomic web services/APIs for reuse by multiple systems across the architectural environment ·       Portlets driven connectivity exposing data and services interoperability through a portal engine or web application   These touch points mostly interact with the CRM systems for requests, inquiries, and responses.   7. Middleware   The component will be primarily responsible for integrating the different systems components under a common platform. It should provide a Standards-Based Platform for building Service Oriented Architecture and Composite Applications. The following lists the high-level roles and responsibilities executed by the Middleware component in the end-to-end solution.   ·       As an integration framework, covering to and fro interfaces ·       Provide a web service framework with service registry. ·       Support SOA framework with SOA service registry. ·       Each of the interfaces from / to Middleware to other components would handle data transformation, translation, and mapping of data points. ·       Receive data from the caller / activate and/or forward the data to the recipient system in XML format. ·       Use standard XML for data exchange. ·       Provide the response back to the service/call initiator. ·       Provide a tracking until the response completion. ·       Keep a store transitional data against each call/transaction. ·       Interface through Middleware to get any information that is possible and allowed from the existing systems to enterprise systems; e.g., customer profile and customer history, etc. ·       Provide the data in a common unified format to the SOA calls across systems, and follow the Enterprise Architecture directive. ·       Provide an audit trail for all transactions being handled by the component.   8. Network Elements   The term Network Element means a facility or equipment used in the provision of a telecommunications service. Such terms also includes features, functions, and capabilities that are provided by means of such facility or equipment, including subscriber numbers, databases, signaling systems, and information sufficient for billing and collection or used in the transmission, routing, or other provision of a telecommunications service.   Typical network elements in a GSM network are Home Location Register (HLR), Intelligent Network (IN), Mobile Switching Center (MSC), SMS Center (SMSC), and network elements for other value added services like Push-to-talk (PTT), Ring Back Tone (RBT), etc.   Network elements are invoked when subscribers use their telecom devices for any kind of usage. These elements generate usage data and pass it on to downstream systems like mediation and billing system for rating and billing. They also integrate with provisioning systems for order/service fulfillment.   9. 3rd Party Applications   3rd Party systems are applications like content providers, payment gateways, point of sale terminals, and databases/applications maintained by the Government.   Depending on applicability and the type of functionality provided by 3rd party applications, the integration with different telecom systems like CRM, provisioning, and billing will be done.   10. Service Delivery Platform   A service delivery platform (SDP) provides the architecture for the rapid deployment, provisioning, execution, management, and billing of value added telecom services. SDPs are based on the concept of SOA and layered architecture. They support the delivery of voice, data services, and content in network and device-independent fashion. They allow application developers to aggregate network capabilities, services, and sources of content. SDPs typically contain layers for web services exposure, service application development, and network abstraction.   SOA Reference Architecture   SOA concept is based on the principle of developing reusable business service and building applications by composing those services, instead of building monolithic applications in silos. It’s about bridging the gap between business and IT through a set of business-aligned IT services, using a set of design principles, patterns, and techniques.   In an SOA, resources are made available to participants in a value net, enterprise, line of business (typically spanning multiple applications within an enterprise or across multiple enterprises). It consists of a set of business-aligned IT services that collectively fulfill an organization’s business processes and goals. We can choreograph these services into composite applications and invoke them through standard protocols. SOA, apart from agility and reusability, enables:   ·       The business to specify processes as orchestrations of reusable services ·       Technology agnostic business design, with technology hidden behind service interface ·       A contractual-like interaction between business and IT, based on service SLAs ·       Accountability and governance, better aligned to business services ·       Applications interconnections untangling by allowing access only through service interfaces, reducing the daunting side effects of change ·       Reduced pressure to replace legacy and extended lifetime for legacy applications, through encapsulation in services   ·       A Cloud Computing paradigm, using web services technologies, that makes possible service outsourcing on an on-demand, utility-like, pay-per-usage basis   The following section represents the Reference Architecture of logical view for the Telecom Solution. The new custom built application needs to align with this logical architecture in the long run to achieve EA benefits.   Packaged implementation applications, such as ERP billing applications, need to expose their functions as service providers (as other applications consume) and interact with other applications as service consumers.   COT applications need to expose services through wrappers such as adapters to utilize existing resources and at the same time achieve Enterprise Architecture goal and objectives.   The following are the various layers for Enterprise level deployment of SOA. This diagram captures the abstract view of Enterprise SOA layers and important components of each layer. Layered architecture means decomposition of services such that most interactions occur between adjacent layers. However, there is no strict rule that top layers should not directly communicate with bottom layers.   The diagram below represents the important logical pieces that would result from overall SOA transformation. @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoCaption, li.MsoCaption, div.MsoCaption { margin: 0cm 0cm 10pt; font-size: 9pt; font-family: "Times New Roman"; color: rgb(79, 129, 189); font-weight: bold; }p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast { margin: 0cm 0cm 0.0001pt 36pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Figure 3. Enterprise SOA Reference Architecture 1.          Operational System Layer: This layer consists of all packaged applications like CRM, ERP, custom built applications, COTS based applications like Billing, Revenue Management, Fulfilment, and the Enterprise databases that are essential and contribute directly or indirectly to the Enterprise OSS/BSS Transformation.   ERP holds the data of Asset Lifecycle Management, Supply Chain, and Advanced Procurement and Human Capital Management, etc.   CRM holds the data related to Order, Sales, and Marketing, Customer Care, Partner Relationship Management, Loyalty, etc.   Content Management handles Enterprise Search and Query. Billing application consists of the following components:   ·       Collections Management, Customer Billing Management, Invoices, Real-Time Rating, Discounting, and Applying of Charges ·       Enterprise databases will hold both the application and service data, whether structured or unstructured.   MDM - Master data majorly consists of Customer, Order, Product, and Service Data.     2.          Enterprise Component Layer:   This layer consists of the Application Services and Common Services that are responsible for realizing the functionality and maintaining the QoS of the exposed services. This layer uses container-based technologies such as application servers to implement the components, workload management, high availability, and load balancing.   Application Services: This Service Layer enables application, technology, and database abstraction so that the complex accessing logic is hidden from the other service layers. This is a basic service layer, which exposes application functionalities and data as reusable services. The three types of the Application access services are:   ·       Application Access Service: This Service Layer exposes application level functionalities as a reusable service between BSS to BSS and BSS to OSS integration. This layer is enabled using disparate technology such as Web Service, Integration Servers, and Adaptors, etc.   ·       Data Access Service: This Service Layer exposes application data services as a reusable reference data service. This is done via direct interaction with application data. and provides the federated query.   ·       Network Access Service: This Service Layer exposes provisioning layer as a reusable service from OSS to OSS integration. This integration service emphasizes the need for high performance, stateless process flows, and distributed design.   Common Services encompasses management of structured, semi-structured, and unstructured data such as information services, portal services, interaction services, infrastructure services, and security services, etc.   3.          Integration Layer:   This consists of service infrastructure components like service bus, service gateway for partner integration, service registry, service repository, and BPEL processor. Service bus will carry the service invocation payloads/messages between consumers and providers. The other important functions expected from it are itinerary based routing, distributed caching of routing information, transformations, and all qualities of service for messaging-like reliability, scalability, and availability, etc. Service registry will hold all contracts (wsdl) of services, and it helps developers to locate or discover service during design time or runtime.   • BPEL processor would be useful in orchestrating the services to compose a complex business scenario or process. • Workflow and business rules management are also required to support manual triggering of certain activities within business process. based on the rules setup and also the state machine information. Application, data, and service mediation layer typically forms the overall composite application development framework or SOA Framework.   4.          Business Process Layer: These are typically the intermediate services layer and represent Shared Business Process Services. At Enterprise Level, these services are from Customer Management, Order Management, Billing, Finance, and Asset Management application domains.   5.          Access Layer: This layer consists of portals for Enterprise and provides a single view of Enterprise information management and dashboard services.   6.          Channel Layer: This consists of various devices; applications that form part of extended enterprise; browsers through which users access the applications.   7.          Client Layer: This designates the different types of users accessing the enterprise applications. The type of user typically would be an important factor in determining the level of access to applications.   8.          Vertical pieces like management, monitoring, security, and development cut across all horizontal layers Management and monitoring involves all aspects of SOA-like services, SLAs, and other QoS lifecycle processes for both applications and services surrounding SOA governance.     9.          EA Governance, Reference Architecture, Roadmap, Principles, and Best Practices:   EA Governance is important in terms of providing the overall direction to SOA implementation within the enterprise. This involves board-level involvement, in addition to business and IT executives. At a high level, this involves managing the SOA projects implementation, managing SOA infrastructure, and controlling the entire effort through all fine-tuned IT processes in accordance with COBIT (Control Objectives for Information Technology).   Devising tools and techniques to promote reuse culture, and the SOA way of doing things needs competency centers to be established in addition to training the workforce to take up new roles that are suited to SOA journey.   Conclusions   Reference Architectures can serve as the basis for disparate architecture efforts throughout the organization, even if they use different tools and technologies. Reference architectures provide best practices and approaches in the independent way a vendor deals with technology and standards. Reference Architectures model the abstract architectural elements for an enterprise independent of the technologies, protocols, and products that are used to implement an SOA. Telecom enterprises today are facing significant business and technology challenges due to growing competition, a multitude of services, and convergence. Adopting architectural best practices could go a long way in meeting these challenges. The use of SOA-based architecture for communication to each of the external systems like Billing, CRM, etc., in OSS/BSS system has made the architecture very loosely coupled, with greater flexibility. Any change in the external systems would be absorbed at the Integration Layer without affecting the rest of the ecosystem. The use of a Business Process Management (BPM) tool makes the management and maintenance of the business processes easy, with better performance in terms of lead time, quality, and cost. Since the Architecture is based on standards, it will lower the cost of deploying and managing OSS/BSS applications over their lifecycles.

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  • fatal error C1014: too many include files : depth = 1024

    - by numerical25
    I have no idea what this means. But here is the code that it supposely is happening in. //======================================================================================= // d3dApp.cpp by Frank Luna (C) 2008 All Rights Reserved. //======================================================================================= #include "d3dApp.h" #include <stream> LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static D3DApp* app = 0; switch( msg ) { case WM_CREATE: { // Get the 'this' pointer we passed to CreateWindow via the lpParam parameter. CREATESTRUCT* cs = (CREATESTRUCT*)lParam; app = (D3DApp*)cs->lpCreateParams; return 0; } } // Don't start processing messages until after WM_CREATE. if( app ) return app->msgProc(msg, wParam, lParam); else return DefWindowProc(hwnd, msg, wParam, lParam); } D3DApp::D3DApp(HINSTANCE hInstance) { mhAppInst = hInstance; mhMainWnd = 0; mAppPaused = false; mMinimized = false; mMaximized = false; mResizing = false; mFrameStats = L""; md3dDevice = 0; mSwapChain = 0; mDepthStencilBuffer = 0; mRenderTargetView = 0; mDepthStencilView = 0; mFont = 0; mMainWndCaption = L"D3D10 Application"; md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE; mClearColor = D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f); mClientWidth = 800; mClientHeight = 600; } D3DApp::~D3DApp() { ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mSwapChain); ReleaseCOM(mDepthStencilBuffer); ReleaseCOM(md3dDevice); ReleaseCOM(mFont); } HINSTANCE D3DApp::getAppInst() { return mhAppInst; } HWND D3DApp::getMainWnd() { return mhMainWnd; } int D3DApp::run() { MSG msg = {0}; mTimer.reset(); while(msg.message != WM_QUIT) { // If there are Window messages then process them. if(PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) { TranslateMessage( &msg ); DispatchMessage( &msg ); } // Otherwise, do animation/game stuff. else { mTimer.tick(); if( !mAppPaused ) updateScene(mTimer.getDeltaTime()); else Sleep(50); drawScene(); } } return (int)msg.wParam; } void D3DApp::initApp() { initMainWindow(); initDirect3D(); D3DX10_FONT_DESC fontDesc; fontDesc.Height = 24; fontDesc.Width = 0; fontDesc.Weight = 0; fontDesc.MipLevels = 1; fontDesc.Italic = false; fontDesc.CharSet = DEFAULT_CHARSET; fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS; fontDesc.Quality = DEFAULT_QUALITY; fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy(fontDesc.FaceName, L"Times New Roman"); D3DX10CreateFontIndirect(md3dDevice, &fontDesc, &mFont); } void D3DApp::onResize() { // Release the old views, as they hold references to the buffers we // will be destroying. Also release the old depth/stencil buffer. ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mDepthStencilBuffer); // Resize the swap chain and recreate the render target view. HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0)); ID3D10Texture2D* backBuffer; HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast<void**>(&backBuffer))); HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView)); ReleaseCOM(backBuffer); // Create the depth/stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = mClientWidth; depthStencilDesc.Height = mClientHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; // multisampling must match depthStencilDesc.SampleDesc.Quality = 0; // swap chain values. depthStencilDesc.Usage = D3D10_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; HR(md3dDevice->CreateTexture2D(&depthStencilDesc, 0, &mDepthStencilBuffer)); HR(md3dDevice->CreateDepthStencilView(mDepthStencilBuffer, 0, &mDepthStencilView)); // Bind the render target view and depth/stencil view to the pipeline. md3dDevice->OMSetRenderTargets(1, &mRenderTargetView, mDepthStencilView); // Set the viewport transform. D3D10_VIEWPORT vp; vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = mClientWidth; vp.Height = mClientHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; md3dDevice->RSSetViewports(1, &vp); } void D3DApp::updateScene(float dt) { // Code computes the average frames per second, and also the // average time it takes to render one frame. static int frameCnt = 0; static float t_base = 0.0f; frameCnt++; // Compute averages over one second period. if( (mTimer.getGameTime() - t_base) >= 1.0f ) { float fps = (float)frameCnt; // fps = frameCnt / 1 float mspf = 1000.0f / fps; std::wostringstream outs; outs.precision(6); outs << L"FPS: " << fps << L"\n" << "Milliseconds: Per Frame: " << mspf; mFrameStats = outs.str(); // Reset for next average. frameCnt = 0; t_base += 1.0f; } } void D3DApp::drawScene() { md3dDevice->ClearRenderTargetView(mRenderTargetView, mClearColor); md3dDevice->ClearDepthStencilView(mDepthStencilView, D3D10_CLEAR_DEPTH|D3D10_CLEAR_STENCIL, 1.0f, 0); } LRESULT D3DApp::msgProc(UINT msg, WPARAM wParam, LPARAM lParam) { switch( msg ) { // WM_ACTIVATE is sent when the window is activated or deactivated. // We pause the game when the window is deactivated and unpause it // when it becomes active. case WM_ACTIVATE: if( LOWORD(wParam) == WA_INACTIVE ) { mAppPaused = true; mTimer.stop(); } else { mAppPaused = false; mTimer.start(); } return 0; // WM_SIZE is sent when the user resizes the window. case WM_SIZE: // Save the new client area dimensions. mClientWidth = LOWORD(lParam); mClientHeight = HIWORD(lParam); if( md3dDevice ) { if( wParam == SIZE_MINIMIZED ) { mAppPaused = true; mMinimized = true; mMaximized = false; } else if( wParam == SIZE_MAXIMIZED ) { mAppPaused = false; mMinimized = false; mMaximized = true; onResize(); } else if( wParam == SIZE_RESTORED ) { // Restoring from minimized state? if( mMinimized ) { mAppPaused = false; mMinimized = false; onResize(); } // Restoring from maximized state? else if( mMaximized ) { mAppPaused = false; mMaximized = false; onResize(); } else if( mResizing ) { // If user is dragging the resize bars, we do not resize // the buffers here because as the user continuously // drags the resize bars, a stream of WM_SIZE messages are // sent to the window, and it would be pointless (and slow) // to resize for each WM_SIZE message received from dragging // the resize bars. So instead, we reset after the user is // done resizing the window and releases the resize bars, which // sends a WM_EXITSIZEMOVE message. } else // API call such as SetWindowPos or mSwapChain->SetFullscreenState. { onResize(); } } } return 0; // WM_EXITSIZEMOVE is sent when the user grabs the resize bars. case WM_ENTERSIZEMOVE: mAppPaused = true; mResizing = true; mTimer.stop(); return 0; // WM_EXITSIZEMOVE is sent when the user releases the resize bars. // Here we reset everything based on the new window dimensions. case WM_EXITSIZEMOVE: mAppPaused = false; mResizing = false; mTimer.start(); onResize(); return 0; // WM_DESTROY is sent when the window is being destroyed. case WM_DESTROY: PostQuitMessage(0); return 0; // The WM_MENUCHAR message is sent when a menu is active and the user presses // a key that does not correspond to any mnemonic or accelerator key. case WM_MENUCHAR: // Don't beep when we alt-enter. return MAKELRESULT(0, MNC_CLOSE); // Catch this message so to prevent the window from becoming too small. case WM_GETMINMAXINFO: ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 200; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 200; return 0; } return DefWindowProc(mhMainWnd, msg, wParam, lParam); } void D3DApp::initMainWindow() { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhAppInst; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = L"D3DWndClassName"; if( !RegisterClass(&wc) ) { MessageBox(0, L"RegisterClass FAILED", 0, 0); PostQuitMessage(0); } // Compute window rectangle dimensions based on requested client area dimensions. RECT R = { 0, 0, mClientWidth, mClientHeight }; AdjustWindowRect(&R, WS_OVERLAPPEDWINDOW, false); int width = R.right - R.left; int height = R.bottom - R.top; mhMainWnd = CreateWindow(L"D3DWndClassName", mMainWndCaption.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, 0, 0, mhAppInst, this); if( !mhMainWnd ) { MessageBox(0, L"CreateWindow FAILED", 0, 0); PostQuitMessage(0); } ShowWindow(mhMainWnd, SW_SHOW); UpdateWindow(mhMainWnd); } void D3DApp::initDirect3D() { // Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain. DXGI_SWAP_CHAIN_DESC sd; sd.BufferDesc.Width = mClientWidth; sd.BufferDesc.Height = mClientHeight; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; // No multisampling. sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.BufferCount = 1; sd.OutputWindow = mhMainWnd; sd.Windowed = true; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; sd.Flags = 0; // Create the device. UINT createDeviceFlags = 0; #if defined(DEBUG) || defined(_DEBUG) createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; #endif HR( D3D10CreateDeviceAndSwapChain( 0, //default adapter md3dDriverType, 0, // no software device createDeviceFlags, D3D10_SDK_VERSION, &sd, &mSwapChain, &md3dDevice) ); // The remaining steps that need to be carried out for d3d creation // also need to be executed every time the window is resized. So // just call the onResize method here to avoid code duplication. onResize(); }

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  • I would like to filter XSL output based on a Radio button selection

    - by Phil Speth
    Here is my example I am trying to filter by year based on user selection: I assume some js or jQuery code would be needed: XML file: <?xml version="1.0" encoding="ISO-8859-1"?> <catalog> <cd> <title>Empire Burlesque3</title> <artist>Bob Dylan</artist> <country>USA</country> <company>Columbia</company> <price>10.90</price> <year>1985</year> </cd> <cd> <title>Hide your heart</title> <artist>Bonnie Tyler</artist> <country>UK</country> <company>CBS Records</company> <price>9.90</price> <year>1988</year> </cd> <cd> <title>Greatest Hits</title> <artist>Dolly Parton</artist> <country>USA</country> <company>RCA</company> <price>9.90</price> <year>1982</year> </cd> <cd> <title>Still got the blues</title> <artist>Gary Moore</artist> <country>UK</country> <company>Virgin records</company> <price>10.20</price> <year>1990</year> </cd> <cd> <title>Eros</title> <artist>Eros Ramazzotti</artist> <country>EU</country> <company>BMG</company> <price>9.90</price> <year>1997</year> </cd> <cd> <title>One night only</title> <artist>Bee Gees</artist> <country>UK</country> <company>Polydor</company> <price>10.90</price> <year>1998</year> </cd> <cd> <title>Sylvias Mother</title> <artist>Dr.Hook</artist> <country>UK</country> <company>CBS</company> <price>8.10</price> <year>1973</year> </cd> <cd> <title>Maggie May</title> <artist>Rod Stewart</artist> <country>UK</country> <company>Pickwick</company> <price>8.50</price> <year>1990</year> </cd> <cd> <title>Romanza</title> <artist>Andrea Bocelli</artist> <country>EU</country> <company>Polydor</company> <price>10.80</price> <year>1996</year> </cd> <cd> <title>When a man loves a woman</title> <artist>Percy Sledge</artist> <country>USA</country> <company>Atlantic</company> <price>8.70</price> <year>1987</year> </cd> <cd> <title>Black angel</title> <artist>Savage Rose</artist> <country>EU</country> <company>Mega</company> <price>10.90</price> <year>1995</year> </cd> <cd> <title>1999 Grammy Nominees</title> <artist>Many</artist> <country>USA</country> <company>Grammy</company> <price>10.20</price> <year>1999</year> </cd> <cd> <title>For the good times</title> <artist>Kenny Rogers</artist> <country>UK</country> <company>Mucik Master</company> <price>8.70</price> <year>1995</year> </cd> <cd> <title>Big Willie style</title> <artist>Will Smith</artist> <country>USA</country> <company>Columbia</company> <price>9.90</price> <year>1997</year> </cd> <cd> <title>Tupelo Honey</title> <artist>Van Morrison</artist> <country>UK</country> <company>Polydor</company> <price>8.20</price> <year>1971</year> </cd> <cd> <title>Soulsville</title> <artist>Jorn Hoel</artist> <country>Norway</country> <company>WEA</company> <price>7.90</price> <year>1996</year> </cd> <cd> <title>The very best of</title> <artist>Cat Stevens</artist> <country>UK</country> <company>Island</company> <price>8.90</price> <year>1990</year> </cd> <cd> <title>Stop</title> <artist>Sam Brown</artist> <country>UK</country> <company>A and M</company> <price>8.90</price> <year>1988</year> </cd> <cd> <title>Bridge of Spies</title> <artist>T`Pau</artist> <country>UK</country> <company>Siren</company> <price>7.90</price> <year>1987</year> </cd> <cd> <title>Private Dancer</title> <artist>Tina Turner</artist> <country>UK</country> <company>Capitol</company> <price>8.90</price> <year>1983</year> </cd> <cd> <title>Midt om natten</title> <artist>Kim Larsen</artist> <country>EU</country> <company>Medley</company> <price>7.80</price> <year>1983</year> </cd> <cd> <title>Pavarotti Gala Concert</title> <artist>Luciano Pavarotti</artist> <country>UK</country> <company>DECCA</company> <price>9.90</price> <year>1991</year> </cd> <cd> <title>The dock of the bay</title> <artist>Otis Redding</artist> <country>USA</country> <company>Atlantic</company> <price>7.90</price> <year>1987</year> </cd> <cd> <title>Picture book</title> <artist>Simply Red</artist> <country>EU</country> <company>Elektra</company> <price>7.20</price> <year>1985</year> </cd> <cd> <title>Red</title> <artist>The Communards</artist> <country>UK</country> <company>London</company> <price>7.80</price> <year>1987</year> </cd> <cd> <title>Unchain my heart</title> <artist>Joe Cocker</artist> <country>USA</country> <company>EMI</company> <price>8.20</price> <year>1987</year> </cd> </catalog> XSL File: <?xml version="1.0" encoding="ISO-8859-1"?> <!-- Edited by XMLSpy® --> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <html> <body> <input type="radio" name="Cost" value="1980" checked="checked" /> 1980 <input type="radio" name="Cost" value="1990" /> 1990 <h2>My CD Collection</h2> <table border="1"> <tr bgcolor="#9acd32"> <th>Title</th> <th>Artist</th> </tr> <xsl:for-each select="catalog/cd"> <xsl:if test="year>1990"> <tr> <td><xsl:value-of select="title"/></td> <td><xsl:value-of select="artist"/></td> <td><xsl:value-of select="year"/></td> </tr> </xsl:if> </xsl:for-each> </table> </body> </html> </xsl:template> </xsl:stylesheet>

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • XSLT templates and recursion

    - by user333411
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The XSL needs to be recursive because i cant tell how deep the nested nodes will go. Can anyone help? Regards, Al

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